Logic and conversation The logic of interrogation

Standard logic deals with reasoning, entailment Using standard logic, linguistic semantics deals with phenomena related to entailment

Jeroen Groenendijk ILLC/Universiteit van Amsterdam [email protected] http://home.medewerker.uva.nl/j.a.g.groenendijk/

Information exchange more basic use of language than reasoning Try to make cooperative information exchange a basic notion of logic 1

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Overview

Linguistic aims

The game of interrogation A query language

Explain linguistic phenomena using the new logical notions

Semantics for the language

We will give some illustrations

Logical notions to arbitrate the game

By-product: a better notion of linguistic answerhood (within a partition semantics of questions)

Answerhood Illustration

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Game of Interrogation

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Logic of interrogation

Two players: the interrogator and the witness

Define logical notions that arbitrate whether an interrogation proceeds in accordance with the rules

The interrogator may only raise issues by asking the witness non-superfluous questions

Like standard logic defines the notion of entailment to arbitrate whether an argumentation is in accordance with the rules of valid reasoning

The witness may only make credible (Quality), non-redundant (Quantity) statements which exclusively address the issues raised by the interrogator (Relation)

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Query Language

Examples

differs a bit from paper

Let PL be a language of predicate logic.

Interrogatives ask for the specification of the denotation of an n-place relation (n!0)

If ! is a sentence of PL, then !! is a sentence of QL

?"x Px

If ! is a formula of PL, then ?! is a sentence of QL

?Px ?x=a

The query operator binds all free variables in !

?Rxy

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Denotational semantics

Proceedings of an interrogation

Standard truth definition for PL ||!||w,g # {1,0}

Given the strict division of roles, the proceedings of an interrogation can be presented by a sequence of sentences !1;…; !n from QL

Interpretation for QL ||!!||w = ||!||w,g ||?!||w = {v # W | $g : ||!||w,g = ||!||v,g}

We don’t have to indicate who said what

Partition semantics for interrogatives

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Proposition - Question

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Example ||?Px||w is the set of worlds where the denotation of P is the same as in w ||?Px||w is a proposition which exhaustively specifies which objects have the property P So, what you get is the true and complete answer in w

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Update semantics

Data and Issues

In terms of the denotational semantics we define an update semantics for QL

If we would only consider data, a context could be a subset of the set of possible worlds

We define the notion C[!], the effect of updating a context C with an indicative or an interrogative sentence !

C[!!] % C Interrogatives provide no data, they may only raise issues

A context will consist of data (provided by the witness) and issues (raised by the interrogator)

We model issues by structuring the context

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Structured contexts

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Picture of context

A context C is a symmetric and transitive relation on the set of possible worlds W A context C is an equivalence relation on a subset of W If two worlds w and v are related in C, # C, the difference between w and v is not an issue Notation: by w # C we mean # C 15

Updating contexts

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Picture of context

C[!!] = { # C | ||!!||w = ||!!||v = 1} C[?!] = { # C | ||?!||w = ||?!||v} For & = !1;…; !n , C[& ] = C[!1]…[!n]

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Adding an issue

Adding data

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Consistency

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Informativeness

! is consistent with & iff "C: C[&][!] ' (

& entails ! iff $C: C[&] = C[&][!]

Only indicatives can be inconsistent with the context

! informative after & iff & does not entail ! Both indicatives and interrogatives can be uninformative

Consistency is the logical notion used to arbitrate credibility of the witness

Informativeness is the logical notion used to arbitrate whether statements are nonredundant, and questions are not superflous

The witness is judged credible as long as he doesn’t contradict himself

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Examples entailment

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Licensing & licenses ! iff $C,w,v: # C[&] & w + C[&][!] , v + C[&][!]

?Px entails ?Pa and ?"x Px !$x(Px ) x=a) entails ?Px Corresponds to ‘complete answerhood’ in partition semantics

If ! eliminates a world from the context, it should eliminate the whole alternative to which that world belongs

Note: allows for over-informative answers

Licensing is the logical notion used to arbitrate whether the witness exclusively addresses the issues raised by the interrogator

?! entails !* iff !* is a tautology (or a presupposition of ?!)

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Picture of context

Adding relevant data

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Picture of context

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Being over-informative

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Remarks on Licensing

Remarks on Licensing

Licensing is the crucial new logical notion

Licensing only deals with relatedness of assertions to questions

It is typically the formulation of the semantics in update format that gives rise to it

Since questions do not eliminate worlds, questions are always licensed Relatedness of of one question to another is rather captured by entailment, which in partition semantics coresponds to the notion of a subquestion

The way the notion is defined here is inherently linked to the partition view With overlapping alternatives it does not work anymore

Rules of the game prohibit subquestions

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Fact about Licensing

Pertinence

& licenses !! iff & entails ?! An indicative is licensed by the context iff the corresponding polar interrogative is part of the issues raised in the context

! pertinent after & iff ! is consistent with &; ! is informative after &; and ! is licensed by & Quality, Quantity and Relation

Note that this means that from a logical perspective the notion of licensing is superfluous, entailment can do the job

The logical notion of pertinence arbitrates whether an interrogation is in accordance with the rules of the game

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Fact about pertinence

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Answerhood !* is a pertinent answer to ?! iff !* is pertinent after ?!

!! pertinent after & iff !¬! pertinent after &

Allows for partial answers, but not for overinformative answers

!! pertinent after & iff & entails ?!

Let !* and !- be pertinent answers to ?!. !* is a more informative answer to ?! than !- iff * entails - (and not vice versa)

Pertinence of an indicative presupposes the corresponding polar question

Comparing answers nice and easy! 33

Examples answers

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Illustration

Pertinent answers to ?Px

Alf rescued Bea. And No-one else.

!Pa

Ambiguous:

!¬Pa

Rab; ¬"x(Rxb . x' a)

!(Pa . Pb)

Rab; ¬"x(Rax . x' b)

!$x Px !$x(Px ) x=a)

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Illustration

Illustration

(Who rescued Bea?) Alf rescued Bea. And No-one else

(Whom did Alf rescue?) Alf rescued Bea. And No-one else

Ambiguity resolved:

Ambiguity resolved:

Rab; ¬"x(Rxb . x' a) Rab; ¬"x(Rax . x' b)

Rab; ¬"x(Rxb . x' a) Rab; ¬"x(Rax . x' b)

Explanation:

Explanation:

Not licensed after ?Rax; Rab

Not licensed after ?Rxb; Rab

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Illustration

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Presupposing an issue

(Whom did Alf rescue?)

Alf rescued Bea

Alf rescued Bea. And, actually, no-one else Ambiguity returns:

presupposes

presupposes

Did Alf rescue Bea?

Who rescued Bea?

Rab; ¬"x(Rxb . x' a) Rab; ¬"x(Rax . x' b)

preserved under negation

Presupposition of addressing existing issue is cancelled

Alf rescued Bea

Alf did not rescue Bea presupposes Who rescued Bea?

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Only

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A remaining issue? Did someone rescue Bea?

Who rescued Bea? Only Alf rescued Bea.

Yes. Alf rescued Bea.

?Rxb; Rab . ¬"x(Rxb . x' a)

Who rescued Bea? *Alf rescued only Bea Is this equally correct if the `Yes’ is missing?

?Rxb; Rab . ¬"x(Rax . x' b)

Not a pertinent answer

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Conclusion

Looking ahead On all levels, the system is rather restricted

Enriching the notion of meaning to embody both information and issues opens a new perspective on dealing with pragmatic issues in rather standard logical terms

The game is very limited and artificial Even as a first order query language the language is poor as compared to natural language

The notion of licensing embodies a very strict logical notion of relatedness to the context, but the illustrations suggest that such a strict notion is linguistically relevant

The idea that a new perspective on the notion of meaning is at stake does not really play a role 43

Data and issues

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Language

In our language providing data and raising issues is divided over two different categories of sentences

Things that could be added: Questions as subformulas

It might be interesting to look at hybrid cases, where e.g. an indicative sentence (implicitly) raises an issue as well

Conditional questions Which questions

Someone came to visit me yesterday

What happens to the partition view?

Who was it? 45

Game Turn the game into a more realistic dialogue game, where really exchange of information plays a role Extend relatedness/licensing to questions as well Allow for critical moves in the game: denial, doubt

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Logic of Interrogation

questions). 3. Overview. The game of interrogation. A query language. Semantics for the language. Logical notions to arbitrate the game. Answerhood. Illustration. 4 ... Data and Issues. If we would only consider data, a context could be a subset of the set of possible worlds. C[!!] % C. Interrogatives provide no data, they may.

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