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Collaborations in Border Zones Ryan Shaw School of Information University of California, Berkeley Berkeley, CA, USA [email protected]

Copyright is held by the author/owner(s). CHI 2007, April 28 – May 3, 2007, San Jose, USA ACM 1-xxxxxxxxxxxxxxxxxx.

Position Paper for CHI 2007 Workshop: HCI and New Media Arts The history of collaboration between “new media” artists and researcher-engineers dates back to at least the early 1960s, when electrical engineers like Billy Klüver (of UC Berkeley and Bell Labs) worked with the stars of the NYC avant-garde art scene, including John Cage, Robert Rauschenberg, and Andy Warhol. In 1966 Klüver founded Experiments in Art and Technology (EAT), a non-profit foundation dedicated to bringing together artists and engineers and funding their collaborations. The example set by EAT was followed by a number of public and private organizations around the world during the 1980s and 1990s, including in the United States the MIT Media Lab, Xerox PARC, and Interval Research. Today, while perhaps not quite as institutionalized as in the previous decade, these kinds of collaborations continue to be pursued in academic, commercial, and independent settings. My point in recounting this potted and incomplete history of collaboration between artists and computer engineers (for more complete accounts see [4] and [5]) is to show a historical continuity of practice that predates our current understanding of the “disciplines” of HCI and New Media Art. In fact, neither HCI nor New Media Art can be considered proper disciplines. Though there are certainly organizations with these words or

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rearrangements thereof in their names, there is little consensus on methods or goals either within or across these organizations. Instead of stable disciplines, what we have is a border zone, populated by liminal members of larger disciplines and practices (e.g. Computer Science, Art, Design, Social Science) that are themselves constantly, but more slowly, shifting. Rather than trying to figure out how to rationalize the collaborative practice happening within this border zone to fit the (hotly contested) representations of the disciplines and domains to which the various participants pledge allegiance, we should use our experiences engaging in such practice to help us critically examine these representations.

meanings in different contexts by different groups of people. Like the difference between news photographs and documentary photographs, the difference between an Art Installation and an HCI Evaluation lies neither in the qualities of the artifacts being created nor in the processes used to create them, but rather in the significances attached to and legitimizations based upon them [2]. By opening our work to alternative interpretations of significance, we can begin to pose questions about the kinds of enterprises in which we are engaged.

Setting aside any preconceived notions about what various disciplines should do, what do we see taking place in these collaborations? We see people who are members of various different organizations (with different histories and sources of funding) working together, usually on a short-term basis, to create artifacts or environments for mediating certain kinds of encounters among people. These mediations may be deployed in physical locations such as research labs, art galleries, or city streets, or they make take place online. During the collaborations, different people use different kinds of claims to justify and explain what is being created. Afterwards, they may deal quite differently with any artifacts that have resulted from the collaboration.

Among the questions that collaborations with artists can raise for the CHI community are the following: To what extent is ease of use or ease of interpretation a goal of HCI research and design? Who decides what is easy to use, and how do they decide? How much should design rely on individual imagination, and how much on empirical observation? What does it mean for a system to “fail?” Who gets to decide what failure is? Are imprecision or indeterminacy legitimate resources for designers? To what extent should designers embrace democratic or participatory models of design, and how do such models frame “democracy” and “participation?” Going deeper, we can ask: Who pays for art and research and design, and why? How is the cultural status of Art being used to bolster the position of Technology, or vice versa? What kinds of power do engineers hold over artists, and how do artists exercise power over engineers?

We can “evaluate” these artifacts or data and the collaborative processes that led to them not by appealing to any specific discipline's claims, nor by selecting a variety of claims from different disciplines, but by looking at how they are assigned particular

Whether we are designing tools for creativity, looking to artistic practice for inspiration, attempting to realize theories of art in technical systems, using art and design as alternative lenses for social inquiry, creating or criticizing new media art works, or otherwise

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designing and developing systems and processes for consuming, interacting with, or collaborating around art, anyone working in the border zone between HCI and New Media Art will encounter such questions eventually. Whether they are being posed by an ethics panel, debated over beers, or keeping one awake at night, we should welcome these questions. Rather than seeking methodologies that can resist troublesome questioning, or maintaining that different disciplines are incommensurable and thus only questionable from within, we should be celebrating the messiness of cross-disciplinary collaborations and the challenges they pose. At its best, this messiness can exemplify the kind of critical and reflexive practice that many in the CHI community and elsewhere espouse [1,3]. I've argued here that rather than judging artistictechnological collaborations using preconceived notions about what it is Artists (or Designers) or Engineers (or Scientists) do, we ought to use them as devices for investigating what those preconceived notions are. Whether or not these collaborations can ultimately be judged “successful” on the terms of any given single discipline is then besides the point, as the true value lies in the understanding gained of the hidden assumptions and unexplored foundations of one's professional practice. As we struggle to communicate and collaborate across organizations and educational

backgrounds, we can develop a better understanding of how our chosen fields came to be, and the larger historical, economic, and political formations of which they are are part. This self-awareness can only make us better artists, researchers, designers, and engineers.

Citations [1] Agre, P. “Toward a critical technical practice: Lessons learned in trying to reform AI,” in G. Bowker, L. Gasser, W. Turner, and S. L. Star, eds. Social Science, Technical Systems and Cooperative Work: Beyond the Great Divide. Lawrence Erlbaum Associates, 1997. [2] Becker, H. “Visual Sociology, Documentary Photography, and Photojournalism: It's (Almost) All a Matter of Context,” Visual Sociology 10, no. 1-2 (1995): 5-14. [3] Dunne, A. Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design. MIT Press, 2006. [4] Mitchell, W. J., A. S. Inouye, and M. S. Blumenthal, eds. Beyond Productivity: Information Technology, Innovation, and Creativity. National Academies Press, 2003. [5] Turner, F. “Stewart Brand Meets the Cybernetic Counterculture,” chapter 2 of From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism. Univ. of Chicago Press, 2006.

Collaborations in Border Zones

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