JP-MiniSix Deep Space Salvage Game Character Grid Player 8 Player 7 Chisum Pruttm Player 5 (Kitsune) Olaf (Aardwolf) Johnny (Omega) Daniel (Ubersaint) Lucifer (Grimm) Physical/Combat: Val Val Val Val Val Val Val Val Grimm Uber Omegaa Aard Kitsune Pruttm P7 P8 Player Species Human Human Human Human Human Human Human Caucasian Caucasian Caucasian Caucasion Caucasion Race Black Caucasian Sex Male Male Male Male Male Male Male Profession/Role Special ForcesStarship / Surgeon Combat Pilot Engineer Psychiatrist Systems Commission Ops Agent Age Planet Terra Terra Terra Terra Zero-G Terra Terra Height (m) 2.0 1.8 2.3 1.8 1.8 Weight (kg) 153.2 62 69.1 92 92 Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion

Val 4 2 3 4 6 3 2 2 26 Val 2 2 2 2 2 2 3 15 Val 2 2 2 2 2 2 5 3 2 22 Val 2 2 3 3 2 2 2 3 2 2 4 27

Val 2 2 3 2 2 6 2 2 21 Val 2 2 2 2 2 2 2 14 Val 5 2 2 2 6 2 2 2 2 25 Val 2 2 2 5 2 2 2 2 2 4 2 27

Val 2 2 2 2 2 2 2 2 16 Val 6 2 2 6 2 2 2 22 Val 6 2 2 2 2 2 2 2 2 22 Val 2 2 2 2 2 2 2 2 6 2 6 30

Val 2 2 2 2 2 4 2 2 18 Val 2 2 2 2 2 2 2 14 Val 3 3 2 2 2 4 4 5 3 28 Val 2 2 4 2 2 2 4 3 3 2 4 30

Val 3 4 2 2 2 4 2 3 22 Val 2 2 2 2 2 2 2 14 Val 5 2 2 5 4 2 2 2 2 26 Val 2 2 2 2 2 2 2 4 2 4 4 28

Val 2 2 2 2 2 2 2 2 16 Val 2 2 2 2 2 2 2 14 Val 2 2 2 2 2 2 2 2 2 18 Val 2 2 2 2 2 2 2 2 2 2 2 22

Val 2 2 2 2 2 2 2 2 16 Val 2 2 2 2 2 2 2 14 Val 2 2 2 2 2 2 2 2 2 18 Val 2 2 2 2 2 2 2 2 2 2 2 22

Val 2 2 2 2 2 2 2 2 16 Val 2 2 2 2 2 2 2 14 Val 2 2 2 2 2 2 2 2 2 18 Val 2 2 2 2 2 2 2 2 2 2 2 22

Total Points Spent Base Points Total Char Pts Total Max Pts Unspent Pts

90 70 20 90 0

87 70 20 87 0

90 70 20 90 0

90 70 20 90 0

90 70 20 90 0

70 70 20 90 20

70 70 20 90 20

70 70 20 90 20

Figured Stats Dodge Parry Toughness Soak Full Move

14 12 18 18 4

8 6 6 6 2

8 6 6 6 2

8 6 6 6 2

13 6 6 6 3

8 6 6 6 2

8 6 6 6 2

8 6 6 6 2

AM*

Effect

Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science: Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception

Fill out your character sheet! The data will eventually translate to this page. Player1 Character Role Grimmshaw Dr. Lucifer "Lucy" Jones Special Forces Surgeon Sex, Age Species Other Male, 33 Earth Human 6'8", 337# Hero Pts Complications Perks 1 Wounds Lbs

'+1D 3D+2

Player2 Ubersaint Sex, Age Male, Older Hero Pts 1 Wounds Lbs

Dmg

DD 4D '+1D 3

Player3 Omegaa Sex, Age Male, Adult Hero Pts 1 Wounds Lbs

DD '+1D 3D+2

Player4 Aard Sex, Age M, 38 Hero Pts 1 Wounds Lbs

DD

Player5 Kitsune1842 Sex, Age Male,24 Hero Pts 1 Wounds Lbs

Wound/Condition

DD

DD

Weapon, Armor, Gear

Notes

Knife Medium Pistol

Character Daniel Freeman Species Earth Human Complications Age

Role Combat Engineer Other Perks Regeneration

Weapon, Armor, Gear Heavy Pistol Knife Braced Uniform

Character Johnny Bravo Species Earth Human Complications

Notes

Role Hotshot Star Pilot Other Perks

Weapon, Armor, Gear Knife Medium Pistol

Character Olaf Petrov (Russian) Species Human Complications

Notes

Role Psychiatrist Other Pharmacology Perks

Weapon, Armor, Gear

Character Gabrial Mourningstar Species Human, Non-Terran Complications

Weapon, Armor, Gear

Notes

Role engineer Other Perks

Notes

JP-MiniSix Deep Space Salvage Game Character Grid Unharmed Stunned Wounded Severely Wounded Incapacitated Mortally Wounded *AM = Action Modifier to all rolls

<1 1-3 4-8 4-8 9-12 13+

NA -1D -1D -2D -3D NA

Fill out your character sheet! The data will eventually translate to this page.

AM lasts for rest of turn AM lasts until healed AM lasts until healed Might Check to stay conscious Roll on Death Check Table

Player6

Character

Role

Sex, Age

Species

Other

Hero Pts 1 Wounds Lbs

DD

Complications

Perks

Weapon, Armor, Gear

Notes

Player7

Character

Role

Sex, Age

Species

Other

Hero Pts 1 Wounds Lbs

DD

Complications

Perks

Weapon, Armor, Gear

Notes

Player8

Character

Role

Sex, Age

Species

Other

Hero Pts 1 Wounds Lbs

DD

Complications

Perks

Weapon, Armor, Gear

Notes

JP-MiniSix Character Grid Character Dr. Lucifer Jones Profession Special Forces / Surgeon Species Human Sex Male Race Black Planet Terra Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion

Val 4 2 3 4 6 3 2 2

Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival

Val 2 2 2 2 2 2 3

Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science:

Val 2 2 2 2 2 2 5 3 2

Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception

Val 2 2 3 3 2 2 2 3 2 2 4

Player Height Weight Hair Eyes Skin

Wound/Condition Unharmed Stunned Wounded Severely Wounded Incapacitated Mortally Wounded

Figured Stats

2.0 m 153.2 kg None Blue Ebony

Perks

Val

Dodge (Athl x3) +Evade Parry (Mel x3) Tough (Mgt x3) Soak (Tough + AV)

14 12 18 18

Complications

Dmg <1 1-3 4-8 4-8 9-12 13+

AM* NA -1D -1D -2D -3D NA

Effect

Hero Points 1

AM lasts for rest of turn AM lasts until healed AM lasts until healed Might Check to stay conscious Roll on Death Check Table

P I L O T

S S E C C I U E R N I T T I Y S 16 16 16 1 1 1 1 1 1 1

D O C T O R

16

E I N N G V I E N S E T E I R G 16 16 1

1 1

1

1

Wounds 1 1

1 1

1 1 1

DD

Range

D I P L O M A T 16

1 1

3 Weapons, Armor, Etc

Q U A R T E R M 16

1

*AM = Action Modifier to all rolls

1 1

1

Lbs Notes 1

1

1

1

1

1 1 1

Starting Money: $1,000 Credits

1

2 1 1 2 1 2 1 1 3

2 1

1

1

1 2 1 1

2 1 1 2 1

1

1

1

1 1 1

1 1

1 1

1 1 1

1

Additional Notes 1

1 1

1

1 1

1

1 1 1

Character Generation

PCs have 1 Hero Point

20 Points to divide up, adding up to 4 to any skill, max of 6 in any one skill. Each starts at 2.

May also spend some of the 20 points on Perks/Spec Abil.

Splitting Dice: dice may be split into “pips.” Each die equals three pips. Values must always have at least 1D and may have dice only (no bonus pips), +1 or +2. To go to “+3” raises a die code to the next total. Example progression: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, etc.

Grim

Choose Complications if you desire; they don't give any pts during Char Gen but will yield CP if they occur during game.

PCs have $1,000 Credits. Buy gear, weapons, etc.

Roles: The example roles are not the only choices for skills or values, nor are they they only choices for roles - they are simply examples provided to help give ideas. Other roles include Linguist, Diplomat, Appraiser, Merchant, Civilian Consultant, etc. For template, add 4 points as desired.

1 1 1 1

Pilot Security Scientist Doctor Engineer

1

1 1 1

1

2

1

Investigator Quartermaster Dipomat Consultant Linguist

1

1 1 1

1

1 2 2 1 2

1 1 1 2 1

2 1 1 1

JP-MiniSix Character Grid Character Profession Starship Pilot Species Human Sex Male Race Caucasian Planet Terra Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion

Val 2 2 3 2 2 6 2 2

Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival

Val 2 2 2 2 2 2 2

Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science:

Val 5 2 2 2 6 2 2 2 2

Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception

Val 2 2 2 5 2 2 2 2 2 4 2

Player Height Weight Hair Eye Skin

Wound/Condition Unharmed Stunned Wounded Severely Wounded Incapacitated Mortally Wounded

Figured Stats m kg

Perks

Val

Dodge (Athl x3) +Evade Parry (Mel x3) Tough (Mgt x3) Soak (Tough + AV)

8 6 6 6

Complications

Dmg <1 1-3 4-8 4-8 9-12 13+

AM* NA -1D -1D -2D -3D NA

Effect

Hero Points 1

AM lasts for rest of turn AM lasts until healed AM lasts until healed Might Check to stay conscious Roll on Death Check Table

P I L O T

S S E C C I U E R N I T T I Y S 16 16 16 1 1 1 1 1 1 1

D O C T O R

16

E I N N G V I E N S E T E I R G 16 16 1

1 1

1

1

Wounds 1 1

1 1

1 1 1

DD

Range

D I P L O M A T 16

1 1

3 Weapons, Armor, Etc

Q U A R T E R M 16

1

*AM = Action Modifier to all rolls

1 1

1

Lbs Notes 1

1

1

1

1

1 1 1

Starting Money: $1,000 Credits

1

2 1 1 2 1 2 1 1 3

2 1

1

1

1 2 1 1

2 1 1 2 1

1

1

1

1 1 1

1 1

1 1

1 1 1

1

Additional Notes 1

1 1

1

1 1

1

1 1 1

Character Generation

PCs have 1 Hero Point

20 Points to divide up, adding up to 4 to any skill, max of 6 in any one skill. Each starts at 2.

May also spend some of the 20 points on Perks/Spec Abil.

Splitting Dice: dice may be split into “pips.” Each die equals three pips. Values must always have at least 1D and may have dice only (no bonus pips), +1 or +2. To go to “+3” raises a die code to the next total. Example progression: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, etc.

Uber

Choose Complications if you desire; they don't give any pts during Char Gen but will yield CP if they occur during game.

PCs have $1,000 Credits. Buy gear, weapons, etc.

Roles: The example roles are not the only choices for skills or values, nor are they they only choices for roles - they are simply examples provided to help give ideas. Other roles include Linguist, Diplomat, Appraiser, Merchant, Civilian Consultant, etc. For template, add 4 points as desired.

1 1 1 1

Pilot Security Scientist Doctor Engineer

1

1 1 1

1

2

1

Investigator Quartermaster Dipomat Consultant Linguist

1

1 1 1

1

1 2 2 1 2

1 1 1 2 1

2 1 1 1

JP-MiniSix Character Grid Character Profession Combat Engineer Species Human Sex Male Race Caucasian Planet Terra Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion

Val 2 2 2 2 2 2 2 2

Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival

Val 6 2 2 6 2 2 2

Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science:

Val 6 2 2 2 2 2 2 2 2

Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception

Val 2 2 2 2 2 2 2 2 6 2 6

Player Height Weight Hair Eye Skin

m kg

Perks

Wound/Condition Unharmed Stunned Wounded Severely Wounded Incapacitated Mortally Wounded

Figured Stats Dodge (Athl x3) +Evade Parry (Mel x3) Tough (Mgt x3) Soak (Tough + AV)

Val 8 6 6 6

Complications

Dmg <1 1-3 4-8 4-8 9-12 13+

AM* NA -1D -1D -2D -3D NA

Effect

Hero Points 1

AM lasts for rest of turn AM lasts until healed AM lasts until healed Might Check to stay conscious Roll on Death Check Table

P I L O T

S S E C C I U E R N I T T I Y S 16 16 16 1 1 1 1 1 1 1

D O C T O R

16

E I N N G V I E N S E T E I R G 16 16 1

1 1

1

1

Wounds 1 1

1 1

1 1 1

DD

Range

D I P L O M A T 16

1 1

3 Weapons, Armor, Etc

Q U A R T E R M 16

1

*AM = Action Modifier to all rolls

1 1

1

Lbs Notes 1

1

1

1

1

1 1 1

Starting Money: $1,000 Credits

1

2 1 1 2 1 2 1 1 3

2 1

1

1

1 2 1 1

2 1 1 2 1

1

1

1

1 1 1

1 1

1 1

1 1 1

1

Additional Notes 1

1 1

1

1 1

1

1 1 1

Character Generation

PCs have 1 Hero Point

20 Points to divide up, adding up to 4 to any skill, max of 6 in any one skill. Each starts at 2.

May also spend some of the 20 points on Perks/Spec Abil.

Splitting Dice: dice may be split into “pips.” Each die equals three pips. Values must always have at least 1D and may have dice only (no bonus pips), +1 or +2. To go to “+3” raises a die code to the next total. Example progression: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, etc.

Omega

Choose Complications if you desire; they don't give any pts during Char Gen but will yield CP if they occur during game.

PCs have $1,000 Credits. Buy gear, weapons, etc.

Roles: The example roles are not the only choices for skills or values, nor are they they only choices for roles - they are simply examples provided to help give ideas. Other roles include Linguist, Diplomat, Appraiser, Merchant, Civilian Consultant, etc. For template, add 4 points as desired.

1 1 1 1

Pilot Security Scientist Doctor Engineer

1

1 1 1

1

2

1

Investigator Quartermaster Dipomat Consultant Linguist

1

1 1 1

1

1 2 2 1 2

1 1 1 2 1

2 1 1 1

JP-MiniSix Character Grid Character Profession Psychiatrist Species Human Sex Male Race Caucasian Planet Terra Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion

Val 2 2 2 2 2 4 2 2

Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival

Val 2 2 2 2 2 2 2

Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science: Pharmacology Science: Biology Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception

Val 3 3 2 2 2 4 4 5 3 3 Val 2 2 4 2 2 2 4 3 3 2 4

Player Height Weight Hair Eye Skin

Perks

Wound/Condition Unharmed Stunned Wounded Severely Wounded Incapacitated Mortally Wounded

Figured Stats Val Dodge (Athl x3) +Evade 8 Parry (Mel x3) 6 Tough (Mgt x3) 6 Soak (Tough + AV) 6

Complications

Dmg <1 1-3 4-8 4-8 9-12 13+

AM* NA -1D -1D -2D -3D NA

Effect

Hero Points 1

AM lasts for rest of turn AM lasts until healed AM lasts until healed Might Check to stay conscious Roll on Death Check Table

P I L O T

S S E C C I U E R N I T T I Y S 16 16 16 1 1 1 1 1 1 1

D O C T O R

16

E I N N G V I E N S E T E I R G 16 16 1

1 1

1

1

Wounds 1 1

1 1

1 1 1

DD

Range

D I P L O M A T 16

1 1

3 Weapons, Armor, Etc

Q U A R T E R M 16

1

*AM = Action Modifier to all rolls

1 1

1

Lbs Notes 1

1

1

1

1

1 1 1

Starting Money: $1,000 Credits

1

2 1 1 2 1 2 1 1 3

2 1

1

1

1 2 1 1

2 1 1 2 1

1

1

1

1 1 1

1 1

1 1

1 1 1

1

Additional Notes 1

1 1

1

1 1

1

1 1 1

Character Generation

PCs have 1 Hero Point

20 Points to divide up, adding up to 4 to any skill, max of 6 in any one skill. Each starts at 2.

May also spend some of the 20 points on Perks/Spec Abil.

Splitting Dice: dice may be split into “pips.” Each die equals three pips. Values must always have at least 1D and may have dice only (no bonus pips), +1 or +2. To go to “+3” raises a die code to the next total. Example progression: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, etc.

Aard 1.8 m 62.0 kg Short Black Steel Grey Wind Burned

Choose Complications if you desire; they don't give any pts during Char Gen but will yield CP if they occur during game.

PCs have $1,000 Credits. Buy gear, weapons, etc.

Roles: The example roles are not the only choices for skills or values, nor are they they only choices for roles - they are simply examples provided to help give ideas. Other roles include Linguist, Diplomat, Appraiser, Merchant, Civilian Consultant, etc. For template, add 4 points as desired.

1 1 1 1

Pilot Security Scientist Doctor Engineer

1

1 1 1

1

2

1

Investigator Quartermaster Dipomat Consultant Linguist

1

1 1 1

1

1 2 2 1 2

1 1 1 2 1

2 1 1 1

JP-MiniSix Character Grid Character Profession Systems Ops Species Human Sex Male Race Caucasian Planet Zero-G Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion

Val 3 4 2 2 2 4 2 3

Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival

Val 2 2 2 2 2 2 2

Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science:

Val 5 2 2 5 4 2 2 2 2

Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception

Val 2 2 2 2 2 2 2 4 2 4 4

Player Height Weight Hair Eye Skin

Perks

Wound/Condition Unharmed Stunned Wounded Severely Wounded Incapacitated Mortally Wounded

Figured Stats Dodge (Athl x3) +Evade Parry (Mel x3) Tough (Mgt x3) Soak (Tough + AV)

Val 13 6 6 6

Complications

Dmg <1 1-3 4-8 4-8 9-12 13+

AM* NA -1D -1D -2D -3D NA

Effect

Hero Points 1

AM lasts for rest of turn AM lasts until healed AM lasts until healed Might Check to stay conscious Roll on Death Check Table

P I L O T

S S E C C I U E R N I T T I Y S 16 16 16 1 1 1 1 1 1 1

D O C T O R

16

E I N N G V I E N S E T E I R G 16 16 1

1 1

1

1

Wounds 1 1

1 1

1 1 1

DD

Range

D I P L O M A T 16

1 1

3 Weapons, Armor, Etc

Q U A R T E R M 16

1

*AM = Action Modifier to all rolls

1 1

1

Lbs Notes 1

1

1

1

1

1 1 1

Starting Money: $1,000 Credits

1

2 1 1 2 1 2 1 1 3

2 1

1

1

1 2 1 1

2 1 1 2 1

1

1

1

1 1 1

1 1

1 1

1 1 1

1

Additional Notes 1

1 1

1

1 1

1

1 1 1

Character Generation

PCs have 1 Hero Point

20 Points to divide up, adding up to 4 to any skill, max of 6 in any one skill. Each starts at 2.

May also spend some of the 20 points on Perks/Spec Abil.

Splitting Dice: dice may be split into “pips.” Each die equals three pips. Values must always have at least 1D and may have dice only (no bonus pips), +1 or +2. To go to “+3” raises a die code to the next total. Example progression: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, etc.

Kit 2.3 m 69.1 kg

Choose Complications if you desire; they don't give any pts during Char Gen but will yield CP if they occur during game.

PCs have $1,000 Credits. Buy gear, weapons, etc.

Roles: The example roles are not the only choices for skills or values, nor are they they only choices for roles - they are simply examples provided to help give ideas. Other roles include Linguist, Diplomat, Appraiser, Merchant, Civilian Consultant, etc. For template, add 4 points as desired.

1 1 1 1

Pilot Security Scientist Doctor Engineer

1

1 1 1

1

2

1

Investigator Quartermaster Dipomat Consultant Linguist

1

1 1 1

1

1 2 2 1 2

1 1 1 2 1

2 1 1 1

JP-MiniSix Character Grid Character Chisum Profession Commission Agent Species Human Sex Male Race Caucasion Planet Terra Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion

Val 2 2 2 2 2 2 2 2

Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival

Val 2 2 2 2 2 2 2

Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science:

Val 2 2 2 2 2 2 2 2 2

Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception

Val 2 2 2 2 2 2 2 2 2 2 2

Player Height Weight Hair Eye Skin

Perks

Wound/Condition Unharmed Stunned Wounded Severely Wounded Incapacitated Mortally Wounded

Figured Stats Dodge (Athl x3) +Evade Parry (Mel x3) Tough (Mgt x3) Soak (Tough + AV)

Val 8 6 6 6

Complications

Dmg <1 1-3 4-8 4-8 9-12 13+

AM* NA -1D -1D -2D -3D NA

Effect

Hero Points 1

AM lasts for rest of turn AM lasts until healed AM lasts until healed Might Check to stay conscious Roll on Death Check Table

P I L O T

S S E C C I U E R N I T T I Y S 16 16 16 1 1 1 1 1 1 1

D O C T O R

16

E I N N G V I E N S E T E I R G 16 16 1

1 1

1

1

Wounds 1 1

1 1

1 1 1

DD

Range

D I P L O M A T 16

1 1

3 Weapons, Armor, Etc

Q U A R T E R M 16

1

*AM = Action Modifier to all rolls

1 1

1

Lbs Notes 1

1

1

1

1

1 1 1

Starting Money: $1,000 Credits

1

2 1 1 2 1 2 1 1 3

2 1

1

1

1 2 1 1

2 1 1 2 1

1

1

1

1 1 1

1 1

1 1

1 1 1

1

Additional Notes 1

1 1

1

1 1

1

1 1 1

Character Generation

PCs have 1 Hero Point

20 Points to divide up, adding up to 4 to any skill, max of 6 in any one skill. Each starts at 2.

May also spend some of the 20 points on Perks/Spec Abil.

Splitting Dice: dice may be split into “pips.” Each die equals three pips. Values must always have at least 1D and may have dice only (no bonus pips), +1 or +2. To go to “+3” raises a die code to the next total. Example progression: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, etc.

Pruttm 1.8 m 92.0 kg Light Brown Brown Slight Tan

Choose Complications if you desire; they don't give any pts during Char Gen but will yield CP if they occur during game.

PCs have $1,000 Credits. Buy gear, weapons, etc.

Roles: The example roles are not the only choices for skills or values, nor are they they only choices for roles - they are simply examples provided to help give ideas. Other roles include Linguist, Diplomat, Appraiser, Merchant, Civilian Consultant, etc. For template, add 4 points as desired.

1 1 1 1

Pilot Security Scientist Doctor Engineer

1

1 1 1

1

2

1

Investigator Quartermaster Dipomat Consultant Linguist

1

1 1 1

1

1 2 2 1 2

1 1 1 2 1

2 1 1 1

JP-MiniSix Character Grid Character Profession Species Sex Race Planet Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion

Val 2 2 2 2 2 2 2 2

Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival

Val 2 2 2 2 2 2 2

Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science:

Val 2 2 2 2 2 2 2 2 2

Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception

Val 2 2 2 2 2 2 2 2 2 2 2

Player Height Weight Hair Eye Skin

m kg

Perks

Wound/Condition Unharmed Stunned Wounded Severely Wounded Incapacitated Mortally Wounded

Figured Stats Dodge (Athl x3) +Evade Parry (Mel x3) Tough (Mgt x3) Soak (Tough + AV)

Val 8 6 6 6

Complications

Dmg <1 1-3 4-8 4-8 9-12 13+

AM* NA -1D -1D -2D -3D NA

Effect

Hero Points 1

AM lasts for rest of turn AM lasts until healed AM lasts until healed Might Check to stay conscious Roll on Death Check Table

P I L O T

S S E C C I U E R N I T T I Y S 16 16 16 1 1 1 1 1 1 1

D O C T O R

16

E I N N G V I E N S E T E I R G 16 16 1

1 1

1

1

Wounds 1 1

1 1

1 1 1

DD

Range

D I P L O M A T 16

1 1

3 Weapons, Armor, Etc

Q U A R T E R M 16

1

*AM = Action Modifier to all rolls

1 1

1

Lbs Notes 1

1

1

1

1

1 1 1

Starting Money: $1,000 Credits

1

2 1 1 2 1 2 1 1 3

2 1

1

1

1 2 1 1

2 1 1 2 1

1

1

1

1 1 1

1 1

1 1

1 1 1

1

Additional Notes 1

1 1

1

1 1

1

1 1 1

Character Generation

PCs have 1 Hero Point

20 Points to divide up, adding up to 4 to any skill, max of 6 in any one skill. Each starts at 2.

May also spend some of the 20 points on Perks/Spec Abil.

Splitting Dice: dice may be split into “pips.” Each die equals three pips. Values must always have at least 1D and may have dice only (no bonus pips), +1 or +2. To go to “+3” raises a die code to the next total. Example progression: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, etc.

P7

Choose Complications if you desire; they don't give any pts during Char Gen but will yield CP if they occur during game.

PCs have $1,000 Credits. Buy gear, weapons, etc.

Roles: The example roles are not the only choices for skills or values, nor are they they only choices for roles - they are simply examples provided to help give ideas. Other roles include Linguist, Diplomat, Appraiser, Merchant, Civilian Consultant, etc. For template, add 4 points as desired.

1 1 1 1

Pilot Security Scientist Doctor Engineer

1

1 1 1

1

2

1

Investigator Quartermaster Dipomat Consultant Linguist

1

1 1 1

1

1 2 2 1 2

1 1 1 2 1

2 1 1 1

JP-MiniSix Character Grid Character Profession Species Sex Race Planet Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion

Val 2 2 2 2 2 2 2 2

Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival

Val 2 2 2 2 2 2 2

Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science:

Val 2 2 2 2 2 2 2 2 2

Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception

Val 2 2 2 2 2 2 2 2 2 2 2

Player Height Weight Hair Eye Skin

Wound/Condition Unharmed Stunned Wounded Severely Wounded Incapacitated Mortally Wounded

Figured Stats m kg

Perks

Val

Dodge (Athl x3) +Evade Parry (Mel x3) Tough (Mgt x3) Soak (Tough + AV)

8 6 6 6

Complications

Dmg <1 1-3 4-8 4-8 9-12 13+

AM* NA -1D -1D -2D -3D NA

Effect

Hero Points 1

AM lasts for rest of turn AM lasts until healed AM lasts until healed Might Check to stay conscious Roll on Death Check Table

P I L O T

S S E C C I U E R N I T T I Y S 16 16 16 1 1 1 1 1 1 1

D O C T O R

16

E I N N G V I E N S E T E I R G 16 16 1

1 1

1

1

Wounds 1 1

1 1

1 1 1

DD

Range

D I P L O M A T 16

1 1

3 Weapons, Armor, Etc

Q U A R T E R M 16

1

*AM = Action Modifier to all rolls

1 1

1

Lbs Notes 1

1

1

1

1

1 1 1

Starting Money: $1,000 Credits

1

2 1 1 2 1 2 1 1 3

2 1

1

1

1 2 1 1

2 1 1 2 1

1

1

1

1 1 1

1 1

1 1

1 1 1

1

Additional Notes 1

1 1

1

1 1

1

1 1 1

Character Generation

PCs have 1 Hero Point

20 Points to divide up, adding up to 4 to any skill, max of 6 in any one skill. Each starts at 2.

May also spend some of the 20 points on Perks/Spec Abil.

Splitting Dice: dice may be split into “pips.” Each die equals three pips. Values must always have at least 1D and may have dice only (no bonus pips), +1 or +2. To go to “+3” raises a die code to the next total. Example progression: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, etc.

P8

Choose Complications if you desire; they don't give any pts during Char Gen but will yield CP if they occur during game.

PCs have $1,000 Credits. Buy gear, weapons, etc.

Roles: The example roles are not the only choices for skills or values, nor are they they only choices for roles - they are simply examples provided to help give ideas. Other roles include Linguist, Diplomat, Appraiser, Merchant, Civilian Consultant, etc. For template, add 4 points as desired.

1 1 1 1

Pilot Security Scientist Doctor Engineer

1

1 1 1

1

2

1

Investigator Quartermaster Dipomat Consultant Linguist

1

1 1 1

1

1 2 2 1 2

1 1 1 2 1

2 1 1 1

JP-MiniSix Character Grid Character Profession Species Sex Race Planet Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion Totals Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival

Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science: Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception

Bas Pts 2 2 2 2 1 2 2 2 1 2 2 Val Pts 2 2 2 2 2 2 2 0 Val Pts 2 2 2 2 2 2 2 2 2 0 Val Pts 2 2 2 3 2 2 2 2 2 2 2 0

Age Height Weight Hair Eyes Skin Tot 2 2 2 3 2 2 3 2

Tot 2 2 2 2 2 2 2 Tot 2 2 2 2 2 2 2 2 2 Tot 2 2 2 3 2 2 2 2 2 2 2

yrs m kg

Perks

Figured Stats PPG Player Abbr. Dodge (Athl x3) +Evade Parry (Mel x3) Tough (Mgt x3) Soak (Tough + AV)

Val

Char Points

16

Pts 2

8 6 6 6

P I L O T

S S E C C I U E R N I T T I Y S 16 16 16 1 1 1 1 1 1

D O C T O R

16

E I N N G V I E N S E T E I R G 16 16 1

Q U A R T E R M 16

D I P L O M A T 16

1

2 1

1

1

Complications

1

1

1

1

1 1 Assign 20 Character Points between your Skills and Perks Or copy and paste one of the Templates from the right to the "Pts" column

1 1 1

3

1

1

1

1 1 1

DD

Range

Lbs Notes

1

Starting Money: $1,000 Credits Character Generation PCs have $1,000 Credits. Investigator 20 Points to divide up, adding Buy gear, weapons, etc. Quartermaster up to 4 to any skill, max of 6 in PCs have 1 Hero Point any one skill. Each starts at 2. Pilot Doctor Dipomat May also spend some of the Security Engineer Consultant 20 points on Perks/Spec Abil. Scientist Linguist Choose Complications if you Roles: The example roles are Splitting Dice: dice may be split into desire; they don't give any pts not the only choices for skills “pips.” Each die during Char Gen but will yield or values, nor are they they equals three pips. CP if they occur during game. only choices for roles - they Values must always are simply examples provided have at least 1D and to help give ideas. Other roles may have dice only include Linguist, Diplomat, (no bonus pips), +1 or Appraiser, Merchant, Civilian +2. To go to “+3” Consultant, etc. For template, raises a die code to the next total. add 4 points as desired. Example progression: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, etc.

1

1 1

1

2 1 1 2 1 2 1 1 3

2 1

1

1

1 2 1 1

2 1 1 2 1

1

1

1

1 1 1

1 1

1

1 1 1 1

1

1 1 1

1

2

1

1 1

1 1 1

1

1 1

1

1 1 1

1

1

1

1

Weapons, Armor, Etc

1 1

1

1 1 1

1

1 2 2 1 2

1 1 1 2 1

2 1 1 1

JP-MiniSix Deep Space Salvage Game Character ...

Heavy Pistol. Transport/Travel: Val. Val. Val. Val. Val. Val. Val. Val. '+1D .... Starting Money: $1,000 Credits. 3. 1. 1. 1. Professional/Other: Val. Additional Notes.

276KB Sizes 0 Downloads 136 Views

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