Endowment as a Blessing

1

Sivan Frenkel

Yuval Heller

2

Roee Teper

3

1 Center for the Study of Rationality, Jerusalem 2 Nueld College & Dept. of Economics, Oxford 3 Department of Economics, Pittsburgh August 2012, Malaga

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Introduction

Outline

1

Introduction

2

Trade Game

3

2-Stage Game & Evolution A Basic 2-Stage Game Partial Cursedness and Co-Evolution of Biases

4

Concluding Remarks

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Introduction

Behavioral Biases

Evidence about systematic deviations from payo maximizing behavior with important economic implications.

Question

Why evolutionary competitive forces select sub-optimal behavior? How did these biases evolve?

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Introduction

The Endowment Eect

People place higher value on an object once they own it. I Observed in various experimental setups (mugs; lotteries...). F

Thaler, 1980; Kahneman, Knetsch & Thaler, 1990; Knetsch, Tang & Thaler, 2001

I Field evidence in housing market F

Genesove & Mayer, 2001; Bokhari & Geltner, 2011.

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Introduction

Winner's Curse Individuals do not fully take into account the informational content of other players' actions. Winners in common-value auctions tend to overpay I

Capen, Clapp & Campbell (1971), Bazerman & Samuelson, 1983; Kagel & Levine, 1986, 2002;

Bilateral trade with private information (lemon market) I

Samuelson & Bazerman (1985), Ball, Bazerman & Carroll (1991).

Field evidence in several contexts I

Corporate takeovers (Roll, 1986); real-estate auctions (Ashenfelter & Genesove, 1992).

Eyster & Rabin (2005): solution concept in Bayesian games.

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Introduction

Any Relation?

Endowment eect and cursedness seem unrelated. Our results: I Each eect corrects the errors caused by the other in various

interactions. I They correct each other in simple trade interactions that were common

in primitive societies. I Mutual compensation can explain why both biases survived natural

selection.

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Introduction

Trade in Primitive Hunter-Gatherer Societies

Anthropological literature suggests barter to be an important interaction: Trade was based on localization of natural resources and tribal specializations. Tribes devoted much eort in producing their own special goods and trading them. Barter had substantial inuence on consumption and tness Herskovits, 1952; Polanyi, 1957; Sahlins, 1972; Haviland et al., 2007.

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Introduction

Evolutionary Literature Evolutionary foundations for behavioral biases I

Samuelson (2004): consumption eect; Robson & Samuelson (2007, 2009), Dasgupta & Maskin (2005): time preferences; Heller (2011): overcondence.

Indirect evolution of preferences I

Güth & Yaari (1992); Heifetz, Shannon & Spiegel (2007); Dekel, Ely & Yilankaya (2007); Winter et al. (2011).

Evolution of the endowment eect to improve toughness in bargaining I

Heifetz & Segev (2004); Huck, Kirchsteiger & Oechssler (2005).

Evolution yields only second-best adaptations: I

Kahneman & Lovallo (1993); Waldman (1994); Ely (2011). 8 / 29

Trade Game

Outline

1

Introduction

2

Trade Game

3

2-Stage Game & Evolution A Basic 2-Stage Game Partial Cursedness and Co-Evolution of Biases

4

Concluding Remarks

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Trade Game

The Trade Game

2 traders

N = {1, 2}.

Each trader owns an indivisible good. Each trader

i ∈ {1, 2} privately observes his valuation of the good xi .

,

I x1 x2 are independent uniform random variables.

I Notations:

µ ≡ E (x ) i

and

µ< ≡ E (x |x < y ) . y

i

i

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Trade Game

The trade game (cont.)

Public signal

α ≥1

represents surplus coecient of trade.

I Independent of x and x 1 2

.

I Arbitrary distribution with large enough support.

Each trader

i ∈ {1, 2}:

I Values his own good by

x. i

I Values his partner's good by

α · x−

i

.

Traders simultaneously declare whether they would like to trade or not. Trade takes place if (and only if ) both choose to trade.

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Trade Game

Benchmark I: Nash Equilibrium Traders are fully rational.

Proposition (Nash Equilibrium) Unique equilibrium (except the Pareto-inferior no-trade equilibrium). Trader i accepts trade i xi < x ∗ (α), where: x ∗ (α) = α µ
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Trade Game

Benchmark II: Cursed Equilibrium Traders are fully cursed: believe that partenr's action & signal are independent.

Proposition (Cursed Equilibrium in Dominant Strategies) Unique fully-cursed dominant strategy. Trader i accepts trade i: xi < x c (α) = α µ. x c (α) = unconditional expected value of partner’s object. Cursed traders make a systematic mistake  agree too much to trade.

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Trade Game

Benchmark III: NE with Endowment Eect Both traders have a specic

endowment eect:

trader believes the value of his object to be

after observing a signal

ψ(x ),

where

x, a

ψ(x ) > x .

Proposition (Nash Equilibrium with Endowment Eect) Trader i accepts trade i xi < x e (α) where: ψ [x e (α)] = α µ
x e (α) is too low. 14 / 29

Trade Game

Conclusion from Benchmarks

x ∗ (α) = α µ
x e (α) = f −1 α µ


x ∗ (α) < x c (α) ⇒ cursedness results in excess acceptance of trade. x e (α) < x ∗ (α) ⇒ endowment eect results in excess rejection of trade.  L

xe

x*

xc

H

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2-Stage Game & Evolution

Outline

1

Introduction

2

Trade Game

3

2-Stage Game & Evolution A Basic 2-Stage Game Partial Cursedness and Co-Evolution of Biases

4

Concluding Remarks

16 / 29

2-Stage Game & Evolution

A Basic 2-Stage Game

Outline

1

Introduction

2

Trade Game

3

2-Stage Game & Evolution A Basic 2-Stage Game Partial Cursedness and Co-Evolution of Biases

4

Concluding Remarks

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2-Stage Game & Evolution

A Basic 2-Stage Game

2-Stage Game Two players in each stage: 1st stage:

rational

principals play a perception game

(interpretation: natural selection). Each principal is associated with a trader and benets from his payo. Principals choose a perception for their agents (inc. mixed strategies). 2nd stage:

fully cursed perception bias ψi

agents play a trade game endowed with a .

Then biased traders play the unique fully-cursed dominant strategy, given his perception bias.

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2-Stage Game & Evolution

A Basic 2-Stage Game

Equilibrium of the Perception Game Proposition (Equilibrium of the Perception Game) Symmetric Nash equilibrium: ψi∗ (x ) =

µ · x > x. µ
Moreover, this equilibrium is: (1) unique; (2) dominance solvable; Cursed traders + EE



as-if rational behavior.

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2-Stage Game & Evolution

A Basic 2-Stage Game

Evolutionary Interpretation A population of cursed agents. Each agent has a type = gene = perception bias. Each generation agents are randomly matched and play the trade game. Payo from trade = tness.

Heifetz, Shannon & Spiegel (2007, ET), Theorem 1 ⇒

if a game

is dominance-solvable, then the population converges to a unit mass at the unique dominance-solvable equilibrium.

Corollary Any distribution of perception biases (with full support) will converge in the long run to a unit mass on ψ ∗ . 20 / 29

2-Stage Game & Evolution

Partial Cursedness and Co-Evolution of Biases

Outline

1

Introduction

2

Trade Game

3

2-Stage Game & Evolution A Basic 2-Stage Game Partial Cursedness and Co-Evolution of Biases

4

Concluding Remarks

21 / 29

2-Stage Game & Evolution

Partial Cursedness and Co-Evolution of Biases

Partial Cursedness and Co-Evolution of Biases

The model has two restrictive and unnatural assumptions: I Cursedness is not aected by evolution. I Final population is homogeneous.

We therefore extend the basic model, and allow both biases to evolve together.

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2-Stage Game & Evolution

Partial Cursedness and Co-Evolution of Biases

An Extended Two-Stage Game

1st stage each principal

(χi , ψi ) ψi

where

χi

i

chooses distribution

ζi

over pairs of biases:

is the cursedness level (Eyster and Rabin, 2005), and

is the perception bias. I Partially cursed agent underappreciates the relation between his

opponent's strategy and type.

2nd stage Traders play a

cursed-biased equilibrium:

I Given his biases, each trader

i

best-responds to the distribution

ζ−

i

.

I Opponent's biases are unobservable.

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2-Stage Game & Evolution

Partial Cursedness and Co-Evolution of Biases

Equilibrium of the Two-Stage Game

For each 0

≤χ ≤1

consider the specic perception bias:

ψχ∗ (x ) = χ · ψ ∗ (x ) + (1 − χ) · x . ψχ∗ (x )

presents the endowment eect for all

χ;

The endowment eect is strictly increasing in A trader of type



χ, ψχ∗



χ;

uses the NE threshold

x ∗ (α) when facing

rational behavior.

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2-Stage Game & Evolution

Partial Cursedness and Co-Evolution of Biases

Equilibrium of the Two-Stage Game (cont.)

Dene:

Γ=

n

 o χ, ψχ∗ : χ ∈ [0, 1] .

Proposition A symmetric prole ζ is a n Nash equilibrium of the perception game i its  o ∗ support is a subset of Γ = χ, ψχ : χ ∈ [0, 1] .

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2-Stage Game & Evolution

Partial Cursedness and Co-Evolution of Biases

Evolution of Both Biases Population with many agents. Each generation agents are randomly matched and each couple plays the trade game. Each type (gene) determines both perception (ψ ) bias and cursedness level ( χ ). Types are unobservable.

Corollary

Assume that the initial distribution of biases has full support, and that it converges in the long run to a distribution ζ . Then the support of ζ is a subset of Γ. Population is heterogeneous in the long run. Positive correlation between the levels of two biases.

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2-Stage Game & Evolution

Partial Cursedness and Co-Evolution of Biases

Evolution of Both Biases  Example

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Concluding Remarks

Outline

1

Introduction

2

Trade Game

3

2-Stage Game & Evolution A Basic 2-Stage Game Partial Cursedness and Co-Evolution of Biases

4

Concluding Remarks

28 / 29

Concluding Remarks

Concluding Remarks

Endowment eect can serve as a blessing that xes the Winner's Curse. An explanation why these biases have survived Natural Selection. Demonstrates that biases can't be studied only one at a time. Main prediction: Positive correlation between the intensity of endowment eect and the cursedness level that an individual exhibits. Future research: test this prediction experimentally.

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Endowment as a Blessing

2Nu eld College & Dept. of Economics, Oxford ... Bilateral trade with private information ( lemon market ) ... Trade in Primitive Hunter-Gatherer Societies.

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