Francis Palmieri You are a Gorgon, a master of blades. You come from swamps and places
most foul. You seek to kill enemies with poison and blade. Hit Points: The gorgon gets 1D8 hit points each level. Weapon Training: A Gorgon is trained in the weapon types: All swords, All
bows, Dagger, Hand Axe, and Club. A Gorgon wears any armor they want, but they get minuses if they use heavier armors (see below).
Alignment: A Gorgon are typically evil and live in bogs and swamps. They almost never are Lawful and finding a Lawful Gorgon is very rare. Evil
Gorgons live in hiding and in clans. Neutral Gorgons are Gorgons that have either been banished or chosen to leave the Gorgon clans. Blademaster: Gorgons are masters at duel-wielding. When duel-wielding a Gorgon is treated as if they have an
minimum Agility of 18, and you only fumble if you roll a 1 on both rolls. If
your Agility is above an 18 use the normal rules. Heavy Armor: Gorgons are naturally accustomed to light weight armors.
When a Gorgon wears armor that is more than hide armor they only get half the armor bonus rounded down.
Poisonous: Gorgons naturally make
poison in their bodies. A Gorgon can spend 10 minutes to apply poison to their weapon. When you hit an enemy you deal your poison die (see Gorgon Table) to them on their next 3 turns. This effect lasts for a time depending on your Poison Duration (see Gorgon Table). Poison's Benefit: Whenever you successfully hit an enemy that has
poison effecting them you deal extra damage equal to your Benefit Die (See Gorgon Table). Poison Resistance: Gorgons are totally resistant to poison.
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