PlayBACK TO SCHOOL! Exercise booklet

This project has been founded with support from European Commission / Erasmus + Program. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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Table of contents Introduction ................................................................................................................................ 5 I. EXERCISES ........................................................................................................................... 8 1. Introduction games ............................................................................................................ 8 1.1. INICIAL RITUAL .................................................................................................... 8 1.2. TIES AND LIES ......................................................................................................... 9 2. Name games ....................................................................................................................... 9 2.1. NAME AND MOVEMENT ....................................................................................... 9 2.2. INTRODUCING ME AND YOU ............................................................................. 10 2.3. HIDE BEHIND THE BLANKET ............................................................................. 10 2.4. NAME WITH RHYTHM ........................................................................................ 11 3. Ice-breakers and energizers .............................................................................................. 12 3. 1. WATER/GROUND ................................................................................................. 12 3. 2. THE BOMB ............................................................................................................. 12 3.3. CAR/GARAGE/RACE ............................................................................................. 13 3. 4. DRAWING ON THE BACK ................................................................................... 13 3. 5. PIFF PAFF .............................................................................................................. 14 3. 6. HORSE RIDING GAME ......................................................................................... 14 3. 7. BOOM ...................................................................................................................... 15 4. Contact building exercises ............................................................................................... 16 4. 1. CONCENTRATED WALK IN THE SPACE ......................................................... 16 4. 2. CONCENTRATED WALK IN THE SPACE WITH EXPREESING EMOTIONS .......................................................................................................................................... 17 4. 3. FREEZE AND MOVE ............................................................................................ 18 4. 4. EYES CLOSED ....................................................................................................... 18 4.5. ENERGY POWER .................................................................................................... 19 5. Team building exercises ................................................................................................... 20 5. 1. SPIDER WEB ........................................................................................................ 20 5. 2. CHAIR RUNING ..................................................................................................... 20 5. 3. FOLLOW THE LEADERS' FIGHT ........................................................................ 21 5. 4 HIPERBOLIC CIRCLE .......................................................................................... 21 5.5 . SIAMESE TWINS .................................................................................................. 22 5.6. MOUNTAINS ........................................................................................................... 22 6. Sculpture convention ........................................................................................................ 23 3

6.1. SCULPTURE PREPARETION ................................................................................ 23 6.1.1. SCULPTURE IN CIRCLE ..................................................................................... 23 6.1.2. SCULPTURE IN PAIRS ....................................................................................... 23 6.1.3. SCULPTURE IN TWO GROUPS ......................................................................... 24 6.1. 4. SCULPTURE IN ONE GROUP- CRYSTAL ...................................................... 24 6. 2. SHAPE A SCULPTURE ......................................................................................... 24 6. 3. STOP GAME ........................................................................................................... 25 7. Evaluation......................................................................................................................... 26 7.1. SHOES SHOW ......................................................................................................... 26 7. 2. FIVE EPIC FINGERS .............................................................................................. 26 7. 3. YOUTHPASS MOMENT........................................................................................ 27 II. THEATRICAL WORKSHOP IN ASZOD REFORMATORY .......................................... 28 1. Introduction and name games........................................................................................... 29 1.1. NAME AND MOVEMENT ..................................................................................... 29 1.2. HIDE BEHIND THE BLANKET ............................................................................. 29 2. Ice-breakers/energizers..................................................................................................... 29 2.1 WATER/GROUND ................................................................................................... 30 2.2. BOMB ....................................................................................................................... 30 2.3. CAR/GARAGE/RACE ............................................................................................. 30 2. 4. DRAWING ON THE BACK ................................................................................... 31 3. Contact building ............................................................................................................... 32 3. 1. CONCENTRATED WALK IN THE SPACE ......................................................... 32 3.2. FREEZE AND MOVE .............................................................................................. 33 3.3. FOLLOW THE LEADERS' FIGHT ......................................................................... 33 4. Sculpture preparation ....................................................................................................... 34 4.1.1. SCULPTURE IN CIRCLE ..................................................................................... 34 4.1.2. SCULPTURE IN PAIRS ....................................................................................... 34 4.1.3. SCULPTURE IN TWO GROUPS ......................................................................... 35 4.1. 4. SCULPTURE IN ONE GROUP- CRYSTAL ...................................................... 35 4. 2. STOP GAME ........................................................................................................... 35 5. Performance .................................................................................................................... 36 6. Final summary ................................................................................................................. 37 7. Evaluation......................................................................................................................... 37 7.1. FIVE EPIC FINGERS .............................................................................................. 37

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Introduction People who leave school early are frustrated, distrustful and their self- estimation is very low. They can’t function in society in an effective way because of their attitude problems. We think it is important to involve them through increasing their self- estimation and make them believe that they are useful. In our belief their development is possible through special theatrical training, so called ”Playback theatre” training. We introduced through this training how to handle frustration, low self- estimation or disappointment in a positive way. Our method contains theatrical methods (like: physical theatre, role play, funny games etc.), playback theatre methods and self—knowledge elements. We believe that practical games and plays are more useful than theoretical trainings or lecture. For all these we hope can give you a support with the above mentioned methods. This booklet contains personal experience reports about the exercises that were developed during a training course “ PlayBACK TO SCHOOL!” from 25th August- 2nd September 2015. During the training it was given a method to youth workers how to help young people who leave school early and how to find first themselves, their strength and then their aims.

For all these we hope: we can give you a support with this collection.

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Impression of a participant from the training course "... I can say that this was the most organized project I have took part so far. During the whole project, every day was so well planed, from the morning coffee until the closing activities after the dinner. I really like that every hour of the dynamic days we had, was fulfilled with interesting activities, so the time just went by. All of the activities we had during the 9 days of the project led to an amazing experience and useful skill we all gained at the end of the project. I had a chance to meet many people with diversity backgrounds. Here I first want to mention people who were big part of the activities we had during the days. People who came to show us their skills and to share with us their stories. Now when I look back at those days I see that all activities were so well planed, so at the end they led us to the magnificent finish of the project. Theatrical group that came to show us their skills with the Playback Theatre had a huge contribution on my personal improvement when it comes to methods of Playback Theatre we were learning. It was also amazing to meet youngsters who came to share their stories and to bring us closer to the problems many of us could find themselves in and to learn us how to approach to those problems. Because approaching to the problem sometimes may be more difficult than the problem itself. All of this, as I mentioned, made us more prepared for the final day of the project or for its goal – visiting the youngsters from Reformatory and spend a day with them, while trying to approach to them and to make them more open to talk about their problems, to arouse their self-esteem and to help them reintegrate in the society. Getting a chance to spend some hours with these youngsters form the Reformatory is unlike the experiences I had so far in my life. An experience I keep telling my friends about. At the Reformatory, during those hours spent with these youngsters, we, the participants on the project, worked as a group. We plant our routine, the games we were going to present, Playback Theater methods we were going to introduce and invite the youngsters to take an active part, and at the end, we were very proud that all went fine. I felt so proud of our group that we manage to animate the youngster to take an active part in all of this, that we as a group manage to bound with them, that we managed to gain their trust so they felt free to tell us their personal and touching stories. As a result of all of the days spent in practicing theatrical methods, meeting people who came to teach us and to show us, to share their experience, we had 8 kids whom we manage to make a day better, to motivate them to stay positive

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about life and all of the problems they are facing and to bring them hope for better life. For that, I felt very happy, very proud and very satisfied. Some of the methods we learnt on the project I find very useful in every days life. From all of the methods I especially appreciate those which learnt me how to bond with people, how to gain their trust, how to relax them when they fell stressful, and because of that I consider this project as very big win for my personal and social life... " Ana from Macedonia, 28 years old

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I. EXERCISES

1. Introduction games 1.1.

INICIAL RITUAL

Aim: Connect to the others in an indirect way, develop imagination, perception, getting touch with a participants through metacommunication, reveal the motivations and expectations. Description: It’s a welcome procedure, where three people are selected, to enter in a small room, blindfolded. Three facilitator is waiting for the participants in a room. The background music is some pagan Indian genre. The blindfolded participants are conducted in the room, walking toward a table and anywhere in the room. They are touched by a lot of things, instruments (the ideal is music instruments). At the end, they are brought to a chair, where they can take the blindfold and understand now they perceived the room in a totally different. This is for them to be open minded, in the other side of the table sitting will be the coordinators that will ask what they felt, if they liked and why they choose the exchange/training course, what is their motivation (more question can be made). Duration: 10-12 minutes / sections with three participants

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1.2. TIES AND LIES Aim: Contact building Description: Each person cuts one sheet of paper in form of tie and with a dress pin puts in his/her clothes, after writing three sentences (two to be entirely true and one to be a lie). When everyone has their one tie, they start to walk and chat - trying to discover which the other person’s lie is, and to get more knowledge of the other person with the true sentences. Duration: 20- 30 minutes

2. Name games 2.1. NAME AND MOVEMENT Aim: introducing, warming up the body Description: Everybody stands in a circle. Someone goes in the middle of circle and tells her / his name and makes a movement. The others copy the movement at the same time. Everybody will tell his/ her own name with a movement and the others repeat it always. Duration: 3-4minutes

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2.2. INTRODUCING ME AND YOU Aim: Getting in touch with each other Description : Everyone walks around, when they meet each other shake hands and whisper his name, age and country. After some seconds, the participants will continue to walk, shake hands and tell the other person’s name, age and country (whom they are shaking hands) the person then reciprocally says the other person information as well. Duration: 5- 8 minutes

2.3. HIDE BEHIND THE BLANKET Aim: Memorising names, cooperate Description: Participants are divided into two groups. All of the participants have to sit on the ground and face each others. Two participants hold a scarf, so the participants from both groups can’t see each other. One of the participants from each group has to go in front. As the scarf falls down, the two participants standing in front of their group, have to tell the name of the other. The one who tells the name faster “wins” and the other one has to join the “winner’s” group. Duration: 8- 10 minutes 10

2.4. NAME WITH RHYTHM Aim: develop the sense of rhythm, memorizing names Description: It is a rhythmic game. There are four claps. One person starts with two claps. Then the third one is for telling his/her name and the last clap is for the name of other person. This person continue in a same way. First two claps are free, then his/her name and then the name of other person. Duration: 5 minutes

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3. Ice-breakers and energizers

3. 1. WATER/GROUND Aim: to be concentrated All of the participants stand in one row. In front of them lays a scarf. The scarf represents the „border“ between water and ground. As the moderator of the game says „water“ all of them have to jump in front of the sarf. As moderator says „ground“ they have, either to say in the place (if they are behind the scarf) or to jump back if they are „in water“ (if they are in front of the scarf). Duration: 3-5 minutes

3. 2. THE BOMB Aim: to make a good atmosphere, be concentrated Description: The participants stay in circle and passing a ball with hands to each other. One participant in the middle and playing clock with the sound „tic-toc”. When the participant playing the clock says “BOMB”, the participant in the circle who has the ball in his hands is out of the game. Duration: 3- 5 minutes

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3.3. CAR/GARAGE/RACE Aim: Using body movements for symbolize a character, to make a good atmosphere, to be concentrated Description: Two participants are holding each others’ hands above their heads. Other participant stays between them, under their hands, on a way that he is like in the garage, protected. One of the participants stands alone and begins the game by saying one of the following words: „car“, „garage“, „race“. If he says „car“, the people playing cars have to move and find other „garage“ (stay between other two people). If he says „garage“, the people playing garage have to move and find another partner to hold hands and make garage, while the ones playing cars stay on the same spot. If the person who began the game says „race“ everybody should move and find another position from the previous one. Duration: 3- 5 minutes 3. 4. DRAWING ON THE BACK Aim: Contact, collaboration in groupwork The participants are divided into two groups and stand in rows. The people standing on the end of the row agreed on what they should draw on the person in front, on his back. The second one should pay attention of what the person behind him is drawing on his back and 13

try to draw the same thing on person’s back, standing in front of him. Then the last person in the row have to draw on a paper what he thinks the drawing was. At the end the group of the person who draw the same drawing as the person in the beginning get the point. Duration: 5 minutes

3. 5. PIFF PAFF Aim: to be concentrated, to apply rules through games One participant will be in the middle of the circle. He will shoot someone by pointing the finger and saying “PIFF”, the shot participant must go down, and the lateral participants should be fast to kill each other, by pointing and saying “PAFF”. Normally goes to the middle the person that was shot with “PAFF”, it can happen that the lateral shooter said “PIFF” instead of “PAFF”, so the participant goes to the middle and it can also happen had the person shot with “PIFF” didn’t went down, so he/she should go to the middle. Duration: 5 - 8 minutes 3. 6. HORSE RIDING GAME Aim: moving together, use the same signal, to be concentrated Description: We are standing in a circle. We imagine we are in a horse race. We have to drive a horse through barriers. When the facilitator says: " Horse riding": everybody imitate that movement; "barrier" : everybody jump; "a man": imitate to smoke , " a women" : to fan; " kid" : to laugh. The facilitator list the rolls. Duration: 5 Minutes 14

3. 7. BOOM Aim: to be concentrated, create a joyful atmosphere Description: In a circle, the person designated to go first says the number "1", and each participant thenceforth counts one number in turn. However, the participants must replace every number divisible by 7 (e.g. 14, 21) or containing the digit 7 (e.g. 17, 27, 72) with "BOOM". Who does an error is out of the game. Duration: 3- 5 minutes

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4. Contact building exercises

4. 1. CONCENTRATED WALK IN THE SPACE Aim: Use the space, orientation, concentration, contact to the others, collaboration Participants have to walk in the class room and just concentrate on the walking, as if they are alone in the room. ( 1- 2 minutes) Than participants have to walk in the class room, but now have notice that there are other people in the room. While walking they have to encounter each other eyes and make eye-contact for one second. ( 12 minutes) Than participants walk in the class room, notice the people in the room, make eye-contact and stop for five seconds, looking the other one in the eyes. ( 1- 2 minutes) Than participants walk in the classroom, notice the people in the room, make eye-contact and stop for five seconds, looking each other in the eyes. While making the eye-contact, they can touch each other with a point finger. ( 1- 2 minutes) Than participants walk in the classroom, notice the people in the room, make eye-contact and stop for five seconds, looking each other in the eyes. While making the eye-contact, they can touch each other with a hand. ( 1- 2 minutes) Duration: 5- 8 minutes

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4. 2. CONCENTRATED EXPREESING EMOTIONS

WALK

IN

THE

SPACE

WITH

Aim: expressing emotions through inner work The Participants walk in the room, as they are alone, noticing nobody around them. Now they are instructed to stop, close their eyes and try to imagine a situation where they were really happy. After, they have to open the eyes and start to move, expressing the feeling. ( 2 minutes) Then the participants walk in the room, as they are alone. Now they are instructed to stop, close their eyes and to try to imagine a situation where they were really excited. After, they have to open the eyes and start to move, but now with expressing the feeling with different parts of their body, as instructed. For example: feel the excitement in the legs.. ( 2 minutes) Duration: 4- 6 minutes

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4. 3. FREEZE AND MOVE Aim: to build contact, express feelings by moving, take attention to the partner, collaboration Description: Participants are in pairs. One of them starts the game by expressing some move towards the other, without touching him, and freezes. The other waits for the first one to freeze and then expresses some reaction on the move he/ she made. After reaction, the second one express action towards his partner, again without touching him, and freezes. The action and reaction continue for some time. Duration: 4- 6 minutes 4. 4. EYES CLOSED Aim: to learn trust, take responsibility to the other The participants will get in pairs. One will close the eyes and the other will guide him/her. Then they will change the rolls. The guide should take care about the other, and the leaded person should trust the other. Duration: 8 minutes

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4.5. ENERGY POWER Aim: relaxation, to build contact with a partner Description: The participants will get in small groups of two people. One of them will close the eyes, while the other, without touching will move the hand around the partner’s body (e.g. head, arms) during a relaxing music. Then the technique will be use in vice-versa, the other will close the eyes, while the other will now have the active role. Duration: 7 minutes

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5. Team building exercises 5. 1.

SPIDER WEB

Aim: Collaboration, develop concentration and skill Description: Cord is stretched on two columns as a spider web. The aim of Spider Web is to pass through this web without speaking with each other and it's also not allowed to touch the web and sometimes it's quite difficult, because spaces between parts of this web sometimes are very small or they're placed too high to jump it, so we had to pass the person over this doing it together as one team. Duration: To pass through the web we had 20 minutes but it can last longer.

5. 2. CHAIR RUNING Aim: create good atmosphere, getting touch with each other Description: Every participant will be in circle and sat on a chair. The coordinator while say an affirmation (e.g.: I like cats) or negation. Taking in consideration the example, the participants that like cats move to the next chair, if the chair is not empty, they should sit in the other person lap. If it happens that the person can only move if 20

there is no one in their lap. The game finishes when one of the participants was able to return to his/her place by doing a full circuit. Duration: 7- 10 minutes

5. 3. FOLLOW THE LEADERS' FIGHT Aim: Group building, express the anger through movements, collaboration Description: The group is parted in two and two part time leaders are established. These two leaders "fight" against each other through movements, mimics and sound - without touching each other. The leaders can react concerning the action of the other one and their group had to copy the movements. After some time a new leader will be established. Duration: from 5 -7 minutes

5. 4

HIPERBOLIC CIRCLE

Aim: express and exaggerate feelings In a circle, the first person does a normal movement (some action/dance/jump, etc), the second does the same movement but in a larger way, the third person does in a very exaggerated way, then the fourth person starts again with a normal movement and so on (this game goes in circle and always go three in three participants) Duration: 5- 8 minutes 21

5.5 . SIAMESE TWINS Aim: to collaborate, feel empathy and moving together Description: Starts with music, everyone walks in the room. At some point the coordinator of the game starts to deliver the task that the participants should connect one part of the body and walk as if they were truly connected. After they join of group of two to another group of two, the coordinator will join the entire group in one. The participants will be set free the same mode they were put together, slowly and following orders. Duration: about 10 minutes

5.6. MOUNTAINS Aim: understanding communication and for making people active and energized with the screams Description: The group is divided in two teams. Each group does one line, and these two lines are separate for at least 5 meters. With an imaginary background story, people from one group will yell to the other at (everyone at the same time), after the other group will answer the same way. This is a good exercise for understanding communication and for making people active and energized with the screams. Duration: 7- 10 minutes

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6. Sculpture convention

6.1. SCULPTURE PREPARETION Aim: to prepare participants the sculpture convention, they should gain step by step more safety to apply that. 6.1.1. SCULPTURE IN CIRCLE The participants stand in circle. Each one of them, one by one, have to walk into the circle, make some move and freeze. Through the movement they should express some emotions or any other thing that they want to share or show. 6.1.2. SCULPTURE IN PAIRS Participants are in pairs. One of them have to express himself by movements and then freeze. The other one have to find three or more positions in which he can complete the other. Then the rolls change. 23

6.1.3. SCULPTURE IN TWO GROUPS Now the participants are divided into two groups and stand in circle. Then one person from the group have to enter inside the circle, express himself by movement and freeze. Afterwords, every person form the group, one by one, have to complete the first one, making a sculpture. When everybody is in the sculpture, they start to go back on their place, where they were standing in the beginning, in the opposite order of that they joined the sculpture. Participants have to take turns, so every one of the group could be the first one to express himself with a motion. 6.1. 4. SCULPTURE IN ONE GROUP- CRYSTAL Participants stand in the circle. Then one person from the group have to enter inside the circle, express himself by movement and freeze. Afterwords, every person form the group, one by one, have to complete the first one, making a sculpture. When everybody is in the sculpture, they start to go back on their place, where they were standing in the beginning, in the opposite order of that they joined the sculpture. Participants have to take turns, so every one of the group could be the first one to express himself with a motion. Duration: 15 - 20 minutes ( the four phase together)

6. 2. SHAPE A SCULPTURE The participants will get in small groups of two people. There will be music in the background. One person will close the eyes, while the partner will move his/her articulations in order to create a sculpture. Then the technique will be use in vice-versa, the other will close the eyes, while the other will now have the active role as sculptor. 24

6. 3. STOP GAME Aim: Develop improvisation skills through short plays Description: All of the participants stand in circle. Two of them come in the middle of the circle and start to play some rolls, only with movements and sounds. The roll playing has to be connected - one have to observe what the other one is doing and react or act on his moves. The other participants can join the play, one by one. If someone wants to join the play, he has to clap his hands and when he do so, the pair in the middle freeze. Then the one who claps the hands goes inside and touches the one for who he wants to leave the play and replaces him. The new one who entered can change the direction (flow) of the play as he wants. Duration: 5- 8 minutes

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7. Evaluation

7.1. SHOES SHOW Aim: to map the contacts in a group Description: There must be construct a large square, and explained that each person should put one of their shoes were they feel like, having in considerate that the edges of the square means that they feel far from the group, and the center means they are extremely happy with everything. Then people should speak why they feel that way and what they can do (not what other people should do) to feel better. This is a general approach and gives people more freedom to speak about what they desire. Duration: about 20 minutes 7. 2. FIVE EPIC FINGERS Aim: give a feedback Description: Other approach to evaluation with different objectives is the use of the fingers, giving them meaning. The first finger/digit is the thumb (the good things), followed by index finger (important things), middle finger (the worst thing), ring finger (connections), and little finger/pinky (what needs to be improved). This is a much more specific approach and can miss some things. Duration : Depends on the topic and the number of participants

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7. 3. YOUTHPASS MOMENT Aim: get the reward in an artistic way Description : This is the last circle game. In the middle there will be all YouthPass spead, a volunteer will go and grab one, read the name (for him/her) and will represent that person (which has the name written in the YouthPass) with sound and gestures. Everyone can try to guess. When the imitation is recognized, the person imitated will go to the center, shake hands and receive his/her YouthPass, and then it will be his/her turn to grab randomly a YouthPass from the center and represent the person identified in the certificate. This last until the last person receives the youth pass. Duration : Depends on the number of participants

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II. THEATRICAL WORKSHOP IN ASZOD REFORMATORY

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1. Introduction and name games 1.1. NAME AND MOVEMENT Aim: introducing, warming up the body Description: Everybody stands in a circle. Someone goes in the middle of circle and tells her / his name and makes a movement. The others copy the movement at the same time. Everybody will tell his/ her own name with a movement and the others repeat it always. Duration: 3-4minutes

1.2. HIDE BEHIND THE BLANKET Aim: to mark names, cooperate Description: Participants are divided into two groups. All of the participants have to sit on the ground and face each others. Two participants hold a scarf, so the participants from both groups can’t see each other. One of the participants from each group has to go in front. As the scarf falls down, the two participants standing in front of their group, have to tell the name of the other. The one who tells the name faster “wins” and the other one has to join the “winner’s” group. Duration: 8- 10 minutes

2. Ice-breakers/energizers

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2.1 WATER/GROUND Aim: to be concentrated All of the participants stand in one row. In front of them lays a scarf. The scarf represents the „border“ between water and ground. As the moderator of the game says „water“ all of them have to jump in front of the sarf. As moderator says „ground“ they have, either to say in the place (if they are behind the scarf) or to jump back if they are „in water“ (if they are in front of the scarf). Duration: 3-5 minutes 2.2. BOMB Aim: to make a good atmosphere, to be concentrated Description: The participants stay in circle and passing a ball with hands to each other. One participant in the middle and playing clock with the sound „tic-toc”. When the participant playing the clock says “BOMB”, the participant in the circle who has the ball in his hands is out of the game. Duration: 3- 5 minutes

2.3. CAR/GARAGE/RACE Aim: Using body movements for symbolize a character, to make a good atmosphere, to be concentrated Description: Two participants are holding each others’ hands above their heads. Other participant stays between them, under their hands, on a way that he is like in the garage, protected. One of the participants stands alone and begins the game by saying one of the 30

following words: „car“, „garage“, „race“. If he says „car“, the people playing cars have to move and find other „garage“ (stay between other two people). If he says „garage“, the people playing garage have to move and find another partner to hold hands and make garage, while the ones playing cars stay on the same spot. If the person who began the game says „race“ everybody should move and find another position from the previous one. Duration: 3- 5 minutes

2. 4. DRAWING ON THE BACK Aim: Contact, collaboration in groupwork The participants are divided into two groups and stand in rows. The people standing on the end of the row agreed on what they should draw on the person in front, on his back. The second one should pay attention of what the person behind him is drawing on his back and 31

try to draw the same thing on person’s back, standing in front of him. Then the last person in the row have to draw on a paper what he thinks the drawing was. At the end the group of the person who draw the same drawing as the person in the beginning get the point. Duration: 5 minutes

3. Contact building 3. 1. CONCENTRATED WALK IN THE SPACE Aim: Use the space, orientation, concentration, contact to the others, collaboration Participants have to walk in the class room and just concentrate on the walking, as if they are alone in the room. ( 1- 2 minutes) Than participants have to walk in the class room, but now have notice that there are other people in the room. While walking they have to encounter each other eyes and make eye-contact for one second. ( 12 minutes) Than participants walk in the class room, notice the people in the room, make eye-contact and stop for five seconds, looking the other one in the eyes. ( 1- 2 minutes) Than participants walk in the classroom, notice the people in the room, make eye-contact and stop for five seconds, looking each other in the eyes. While making the eye-contact, they can touch each other with a point finger. ( 1- 2 minutes) Than participants walk in the classroom, notice the people in the room, make eye-contact and stop for five seconds, looking each other in the eyes. While making the eye-contact, they can touch each other with a hand. ( 1- 2 minutes) Duration: 5- 8 minutes 32

3.2. FREEZE AND MOVE Aim: to build contact, express feelings by moving, take attention to the partner, collaboration Description: Participants are in pairs. One of them starts the game by expressing some move towards the other, without touching him, and freezes. The other waits for the first one to freeze and then expresses some reaction on the move he/ she made. After reaction, the second one express action towards his partner, again without touching him, and freezes. The action and reaction continue for some time. Duration: 4- 6 minutes

3.3. FOLLOW THE LEADERS' FIGHT Aim: Group building, express the anger through movements, collaboration. Preparation of choir convention. Description: The group is parted in two and two part time leaders are established. These two leaders "fight" against each other through movements, mimics and sound - without touching each other. The leaders can react concerning the action of the other one and their group had to copy the movements. After some time a new leader will be established. Duration: from 5 -7 minutes

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4. Sculpture preparation Aim: to prepare participants the sculpture convention, they should gain step by step more safety to apply that. 4.1.1. SCULPTURE IN CIRCLE The participants stand in circle. Each one of them, one by one, have to walk into the circle, make some move and freeze. Through the movement they should express some emotions or any other thing that they want to share or show. 4.1.2. SCULPTURE IN PAIRS Participants are in pairs. One of them have to express himself by movements and then freeze. The other one have to find three or more positions in which he can complete the other. Then the rolls change.

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4.1.3. SCULPTURE IN TWO GROUPS Now the participants are divided into two groups and stand in circle. Then one person from the group have to enter inside the circle, express himself by movement and freeze. Afterwords, every person form the group, one by one, have to complete the first one, making a sculpture. When everybody is in the sculpture, they start to go back on their place, where they were standing in the beginning, in the opposite order of that they joined the sculpture. Participants have to take turns, so every one of the group could be the first one to express himself with a motion.

4.1. 4. SCULPTURE IN ONE GROUP- CRYSTAL Participants stand in the circle. Then one person from the group have to enter inside the circle, express himself by movement and freeze. Afterwords, every person form the group, one by one, have to complete the first one, making a sculpture. When everybody is in the sculpture, they start to go back on their place, where they were standing in the beginning, in the opposite order of that they joined the sculpture. Participants have to take turns, so every one of the group could be the first one to express himself with a motion. Duration: 15 - 20 minutes ( the four phase together)

4. 2. STOP GAME Aim: Develop improvisation skills through short plays Description: All of the participants stand in circle. Two of them come in the middle of the circle and start to play some rolls, only with 35

movements and sounds. The roll playing has to be connected - one have to observe what the other one is doing and react or act on his moves. The other participants can join the play, one by one. If someone wants to join the play, he has to clap his hands and when he do so, the pair in the middle freeze. Then the one who claps the hands goes inside and touches the one for who he wants to leave the play and replaces him. The new one who entered can change the direction (flow) of the play as he wants. Duration: 5- 8 minutes

5. Performance The participants are asked to share some story or some event of their lives which has made the most impression on them. They are also asked to share some happy and cheerful story. After the story is told, 4 or 5 of the other participants are asked to step in front of the others and to make a sculpture of the most highlight feeling from the story. Some moves can also be included.

Duration: 30- 40 minutes

36

6. Final summary Participant are asked to express the most memorable moment of the day, including the games, emotions, stories etc, in sculpture – “CRYSTAL” Duration: 3- 5 minutes

7. Evaluation 7.1. FIVE EPIC FINGERS Aim: give a feedback Description: Everybody sit in a circle and give a feedback with different objectives is the use of the fingers, giving them meaning. The first finger/digit is the thumb (the good things), followed by index finger (important things), middle finger (the worst thing), ring finger (connections), and little f inger/pinky (what needs to be improved). Duration: 10 - 15 minutes

37

"... At the end of this summary, I really like to mention all of the participants on the project, which I find very dedicated and motivated during the whole project. With most of them I am still in contact, for we manage to find a way to bound on different levels and because on different reasons and similar experiences. As it is common, one cannot find the same language with everyone, but I am proud of the group as whole and on myself that we had very pleasant 8 days on the project, shared good energy, that we motivated each other’s and supported when was needed. This is one of many reasons I mentioned before, why I fell this was life-changing experience for me. As conclusion, I would like to add that in my opinion, all of this that we as a group, and then me as an individual, experienced was because of the project coordinators who did an excellent job leading us through this experience. With their help, we manage to learn all the methods of Playback Theatre and then how to use and implement them. First, we participants practiced among us, and then we use them in interaction with youngsters from the Reformatory. However, the most significant job that they did, in my opinion, is to train us to be more open with each others, to gain each other’s trust, to feel free to open to each others, to share stories and to bond very close. It is because of them that the energy during the whole project was perfectly calm, inspirational and trustworthy. " Ana from Macedonia, 28 years old

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PlayBACK TO SCHOOL - Exercise booklet.pdf

Sign in. Page. 1. /. 38. Loading… Page 1 of 38. PlayBACK TO SCHOOL! Exercise booklet. This project has been founded with support from European Commission /. Erasmus + Program. This publication reflects the views only of the author,. and the Commission cannot be held responsible for any use which may be. made of ...

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