Barabel Bounty Hunter
Verpine Bounty Hunter - Technician
DEXTERITY:
4D
Blaster 6D
Dodge 6D
DEXTERITY
2D
Blaster: Heavy Blaster 4D
KNOWLEDGE:
2D
Intimidation 4D
Streetwise 4D
KNOWLEDGE
2D
Technology 5D
MECHANICAL:
1D
MECHANICAL
3D
Shields Operation 5D
PERCEPTION:
4D+2
PERCEPTION
3D
STRENGTH:
5D
STRENGTH
3D
TECHNICAL:
1D
TECHNICAL
5D
Move: 11
Search 5D+2
Size: 2.2 meters
Move: 10
Dodge 4D
(A)Medicine 2D Size: 1.9 meters
Natural Body Armor: Gives the Barabel +2D against physical attacks and Body Armor: Natural chitinous plate armor gives a +1D bonus against +1D against energy attacks.
physical attacks.
Radiation Resistance: Barabels have natural resistance to most forms of
Microscopic Sight: +1D bonus to search when looking for small objects
radiation. They receive a +2D when defending against the effects of
Organic Telecommunication: Has the ability to communicate with other
radiation
of their species and with specially-tuned comlinks, range of 1 km
Vision: Barabels can see in the infrared spectrum, allowing them to see in Technical Bonus: +2D bonus when using Technical skills. complete darkness provided that there are heat sources.
Equipment: comlink, datapad, heavy blaster (5D) , macrobinoculars,
Equipment: comlink, datapad, heavy blaster (5D) , macrobinoculars,
medpac, syntherope, IPKC, 500 credits.
medpac, syntherope, IPKC, 500 credits.
Smasher Armor (+1D physical and energy, +2D to brawling,
Smasher Armor (+1D physical and energy, +2D to brawling,
climbing/jumping, lifting, and damage in Strength-related attacks)
climbing/jumping, lifting, and damage in Strength-related attacks)
Repair Kit (+1D to Armor, Blaster, & Starship Repairs)
Wookie Bounty Hunter
Bith Bounty Hunter - Pilot
DEXTERITY:
3D
Blaster: Heavy Blaster 5D
DEXTERITY
2D
Blaster: Heavy Blaster 4D
Dodge 4D
KNOWLEDGE:
1D
Intimidation 4D
KNOWLEDGE
2D
Languages 5D
Streetwise 5D
MECHANICAL:
3D
Starship Gunnery 5D
MECHANICAL
5D
PERCEPTION:
2D
PERCEPTION
5D
STRENGTH:
6D
STRENGTH
2D
TECHNICAL:
3D
TECHNICAL
2D
Move: 11
Dodge 5D
Brawling 8D Size: 2.2 meters
Berserker Rage: A Wookiee who becomes enraged, believing himself or
Move: 5
Size: 1.5 meters tall
Vision: +1D to Perception skills involving objects less than 30 centimeters
those to whom he has pledged a life debt to be in immediate, deadly
away. -1D for any visual based action more than 20 meters away and danger, receives a +2D bonus to Strength for purposes of causing damage cannot see more than 40 meters under any circumstances. while brawling (brawing skill is not increased). The character suffers a Scent: +1D to Perception skills when pertaining to actions and people -2D penalty to all non-Strength attribute and skill checks. Must make a
within three meters. Moderate Perception, at a -1D penalty, to calm down from the berserker Manual Dexterity: +1D to the performance of fine motor skills - picking rage while enemies are still present. After all enemies have been pockets, surgery, fine tool operation, etc.- but not to gross motor skills eliminated, the character must only make an Easy perception total, with
such as blaster and dodge.
no penalties, to calm down.
Equipment: comlink, datapad, heavy blaster (5D) , macrobinoculars, Climbing Claws: Retractable climbing claws, which are used for climbing medpac, syntherope, IPKC, 500 credits. only, add +2D to their climbing skill. Any Wookiee who uses claws in hand- Smasher Armor (+1D physical and energy, +2D to brawling, to hand combat is automatically considered dishonorable by other members of his species, possibly to be hunted down — regardless of the circumstances. Equipment: comlink, datapad, heavy blaster (5D) , macrobinoculars, medpac, syntherope, IPKC, 500 credits. Smasher Armor (+1D physical and energy, +2D to brawling, climbing/jumping, lifting, and damage in Strength-related attacks)
climbing/jumping, lifting, and damage in Strength-related attacks)