Inquisimunda: Chaos Covens
Compiled by Jeremy Olsen
[email protected] Version 1.2 Initial Resources: You have 1100 Throne Geld to spend on recruiting and arming your warband. You must have a minimum of 4 models. Hired Guns: Chaos warbands may recruit up to 3 Hired Guns. Starting Experience & Skills: All fighters start with the following experience point totals. All non-Construct Coven members gain experience as normal. Chaos Covens gain the ‘Underdog’ Bonus as normal Magus: 50 + D6 Acolyte: 40 + D6 Rogue Psyker: 30+ D6 Cultist: 20 + D6 Daemonhost: D6 Noviciate: 0
Noviciates Daemonhos t Cultists Rogue Psykers Acolytes Magus
Agility
Combat
Ferocity
Muscle
Stealth
Techno
*
Shootin g -
* *
*
* *
* -
-
* *
* *
* *
* -
-
* *
-
* *
* *
* *
* *
* *
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*
Maximum Characteristic Values: These are the maximum values models may reach without the benefit of Bionics, drugs, or mutations. M Base +2
WS Base +4
BS Base +4
S Base +3
T Base +4
W Base +3
I Base +3
A Base +2
Ld Base +4
Territory & Income: Chaos Coven warbands select territories and collect income exactly as described in the Necromunda rulebook. They receive the ‘Giant Killer Bonus’ as listed. Additionally, they may cannibalize one of their own if they cannot or will not pay the 3 Geld per member to avoid suffering from starvation. If so, the warband avoids starvation but any subsequent Puritan warbands they face in the following battle gain the Hatred ability. Subversion Rating: 7 Investigation Rating: 4
Special: All Coven warbands may select Comm-links/Micro-beads at +5 Throne Geld per fighter. If selected, all non-Daemon fighters must be equipped in this way. Before each scenario, the warband may attempt to receive an ally for that scenario. Roll a D6 and add the warband's current Subversion Rating. If the result is 12 or more, the warband may use one (1) Fallen or Chaos Marine. All Puritan warbands fighting Chaos Covens are subject to Hatred, no matter what dedication the Coven selects. Additionally, Chaos Covens may select one (1) of the following dedication upon creation. This specialty may not be changed or removed once selected. Please note that some dedications may have adverse effects when facing certain opposing warbands: ‘Chaos Undivided’: The warband is dedicated to Chaos in all its forms. Undivided warbands receive an additional D6 worth of income after every scenario, win or lose; and may have a maximum of 4 Hired Guns. When rolling to see whether they may take any allied Chaos Marine, the may re-roll one roll. The second result must be accepted. Undivided warbands may only summon Warp Predators. Undivided warband members may select ANY Mark of Chaos. ‘Khorne’: Khorne is known as the Blood God and revels in wanton destruction and slaughter. Khornate warbands despise the use of sorcery and psychic powers and, as such, no psychic powers or Wyrds may be selected for this warband’s fighters (though they may employ Psyker Hired Guns). Instead of Rogue Psykers, Khornate warbands may select 0-3 Beastmen, who may be armed similarly and begin with the same starting experience and skill tables (replace Stealth with Muscle) as Rogue Psykers. Khornate warbands may only ever summon Bloodletters. Khornate warband members may not select Marks of Tzeentch or Slaanesh. ‘Nurgle’: Nurgle is the god of pestilence, decay, and disease. Each Nurglite warband member may take Tox-Bombs for free upon creation. Nurglite weaponry is unreliable, old, and of generally low quality. As such, all members must take an Ammo Roll if they roll a natural 1 or 6 on their to Hit roll. This does not apply to the Magus, Acolyte, & Daemonhost. Because of this, the cost for all Ranged weaponry is reduced by -5 Throne Geld upon creation (to a minimum of 10). Nurglite warbands may summon Warp Predators & Plaguebearers. Nurglite warband members may not select Marks of Tzeentch. ‘Tzeentch’: Tzeentch is the god is knowledge, lies, and trickery. Tzeentchian warbands with Mutants do not pay double for the second mutation as listed in the Mutant profile of Species and Races. The first mutation any member selects costs -10 Geld (to a minimum of 5).
Tzeentchian warbands subtract -1 from their Subversion Rating and add +1 to their Investigation Rating. Tzeentchian warbands may summon ANY Warp Creature! Tzeentchian warband members may not select Marks of Khorne or Nurgle. ‘Slaanesh’: Slaanesh is the youngest of the Chaos gods and is known as the Prince of Pleasure. Slaaneshi warbands receive one free Pit Slave or Beastmaster upon creation (this DOES count toward their Hired Gun allowance). The selected model is considered a member of the warband from this point onward, but may only ever use the 'Cultist' skill table. Slaaneshi warbands increase their Subversion Rating by +1. Slaaneshi warbands may summon Warp Predators & Daemonettes. Slaaneshi warband members may not select Marks of Khorne. Slaaneshi warbands may include Xenos of the following species: Eldar, Dark Eldar. Recruitment 1 Magus Cost: Base + 65 Throne Geld M -
WS +1
BS +1
S -
T -
W -
I +1
A -
Ld +2
Species: any non-Astartes Human, Wyrd, or Mutant Weapons: The magus may select weapons from the HtH, Pistols, Basic, Special, and Grenades list. Equipment: The magus may select any equipment from the Armor, Gunsights, and Equipment lists. Special: The magus always counts as having a friend within 2”. Additionally, friendly models within 6” of the leader may use its Leadership when taking any Leadership test. 1-4 Acolytes Cost: Base + 25 Throne Geld M -
WS +1
BS +1
S -
T -
W -
I +1
A -
Ld +1
Species: any non-Astartes Human, Wyrd, Mutant, or Big Mutie Weapons: Acolytes may select weapons from the HtH, Pistols, Special, Heavy, and Grenades list. Equipment: Acolytes may select equipment from the Armor and Equipment lists. 0-2 Rogue Psykers Cost: Base + 15 Throne Geld M -
WS -
BS -
S -
T -
W -
I +1
Species: any non-Astartes Human Wyrd Only!
A -
Ld +1
Weapons: Rogue Psykers may select weapons from the HtH, Pistols, and Grenades list. Equipment: Rogue Psykers may select equipment from the Armor and Equipment lists. 2+ Cultists Cost: Base + 10 Throne Geld M -
WS +1
BS -
S -
T -
W -
I +1
A -
Ld -
Species: any non-Astartes Human, Wyrd, Mutant, or Big Mutie Weapons: Cultists may select weapons from the HtH, Pistols, Basic, and Grenades list. Equipment: Cultists may select equipment from the Equipment list. 0+ Noviciates Cost: Base M -
WS -
BS -
S -
T -
W -
I -
A -
Ld -
Species: any non-Astartes Human, Wyrd, Mutant, or Big Mutie Weapons: Noviciates may select weapons from the HtH, Pistols, and Grenades list. Equipment: None 0-2 Daemonhosts Cost: Base + 25 + Mutations/Powers M -
WS -
BS -
S +1
T +1
W -
I -
A +1
Ld +1
Species: any non-Astartes Human Weapons: None Equipment: None Special: For every 3 Cultists the coven has, it may select one (1) Daemonhost. Daemonhosts may select up to 100pts of mutations and/or psychic powers at normal cost upon creation. Daemonhosts may never be captured. Re-roll this result. Daemonhosts are considered Daemons (though they never have to be summoned) and have all the special rules as detailed under the ‘Warp Creatures’ entry of the Bestiary.
Weapons & Equipment Lists Hand – To – Hand Knife Stilleto, Dirk** Throwing Knife Sword** Club, Maul, Bludgeon Chain, Flail Massive Weapon Chainsword*** Chain-Axe*** Man-Catcher*** Electro-Flail†
Splinter RifleΩ Free/5 10 10 10 Free/10 10 15 20 25 25 40
Wych BladeΩ
20
AgonizerΩ
20 Pistols
Hand Bow Autopistol Stubber Hand Cannon** Laspistol Hellpistol† Hand Flamer** Web Pistol†
5 15 10 15 15 20 20 90
Splinter PistolΩ
25
Heavy** Heavy Stubber RPG Launcher Multi-Laser Heavy Flamer
110 125 120 100
Grenades & Ammo Frag Grenades** Krak Grenades*** Smoke Grenades** Fire Bomb Tox Bomb Dum-Dums Man-Stoppers Bolt Shell Hotshot Shell Overcharge Cell
25 35 15 20 20 5 5 15 5 15
Armor Light Armor Flak Armor Medium Armor*** Heavy Armor***
10 15 25 40
Gun-Sights
Basic** Bow Musket Scatter Gun Autogun Lasgun Las Carbine Bolt Carbine*** Shotgun (Solid/Scatter) Hunting Rifle
25
5 10 10 15 20 15 25 20 20
Red-Dot Laser Telescopic Sight
20 30
Equipment Charm Clip Harness Liquid Courage (One Use) Photo-Contacts/Visor Respirator
20 10 10 10 10
Special*** Flamer Grenade Launcher Ripper Gun Scatter Cannon Spear Gun Webber
40 100 50 75 50 110
**: Not available to Initiates ***: Only available to Heavies & Bosses †: Only available to Bosses
Ω: Only available to Slaaneshi warbands that include Eldar or Dark Eldar
Version 1.1 Updates • Max Toughness Increased • Comm-link entry edited for RAW • Added Chaos Marine ally rules • Every Chaos dedication has been edited and increased in power! • Daemonhosts increased to 0-2, 1 available for every 3 Cultists • Tox-Bomb cost decreased
Version 1.2 Updates • • •
Added Mark of Chaos rules to waband specialties Added ability for Slaaneshi warbands to take Eldar & Dark Eldar Added D. Eldar weaponry to armoury