Rogue 1

Charlatan

CLASS & LEVEL

CHARACTER NAME

BACKGROUND

PLAYER NAME

Changeling

Chaotic Neutral

0

RACE

ALIGNMENT

EXPERIENCE POINTS

INSPIRATION

STRENGTH

-1

14 +2

ARMOR CLASS

PROFICIENCY BONUS

+3

30

INITIATIVE

SPEED

I lie about everything, even when there’s no good reason to, also I pocket anything I see that might have some value. PERSONALITY TRAITS

8 DEXTERITY



+3 ●

16



-1

Strength



+3

Dexterity



+1

Constitution



+0

Intelligence



+1

Wisdom



+2

Charisma

CONSTITUTION

Hit Point Maximum 9

CURRENT HIT POINTS

SAVING THROWS

TEMPORARY HIT POINTS

Acrobatics (Dex)



+1

Animal Handling (Wis)



+0

Arcana (Int)



-1

Athletics (Str)



+4

Deception (Cha)



+0

History (Int)



+1

Insight (Wis)



+4

Intimidation (Cha)



+0

Investigation (Int)



+1

Medicine (Wis)



+0

Nature (Int)

*You can throw your dagger 20 feet, or up to 120

proficiencies.



+3

Perception (Wis)

feet with disadvantage.

Sneak Attack Beginning at 1st level, you know



+2

Performance (Cha)

*You can shoot your shortbow 80 feet, or up to

how to strike subtly and exploit a foe's



+2

Persuasion (Cha)

320 feet with disadvantage.

distraction. Once per turn, you can deal an extra



+0

Religion (Int)

1d6 damage to one creature you hit with an





+5

Sleight of Hand (Dex)

attack if you have advantage on the attack roll.





+5

Stealth (Dex)

The attack must use a finesse or a ranged



+1

Survival (Wis)

weapon. You don't need advantage on the



10 ●

WISDOM

+1 ●

CHARISMA

15

1d8

+5

INTELLIGENCE

+2

Total

BONDS





13

12

IDEALS

I owe everything to my mentor, a horrible person who’s probably rotting in jail somewhere.

+1

+0

I am a free spirit- no one tells me what to do.

9

SUCCESSES FAILURES

HIT DICE

NAME

DEATH SAVES

ATK BONUS DAMAGE/TYPE

Rapier

+5

1d8+3 piercing

Shortbow

+5

1d6+3 piercing

Dagger

+5

1d4+3 piercing

SKILLS

I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved.

ATTACKS & SPELLCASTING

FLAWS

Expertise At 1st level, chose two of your skill proficiencies or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen

attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated,

13

PASSIVE WISDOM (PERCEPTION) CP

Proficiencies Light Armor, Simple weapons, hand

SP

crossbows, longswords, rapiers, shortswords, Thieve's Tools, Disguise Kit, Forgery Kit

EP

Languages Common, Elvish, Undercommon GP

PP

15

A rapier, a shortbow and quiver of

and you don't have disadvantage on the attack

20 arrows, a burglar's pack (a

roll. The amount of extra damage increases as

backpack, a bag of 1000 ball

you gain levels in Rogue, as shown in the Sneak

bearings, 10 feet of string, a bell, 5

Attack column of the Rogue's table.

candles, a crowbar, a hammer, 1

Action Points [5] You can spend an action point

pitons, a hooded lantern, 2 flasks

whenever you roll a d20 to make an attack roll,

of oil, 5 days rations, a tinderbox, 1

an ability check, or a saving throw. If you chose

waterskin, 50 feet hempen rope),

to spend an action point, roll 1d6 and add it to

leather armor, 2 daggers, a thieves'

your d20 result. You can only spend 1 action

tools, A set of find clothes, a

point per roll.

disguise kit, a deck of marked cards OTHER PROFICIENCIES & LANGUAGES

EQUIPMENT TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

??? AGE

CHARACTER NAME

5'6"

140

HEIGHT

WEIGHT

Grey

White

Blue

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

Thieves' Cant During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes 4 times longer to convey such a message than it does to speak the same idea plainly. False Identity You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy. Shapechanger As an action, you can polymorph into any humanoid of your size that you have seen, or back into your true form. However, your equipment does not change with you. If you die, you revert to your natural appearance.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

TREASURE TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELLCASTING ABILITY

SPELLCASTING CLASS

0

SPELL LEVEL

CANTRIPS

SLOTS TOTAL

3

ED

PR

6

SLOTS EXPENDED

1 EPAR

SPELL SAVE DC

7 SPELL NAME

SPELLS KNOWN

4

8

2

5 9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELL ATTACK BONUS

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