Warcraft Guide Center presents

Gears Of War 3 Secrets

Gears of WarWeapons 3 Guide Guide Written By Your Name

Gears Of War 3 Secrets Copyright 2012 WGC

Table of Contents INTRODUCTION ....................................................................................................................................................4 WEAPONS ................................................................................................................................................................5 STARTING WEAPONS ................................................................................................................................................................5 PICK‐UPS .....................................................................................................................................................................................7 GRENADES AND SUPERSIZED ................................................................................................................................................10 ENEMIES ............................................................................................................................................................... 13 LAMBENT – IF IT GLOWS, IT EXPLODES ............................................................................................................................... 13 LOCUST – OUR OLD FRIENDS ARE BACK .............................................................................................................................. 14 SUB‐LOCUST ............................................................................................................................................................................15 CAMPAIGN WALKTHROUGH.......................................................................................................................... 18 CAMPAIGN BASICS ..................................................................................................................................................................18 ACT 1 ........................................................................................................................................................................................21 Prologue: Troubled Past..................................................................................................................................................21 Chapter 1: Anchored .........................................................................................................................................................21 Chapter 2: Abandon Ship ................................................................................................................................................22 Chapter 3: Homecoming..................................................................................................................................................24 Chapter 4: Helping hand .................................................................................................................................................26 Chapter 5: MVP....................................................................................................................................................................27 Chapter 6: Hanging by a thread .................................................................................................................................. 28 ACT 2 ........................................................................................................................................................................................30 Chapter 1: Shipwrecked...................................................................................................................................................30 Chapter 2: House of Sand ................................................................................................................................................32 Chapter 3: Forced Entry ..................................................................................................................................................33 Chapter 4: Trench Run .....................................................................................................................................................34 Chapter 5: Hijack ................................................................................................................................................................36 Chapter 6: Airborne ...........................................................................................................................................................37 Chapter 7: Touchdown .....................................................................................................................................................37 ACT 3 ........................................................................................................................................................................................38 Chapter 1: Unbreakable ..................................................................................................................................................38 Chapter 2: Rescue ...............................................................................................................................................................39 Chapter 3: Breakneck Run..............................................................................................................................................40 Chapter 4: Ghost Town.....................................................................................................................................................41 Chapter 5: Brothers to the End.....................................................................................................................................42 ACT 4 ........................................................................................................................................................................................43 Chapter 1: Ashes to Ashes ...............................................................................................................................................43 Chapter 2: Crater................................................................................................................................................................43 Chapter 3: Hang ‘em High ..............................................................................................................................................44 Chapter 4: Batten Down the Hatches ........................................................................................................................ 45 Chapter 5: Bon Voyage.....................................................................................................................................................46 Chapter 6: Watery Grave ................................................................................................................................................48 ACT 5 ........................................................................................................................................................................................49 Chapter 1: Home Away from Home ............................................................................................................................ 49

Chapter Chapter Chapter Chapter Chapter

2: Blackout...........................................................................................................................................................51 3: Shattered Paradise ..................................................................................................................................... 53 4: Threshold ........................................................................................................................................................54 5: Ascension .........................................................................................................................................................55 6: Reckoning .......................................................................................................................................................57

MULTIPLAYER .................................................................................................................................................... 59 MODES ......................................................................................................................................................................................59 Team Deathmatch .............................................................................................................................................................59 Execution................................................................................................................................................................................59 Warzone .................................................................................................................................................................................60 Capture the Leader ............................................................................................................................................................60 King of the Hill .....................................................................................................................................................................61 Wingman................................................................................................................................................................................62 GENERAL TIPS .........................................................................................................................................................................63 MICRO‐STRATEGIES ...............................................................................................................................................................69 WEAPONS REPEATED ............................................................................................................................................................72 Starting Weapons...............................................................................................................................................................72 Pick­Ups ..................................................................................................................................................................................74 Grenades and Supersized ................................................................................................................................................77 MAPS .........................................................................................................................................................................................81 Gridlock...................................................................................................................................................................................81 Hotel .........................................................................................................................................................................................82 Drydock ...................................................................................................................................................................................83 Overpass .................................................................................................................................................................................84 Checkout .................................................................................................................................................................................86 Trenches .................................................................................................................................................................................87 Thrashball .............................................................................................................................................................................89 Mercy .......................................................................................................................................................................................90

Warcraft Guide Center In troduction Welcome fellow Gears of War! If you’ve stumbled upon this extensive and painstakingly detailed guide, then you’re bound for greatness for multiplayer greatness. That or you can’t get pass that one frustrating section in the campaign. Either way, we’re here to help. That’s right, we, are here to help. Not only is the devoted Gears of War in myself striving to give you the best advice, but we’ve recruited an honest to goodness Gears of War MLG player to give us the strategy to win in the online battlefields. -

Anything MLG pro HellBound has to say will look like this.

The guide is broken up into four parts: Weapons, Enemies, Campaign Walkthrough and Multiplayer, with the weapon section repeated under multiplayer for your convenience. It’s a long guide. We don’t need you scrolling up and down until your eyes roll back, as that is not a viable strategy to win.

Weapons STARTING W EAP ONS The Lancer

The stalwart, keystone weapon of the entire series, the Lancer has received minimal upgrades from previous games. Most noticeably, the gun employs a clip size that takes an enormously long time to empty when holding down the trigger. The trade-off – slightly less damage per bullet. It’s an absolute must have for the duration of the campaign, as not only can you lug the most ammunition with the gun, the chainsaw is a one stop kill for any human-or-less sized enemy. Keep this thing with you at all times. - Close-mid to mid-long range - Small recoil - A simple aim, shoot, and hold the trigger gun - Huge clip - It is a must to hit all shots at almost every range to make up for low-medium damage Hammerburst

The most changed weapon of the series, the Hammerburst has gone under yet another fundamental change. It still remains a single-burst machine, but now with the addition of an iron sight activated by a click of the right stick. This is the only first-person-capable weapon without a scope, so if you’re going for range then the hammerburst is your rifle. - Close-mid to long range - Extremely powerful - Two ways to shoot o Burst shooting (Tapping the R-Trigger)  When shooting make sure to control the recoil o Full-Auto shooting (Holding the R-Trigger)  Very little to no recoil  At longer ranges it is recommended to hold the shoot button when hammerbursting so that all your shots hit. Retro Lancer

Despite having a name suggesting a long, storied past, the retro lancer is the newest addition to the family of Gears of War rifles. Supposedly used during the human wars preceding emergence day, the high bullet damage accompanied with wild kickback, extremely deficient accuracy and a bayonet to top it off, the Retro is an even more personal weapon than the lancer. The usable range of the weapon is comparable to the gnasher shotgun (close to medium). Attempting to burst fire the automatic rifle might seem like a good idea, but in practice just makes it ineffective. The bayonet offers a charge move that allows the player to raise his human-sized enemies into the air like a skewer. Word of warning, the charge only works after a certain distance roadie running, and the charge runs out after a certain a mount of time. When your character is screaming, you’re good to go. - When tracking a moving enemy, you may want to pull off the left trigger in order to stay ahead of him. Constantly compensating for the insane recoil makes it difficult to rack sideways as well. - The high damage and extreme stopping power often takes enemies by surprise, but that doesn’t mean they can’t get away even at close range. Wait until you think there is no escape, then open fire from behind a corner. Gnasher Shotgun

Love it or hate it, the Gnasher has become more notorious than the Lancer among Gears veterans. Shotguns are just next to useless during the campaign, as the majority of firefights will happen over a distance, but it does come in handy against melee and kamikaze enemies. The range is admirable for a shotgun and the ability to tear enemies into pieces makes it a better weapon for nimble-fingered shooter enthusiasts. The weapon’s spread is just less than noob friendly, though the high-number round clip allows for multiple tries. Anyone with a strong desire to use a shotgun but without years of shooter training should scroll down to the sawed-off. - Close to close-mid range - A good size shot radius - Big shotgun clip - Easy to approach almost any close range situation with. - Unlike the sawed-off, the gnasher has some range to it, and is very good for downing and/or hurting opponents before the final shot. o Try to hit people directly in the chest for maximum damage. o Recognize the range and put damage on people. - The gnasher is a must to master in order to be Gears of War god. A proficient gnasher user will be able to kill two to three people, and sometimes more, when in a “shotgun battle”. - When an opponent is in very close range, “blind fire” rather than aim in. Sawed-Off Shotgun

Sure to go down as the ultimate noob weapon in the Gears universe, the sawed-off is a revelation for newcomers. Gone is the need for aim, replaced by the need for extreme close proximity. The sawed-off is effective within about a foot and not an inch longer. The good news, as long as the enemy is within that range and in the middle 80 percent of the screen, he shall gloriously blow to bits. You only get one shot per clip, so you have to make it count. If you miss, jump away for a lengthy reload period. Even the active reload bar takes a long time to get to. - Extremely powerful with a massive damage spray, but only at extremely close range. - Positioning, along with not giving away the position you are in is very important - Be aware of your surroundings and be ready to move after you shoot because you won’t get another shot for a while. - Most of the time it’s better to blindfire (shoot with out aiming with the L-Trigger) - Don’t panic when people keep their distance in a close 1 on 1 fight. “Slide” to walls or “strafe” around opponent’s shots and get close before shooting. Snub Pistol

Your default pistol is useful only for its accuracy, which you can access with a click of the right stick when aiming in. It is also capable of headshots, so if you think an enemy is on the verge of death and you’re just yearning for that popping sound, go for it. Otherwise, pick up the other two pistols whenever given the chance. Snub is an appropriate name. - When you perfect the centering of the screen “blind firing” the pistol can be very effective at close range. Typically, it’s good to take out if the opponent is hurt and trying to run from a “shotgun battle” or when you’re out of shotgun shells and need a close range weapon to finish the opponent off. o Melee if the opportunity presents itself. o Back up while shooting if the opponent has a sawed-off

PICK-UPS Boltok Pistol

Underappreciated is the best word to describe this gem of a weapon. It’s something that would sit comfortably in the hands of Dirty Harry, so take careful aim and make every powerful shot count. The rate of fire is considerably slow, but it only takes a couple shots to take down your average enemy. Skilled players should hold off on using it until bigger enemies emerge and aim for the head. Don’t waste on lesser enemies. - A two-shot headshot. - Good for close-mid to mid range. - Shots must never be missed or wasted with this gun, it’s not fast enough to recover from a missed shot. Gorgon Pistol

The former burst pistol has gone fully automatic and it’s infinitely more useful as a result. Any weapon that is primarily utilized by eight-foot tall, super-healing locusts like the Kantus is sure to pack a punch. It feels more accurate from the last game, so consistently training a full clip of ammo on one enemy is not impossible. Master this and you’ve got a deadly little weapon in your hands. Boomshot

As is the rule of thumb for any rocket-launcher related weapon in the history of virtual murder, don’t aim for the enemy, aim for the ground beneath his feet. If you want to get particularly creative you can go for an immediate wall or column. Just make sure the thing explodes within about a foot of the enemy. Be wary of the arching path every rocket takes, which you need to account for at rifling distances and beyond. - Realize when to shoot and when to bait, but never hesitate. o To bait with this weapon is to use everyone’s pure fear of it. Aim in with the L-Trigger and then quickly pull back. At times your enemy will dive a certain way, rendering them defenseless from your next shot. - Hit walls people are near to kill them. Digger Launcher

A clunky name for a clunky weapon, every shot you land with the digger launcher only happens through a combination of luck and minor predictive abilities. Pull the right trigger and little explosive animal plops into the ground and starts digging (imagine that) in a straight line. He’ll go under cover and corners and if you’re lucky he’ll pass close enough to an enemy to pop up and explode. It’s easily the slowest projectile in the game, so your best bet is to fire at slow, grouped enemies. Otherwise your little explosive friend may dig all the way into oblivion. Longshot

It’s a sniper rifle! Unlike other games, though, there are three ways to aim it. Blindfire, which is completely useless, aimed in and scoped in. Your first tendency will be to click down on the right stick and use the scope to its fullest, but the best Gears snipers use the middle option more often. If you think you can hit an enemy with the lancer, your best chance at achieving a headshot with the longshot is without the scope. You’ll be able to track the enemy better and keep an eye on your surroundings as well. Use the scope if he’s at an extreme distance. Remember, you can still hit enemies behind cover and headshot them through a hunched back. - Mid to long range - Be able to single scope snipe well. This will help you get quicker headshots as well as leave the peripherals of your character visible. - If an opponent is running away from you, shoot the spot in their back where the bullet will travel through to meet their head. - Make sure the reticule is settled before firing. o So don’t be moving when aligning a shot or firing to quickly. - Sniping while using “right hand advantage” is called “corner sniping” and is highly effective. - Be aware that being shot by opponents will throw your snipers aim out of whack. - Center your screen differently for this weapon. The “center” for this weapon is slightly higher than the others. Try to keep the center of your screen level with where an opponent’s head would be. - Highly Advanced: When someone rolls, realize that their head can only end up in one place. Find the rhythm required to shoot someone in the head as they are finishing their roll. Torque Bow

It’s a bow and arrow with an explosive tip. That alone should excite you. Hold down the right trigger to rev it up, only letting go once the aim assist straightens out completely. It won’t penetrate and stick to your enemy other wise. Rev it up before revealing yourself to the enemy and always go for a body shot. Splash damage for the explosion is minimal, making the option to bank an arrow in completely irrelevant. It’s accurate and deadly, not to mention the

psychological effect the glowing arrow has on your enemy. They’re sure to scramble when they see or hear it. - In close quarters if you’re charged try to use the center of the screen to torque an opponent while “blind firing”. Then quickly move out of the way in case the shot misses and you’re vulnerable. - Make sure to find good times to charge the torque without giving your opponent a 100% chance to hide or you’re just wasting ammo. - You can damage an opponent by hitting the ground or cover near him. - Highly Advanced: Depending on the distance of your shot you can “float” and torque arrow over cover or into a desired area. To float a shot partially charge the bow and release. Notice the torque arrow will redirect properly off of a wall. o This is a strategy used to kill campers in tight spaces, or at least force them to roll into a bad position. - The torque features a penetrating headshot, meaning the arrow continues through heads with the potential to his another target. Scorcher

One would think a constant stream of hot fire would be more effective against things encapsulated in metal, but the scorcher is an all but useless weapon. Not even the active reload that extends the flame to absurd lengths changes much. The only time you ever need this weapon is during a regular berserker wave in horde mode. This and the Hammer of Dawn are the only weapons that can do damage to the massive beast. - “Blind firing” while “strafing” is the best way to use this overpowered gun. Hammer of Dawn

As over-the-top and godlike as the name entails, the Hammer of Dawn is a magnificent beam of deadly light that surges down from the sky. The meager little thing in your hand is just a targeting device. Aim at a piece of the ground, hold steady and wait for the four beams to come together, resulting in the destructive force of the sun raining down. The most powerful moment of any dawn strike is the initial landing. You can drag the beam across the ground, but it won’t do as much damage as it would have if you called it down on a new spot. You’re better off not holding the right trigger down. Not only will you save ammo, but you reserve more of it for stronger attacking power. Remember, you can’t use the hammer indoors.

GRENADES AND SUP ERSIZED Frag Grenade

Because of their extreme power, players are often afraid to use them at the wrong time. Don’t worry; they are littered all over the gears universe. It’s as if these people never had kids. Of course, you’re going to want to toss a handy grenade into a group of enemies whenever you can, and for the bigger enemies, a grenade tag will guarantee maximum damage. Tag an enemy with the melee button, but jump away as fast as you can. This high-risk move has quite the payoff. You can often blindfire a grenade as effectively as you would using the left trigger to aim in. You’re less exposed and the move is much quicker. - You can throw a grenade at someone and then throw the second one in where they run to ensure the kill. Incendiary Grenade

The flame-based grenades may leave behind a pool of fire, but it’s really all about the initial throw when using them. Hitting an enemy directly or within a small radial area around the feet registers as a one-hit kill. Blindfiring an incendiary is the most effective way to use it, as they can sway the tide of a close range battle in your favor. A long-range, aimed-in throw isn’t recommended, as their radius is too small to compensate for a moving enemy. Only go for the long-range if the target is immobile. Ink Grenade

Ink grenades have very little use outside replicating a smoke grenade with a little damage attached. The damage radius is smaller than Gears 2 and an enemy can escape even if they’re stunned by the initial ink release. It can be used to cut off passage for your enemy in small corridors or as a deterrent to an enemy in pursuit. There isn’t much else to say. If you happen to grab one save it for defensive purposes. Smoke Grenade The default grenade is far more useful than at first glance. Aside from the obvious visual effects, the smoke grenade stuns enemies, disallowing them from using weapons or roadie running. If you’re going to charge the enemy, you may as well through a smoke first. If you’re going to pick up a power weapon in traffic, throw a smoke first. If you want to taunt your enemy, tag ‘em with a smoke.

-

If you plan on sitting in one place for a while, whether at a power weapon or preferable position, tag a smoke grenade near any potential entrances for the enemy. Use the beeping and explosion as a warning. Realize that you can roll or roadie run when stunned by a smoke before being able to shoot or melee.

Mortar

The first of three super-sized weapons on this list, carrying this weapon doesn’t take a weapon slot, instead it slows your character down to a crawl. You have to drop it to use any normal weapon. Of course, there is a payoff. It also happens to deliver the most spread-out damage with one of its three shots. When you hold the left trigger, your character will kneel down and a distance meter will pop up instead of a reticule. Holding the right trigger causes the notch on the distance meter to slowly rise, indicating the distance ahead you wish to fire the mortar. Let it go at your desired distance and watch as one shell goes up and multiple explosives come down. The wide-area impact allows for multiple kills in one shot, but the delay between firing and landing represents your main obstacle. It takes practice, but good timing with this weapons means many, many kills. Just don’t try to fire it when an enemy is near. - When the enemy shoots the mortar and you want to know where it is, look straight up in the sky. Or to make it insignificant, run under cover. - Know the maps – Some structures are open, and so, the mortar can hit you while you are inside. - The blindfire is impossible to control but may be your only chance when an enemy is rushing. Mulcher

Like the mortar, your character will have to kneel down or lean it against cover to shoot it. It’s a gatling gun and it sounds and shoots like one. Instead of reloading, the right bumper serves as a cool-down button. Even when completely cooled-down, there’s a short start up time for the revolving multi-barrel, but the machine gun bullet damage is the highest in the game, literally tearing enemies to pieces before downing them. The firing range is surprisingly high. The spread only gets unbearably inaccurate at extreme ranges. You can also blindfire the massive thing, which is tough to control and leaves you quite vulnerable when at close range. Even dropping the weapon takes about half-a-second too long. One-Shot

This massive sniper rifle is the last of the super-sized, and like its predecessors, delivers record damage in its category. Only three bullets, but they all count. Aiming in, like the other supersized, takes time and a ledge or kneel down to do, but even shooting the weapon has a delay. Once you aim in you have to wait about three seconds before the gun can fire. If you land a shot, though, you get to watch your prey explode as if they swallowed a grenade. The one-shot has infinite penetrability as well, making it quite dangerous for a group of enemies far, far away. It’s completely useless at close range considering the complete lack of blindfire capabilities. It’s long range or nothing for this big fella. Turret

Currently, the only competitive multiplayer map with a turret is overpass. The turret is extremely inaccurate but does an extreme amount of damage. It’s really only useful for taking out enemies on the ledge that it rests.

Next Chapter

Enemies LA MBENT – IF IT GLOWS, IT EXP LODES Polyp Explosive, and spiderlike. Polyps often attack inGuide groups, filing towards you down a hall77 or The fullsmall Gears Of War 3 Secrets contains another from a raised position. Stay back and lancer from far away. If they get too close, kick with the pages ofor"must information, tipsthey and tricks. melee button pull out ahave" shotgun. Try to back away before explode. Lambent Drone Get Your Copy Of "Gears Of War 3 Secrets" Right Now! Like a locust drone, they usually carry a hammerburst and attack you from a distance. Do the Click the link below. same to them, as they explode when killed.

Gears Of War 3 Secrets

Drudge These are much taller than the lambent drone. They also tend to mutate, growing arms that shoot immulsion balls or spray the immediate area with light attacks. Keep your distance and take out

Gears of War 3 Guide

A simple aim, shoot, and hold the trigger gun. - Huge clip. - It is a must to hit all shots at almost every range to make up for low-medium damage. Hammerburst. The most changed weapon of the series, the Hammerburst has gone under yet another fundamental change. It still remains a single-burst machine, but now with the ...

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