JP-MiniSix Deep Space Salvage Game Character Grid Player 8 Player 7 Chisum Pruttm Player 5 (Kitsune) Olaf (Aardwolf) Johnny (Omega) Daniel (Ubersaint) Lucifer (Grimm) Physical/Combat: Val Val Val Val Val Val Val Val Grimm Uber Omegaa Aard Kitsune Pruttm P7 P8 Player Species Human Human Human Human Human Human Human Caucasian Caucasian Caucasian Caucasion Caucasion Race Black Caucasian Sex Male Male Male Male Male Male Male Profession/Role Special ForcesStarship / Surgeon Combat Pilot Engineer Psychiatrist Systems Commission Ops Agent Age Planet Terra Terra Terra Terra Zero-G Terra Terra Height (m) 2.0 1.8 2.3 1.8 1.8 Weight (kg) 153.2 62 69.1 92 92 Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion
Val 4 2 3 4 6 3 2 2 26 Val 2 2 2 2 2 2 3 15 Val 2 2 2 2 2 2 5 3 2 22 Val 2 2 3 3 2 2 2 3 2 2 4 27
Val 2 2 3 2 2 6 2 2 21 Val 2 2 2 2 2 2 2 14 Val 5 2 2 2 6 2 2 2 2 25 Val 2 2 2 5 2 2 2 2 2 4 2 27
Val 2 2 2 2 2 2 2 2 16 Val 6 2 2 6 2 2 2 22 Val 6 2 2 2 2 2 2 2 2 22 Val 2 2 2 2 2 2 2 2 6 2 6 30
Val 2 2 2 2 2 4 2 2 18 Val 2 2 2 2 2 2 2 14 Val 3 3 2 2 2 4 4 5 3 28 Val 2 2 4 2 2 2 4 3 3 2 4 30
Val 3 4 2 2 2 4 2 3 22 Val 2 2 2 2 2 2 2 14 Val 5 2 2 5 4 2 2 2 2 26 Val 2 2 2 2 2 2 2 4 2 4 4 28
Val 2 2 2 2 2 2 2 2 16 Val 2 2 2 2 2 2 2 14 Val 2 2 2 2 2 2 2 2 2 18 Val 2 2 2 2 2 2 2 2 2 2 2 22
Val 2 2 2 2 2 2 2 2 16 Val 2 2 2 2 2 2 2 14 Val 2 2 2 2 2 2 2 2 2 18 Val 2 2 2 2 2 2 2 2 2 2 2 22
Val 2 2 2 2 2 2 2 2 16 Val 2 2 2 2 2 2 2 14 Val 2 2 2 2 2 2 2 2 2 18 Val 2 2 2 2 2 2 2 2 2 2 2 22
Total Points Spent Base Points Total Char Pts Total Max Pts Unspent Pts
90 70 20 90 0
87 70 20 87 0
90 70 20 90 0
90 70 20 90 0
90 70 20 90 0
70 70 20 90 20
70 70 20 90 20
70 70 20 90 20
Figured Stats Dodge Parry Toughness Soak Full Move
14 12 18 18 4
8 6 6 6 2
8 6 6 6 2
8 6 6 6 2
13 6 6 6 3
8 6 6 6 2
8 6 6 6 2
8 6 6 6 2
AM*
Effect
Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science: Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception
Fill out your character sheet! The data will eventually translate to this page. Player1 Character Role Grimmshaw Dr. Lucifer "Lucy" Jones Special Forces Surgeon Sex, Age Species Other Male, 33 Earth Human 6'8", 337# Hero Pts Complications Perks 1 Wounds Lbs
'+1D 3D+2
Player2 Ubersaint Sex, Age Male, Older Hero Pts 1 Wounds Lbs
Dmg
DD 4D '+1D 3
Player3 Omegaa Sex, Age Male, Adult Hero Pts 1 Wounds Lbs
DD '+1D 3D+2
Player4 Aard Sex, Age M, 38 Hero Pts 1 Wounds Lbs
DD
Player5 Kitsune1842 Sex, Age Male,24 Hero Pts 1 Wounds Lbs
Wound/Condition
DD
DD
Weapon, Armor, Gear
Notes
Knife Medium Pistol
Character Daniel Freeman Species Earth Human Complications Age
Role Combat Engineer Other Perks Regeneration
Weapon, Armor, Gear Heavy Pistol Knife Braced Uniform
Character Johnny Bravo Species Earth Human Complications
Notes
Role Hotshot Star Pilot Other Perks
Weapon, Armor, Gear Knife Medium Pistol
Character Olaf Petrov (Russian) Species Human Complications
Notes
Role Psychiatrist Other Pharmacology Perks
Weapon, Armor, Gear
Character Gabrial Mourningstar Species Human, Non-Terran Complications
Weapon, Armor, Gear
Notes
Role engineer Other Perks
Notes
JP-MiniSix Deep Space Salvage Game Character Grid Unharmed Stunned Wounded Severely Wounded Incapacitated Mortally Wounded *AM = Action Modifier to all rolls
<1 1-3 4-8 4-8 9-12 13+
NA -1D -1D -2D -3D NA
Fill out your character sheet! The data will eventually translate to this page.
AM lasts for rest of turn AM lasts until healed AM lasts until healed Might Check to stay conscious Roll on Death Check Table
Player6
Character
Role
Sex, Age
Species
Other
Hero Pts 1 Wounds Lbs
DD
Complications
Perks
Weapon, Armor, Gear
Notes
Player7
Character
Role
Sex, Age
Species
Other
Hero Pts 1 Wounds Lbs
DD
Complications
Perks
Weapon, Armor, Gear
Notes
Player8
Character
Role
Sex, Age
Species
Other
Hero Pts 1 Wounds Lbs
DD
Complications
Perks
Weapon, Armor, Gear
Notes
JP-MiniSix Character Grid Character Dr. Lucifer Jones Profession Special Forces / Surgeon Species Human Sex Male Race Black Planet Terra Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion
Val 4 2 3 4 6 3 2 2
Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival
Val 2 2 2 2 2 2 3
Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science:
Val 2 2 2 2 2 2 5 3 2
Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception
Val 2 2 3 3 2 2 2 3 2 2 4
Player Height Weight Hair Eyes Skin
Wound/Condition Unharmed Stunned Wounded Severely Wounded Incapacitated Mortally Wounded
Figured Stats
2.0 m 153.2 kg None Blue Ebony
Perks
Val
Dodge (Athl x3) +Evade Parry (Mel x3) Tough (Mgt x3) Soak (Tough + AV)
14 12 18 18
Complications
Dmg <1 1-3 4-8 4-8 9-12 13+
AM* NA -1D -1D -2D -3D NA
Effect
Hero Points 1
AM lasts for rest of turn AM lasts until healed AM lasts until healed Might Check to stay conscious Roll on Death Check Table
P I L O T
S S E C C I U E R N I T T I Y S 16 16 16 1 1 1 1 1 1 1
D O C T O R
16
E I N N G V I E N S E T E I R G 16 16 1
1 1
1
1
Wounds 1 1
1 1
1 1 1
DD
Range
D I P L O M A T 16
1 1
3 Weapons, Armor, Etc
Q U A R T E R M 16
1
*AM = Action Modifier to all rolls
1 1
1
Lbs Notes 1
1
1
1
1
1 1 1
Starting Money: $1,000 Credits
1
2 1 1 2 1 2 1 1 3
2 1
1
1
1 2 1 1
2 1 1 2 1
1
1
1
1 1 1
1 1
1 1
1 1 1
1
Additional Notes 1
1 1
1
1 1
1
1 1 1
Character Generation
PCs have 1 Hero Point
20 Points to divide up, adding up to 4 to any skill, max of 6 in any one skill. Each starts at 2.
May also spend some of the 20 points on Perks/Spec Abil.
Splitting Dice: dice may be split into “pips.” Each die equals three pips. Values must always have at least 1D and may have dice only (no bonus pips), +1 or +2. To go to “+3” raises a die code to the next total. Example progression: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, etc.
Grim
Choose Complications if you desire; they don't give any pts during Char Gen but will yield CP if they occur during game.
PCs have $1,000 Credits. Buy gear, weapons, etc.
Roles: The example roles are not the only choices for skills or values, nor are they they only choices for roles - they are simply examples provided to help give ideas. Other roles include Linguist, Diplomat, Appraiser, Merchant, Civilian Consultant, etc. For template, add 4 points as desired.
1 1 1 1
Pilot Security Scientist Doctor Engineer
1
1 1 1
1
2
1
Investigator Quartermaster Dipomat Consultant Linguist
1
1 1 1
1
1 2 2 1 2
1 1 1 2 1
2 1 1 1
JP-MiniSix Character Grid Character Profession Starship Pilot Species Human Sex Male Race Caucasian Planet Terra Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion
Val 2 2 3 2 2 6 2 2
Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival
Val 2 2 2 2 2 2 2
Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science:
Val 5 2 2 2 6 2 2 2 2
Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception
Val 2 2 2 5 2 2 2 2 2 4 2
Player Height Weight Hair Eye Skin
Wound/Condition Unharmed Stunned Wounded Severely Wounded Incapacitated Mortally Wounded
Figured Stats m kg
Perks
Val
Dodge (Athl x3) +Evade Parry (Mel x3) Tough (Mgt x3) Soak (Tough + AV)
8 6 6 6
Complications
Dmg <1 1-3 4-8 4-8 9-12 13+
AM* NA -1D -1D -2D -3D NA
Effect
Hero Points 1
AM lasts for rest of turn AM lasts until healed AM lasts until healed Might Check to stay conscious Roll on Death Check Table
P I L O T
S S E C C I U E R N I T T I Y S 16 16 16 1 1 1 1 1 1 1
D O C T O R
16
E I N N G V I E N S E T E I R G 16 16 1
1 1
1
1
Wounds 1 1
1 1
1 1 1
DD
Range
D I P L O M A T 16
1 1
3 Weapons, Armor, Etc
Q U A R T E R M 16
1
*AM = Action Modifier to all rolls
1 1
1
Lbs Notes 1
1
1
1
1
1 1 1
Starting Money: $1,000 Credits
1
2 1 1 2 1 2 1 1 3
2 1
1
1
1 2 1 1
2 1 1 2 1
1
1
1
1 1 1
1 1
1 1
1 1 1
1
Additional Notes 1
1 1
1
1 1
1
1 1 1
Character Generation
PCs have 1 Hero Point
20 Points to divide up, adding up to 4 to any skill, max of 6 in any one skill. Each starts at 2.
May also spend some of the 20 points on Perks/Spec Abil.
Splitting Dice: dice may be split into “pips.” Each die equals three pips. Values must always have at least 1D and may have dice only (no bonus pips), +1 or +2. To go to “+3” raises a die code to the next total. Example progression: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, etc.
Uber
Choose Complications if you desire; they don't give any pts during Char Gen but will yield CP if they occur during game.
PCs have $1,000 Credits. Buy gear, weapons, etc.
Roles: The example roles are not the only choices for skills or values, nor are they they only choices for roles - they are simply examples provided to help give ideas. Other roles include Linguist, Diplomat, Appraiser, Merchant, Civilian Consultant, etc. For template, add 4 points as desired.
1 1 1 1
Pilot Security Scientist Doctor Engineer
1
1 1 1
1
2
1
Investigator Quartermaster Dipomat Consultant Linguist
1
1 1 1
1
1 2 2 1 2
1 1 1 2 1
2 1 1 1
JP-MiniSix Character Grid Character Profession Combat Engineer Species Human Sex Male Race Caucasian Planet Terra Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion
Val 2 2 2 2 2 2 2 2
Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival
Val 6 2 2 6 2 2 2
Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science:
Val 6 2 2 2 2 2 2 2 2
Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception
Val 2 2 2 2 2 2 2 2 6 2 6
Player Height Weight Hair Eye Skin
m kg
Perks
Wound/Condition Unharmed Stunned Wounded Severely Wounded Incapacitated Mortally Wounded
Figured Stats Dodge (Athl x3) +Evade Parry (Mel x3) Tough (Mgt x3) Soak (Tough + AV)
Val 8 6 6 6
Complications
Dmg <1 1-3 4-8 4-8 9-12 13+
AM* NA -1D -1D -2D -3D NA
Effect
Hero Points 1
AM lasts for rest of turn AM lasts until healed AM lasts until healed Might Check to stay conscious Roll on Death Check Table
P I L O T
S S E C C I U E R N I T T I Y S 16 16 16 1 1 1 1 1 1 1
D O C T O R
16
E I N N G V I E N S E T E I R G 16 16 1
1 1
1
1
Wounds 1 1
1 1
1 1 1
DD
Range
D I P L O M A T 16
1 1
3 Weapons, Armor, Etc
Q U A R T E R M 16
1
*AM = Action Modifier to all rolls
1 1
1
Lbs Notes 1
1
1
1
1
1 1 1
Starting Money: $1,000 Credits
1
2 1 1 2 1 2 1 1 3
2 1
1
1
1 2 1 1
2 1 1 2 1
1
1
1
1 1 1
1 1
1 1
1 1 1
1
Additional Notes 1
1 1
1
1 1
1
1 1 1
Character Generation
PCs have 1 Hero Point
20 Points to divide up, adding up to 4 to any skill, max of 6 in any one skill. Each starts at 2.
May also spend some of the 20 points on Perks/Spec Abil.
Splitting Dice: dice may be split into “pips.” Each die equals three pips. Values must always have at least 1D and may have dice only (no bonus pips), +1 or +2. To go to “+3” raises a die code to the next total. Example progression: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, etc.
Omega
Choose Complications if you desire; they don't give any pts during Char Gen but will yield CP if they occur during game.
PCs have $1,000 Credits. Buy gear, weapons, etc.
Roles: The example roles are not the only choices for skills or values, nor are they they only choices for roles - they are simply examples provided to help give ideas. Other roles include Linguist, Diplomat, Appraiser, Merchant, Civilian Consultant, etc. For template, add 4 points as desired.
1 1 1 1
Pilot Security Scientist Doctor Engineer
1
1 1 1
1
2
1
Investigator Quartermaster Dipomat Consultant Linguist
1
1 1 1
1
1 2 2 1 2
1 1 1 2 1
2 1 1 1
JP-MiniSix Character Grid Character Profession Psychiatrist Species Human Sex Male Race Caucasian Planet Terra Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion
Val 2 2 2 2 2 4 2 2
Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival
Val 2 2 2 2 2 2 2
Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science: Pharmacology Science: Biology Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception
Val 3 3 2 2 2 4 4 5 3 3 Val 2 2 4 2 2 2 4 3 3 2 4
Player Height Weight Hair Eye Skin
Perks
Wound/Condition Unharmed Stunned Wounded Severely Wounded Incapacitated Mortally Wounded
Figured Stats Val Dodge (Athl x3) +Evade 8 Parry (Mel x3) 6 Tough (Mgt x3) 6 Soak (Tough + AV) 6
Complications
Dmg <1 1-3 4-8 4-8 9-12 13+
AM* NA -1D -1D -2D -3D NA
Effect
Hero Points 1
AM lasts for rest of turn AM lasts until healed AM lasts until healed Might Check to stay conscious Roll on Death Check Table
P I L O T
S S E C C I U E R N I T T I Y S 16 16 16 1 1 1 1 1 1 1
D O C T O R
16
E I N N G V I E N S E T E I R G 16 16 1
1 1
1
1
Wounds 1 1
1 1
1 1 1
DD
Range
D I P L O M A T 16
1 1
3 Weapons, Armor, Etc
Q U A R T E R M 16
1
*AM = Action Modifier to all rolls
1 1
1
Lbs Notes 1
1
1
1
1
1 1 1
Starting Money: $1,000 Credits
1
2 1 1 2 1 2 1 1 3
2 1
1
1
1 2 1 1
2 1 1 2 1
1
1
1
1 1 1
1 1
1 1
1 1 1
1
Additional Notes 1
1 1
1
1 1
1
1 1 1
Character Generation
PCs have 1 Hero Point
20 Points to divide up, adding up to 4 to any skill, max of 6 in any one skill. Each starts at 2.
May also spend some of the 20 points on Perks/Spec Abil.
Splitting Dice: dice may be split into “pips.” Each die equals three pips. Values must always have at least 1D and may have dice only (no bonus pips), +1 or +2. To go to “+3” raises a die code to the next total. Example progression: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, etc.
Aard 1.8 m 62.0 kg Short Black Steel Grey Wind Burned
Choose Complications if you desire; they don't give any pts during Char Gen but will yield CP if they occur during game.
PCs have $1,000 Credits. Buy gear, weapons, etc.
Roles: The example roles are not the only choices for skills or values, nor are they they only choices for roles - they are simply examples provided to help give ideas. Other roles include Linguist, Diplomat, Appraiser, Merchant, Civilian Consultant, etc. For template, add 4 points as desired.
1 1 1 1
Pilot Security Scientist Doctor Engineer
1
1 1 1
1
2
1
Investigator Quartermaster Dipomat Consultant Linguist
1
1 1 1
1
1 2 2 1 2
1 1 1 2 1
2 1 1 1
JP-MiniSix Character Grid Character Profession Systems Ops Species Human Sex Male Race Caucasian Planet Zero-G Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion
Val 3 4 2 2 2 4 2 3
Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival
Val 2 2 2 2 2 2 2
Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science:
Val 5 2 2 5 4 2 2 2 2
Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception
Val 2 2 2 2 2 2 2 4 2 4 4
Player Height Weight Hair Eye Skin
Perks
Wound/Condition Unharmed Stunned Wounded Severely Wounded Incapacitated Mortally Wounded
Figured Stats Dodge (Athl x3) +Evade Parry (Mel x3) Tough (Mgt x3) Soak (Tough + AV)
Val 13 6 6 6
Complications
Dmg <1 1-3 4-8 4-8 9-12 13+
AM* NA -1D -1D -2D -3D NA
Effect
Hero Points 1
AM lasts for rest of turn AM lasts until healed AM lasts until healed Might Check to stay conscious Roll on Death Check Table
P I L O T
S S E C C I U E R N I T T I Y S 16 16 16 1 1 1 1 1 1 1
D O C T O R
16
E I N N G V I E N S E T E I R G 16 16 1
1 1
1
1
Wounds 1 1
1 1
1 1 1
DD
Range
D I P L O M A T 16
1 1
3 Weapons, Armor, Etc
Q U A R T E R M 16
1
*AM = Action Modifier to all rolls
1 1
1
Lbs Notes 1
1
1
1
1
1 1 1
Starting Money: $1,000 Credits
1
2 1 1 2 1 2 1 1 3
2 1
1
1
1 2 1 1
2 1 1 2 1
1
1
1
1 1 1
1 1
1 1
1 1 1
1
Additional Notes 1
1 1
1
1 1
1
1 1 1
Character Generation
PCs have 1 Hero Point
20 Points to divide up, adding up to 4 to any skill, max of 6 in any one skill. Each starts at 2.
May also spend some of the 20 points on Perks/Spec Abil.
Splitting Dice: dice may be split into “pips.” Each die equals three pips. Values must always have at least 1D and may have dice only (no bonus pips), +1 or +2. To go to “+3” raises a die code to the next total. Example progression: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, etc.
Kit 2.3 m 69.1 kg
Choose Complications if you desire; they don't give any pts during Char Gen but will yield CP if they occur during game.
PCs have $1,000 Credits. Buy gear, weapons, etc.
Roles: The example roles are not the only choices for skills or values, nor are they they only choices for roles - they are simply examples provided to help give ideas. Other roles include Linguist, Diplomat, Appraiser, Merchant, Civilian Consultant, etc. For template, add 4 points as desired.
1 1 1 1
Pilot Security Scientist Doctor Engineer
1
1 1 1
1
2
1
Investigator Quartermaster Dipomat Consultant Linguist
1
1 1 1
1
1 2 2 1 2
1 1 1 2 1
2 1 1 1
JP-MiniSix Character Grid Character Chisum Profession Commission Agent Species Human Sex Male Race Caucasion Planet Terra Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion
Val 2 2 2 2 2 2 2 2
Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival
Val 2 2 2 2 2 2 2
Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science:
Val 2 2 2 2 2 2 2 2 2
Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception
Val 2 2 2 2 2 2 2 2 2 2 2
Player Height Weight Hair Eye Skin
Perks
Wound/Condition Unharmed Stunned Wounded Severely Wounded Incapacitated Mortally Wounded
Figured Stats Dodge (Athl x3) +Evade Parry (Mel x3) Tough (Mgt x3) Soak (Tough + AV)
Val 8 6 6 6
Complications
Dmg <1 1-3 4-8 4-8 9-12 13+
AM* NA -1D -1D -2D -3D NA
Effect
Hero Points 1
AM lasts for rest of turn AM lasts until healed AM lasts until healed Might Check to stay conscious Roll on Death Check Table
P I L O T
S S E C C I U E R N I T T I Y S 16 16 16 1 1 1 1 1 1 1
D O C T O R
16
E I N N G V I E N S E T E I R G 16 16 1
1 1
1
1
Wounds 1 1
1 1
1 1 1
DD
Range
D I P L O M A T 16
1 1
3 Weapons, Armor, Etc
Q U A R T E R M 16
1
*AM = Action Modifier to all rolls
1 1
1
Lbs Notes 1
1
1
1
1
1 1 1
Starting Money: $1,000 Credits
1
2 1 1 2 1 2 1 1 3
2 1
1
1
1 2 1 1
2 1 1 2 1
1
1
1
1 1 1
1 1
1 1
1 1 1
1
Additional Notes 1
1 1
1
1 1
1
1 1 1
Character Generation
PCs have 1 Hero Point
20 Points to divide up, adding up to 4 to any skill, max of 6 in any one skill. Each starts at 2.
May also spend some of the 20 points on Perks/Spec Abil.
Splitting Dice: dice may be split into “pips.” Each die equals three pips. Values must always have at least 1D and may have dice only (no bonus pips), +1 or +2. To go to “+3” raises a die code to the next total. Example progression: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, etc.
Pruttm 1.8 m 92.0 kg Light Brown Brown Slight Tan
Choose Complications if you desire; they don't give any pts during Char Gen but will yield CP if they occur during game.
PCs have $1,000 Credits. Buy gear, weapons, etc.
Roles: The example roles are not the only choices for skills or values, nor are they they only choices for roles - they are simply examples provided to help give ideas. Other roles include Linguist, Diplomat, Appraiser, Merchant, Civilian Consultant, etc. For template, add 4 points as desired.
1 1 1 1
Pilot Security Scientist Doctor Engineer
1
1 1 1
1
2
1
Investigator Quartermaster Dipomat Consultant Linguist
1
1 1 1
1
1 2 2 1 2
1 1 1 2 1
2 1 1 1
JP-MiniSix Character Grid Character Profession Species Sex Race Planet Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion
Val 2 2 2 2 2 2 2 2
Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival
Val 2 2 2 2 2 2 2
Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science:
Val 2 2 2 2 2 2 2 2 2
Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception
Val 2 2 2 2 2 2 2 2 2 2 2
Player Height Weight Hair Eye Skin
m kg
Perks
Wound/Condition Unharmed Stunned Wounded Severely Wounded Incapacitated Mortally Wounded
Figured Stats Dodge (Athl x3) +Evade Parry (Mel x3) Tough (Mgt x3) Soak (Tough + AV)
Val 8 6 6 6
Complications
Dmg <1 1-3 4-8 4-8 9-12 13+
AM* NA -1D -1D -2D -3D NA
Effect
Hero Points 1
AM lasts for rest of turn AM lasts until healed AM lasts until healed Might Check to stay conscious Roll on Death Check Table
P I L O T
S S E C C I U E R N I T T I Y S 16 16 16 1 1 1 1 1 1 1
D O C T O R
16
E I N N G V I E N S E T E I R G 16 16 1
1 1
1
1
Wounds 1 1
1 1
1 1 1
DD
Range
D I P L O M A T 16
1 1
3 Weapons, Armor, Etc
Q U A R T E R M 16
1
*AM = Action Modifier to all rolls
1 1
1
Lbs Notes 1
1
1
1
1
1 1 1
Starting Money: $1,000 Credits
1
2 1 1 2 1 2 1 1 3
2 1
1
1
1 2 1 1
2 1 1 2 1
1
1
1
1 1 1
1 1
1 1
1 1 1
1
Additional Notes 1
1 1
1
1 1
1
1 1 1
Character Generation
PCs have 1 Hero Point
20 Points to divide up, adding up to 4 to any skill, max of 6 in any one skill. Each starts at 2.
May also spend some of the 20 points on Perks/Spec Abil.
Splitting Dice: dice may be split into “pips.” Each die equals three pips. Values must always have at least 1D and may have dice only (no bonus pips), +1 or +2. To go to “+3” raises a die code to the next total. Example progression: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, etc.
P7
Choose Complications if you desire; they don't give any pts during Char Gen but will yield CP if they occur during game.
PCs have $1,000 Credits. Buy gear, weapons, etc.
Roles: The example roles are not the only choices for skills or values, nor are they they only choices for roles - they are simply examples provided to help give ideas. Other roles include Linguist, Diplomat, Appraiser, Merchant, Civilian Consultant, etc. For template, add 4 points as desired.
1 1 1 1
Pilot Security Scientist Doctor Engineer
1
1 1 1
1
2
1
Investigator Quartermaster Dipomat Consultant Linguist
1
1 1 1
1
1 2 2 1 2
1 1 1 2 1
2 1 1 1
JP-MiniSix Character Grid Character Profession Species Sex Race Planet Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion
Val 2 2 2 2 2 2 2 2
Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival
Val 2 2 2 2 2 2 2
Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science:
Val 2 2 2 2 2 2 2 2 2
Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception
Val 2 2 2 2 2 2 2 2 2 2 2
Player Height Weight Hair Eye Skin
Wound/Condition Unharmed Stunned Wounded Severely Wounded Incapacitated Mortally Wounded
Figured Stats m kg
Perks
Val
Dodge (Athl x3) +Evade Parry (Mel x3) Tough (Mgt x3) Soak (Tough + AV)
8 6 6 6
Complications
Dmg <1 1-3 4-8 4-8 9-12 13+
AM* NA -1D -1D -2D -3D NA
Effect
Hero Points 1
AM lasts for rest of turn AM lasts until healed AM lasts until healed Might Check to stay conscious Roll on Death Check Table
P I L O T
S S E C C I U E R N I T T I Y S 16 16 16 1 1 1 1 1 1 1
D O C T O R
16
E I N N G V I E N S E T E I R G 16 16 1
1 1
1
1
Wounds 1 1
1 1
1 1 1
DD
Range
D I P L O M A T 16
1 1
3 Weapons, Armor, Etc
Q U A R T E R M 16
1
*AM = Action Modifier to all rolls
1 1
1
Lbs Notes 1
1
1
1
1
1 1 1
Starting Money: $1,000 Credits
1
2 1 1 2 1 2 1 1 3
2 1
1
1
1 2 1 1
2 1 1 2 1
1
1
1
1 1 1
1 1
1 1
1 1 1
1
Additional Notes 1
1 1
1
1 1
1
1 1 1
Character Generation
PCs have 1 Hero Point
20 Points to divide up, adding up to 4 to any skill, max of 6 in any one skill. Each starts at 2.
May also spend some of the 20 points on Perks/Spec Abil.
Splitting Dice: dice may be split into “pips.” Each die equals three pips. Values must always have at least 1D and may have dice only (no bonus pips), +1 or +2. To go to “+3” raises a die code to the next total. Example progression: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, etc.
P8
Choose Complications if you desire; they don't give any pts during Char Gen but will yield CP if they occur during game.
PCs have $1,000 Credits. Buy gear, weapons, etc.
Roles: The example roles are not the only choices for skills or values, nor are they they only choices for roles - they are simply examples provided to help give ideas. Other roles include Linguist, Diplomat, Appraiser, Merchant, Civilian Consultant, etc. For template, add 4 points as desired.
1 1 1 1
Pilot Security Scientist Doctor Engineer
1
1 1 1
1
2
1
Investigator Quartermaster Dipomat Consultant Linguist
1
1 1 1
1
1 2 2 1 2
1 1 1 2 1
2 1 1 1
JP-MiniSix Character Grid Character Profession Species Sex Race Planet Physical/Combat: Athletics Evade Heavy Gunnery Melee Combat Might Ranged Combat Sleight of Hand Stealth/Intrusion Totals Transport/Travel: Navigation Pilot, Aircraft Pilot, Landcraft Pilot, Starcraft Pilot, Watercraft Ride Animal Survival
Knowledge/Science: Computers/Research Cultures/History Engineer, Civil Engineer, Computer Engineer, Mechanical General Know Medicine Psychology Science: Professional/Other: Art: Bureaucracy Command/Intimidate Demolitions Gambling Info/Profession: Interaction/Persuade Investigation/Streetwise Law/Regulations Merchant/Trade Perception
Bas Pts 2 2 2 2 1 2 2 2 1 2 2 Val Pts 2 2 2 2 2 2 2 0 Val Pts 2 2 2 2 2 2 2 2 2 0 Val Pts 2 2 2 3 2 2 2 2 2 2 2 0
Age Height Weight Hair Eyes Skin Tot 2 2 2 3 2 2 3 2
Tot 2 2 2 2 2 2 2 Tot 2 2 2 2 2 2 2 2 2 Tot 2 2 2 3 2 2 2 2 2 2 2
yrs m kg
Perks
Figured Stats PPG Player Abbr. Dodge (Athl x3) +Evade Parry (Mel x3) Tough (Mgt x3) Soak (Tough + AV)
Val
Char Points
16
Pts 2
8 6 6 6
P I L O T
S S E C C I U E R N I T T I Y S 16 16 16 1 1 1 1 1 1
D O C T O R
16
E I N N G V I E N S E T E I R G 16 16 1
Q U A R T E R M 16
D I P L O M A T 16
1
2 1
1
1
Complications
1
1
1
1
1 1 Assign 20 Character Points between your Skills and Perks Or copy and paste one of the Templates from the right to the "Pts" column
1 1 1
3
1
1
1
1 1 1
DD
Range
Lbs Notes
1
Starting Money: $1,000 Credits Character Generation PCs have $1,000 Credits. Investigator 20 Points to divide up, adding Buy gear, weapons, etc. Quartermaster up to 4 to any skill, max of 6 in PCs have 1 Hero Point any one skill. Each starts at 2. Pilot Doctor Dipomat May also spend some of the Security Engineer Consultant 20 points on Perks/Spec Abil. Scientist Linguist Choose Complications if you Roles: The example roles are Splitting Dice: dice may be split into desire; they don't give any pts not the only choices for skills “pips.” Each die during Char Gen but will yield or values, nor are they they equals three pips. CP if they occur during game. only choices for roles - they Values must always are simply examples provided have at least 1D and to help give ideas. Other roles may have dice only include Linguist, Diplomat, (no bonus pips), +1 or Appraiser, Merchant, Civilian +2. To go to “+3” Consultant, etc. For template, raises a die code to the next total. add 4 points as desired. Example progression: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, etc.
1
1 1
1
2 1 1 2 1 2 1 1 3
2 1
1
1
1 2 1 1
2 1 1 2 1
1
1
1
1 1 1
1 1
1
1 1 1 1
1
1 1 1
1
2
1
1 1
1 1 1
1
1 1
1
1 1 1
1
1
1
1
Weapons, Armor, Etc
1 1
1
1 1 1
1
1 2 2 1 2
1 1 1 2 1
2 1 1 1