A comparison between 3G and 802.11 wireless technologies for InterVehicular Communications purposes Killian Levacher, Fintan McGee, Frank Murphy MSc. Networks & Distributed Systems Department of Computer Science Trinity College Dublin {levachk, mcgeefi, murphyf1}@cs.tcd.ie

Abstract In this paper the relative performance of wireless communication and communications via a 3G connection for inter-vehicular communications are compared, with a view to determining their suitability for use in a deployed intra-vehicular scenario. The wireless connection was made using 802.11b in an Ad Hoc manner (i.e. by Creating a Vehicular Ad Hoc Network, a VANET, between the vehicles.) The 3G communication was made using a standard commercially available 3G card and the connection was orchestrated by a central server. The performance of the communications methods was tested using two vehicles, each equipped with a laptop and a differential GPS receiver. Three different experiments were repeated, using both 802.11b and 3G on a quiet roadway free from radio interference. The metrics compared were latency, throughput and packet drop. Due to network restrictions preventing point to point connections over 3G, the throughput and latency of 802.11b outperformed the 3G network.

1

Introduction

Road accidents have a very high cost for society. More than 40,000 people die on European roads each year[1] and road accidents cost the European economy around €200 billion each year[2]. Congestion on the roads also has a very high cost. In the EU this cost is 1% of the GDP, around €100 billion each year[3]. If no action is taken, the situation is likely to get worse as the number of drivers increases. There are now about 300 million drivers in the EU, while in the past 30 years the distance travelled by road has tripled [2]. Fortunately developments in new technologies allow the development of Intelligent Transportation Systems (ITS). These systems can have a positive effect by decreasing the number of accidents and reducing congestion. Information gathered by sensors can be communicated between vehicles, roadside devices and other vehicles, opening up a vast range of applications. Different technologies suitable for inter-vehicle communication include 3G (Third Generation Mobile) and the IEEE 802.11 wireless LAN standard. These technologies are quite different and each one is likely to be

more suitable for a given application. IEEE 802.11 is a short range technology which does not need any infrastructure in order to communicate with other devices. A group of vehicles equipped with suitable devices can form an ad-hoc network while they are within range of one another and there is no charging involved. Broadcasting can be used to discover nearby devices, which can in turn lead to collisions and reduced usable bandwidth. Alternatively, 3G is a wide area cellular telephone network. Devices need to be within range of a base station in order to set up a connection and charges can be quite high. On the positive side, once both vehicles are within range of base stations the range is unlimited. This technology can also cope well with a large number of users in a given area. In this paper we compare both technologies with respect to latency, throughput, range and reliability. This will help enable developers of ITS applications to select the most appropriate technology.

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Related Work

A considerable amount of work has already been performed in this area. The FleetNet[4] project for example, developed application concepts for inter vehicular communications and used wireless technologies to implement prototypes[5]. It also included real world experiments attesting the benefits of wireless technologies in such scenarios [6]. 3G is also recognized by experts in the field as having a role to play in Inter-Vehicular Communications [7], complementing 802.11 rather than necessary being a rival. In order to investigate this hypothesis, a comparative examination of these technologies seems a necessary subsequent step to follow.

3

Implementation of the test infrastructure

3.1 Experimental Hardware Setup Two vehicles were used for the experiment. Each vehicle

was equipped with a laptop, using a 1.3 GHz Pentium M processor, 512 MB ram and running Windows XP SP2. For the wireless testing each laptop was equipped with a Cisco Aironet 350 Wireless Adapter (using the 802.11b protocol). Each wireless card was connected to bidirectional antennae, giving a wireless range of approximately 200 meters. For 3G testing one laptop was fitted with a 3G/GPRS datacard (using the Vodafone network), with a maximum speed of 384kb/s. The other was fitted with a HSDPA/3G/GPRS card, with a maximum speed of 1.8Mbs. At no stage in the experiment was the GPRS functionality of either card used. In order to allow the cards to communicate with each other (as direct communication was not possible) a Tomcat server instance was setup. This ran on a desktop PC, with a 3.1 GHz Pentium D processor and 1GB memory. The desktop was accessible via the internet over a 1Mb connection (with a 128Kb/s upload speed). For the duration of each experiment, each laptop was connected to a Garmin GPS 60Cx GPS device. This device outputs current position and velocity approximately once per second. This is a limitation of the hardware and is not configurable.

3.2 Test harness application The test software infrastructure was built upon 6 main components consisting of a Central Processing Application (CPA), a GPS Server Application (GSA), a Database Log Manager (DLM), a Web Server (WS), a Packet Sniffing Application (PSA) and a Human Interface Display (HID) illustrated in figure 1 below. The CPA is the heart of the system. It operates in 4 different directions; it takes care of the data been sent and received between the cars, interacts with the GSA as well as the HID and logs all the activity taking place between the vehicles. It is a single threaded application programmed in Java and designed with a strong emphasis on modularity. Given that the test environment would contain a large amount of random variables, a modular implementation of this component aimed to provide straight forward last minute reconfigurations of the system in addition to good programming practices. For 802.11 communications the data is transmitted using UDP sockets with a packet size of 20 Bytes. Each packet contains a sequence number as well as a pair of XML tags. The application can be tailored as needed and acts in 3 different modes. It can send data, receive or do both at the

Figure 1: Test Harness Software Architecture

same time. So as to use the maximum bandwidth available, packets are sent as quickly as possible. In dual mode, the application starts waiting 10 milliseconds on the socket for any packets received. If it times out, it sends a packet and starts waiting again. This process needs to ensure packets are received in real time to measure the exact time delays. If this procedure had been implemented using 2 separate threads these measurements would have been subject to random fluctuations due to the operating systems operation. Each packet sent or received is logged inside vectors containing 1MB size StringBuffers. The data was originally logged in a single buffer but memory issues were encountered, due to the amount of data being logged. Once the experiment is complete, XML files are created for each buffer contained in the vector. Packets are associated with the time it was sent or received at (in milliseconds), the latitude, longitude, north and east speed (in meters per second). This information is queried from the GSA every 100 millisecond. Originally GPS Data was retrieved for each packet logged. As the GPS only outputs data once per second, this was changed to avoid affecting the real time behaviour of the system. This implementation solves the latter but occasionally looses accuracy in position and speed measurements. It is considered reasonable to assume that GPS data less than 100 milliseconds old would cause minimal error, especially as the GPS Data is only updated once per second This application also needs to be synchronised with its twin on the other vehicle. For that matter, a time synchronisation module was written to synchronise both clocks. Initially synchronisation between the software and the GPS was considered, however this could potentially result in up to a 1 second time difference between the test harnesses running on each laptop. Therefore a simple client server module was developed. The server queries the client’s time and records both the local time the message was sent as well as when it was received. Assuming the transmission in both directions is equal, the client’s time received is then considered to be as old as the estimated time taken for a message to be delivered to the server. This operation was carried out before each experiments, always when both cars were at a standstill so as to get as close as possible to an ideal transmission. The GPS Application component (GSA) is a multithreaded C++ application, running natively on the laptop. It acts as a server, on a user specified port, waiting for GPS data requests from the CPA. The GSA connects to the GPS via USB. The GPS outputs position data approximately once every second. The GSA queries the GPS and when data is output from the GPS it is retrieved form the USB bus and stores the latitude, longitude, northerly velocity and easterly velocity in local variables. When the application server thread receives a request it retrieves the locally stored data, formats the data into a simple XML message and outputs the string as a response to the request. This is very useful for the CPA which simply logs directly the XML data received.

An off the shelf network packet sniffing application named WireShark (v0.99.5) was used to give visibility of network traffic after it left and before it was received by the test application. This component served as a back up, logging the time every packet was sent and received on the network. The decision to use this application came after realising that the CPA was logging the time the packet arrived in the virtual machine instead of the actual time it was received in the system. The results described in the last section confirm this delay; however, they also reveal a constant time difference between the two applications which is the excepted behaviour. The implementation of the HID was not included in the original design. It turned out to be very useful during the experiments given time and physical constraints described further in this paper. The goal of this User Interface was to create a simplistic interface with the minimum amount of human interaction. The HID displays an array of radio buttons associated with each experiments, an input box with the other cars IP address and a start/ stop button. With this setup it was possible to maximise the time spent on the road efficiently. This allowed as many experiments to be performed as possible during the short battery life of the test laptops. The WS component also was not planned in the original design but was required to enable the 3G cards to communicate with each other. It was found that two 3G cards could not communicate directly between each other more than likely due to network operator restrictions. In other to proceed with some form of 3G testing it was required to create a web server application that could link the two cards together. For this purpose, a simple Apache Tomcat servlet was implemented. This servlet was accessible via the internet and was capable of interacting with both 3G cards via HTTP. The vehicle sending data, initiated an HTTP connection with the server, sent the data and the target IP address of the other car. The latter constantly queried the WS with the same communication protocol and received any data matching its own IP address. The data and target IPs were stored on the server in String Vectors. The WS also logged the time it got and sent back the any data. This was done in order to see if the server was acting as a bottleneck. Finally, the DLM component was required to manipulate all the logs received from the experiments. Each vehicle logged packets sent and packets received in an XML file. The PSA (WireShark) was also used to record all packets sent and received. Each successful experiment therefore resulted in one WireShark log file and one or two XML log files from each vehicle. An application written in Visual Basic was used to read all the data captured in these files and concatenate the results into a MySQL database. The tables in the database were constructed with a single entry for each packet being sent from car 1 to car 2. The sent packets XML log files for car 1 were processed first and an entry in the table made for each packet sent, recording the time it was sent, the sequence number of the packet and the speed and location of the car. The received XML file for

car 2 was then processed and the records were updated to reflect the time the packet was received in car 2, allowing latency, throughput and packet drop to be measured. The table was also updated to record the speed and location of car 2. In the case where packets were also sent from car 2 to car 1, this whole procedure was then repeated for the appropriate XML files for transmission in the opposite direction. The WireShark log files from each car were then processed and the send and receive times of the actual packets were added to the files. The times recorded by WireShark are relative to the time the application started and were not used in calculating latency. They were used instead to confirm that the relative times recorded in the XML files were correct. Once all data had been collected in the database, it was extracted and analysed to calculate latency, throughput and packet drop. Microsoft Excel was used for analysis and generation of charts.

4

4.1 Vehicle setup The antennae for each of the laptops were mounted in each car, one pointing forwards on the passengers visor and the other mounted on the back of the passenger’s seat. For each experiment the data was recorded from when the cars were at a standstill, until the experiment was complete. The cars were driven with a maximum speed of 50 Km/ and there was a maximum of approximately 30 meters between them. Both distance and speed varied when navigating corners. A backup battery for the laptop was also kept in each car to allow as many experiments as possible to take place, when out in the field.

4.2 Measurement Scenarios There were 3 Different experiments run for both 3G and wireless

Measurement Environment

The location of the experiments needed to fulfil a set of ideal requirements. The foremost requisite involved finding a site with straight as well as curved roads. A minimum amount of interference was required to ensure measurements evaluated the technologies in a noiseless environment. Low congestion traffic was also necessary to allow variation of speeds as required and safe driving conditions were essential. The Phoenix Park, Dublin, consequently offered the closest conditions required to perform these experiments. It is one of the largest enclosed city parks in Europe with 712 hectares of wide space. This resulted in a minimum amount of 802.11b radio interference as well as a large 3G coverage. In order to guarantee no interference of any kind, the decision was taken to test each technology separately. Measurements were carried out late at night to ensure a minimum amount of traffic along White’s Road & Ordnance Road back and forth as described in picture 2

1. 2. 3.

Car 1 sending data to Car 2 Car 1 and Car two send and receiving data simultaneously Car 1 pinging car 2 (i.e. sending a message and waiting for a response)

In each scenario car 2 drove behind car 1 for the duration of the experiment. In Scenario 1, the transmission was entirely 1 way. In the case of the wireless medium, this ensured there were no packet collisions. In scenario two, transmission was carried out in both directions. In the case of the wireless medium this results in some contention, which impacts throughput. Scenario 3 measures the time for data to be transmitted from one car to another and a response to be transmitted back. This demonstrates the latency involved if one vehicle makes queries another vehicle for information in an IVT network.

5

Results

In the first experiment as many packets as possible were sent from one car to the other, in one direction only. Sending UDP packets via the WiFi cards performed very well, as one would expect, in this situation. Over the series of tests, throughput varied from 300 to 800 packets per second transmitted. The failure rate never exceeded 12% of packets lost in any second and was 3% overall (see Figure 3).

Figure 2: Measurement Environment

The latency involved using the 3G cards at the start of each experiment was slightly higher than the WiFi at 400 to 1200 milliseconds. Invariably after some time this would then increase greatly to values in excess of 10,000 milliseconds (see Figure 6).

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Figure 6: Typical latency of 3G on one way experiment For the second experiment, both vehicles were sending data at the same time, while recording the data received from the other vehicle. Using the WiFi, the throughput fell to around 9 packets per second in each direction (see Figures 7 and 8). Surprisingly the error rate fell to zero and all packets were received. Packets per Second

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Figure 4: Typical latency of WiFi on one way experiment The throughput for the same experiment using two HTTP connections to a web server using the 3G cards, was understandably slower. Over a series of experiments a throughput of more than 3 packets per second was never achieved. Due to the error recovery of TCP, no packets were lost (see Figure 5). Packets per Second 5

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Again the performance on the 3G cards suffered. Throughput dropped down to 0.3 packets per second in each vehicle (see Figures 11 and 12).

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latency of less than 500 milliseconds to figures in excess of 20,000 milliseconds (see Figure 18).

6

Conclusions

In this paper a comparison of the suitability of 3G and 802.11 technologies for use in Inter-Vehicular Communications was undertaken. It was found that the existing commercial 3G network used did not support point-to-point communication between systems connecting via 3G cards, and that a java based server web server application had to be used as a proxy, thus requiring the data to be sent using HTTP and hence TCP. Given current network constraints, 3G is not suitable for peer-to-peer UDP applications. The comparison was completed using 3G with HTTP and the following was found: In conditions where there are no collisions (e.g. 1 way wireless traffic) 802.11b UDP wireless traffic significantly out performs 3G using HTTP. In conditions where wireless collisions may occur (i.e. 2 way traffic) wireless UDP communication outperforms 3G, however the difference is considerably less significant due to wireless collisions. Latency is significantly worse when using 3G, however this may have been impacted by the experiment setup, which resulted from a lack of direct communication between the 3G cards.

7

Future work

The 3G service provided introduced significant problems for the experiment which were undertaken (for example the need to introduce a web server to relay the messages from one 3G card to the other). For future work the possibility of using a 3G network which provides the ability for point to point connections should be investigated. Also use of a homogenous pair of 3G cards (which was not possible due to the hardware resources available for the experiment) may improve the accuracy of the 3G portion of the experiments. The wireless protocol used for this experiment was 802.11b, however use of a higher throughput protocol such as 802.11a or the proposed 802.11p would result in less of a performance degradation during two way communication.

8

Acknowledgments

We would like to thank Vinny Cahill and Anthony Harrington for their input and constructive observations which assisted us in writing this paper.

9

References

1. Commission Communication on European Road Safety Action Programme – “Saving 20,000 Lives On Our Roads”, COM(2003)311 final 22/Feb/2006 2. Communication from the Commission on the Intelligent Car Initiative “Raising Awareness of ICT for Smarter, Safer and Cleaner Vehicles”, COM(2006)59 final,

15/Feb/2006 3. Communication from the Commission: “Keep Europe moving – Sustainable mobility for our continent” (Midterm review of the European Commissions’s 2001 Transport White Paper), COM(2006)314 final, 22/Jun/2006 4. ‘The Fleetnet Project’ Wilfried Enkelmann. Fleetnet – Applications for Inter-Vehicle Communication, 2003 5. Andreas Festag, Holger Füßler, Hannes Hartenstein, Amardeo Sarma, and Ralf Schmitz. FLEETNET: Bringing Car-To-Car Communication Into The Real World. In Proceedings of the 11th World Congress on ITS, Nagoya, Japan, October 2004 6. M. Möske, H. Füßler, H. Hartenstein, and W. Franz. Performance Measurements of a Vehicular Ad Hoc Network. In Proceedings of the IEEE Vehicular Technology Conference (VTC’04 Spring), Milan, Italy, May2004. 7. Interview with Jean-Pierre Hubaux, professor at EPFL (Swiss Federal Institute of Technology, Lausanne). “Vehicular Communication” IEEE Pervasive Computing Oct-Dec 2006.

A comparison between 3G and 802.11 wireless ...

A comparison between 3G and 802.11 wireless technologies for Inter- ... Vehicular Ad Hoc Network, a VANET, between the ..... coverage. In order to guarantee no interference of any kind, the decision was taken to test each technology ...

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