Sketch Input of Engineering Solid Models 2. Wireframe drawings Pedro Company Peter Varley Pedro Company, Peter Varley

REGEO

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Introduction Introduction Main stages Finding faces Inflation

Divide-and-conquer helps in isolating those open problems which prevent SBM tools from being used

Rounds and fillets Summary/Next

We shall describe the main stages of an SBM process

Then we shall detail several algorithms for solving some representative problems of the different stages: Finding faces for polyhedral shapes Inflating polyhedral shapes Rounds and fillets Pedro Company, Peter Varley

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Main stages Introduction Main stages

The following main stages are often considered in Sketch-Based Modelling:

Finding faces Inflation Rounds and fillets Summary/Next

2D sketching 2D beautification or tidying up Extraction of geometrical and perceptual information

Pedro Company, Peter Varley

Inflating a rough 3D model

They are not strictly sequential, the order may change, and some of them are sometimes unnecessary!

3D model refinement

(More details in Annex 6)

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Main stages Introduction Main stages

We shall describe algorithms representative of the current state of the art in these stages:

Finding faces Inflation Rounds and fillets Summary/Next

Learn more on segmentation:

2D sketching 2D beautification or tidying up

Xiong, Y. LaViola J. (2010) A ShortStraw-Based Algorithm for Corner Finding in Sketch-Based Interfaces, Computers and Graphics, 34(5):513-527 (See a demo in Demo 1)

Extraction of geometrical and perceptual information

We shall describe our algorithm for finding faces

Inflating a rough 3D model

We shall describe our algorithm for inflating quasi-normalons

3D model refinement

We shall describe our algorithm for optimisation-based inflation

We shall describe our algorithm for finding rounds and fillets Pedro Company, Peter Varley

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Finding Faces in Wireframes Introduction Main stages Finding faces

Perception is the stage where information required to produce a 3D model out of the 2D input is sought

Inflation Rounds and fillets Summary/Next

Relevant information may be: explicit

e.g. edges connected to the same vertices Not so difficult!

implicit e.g. faces of a polyhedral shape Not so easy! Some heuristics are required to extract this information!

Pedro Company, Peter Varley

5 / 47

Finding Faces in Wireframes Introduction Main stages Finding faces

Perception is the stage where information required to produce a 3D model out of the 2D input is sought

Inflation Rounds and fillets Summary/Next

Relevant information may be: explicit

e.g. edges connected to the same vertices Not so difficult!

implicit e.g. faces of a polyhedral shape Not so easy! Some heuristics are required to extract this information! Let us study the finding faces problem! Pedro Company, Peter Varley

6 / 47

Finding Faces in Wireframes Introduction Main stages Finding faces Inflation Rounds and fillets

Problem: Given a wireframe line drawing of a polyhedral object, determine a list of loops of edges which correspond to faces of the object

Summary/Next

Pedro Company, Peter Varley

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Finding Faces in Wireframes Introduction Main stages Finding faces Inflation

If we have accurate 3D coordinates for the vertices, it is not so difficult G. Markowsky and M.A. Wesley, 1980. Fleshing Out Wire Frames, IBM Journal of Research and Development, 24(5) 582–597.]

Rounds and fillets Summary/Next

Without accurate 3D coordinates, it is not so easy Shpitalni and Lipson determine all possible sets of loops of edges, and then use heuristics to pick the best one

Liu and Tang use a genetic algorithm

This works, more or less, but is very slow (of the order of days)

This also works, more or less, but it can never be fully reliable (it is driven by random numbers)

M. Shpitalni and H. Lipson, 1996. Identification of Faces in a 2D Line Drawing Projection of a Wireframe Object, IEEE Transactions on Pattern Analysis and Machine Intelligence 18(10), 1000–1012. Pedro Company, Peter Varley

It also needs a lot of tuning J. Liu and X. Tang, 2005. Evolutionary Search for Faces from Line Drawings, IEEE Transactions on Pattern Analysis and Machine Intelligence 27(6), 861–872. 8 / 47

Finding Faces in Wireframes Introduction

So what are the difficulties?

Main stages Finding faces Inflation Rounds and fillets Summary/Next

Loop Ambiguity: Wrong and Right Choices

Internal Faces Pedro Company, Peter Varley

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Finding Faces in Wireframes Introduction Main stages

More difficulties

Finding faces Inflation Rounds and fillets Summary/Next

Multiple circuits in a planar edge subgraph

Edge pairs not in true faces Pedro Company, Peter Varley

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Finding Faces in Wireframes Introduction

More difficulties

Main stages Finding faces Inflation Rounds and fillets Summary/Next

Necker reversal

Objects with distinct subgraphs Pedro Company, Peter Varley

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Finding Faces in Wireframes Introduction

It is a graph theory problem

Main stages Finding faces Inflation Rounds and fillets

Why not use Dijkstra’s Algorithm (or something like it) to pick off loops one by one?

Summary/Next

This often works, but sometimes leads to problems

Pedro Company, Peter Varley

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Finding Faces in Wireframes Introduction

More problems with Dijkstra’s Algorithm approaches

Main stages Finding faces Inflation Rounds and fillets Summary/Next

Pedro Company, Peter Varley

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Finding Faces in Wireframes Introduction

So what is going wrong?

Main stages Finding faces Inflation Rounds and fillets Summary/Next

The fundamental problem with Dijkstra’s Algorithm approaches is that they assume a fixed cost for traversing any edge, irrespective of the route taken to reach the edge We do not want this we want the cost of traversing an edge to be a function of how well it fits in with any particular loop, taking into account the route taken to reach the edge

What we want is a graph algorithm which allows for the cost of traversing an edge to be context-dependent We could not find one in the literature, so we came up with our own Pedro Company, Peter Varley

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Finding Faces in Wireframes Introduction

Data Structures:

Main stages Finding faces Inflation

Strings are concatenated sequences of half-edges

Rounds and fillets

The shortest possible strings are single half-edges

Summary/Next

Operations: Two strings can be concatenated if the final vertex of the first string is also the start vertex of the second string, except that: two strings cannot be concatenated if any other vertex appears in both strings two strings cannot be concatenated if the new triple of three consecutive vertices appears in reverse order in any existing face or already-concatenated string Pedro Company, Peter Varley

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Finding Faces in Wireframes Introduction

Data Structures and Operations (examples)

Main stages Finding faces Inflation Rounds and fillets Summary/Next

Starting with only the half-edges, we can concatenate AH and HC to give AHC Once we have AHC, we cannot concatenate CH and HA In fact, the only possible concatenation of CH is with HF, to give CHF Similarly, the only possible concatenation of HA is with FH, to give FHA

Pedro Company, Peter Varley

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Finding Faces in Wireframes Introduction

Data Structures (continued):

Main stages Finding faces Inflation Rounds and fillets

Cyclisation is a double-concatenation where the final vertex of each string is the same as the start vertex of the other string

Summary/Next

Cyclisation produces faces Operations (continued): the same rules apply to cyclisation as to concatenation

since the purpose of the algorithm is to produce faces, cyclisation takes priority over other operations

Pedro Company, Peter Varley

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Finding Faces in Wireframes Introduction Main stages Finding faces Inflation Rounds and fillets

Finding small (often quadrilateral) faces is easy

Finding large (often irregularly-shaped) faces is not so easy – there is more opportunity to go wrong

Summary/Next

So we want to find small faces first, leaving the larger faces until the end But how do we know which face loops are going to be the small ones?

Pedro Company, Peter Varley

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Finding Faces in Wireframes Introduction Main stages

The procedure may be summarised as follows: Start with several seeds

Finding faces Inflation Rounds and fillets Summary/Next

Add to each seed simultaneously (or in turn) until one of them (the smallest) turns out to be a face loop Don’t worry if one of them takes a wrong turn somewhere (one of the others will generally finish first)

When we have a face loop, discard the rest and start again We implement this by maintaining two lists of strings: The master list records only things which must be true The working list is used to explore hypotheses When the hypotheses produce a face loop, add this to the master list and throw away the rest of the current working list (More details in ...) Pedro Company, Peter Varley

Varley P.A.C. and Company P. (2010) A new algorithm for finding faces in wireframes. Computer-Aided Design 42 (4), 279-309 19 / 47

Finding Faces in Wireframes Introduction

The resulting algorithm is short and easy to implement:

Main stages Finding faces Inflation Rounds and fillets Summary/Next

Pedro Company, Peter Varley

(Top level of algorithm)

(Subroutine: Examine Hypotheses)

•Create initial master string list, two entries per edge •Assign priorities to all strings in the list •Choose a trihedral vertex, and concatenate two strings at this vertex •While there are strings remaining in the master list •Examine the master list for the presence of forced concatenations •If there are forced concatenations, perform them •Otherwise, examine the master list for the presence of voluntary mergers •If there are voluntary mergers, perform them •Otherwise, examine hypotheses (see next column)

•Take a working copy of the master string list •Repeat •Take the highest-priority string S in the working string list •Find the string T which has the best mating value with S •Concatenate S and T, and reduce the priority of the resulting string • Repeat •Examine the working string list for the presence a forced concatenation •If there is a forced concatenation, perform it •If the forced concatenation created a new face, update the master list accordingly and exit this subroutine •If there is no forced concatenation •If there is a voluntary merger available, create the face, update the master list accordingly and exit this subroutine •Otherwise exit this inner loop 20 / 47

Finding Faces in Wireframes Introduction Main stages Finding faces

When tested on 84 drawings, the new algorithm got them all right except for these two:

Inflation Rounds and fillets Summary/Next

A previous approach using Dijkstra’s Algorithm failed altogether on 19 drawings and got the wrong answer on another 2

The other previous state-of-the-art approach, a genetic algorithm by Liu and Tang, has not been tested on complex drawings such as the two for which our new algorithm fails – every drawing which the genetic algorithm processes correctly is also processed correctly by the new algorithm

Pedro Company, Peter Varley

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Finding Faces in Wireframes Introduction Main stages Finding faces Inflation Rounds and fillets Summary/Next

How fast is it? The algorithm is polynomial - counting loops would suggest a worst-case performance of O(n5) In practice, processing a sequence of similar drawings, the time complexity is around e2.7 (where e is the number of edges)

Dijkstra's Algorithm is noticeably faster for all drawings because of its low time constant, but the difference is greater for smaller drawings - our new algorithm actually has a better practical time complexity When applied to our most complex drawing (251 edges), the new algorithm took slightly more than one second – it is fast enough for use in interactive systems Pedro Company, Peter Varley

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Inflation Introduction Main stages

Inflation or “fleshing-out” is the stage where a 3D model is obtained from the 2D drawing

Finding faces Inflation Rounds and fillets Summary/Next

Two different strategies coexist:

Pedro Company, Peter Varley

Direct inflation

Without intermediate solutions

Iterative inflation

When tentative solutions are tested en route to the final solution

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Inflation Introduction

Two kinds of direct inflation approaches can be considered:

Main stages Finding faces Inflation

When enough information is available

Rounds and fillets

i.e. Line drawings of semi-normalons allow direct inflation

Summary/Next

When geometrical information is incomplete and perceptual information is ambiguous i.e. Linear programming (More details Annex 7)

Pedro Company, Peter Varley

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Inflation Introduction Main stages

When direct inflation does not work, iterative approaches are used

Finding faces Inflation Rounds and fillets

The most frequent strategy is:

Summary/Next

The multiple heuristics are formulated as compliance functions The compliance functions are combined to produce a single objective function The solution which minimises/maximises the objective function is sought by way of mathematical optimisation strategies Pedro Company, Peter Varley

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Inflation Introduction Main stages Finding faces Inflation Rounds and fillets Summary/Next

The procedure may be summarised as follows: An “inflation” reference system is defined (xi, yi) coordinates of every junction in the 3D model are made equal to (xi, yi) coordinates of the corresponding vertex in the drawing The z coordinates of the nodes are used as independent variables in the Objective Function:

Z

Solve z that minimises F Pedro Company, Peter Varley

Inflation Referenc e System OI

M

ZI

X M

XI

Model System

F(z)= ∑αj Rj(z) where αj is the j-th weighting coefficient, and Rj(z) is the j-th heuristic, expressed in terms of the independent variables z

YI

O M

Y M

Heuristics must be formulated so as to be equal to zero when complete compliance of the condition is achieved, and very different from zero for clear non-compliance 26 / 47

Inflation Introduction

The approach succeeds in inflating different shapes...

Main stages Finding faces Inflation Rounds and fillets Summary/Next

...but many bottlenecks prevent it from becoming robust: Complex or poorly defined compliance functions are not mathematically resolvable Failures in perceiving design intent prevent the Objective Function from conveying some shapes Failures in optimisation algorithms give rise to local minima (More details in Annex 7) Pedro Company, Peter Varley

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Rounds and fillets Introduction Main stages Finding faces

Some features are better added during refinement of a previously produced 3D model:

Inflation Rounds and fillets Summary/Next

rounds fillets

...embedded in polyhedral shapes

Pedro Company, Peter Varley

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Rounds and fillets Introduction Main stages Finding faces Inflation Rounds and fillets

Adding them automatically at the end will give us two advantages: reduces the workload of the designer

Summary/Next

Avoiding the step of obtaining the mind’s eye image of the polyhedral skeleton

isolates features which play specific roles in designed parts When designer wants this…

Pedro Company, Peter Varley

…draws this… … and then adds rounds and fillets to the final model 29 / 47

Rounds and fillets Introduction Main stages Finding faces Inflation Rounds and fillets

Adding them automatically at the end will give us two advantages: reduces the workload of the designer

Summary/Next

Avoiding the step of obtaining the mind’s eye image of the polyhedral skeleton

isolates features which play specific roles in designed parts The designer wants this… Some current approaches allow this strategy… but they miss the second advantage Pedro Company, Peter Varley

…so draws it

…draws this… … and then adds rounds and fillets to the final model 30 / 47

Rounds and fillets Introduction Main stages Finding faces Inflation Rounds and fillets

Adding them automatically at the end will give us two advantages: reduces the workload of the designer

Summary/Next

Such features can be efficiently managed as independent features by current geometrical engines

isolates features which play specific roles in designed parts http://www.plm.automation.siemens.com/en_us/products /open/parasolid/functionality/index.shtml

Solving them through reconstruction strategies is inefficient! Pedro Company, Peter Varley

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Rounds and fillets Introduction Main stages Finding faces Inflation Rounds and fillets

The algorithm has four main stages: detect rounded edges and fillets

Summary/Next

obtain the polyhedral skeleton reconstruct the skeleton add rounded edges and fillets

Pedro Company, Peter Varley

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Rounds and fillets Introduction Main stages Finding faces Inflation Rounds and fillets

The algorithm has four main stages: detect rounded edges and fillets

Summary/Next

obtain the polyhedral skeleton reconstruct the skeleton

We described this part earlier

add rounded edges and fillets

Pedro Company, Peter Varley

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Rounds and fillets Introduction Main stages Finding faces Inflation Rounds and fillets

The algorithm has four main stages: detect rounded edges and fillets

Summary/Next

obtain the polyhedral skeleton reconstruct the skeleton add rounded edges and fillets

This is a common task in current CAD modelling environments, which encourage the users to create “skeletons” and then add rounds manually Current geometrical engines of CAD applications are quite efficient in managing rounds as separate features added on top of model trees Current academic interest deals with more complex and subtle variations such as infinitely sharp and semi-sharp edges

Pedro Company, Peter Varley

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Rounds and fillets Introduction Main stages Finding faces Inflation Rounds and fillets

The algorithm has four main stages: detect rounded edges and fillets

Summary/Next

obtain the polyhedral skeleton

Stages 1 and 2 are new and it is these we describe in more detail

reconstruct the skeleton add rounded edges and fillets

Pedro Company, Peter Varley

35 / 47

Rounds and fillets Introduction Main stages

The two steps to detect rounded edges and fillets are:

Finding faces Inflation

Detect circular arcs

Rounds and fillets Summary/Next

Form pairs of circular arcs

Pedro Company, Peter Varley

Circular arcs are projected as elliptical arcs Detecting them is easy after segmenting the sketch strokes into simple lines – this is a solved problem for tidied handdrawn line-drawings

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Rounds and fillets Introduction Main stages

The two steps to detect rounded edges and fillets are:

Finding faces Inflation

Detect circular arcs

Rounds and fillets Summary/Next

Form pairs of circular arcs

This task is done as follows: Pair those arcs which are contained in parallel faces and share a tangent contour line For the remaining arcs, pair those arcs which are: contained in parallel faces similar in size and orientation connected to mutually parallel lines

Pedro Company, Peter Varley

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Rounds and fillets Introduction Main stages Finding faces

Rounds applied to single edges in quasi-normalon shapes fall in one of three categories:

Inflation Rounds and fillets Summary/Next

both arcs are fully visible, and no one line connects them since the edge has disappeared because of the rounding operation

one arc is fully visible, the other is partially occluded and one contour line is tangent to both one arc is fully visible, the other is fully occluded and no one line connects both Pedro Company, Peter Varley

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Rounds and fillets Introduction Main stages Finding faces Inflation Rounds and fillets Summary/Next

Rounds in oblique edges of quasinormalon shapes can be classified into the same three categories It does not matter whether or not the rounded edge meets at 90° with the other edges connected to the same junction

Fillets in quasi-normalon shapes can only be classified into the second and third categories since tangent contour lines may never appear (as fillets are concave shapes and may not belong to the contour of quasi-normalon shapes) Pedro Company, Peter Varley

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Rounds and fillets Introduction Main stages

The sequence to obtain the polyhedral skeleton is:

Finding faces Inflation Rounds and fillets Summary/Next

Repeat for every pair of arcs Repeat for both arcs in the pair Suppress the arc Extend the lines connected to its ends until they intersect The intersection point is one new vertex Add an edge connecting the new vertices

Pedro Company, Peter Varley

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Rounds and fillets Introduction Main stages

Our current approach has some obvious limitations:

Finding faces Inflation Rounds and fillets

Our inputs are tidied up line drawings

Summary/Next

Polyhedrons must be normalon or quasi-normalon

Drawings must be wireframe Pedro Company, Peter Varley

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Summary Introduction Main stages Finding faces Inflation Rounds and fillets Summary/Next

We have described the main stages in an SBM process 2D sketching 2D beautification or tidying up Extraction of geometrical and perceptual information Inflating a rough 3D model 3D model refinement We have also described several algorithms for solving critical stages when the inputs are wireframe drawings: Finding faces for polyhedral shapes Inflating polyhedral shapes Rounds and fillets

Pedro Company, Peter Varley

42 / 47

Summary Introduction Main stages Finding faces Inflation Rounds and fillets

If we have accurate 3D coordinates for the vertices, finding faces is not so difficult

Summary/Next

Without accurate 3D coordinates, it is not so easy

We have described a new algorithm: It is fast enough for an interactive system Not as fast as Dijkstra's Algorithm for smaller drawings, but has a better practical time complexity Pedro Company, Peter Varley

43 / 47

Summary Introduction Main stages Finding faces Inflation

Direct and iterative inflation strategies have a low success ratio and only solve particular types of object

Rounds and fillets Summary/Next

Incremental improvements may help? A new paradigm is required?

Pedro Company, Peter Varley

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Summary Introduction Main stages Finding faces Inflation

Rounds and fillets are currently added after skeleton-like polyhedral shapes are automatically modeled from sketches

Rounds and fillets Summary/Next

This strategy clearly overloads the designer The designer is forced to: convert the original shape formed in his mind’s eye into a simplified skeleton depict it as an input sketch for the reconstruction system wait for the reconstruction system to output a 3D model remember where rounded edges and fillets were located and add them through current CAD application operations

Pedro Company, Peter Varley

45 / 47

Summary Introduction Main stages Finding faces Inflation

Our novel algorithm automatically reconstructs polyhedral shapes with rounds and fillets

Rounds and fillets Summary/Next

The algorithm works in four main stages: detect rounded edges and fillets obtain the polyhedral skeleton reconstruct the skeleton add rounded edges and fillets

Pedro Company, Peter Varley

46 / 47

Next presentations Introduction Main stages Finding faces

In the third presentation we will describe some algorithms for solving stages of an SBM process when the inputs are natural drawings:

Inflation Rounds and fillets Summary/Next

Line Labelling Inflation to 2½D Hidden Topology

Starts ** time ** Pedro Company, Peter Varley

47 / 47

Consideraciones en torno a la norma ISO 10303 y su ...

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