,{'^d
*
WABNING: READ BEFORE USING YOUR PLAYSTATION'2 COMPUTER ENTERTAINMENT SYSTEM. A very
small percentage 0l individuals may experience epileptic seizures when
exposed t0 certain light pallerns 0r Ilashing li0hts. Exposure t0 cenain pattetns
0r backorounds 0n a televisi0n screen 0r while playin0 video games, including games played 0n the Playstali0n 2 c0ns0le, may induce an epileplic seizure in these individuals. Cerlain c0nditi0ns may induce previously undetected epileptic symptoms even in persons who have n0 hislory of pli0r seizures 0r epilepsy. ll y0u, 0r anyone in your family, has an epileptic conditi0n, c0nsult youl physician pri0r t0 playing. lI you experience any 0l lhe lollowing symploms while playing a vide0 game
-
dizziness, altered visi0n, eye 0l muscle twitches, loss 0l awareness,
dis0rientati0n, any involunlary movemenl, or c0nvulsi0ns
-
IMMEDIATELY
discontinue use and consult y0ur physician bel0re resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS: D0 not c0nnect your Playstati0n 2 console t0 a proiection TV wilhoul first
OcningStaned............
?
c0nsulting the user manual l0r y0u1 proiecti0n TV, unless il is 0l the [CD type.
Basic
Coltrols .. .. .. .. .. ..
l
olhelwise, it may permanently damage your TV screen.
Audio Sotup .. .. .. .. .. .. Ptologue
..
...........
..4
.. ..
5
Charaaen .. .. .. .. .. .. .. .6
.......... 8 ........ .. .. 10
USE OF UNAUTHORIZED PRODUCT
llayingthcGame
The use ol s0ltware 0r peripherals not authorized by S0ny C0mpuler Entertainmonl
Environnent
America may damage y0ur c0nsole and/0r invalidate your warlanly. 0nly official 0r licensed peripherals sh0uld be used in the c0ntloller ports 0r memoly cald slots.
BattIe
.....
.. .. ..
....
.. ..
Equipmcnt. .. .. .. .. Items and Synthesis
Ship
1l
l{ .... .. 15
Magic rnd Summon Magic .
.
... .. ..
16
HANDLING YOUB PTAYSTATION 2 FORMAT DISC:
The Gummi
.
Gummi Edrtor .. .. .. .. .. .. 2l
This disc is intended for use only with Playslalion 2 consoles
wilh the NTSC U/C designation"
. . . .
00 not bend it, crush it or submerge it in liquids. D0 not leave it in direct sunlight 0r near a radialor 0r other s0ulce 0l heat. Be sure t0 take an occasional rest break
duling ext8nded play.
Keep this compact disc clean. Always hold the disc by the edges and keep
it in its protective case when nol in use. Clean the disc with a lint-lree,
solt, dry cloth, wiping in straight lines from cenler l0 0uter edge. Never use s0lvents or abrasive cleaners.
... . ... .
.
17
open butt0n
memory card slot 2
0tsc cover
memory card slot
on/slandby/ reset button
1
L2 button
R2 buiion
Ll
Bl buton
butlon
lR receiver controller port
USB connectors
1
leit analog stick
controller port 2
SELECIbutlon ANALoG mode button
Sct up your PlaySntione2 compute. entertainment slst€m rccordine to the instructions supplied with your systen. Checl that the system is turned on (the on/standby indicator is geen). Press the OPEN button to open the disc tuver. llace the KINGDOM HEARTS" ll disc with the label side facing up in th€ disc holler, lnd thcn dorc thc disc cover. Attach game controllers and other periphcrals rs appropriate. Follow the on.screen instructions anLl rcfor to thi.s manual for infornation on usins the sofh{'are.
START MENU .
Pres any button during or uftcr dre tide scquence to proceed to the Srrn mrnu To plar rhc grme tom rhe l'rg'nnrrg. *h, r \e'.r Game. To continue a saved gane, select Load.
Vhen
playing a new game, you'llbe able to selecta game mode, turn
the vibration function on and ofl and select the audio type. Be carefulonce you seiect a garne mode at the start of a new game, you cant change rL larer. You.an
.hrrg. rl" vibrati"n
\\ep, (sMr rs dtr
Cd
he
(8MB)(for PlayStation'2). lnsert a memory card (SMBXfor PlryStation'2) in MEMORY CARD sLot 1 or 2 to save or load data For more details on uve points refer to page 10.
d. .n" dt{tio.l
bulion
ll
bufton
tu
rlogr.!.wf.le.L,.ifl.."ntulb"o butiotu).
reNisnd Lndd
Field ficLd
MM vi.{
Press the R
l buron !o coifim
ddi
Crhsr ir rt to ALto L ndn Sdtings, pNiry C ncu ir$t ro Mansl Drc$ina rhh Nillst bchiM
ttre
$e mlget. M,il€ the
rro.onml Game
Ito
ft
E b!tton).
rhe R?
rhis will
t{a
rhe modc
the
shem,
b Amo.)
.uftndr etrt dfttei Mrile lo.kn on, cenr^ rh. omdx b,rbn s p'e$J, th. Rl butsn onfthri ohhind
otr
L?
Mss th. dbu on de md! dd $d@. !,mmanJ Fltcoun,. Mss thc curctr r a.ttu drncter 'fte furher you tiLt it, rhe lstd will moE. Ako
N
CoDfig.
taqd lock. To swiidl u,goE, hold
scs
II
DAIA
bulion
X
Opos and dss thc shoir.ut.ommaDJ. UndtrC$oni?e in $e Drin nen0, ror on Nisn vsious mrsit sNlh and irms to thc @ buiton,6burotr, O butmn, rnd E buftoi for coNenient oncbrh oDddior.
(lfthc
Each save file for this game uses ar leasr 90 KB of space on a memory card
butlon
O
This game uses the DUALSHOCIC2 analog controller. This game may be incompatible with controllers other than the DUALSHOCP2 analog controller. During play, rhe ANALOG mode button and mode indicator are always set to ON. The vibration function nay be rurned on or off at the start ofa new sane and in the Config secrion of the nain nenu.
and audio stt.rngs in thr
Config section of the main nenu.
SAVING AND LOADING
*-
STABT button
.A
tuFs
the
dMr
thc
on rhr main menu.
,e .leome. Mil. rl.,ll burcr | |6 "d. r, d, ,q..lu6".r.r Cr h tueneJ underGnf,! '
,n€e
.ommmdsh@ns
On dE field: Opens
Duiig b.tth,
CONTINUING AND LOADING DATA lf
the active charactrr runs out of HP or frils a mission, the Continue screen appea$, with Conrinue and Load Oame options. Continue allows you to replay from the point where the character entered the field where he was defeated. lor some batles, you'llbegin slightly earlier. Load Game ailows you to resume pLay from a save file.
h$6
rid clo$
rhe
Du,ins mi$ion bmls, Allou Dudng sn$, the s.nc md
you to
hss
a
Aft,hres Car rLso
sldion. Cm
! Rd.tioi be
urd
tur
dso be
mcnu.
.he&
mission
objmrim
poids'or an oprio. b skiD the dftnt
curane.
6ed for r shoncut ommrnd
d tlre bp otrhe omhmo wdow coehinitioi wiih tu Ll bitton).
Comhmd Nhen it's disphycd a
shoncut comm^,rd (in
Us$ rn quippcd ability. Cm
{ir .ombiMrion virh
tuin
the srmc.
the
nlso bc
6ed tu { sl!&!t.ofrmftrd
Llbutron).
Cricel / J[hp / Ltt co (when hansi.s from r lcds.)/ U$ .r equOpd {biliry. Cm 50 bc scd for r 6hortcut .ommmJ {in .ohbimtion vith the L] butbn).
',,,i r ,,;,.r i .,-,,.,. '
i.:
sottA
''f.1,,,,;,.\ r , r r,.r
r, l ra f,,i,i,,:lL.l,. rr'li,, r,,l,l nt. r I l,:: 1r]. lL. ri iL fr. L).lr LiL.r',rt,!..u1 trtiilfK,L, ,,.i.,,i,. i,.1 r,t r ,L,ri lirrfioJJll\., ,r I'Lr.i. li, :L,.,n.JrLl | .1., .f,l(,lf li:1fi.,,, r'..r.r,, .,r, .,! ,lr,1 t,,:L
DONALD DLICK rr, i, L.f,l, , ., r , , ),1 r, ljtrllr,,fl. r r,f f, I rl \, .. fr. Ll,irr r L:ir lLN,trLr ir -Lr:Lr \r 1 :r:t,r,r L\ rr. r r,\. l*,,,,,'l
ItoXAS r,, i ,ln., rr ltr rlTL,rr {r !,rLi {r \ i,t : :l,., r.,xrl. lL{tr..1'j.1,,, NLji,:f ,. ur! il, r . Lfrr ,, l,r ni,, .' 1,r,,, rj ,, il, , , .,, n lrr lr.,r..,,\ L' ,\
.iii*
,{4;I IBAIT'I'LtsSS \1ri. fL',, if I r .lr..rr.s:r \, Lr, r r,. |,,r rrf:rl.L,f .,l rr,.. fj, i. ,1"'Lrr,{r t]r r ,n] $ L.i,i ,..
GOOtTY r I' r f,i Ll,rL Lrlr. rilrnLr\l.riL. r,. L .. ,, r L,\,,,t.llrtr,J lL . tr: .r ,1,,! ,Li.\n,,,L.1 : :,r,,1. \ir,,,Lll ,, . r , L:,.\. ,, .,:i , .,.11, r!. , ,r. Ll . rL,lr
NoROI)1ES
L
'.41..
& *$o-
\,i(lnff rnr L rl Lrr!i: !!,I111.,,,,,,i ,lrfrlr{ | \.rLLl,i.. n,. .rL i t r h.l1( Lir -'
..,
,;1,
KINC N,tlCKIlY ln i1!,' Li\ ,,1 liL drl11,l.1r " ,r:., r r ir ,,r,.fr rLrfrL.rL r, ' ,i,,.r .1.if ,,.l Li,,r,r, f ,,r Ll rr. ,,ir,lihr ]r,, n1Lri. i,i, rr
oItGANIZATION XIII r\' Lri h, I fhl,.,.rxl ,:r,d , r,,, rl,, r,lN rr J, [ \. 1,, ,u.N1.r f'r,rLf,f{rr\,!\1, : .\r,, l,,i,,ff. i i L,r). t:ur.. " r !,i, trL if r1,, \,L.lL,,lr,fiL r, f,..r, i,l, L
THE GAME SCREEN AA rppcruhm
GAUGES Navigational Map
)ou .an
dcdLft in rbilitr in bmh, rlren thdis thr nq be softh 'omethiie exrnining, or whcn
thsis
oN@l
somcorc
Party Gauges Causes slosing the conditidn
Thc green gange disphys your Hrt Points (HP), or herlth. Once it falls brlorv a cenair level, a wrrning alarnr willsoLrnd rnd the gauge willrlash red. tf HP dnps to zero, its game ovcr. Thc I'hre gauge shows 1,our Magic Poina (MP). Thcse are used ro cast magic spells or perlonn Linns. 1f MP drops to zero, the gauge will turn prnk, and no MP'baserl abllities rnay be uscd. During thrs dme, ho\raver, yorr MP willrecor.r slowly. The omnge gauge is thc Drive Gruge. Vher it remhs a cerrain level, you crn perfom Drives and Summons (after obtairing summon magic). Diffen:nt Dtive forrns require different Drive Gauge levcls. (Ser prge 12 for detaiLs on Drives.) Each gauge can
Controft€d Cha.acter Daendiig on Nht ro! rlcd you (n c&yout v&o!! r.hons. Rqcrior Commands m dislhied
replenhhetl ur differentways.
Rccovery nagic
Gauge A giuce showing thc
of rhe cuirquly
lt
HP Gauger HP recovery orbs or items
rondiion
Save
rtir.hm.ter
* dr
vcry tor. {The commmd rr botton may also dursc Nirh crtain Combinriion Atmks rnd
points (full recwery)
During Drives MP Gauge, MP rccovery orbs or ucms Save polnts (full recovery)
the
D rhg
HP Gaugc MP Gauge
Drives
Over time
Drive Gauger Drive recorery orls or itcms
COMMANDS Dcpending on what command you seLea, severalactions are possible. Some commands may not be alailable, depending on your remaining MP or yolr Drive Gauge lcvel. Umvaihble comnands wilLbe displayed in gray. Press the left directional btnon to cycle comrnand
lisrs.
--,
Use mrgic. (See page 14.)
on mrghrl frrends for help. (See pagc 14.)
Attacking anrJ ddlating enemies
TARGETING AND LOCKING ON a yellow target appears on an enemy (secgraphic to the right), rhe connolled character willdrrcct his or her rctions tosad rhat enemy. The target will appear on the enemy clonest to the controlied characer. You car rho prcss thc Rl bLrnon to Lock on to a particuLar enemy rnd cause rhe carnen ro xutomatically follo$ it. Press thc R1 button agrin to release the lock.
Vhen
ii:To
swuch mrgets, holtl dorvn ths R2
L!fton and
use
rhe right
aralog stick ivhile locked on.
THE MAIN MENU llam
up with yoLrr party uemben to unlcash
Rea*ion Commands times, a A uillapperr autor\atically on screen and a specialaction willappear at the top of the comrnand list. This means there s something that may h worth examinine, soneonc s onscreen for you to talk to, or another action has sudilen\ hecome available, maybe even while fightirg. Press rhe 6 button at just the right time and you ca.oxecute various actions which mightbe especraLly advanhseous in Lrattle.
At cenain
Pres thc START bunon to tlisp[y the rnain meru. (Ihcrc are tules when thc menu will be unarniLalle, sLrch rs during battle.) The rnain memr is {hcrc you can use and eqLrip items, swrp werpoDs an.l a.nor, equip abilhies, and more. See thc in.grme heLp messages for more informarion rbout ercL menu item.
Jiminy'sJournal This jdrrnal isJininy Cric[et's rccud olyour arhtnnLre. As RoyrlChronicler, Jininy takes an rbundrnce of notes during thc course of the game. Config
Chnge
uri<
s
ganeplay sertiigs.
MOVEMENT AND ACTIONS
The battlcs in Kingdon Hearts II trkc phcc on the Fieli Map. All brnles arc Leal.trmc; thereiire, the pan, is susceptil,le to damage ar all tinres, enn whilc sclecting items and spells. Commands glow yellow in banle. Thcy gliw rcd for certain boses and othtr Lxnles fron which you can\ escrpc.
Apan irom noving rroLrnd as usual on tLe lield, you crn also jLrmp to some rreas. While jLulping, yo can grrb onro Lcdgcs, thcn tilt the leli anlog strck tonvard to pulLyounelfup onto thc lcdgc (or press the
O buttol
to let go).
You can enter some doon rnd gatervays on dre field, but not all. lfyou approach r door, a sLrbtitle rpper$ sho$ingyour destinrtion. Areas not yet visited rillbe disphyed as "lil" to snn, and thcn Lcplaccd by the destirrLtion after)our lirstvisit there. There are also places you can't enter initiaily, but rvill be able ro access Later in thc gamc.
Treasure Cheas Treasure dress are scatrered throughout the garne. These can connin recolery itcrns, synthesis itens, and nrYigatioD rnaps. You can elen open trearure cheus in banle.
Navigational lv{aps The navigational maps 1ou obtrur liom elents rnd trersure chesn will be displayed in dre upper right corner ofthe screer. Use these to check out the tenain, where the active duracter rs headed, and hol'to mor. on to the n€xt section ofthe map.
SAVE POINTS Srre ponts are scattered throughout the Iieltl. When you press the 6truttrn, not only can y)u save ]oLrf $me at srve points, but you can also go to the VorlLl Map. Your Hl and Ml'
)K
Therr rre hvo kituls of
save poirts. Type A save pornts all rhc tacilitrei men,ned above, bLrtyoLr rvilL be runaLrlc to access the Volld Map fron qpe B save points.
prx
e
ffi ffi
EXPERIENCE POINTS AND ORBS Erlll expcriencc points
by defeating rnenics. Aftcr camirg a ccrtain nunber ofexperiencc ponrb, you $ill The numher ofpoints received rpperrs allovche eneny, and rhe nunLer ofpoints needed to readr dre next levcLwillbe displayeLl ar rhe top left ofthe screen. Vinning certrin battlcs can proride bonuses, vhich willincrcase characters' stats, or aLLow then to learD llew abilities. The amount ofmunrw .. I o dr.p.rr"d rr rl.e..,p l,.rr ..r L\e,creer,.
grin a
Level.
,..r
Orbs
D"ierr",l en"mi, . l" h.l- nd n ore r' ,r evper,cn.e poinr.-orb" *rll also appear TLen are 'lnn sorne itens you crn only obtah this way. The size ofdre orb indicares how effecti\,r or valuable it is.
"'
Restorc'
Hl
Re"ores MP
".7
i..._
Munny. (Yolrtotal munny reserves are displayed at the bottom le{t of
DRIIv'ES Vhen dre Drive
LIMITS Gause reaches a certain level, the Drive command
will
If Donald, Goofy, and the characters ftom eacL world that can join )our lartt have enough MP, the Limit conmand will become available. (lf you hare the Auto Limit abiliry equipped, Limits will also be available as a Reaction Command.) ite Limit willdepend on the chaiacters involv€d, but in most cases the Altack connund willturn into tLe Linit command, a Reaction Command tdgger€d by the 6 button will appear, and you can eash rhe arhck ar will. Vith some Limits, you can linish off with a fiLralblow lry pressing the @ button at tlre proper timing. The command or the very bottom
become availabLe. Execute a Drive and you can take on a form that not
only loohs dilferent but also has differenr abilities. After Bansforming, the Form Gauge gradlally begins to wind down. Vhen it reaches zero, pu'll revert to your standard form. Silce Drives depend on your friends for erna power, one ot both ofyour allies will disappear while in your enhanced Drive form. You can change into different forms depending on who is in your parq', and certain commands lecome unusaLle dcpendingoo the form you take.
u
may alrc change to an anack.
Abilities that level up with your fonn level (A&rncing lorm Abilitie$ can be equipped even without changing form. Furthertrrorc, wrue changed into a different form, a weapon equipped in your left hand sulaxeapon) willlecome {sable for twice the attack power abilities. Subwerpon ab1 ries are only avaihbF whrle chang"d inro rl..'' for'n.
MP CHARGE MP Charge will completely recover your spent ML lt can even be used rvhen 1ou dort have enough MP remaining to carry out an attact. The Drive Gauge also {ills up faster when you're used all of your MP and the gauge is pink. Learn how to use this feature to your benefit! You can seLect MPcharging atacls in the Customle section of the maln menu ar any !lne.
IN.BATTLE REACTION COMMANDS Various Reaction Commands are available during batdes. Some can be executed with a single pres ofthe @lutton, whiLe others Guch as those available during bos battleg depend on addhionaLbutton input to unlersh an attack that, ifsuccessful, can dealout some major damage.
PARTY MEMBERS IeLLow party memben rnove and act rutomaticrlly. YoLr can Lrse the
Customize feature in the mrin mcnLr k, adjusi their behavior. Use the
Clnrce comn"rd ,".w,p ' rr
1 lm.mftr,rlen+.r
h.rel rrorh"r
ally waiting in the wines.
*You
can rho use the Party command in the rnain
swap prrty memben.
men
to
\
+@+@+
MAGIC
ABILITIES
Learn magic spells through certain actions, such as clearing events. Your magic speLls will automatically become sele*able under the Magic cornrnand, rnd can also be asrgned to a shortcut with the L1 bunon. r u,romue rron of the mairr menu. Ser rp Jron" r, ur,d* 'e, 'he
Abilides belong ro each individual character. They ate obtained from cvens or by levding up.
Basic Magic
Equipping Abilities To use learned abilities, you mmt Fi$t dquip rhem. Selecrvhich abilities to equip on cach character under theAbilities section of tlte main menu, Its easy- just press the@ butron nexr to rhe abiliries you'd Lik€ to equip.
FLe Bhzard Thunder
Shoots flames all around you. Shoors a waw or cold air rn tronr ot you
Lightning strikes within r set area. Restoras your HP and that of
near\
allies.
A character's maximum AP indicates how many abiLkies he orshe car rquip. AbiLities require different arnoun* ofAP ltveling up your characters or equipping certain hems raises maximum AP
Spells
grow to more powerful tanlo once you ctear certain events and . Tleir Ml co{ 'emair, rhe v n', how,vel Types of A.bilities Some abilities work just
MAGIC
ly Leing equipped, u'hile othen require you to fulfillvarious requnements before they activate. Some are activc onLy during battle, and others are ahvays active.
summon spelh thtough certiin actions, such as clearing events. Summor mag,( rll.w. you -" c,ll allie' wirh ny.ric,l p.r, r. ro rome ieLp you in battle. Using Summon Magic
After obraining
a
summor spell, the Summon command will become
available when your Drive Gauge is at a sufficient level. Sdect the
Summon command and the other members of your parry wiLL make wry for a special character to cone lend a hand. Each summon spelLcalls a different character. The avrilable commands also vary according to the spellused. Give them a tryl
WEAPONS, ARMOR, AND ACCESSORIES Ilach character can equip and chalge his or herweapons, amor, and rccessones under the ltems section of the main menu. Thrs equipmelt
,rn
be obtanred through events, from treasure chests or at shops. hadr piece ofequiprnelt has various effecs, boosting your defense, nising your AB and more.
OBTAINING ITEMS
THE WORLD N,[AP
Both recovery items and synthesis items can be obtrined {rom neasure chests or as orbs dropped by enemies. ln battle, rnove your character rear a dropped orb to pick it Lrp. Many itenx can also be purchased in shops.
Tlis
screen allows you to seiect your destination world. Move the Gummi Ship with the left analog stick and choose a world or Gummi Route. You nust folkrw a connecting Gnmmi Ronte on your firsr visit to r rvorld. Clear Gunni Routes to create pathways from world to $orld. New worlds willbe revealed as you prosress through th€ same.
START
EQUIPPING AND US1NC ITEMS Items can be Lrsed rnd equipped from the menu. You car tse iterns even u'hen you carit open thc mcnu Guch as
duftsbade)ilthe
button
Check Jiminy\ Journal
/
Save
the game.
Rl hutton
thrt item equippeit. (Other puty menbers rot underyour connol automaticall), lfyou can't equip rny nore, items you obtain outside of brttle
character has
will use dreir equipped irems willgo into the Stock menu and will reload automatically. Horever, relording
is
on\
done after a banle.
Set upAuto.Reload undet Customue or ltems. Select the character you'd like to use Auto-Reload,
ther
select
the items to be automatically reloaded. You can ako use the qurckset tunction by presing the @ button. You can assign ii€ms to shortcuti under Custonize, too.
stick Change Lockedon target (within a certarr Speed boost/Varp to locted-on area. Obutton tight analog
radius).
Gummi Routes Pres the
6
button on a Gummi Ronre and select lroceed to acces the Gunmi menu.
The World Menu
OIce you've vhited
a world, lou can go rhere dire(ly by presing the while at a u'orld and seLect Land to access thc Vorld nerru.
Basic ltems
Potion
Restores 40% ofone person's HP
Hi.Potion
Restores 60Yo ofone penon's HP
Ether
Restores onc penon's MP
Elirir
Completely restores one person\ HP and MP
6
brtron. Pres the @ buron
SHOPS A variety ofshops car be found in certain uorlds. Speak to a shopkeeper to Luy amlsell rtems and equipment. As the grn€ progresses, new shops may open, and uisting shops may expand their irrlentories. You can also luy from the noogles in each world.
Episode
GUMMIMENU l\es
the
6
button on
a
Oummi Route to
access
the Gummi menu.
Here you cm start a Gummi Route or create a Gummi Ship.
cv\_'|'lrEcrc You can create urusual new items by synthesizing
Start ceein
Start the syntLesis process by speating to a noogle. Select Free Dcvrlirpment to ilisplay a s1'ntLesis recipe. lfyou have a1l the necessary ingfedients, you can syntheslue the iten shown. Onc€ you'n sLrccessfully synthsized a recipe, it willbe added to your ltem SFtiresn list.lsyou srnr experience points, thc noogles levels wili increase, allowing you to slntLesize new and inproved items. You can also obtain ne\{ recipes ovtr r,.or egamn.
',,i
Ounmi Ship and set oLrt on a Gummi Route. (As the gane progresses, you'llalso be able to selectvrrious missions. See page 20 for more infornrtion.) Choose your
$pecial items.
Gumrni World
Editor
Map
Build and remodel Gummi Ships. See prge 21 for more inlormation. Return to the World Map.
Lnt
THE GUMMI SHIP SCREEN PART I
SHIP CONTROLS L2 button
R2 button
L1 button
R1 bution
HP ofts
\bur 0urnmi Ship teeny Ships left analog stjck (L3 bunon vhen p!$dd.vtr) SELECT
b!tton
ANALOG mode button START
button
A
buflon
Medal orbs
O X
butlon
HP Gauee
butlon
E
button
charge $ug€
HP Gauge
Vhen this
reaches zero, the Conrinue screen appexrs, displayiog
Gnrinue, Return ro Gummi menu,
rnd Retunr to World Map selections. omsa kx(utes
Rotare
Chance Tgqny Ship (Teeny Ships can
lx
i
l80negree rotatiou vhen presed simulmneously).
fomtion. addcd to fly along both
sids ofyour GurmiShip.)Only avaihble uith Formation
Lockon Gummi charge gauge Hold dou'n the E button to charge the yellow gauge, then release the button to fire a Lock on Gurnmi. the ch.rged am,,unr indnare" rhe numbrr ut lotkedon enemie". Gurnmi Ships and Teeny Shils As the game progresses, you
tiummiShip. Shoot
/
Hold lo lock
oi
(wirh Loclton oumni instdkd), md relsase to Itre a Lock{n cummi
switch betseen Semi-A(no md Full Auto rmde in the Paus nenu. Full Auto, yorr'Il continuc to fire as lons as the buitor s held down, and
These
willbe
*illboth
able to add smallships (Teeny Ships) along each side
attack enemy craft and protectyour
ofyour
Cumni Ship.
SCORING
'You crn ln
Chdnse
a
$ill rutonrtic ly
Teny Ship EX Fomation.
Roll (otate the GummiShip). 'Use in combination sith the left analog srick m pedofln a hjqhspeed rctation
ii
rnv diredion.
Gummi Ship moves forw:rd automatrcally. It willeven keep movlng forward through and past enemies:'s no going back. note that the conuols can vary by
mision
Cummr Barth Tips for more derarls.
level or with the qpes of Gummi blochs installed, See the
The total score consists of the points errned by obtaining medal orbs and by defeating enernies. Medal poins are earned by collecting medalorbs. After collecting a certain amount, your medallevelwill ncrease, and the icon:nd number willchange. The number of points added to your score changes Jepending on your rnedal level. Taking eneny danage lowen your medal level, so be carefultYou can connect routes even without nuch of a score as long as you dont lose all of.your HP However, vou'il need a hlgh score ifyou re looking to cLear a mission.
-'liti
GUMMI SHIP SCREEN PART 2
Select Gummi Editor
liom the Gummi menu to enter the Gumni
Oarage. Here you can build a Gummi Ship with the Gummi blocla
Jn Fnemv Jppro:rche' your Cunn: 'ihip from rhe side. or irom behrnd. dn Jerwillrppear on pur <,een as shoun. you d rfe direcrion ol the alen ro Jly rurn "u,omaric 'n a-m.k, hotrFver in Vi.,ion Level ) pu can use rhe full control feature to brace yourself for the enemyt attack.
Ll and Rl buttons to seLect Original Blueprinr", Sample Bluepnnn, ard Special Model".1o use an ari.ring Gummi Ship, select Sample Bluepin*; to buiLd a Gummi Ship tom scratch, select Original Bluepints. you've collected. Pres the
On the Edit screen, you can choose the Mode Select button in the Iower left or press the 6 button to switdr leturen Material Gr.rmmies and DecoGummies.
Radar
ORBS AND ITEMS can get orbs and items lry defeating enemies while piloting the Gummi Ship.
HP
O$
RefilJs your HP Gauge.
Gives you additional medal points.
Medal Orb
Q
So*i"f
O*
Contains Gummi blocks and olher soodies. Earn thes€ by defeating rare enemiex.
ONS you come back to a Gummi Route you've already flo';lrr, you'llbe
wrdr a mrs.ron. There are various q?es of mi"sion.. ,nd obtain items and new mirsions by completing them. 'ou
Material Gunmies are Gummi blocks used rnosdy to build cummi Ship bodies, while Deco.Curnmi* are Gummi blod
EDIT (BUILDING) Each Gummi block has a set mst. Try to build your Gummi Ship without going over rhe maximum cos! specified. Since the numbet of Cummi block in invenrory is used by both the Gummi Ship and any
ftu.,
Ships, if the same kind of block is instalLed in each ship and goes over the total block limit, you will be unable to use the Teeny Ships for offense.
G'lmni block
Currcnt coet/available cost
Gummi Ship orientation
0ummi blocla
Oriedation of
SELBCT
button
STARTbunon
Gummi 6uide Viewer Mode
Oummi blocks
Press the SELECT button on the Edit screen to view the Oummi Guide. The Guide is chock full of usetul ndvice on Gummi Ship building, so be sure to turn to it whenever you're stuck. Just press the SELECI button to read \,rrious tip,s on hoe to get the most out of your Gummi experience.
*
Designing a Oummi Ship and selecting Save Blueprint will not automaticaLly save your design on lhe memory card (8MB)(for Playsrariono2). Make sure to save youi game at a sav€ loint or on tfie Vorld Map.
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IXPINSES, LoSS 0FTliilE,0R INCoNVENIENCE. As some states and provinces do noi allow the
isrllr:rioI or limitaton ol incidentalor conseqr.lenlialdamaqe, the Joreooing limitation or exclusion rnay |l01 irp|)ry r0 yorr. LoCA Z\I0N STC]ALIST
IIOW TO OBTAIN WABNANTY SERVICE 1{r 01)lili warranty service, please send the defecive Producl, logelher wllh a copy ol your oriqinalsales lll0l|)l your return address, name and ielephone nurnber, shou]d contact be necessary, and a briel nole rl0$xihln0 the delect lo SEI al the fo lowin0 address: SqLrare Enix, Inc., Customer Wananty, lll)$ N. Sepulveda Blvd., 3rd Floor, E Sequido, cA 90245. THE DEFECTIVE PR0DUCT lllUST BE I'0SIMARKED WITHIN NINETY (90)OAYS FROM THE DATE OF PURCHASE. PROOF OF PURCHASE IN THI II)I1M OF A DATED RECEIPT I\,IUST BE ]NCLI]DED TO OBTALN WARRANTY SERVICE, ThE ShiPP Ng COSIS K riflr(l[fl the dehclive Produci to SEI s a s0le responsib]lity of the Customer SElwill not b€ llabletorany rliIirilflc or losslhat occrrs during shipping, To rninimize loss d!ring sh]ppjng, you may opt lo !se a lri[]kilhlc shippirO method.
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NOR YOUR RETAIL DEALER HASANY RESPONSIBILIT/ FORANY INCIDENTALOR (;I)NSIiOUENTIAL DAN,'IAGES RELATING TO YOUR USE OF THE PRODUCT, NCLL]DING, W1THOUT IIIi4IIAIION ANY DAI\IIAGES FOR LOSS OF DATA OR LOSS OF PROFII OR FOR ANY INCIDENTAL
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I]XCTUSIONS FROM WABRANTY llrs warranty applhs only to delects in lactory materials and lactory worknanship. Any condition caused Lv accident, improper operalion, destruction or alleration of irbLls0 unreasonable use, mistreatmenl, 'reglect, otherihaf SEI is not a delect covered by this wafrafly. Parls arrrl nl)irlr or ma ntenance atiempted by anyone n]llorlals subjecl t0 wearand tear in norma usageare notcovered by lhis warranty.
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ANY APPLICABLE II,IIPLIED WARRANTIES. INCLIJD]NG WARRANTIES OF IV]ERCHANTABILITY lr)ll A PAnTICULAR PURPoSE. WILL CoNTINUE lN F0RCE 0NLY DURING THE WARBANTY
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TIMITEO WABRAIITY li{luare Enix, Inc. ("SEl")waranls to the originalpurchaser ofthe enclos€d producl (the 'Pruduct')thal tllc rfilia conlaining the Product (whlch includes any replacement med a provided underthis walranty)w lbe lrcc lrom defecls in malerials and wolkmanshiplor a perlod of n nety (90) days lrom the dale ol p!Ichasc (lh0 "Wafi,nly Period"). SEI's €nlire abi ty and yourexclusive remedy underihis lmited warranty shallhc. |l SEls oplion, repair or replacemenl, wilhout charge, otthe whole or affecled poriiof ol any Product thal Dr0ves lo b€ defeciive ln matef al or workmansh p during the Warranly Period,
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llyoLr hirv€ warranty questions, you can also coftaci our Customer Warraniy department at (310) 846 0345 rlfi [lJ ]ts hours of operalion: [,{onday - Friday,9i00 am - 6:00 pm, Pacii]c Siandard Time. CUSTOMTR SUPPORT lr'r {:rsl0mer support and iechnical suppod questions, please ca I (310) 846-0345 duf ng the lollowing hours 6:00 pm, Paciiic Standard Tme. r)lo|luralion: l!4onday - Friday,9i00
am
F0r informati0n and services by Square Enix, Inc., go lo www.sqt|are-enix.com NTELLECIN
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N0llCE The Prcduct, th s manual, and alloiher accompalrying documenlaton, writlen oI €lectronic, are l)r0l0cl€d by LJnited Slales copyfighl law, trademafk lawand nternatlona treaties. Unauthorized reproductlo lr sIblecllo cviland criminal penaltes. Al riqhts Ieserved.
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