JMONKEYENGINE 3.0 BEGINNER'S GUIDE BY RUTH KUSTERER

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About the Author Ruth Kusterer Ruth Kusterer became intrigued by Java and open source software while completing her degree in computational linguistics. In 2005, she joined Sun Microsystems, Inc. as a technical writer for netbeans.org where she wrote 100 NetBeans IDE Tips & Tricks. Since 2010, she has been working for CA Technologies, Inc. where she's a senior technical writer for security software. In her spare time, she hangs out on jMonkeyEngine.org and strives eternally to write the ultimate Java game.

JMONKEYENGINE 3.0 BEGINNER'S GUIDE BY RUTH KUSTERER PDF

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JMONKEYENGINE 3.0 BEGINNER'S GUIDE BY RUTH KUSTERER PDF

In Detail jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine’s library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze. "jMonkeyEngine 3.0 Beginner’s Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book. From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects. You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more. From Zero to Hero, start your journey to make your game idea a reality. Approach With plenty of practical examples, screenshots and example code, create a complete game step by step. Learn by doing. Less theory, more results! Who this book is for If you have an inventive mind, are experienced in Java, enjoy looking through the smoke and mirrors of VFX and the world of game mechanics then this book is for you.

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Sales Rank: #878083 in eBooks Published on: 2013-06-25 Released on: 2013-06-25 Format: Kindle eBook

About the Author Ruth Kusterer

Ruth Kusterer became intrigued by Java and open source software while completing her degree in computational linguistics. In 2005, she joined Sun Microsystems, Inc. as a technical writer for netbeans.org where she wrote 100 NetBeans IDE Tips & Tricks. Since 2010, she has been working for CA Technologies, Inc. where she's a senior technical writer for security software. In her spare time, she hangs out on jMonkeyEngine.org and strives eternally to write the ultimate Java game.

Most helpful customer reviews 5 of 5 people found the following review helpful. Relatively useful, yet extremely sloppily edited and annoyingly pieced together By RL Only buy this book as long as there is nothing else about JMonkey3 out there: it contains useful information, is slightly better organized than the online tutorials, and surely is helpful to start with JM3. However, the organization and editing of the book is so sloppy, that it is no fun reading it at all. The index is useless, the table of contents is horribly formatted (it shows headlines up to a detail level that can only be called information hiding; just have a look at it and see how often the annoying "What just happened" sub-chapter is listed), the text has many errors (numberings of enumerations are wrong etc). About the content: If you like to learn in a way that focuses on learning by doing, yet with little analysis only, then this book is for you. Unfortunately, all chapters are named in a flashy (not so) funny way, instead of just telling what's going on. However, lacking alternatives at this time, the book is ok if you can deal with annoyances. It is, after all, a beginner's guide, and it does its job introducing basic concepts. Suggestion: the next release should follow basic rules of organizing a book, at least in table of content, and index. 3 of 3 people found the following review helpful. Worth it at the Kindle Price By Aaron Harris I agree with the other reviewer that the editing is very sloppy -- in addition I thought the code samples, suggestions and line of thinking were that of a junior engineer (no insult to the author, maybe the target audience was junior?). If your game follows these patterns closely I suspect you may suffer from performance issues. However, having said that, I still felt this book was worth the kindle price as it served well to introduce the jMonkey API. It covers a lot of topics that point you in the right direction and make you aware of areas of the API that will likely give you what you need and at least a basic idea of how to use it. Wherever this book leaves you with unsatisfied gaps, you'll find yourself better equipped to understand the more advanced online tutorials. Not recommended at the $44 book price. Highly recommended at the $18 kindle price. As a side note -- the electronic copy on a kindle allows you to search for keywords, very useful ;) 2 of 2 people found the following review helpful. Excellent starting book for jMonkey By Wayne Barron Great advice and tips working with the jMonkey engine, with basic coding examples to get you up and running, pointed me into the right direction.

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JMONKEYENGINE 3.0 BEGINNER'S GUIDE BY RUTH KUSTERER PDF

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