No. of Printed Pages : 3

BNMI-011

00 BACHELOR OF ARTS IN 3D ANIMATION AND tr) VISUAL EFFECTS c\1 Term-End Theory

O O

December, 2012 BNMI-011 : CHARACTER ANIMATION Time : 11/2 hours

Maximum Marks : 30

Note : Attempt all questions.

1.

2.

The following section is objective questions. Please tick the right answers. Each question carries 1 mark. How many types of Shadows are available in Maya ? (a) 3 (b) 8 (c) 2 Which of the following lights have a Penumbra Angle and Drop off ? (a) Direction) Light (b) Spot Light (c) Point Light

3. In Raytrace shadows maximum 3 Shadow rays can be used. (a) True BNMI-011

(b) False 1

P.T.O.

4.

Point light does not support depth map shadows. (b) False (a) True

5.

Maya Hardware is not a Render Engine. (b) False (a) True

6.

Mental Ray Renderer supports shadows. (a) Raytrace (b) Depth Map (c) Raytrace and Depth Map

7.

Scaling Area lights does not affect light intensity. (b) False (a) True

8.

Attribute Spread Sheet is found in General Editors. (b) False (a) True

9.

adjust the softness of the light. Penumbra Angle Cone Angle Right Angle

(a) (b) (c) 10.

emits from a volume shape. These shapes are box, sphere, cylinder, and cone. (a) Volume Light (b) Ambient Spot (c) Point Spot

BNMI-011

2

11. (a) (b) (c)

Shadows does not support transparency. Depth Map Raytrace Depth Map and Raytrace

12. Which Light does not have a Decay Rate ? (a) Directional Light (b) Spot Light (c) Point Light 13. Intensity of Fill light can be more than that of key light. (b) False (a) True 14. Raytraced shadows support higher quality, more realistic soft shadows, when used with area lights. (b) False (a) True 15.

1.

shadows are shadows computed by tracing rays of light between light sources and illuminated objects. (a) Raytrace (b) Depth Map Answer the below questions in brief (min 5 lines ) each question carries 5 marks each. How are Caustics generated in Maya ?

2.

What is the difference between Raytrace shadows and Depth Map Shadows ?

3.

Differences between Point Light, Directional Light and Spot Light.

BNMI-011

3

Character Animation 1.PDF

Mental Ray Renderer supports. shadows. (a) Raytrace ... Spot Light. BNMI-011 3. Page 3 of 3. Main menu. Displaying Character Animation 1.PDF. Page 1 of 3.

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