Match Box Samurai is a 2-player game about programming Robot Samurais to fight each other.

Match Box Samurai

You win the game by scoring 2 unblocked hits on the opponent or being the one left on the board if one robot falls off it. In addition to the printable components(Cover, 2 Board pieces & 3 Controller-cards for each player at the bottom of the page), you

3

2

1

will need 6 small tokens to mark chosen actions on the controllers and 2 pawns of some kind to represent the two Robot Samurais.

1

2

3

Setup Each player puts their 3 Controller-cards side by side in front of them and places a marker token on each one. Slide the two halves of the Board on top of each other so that a mutually agreed number of spaces are visible. Then place the Samurais on the spaces farthest away from each other. (See pic. 1, Setup) Turns Each player has 3 cards, numbered 1, 2 & 3 with action symbols on them. In addition, each card, or "controller", has a marker with pic. 1, Setup

which to choose an action on the card. The players do this simultaneously in secret and then you reveal your "program" for the turn. Each robot samurai excecutes it's actions in order from 1 to 3 so that both robots' 1's go first at the same time, then 2's and finally 3's. The controller symbols are arranged in speed order, so for example Blocking(

, top corners) happen before opponent's Move(

,

third from the top). If both robots' actions are the same speed, they are considered to happen at the same time.

The actions are, in speed order: Block( Attack( Move(

): Block an attack from left or right.

2

3

1

2

3

): Attack to the next space left/right. If an opponent is in that space and doesn't block, you score a hit. ): Move 1 space to the left/right. You can push your opponent in front of you by moving. If both robots try to push each

other, neither will move. There's also a pause-symbol in the middle of the arrows for Waiting( Jump(

1 ).

): Jump over 1 square left/right. If you land on opponent, it get's pushed back 1 space and you bounce back on the space

you jumped from. If both robots jump and collide(their jump cross in midair or they would land on the same space), they both bounce back. Charge(

): Move 1 and then attack left/right. Basic rules for moving & attacking apply (pushing, hitting.)You can not repeat the

same action in one turn on multiple cards. It fries the robots circuits. If a player has assigned an action more than once and it is noted, that players robot takes one hit immediately. For example attacking left 3 times is not allowed. Attack left, jump left & attack right is fine. Match Box Samurai, version 0.9 by Konsta Kesälä, 4.6.2017 Title font: Osaka Sans Serif by Vic Fieger

Match Box Samurai 0.9 PnP.pdf

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