Communication of Direction through Lateral Skin Stretch at the Fingertip Brian T. Gleeson, Scott K. Horschel, William R. Provancher Haptics and Embedded Mechatronics Lab, University of Utah

ABSTRACT A variety of tasks could benefit from the availability of direction cues that do not rely on vision or sound. Skin stretch has been found to be a reliable means of communicating direction and has potential to be rendered by a compact device. We have conducted experiments exploring the use of lateral skin stretch at the fingertip to communicate direction. A small rubber cylinder was pressed against a subject’s fingertip and moved at constant speed to stretch the skin of the fingerpad. The skin was stretched with a range of displacements (0.05 mm-1 mm) and speeds (0.5 mm/s4 mm/s). Subjects were asked to respond with the direction of the skin stretch, choosing from 4 directions, each separated by 90 degrees. It was found that subjects could perceive skin stretch direction with as little as 0.05 mm of stretch. Direction detection accuracy was found to be dependent upon both the speed and total displacement of the skin stretch. Higher speeds and larger displacements resulted in greater accuracy. High accuracy rates, greater than 95%, were observed with as little as 0.2 mm of skin stretch and at speeds as slow as 2 mm/s. Accuracy was also found to vary with the direction of the stimulus. This preliminary information will be used to inform the design of a miniature tactile display suitable for use in hand-held electronics. KEYWORDS: identification

haptic

perception,

skin

stretch,

direction

INDEX TERMS: H.1.2 [Models and Principles]: User/Machine Systems--Human information processing; H.5.2 [Information Interfaces and Presentation]: User Interfaces—Haptic I/O 1

INTRODUCTION

Traditionally, haptic devices have been used to approximate realworld sensations for use in virtual reality and teleoperation. In this paper, we explore the use of tactile stimulation to convey other, non-sensory, information. We have developed a benchtop test device to characterize the communication of direction information through lateral skin stretch at the fingertip (Figure 1) .A portable version of such a device, currently under development, could be used for a variety of applications, the most obvious being navigation. Such a device would be useful in guiding a user without the need for distracting cues presented visually (a map) or auditorily (spoken instructions), benefiting drivers, first responders in navigating a building, or soldiers in an urban setting. Integration of a skin stretch device into a computer interface could guide a user through ordered sets of data, cue attention to important on-screen information (e.g. for an air traffic controller) or turn a standard laptop TrackPoint from an input device into an input/output device for a variety of applications. Medical research has also suggested that directional skin stretch at the fingertip could be used to aid in balance and posture control Department of Mechanical Engineering 50 S. Central Campus Drive, SLC UT, 84112-9208 {brian.gleeson, shorschel}@gmail.com, [email protected]

for disabled patients [1, 2] or be used as a tool to evaluate neuromotor function [3]. In this paper, we identify skin stretch stimuli that accurately communicate direction and could be easily rendered by a small, portable device. In the remainder of this paper we present background on various means of haptic direction communication, describe our bench-top shear feedback device and its performance, describe our experiment and discuss the results. A concept for a miniature shear display is presented in brief along with plans for future work and conclusions.

Figure 1. Communication of direction through fingertip skin stretch.

2

BACKGROUND

There are several possible means of communicating direction with tactile stimuli; various types of stimuli could be used and these stimuli could be delivered to a variety of locations on the body. We have chosen to interface with the fingertip as it is the most natural way to interact with a portable device and is also the region of highest sensitivity [4, 5]. Different methods of tactile direction communication have been previously explored. In [6], a series of vibrating motors were attached to the torso and activated sequentially to convey direction cues using the saltation phenomenon. In such a device, vibrating actuators must be placed several centimeters apart to be distinguishable because the pacinian corpuscles that sense vibration have large receptive fields. Such spacing is impossible on a small area like the fingertip. Other work has focused on the ability to sense the direction of an object sliding over the surface of the skin in [7]. Slip was not an option for our research, as a slip-based interface would have to be large to produce the long displacements required to achieve slipping against the skin (>6 mm [8]). It was also shown in [8] that slip provided very little improvement in direction identification over shorter skin-stretch stimuli. There are two direction communication methods that could be easily implemented at the fingertip: lateral skin stretch and spatiotemporal stimulation. Lateral skin stretch is the relative stimulation of different cutaneous stretch receptors caused by frictional forces tangent to the skin. Skin stretch is usually rendered by a high friction tactor or by gluing a tactor to the skin. Spatiotemporal stimulation refers to the application of a moving normal force without lateral skin stretch, stimulating a series of spatially separated afferents over time. Spatiotemporal stimulation is often accomplished with an air jet, water jet, pin array, or a brush. Fundamental research into these stimulus types has shown that spatiotemporal stimuli are encoded by SAI afferents and lateral skin stretch by SAII afferents [9]. Both of these modes of direction perception are used by brain researchers as a means of understanding peripheral and central nervous system function and diagnosing neurological disorders. Spatiotemporal direction detection thresholds were measured on various parts of the body in [5] and found to be the smallest at the

fingertip. Also in [10], the fingertip was found to be highly sensitive to spatiotemporal direction cues, with 75% discrimination thresholds for motions of 0.1-0.2 mm. A broad investigation of spatiotemporal stimulus parameters, including stimulus speed, traverse length, position and orientation, was conducted in [11]. Detection thresholds for saltating spatiotemporal stimuli were investigated in [12]. In [13], the relationship between stimulus speed and the perceived distance traversed on the skin was explored and it was found that faster stimuli felt shorter, for most speeds. Evidence of spatial summation was found in [14], concluding that a larger interface produced lower detection thresholds for spatiotemporal stimulation. Other work has focused on the detection of direction from skin stretch. It was determined that the accuracy of direction identification increased with stimulus distance and normal force in [3]. In [15] and [16] it was found that lateral skin stretch activates sensors over a large area of skin ranging more than 15 mm from the point of contact. We chose skin stretch over spatiotemporal stimulation for reasons of mechanical design and perceptual acuity. Many investigations of spatiotemporal perception, including [5] and [17], used an air jet to generate stimuli. A water jet was used in [10], a rolling cylinder in [14], and [12] used a pin array. None of these mechanisms is well suited for implementation in a small portable device. Skin stretch, however, can be achieved with any surface moving in contact with the skin. Skin stretch was also chosen over spatiotemporal stimulation for reasons of perceptual acuity. Studies, such as [15] and [18], have found direction detection thresholds to be lower for skin stretch than for spatiotemporal stimuli. This can also be seen by comparing the results of many of the above publications. These results are supported by research published in [19], which found the fingertip to be more sensitive to tangential forces than normal forces. 3

DEVICE DESCRIPTION

Stimuli were rendered using a Parker Two Axis Linear Stage driven by Maxon RE36 DC motors with a gear ratio of 4.8:1 (Figure 2). Position was measured by US Digital E2 encoders with 1250 ticks/revolution, providing position resolution of approximately 0.4 μm. The user’s finger was constrained with an open-bottomed thimble, as described in [20]. Thimbles of different sizes were made to accommodate a range of finger sizes. A hinge mechanism prevented the thimble from moving in the proximal/distal and lateral directions but allowed the thimble to move up and down (Figure 3). The user was thus able to regulate the force applied to the device but was constrained from moving in the plane of the stimuli. The device contacted the finger through a sandpaper-like IBM ThinkPad TrackPoint tactor, measuring approximately 7 mm in diameter. The contact force between the user’s finger and the device was measured with an Omega LCEB-5 single axis load cell, accurate

Figure 2. The two-axis stage used for rendering skin stretch stimuli. The finger is restrained in an open-bottomed thimble.

to +/- 0.03%. Off-axis forces affected the readings, however, introducing 4% error (empirically determined) into our readings. The device was driven by a PC running RTAI 3.1 on Red Hat 9 Linux. Position and velocity were controlled by a 5 kHz servo rate PD controller with several non-linear modifications implemented to address specific performance issues. The device rendered stimulus position and velocity with high fidelity over a range of 0.05-1 mm and 0.5-4 mm/s, as shown in Table 1. Note that all speeds presented in this paper are calculated from data collected during the linear (constant speed) region of the stimulus trajectory, omitting data recorded while the device accelerated at the start and end of the movement. See the sample tactor trajectory in Figure 4. In all cases, this linear region comprises at least 70% of the move, by distance.

Figure 3. The tactor in contact with the finger. The thimble and thimble mount are shown translucent so that the finger and tactor can be seen. The thimble is free to move up and down, but constrained in the plane of tactor motion. Table 1. Stimulus rendering fidelity, based on all stimuli rendered during experiments. Mean error is the mean of all errors recorded for a given stimulus. σ is the standard deviation in the error. Errors in displacement and speed are smaller at shorter, slower stimuli. The upper limit on error is reported separately for short/slow stimuli and for the remaining stimuli.

Displacement 0.1-1.0 mm stimuli 50 μm stimuli

Mean Error < 2 μm < 1.2 μm

σ < 2 μm < 0.5 μm

Speed 1.0-4.0 mm/s stimuli 0.5 mm/s stimuli

Mean Error < 0.072 mm/s < 0.01 mm/s

σ < 0.072 mm/s < 0.009 mm/s

Figure 4. Sample tactor trajectory. Each stimulus includes an outbound move, a pause (partially omitted in figure), and a slower return move. The device follows a linear trajectory with some phase lag but successfully maintains constant speed and high position accuracy. The linear region used for speed calculations is shown.

4

EXPERIMENTAL PROCEDURE: TESTING DISCRIMINATION

FOR

DIRECTION

In this research, we endeavored to use skin stretch at the fingertip to communicate direction. Experiments were conducted to determine what factors influence direction identification and to inform our device design by finding optimal values for important factors. The two factors evaluated in these experiments were stimulus speed and displacement. Informal pilot tests were conducted to guide our experiment design. These tests determined the kind of stimuli rendered, finger restraint methods, and what variables would be tested. A stimulus was designed to convey direction as effectively as possible. The variables for each stimulus were direction, total tactor displacement, and speed. Each stimulus consisted of three portions: an outbound move, a pause, and a return move. During the outbound move, the tactor moved in a straight line in the given direction, at a constant speed, for a given displacement. Upon reaching the end of its travel, the tactor would then pause for 300 msec. After the pause, the return move brought the tactor back to the original position, along a straight line, at a constant speed. The return speed was set at 66% of the outbound speed to reduce confusion between the outbound and inbound stimuli. These stimulus parameters were determined through pilot testing. Speeds and displacements were chosen to provide stimuli with a range of perceptual difficulty. The displacements chosen were 0.05, 0.1, 0.2, 0.5, and 1 mm. Stimulus speeds were 0.5, 1, 2, and 4 mm/s. For each proposed speed and displacement, it was verified that only skin stretch, i.e. no slipping, occurred. It was decided to attempt communication of four directions, separated by 90 degrees: distal, proximal, ulnar, and radial motions on the fingertip. These directions will be referred to as North (N), South (S), East (E), and West (W), respectively. Two tests were constructed, a long test and a short test. The long test consisted of all combinations of the above speeds, displacements and directions (80 unique stimuli: 5 displacements * 4 speeds * 4 directions). Pilot testing showed little variation in performance on 1 mm stimuli, making it unnecessary to test a large number of subjects on these stimuli. A shorter test was designed that omitted all 1 mm stimuli, leaving 64 unique stimuli. In both tests, the subjects were presented with 16 repetitions of each stimulus. Stimuli were presented in random order, but with an even distribution of all stimulus types throughout the test. Distributing the stimuli in this way ensured that all stimuli would be equally affected by any subject fatigue or learning trends. Average test durations were about 1 hour, 20 minutes for the long test and 1 hour for the short. The subjects were given rest breaks every 15 minutes. The long test was completed by 5 subjects, 3 male, 2 female, ranging in age from 26 to 28 years. Of these 5 subjects, 4 were right hand dominant and 2 were authors involved in the development of the experiment. The short test was completed by 11 subjects, 9 male, 2 female, aged between 21 and 36 years. All but one subject were right hand dominant and one subject was hearing impaired. All tests were completed under Institutional Review Board approved human subjects protocol. Each subject sat with his or her right index finger in the thimble (Figure 5) and brought his or her fingerpad into contact with the tactor. A padded arm rest was provided for the subject’s right arm. A white cloth covered the device and the user’s hand. Headphones played white noise to mask any sound from the device. The headphones also played an audio cue to indicate the start of each stimulus. After each stimulus, a graphical user interface (Figure 5) prompted the user to respond with the direction of the stimulus by clicking on buttons marked with arrows. The interface software also monitored the contact force

between the user’s finger and the device. Below 0.25 N, the user was visually prompted to press harder on the device. The 0.25 N threshold was empirically determined to ensure that slip did not occur between the finger and the tactor. The test device was temporarily instrumented with a six-axis JR3 force sensor (model no. 67M25A-U562) and shear forces were monitored for a range of device movements. These data were also used to estimate the coefficient of static friction between the tactor and finger (directionally dependent and > 1.6 for all directions). For all experimental stimuli, the friction safety factor (friction force / required shear force) was greater than 1.4, given a contact force of 0.25 N. Some localized micro-scale slip could occur, but this is unavoidable without gluing the tactor to the skin, a useful method for some research (e.g. [16]), but impractical for a user interface. Further explanation and analysis of friction experiments will be presented in a future publication.

Figure 5. The test setup. The user sits with his/her right index finger in a thimble with the tactor contacting the fingerpad. The device cover is shown pulled back for documentation purposes only. The graphical user interface used for prompting and recording user responses is shown on the left.

5

RESULTS AND DISCUSSION

In our experiments, we explored the use of skin stretch at the fingertip to communicate direction. Our primary experiments investigated the effects of stimulus speed and direction, but a series of pilot tests examined a number of other factors. 5.1 Pilot Testing Several different means of restraining the finger were explored. The open-bottom thimble design was chosen as the best combination of finger constraint, user comfort, and applicability to other applications. The thimble design has proved effective in other experiments, e.g. [20], and has been incorporated into our portable skin stretch device design. Another attempted restraint method was a cylindrical splint covering the entire dorsal side of the finger as well as the intermediate and proximal phalanges on the palmar side. While the splint restrained the finger well, was comfortable, and performed well in pilot testing, it was deemed inappropriate for a general application; restraining all finger joints is incompatible with our portable device design. The tactor trajectory, i.e. the shape of the tactor position-vs.time curve, was also explored. Tested trajectories included linear (constant speed), exponential (speed increase with time), decaying exponential (speed decreases with time), and combinations of these trajectories. Through these tests it was found that stimulus speed was significant but that trajectory shape did not significantly affect performance. The linear trajectory (constant speed) was chosen because it is easy to characterize and had a feel that was preferred by users (Sample trajectory in Figure 4).

User comments confirmed that the three-part move (outbound, pause, return) reinforced directional information without causing confusion. The fast outbound move was the most salient, due to its high speed. The return move reinforced the direction cue. The slower speed of the return move helped the user to differentiate it from the outbound move. The pause between the two moves allowed the user to sense the two distinct signals; omitting the pause caused user to experience one muddled signal that was hard to interpret. Initial tests attempted to communicate 8 directions, spaced 45 degrees apart. Discrimination of all 8 directions was found to be difficult. Further tests were limited to 4 directions, as most potential applications for our device would only require the communication of 4 directions. 5.2 Experiment Results & Discussion Pilot tests revealed displacement and speed to be the important features of the skin stretch stimulus. Subjects were therefore asked to identify the direction of skin-stretch stimuli applied to the fingertip over a range of speeds and displacements. Results were pooled from all subjects. Pooled results and confidence intervals are shown in Figure 6. In general, direction was communicated with greater accuracy when the skin was stretched with longer displacements and at higher speeds. In general, confidence intervals (for reference, confidence intervals are approximately twice the standard error) are larger for the more difficult stimuli; subjects performed uniformly well on the easier stimuli, but performance on the difficult stimuli varied widely. As an example, Figure 7 shows results from two subjects, one with high accuracy and one with low. Confidence intervals on the 1 mm stimuli are somewhat large due to the small number of subjects (5) tested at that displacement (Figure 6). Contact force was recorded during all tests with a 1-axis load cell. Contact force, averaged over all stimuli and all subjects, was 0.71 ± 0.03 N with standard deviation 0.35 N. Force data show that users consistently maintained sufficient contact pressure to prevent any slip during the application of stimuli. We have found no data in the literature suitable for direct comparison with our observations, but we can draw meaningful implications from a few relevant studies. A study of skin stretch on the forearm [16] found 66% accuracy in direction discrimination with 0.13 mm stimuli, although the stimuli used in this earlier study were all faster than those used in our experiments. On the fingertip, we found higher accuracy at slower speeds. This confirms that the fingertip is more sensitive to skin stretch than the forearm, as would be expected. In another study of skin stretch on the forearm, [3], direction discrimination accuracy was found to increase with stimulus distance and speed, which agrees with our observations. A study of direction discrimination of spatiotemporal stimulation, rendered with a water jet at the fingertip, [10], found displacements of 0.10.2 mm, rendered at speeds around 5 mm/s, to result in 75% accuracy. Our observation of higher accuracy in the same range of displacements confirms our assumption that skin stretch is superior to spatiotemporal stimulation for the communication of direction. It should be noted that all of the above studies involved discrimination between 2 possible directions, where random responses would result in 50% accuracy. In our 4-direction experiment, random responses would result in 25% accuracy. A goal of our research was to identify design parameters for a skin stretch interface that could be small and portable. The size, weight, and power consumption of such a device could all be minimized by keeping stimulus speed and displacement requirements low. It is therefore important to identify easily rendered stimuli which could be used to convey direction with a high accuracy rate. The choice of a target accuracy rate is

somewhat arbitrary. One possibility is to consider accuracy rates in terms of sigma points, as shown in Figure 8. For example, if two-sigma (roughly 95%) accuracy was desired, a stimulus of 0.2 mm and 2 mm/s could be chosen. This stimulus could be rendered by a compact device, and the confidence interval for this stimulus is such that we can reasonably assume that communication accuracy would be near 95% for an average user.

Figure 6. Experimental results, combining data from all stimulus directions. Subjects attempted to identify the direction of skinstretch stimuli at a range of stimulus speeds and displacements. Stimulus displacements are shown on the vertical axis, speeds on the horizontal. Identification accuracy rates and corresponding 95% confidence intervals are show in the grid squares. The shading of the squares corresponds to accuracy, with lighter color indicating higher accuracy.

Figure 7. Individual results from two subjects, combining data from all stimulus directions, showing the range of performance encountered in our subject pool. The greatest variation is seen in the most difficult (slow and short) stimuli, while performance is far more uniform on the easier stimuli.

Figure 8. Experimental results from Figure 6 broken into regions corresponding to the 1-, 2-, and 3-σ points (approximately 68%, 95%, and 99% accuracy, respectively). Given some design criterion, e.g. 95% accuracy in direction communication, this plot makes clear the range of stimuli from which one could choose when designing a device.

5.2.1 Influence of Speed and Displacement Looking again at Figure 6, interesting trends can be seen as stimulus speed and displacement are altered. For any group of stimuli with equal speed, there is a clear trend of accuracy increasing as displacement increases. This can be seen more clearly in Figure 9(a). ANOVA was performed independently on each individual curve in Figure 9. The improvement in accuracy is statistically significant (for all velocities: F(4,64) > 18, p < 0.001). When the skin was stretched 1 mm at any of the tested speeds, the user identified the direction correctly almost 100% of the time. At 1 mm of skin stretch, there were occasional incorrect responses at speeds of 0.5 mm/s and 1 mm/s, but these errors could be explained by subject distraction during the long time required to execute these stimuli. Some subjects reported such distraction. When looking at stimuli with equal displacement, the effect of speed is not as simple (Figure 9(b)). There is a statistically significant improvement in accuracy over the whole range of speeds (for all displacements: F(3,60) > 5.0, p < 0.01). However, when looking only at speeds 1 mm/s and faster, there was no statistically significant improvement (for all displacements: F(2,45) < 1.95, p > 0.15). The implication is that communication accuracy can be improved with faster stimuli, but increasing speeds beyond 1 mm/s do not result in significant improvement.

clarity, indicate 95% confidence intervals. Accuracy increased at higher speeds and larger distances.

hardware; the thimble may have better constrained the finger in the North-South direction, or it is possible the geometry of the thimble impeded the detection of East-West stimuli by squeezing the sides of the finger and limiting spatial summation. This explanation is supported by [14], which found that constraining the skin around the point of contact decreased a subject’s sensitivity to skin stretch by limiting afferent spatial summation. Alternately, the fingertip could actually be more sensitive to skin stretch in the proximal and distal directions. Such anisotropy in sensitivity was observed in [7], which utilized a stimulus incorporating both slip and stretch and found the fingertip to be more sensitive along the proximal-distal (N-S) axis, particularly at low speeds. This agrees with our results and suggests that sensitivity is truly depended upon the direction of the skin stretch stimulus. Further analysis and testing of this phenomenon, along with analysis of direction bias, will occur in future work. Computation of the psychophysical parameters associated with our data, e.g. d’, detection thresholds, etc., is complicated by our choice of a 4-choice test as opposed to a standard 2-choice test. For this reason, full psychophysical analysis has been left to future work and will be published in a later paper.

5.2.2 Influence of Direction It was observed that subjects’ performance varied with stimulus direction. Results separated by direction are shown in Figure 10. In general, subjects performed better in the North and South directions. It is possible that this was an artifact of the test

(a)

Figure 10. Results separated by direction. Note the higher accuracy in the North & South direction, especially for short/slow stimuli.

6

(b) Figure 9. Accuracy trends plotted for stimuli of constant speed (a) and constant distance (b), combining data from all stimulus directions. Error bars, shown on only two curves for greater

PORTABLE DEVICE DESIGN

Informed by the results of our experiments, we have begun development of a portable, fingertip-mounted skin stretch device. We are pursuing two designs in parallel, one actuated by radio controlled micro-servomotors and one actuated by shape memory alloy (SMA) wires. A concept drawing of one device is shown in Figure 11. Both designs show potential for producing a small,

light weight, high performance tactile display. One or both of these devices with be incorporated into future work.

Sant'Anna towards miniaturizing the shear display device. Our thanks to Dr. Hong Tan of Purdue University for her advice. REFERENCES [1] [2]

[3] Figure 11.

Miniaturized fingertip shear display concept.

[4] [5]

7

FUTURE WORK

There exists great potential for further work on this subject. Initially, more analysis will be done on the data presented herein. The curves in Figure 9 suggest the possibility of deriving classical psychometric statistics from these data. The mathematics of psychophysics, however, relies on two-choice tests. The adaptation of these methods to our four-choice test will require additional work. Further analysis and possible additional experimentation will be done to answer the question of directiondependent sensitivity. As we consider using skin stretch in a portable device, we will have to determine how direction is perceived when the position and orientation of the user’s finger changes, similar in spirit to the direction perception work done in [21]. Additionally, it will be interesting to investigate the cognitive load of interpreting skin stretch cues in applications where the user’s attention is divided among multiple tasks. One possible means of evaluating this might be through a rapid serial visual presentation task, as described in [22]. We will also investigate how the skin stretch stimulus can be altered to improve perception accuracy by, for example, providing multiple repetitions of the out-and-back stimulus or by removing the tactor from the skin when returning to the center position. Multiple repetitions of the stimulus were found to increase accuracy in pilot testing and could also be helpful in applications where a user’s finger occasionally loses contact with the device. Development of a miniaturized skin stretch display will also be necessary for future work and is currently underway. Once this device has been fully characterized, it will be tested in experiments similar to those described in this paper. 8

CONCLUSIONS

We found the fingertip to be highly sensitive to directional skin stretch, suggesting the possibility of communicating direction with a small haptic device. Communication accuracy rates greater than 95% can be achieved with as little as 0.2 mm of skin stretch and with stimuli as slow as 2 mm/s. These motions are small enough to easily render with a miniaturized tactile display and will serve as initial design guidelines for future device development. Direction communication accuracy was found to increase with the total displacement of the skin stretch, with little improvement seen beyond 0.2 mm. Accuracy also increased with the speed of the skin stretch stimulus, but no significant increase was observed at speeds faster than 1 mm/s. There appears to be greater sensitivity to proximal and distal stretch than to radial and ulnar stretch, but this claim requires further verification. 9

ACKNOWLEDGEMENTS

This work was supported, in part, by the National Science Foundation under awards IIS-0746914 and DGE-0654414. We would also like to acknowledge our collaboration with Massimiliano Solazzi and Dr. Antonio Frisoli of Scuola Superiore

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Page 1 of 1. Government of the year 2015. Attachment to resolution 368. LIST OF PRIORITY DIRECTION AND CORE TECHNOLOGY. TO DEVELOP SCHIENCE AND TECHNOLOGY (2015-2021). I. Priority direction: 1. Human development and the environment. 2. Intensificatio