LONG HOANG 3D/VFX ARTIST OBJECT IVE
[email protected]
Create outstanding 3D and VFX content for the best games out there.
EDUCATION University Of California, Davis Bachelor of Science in Neurobiology, Physiology, and Behavior
Davis, CA June 2006
SKILLS Unreal Editor and Cascade Particle System Maya/3DS Max Fluid Simulations nVidia Apex asset creation and implementation 3D Modeling - high and low poly Low poly texture baking and map transfer (Normal,AO,etc) Texture creation
SOFTWARE Maya xNormal 3DS Max
Photoshop nVidia Apex Lab nVidia Turbulence
•Unreal Editor/UDK Cascade Crazybump
WORK HISTORY Adhesive Games – Hawken Los Angeles, CA 3D/VFX Artist 2010-2013 Art and particle creation for the mech FPS, HAWKEN: VFX and mechs, robots, weapons, props, and environment assets. Assisted where possible in optimization, game polish, gameplay design, artist resources, and reporting bugs. Virtual Space Entertainment San Anselmo, CA Freelance Artist 2010 Creation of 3D assets and environment for monetized purchases in game. Typical assets require modeling. Often, custom meshes from Maya or 3DS Max are required. From there, texture creation (photo-manipulated). Also expected to report to an internal director/producer for approval or changes
BASIC SKILLS
•Meeting professional pipeline standards in a timely manner •Maintaining organization to support a collaborative work environment •Exercising initiative whenever possible •Remaining professional in a fun work environment •Staying self-motivated •Being awesome!
•LONG3D.BLOGSPOT.COM
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[email protected]
•925-286-8605