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Book Synopsis Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motioncapture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-ofchapter exercises, design worksheets, and case studies.

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Author : Ernest Adams Pages : 576 pages Publisher : New Riders 2013-12-27 Language : English ISBN-10 : 0321929675 ISBN-13 : 9780321929679

PDF Online Fundamentals of Game Design (3rd Edition ...

concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices.

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