April 23, 2018

Technology EMERGINGAUGMENTED REALITY

what is augment ed r eal it y??

wr it t en by syazwani r adzuan I bet you m ight not have hear d about Augm ented Reality but you m ust have hear d about Pokem on Go. Pokem on Go can give you a clear pictur e of w hat exactly Augm ented THEDIFFERENCESBETWEENARKIT Reality is. ANDARCORE The ter m Augm ented Reality w as fir st announced w ay back in the 1990s, how ever , it cam e to the spotlight w ith Pokem onGo in 2016 and becam e m ainstr eam w hen Apple finally announced its decision to m ake AR available on its sm ar tphone device w ith its ARKit. Taking advantage of this so-called har vest season, Google announced the r elease of its ARCor e. ARKit is Apple?s fr am ew or k for augm ented r eality apps and gam es. These tur n your living r oom into the envir onm ent, or w or ld, of the app. It?s par t of iOS 11ARKit using tr acking w her e it has the abi l i t y t o accu r at el y t r ack t h e dev i ce posi t i on i n t h e r eal -w or l d. Next, the l an dscape u n der st an di n g an d l i gh t n i n g per cept i on w hich iPhones and iPads w ould be especially aw ar e of the sur r oundings using the ARKit. It com es w ith the abi l i t y t o i den t i f y su r f aces in the r eal -w or l d en v i r on m en t , like floor , tables, w alls, and ceiling. It is also using r ender ing w hich i t pr ov i des an easy i n t egr at i on w ith SpriteKit, SceneKit as M etal, w ith an added suppor t for in Unity and Unr eal Engine.

Au gm en t ed Real i t y is an en h an ced ver si on of r eal i t y w h er e t h e physi cal w or l d is au gm en t edw i t h com pu t er -gen er at ed i m ages to al l ow peopl e t o see t h e w or l d i n a di f f er en t w ay. It m ight not be the r oller coaster as Vir tual r eality but it has m anaged to w in the hear ts of people ar ound the globe. Ther e ar e a lot of com panies w ho ar e using augm ented r eality to give their custom er a new kind of exper ience of their pr oducts. Though the technology has not gained m uch tr action in our countr y but her e ar e som e infor m ation about AR. Ther e ar e tw o Augm ented Reality that w e could found w hich is ARKit and ARcor e. W ithout fur ther due, let's go explor e the w or ld of AR. Google and Apple have been in a face-off to sur pass the other in the field of new and innovative technologies on their r espective OS platfor m s. Augm ented Reality has know n as one of t h e f ocal poi n t s by ex pan di n g i t s l evel of access an d u sabi l i t y t o t h e con su m er m ar k et. A per fect bl en d of t h e physi cal an d t h e di gi t al en v i r on m en t , the r elease of the ARCor e for Android and ARKi t for iOS allow s user s to get a fir st hand exper ience of the ?unr eal?.

KNOWTHEAUGMENTEDREALITY TECHNOLOGY: HOWDOESARWORK? Let 's l ear n mor e about it Augm ented Reality (AR) r efer s to deploying vir tual im age over r eal-w or ld obje2cts. The over lay is executed sim ultaneously w ith the input r eceived fr om a cam er a or another input device like sm ar t glasses. This super im position of vir tual im ages over r eal-w or ld objects cr eates an illusion that can effectively engage user s in a vir tual w or ld. W ith the gr ow ing tr action tow ar ds Augm ented Reality technology business leader s ar e explor ing innovative

"By June 2017, 336 st ar t u ps based on Au gm en t ed Real i t y have been listed on Angelist and its user base is expected to gr ow up to 1 billion by 2020.(Sour ce) "

w ays to har ness its potential. Ther e ar e m any successful AR application and use cases in business and new innovations ar e happening r apidly in this space. But to lever age any m oder n technology it is cr ucial to

under stand its fundam entals and w or king. Since AR is an evolving technology, explor ing the online know ledge base can help you fully under stand its potential and uses. This w ill help you think of cr eative w ays to lever age it, avoid m istakes and gain a com petitive edge in the m ar ket. In this blog, w e w ill under stand how AR w or ks and the fundam entals of the augm ented r eality technology.

Revol ut ion of Augment ed r eal it y

Types of Au gm en t ed Real i t y Tech n ol ogi es Pr oj ect i on -based AR. Pr ojecting synthetic light to physical sur faces, and in som e cases allow s to inter act w ith it. These ar e the hologr am s w e have all seen in sci-fi m ovies like Star War s. It detects user inter action w ith a pr ojection by its alter ations. M ar k er l ess AR. A.k .a. location-based, or position-based augm ented r eality, that utilizes a GPS, a com pass, a gyr oscope and an acceler om eter to pr ovide data based on user ?s location. This data then deter m ines w hat AR content you find or get in a cer tain ar ea. W ith availability of sm ar tphones this type of AR typically pr oduces m aps and dir ections, near by businesses info. Applications include events and infor m ation, business ads pop-ups, navigation suppor t. M ar k er -based AR. Som e also call it im age r ecognition, as it r equir es a special visual object and a cam er a to scan it. It m ay be anything, fr om a pr inted QR code to special signs. The AR device also calculates the position and or ientation of a m ar ker to position the content, in som e cases. Thus, a m ar ker initiates digital anim ations for user s to view , and so im ages in a m agazine m ay tur n into 3D m odels. Su per i m posi t i on -based AR. Replaces the or iginal view w ith an augm ented, fully or par tially. Object r ecognition plays a key r ole, w ithout it the w hole concept is sim ply im possible. We?ve all seen the exam ple of super im posed augm ented r eality in IKEA Catalog app, that allow s user s to place vir tual item s of their fur nitur e catalog in their r oom s.

GAMINGIN AUGMENTED REALITY Augmented reality may complement our everyday activities in various ways. For instance, one of the most popular applications of AR is gam in g. New AR games provide much better experiences to players, some even promote a more active outgoing way of life (Pockemon Go, Ingress). Gaming grounds are being moved from virtual spheres to real life, and players actually perform certain activities.

simul t aneious l ocal izat ion and mapping Ref l ect i on . Som e AR devices have m ir r or s to assist hum an eyes to view vir tual im ages. Som e have an ?ar r ay of sm all cur ved m ir r or s? and som e have a double-sided m ir r or to r eflect light to a cam er a and to a user ?s eye. The goal of such r eflection paths is to per for m a pr oper im age alignm ent. Cam er as an d sen sor s. Collecting data about user ?s inter actions and sending it for pr ocessing. Cam er as on devices ar e scanning the sur r oundings and w ith this info a device locates physical objects and gener ates 3D m odels. It m ay be special duty cam er as, like in M icr osoft Hololens, or com m on sm ar tphone cam er as to take pictur es/videos. Pr oj ect i on . This r efer s to a m iniatur e pr ojector on AR headsets, w hich takes data fr om sensor s and pr ojects digital content (r esult of pr ocessing) onto a sur face to view. In fact, the use of pr ojections in AR has not been fully invented yet to use it in com m er cial pr oducts or ser vices. Pr ocessi n g. AR devices eventually should act like little com puter s, som ething m oder n sm ar tphones alr eady do. In the sam e m anner , they r equir e a CPU, a GPU, flash m em or y, RAM , Bluetooth/W iFi, a GPS, etc. to be able to m easur e speed, angle, dir ection, or ientation in space, and so on.

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