Hour  of  Code  Activity:  Can  I  Make  a  Spooky  Forest?      

Overview   Children  will  use  the  ScratchJr  programming  app  to  make  a  program  in  which  different  animals   move  in  a  dark  forest  setting.  Children  are  expected  to  have  an  intermediate  knowledge  level   about  programming  and  the  ScratchJr  app.  With  this  activity,  children  will  use  a  variety  of   ScratchJr  features,  including  adding  text,  changing  text  color,  removing  and  adding  characters,   running  characters'  programs  simultaneously,  incorporating  action  blocks  such  as  grow  and   shrink,  and  utilizing  the  number  pad  to  control  how  many  times  a  character  completes  an   action.  Furthermore,  "Can  I  Make  a  Spooky  Forest?"  will  introduce  children  to  more  complex   programming  concepts  such  as  the  repeat  loop  block  and  the  start  on  tap  block.  Putting  all  of   these  components  together  to  create  the  "Can  I  Make  a  Spooky  Forest?"  program  will  enhance   children's  math,  reasoning,  and  storytelling  skills.         Goal   "Can  I  Make  a  Spooky  Forest?"  is  an  intermediate  activity  meant  for  children  in  kindergarten   through  second  grade  who  have  some  prior  experience  with  programming  to  learn  about  and   master  more  advanced  features  of  ScratchJr.  Later,  children  can  use  the  skills  they  have  learned   in  doing  this  activity  to  create  their  own  unique  projects,  or  build  upon  what  they  created  in  the   "Can  I  Make  a  Spooky  Forest?"  program.  Through  this  activity  and  continued  time  with   ScratchJr,  students  will  have  the  opportunity  to  think  creatively,  become  storytellers,  and   improve  upon  mathematical  reasoning  and  sequencing  skills.       Materials   • iPads  Running  iOS  7  or  greater  or  Android  tablets  running  Android  4.4  or  greater   o Enough  for  each  student  in  class,  or  have  students  work  in  small  groups   • The  ScratchJr  app     o A  free  download  from  the  Apple  App  Store  (iPads)  or  Google  Play  (Android   tablets)   • A  large  screen  to  project  tablet  projects  onto  for  sharing,  if  available        

ScratchJr  is  a  project  of  Tufts  University,  MIT  Media  Lab,     and  Playful  Invention  Company.  

 

 

Prep   • Download  the  free  ScratchJr  app  onto  each  of  your  classroom  iPads  or  Android  tablets   • Become  familiar  with  the  ScratchJr  app  by  exploring  how-­‐to  videos  and  resources  on   www.ScratchJr.org     • Explore  the  sample  projects  embedded  in  the  app  to  learn  the  basics  of  what  each  block   can  do     Intro  (5  minutes)   With  ScratchJr,  your  students  can  become  storytellers,  programmers,  artists,  and  more.  Spend   some  time  introducing  the  class  to  the  concepts  they  will  be  learning  about  with  this   intermediate  ScratchJr  activity.  Here  are  a  few  introductory  discussion  questions  to  pose  to  the   class  before  getting  started  with  programming  “Can  I  Make  a  Spooky  Forest?”   • Can  anyone  remember  some  of  the  blocks  you  have  used  in  the  ScratchJr  app?   • What  sorts  of  programs  have  you  made  with  ScratchJr  before?   • How  do  you  think  programming  and  storytelling  are  similar?  How  are  they  different?       Getting  Started  (15  minutes)   Have  your  students  take  about  15  minutes  exploring  the  basic  features  of  the  app.     • First,  open  up  the  ScratchJr  app  from  the  home  screen  on  the  tablets   • Tap  the  home  button  on  the  left  to  start    

• •  

    To  create  a  new  project,  tap  the  plus  sign  under  “My  Projects”   Use  the  ScratchJr  Kitten  as  an  example  character  to  explore  what  different  blocks  can   do  

                 

 

ScratchJr  is  a  project  of  Tufts  University,  MIT  Media  Lab,     and  Playful  Invention  Company.  

 

 

o Ask  the  class  where  they  think  the  blocks  should  go?  How  do  we  use  the  blocks   to  make  the  kitten  do  what  we  tell  it  to?    

      o Make  ScratchJr  Kitten  move  by  dragging  down  any  blue  motion  blocks  and   tapping  them:    

  o What  happens  when  the  number  at  the  bottom  of  the  block  changes?  How  do   we  change  it?  

 

 

  o Looking  at  the  screen,  what  block  do  you  think  will  be  able  to  start  a  program   besides  the  green  flag?   o Use  the  Start  on  Tap  block  to  begin  snapping  blocks  together  and  make  a   sequence  that  begins  when  you  tap  on  the  characters    

    o Take  a  look  at  the  other  block  categories  besides  motion.  Introduce  the  students   to  the  concept  of  repeat  loops:  what  are  they  used  for?  What  goes  inside  a   loop?  How  can  we  control  how  many  times  a  character  does  an  action?  

   

 

 

ScratchJr  is  a  project  of  Tufts  University,  MIT  Media  Lab,     and  Playful  Invention  Company.  

 

 

 

o Review  the  concept  of  adding  a  new  character    

                o Look  through  the  different  background  options  

 

    o Explore  the  more  open-­‐ended  features  of  ScratchJr,  adding  text,  drawing,  and   changing  background  colors    

        Create  (30  minutes)   Each  student  can  now  use  his  or  her  own  iPad  or  Android  tablet  (or  work  together  in  groups)  to   create  the  activity  “Can  I  Make  a  Spooky  Forest?”     1. Choose  the  Woods  background  to  get  started      

   

     

 

ScratchJr  is  a  project  of  Tufts  University,  MIT  Media  Lab,     and  Playful  Invention  Company.  

 

 

2. Choose  new  characters  to  include  in  your  Spooky  Forest,  such  as  a  frog,  snake,  and  bat                  

 

 

   

 

 

  a. Delete  the  ScratchJr  Kitten  character    

 

3. Write  a  title  for  your  program,  and  change  the  color  of  the  letters  so  they  are  visible  on   the  dark  Spooky  Forest  background    

 

       

 

ScratchJr  is  a  project  of  Tufts  University,  MIT  Media  Lab,     and  Playful  Invention  Company.  

 

 

 

4. Once  the  background,  characters,  and  text  are  added,  your  Spooky  Forest  scene  should   look  like  this:  

      5. Since  there  are  3  different  characters,  we  need  to  make  3  different  programs.  We  can   make  each  character  do  a  different  action  as  part  of  our  Spooky  Forest!  Remember,   each  program  must  have  a  beginning,  middle,  and  end.   a. Let’s  control  when  each  character  begins  their  program  by  starting  with  the  Start   on  Tap  block   b. To  start  with  the  frog,  make  sure  the  frog  is  highlighted  in  the  character  section   of  the  screen   i. Let’s  make  the  frog  leap  high  in  the  air  two  times  by  using  the  hop  blocks  

 

    c. Now  let’s  create  a  program  for  the  snake  by  making  sure  the  snake  is  highlighted   i. We  want  the  snake  to  grow  and  shrink  to  make  this  forest  extra  spooky   ii. To  make  the  snake  grow  and  shrink  two  times,  we  can  use  the  repeat   loop  instead  of  adding  too  many  blocks.  Whatever  is  inside  this  loop  will   repeat  however  many  times  you  want—just  tap  the  number  under  the   arrow  to  change  the  amount  using  the  number  pad!  Let’s  try  two  times   for  now.  

   

ScratchJr  is  a  project  of  Tufts  University,  MIT  Media  Lab,     and  Playful  Invention  Company.  

 

 

 

   

  d. Finally,  let’s  make  the  bat  shake  back  and  forth.  To  do  this,  we  can  use  the  turn   left  and  turn  right  motion  blocks.  

  6. Go  ahead  and  tap  each  character  and  watch  your  Spooky  Forest  come  to  life!  

    Share  (10  minutes)   Have  students  go  around  and  share  the  programs  that  they  made.  Ask  if  anyone  had  any   difficulties  with  the  instructions,  or  if  any  aspect  of  “Can  I  Make  a  Spooky  Forest?”  was   particularly  confusing  for  them.  What  did  they  learn  about  programming  and  coding?  Talk   about  what  they  could  do  to  add  to  their  program  to  make  it  unique.       What’s  Next?   When    “Can  I  Make  a  Spooky  Forest?”  is  completed,  teachers  are  advised  to  encourage  children   to  experiment  with  other  ScratchJr  features  and  extend  the  project  into  something  personally   meaningful.  Extending  the  activity  allows  children  to  think  creatively  and  make  the  project   unique  to  their  own  lives.  Potential  ideas  may  include:   • Add  more  characters  to  the  Spooky  Forest  setting   • Make  the  characters  communicate  with  one  another   • Create  a  game  with  the  project   • Add  more  pages  to  continue  with  a  "Spooky  Forest"  story  

 

ScratchJr  is  a  project  of  Tufts  University,  MIT  Media  Lab,     and  Playful  Invention  Company.  

 

 

Hour of Code _ScratchJr Spooky Forest 2015.pdf

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