LWGA 9 Hole Rules PLAYING TROUBLE SHOTS: Side Hill – Ball Above Your Feet: Shorten grip, use open stance, play ball off right foot Side Hill – Ball Below Your Feet: Stand closed to ball, close stance, play ball in center Uphill Lie: Play ball forward of center, swing along slope, aim to right of target Downhill Lie: Play ball back of center, aim to left of target Trap-Explosion: Plant feet firmly, use a wider more open stance. Play ball off left foot. Hit sand an inch or two behind ball, and follow through completely Trap-Chip: (When trap is shallow and ball is sitting well) Use an open stance, feet close together, play ball off right foot. Hit ball first Playing Crosswind: Change target, use one more club that usual Playing Downwind: Tee ball higher, use run-up shot to green, don’t pitch Playing Headwind: Pitch to green, use two more clubs than usual Playing out of Divot: Use plenty of wrist and hit down on ball Deep Rough: Use from five to nine iron; don’t try to power ball GIMME PUTTS: (Following rule was adopted by LWGA 9-hole league on April, 2007) The only time a Gimme putt cannot be used is during a tournament or if you are putting for a PAR or BIRDIE or EAGLE!! You must putt the ball into the cup. A gimme putt is a putt that is 18” or less to the edge of the cup. To be eligible to use a gimme putt, your putter must be marked by one of the golf pros at either LaFortune or South Lakes golf course. To measure, rest the head of your putter inside the edge of the cup and if your ball is within the 18", then pick up your ball. This is meant to speed up play. Be sure to count the "gimme" as a putt on your scorecard. If your putt is within the 18", you can say "that's a gimme" or another member of your group can say "that's good," and you may still attempt the putt. Once a putt is conceded, but the player decides to make the putt for practice and misses, it is still good. Remember, the whole point of gimme putts is to speed the pace of play, so try to limit these extra putts. (Rule 2-4. Concession of Next Stroke, Hole, or Match - This is a standard procedure, modeled after the Rules of Golf rule applicable to match play.) TIPS TO IMPROVE YOUR GAME PACE OF PLAY - Keep players behind you happy ALL GOLFERS    

Be on time and ready to play Carry extra ball and tees in your pockets Keep pace with the group in front of you Play “ready” golf. If two people are on opposite sides of the fairway, both can hit their balls.

   

    







On Tee Boxes 2 - 9, if you are running behind, go ahead and tee off as soon as you get to the Tee Box. We do not use “honors” on the Tee Box Leave two players on the green and move on to the next Tee Box – It is not necessary for all players to remain on the green until all have putted out Record your score at the next hole - Move away from the green to allow players behind you to hit When you walk or ride up to the green, please go around to the back of the green with your push carts or to the side of the next hole before putting - This allows the people behind you to go ahead and hit onto the green. Put your club in your bag at the next stop if your group is behind and clean clubs and put head covers on at that time if this is your routine Take extra clubs around the green for pitches, chips and putts to allow your cart partner to go ahead to park the cart Drop your cart partner off at her ball and proceed to yours, when feasible, or walk to your ball while your cart partner is preparing for her shot Take extra clubs with you to save a trip back to the cart on “Cart Path Only Days If you hit your ball into the water, take a quick look and if you don’t see it, drop another ball to hit and move on. After hitting one ball into the water, you may carry the ball across and drop on the other side of the hazard. Example, if you are lying 2, and your third shot goes in the water, count 3 in, 4 out, plus 1 to carry over. After dropping on the other side of the hazard, you are lying 5, hitting 6. You may try to hit over a second time dropping a ball behind point of entry, but after two balls in the water, you must carry over. If a player’s ball lands in a sand trap, the player could declare an unplayable lie and hit another ball from the same place before advancing. The score would be counted the same as for a ball being hit into a water hazard – i.e., 1 in, 2 out, hitting 3. The ball in the sand would be picked up as play progresses past the sand trap. Sub-total your score on the next to last hole and be ready to total quickly when finished. Compare your total with the person keeping the master card - This is really important if you are going on to play another 9 holes of golf. Turn in score card and record Pars and Birdies after 9 holes of play, then proceed in a timely manner to next tee box.

Katie McKenzie's Golf Clinics at South Lakes and Lafortune March 28, 2012 Sand Trap, using a Sand Wedge - Stand open to the flag - Dig in with feet - Club does not hit the ball; it hits an inch behind the ball (the sand propels the ball forward) - Club face is open, directed at hole - Follow thru with club so that it's in-line with the hole - The ball is lined up with your Right leg - The closer you are to the lip of the sand trap the more weight you need to put in your back leg.

Additions April 9, 2013 - More of a full swing! - Practice – build a pyramid with ball on top and hit the sand making the pyramid get smaller – Helps work on intimidation of hitting the sand. Chipping, using a Pitching Wedge - You do not the benefit from a full swing! (HALF SWING) - Weight on left side (ahead of ball – BUT not too much weight should be in your front leg because you will make the club go more into the ground) - Hands ahead of ball (if you normally snap your wrists when you swing this will help limit that); don't change their position just rotate shoulders when swinging - Ball lines up with the back of your stance - Feet are pretty close together - Hit down and thru the shot - Eyes over the ball - The more open the club face, the higher the ball will go Additions April 9, 2013 - There is not real RIGHT club to use for chipping – a 9-iron is used for more distance or a sand/pitching wedge gets more loft. - Difference between pitching and chipping – there is more of a FULL swing when pitching compared to chipping. Look at this swing as a long putt, brush the top of the grass without bending arms. - Hips open It is a balancing game with your feet (It has to work for YOU!) - Follow through with your swing April 4, 2012 GPS: Grip, Posture, and Stance Grip - Hold club more in the fingers than palm - Right hand create a V with index finger and thumb; should line up with right shoulder - Three kinds of grips: Baseball or ten finger Overlapping Interlocking - Right thumb does not touch any fingers; should be pointed right down the club Stance - Toes should line up with shoulders Posture - Club out in front of you - Butt out - Back straight - Knees bent -Thin shots=close to ground and Big shots=hitting the ground means your setup is off - Alignment

◦ ◦ ◦ ◦ ◦

Lay down club or stick parallel with ball Shoulders, hips, and feet should be parallel to stick/ball Aim about 2 yards to the left of the flag Drivers and 9 – Ball should line up with left heel Irons – Ball should line up in the middle of stance

April 11, 2012 Hitting the Driver Longer and Straighter - Least lofty club besides putter - Lining the ball up in front of our stance aline with your left heel allows you to use the whole club face to get the ball in the air - Your alignment is slightly tilted (barely noticeable) to the right foot in your upper body, which helps sweep up the ball - Wide Stance - Weight distributed evenly in both legs - For me: bring the club back alittle bit, this will help me hit the ball straighter - Don't forget to FOLLOW-THROUGH...with feet and arms! April 8, 2013 (Lafortune) Putting -Distance and direction are KEY for putting! - Use just your shoulders – put a club under your armpits and bring hands together in front of you to make a triangle, swing shoulders and this is the movement you should feel. - We shoot from memory, so look at the hole from behind the ball. - The harder you hit a ball the less it will break. - Ladder Drill: Builds Confidence ◦ Place three balls in varying distance from the hole Learn from each swing how the ball reacted to your force and what the ball did on the course – Adjust! - Follow through with club face being straight - Using Tees: ◦ Place a tee behind a ball and when about to swing bring the putter back to the tee to see how close you get – this is where you take notes and notice that when a ball is 10 feet from the hole you should bring the club back a certain distance to get the ball there. Place two tees on either side of a ball helps you follow through and keep your putter straight thereby making the ball go straight.

Elaine McDonald's Rules & Etiquette 2012

No. 10 - Hitting across a frontal hazard (local rule): all flights. To speed up play after hitting two balls into the water, you may carry the ball and drop on the other side. If you do decide to try just one ball over the water, you can drop on the other side BUT you count strokes as two in the water. Example: first shot in water, count it as 1, 2 is out, 3 is back in water, 4 is out, 5 is walking the ball to the other side and you are hitting 6.

No. 18 - Hitting wrong ball. Anytime you hit a wrong ball, a two stroke penalty is incurred. No. 21 - Sand Trap hazard: If your ball goes into a sand trap, it can be either hit out or treated like a water ball. To treat it like a water ball, remove the ball from the sand and place it outside the sand trap in the line that it came into the sand trap. The count would then be: stroke 1 is hitting into trap, stroke 2 is removing ball, and stroke 3 is hitting the ball. No. 22 - Handicap Flag Policy: When we have the use of the flag, we may drive the cart beyond the "no cart" sign and white painted line, BUT do not drive too close to green (20 ft or less). Do not go up to green and putt, (your partners may be able to help you with your cart), return to cart path and drive to green. Park on the cart path or if not on the path, be sure you are parked behind the green. We caution every driver to never drive over a curb and please not too close to the tee boxes. No. 23 - Out of Bounds: It is stroke and distance, but to speed up play, drop ball two club lengths in bounds, from where the ball first went out of bounds. Add two strokes. Sue Warner’s Rules & Etiquette 2010 & 2011 Wrong Ball (15-3-b) If a player makes a stroke or strokes at a wrong ball, he incurs a penalty of two strokes. Putting Green: Lifting and Cleaning Ball (16-1-b) A ball on the putting green may be lifted and, if desired, cleaned. The position of the ball must be marked before it is lifted and the ball must be replaced. Flagstick Attended, Removed, or Held Up (17-1) Before making a stroke from anywhere on the course, the player may have the flagstick attended, removed, or held up to indicate the position of the hole. Striking the Ball More than Once (14-4) If a player’s club strikes the ball more than once in the course of a stroke, the player must count the stroke and add a penalty stroke, making two strokes in all. Playing Moving Ball (14-5) A player must not make a stroke at his ball while it is moving. When the ball begins to move only after the player has begun the stroke or the backward movement of his club for a stroke (as on a very windy day, for example), he incurs no penalty.

Ball Moving in Water (14-6) When a ball is moving in water in a water hazard, the player may, without penalty, make a stroke, but he must not delay in making his stroke in order to allow the

wind or current to improve the position of the ball. A ball moving in water in a water hazard may be lifted if the player elects to count a penalty stroke. Substituted Ball – General (15-1) A player must hole out with the ball played from the teeing ground unless the ball is lost or out of bounds and the player has substituted another ball. Ball in Hazard; Prohibited Actions (13-4) Before making a strike at a ball which is in a bunker or other hazard, the player shall not ground his club, touch or remove loose impediments (leaves, branches, stones, etc.), or smooth the sand Striking the Ball (14-1) The ball must be fairly struck at with the head of the club and must not be pushed, scraped, or spooned. Assistance (14-2-b) A player must not allow anyone to position himself on or close to an extension of the line of play or the line of path behind the ball. Artificial Device/Unusual Equipment (14-3) The player must not use any artificial device or unusual equipment that might assist him (a) in making a stroke or (b) for the purpose of gauging or measuring distance or conditions that might affect his play. Artificial devices/Unusual Equipment (14-3-c) A player may use the following to assist him in gripping his club: (1) Plain gloves may be worn, (2) Resin, powder, and drying or moisturizing agents may be used, and (3) A towel or handkerchief may be wrapped around the grip. NOTE: Players may use a device that measures or gauges the distance only. Identifying Ball (12-2) Each player should put an identification mark oh his ball. If a player has reason to believe a ball at rest is his, and it is necessary to lift the ball in order to identify it, he may do so without penalty. Improving Lie of Ball (13-2) A player must not improve the position or lie of his ball by pressing a club on the ground or moving, bending or breaking anything growing or fixed. Building Stance (13-3) A player is entitled to place his feet firmly in taking his stance, but he must not build a stance. (A stance consists of a player placing his feet in position for and preparatory to making a stroke. Provisional Ball (10-3) If a player plays a provisional ball or another ball from the teeing ground, he must do so after his opponents have made their tee shots. Teeing (11-1) When a player is putting a ball into play from the teeing ground, it must be played from within the teeing ground. A player may stand outside the teeing ground to play the ball within it. Tee-Markers (11-2) Before a player makes his first shot with any ball on the teeing ground of the hole being played, the tee-markers are deemed to be fixed. They may not be moved. Ball Falling off Tee (11-3) If a ball, when not in play, falls off a tee or is knocked off a tee by the

player in addressing it, it may be re-teed without penalty. However, if a stroke is made at the ball, whether the ball is moving or not, the stroke counts, but there is no penalty. Searching for Ball; Seeing ball (12-1) In searching for his ball anywhere on the course, the player may touch or bend long grass, bushes, leaves, or the like, but only to the extent necessary to find and identify it, provided that this does not improve the lie of the ball, the area of his intended stance or swing, or his line of play. Advice (8-1) A player must not give advice to any of his competitors or receive advice from them. Indicating Line of Play (8-2-a) Except on the putting green, a player may have the line of play indicated to him by anyone, but no one may be positioned on or close to the line when the stroke is being made. On the Putting Green (8-2-b) On the putting green the player or any of the other players may, before but not during the stroke, point out a line for putting. A mark must not be placed anywhere to indicate a line for putting. Strokes Taken (9-1) The number of strokes a player has taken includes any penalty strokes incurred. Practice before Competition/Tournament (7-1-b) Before a round on any day of stroke play competition (a tournament), a competitor must not practice on the course or test the surface of any putting green on the course. Ball Unfit for Play (5-3) A ball is unfit for play if it is visibly cut, cracked, or out of shape. A ball is not unfit for play solely because mud or other materials adhere to it, its surface is scratched or scraped, or its paint is damaged or discolored. Ball (6-5) The responsibility for playing the proper ball rests with the player. Each player should put an identification mark on his/her ball. Hitting someone else’s ball is a two stroke penalty. Order of Play (10-2-b) After the players have started play of the hole, the ball farthest from the hole is played first. If the balls are equidistant from the hole or their positions relative to the hole are not determinable, the ball to be played first should be determined by lot. Be sure to have your name on each of your clubs. (Use those address labels that come in the mail.) This way if you lose a club, it can be returned to you. Also, identify your ball with your initials or something to prevent someone from hitting your ball by mistake. This causes penalty strokes! Every swing you make with the intention of hitting the ball counts as a stroke. Even if you swing and miss (whiff), it is a stroke. This applies to putts as well as full swings. A ball can only be lifted and cleaned when it is on the putting green. The position of the ball

must be marked first and the ball replaced after it is cleaned. (Rule 16 – 1b) Remain quiet while others are hitting or putting. Undue delay; Slow play. A player must play without undue delay and in accordance with pace of play guidelines. Move briskly, and if you’re chatting, keep walking. A hole should take no longer than 12-15 minutes to play. Be sure to check in at the Pro Shop at least 30 minutes before your tee time and be ready to play. Call the Pro Shop and someone in your foursome if you can’t play so people won’t be waiting for you. Our group will play “Winter Rules” during the entire season. This means you may improve your lie by moving your ball (in the fairway) with the club head only, no more than 6 inches but no closer to the hole. You may not move your ball if it’s in the rough, a sand trap, on the green, or from behind an obstruction. Some players hit farther than others. In order to move play along, if you know you will not hit into the group in front of you, go ahead and hit your ball. If for any reason you think you might hit into the group in front of you, wait. Sue Warner’s Rules & Etiquette 2009 To keep play moving, putt now and score later. After completing a hole, move ahead to the next tee box before writing down your score. The responsibility for playing the proper ball rests with the player. Each player should put an identification mark on her ball. The use of cell phones on the golf course can be a distraction to the other players and should be limited to emergency calls only. Help your playing partners by watching the flight of their balls, especially off the tee. Using a visual marker, such as a tree or bush, to remember where the ball landed will help your group find the ball quickly. You may not ground your club or touch any part of the bunker with your club during set up or back swing. This is a 2-stroke penalty. WHO’S AWAY? The player who is farthest from the hole has the right to play first – even if that player is on the green and someone else is off the green. Players should play at a good pace. It is the group’s responsibility to keep up with the group in front, not ahead of the group behind them. When a player’s ball is in a hazard (sand trap), a stone lying in or touching the hazard may not be

moved. A player must hole out with the same ball that she played from the tee box unless the ball is lost or out of bounds. (This means no substituting an old ball to get over the water!) “Gimme” putts are not free! They are to be counted as a stroke, the same as if the player actually struck the ball. Also, “gimme” putts cannot be used during a tournament. If a ball lands in casual water (such as a puddle from rain or the sprinkler system) a player may move the ball (no closer to the hole) without penalty.

Pat Swift’s Rules & Etiquette 2007 Rule 18-5: If your ball is accidentally moved on the green by another player’s ball, you must replace it to its original position. Rule 19-5: The other player plays her ball where it came to rest. Rule 28: Unplayable Lie: If a player deems her ball to be unplayable, one option is to drop a ball within two clubs length of the spot where the ball lay, but not nearer the hole, with one-stroke penalty. Rule 4-4: A player must have no more than 14 clubs in her bag during a round of golf. Rule 19-4: If your chip shot should fall short of the hole after it hits a club of another player who left it lying half on and half off the green, neither player incurs a penalty. It’s your responsibility to check for any obstructions. You must play your ball where it came to rest. Rule 25-2: If your ball comes to rest in the fairway in mud or casual water, you may take relief by locating the nearest unsaturated area and drop, without penalty, one club-length. Rule 24-2: Immovable obstruction - Definition: anything artificial that is in bounds and is not easily moved. Examples: Cart paths, electric power boxes, maintenance sheds, ball washer, etc. If your ball is on the obstruction, or stance or swing is interfered with, you may take a drop, without penalty, within one club length of the nearest point of relief. Rule 25.1: Water in bunker - Drop the ball in the bunker without penalty. Or drop the ball outside the bunker, in line where the ball lay, with a one stroke penalty.

If a player’s club strikes the ball more than once in the course of a stroke, the player must count the stroke and add a penalty stroke, making two strokes in all. Whoever finishes putting first should pick up the flag stick and be ready to put it back in the cub when the last person has holed her put. Boundaries: If any part of your ball touches a hazard line, it’s in the hazard. Same goes for the putting green and tee box area. But, a ball must be completely out-of-bounds or it’s still in bounds. A ball is considered lost when it is not found by anyone within five minutes of searching. The penalty for lost ball is a stroke plus distance. If you go back to the original place the ball was struck, it is a one stroke penalty. If you drop a ball and hit from the place you thought it was lost then the distance becomes one stroke, therefore, if you do this it is a two stroke penalty. To speed pace of play, after hitting one ball into the water, you may carry the ball across and drop on the other side of the hazard. Example, if you are lying 2, and your third shot goes in the water, count 3 in, 4 out, plus 1 to carry over. After dropping on the other side of the hazard, you are lying 5, hitting 6. You may try to hit over a second time dropping a ball behind point of entry, but after two balls in the water, you must carry over. A ball barely touching the green is on the green. You cannot repair a divot in the fairway or rough if it is in your line of play. To keep things moving, putt now, score later. After completing a hole, move ahead to the next tee box before writing down your score.

Doris Jenkins’ Rules & Etiquette 2006 Question: If there are several twosomes behind you, does a foursome have the right away? Answer: I talked to Pat at LaFortune and he said the two twosomes should make a foursome. But in the event that you do have more than one twosome behind you, as long as you keep moving, you should not have to let them play through. If you let more than one twosome play through, you would be so far behind that it would not be practical.

Be on Time (arrive 30 minutes early). If a ball, when not in play, falls off a tee or is knocked off the tee by the player addressing it, it may be re-teed without penalty. However, if a stroke is made at the ball, the stroke counts. If a competitor makes a stroke or strokes at the wrong ball (that is not in a hazard) he incurs a penalty of two strokes.

LWGA 9 Hole Rules.pdf

Uphill Lie: Play ball forward of center, swing along slope, aim to right of target ... When you walk or ride up to the green, please go around to the back of the ...

273KB Sizes 0 Downloads 134 Views

Recommend Documents

Black Hole Information Revisited
Jun 22, 2017 - 4D: hard radiated quanta are always accompanied by an infinite cloud of tightly correlated soft quanta. In this note we conjecture that the full ...

Fall Hole Punch.pdf
Page 1 of 2. PICK AN APPLE. TAKE A BITE!J. thecraftyOT.com. Page 1 of 2. Page 2 of 2. FIND AN ACORN. CRACK IT OPEN! thecraftyOT.com. Page 2 of 2. Fall Hole Punch.pdf. Fall Hole Punch.pdf. Open. Extract. Open with. Sign In. Main menu. Displaying Fall

HOLE - Celebrity skin
Getstarted in 3d pdf.09603888975. Fi 2010 game.Thesparkleevo. ... High school dxd born english.Download HOLE ... Palmsprings or bust.Imgood amir.Charlie ...

Microprocessor computerized pressure/temperature/time.[. down-hole ...
Jul 16, 1981 - [211 App]_ No_; 234,036 ..... scribed, time multiplexes power application to tempera ... to develop an output 102 from amplifier 100 which is a.

Pocket Hole Lamp Pattern.pdf
Pocket Hole Lamp Pattern.pdf. Pocket Hole Lamp Pattern.pdf. Open. Extract. Open with. Sign In. Main menu. Displaying Pocket Hole Lamp Pattern.pdf. Page 1 of ...

9 9 0 9.pdf
раÑÑ‚Ð2Ð3⁄4Ñ€ Ñ€ Ñ€ Ð ́/Ð ̧Ð1⁄2Ñ„. 0,9 бут. 200Ð1⁄4люрÐ ̧Ñ фарÐ1⁄4. Learn numbers 0 9 android apps on google play. Week 11 bills 5 4 ...

Donut Hole Appreciation Tag.pdf
We appreciate our. teachers a HOLE lot! Enjoy your donut holes! Page 1 of 1. Donut Hole Appreciation Tag.pdf. Donut Hole Appreciation Tag.pdf. Open. Extract.

Katalog Rabbit Hole rev.pdf
Katalog Rabbit Hole rev.pdf. Katalog Rabbit Hole rev.pdf. Open. Extract. Open with. Sign In. Main menu. Displaying Katalog Rabbit Hole rev.pdf. Page 1 of 53.

Jacobson, Introductory Lectures on Black Hole Thermodynamics.pdf ...
1. Page 3 of 40. Jacobson, Introductory Lectures on Black Hole Thermodynamics.pdf. Jacobson, Introductory Lectures on Black Hole Thermodynamics.pdf. Open.

Katalog Rabbit Hole rev.pdf
There was a problem previewing this document. Retrying... Download. Connect more apps... Try one of the apps below to open or edit this item. Katalog Rabbit ...

PDF Death by Black Hole
readers of the monthly "Universe" essays in Natural History magazine have long recognized Neil deGrasse Tyson s talent for guiding them through the mysteries ...

Levitation in hole vacuum
If the levitation had till now the sense “soar over land”, then now for levitation is given a broader sense of the second after teleportation a non-mechanical method of motion. In this case the ability to soar is included in levitation as a parti

Katalog Rabbit Hole RRR.pdf
Katalog Rabbit Hole RRR.pdf. Katalog Rabbit Hole RRR.pdf. Open. Extract. Open with. Sign In. Main menu. Displaying Katalog Rabbit Hole RRR.pdf. Page 1 of ...