In addition to several new races being included with this expansion, new rules have also been added to streamline your Tortured Earth experience.
Full-blooded Bonuses
All characters should note the bonuses and penalties they receive when copying their character data. This can be found in the top-right block of the new race sheet.
Race Combat Skills Skills such as Bite, Charge, Tail Attack, etc. are listed on the character sheet. Some attacks can be performed as a Basic attack (using 1 CP with no status effect associated with it). Players can invest skill points to these abilities (listed with “Invested” in the CP cost row) to perform these skills with a Status Effect. They can be upgraded just like any other skill. Some abilities, such as Ambush or Charge, do not have a Basic component and can only be used if points are invested in the skill. Upon a critical success, the player should follow the instructions in the Critical Effect section. Upon a critical failure using an inherent race attack, the character receives Rank 1 in the attacking attribute (usually Stagger) until the beginning of their next turn. If any modifications are made to the attacking body part (such as Horn Caps for the Minos), they suffer from Stagger + 1d4 IE damage.
Damage Reduction All damage reduction types may be abbreviated in the stat blocks for the sake of brevity. The abbreviations are as follows: Acid Cold Mental
Ac Co Me
Crushing Electrical Vital
Cr El Vi
Piercing Fire Necrotic
Pi Fi Ne
Slashing Kinetic
Sl Ki
Heritage Now, all races get benefits of their racial heritage passively by earning skill points. As a general rule, a character ranks up in their heritage after receiving an Attribute point (after earning 25 skill points). This increases until they achieve Rank 10 in the heritage cluster. There is no progression past Rank 10 heritage. Heritage progression only applies to the Primary Race (see the Abhorrent Changes section below).
Abhorrent Race Designation
When a player picks a starting race, they automatically receive any pre-designated racial ability as well as Rank 1 in their Heritage (as they get an Attribute point starting out). Mutating into another race by failing Abhorrent checks while in the Mist adds Abhorrent skills to a character’s sheet. All other Abhorrent changes adding other racial characteristics are secondary to their Primary race abilities. Upon mutating, the new race becomes the character’s Primary Race. The next time they receive an attribute point, they mutate further as their new Primary Race and all advancement in their original race’s heritage stops. They now have whatever bonuses their original race gave them as well as Rank 1 in their new race (along with an attribute shift). Abhorrent tables will appear in a later update.
Abhorrent tables will appear in a later update. Page 1 of 1. TE Race 1.6 beta brief.pdf. TE Race 1.6 beta brief.pdf. Open. Extract. Open with. Sign In. Main menu.
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