Rogue 1
Charlatan
CLASS & LEVEL
CHARACTER NAME
BACKGROUND
PLAYER NAME
Changeling
Chaotic Neutral
0
RACE
ALIGNMENT
EXPERIENCE POINTS
INSPIRATION
STRENGTH
-1
14 +2
ARMOR CLASS
PROFICIENCY BONUS
+3
30
INITIATIVE
SPEED
I lie about everything, even when there’s no good reason to, also I pocket anything I see that might have some value. PERSONALITY TRAITS
8 DEXTERITY
●
+3 ●
16
-1
Strength
+3
Dexterity
+1
Constitution
+0
Intelligence
+1
Wisdom
+2
Charisma
CONSTITUTION
Hit Point Maximum 9
CURRENT HIT POINTS
SAVING THROWS
TEMPORARY HIT POINTS
Acrobatics (Dex)
+1
Animal Handling (Wis)
+0
Arcana (Int)
-1
Athletics (Str)
+4
Deception (Cha)
+0
History (Int)
+1
Insight (Wis)
+4
Intimidation (Cha)
+0
Investigation (Int)
+1
Medicine (Wis)
+0
Nature (Int)
*You can throw your dagger 20 feet, or up to 120
proficiencies.
+3
Perception (Wis)
feet with disadvantage.
Sneak Attack Beginning at 1st level, you know
+2
Performance (Cha)
*You can shoot your shortbow 80 feet, or up to
how to strike subtly and exploit a foe's
+2
Persuasion (Cha)
320 feet with disadvantage.
distraction. Once per turn, you can deal an extra
+0
Religion (Int)
1d6 damage to one creature you hit with an
●
+5
Sleight of Hand (Dex)
attack if you have advantage on the attack roll.
●
+5
Stealth (Dex)
The attack must use a finesse or a ranged
+1
Survival (Wis)
weapon. You don't need advantage on the
●
10 ●
WISDOM
+1 ●
CHARISMA
15
1d8
+5
INTELLIGENCE
+2
Total
BONDS
●
13
12
IDEALS
I owe everything to my mentor, a horrible person who’s probably rotting in jail somewhere.
+1
+0
I am a free spirit- no one tells me what to do.
9
SUCCESSES FAILURES
HIT DICE
NAME
DEATH SAVES
ATK BONUS DAMAGE/TYPE
Rapier
+5
1d8+3 piercing
Shortbow
+5
1d6+3 piercing
Dagger
+5
1d4+3 piercing
SKILLS
I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved.
ATTACKS & SPELLCASTING
FLAWS
Expertise At 1st level, chose two of your skill proficiencies or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen
attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated,
13
PASSIVE WISDOM (PERCEPTION) CP
Proficiencies Light Armor, Simple weapons, hand
SP
crossbows, longswords, rapiers, shortswords, Thieve's Tools, Disguise Kit, Forgery Kit
EP
Languages Common, Elvish, Undercommon GP
PP
15
A rapier, a shortbow and quiver of
and you don't have disadvantage on the attack
20 arrows, a burglar's pack (a
roll. The amount of extra damage increases as
backpack, a bag of 1000 ball
you gain levels in Rogue, as shown in the Sneak
bearings, 10 feet of string, a bell, 5
Attack column of the Rogue's table.
candles, a crowbar, a hammer, 1
Action Points [5] You can spend an action point
pitons, a hooded lantern, 2 flasks
whenever you roll a d20 to make an attack roll,
of oil, 5 days rations, a tinderbox, 1
an ability check, or a saving throw. If you chose
waterskin, 50 feet hempen rope),
to spend an action point, roll 1d6 and add it to
leather armor, 2 daggers, a thieves'
your d20 result. You can only spend 1 action
tools, A set of find clothes, a
point per roll.
disguise kit, a deck of marked cards OTHER PROFICIENCIES & LANGUAGES
EQUIPMENT TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
??? AGE
CHARACTER NAME
5'6"
140
HEIGHT
WEIGHT
Grey
White
Blue
EYES
SKIN
HAIR
NAME
SYMBOL
CHARACTER APPEARANCE
ALLIES & ORGANIZATIONS
Thieves' Cant During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes 4 times longer to convey such a message than it does to speak the same idea plainly. False Identity You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy. Shapechanger As an action, you can polymorph into any humanoid of your size that you have seen, or back into your true form. However, your equipment does not change with you. If you die, you revert to your natural appearance.
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY
TREASURE TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING ABILITY
SPELLCASTING CLASS
0
SPELL LEVEL
CANTRIPS
SLOTS TOTAL
3
ED
PR
6
SLOTS EXPENDED
1 EPAR
SPELL SAVE DC
7 SPELL NAME
SPELLS KNOWN
4
8
2
5 9
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELL ATTACK BONUS