How computer games impact society. Computer games are a big part of life today with the amazing technologies coming out day by day. But a computer games are linked to a lot of studies that they tend to ruin lives in some way of some sort. There are a lot of concerns with computer gaming in society such as: Playing time: is a very important concern. According to studies the average games spends about 3 hours a day playing video games which means they spend 21 hours weekly gaming which is pretty excessive with the thinking that so much more could be achieved in that time. Also this could affect their every day behaviour in the real world towards others. 1. “Playing violent video games for long periods of time can hold back the "moral maturity" of teenagers, according to a study in Canada.” By Sean Coughlan on February 6, 2014

Social isolation: another big concern is that the amount of time people spend gaming leaves them very socially isolated which could lead to a lack of friends and then ultimately to bullying. 2.“There is scientific basis for video games making kids more violent. A study at the Indiana University School of Medicine looked at brain scans of adolescents playing video games.” By Kristin Kalning on august 12, 2006.

Cost: another massive concern, a lot of gamers tend to spend a lot of money on games and in games content, surveys show that an average gamer spends over 300 pounds on games and in game contents in a year. This is yet again an excessive amount of money considering it could be used towards better things. 3. “What price happiness? Today a top new title for your game console debuts at $49.99. But as development costs for some titles continue to climb, change may be in order — either in the price of games, or the kind of games themselves.” By Tom Loft on June 17 2006.

Separation from reality: is yet another concern toward gaming. The younger generation tend to talk more about games than they do about real life. This is bad because it doesn’t prepare them well for their future constantly discussing scores and gameplay of certain games and not their future or jobs or what they’re doing with their lives. 4. “The debate on whether video games influence behaviour in real life has raged on for some time. Now, a new study involving college students demonstrates that playing a villain in a virtual environment encourages individuals to punish anonymous strangers.” By Gunwoo Yoon on February 11, 2014.

Education: is probably the biggest concern about excessive gaming. The amount of time gamers spend playing games is too much and will undoubtedly affect their education. The time their supposed to spend revising for important exams they spend playing games this leads to failed exams

which means lack of college and university and ultimately low chance of getting a respective job with a good salary. 5. “Some survey-based studies have reported a link between video game use and poor achievement in school. “ By Weis and Cerankosky on August 5, 2010. Benefits: as well as gaming having its negatives it equally has positives such as. Brain training: most games tend to have true facts about them, which gamers can actually pick up useful facts from. Examples are when playing Fifa 14 the commentators usually talk about facts statistics of a player or club that are actually true also they talk about past games such as cup finals or so which are equally real life facts. Another massive example is the game ‘brain training on the ds the age range of the ds is about 7 and up so games like this help with subjects such as maths so as well as educating the gamers their equally having fun.

6. “Computer games could become part of the school curriculum after researchers found they had significant educational value.” by Professor Angela McFarlane on March 18, 2002.

Hand eye co-ordination: it’s reported that games actually improve your hand eye coordination. It is proved that when playing games a part of your brain which is involved in eye co0ordination is used when playing games. When playing a game like Fifa 14 and you want to make a pass you don’t have to look down unto the controller and look for pass as you brain already knows where it is so it’s sort of an automatic thing really. Hand eye co-ordination is used in sporting performance, music reading, copy-typing, and even tea-making. These are skills that come from playing games.

Future and strategy skills: a lot of games equally tend to have puzzles to unlock certain levels or paths to a game. A good example of this is the assassins’ creed revelations at the end of the game you have to complete a complex puzzle to retrieve the apple of Eden. This little puzzle gives the gamer knowledge on puzzles. Another example is GTA 5 before you do every mission you have two choices on how to do them you have to figure out which way is better and which way you can achieve the best possible score. Games like these require thinking strategic methods to play. Future impact: games will have a massive impact in the future in the sense that the consoles and devices coming out require a certain level of understanding and knowledge to know the full capabilities of the device. With new technology being made day by day with users of these games will develop both theoretical skills and practical skills. You look at devices such as the new Kinect, PlayStation move and the Wii, these all require a good level of understanding to be able to use them. Psychological factors that affect gaming Use of sound: The use of sound during a game makes the player feel very involved. Most sounds during most games are used to show how well the player is doing or how bad their performing technopedia sources tell me that game designers always strive to create a full environment using audio and

visuals. Most sound are inputted to match certain motion during gameplay like in fifa when the ball is kicked the sound you will hear is of a ball being kicked in real life. Using sounds like this make the player feel more involved in the game as the sound and visuals correspond well together. 7. “Tafalla found that male gamers scored almost twice as many points while playing the firstperson shooter game DOOM with the sound on (chilling music, weapon fire, screams, and laboured breathing) compared to those playing with the sound off.” By Siu-Lan Tan on February 5, 2014. High score listings: High score listings have always been used in games to make a certain player feel the best and superior at the game where they boast the highest score on. Also with online gaming coming into the frame in the last few years gamers always want to challenge themselves to see who is better and looking at their scores is always the way. However with leader boards replacing high scores players can now compare even more such as score, achievements, K/D ration, win/loose ratio trophies and more. Many researchers think that we compare scores because to see what sort of feats or accomplishments in a game an example is out of three gamers (matt, john and tony) who play fifa Matt and John might be on the same level and the Tony just a level better, but if Matt beats tony the John will think that he could equally beat the tony due to being on the same level as Matt. 8. “Players are now able to track their achievements, analyse there past gameplay behaviour and share their data with their gaming friends” by Ben Medler on February 1 2011.

Competitive games: Today there are thousands of competitive games in the world. And with the ability to play millions of people around the world 24/7 365 days a year the competition runs forever. Competiveness can bring out the worst in people at times.an example is if a gamer is playing call of duty, team death match and their kill to death ratio is poor the team can turn against that gamer due to loosing the match for them. Also competiveness tends to bring out aggressiveness and anger in most gamers most researchers have found out. Example is when playing fifa online and a gamer concedes a last minute goal and eventually goes on to loose the game a small percentage of gamers will tend to break or throw something in frustration. The reason for the frustration is due to that gamer feeling that the could not outdo their opponent when they feel they should and this leads to frustration. 9. “Playing Highly Competitive Video Games May Lead to Aggressive Behaviour” by Paul J.C. Adachi on August 29, 2011.

Peer pressure: Is something very relevant to most teenagers. When new consoles are out pressure comes onto certain teenagers who don’t have the consoles to buy them as quickly as possible due too all their friends having the console. Most teenagers will convince their parents to purchase these consoles but others will force their parents to spend money, which they don’t have to purchase the console and the requirements for the console.

10. “New research shows why teenagers often make bad decisions when their friends are with them or watching them.” By HOLLY EPSTEIN OJALVO on February 4, 2011.

Levelling: is one of the smartest inventions from gamers. Gamers become more involved when they have both long term and short-term challenges to achieve in certain games. Also they feel more involved with the awards that come with these challenges. Gameplayeyreviews.com “rpgs give you certain stats bonuses for certain actions. Its for this reason that we happily spend hours beating random beasts just to watch our stats go up”. The levelling up part of games makes gamers spend more time on a certain game and play the game continuously. References (studies) 1. http://www.bbc.co.uk/news/education-26049333 2. http://curiosity.discovery.com/question/violent-video-games-bullies 3. http://www.nbcnews.com/id/3078404/ns/technology_and_science-games/t/top-videogames-may-soon-cost-more/#.UzQHI61_uUA 4. http://www.medicalnewstoday.com/articles/272431.php 5. http://www.parentingscience.com/Effects-of-video-games-on-school.html 6. http://news.bbc.co.uk/1/hi/education/1879019.stm 7. http://www.psychologytoday.com/blog/what-shapes-film/201402/video-games-do-you-playbetter-the-sound-or 8. http://gamestudies.org/1101/articles/medler 9. http://www.apa.org/news/press/releases/2011/08/video-games.aspx 10. http://learning.blogs.nytimes.com/2011/02/04/do-you-unknowingly-submit-to-peerpressure/?_php=true&_type=blogs&_r=0

P1, D1 social gaming.pdf

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