1750 Pts - Space Wolves - Marc MacLeod Name

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HQ: Rune Priest in Power Armour (1 , 110 pts) Rune Priest in Power Armour 1 5 4 4 4 2 4 2/3 10 3+ 110 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Wolftooth Necklace; Bolt Pistol; Runic Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Psyker; Jaws of the World Wolf; Living Lightning HQ: Rune Priest in Power Armour (1 , 110 pts) Rune Priest in Power Armour 1 5 4 4 4 2 4 2/3 10 3+ 110 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chooser of the Slain; Bolt Pistol; Runic Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Psyker; Fury of the Wolf Spirits; Living Lightning Elite: Dreadnought (2 , 150 pts) Dreadnought

1 Grp: 150 WS: 4 BS: 4 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Dreadnought CCW; Heavy Flamer; Multi-melta; Drop Pod Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35] Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System

Elite: Wolf Guard Pack (6 , 275 pts) Wolf Guard Pack 1 275 Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Terminator Armour; Drop Pod Wolf Guard in Power Armour 1 4 4 4 4 1 4 2 9 3+ [33] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Combi- Meltagun (x1); Power Weapon (x1); Acute Senses; And They Shall Know No Fear; Counter-attack Wolf Guard in Power Armour 3 4 4 4/8 4 1 4/1 2 9 3+ [129] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Combi- Meltagun (x1); Power Fist (x1); Acute Senses; And They Shall Know No Fear; Counter-attack Wolf Guard in Terminator Armour 1 4 4 4/8 4 1 4/1 2 9 2+/5(i) [78] Unit Type: Infantry; Terminator Armour; Chain Fist; Assault Cannon; Acute Senses; And They Shall Know No Fear; Counter-attack Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35] Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System Troops: Grey Hunters Pack (9 , 185 pts) Grey Hunters Pack 7 4 4 4 4 1 4 1/2 8 3+ 185 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of the Wulfen; Wolf Standard; Bolt Pistol (x7); Bolter (x6); Close Combat Weapon (x7); Meltagun; Acute Senses; And They Shall Know No Fear; Counter-attack; Drop Pod Grey Hunter w/ Mark of the 1 4 4 4 4 1 4 D6+1 8 3+ [15] Wulfen Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35] Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System Troops: Grey Hunters Pack (9 , 185 pts) Grey Hunters Pack 7 4 4 4 4 1 4 1/2 8 3+ 185 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of the Wulfen; Wolf Standard; Bolt Pistol (x7); Bolter (x6); Close Combat Weapon (x7); Meltagun; Acute Senses; And They Shall Know No Fear; Counter-attack; Drop Pod Grey Hunter w/ Mark of the 1 4 4 4 4 1 4 D6+1 8 3+ [15] Wulfen Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35] Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

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Troops: Grey Hunters Pack (9 , 185 pts) Grey Hunters Pack 7 4 4 4 4 1 4 1/2 8 3+ 185 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of the Wulfen; Wolf Standard; Bolt Pistol (x7); Bolter (x6); Close Combat Weapon (x7); Meltagun; Acute Senses; And They Shall Know No Fear; Counter-attack; Drop Pod Grey Hunter w/ Mark of the 1 4 4 4 4 1 4 D6+1 8 3+ [15] Wulfen Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35] Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System Troops: Grey Hunters Pack (9 , 185 pts) Grey Hunters Pack 7 4 4 4 4 1 4 1/2 8 3+ 185 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of the Wulfen; Wolf Standard; Bolt Pistol (x7); Bolter (x6); Close Combat Weapon (x7); Meltagun; Acute Senses; And They Shall Know No Fear; Counter-attack; Drop Pod Grey Hunter w/ Mark of the 1 4 4 4 4 1 4 D6+1 8 3+ [15] Wulfen Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35] Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System Troops: Grey Hunters Pack (9 , 185 pts) Grey Hunters Pack 7 4 4 4 4 1 4 1/2 8 3+ 185 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of the Wulfen; Wolf Standard; Bolt Pistol (x7); Bolter (x6); Close Combat Weapon (x7); Meltagun; Acute Senses; And They Shall Know No Fear; Counter-attack; Drop Pod Grey Hunter w/ Mark of the 1 4 4 4 4 1 4 D6+1 8 3+ [15] Wulfen Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35] Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System Fast Attack: Land Speeder Squadron (1 , 60 pts) Land Speeder Squadron 1 Grp: BS: 4 FA: 10 SA: 10 RA: 10 Unit Type: Vehicle (Skimmer, Fast); Multi-melta (x1); Deep Strike

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Fast Attack: Land Speeder Squadron (1 , 60 pts) Land Speeder Squadron 1 Grp: BS: 4 FA: 10 SA: 10 RA: 10 Unit Type: Vehicle (Skimmer, Fast); Multi-melta (x1); Deep Strike

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Fast Attack: Land Speeder Squadron (1 , 60 pts) Land Speeder Squadron 1 Grp: BS: 4 FA: 10 SA: 10 RA: 10 Unit Type: Vehicle (Skimmer, Fast); Multi-melta (x1); Deep Strike

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Total Cost: 1750

Option Footnotes Fury of the Wolf Spirits

Jaws of the World Wolf

Psychic Powers Used as a single psychic shooting attack, targeting the same unit and causing a Morale check on one or more casualties: 12" Range; S5; AP-; Assault 3. 12" Range; S4; AP2; Assault 2. As a Psychic Shooting attack, the Rune Priest may trace a straight line along the board starting with the Rune Priest and ending 24" away. This line may pass through terrain. Monstrous creatures, beasts, cavalry, bikes and infantry models that are touched by this line must take an initiative test. If the model fails the test, it is removed from play. Monstrous creatures may subtract one from their dice roll although a roll of 6 is always a failure.

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Living Lightning

A psychic shooting attack with the following profile: Unlimited Range; S7; AP5; Assault D6. Special Rules Acute Senses May reroll Night Fighting distances, conditions apply (p75 WH40K 5E) And They Shall Know No Automatically pass tests to regroup, can test if under 50%, conditions apply (C:SW, pg 23). Fear Counter-attack If assaulted, unit gains +1A after passing a Ld test, conditions apply (p74 WH40K 5E) Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95). Drop Pod Assault At the beginning of your first turn, you must choose half of your Drop Pods to make a Drop Pod Assault. Units making a Drop Pod assault arrive on the player's first turn. The arrival of the remaining Drop Pods is rolled for as normal. A unit that Deep Strikes via Drop Pod cannot assault in the turn it arrives. Immobile A Drop Pod cannot move once it has entered the battle, and counts in all respects as a vehicle that has suffered an Immobilzed damage result. Independent Character (See WH40k, pg. 50.) Inertial Guidance System Should a Drop Pod scatter o top of impassible terrain or another model, reduce the scatter distance by the minimum required in order to avoid the obstacle. Psyker Psykers can use one psychic power per player turn (WH40K, pg. 50). Rending in CC only Has the Rending special rule in close combat with any weapon that does not use a special CCW. Unit Type Unit Type: Infantry Unit Type: Infantry (p.54 WH40k) Unit Type: Vehicle Unit Type: Vehicle (Open-topped) (WH40k, pg. 70) (Open-topped) Unit Type: Vehicle Unit Type: Vehicle (Skimmer, Fast) (WH40k, pp. 70-71) (Skimmer, Fast) Unit Type: Vehicle Unit Type: Vehicle (Walker) (WH40k, pp. 72-73) (Walker) Wargear Chooser of the Slain Place a Chooser marker anywhere on the battlefield before the enemy has desployed. This marker must be smaller than the Rune Priest Model and cannot be destroyed. Enemy units may not use Infiltrate to deploy within 18" of a Chooser marker. Should the Rune Priest make a Shooting attack that has a line of sight to the Chooser marker, he may treat his BS as one higher than normal. Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K) Power Armour Confers a 3+ Armour Save. Searchlight Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the searchlight. Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62). Terminator Armour Confers a 2+ Armour save and a 5+ Invulnerable save. Wolf Standard Once per game, for the duration of the next Assault Phase, all models in that unit may re-roll any dice rolls of a 1. Wolftooth Necklace Against models with a WS value, a model with a Wolftooth Necklace always hits in close combat on the roll of a 3+. Weapons Assault Cannon 24" Range; S6; AP4; Heavy 4 Rending Bolt Pistol 12" Range; S4; AP5; Pistol Bolter 24" Range; S4; AP5; Rapid Fire Chain Fist Ignores armour saves, strikes last, doubles strength, 2D6 + strength for AP. Close Combat Weapon If used with another close combat weapon, +1 attack in close combat. Combi- Meltagun 24" Range; S4; AP5; Rapid Fire (Bolter) 12" Range; S8; AP1; Assault 1; Melta (Meltagun - once per battle) Dreadnought CCW Strength 10; Ignores armour saves in close combat. Heavy Flamer Template; S5; AP4; Assault 1 Meltagun 12" Range; S8; AP1; Assault 1; Melta. Multi-melta 24" Range; S8; AP1; Heavy 1; Melta. Power Fist Ignores armour saves, increases strength in close combat. Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

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Power Weapon Runic Weapon

Storm Bolter

Ignores armour saves in close combat (p42 WH40K 5E) Counts as a Force Weapon. Whenever an enemy model suceeds on a Psychic text within 24" of one or more models with a Runic Weapon, that power is nullified on a 4+. A runic weapon always wounds Daemons on a roll of 2+; this has no effect on vehicle models. 24" Range; S4; AP5; Assault 2

Roster Design Information Special Rules: And They Shall Know No Fear... (p74 WH40K) Acute Senses (p75 WH40K) Counter-Attack (p74 WH40K) Validation Report c-1. File Version: 1.30 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission Roster satisfies all enforced validation rules Roster Statistics % Elite: 24.3 % Fast: 10.3 % Heavy: 0 % HQ: 12.6 Model Count: 58 % Troops: 52.9 % Wargear: 0 Files version: 1.3 Group

Min 1 0 2 0 0

Max 2 3 6 3 3

Used 1 2 5 3 0

Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

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Marc MacLeod

Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Wolftooth Necklace;. Bolt Pistol; Runic Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack;. Independent Character; Psyker; Jaws of the World Wolf; Living Lightning. HQ: Rune Priest in Power Armour (1 , 110 pts). Rune Priest in Power ...

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