Kings of War - Kingdoms of Men

Alignment: Neutral Army Special Rules

flank/rear charges. In addition, Cavalry units and units with the Fly special rule that charge this unit’s front suffer from a -2 penalty on their rolls to hit.

The unit rolls an extra 10 Attacks in melee if it is a Regiment, or 20 extra Attacks if it is a Horde. These attacks are added after multiplying the Attacks for

This is the same as the Inspiring special rule, except that it has a range of 12”.

Pike Phalanx

Foot Guard Unit Size

Sp

Me

Ra

De

At

Infantry

Pike Phalanx

Ne Pts

Unit Size

Troop (10) 5 3+ – 5+ 10 11/13 90 Regiment (20) 5 3+ – 5+ 10 14/16 115 Horde (40) 5 3+ – 5+ 20 21/23 220 Options • Banner (+15 pts) • Musician (+10 pts) • Exchange shields for two-handed weapons for free (lower Defence to 4+, gain Crushing Strength (1))

Pole-Arms Block Unit Size

Sp

Me

Ra

De

At

Very Inspiring

Sp

Me

Infantry Ra

De

At

Ne Pts

Regiment (20) 5 4+ – 3+ 10 13/15 95 Horde (40) 5 4+ – 3+ 20 20/22 180 Special Pike Phalanx Options • Banner (+15 pts) • Musician (+10 pts)

Infantry

Spear Phalanx

Ne Pts

Unit Size

Sp

Me

Infantry Ra

De

At

Ne Pts

Troop (10) 5 4+ – 3+ 10 10/12 60 Regiment (20) 5 4+ – 3+ 10 13/15 80 Horde (40) 5 4+ – 3+ 20 20/22 150

Troop (10) 5 4+ – 4+ 10 10/12 70 Regiment (20) 5 4+ – 4+ 10 13/15 95 Horde (40) 5 4+ – 4+ 20 20/22 180

Special Crushing Strength (1)

Special Phalanx

Options • Banner (+15 pts) • Musician (+10 pts)

Options • Banner (+15 pts) • Musician (+10 pts)

Shield Wall Unit Size

Sp

Me

Ra

De

At

Infantry

Militia Mob*

Ne Pts

Unit Size

Sp

Me

Infantry Ra

De

At

Ne Pts

Troop (10) 5 4+ – 4+ 10 10/12 60 Regiment (20) 5 4+ – 4+ 10 13/15 80 Horde (40) 5 4+ – 4+ 20 20/22 150

Troop (10) 5 5+ – 3+ 10 8/11 35 Regiment (20) 5 5+ – 3+ 10 11/14 45 Horde (40) 5 5+ – 3+ 20 18/21 85

Options • Banner (+15 pts) • Musician (+10 pts)

Options • Banner (+15 pts) • Musician (+10 pts)

Cannon

War Engine

Unit Size

Sp

1

5 – 5+ 4+ 1 9/11 75

Me

Ra

De

At

Special: Blast (2D6), Piercing (4), Grapeshot

Ne Pts

Organ Gun

War Engine

Unit Size

Sp

1

5 – 5+ 4+ 12 9/11 65

Me

Ra

De

At

Ne Pts

Special: Range 24”. Piercing (2)

1

Kings of War - Kingdoms of Men

General

Hero Me

Ra

De

At

Ogre Captain

Hero

Unit Size

Sp

Ne Pts

Unit Size

Sp

1

5 3+ – 5+ 4 13/15 110

1

6 3+ – 5+ 5 14/16 125

Special: Crushing Strength (1), Individual, Very Inspiring

Me

Ra

De

At

Ne Pts

Special Crushing Strength (2), Inspiring (Ogres only)

Options • Mount on a horse, increasing Speed to 9 (+20 pts), or mount on a Pegasus, increasing Speed to 10 and gaining Fly, but losing the Individual special rule (+40 pts)

General on Winged Beast Me

Ra

De

At

Hero

Army Standard Bearer Me

Ra

De

Hero

Unit Size

Sp

Ne Pts

Unit Size

Sp

At

Ne Pts

1

10 3+ – 5+ 6 15/17 190

1

5 4+ – 4+ 1 9/11 30

Special: Crushing Strength (2), Fly, Very Inspiring

Special: Individual, Very Inspiring

Only the richest noblemen can afford to ride a Hippogryph, Manticore or similar winged beast.

Options • Mount on a horse, increasing Speed to 9 (+5 pts)

Men are especially trained to follow the battle-signals issued by these large banners.

Hero

Hero

Unit Size

Sp

Me

Ra

De

At

Ne Pts

1

5 3+ – 5+ 3 10/12 50

Wizard

Hero

Unit Size

Sp

Me

Ra

De

At

Ne Pts

1

5 4+ – 4+ 1 10/12 60

Special: Crushing Strength (1), Individual

Special: Breath Attack (6), Individual, Zap! (3)

Options • Mount on a horse, increasing Speed to 9 (+10 pts), or mount on a Pegasus, increasing Speed to 10 and gaining Fly, but losing the Individual special rule (+20 pts)

Options • Mount on a horse, increasing Speed to 9 (+10 pts), or mount on a Pegasus, increasing Speed to 10 and gaining Fly, but losing the Individual special rule (+20 pts)

‘The Captain’ [1] Me

Ra

Hero De

At

Priest

Hero

Unit Size

Sp

Ne Pts

Unit Size

Sp

1

5 3+ – 5+ 3 11/13 125

1

5 4+ – 4+ 2 10/12 60

Special Crushing Strength (1), Individual, Very Inspiring. Master Tactician – After deployment, but before Vanguard moves, roll a D3–1. The result is the number of extra friendly units that can make a move as if they had the Vanguard rule.

Me

Ra

De

At

Ne Pts

Special: Crushing Strength (1), Headstrong, Heal (1), Individual, Very Inspiring (Penitents only) Options • Mount on a horse, increasing Speed to 9 (+10 pts)

Options • Mount on a horse, increasing Speed to 9 (+10 pts)

Mortar

War Engine

Unit Size

Sp

1

5 – 5+ 4+ 1 9/11 50

Me

Ra

De

At

Special: Blast (2D6), Indirect Fire, Piercing (2)

2

Ne Pts

Rocket Artillery Me

Ra

War Engine

Unit Size

Sp

1

5 – 5+ 4+ 1 9/11 60

De

At

Special: Blast (3D6), Indirect Fire, Piercing (1)

Ne Pts

Kings of War - Kingdoms of Men

Knights Unit Size

Cavalry Sp

Me

Ra

De

At

Mounted Scouts

Cavalry

Ne Pts

Unit Size

Sp

Me

Ra

De

At

Troop (5) 8 3+ – 5+ 8 11/13 95 Regiment (10) 8 3+ – 5+ 16 14/16 175 Horde (20) 8 3+ – 5+ 32 21/23 335

Troop (5)

9

5+

5+

3+

5 10/12 70

Special Crushing Strength (2), Headstrong

Ogres Sp

Me

Ra

Special Bows. Nimble Options • Musician (+10 pts) • Exchange bows with pistols for free (gain Piercing (1) but halve their range) or exchange bows with rifles for free (gain Piercing (2) and Reload)

Options • Banner (+15 pts) • Musician (+10 pts)

Unit Size

Ne Pts

De

Large Infantry

Ogre Shooters

At

Ne Pts

Unit Size

Sp

1 6 3+ – 5+ 3 10/12 45 Troop (3) 6 3+ – 5+ 9 12/14 115 Regiment (6) 6 3+ – 5+ 18 15/17 190

1 Troop (3) Regiment (6)

6 3+ 5+ 4+ 3 10/12 55 6 3+ 5+ 4+ 9 12/14 140 6 3+ 5+ 4+ 18 15/17 225

Special: Crushing Strength (1)

Special Heavy crossbows (treat as rifles), Reload!, Piercing (2), Crushing Strength (1)

Options • Exchange shields with two-handed weapons for free (lower Defence to 4+, but gain Crushing Strength (2)). Troops and regiments can have: • Banner (+15 pts) • Musician (+10 pts)

Missile Troops Block Unit Size

Unit Size

De

At

Troop (10) 5 Regiment (20) 5 Horde (40) 5

5+ 5+ 5+

5+ 5+ 5+

3+ 3+ 3+

10 10/12 75 10 13/15 100 20 20/22 190

Special: Bows Options • Banner (+15 pts) • Musician (+10 pts) • Exchange bows for crossbows for free, gaining Piercing (1) and Reload! Or instead exchange bows for arquebuses (treat as rifles, +15 pts), gaining Piercing (2) and Reload!

War Engine

Unit Size

Sp

De

1

5 – 5+ 4+ 1 9/11 60

Special Blast (2D6), Indirect Fire, Piercing (3)

At

Ne Pts

At

Ne Pts

Options • Exchange heavy crossbows with blunderbusses for free. Piercing goes down to (1), but unit gains Breath Attack (3 per model).

Ne Pts

Ra

Ra

De

Mounted Sergeants

Me

Me

Ra

Infantry

Sp

Trebuchet

Me

Large Infantry

Sp

Me

Ra

De

Cavalry At

Ne Pts

Troop (5) 9 4+ – 4+ 8 10/12 70 Regiment (10) 9 4+ – 4+ 16 13/15 125 Special Crushing Strength (1) Options • Banner (+15 pts) • Musician (+10 pts)

Penitents Mob Unit Size

Sp

Me

Infantry Ra

De

At

Ne Pts

Troop (10) 5 5+ – 3+ 15 8/11 75 Regiment (20) 5 5+ – 3+ 15 11/14 100 Horde (40) 5 5+ – 3+ 30 18/21 190 Special: Crushing Strength (1), Headstrong Options • Banner (+15 pts) • Musician (+10 pts)

3

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