River Defence detachment (993pts) Armies of Imperial Japan (Generic Reinforced Platoon) (993pts) Headquarters (91pts) Platoon Commander (91pts) Rikugun Shoi (Second Lieutenant) (91pts) Pistol, Sword, Veteran (65pts) Tough Fighters
Veteran Soldier (13pts) Rifle
Veteran Soldier (13pts) Pistol Name
Morale
Veteran 10 Name Range Shots Penetration Special Rules Pistol 6"
1
n/a
Assault
Rifle
1
n/a
-
24"
Infantry (336pts) IJA Veteran Grenadier Squad (168pts) Veteran NCO (16pts) SMG (3pts)
9x Veteran Soldier (117pts) 9x Rifle
Veteran Soldier with Light Mortar (35pts) Light Mortar (25pts) Light Mortar Loader Name
Morale
Veteran 10 Name
Range Shots Penetration Special Rules
Light mortar
12"-24" 1
HE
Team, Indirect Fire, HE (D3)
Rifle
24"
1
n/a
-
Submachine Gun (SMG) 12"
2
n/a
Assault
IJA Veteran Grenadier Squad (168pts) Veteran NCO (16pts) SMG (3pts)
9x Veteran Soldier (117pts) 9x Rifle
Veteran Soldier with Light Mortar (35pts) Light Mortar (25pts) Light Mortar Loader Name
Morale
Veteran 10 Name
Range Shots Penetration Special Rules
Light mortar
12"-24" 1
HE
Team, Indirect Fire, HE (D3)
Rifle
24"
1
n/a
-
Submachine Gun (SMG) 12"
2
n/a
Assault
Infantry Support (225pts) Anti-tank Team (20pts) Suicide Anti-tank Team (20pts) Regular (20pts) Forward postion, Kamikaze Name
Morale
Regular 9
Anti-tank Team (30pts) Anti-tank Rifle Team (30pts) Regular (30pts) Crew (2), Team Weapon Name
Morale
Regular 9 Name
Range Shots Penetration Special Rules
Anti-tank rifle 36"
1
+2
Team
Medium Machine Gun Team (50pts) Regular (50pts) Crew (3), Fixed, Team Weapon Name
Morale
Regular 9 Name
Range Shots Penetration Special Rules
Medium Machine Gun (MMG) 36"
Mortar Team (60pts)
4
n/a
Team, Fixed
Medium Mortar Team (60pts) Regular (50pts), Spotter (10pts) Crew (3), Fixed, HE (D6), Indirect Fire, Team Weapon Name
Morale
Regular 9 Name
Range
Shots Penetration Special Rules
Medium Mortar 18" - 60" 1
HE
Team, Fixed, Indirect fire, HE (D6)
Sniper Team (65pts) Veteran (65pts) Crew (2), Sniper, Team Weapon Name
Morale
Veteran 10 Name Range Shots Penetration Special Rules Rifle
24"
1
n/a
-
Armoured Cars and Recce Vehicles (56pts) Type 94 Tankette (56pts) Inexperienced (56pts), Turret-Mounted MMG Recce Name
Morale
Inexperienced 8 Name
Type
Damage Value
Transport Tow
Type 94 Tankette Tracked Vehicle Armoured Car 7+ Name
-
Range Shots Penetration Special Rules
Medium Machine Gun (MMG) 36"
4
n/a
Team, Fixed
Tanks, Tank Destroyers, Self-propelled Artillery and Anti-Aircraft Vehicles (285pts) Type 1 Chi-He Medium Tank (195pts) Forward Facing Hull Mounted MMG, Regular (195pts), Turret Mounted Medium AT Gun, Turret-Mounted Rearfacing MMG Name
Morale
Regular 9 Name
Type
Damage Value
Transport Tow
Type 1 Chi-He Medium Tank Tracked Vehicle Medium Tank 9+ Name
Range Shots Penetration Special Rules
-
Medium AT Gun
60"
1
+5
Team, Fixed, HE (D2)
Medium Machine Gun (MMG) 36"
4
n/a
Team, Fixed
Type 95 Ha-Go Light Tank (90pts) Forward Facing Hull Mounted MMG, Regular (90pts), Turret-mounted low-velocity Light AT gun, TurretMounted Rear-facing MMG Low Velocity, One-man turret Name
Morale
Regular 9 Name
Type
Damage Value
Transport Tow
Type 95 Ha-Go Light Tank Tracked Vehicle Armoured Carrier 7+ -
-
Name
Range Shots Penetration Special Rules
Light AT gun
48"
1
+4
Team, Fixed, HE (D2)
Medium Machine Gun (MMG) 36"
4
n/a
Team, Fixed
Roster Rules Ambush Tactics Banzai Charge: If a Japanese infantry unit is ordered to Run towards (or Charge) the closes visible enemy, an Order test for that mvoe is automatically passed, as if the unit had rolled a double one. All models in the unit must then be moved directly towards one of the models in the target unit, and must make contact with the target unit if possible. Note that a unit can be ordere to Run/Charge in another direction, but in that case it will follow the normal rules and the Banzai Charge rule has no effect. Death Before Dsihonour: Every unit int his list has the Fanatics special rule. In addition, infantry and artillery units utomatically pass morale checks for being assaulted by enemy tanks (note that artillery pieces are still destroyed as normal).
Selection Rules Crew (2) Crew (3) Fixed: Cannot be fired under an advance order Can only target units at leat partially in their front arc Forward postion HE (D6): Hits are multiplied by the modifier Hits against infantry that reacts going Down are halved rounding down If able to fire both HE and Anti-tank, when firing from Ambush, must specify which round is loaded D6 Hits, D2 Pin Markers, +2 PEN Indirect Fire: Can target only units without minimum range Requires 6 to hit on first attempt: -1 for each successive attempt if firer and target have not moved. If a hit is scored, all further attempts are at 2+ Can target enemy units even if friends are in the way, as long as it has line of sight When firing at vehicles hits top armour and adds +1 PEN and +1 to Damage Rolls Cannot be given Ambush orders Can fire Smoke Screens Kamikaze Light Mortar Loader: For each light mortar included, another man becomes the loader. Low Velocity: Low velocity light AT-gun's armour penetration counts as +3 instead of +4 One-man turret Recce: If fired at or assaulted can attempt to Escape Sniper: When firing under Fire or Ambush orders only: Range is 36" and hits at +1
Can target a specific model as per Exceptional Damage Ignores all penalties for cover Ignores the Gun Shield rule Team Weapon: A minimum of two crew is required to fire at full effect. If only one crew is left, fires at -1 to hit and has -1 morale Tough Fighters
Statistics Units
Models
Upgrades
Armies of Imperial Japan (Generic Reinforced Platoon)
9x
943pts
94.96%
2x
32pts
3.22%
71x
1268pts
127.69%
Headquarters
1x
91pts
9.16%
0x
0pts
0%
8x
182pts
18.32%
Infantry
2x
336pts
33.83%
2x
32pts
3.22%
42x
360pts
36.25%
Infantry Support
3x
175pts
17.62%
0x
0pts
0%
11x
385pts
38.77%
Armoured Cars and Recce Vehicles
1x
56pts
5.63%
0x
0pts
0%
2x
56pts
5.63%
Tanks, Tank Destroyers, Self-propelled Artillery 2x and Anti-Aircraft Vehicles
285pts
28.70%
0x
0pts
0%
8x
285pts
28.70%
Roster
943pts
94.96%
2x
32pts
3.22%
71x
1268pts
127.69%
Created with BattleScribe
9x