A companion robot that can tell stories Carole Adam1 and Lawrence Cavedon2 1

Grenoble Informatics Laboratory - Joseph Fourier University, Grenoble, France [email protected] 2 RMIT University, Melbourne, Australia [email protected]

Keywords: Interactive Storytelling, artificial companion, personalisation, engagement, believability. Introduction. Telling engaging stories is an interesting ability for an artificial companion for children. Three features can be made engaging: the agent itself (which is addressed by the field of Embodied Conversational Agents); the content of the story (e.g. interactive stories [1]); and the way the story is narrated. We designed and implemented engaging narrative strategies for Reeti, an affective expressive robot with a wide range of emotional facial expressions. Strategies. We used: a corpus of parent-child interactions [2] showing a tendency to use personalisation to engage children; guidebooks for human storytellers [3] highlighting the importance of interactivity and tailoring the story to the audience; and literature in HCI [4] and relational agents [5] revealing specific requirements such as customisation, interactivity, and user control. We thus identified the following engaging narrative strategies for Reeti: – Embody the different characters by changing voice, for livelier narration; – Adapt vocabulary to the child’s age, use simpler synonyms or definitions; – Show emotional intelligence: express emotions consistent with the story, and detect and react to the child’s emotions triggered by the story; – Make random changes in the text of the story to avoid boredom; – Make personal comments relating story to child’s profile and context; – Offer to play interactive games to favour engagement (quiz, guess...): – Offer multiple choices at some points of the story to give a feeling of agency; – Insert relevant diversions (jokes, anecdotes...) to prevent boredom; – Refrain from interrupting the story to focus on key moments (immersion); SMILE language. To perform these, the storyteller needs two types of information: about the user profile and context (already available to companions); and about the story, triggers for strategies and additional scripted content (provided as story annotations with our SMILE language [6]). For example the annotated snippet below tells the storyteller that wolf is an emotional word, and provides scripted comments to react to two emotions (as deduced from user profile). When

Little

Red Cap

Lucky

arrived in there

are

the no

woods, she wolves

met the

around

here

wolf right?


You like scary animals don’t you? . But she did not know it was a nasty animal and was not afraid.

Implementation. We implemented several modules in Java: a SMILE parser for the annotated stories; a GUI using Google speech recognition and/or text input to let the user interact with the robot during the narration; and a basic storytelling engine for Reeti, with only the ”change of voice” strategy so far. Pilot studies. To inform the implementation of our storytelling module in the Reeti expressive communicating robot, we conduced two pilot studies. We first had 22 visitors at the Innorobo robotic show (Lyon, France, March 2013) play a game with a robot and rate the acceptability of robots in different hypothetical roles with a child. Users explicitly stated that they could accept a robot only as a complement but not as a substitute; they would not trust the robot with responsibilities; and they were reluctant to letting it create a relationship with their child. The physical appearance of the robot was found to influence its perceived credibility in its role (e.g. too small to have authority). The storyteller and playing buddy roles were both considered as very acceptable. We later had 25 students and staff at Grenoble Informatics Laboratory rate our list of strategies on two criteria: believability (likeliness that a human storyteller would use it) and engagingness (efficiency to captivate a child). The users insisted on the importance of interactivity, in particular the storyteller’s ability to understand and answer the child’s questions, but also to itself ask questions about the child’s opinions and feelings. They found most strategies engaging, even when not human-like, except for changing the story (undesirable to modify the author’s work) and forcing focus (harsh to not let the user in control). Conclusion. The aim of our approach is to make it possible for an artificial companion to use strategies to modify a story (or another text), in order to really personalise its narration, not to a group or category of users, but to one specific user that it gets to know over time. More details can be found in [7].

References 1. Cavazza, M., Donokian, S., eds.: International Conference on Virtual Storytelling (ICVS). Volume 4871 of LNCS., Springer (2007) 2. Adam, C., Cavedon, L., Padgham, L.: ”Hello Emily” - Personalised dialogue in a toy to engage children. In: Companionable Dialogue Systems, ACL (2010) 3. Hostmeyer, P., Kinsella, M.A.: Storytelling & QAR Strategies. Libr. Ultd (2011) 4. Brandtzaeg, P.B., Folstad, A., Heim, J.: Enjoyment: Lessons from karasek. In: Funology - From Usability to Enjoyment. Volume 3 of HCI., Springer (2005) 55–65 5. Bickmore, T.W., Picard, R.W.: Establishing and maintaining long-term humancomputer relationships. ACM Trans. on Comp.-Human Interactions 12(2) (2005) 6. Adam, C.: Il ´etait une fois... un robot compagnon qui racontait des histoires. In: WACAI. Volume RR-LIG-039 of LIG research reports., LIG (2013) 7. Adam, C., Cavedon, L.: Once upon a time... a companion robot than can tell stories. Technical Report RR-LIG-??, LIG, Grenoble, France (2013)

A companion robot that can tell stories

Brandtzaeg, P.B., Folstad, A., Heim, J.: Enjoyment: Lessons from karasek. In: Funology - From Usability to ... computer relationships. ACM Trans. on Comp.

55KB Sizes 0 Downloads 198 Views

Recommend Documents

Spatial Concept Acquisition for a Mobile Robot that ...
Language acquisition. – The robot does not have .... Bayesian learning of a language model from continuous speech. .... *1:http://julius.sourceforge.jp/index.php.

A Mobile Robot that Understands Pedestrian Spatial ...
pedestrian ego-graph (PEG) to efficiently query pedestrian-like ... On the other hand, ego-graph ..... laser range finder, it cannot distinguish the interactive area.

Tell me the stories of Jesus.pdf
Tell me the stories of Jesus.pdf. Tell me the stories of Jesus.pdf. Open. Extract. Open with. Sign In. Main menu. Displaying Tell me the stories of Jesus.pdf.

How to Tell Stories to Children
Some grass appeared on the path, and the grasshoppers began to sing. At the end of another hour, Gluck felt that he must drink again. But, as he raised the flask ...

the stories women journalists tell - International Federation of ...
IFJ Report • Stories Women Tell: Women in Media in South Asia ... great pressure to remain strong and effective in preserv- ... of this important campaign and sets the agenda for .... nalists, in terms of social pressures, security and organi- ....

pdf-1462\-robot-series-short-stories-by-isaac-asimov ...
... the apps below to open or edit this item. pdf-1462\-robot-series-short-stories-by-isaac-asimov-in ... robbie-short-story-runaround-reason-short-story-cat.pdf.

the stories women journalists tell - International Federation of ...
... in 27 countries. IFJ Report • Stories Women Tell: Women in Media in South Asia ... The good news in South Asia is that women are joining .... nalists, in terms of social pressures, security and organi- sational ... Watandar, VOA, Radio Bayan, B

Tell me the stories of Jesus.pdf
Page 1 of 3. Tell me the stories of. Jesus I love to hear,. Things I would ask him to. tell me if he were here. Scenes by the wayside,. tales of the sea, Stories of. Jesus, tell them to me. Page 1 of 3. Page 2 of 3. Oh, let me hear how the. children

What Can Financial Markets Tell Us About International ...
have described the prospect of deterrence as “hopelessly idealistic”.2 .... solar energy manufacturing through a “feed-in tariff”. ..... source of deterrence power.

What can survey forecasts tell us about information ...
models in which agents face information constraints, then use surveys of forecasts ...... in Modern Macroeconomics: In Honor of Edmund Phelps, Princeton Univ.

Can I tell you about Autism?
also another barrier, people with autism do not cope well with things that are not ... things instead. Repeating things such as playing the same game, spinning.

What can functional neuroimaging tell the experimental ...
Nov 17, 2004 - are contributing to the purchase of brain scanners. But what do ..... of items, such as the digits in a telephone number. We designed two probe ...

2013.Cnf.NAACL.What metaphor identification systems can tell us ...
... a grammatical-relation- level source-target mapping method (Shutova, 2010; .... Print.pdf. 2013.Cnf.NAACL.What metaphor identification systems can tell us ...