1750 Pts - Dark Eldar - Michael Brand Name

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: Court of the Archon (11 , 630 pts) Asdrubael Vect 1 8 8 3 3 4 8 5/6 10 4+/2(i) 440 (C:DE, pg. 55); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Independent Character; Fearless; Master Tactician; Ancient Nemesis; Ghostplate Armour; Haywire Grenades; Plasma Grenades; Shadow Field; Splinter Pistol; Obsidian Orbs; Scepter of the Dark City Dais of Destruction (Raider) 1 Grp: - BS: 4 FA: 13 SA: 13 RA: 13 [200] Must start game with Vect & 9 additional models embarked; Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10 models; Dark Lance (x3) Court of the Archon 0 190 (C:DE, pg. 84); Unit Type: Infantry Lhamaean 1 4 4 3 3 1 5 1/2 9 5+ [10] Fleet; Night Vision; Power from Pain; Mistress of Poisons; Kabalite Armour; Splinter Pistol; Poisoned Weapon (2+) Medusae 2 4 4 3 3 1 5 1 9 5+ [30] Fleet; Power from Pain; Eyeburst; Kabalite Armour Sslyth 3 4 4 5 5 2 4 3/4 3 5+ [105] Fleet; Feel No Pain; Kabalite Armour; Shardcarbine; Splinter Pistol & CCW Ur-Ghul 3 4 0 4 3 1 5 3 3 [45] Fleet; Feel No Pain; Furious Charge; Claws and Needle-teeth (CCW) Elite: Incubi (6 , 220 pts) Incubi

4 5 4 3/4 3 1 5 2 8 3+ 220 (C:DE, pg. 86); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Incubus Warsuit; Klaive Klaivex 1 6 4 3/5** 3 1 6 3/5** 9 3+ [57] Demiklaives Venom 1 Grp: - BS: 4 FA: 10 SA: 10 RA: 10 [75] (C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 5 models; Night Vision; Splinter Cannons (x2); Flickerfield; Night Shields

Troops: Kabalite Warriors (6 , 135 pts) Kabalite Warriors 5 4 4 3 3 1 5 1 8 5+ 135 (C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle (x4); Kabalite Armour; Blaster (x1) Venom 1 Grp: - BS: 4 FA: 10 SA: 10 RA: 10 [75] (C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 5 models; Night Vision; Splinter Cannons (x2); Flickerfield; Night Shields Troops: Kabalite Warriors (6 , 135 pts) Kabalite Warriors 5 4 4 3 3 1 5 1 8 5+ 135 (C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle (x4); Kabalite Armour; Blaster (x1) Venom 1 Grp: - BS: 4 FA: 10 SA: 10 RA: 10 [75] (C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 5 models; Night Vision; Splinter Cannons (x2); Flickerfield; Night Shields Troops: Kabalite Warriors (6 , 135 pts) Kabalite Warriors 5 4 4 3 3 1 5 1 8 5+ 135 (C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle (x4); Kabalite Armour; Blaster (x1) Venom 1 Grp: - BS: 4 FA: 10 SA: 10 RA: 10 [75] (C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 5 models; Night Vision; Splinter Cannons (x2); Flickerfield; Night Shields Troops: Kabalite Warriors (6 , 135 pts) Kabalite Warriors 5 4 4 3 3 1 5 1 8 5+ 135 (C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle (x4); Kabalite Armour; Blaster (x1) Venom 1 Grp: - BS: 4 FA: 10 SA: 10 RA: 10 [75] (C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 5 models; Night Vision; Splinter Cannons (x2); Flickerfield; Night Shields Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

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Heavy Support: Ravager (1 , 120 pts) Ravager 1 Grp: 120 BS: 4 FA: 11 SA: 11 RA: 10 (C:DE, pg. 92); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Night Vision; Aerial Assault; Dark Lance (x3); Shock Prow; Flickerfield Heavy Support: Ravager (1 , 120 pts) Ravager 1 Grp: 120 BS: 4 FA: 11 SA: 11 RA: 10 (C:DE, pg. 92); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Night Vision; Aerial Assault; Dark Lance (x3); Shock Prow; Flickerfield Heavy Support: Ravager (1 , 120 pts) Ravager 1 Grp: 120 BS: 4 FA: 11 SA: 11 RA: 10 (C:DE, pg. 92); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Night Vision; Aerial Assault; Dark Lance (x3); Shock Prow; Flickerfield Total Cost: 1750

Option Footnotes Aerial Assault Ancient Nemesis Eyeburst Fearless Feel No Pain Fleet Furious Charge Independent Character Master Tactician Mistress of Poisons Night Vision Unit Type: Infantry Unit Type: Vehicle (Skimmer, Fast, Opentopped) Blaster Claws and Needle-teeth (CCW) Dark Lance Demiklaives Flickerfield Ghostplate Armour Haywire Grenades Incubus Warsuit Kabalite Armour Klaive Night Shields Obsidian Orbs Plasma Grenades Poisoned Weapon (2+) Scepter of the Dark City Shadow Field Shardcarbine Shock Prow Splinter Cannon Splinter Cannons (x2) Splinter Pistol Splinter Rifle

Special Rules May fire all of its weapons when traveling at Cruising speed. Vect has Preferrred Enemy against all units and re-rolls to wound against other Eldar/Dark Eldar units. Template, S D6+1*, AP D6*, Assault 1. *Roll each time fired. Automatically pass all morale tests, conditions apply (p75 WH40K 5E) If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E) May assault in the same turn as running, conditions apply (p75 WH40K 5E) Add +1 to strength and initiative, conditions apply (p75 WH40K 5E) (See WH40k, pg. 50.) Vect seizes the initiative on a 4+. Upgrades all Lhamaeans and owning Archon's weapons to Poisoned (2+). May reroll Night Fighting distances, conditions apply (p75 WH40K 5E) Unit Type Unit Type: Infantry (p.54 WH40k) Unit Type: Vehicle (Skimmer, Fast, Open-topped) (WH40k, pp. 70-71)

Wargear 18"R, S8, AP2, Assault 1, Lance. If used with another close combat weapon, +1 attack in close combat. 36" Range; S8; AP2; Heavy 1; Lance **Power Weapons with either +2S or +2A (in profile). Invulnerable Save (5+). Confers a 4+ armour save and a 6+ invulnerable save. Only make a single attack against vehicles, per BRB, pg. 63 (73 against walkers). D6; 1 = No Effect, 2-5 = Glance, 6 = Penetrating hit. Confers a 3+ Armour Save. Confers a 5+ Armour Save. Two-handed power weapons with +1S (in profile). Shooting at the target suffers -6" to range.Restrictions apply (C:DE, pg. 63). 12"R, S10*, AP3, Assault 1, Blast. *Wounds against Ld. Assault Grenades (BRB, pg. 36). Poisoned Weapon (4+). Power weapon, wounds on 3+. 2+ invulnerable save. If save is failed, field is destroyed. 18"R, S X, AP5, Assault 3, Poisoned (4+). Vehicle may tank shock. Gains +D3 to front armour when ramming. 36"R, S X, AP5, Assault 4 or Heavy 6*, Poisoned (4+). *May fire in either mode, vehicles always fire as Heavy. 36"R, S X, AP5, Assault 4 or Heavy 6*, Poisoned (4+). *May fire in either mode, vehicles always fire as Heavy. 12"R; SX; AP5; Pistol, Poisoned (4+). 24"R, S X, AP5, Rapid Fire, Poisoned (4+).

Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair. com!

Roster Design Information Power from Pain: Pain tokens grant increasing powers (see Codex: Dark Eldar, pg. 25). 1+ Feel No Pain, 2+ Furious Charge, 3+ Fearless. Validation Report 1. Dark Eldar Army: Kabal; c-1. File Version: 1.30 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission Roster satisfies all enforced validation rules Roster Statistics % Elite: 12.6 % Fast: 0 % Heavy: 20.6 % HQ: 25.1 Model Count: 44 % Troops: 30.9 % Wargear: 0 Files version: 1.3 Group

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Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair. com!

Michael Brand

[105]. Fleet; Feel No Pain; Kabalite Armour; Shardcarbine; Splinter Pistol & CCW. Ur-Ghul 3. 4. 0. 4. 3. 1. 5. 3. 3. -. [45]. Fleet; Feel No Pain; Furious Charge; Claws and Needle-teeth (CCW). Elite: Incubi (6 , 220 pts). Incubi 4. 5. 4. 3/4. 3. 1. 5. 2. 8. 3+. 220. (C:DE, pg. 86); Unit Type: Infantry; Fleet; Night Vision; Power from Pain ...

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