Gorgon

Francis Palmieri You are a Gorgon, a master of blades. You come from swamps and places

most foul. You seek to kill enemies with poison and blade. Hit Points: The gorgon gets 1D8 hit points each level. Weapon Training: A Gorgon is trained in the weapon types: All swords, All

bows, Dagger, Hand Axe, and Club. A Gorgon wears any armor they want, but they get minuses if they use heavier armors (see below).

Alignment: A Gorgon are typically evil and live in bogs and swamps. They almost never are Lawful and finding a Lawful Gorgon is very rare. Evil

Gorgons live in hiding and in clans. Neutral Gorgons are Gorgons that have either been banished or chosen to leave the Gorgon clans. Blademaster: Gorgons are masters at duel-wielding. When duel-wielding a Gorgon is treated as if they have an

minimum Agility of 18, and you only fumble if you roll a 1 on both rolls. If

your Agility is above an 18 use the normal rules. Heavy Armor: Gorgons are naturally accustomed to light weight armors.

When a Gorgon wears armor that is more than hide armor they only get half the armor bonus rounded down.

Poisonous: Gorgons naturally make

poison in their bodies. A Gorgon can spend 10 minutes to apply poison to their weapon. When you hit an enemy you deal your poison die (see Gorgon Table) to them on their next 3 turns. This effect lasts for a time depending on your Poison Duration (see Gorgon Table). Poison's Benefit: Whenever you successfully hit an enemy that has

poison effecting them you deal extra damage equal to your Benefit Die (See Gorgon Table). Poison Resistance: Gorgons are totally resistant to poison.

Gorgon Table: Level

Attack

Action Dice 1D20

Benefit Die 1D3

Poison Poison Duration Die 30 min 1D6

Ref

Fort

Will

+1

Crit Die/Table 1D10/II

1

+1

+1

+0

2

+2

1D12/II

1D20

1D4

45 min

1D6

+1

+1

+0

3

+3

1D14/II

1D20

1D4

1 hour

1D7

+2

+1

+1

4

+4

1D16/II

1D20

1D5

1D8

+2

+2

+1

5

+5

1D20/II

1D10

+3

+2

+1

6

+6

1D10

+4

+2

+2

7

+7

1D7

1.25 hours 1.5 hours 1.75 hours 2 hours

1D12

+4

+3

+2

8

+8

1D8

2 hours

1D14

+5

+3

+2

9

+9

1D10

3 hours

1D14

+5

+3

+3

10

+10

1D12

4 hours

1D16

+6

+4

+3

1D20 + 1D14 1D24/II 1D20 + 1D16 1D30/II 1D20 + 1D20 1D30+2/II 1D20 + 1D20 1D30+4/II 1D20 + 1D20 1D30+6/II 1D20 + 1D20

1D6 1D7

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