1750 Pts - Codex: Space Marines - Shane Irons Name

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HQ: Space Marine Librarian in Terminator Armour (1 , 140 pts) Space Marine Librarian in 1 5 4 4 4 2 4 2 10 2+/3(i) 140 Terminator Armour Unit Type: Infantry; Psychic Hood; Force Weapon; Storm Shield; And They Shall Know No Fear; Combat Tactics; Independent Character; Psyker; The Gate of Infinity; Vortex of Doom Elite: Terminator Assault Squad (6 , 465 pts) Terminator Assault Squad 4 4 4 4/8 4 1 4/1 2 9 2+/3(i) 465 (C:SM, pg. 64 & 136); Unit Type: Infantry; Thunder Hammer & Storm Shield (x4); And They Shall Know No Fear; Combat Squads; Combat Tactics; Land Raider Redeemer Sergeant 1 4 4 4/8 4 1 4/1 2 9 2+/3(i) [40] Unit Type: Infantry; Thunder Hammer & Storm Shield (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics Land Raider Redeemer 1 Grp: BS: 4 FA: 14 SA: 14 RA: 14 [265] (C:SM, pg. 83 & 143); Unit Type: Vehicle (Tank); Transport Capacity: 12 models; Access Points: 3; Frag Assault Launchers; Searchlight; Smoke Launchers; Extra Armor; Multi-melta; 2x Flamestorm Cannons; Twin-Linked Assault Cannon; Assault Vehicle; Power of the Machine Spirit Elite: Sternguard Veteran Squad (6 , 215 pts) Sternguard Veteran Squad 4 4 4 4 4 1 4 2 9 3+ 215 (C:SM, pg. 63 & 136); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol (x4); Combi- Flamer (x2); Combi- Meltagun (x2); And They Shall Know No Fear; Combat Squads; Combat Tactics; Razorback Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [55] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Combi- Meltagun (x1); Power Fist (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [40] Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke Launchers; Twin-Linked Heavy Bolter Elite: Dreadnought (1 , 115 pts) Dreadnought

1 Grp: 115 WS: 4 BS: 4 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 (C:SM, pg. 65 & 137); Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Dreadnought CCW; Multi-melta; Heavy Flamer

Troops: Tactical Squad (6 , 175 pts) Tactical Squad 4 4 4 4 4 1 4 1 8 3+ 175 (C:SM, pg. 59 & 134); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x4); Bolter (x4); And They Shall Know No Fear; Combat Squads; Combat Tactics; Razorback Sergeant 1 4 4 4 4 1 4 2 9 3+ [33] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; CombiMeltagun (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [75] Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke Launchers; Twin-Linked Assault Cannon Troops: Tactical Squad (6 , 175 pts) Tactical Squad 4 4 4 4 4 1 4 1 8 3+ 175 (C:SM, pg. 59 & 134); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x4); Bolter (x4); And They Shall Know No Fear; Combat Squads; Combat Tactics; Razorback Sergeant 1 4 4 4 4 1 4 2 9 3+ [33] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; CombiMeltagun (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [75] Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke Launchers; Twin-Linked Lascannon

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Troops: Tactical Squad (6 , 175 pts) Tactical Squad 4 4 4 4 4 1 4 1 8 3+ 175 (C:SM, pg. 59 & 134); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x4); Bolter (x4); And They Shall Know No Fear; Combat Squads; Combat Tactics; Razorback Sergeant 1 4 4 4 4 1 4 2 9 3+ [33] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; CombiMeltagun (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [75] Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke Launchers; Twin-Linked Lascannon Heavy Support: Predator (1 , 85 pts) Predator 1 Grp: 85 BS: 4 FA: 13 SA: 11 RA: 10 (C:SM, pg. 78 & 143); Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Autocannon; Heavy Bolter (each side) Heavy Support: Predator (1 , 85 pts) Predator 1 Grp: 85 BS: 4 FA: 13 SA: 11 RA: 10 (C:SM, pg. 78 & 143); Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Autocannon; Heavy Bolter (each side) Heavy Support: Vindicator (1 , 120 pts) Vindicator 1 Grp: 120 BS: 4 FA: 13 SA: 11 RA: 10 (C:SM, pg. 80 & 143); Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Dozer Blade; Demolisher Cannon; Storm Bolter Total Cost: 1750

Option Footnotes Psychic Powers Used at the beginning of the Librarian's Movement Phase. The Librarian and any unit he is with are removed from the tabletop and placed back anywhere within 24" via the Deep Strike rules. if alone, there is no risk, but if he is with a unit if the attempt scatters and a double is rolled one member of the unit is claimed by the warp as a casualty. Vortex of Doom Range: 12"; S10; AP1; Heavy 1, Blast. On psychic test failure, place Blast marker over Librarian with no scatter allowed. Special Rules And They Shall Know No Automatically pass tests to regroup, can test if under 50%, conditions apply (C:SM, pg 51). Fear Assault Vehicle Models disembarking from any access point can launch an assault on any turn they do so. A unit that Deep Strikes within a Land Raider cannot assault in the turn it arrives. Combat Squads A ten-man unit has the option of breaking down into two five-man squads. Combat Tactics A non-fearless Space Marine unit can choose to automatically fail any Morale check it is called upon to take. Independent Character (See WH40k, pg. 50.) Power of the Machine The vehicle can fire one more weapon than would normally be permitted. In addition, this weapon can be Spirit fired at a different target unit to an other weapons, subject to the normal rules for shooting. Therefore, a vehicle that has moved at combat speed may fire two weapons, and a vehicle that has either moved at cruising speed, or has suffered a 'Crew Stunned' or 'Crew Shaken' result can fire a single weapon. Psyker Psykers can use one psychic power per player turn (WH40K, pg. 50). Unit Type Unit Type: Infantry Unit Type: Infantry (p.54 WH40k) Unit Type: Vehicle Unit Type: Vehicle (Tank) (WH40k, pp. 68-69) (Tank) Unit Type: Vehicle Unit Type: Vehicle (Walker) (WH40k, pp. 72-73) (Walker) Wargear Dozer Blade Vehicles equipped with dozer blades can re-roll a failed Difficult Terrain test. Extra Armor Vehicles equipped with extra armour count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead. Frag Assault Launchers See C:SM, pg. 82. The Gate of Infinity

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Frag Grenades

Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K) Multi-melta 24" Range; S8; AP1; Heavy 1; Melta. Power Armour Confers a 3+ Armour Save. Psychic Hood Allows Librarian to nullify Psychic attacks by opponent. Searchlight Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the searchlight. Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62). Special Issue Ammunition All bolters in the squad may use any of the following profiles when firing: Dragonfire Bolts: Range: 24"; S4; AP5; Rapid Fire, Ignores Cover Hellfire Rounds: Range: 24"; SX; AP5; Rapid Fire, Poisoned (2+) Kraken Bolts: Range: 30"; S4; AP4; Rapid Fire Vengeance Rounds: Range: 18"; S4; AP3; Rapid Fire, Gets Hot! Terminator Armour Relentless; Cannot perform a Sweeping Advance; 2+ Armour Save and a 5+ Invulnerable Save; May always start the game in reserve and arrive using the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks. Weapons 2x Flamestorm Cannons Range: Template; S6; AP3; Heavy 1. Autocannon 48" Range; S7; AP4; Heavy 2 Bolt Pistol 12" Range; S4; AP5; Pistol Bolter 24" Range; S4; AP5; Rapid Fire Combi- Flamer 24" Range; S4; AP5; Rapid Fire (Bolter) Template ; S4; AP5; Assault 1; No cover saves (Flamer - once per battle) Combi- Meltagun 24" Range; S4; AP5; Rapid Fire (Bolter) 12" Range; S8; AP1; Assault 1; Melta (Meltagun - once per battle) Demolisher Cannon 24" Range; S10; AP2; Ordnance 1; Large Blast Dreadnought CCW Strength 10; Ignores armour saves in close combat. Force Weapon Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p50 WH40K 5E) Heavy Bolter (each side) 36" Range; S5; AP4; Heavy 3 Heavy Flamer Template; S5; AP4; Assault 1 Multi-melta 24" Range; S8; AP1; Heavy 1; Melta. Power Fist Ignores armour saves, increases strength in close combat. Storm Bolter 24" Range; S4; AP5; Assault 2 Storm Shield 3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save. Thunder Hammer & Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any model wounded may not Storm Shield attack again until Initiative 1 blows are struck in the next Assault phase. Vehicles hit are considered Crew Shaken as well as whatever else happens. 3+ Invulnerable Save. Twin-Linked Assault 24" Range; S6; AP4; Heavy 4 Rending Linked Cannon Twin-Linked Heavy Bolter 36" Range; S5; AP4; Heavy 3 Linked Twin-Linked Lascannon 48" Range; S9; AP2; Heavy 1 Linked Validation Report c-1. File Version: 1.30 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter Roster satisfies all enforced validation rules Roster Statistics % Elite: 45.4 % Fast: 0 % Heavy: 16.6 % HQ: 8 Model Count: 35 % Troops: 30 % Wargear: 0 Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

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Shane Irons

(C:SM, pg. 83 & 143); Unit Type: Vehicle (Tank); Transport Capacity: 12 models;. Access Points: 3; Frag Assault Launchers; Searchlight; Smoke Launchers; Extra Armor;. Multi-melta; 2x Flamestorm Cannons; Twin-Linked Assault Cannon; Assault Vehicle; Power of the Machine Spirit. Elite: Sternguard Veteran Squad (6 , 215 ...

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