Devhr International Game Forum CALL FOR SUBMISSIONS

participation will be cancelled. Proposals will be received from March 5th through April 30th of the present year. No proposals

To all parties interested in participating in the

will be accepted past the deadline date.

conference cycle in its 8th edition, to be held from

About lecture proposals

October 22nd to 28th, 2018, in Mexico City.

Submission Guidelines

Lectures must last 20 minutes. Lectures can be presented individually or as a

Any submissions pertaining to game­related

group. For group proposals a representative must

topics, in any of their variations (tabletop, role,

be named, in order to follow on the process and

videogames,

ludic

who will be contacted by the Forum to confirm

illustration,

acceptance, or for any queries related to the

immersion

proposal.

manifestations comics,

sports, of

etc.)

culture

animation,

as

well

(fashion,

music),

as

and

technologies and their applications (such as VR,

Lectures

can

be

in

person,

through

a

livestream broadcast or a previously recorded

digital format narratives) will be accepted. All proposals will be reviewed by an external

video.

Selection Committee, and all decisions shall be

About lecture registration

irrevocable. Academic proposals will be reviewed by experts from different public and private higher education institutions. Industry­related proposals will be

evaluated

by

a

group

of

national

and

Selection

Committee

form. Lectures are divided in thematic areas, which

international advisors from the industry. The

Applicants must completely fill the submission

can

issue

recommendations about the submissions, which

are as follows: Game studies: Academic studies and research

must be accepted and acted on by the speakers for

projects

related

their final presentation.

technologies.

to

gaming

or

immersion

All applicants commit to deliver all required

Gaming­applied technologies: Lectures related

documents in a timely manner, otherwise their

to the applications of technology in games, as well

as technological advances in the fields of virtual

text document, an infographic, or a video of no more

reality,

than 20 minutes in length discussing the topic that

accessibility,

graphic

generation,

sound

generation, artificial intelligence and any related

will be presented.

fields that are applicable to game development and

Lecture submissions form:

design. Gaming­applied arts: Lectures that touch on artistic expressions that are applied to game development or design, such as narrative, music,

Game industry business and entrepreneurship: Topics related to professional issues in the gaming industry and its practices. preservation

and

analysis:

Historic

reviews and proposals for the preservation of gaming manifestations. Ludic culture expression studies: Research and academic

projects

related

to

ludic

culture

expressions such as comics, fashion, music, industrial design, animation, film and any other related media. These areas are not limitative, as proposals may cover more than one area (or none) and be accepted for the Forum. Lecture synopses must have a maximum length of 280 characters. Speaker profiles must have a maximum length of 280 characters. Lecture information

proposals needed

to

must

contain

properly

link: https://goo.gl/forms/5oYm6aiWEVYiIEoD2

graphic design, illustration and others.

Game

All proposals must be submitted at the following

all

the

assess

the

relevance of the proposal. It can be presented as a

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