Update´s Do you want to add all this detail I count 23 cuts going up and 33 across

But this is possibly going to cause you some problems as it did with me, my PC chocked on the operation to either Booleancut or stencil, so I am going to reduce it, the alternative is to use the texture. If you have under 2 Gigabytes don´t bother with this.

This is what I have decided to do on it, you will need to adapt it as you need, you may need to adjust the position.

Select the objects you see and we will move these forward.

Like so.

I adjusted the position slightly.

With the objects still selected I then Merged them (shift+Z).

Open the Points statistics and delete the 0 Polygons.

Then I Extruded the objects down.

Once more with the Array Tool and enter the setting you see above, again you may have to adjust to fit better.

They are now placed over each square.

Now we Boolean-cut (Subtract) out the shape, Note: this could take a while for your computer to work this out so give it the time to do it, also to help with that, you could do one square at a time.

You may get this message (Not Responding) your PC is chewing up the detail and it will depend on your PC ram.

My result now merge the Points (m), But regardless it will still push up the poly count to a level that is really not necessary and as I said they will be removed from my model. That’s it, you saw this effect in Volume 7 of the tutorial.

Before I go, I have been allowed to show these images in the Tutorial. This is what you should be aiming for, The Enterprise built by Al3d aka Alain Rivard

This shows the model using textures to best effect.

With the Proper Lighting a CGI model really comes alive.

With Shade and Shadow you have depth.

From Each Angle

Shown to it Full Glory. This is where I will post any future updates, I will announce them on my Blog or Website. Special Notice. While I thanked some people at the start of this tutorial, I feel I must thank some of them again for their continued help and Guidance. Jennifer DeSalle aka VK08: Who always had time to advise and point me in the right direction. Dan Baran aka Fretslayer: Who would proofread and spot any errors & For being there. Alain Rivard aka Al3d Who help with modeling information and who help with the design of the new covers. “The check is in the mail” Greg Charest aka Mikala For his encouragement from start to finish If this tutorial is any good, its due to these friends and their invaluable advise and suggestions.

This is for my father who passed away on the 26th of March 2012 “I told you Dad, I had a book in me, think this is it”

This work is Copyright to Gerard Duffy (Taranis) 2011. Please don´t alter or distribute this without first seeking permission.

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