The Ultimate Rules Cheat Sheet: Foul: Non-incidental (affects the play) contact between opposing players. In general, the player initiating the contact has committed the foul. • •

A foul can be called only by the fouled player and must be announced by loudly calling “foul” immediately after it occurs. Contact resulting from adjacent opposing players simultaneously vying for the same unoccupied position, is not in itself a foul.

Violation: Any infraction of the rules other than a foul. Pick: A pick occurs whenever an offensive player moves in a manner that causes a defensive player guarding an offensive player to be obstructed by another player. Obstruction may result from contact with, or the need to avoid, the obstructing player. Result: Players reposition, obstructed player “is then allowed to move to recover the relative position lost because of the pick.” Basically, catch up to the person they are guarding. Note: defensive player must be within 3 meters(~10ft) of offensive player to be considered guarding them. Strip: If a defensive player initiates contact with the disc after an offensive player has gained possession of the disc, and the offensive player loses possession as a result, it is a strip. A strip is a subset of fouls and is treated the same way. TL:DR can’t knock the disc out of a player’s hands once they have caught it. Stall after Call: (1) Uncontested defensive foul or violation (2) Uncontested offensive foul or violation (3) Contested foul or violation (4) Offsetting calls (5) Unresolved calls (6) Pick (7) Marking violation (no stoppage) (8) Contested stall

1 “stalling one” Count reached plus 1, or 9 if over 8 Count reached plus 1, or 6 if over 5 Count reached plus 1, or 6 if over 5 Count reached plus 1, or 6 if over 5 Count reached plus 1, or 6 if over 5 Count reached minus 1, no “stalling” 8 “stalling eight”

Continuation Rule: Play stops when the thrower in possession acknowledges that an infraction has been called. If a call is made when the disc is in the air or the thrower is in the act of throwing, or if the thrower fails to acknowledge the call and subsequently attempts a pass, play continues until the outcome of that pass is determined. TL:DR if the disc is in the air when the call is made, catch it!

The Principle of Verticality: All players have the right to enter the air space immediately above their torso to make a play on a thrown disc. If non-incidental contact occurs in the airspace immediately above a player before the outcome of the play is determined, it is a foul on the player entering the vertical space of the other player Blocking Fouls: (1) When the disc is in the air a player may not move in a manner solely to prevent an opponent from taking an unoccupied path to the disc and any resulting non-incidental contact is a foul on the blocking player which is treated like a receiving foul. (2) A player may not take a position that is unavoidable by a moving opponent when time, distance, and line of sight are considered. Non-incidental contact resulting from taking such a position is a foul on the blocking player. TL:DR can’t cut people off while they’re running, if you’re going to box out you must make an attempt to catch the disc. Marking Violations: Double-team: If a defensive player other than the marker is within three meters of any pivot of the thrower without also being within three meters of and guarding another offensive player, it is a double team. However, merely running across this area is not a double team. Fast count: a) If the marker does not say “stalling” to initiate or resume a stall count, counts at intervals of less than one second, or skips a number in the count, it is a fast count. b) If a fast count occurs in such a manner that the thrower does not have a reasonable opportunity to call “fast count” before the first utterance of the word “ten,” the play is treated as a contested stall. Disc-Space: A marker must remain one-disc diameter away from the thrower, or else it is a disc space violation. Contact Call: If contact occurs between the thrower and marker that would constitute a foul but the thrower does not release the disc, "contact" may be called. Play does not stop and the marker resumes the stall count at "one". Other than resetting the stall count to "one" after the first instance, the "contact" call is treated as any other marking violation. The marker may contest the "contact" call by calling "violation", which stops play. If the thrower calls "contact" after beginning the throwing motion and subsequently releases the disc, it is treated as if the thrower called "foul".

The Ultimate Rules Cheat Sheet.pdf

Double-team: If a defensive player other than the marker is within three meters of any pivot of the. thrower without also being within three meters of and guarding ...

480KB Sizes 1 Downloads 117 Views

Recommend Documents

The Ultimate Rules Cheat Sheet.pdf
guarding an offensive player to be obstructed by another player. Obstruction may result from contact. with, or the need to avoid, the obstructing player.

The Ultimate Rules Cheat Sheet.pdf
Retrying... Whoops! There was a problem loading this page. Retrying... The Ultimate Rules Cheat Sheet.pdf. The Ultimate Rules Cheat Sheet.pdf. Open. Extract.

The Ultimate XSS Protection Cheat Sheet for Developers
to implement the correct XSS defense and to build a secure web application that ... functions provided by various programming languages to mitigate XSS ...

PMP-Pocket-Guide-The-Ultimate-PMP-Exam-Cheat-Sheets.pdf
... and this file pdf available at Monday 9th of May 2016 08:09:21 AM, Get many Ebooks from our on the web. library associated with The PMP Certification Exam ...

git cheat sheet - Cheat-Sheets.org
git clone ssh://[email protected]/repo.git. Create a new local repository. $ git init. LOCAL CHANGES. Changed files in y our working directory. $ git status.

HTML5 Canvas Cheat Sheet [.pdf] - Cheat-Sheets.org
HTML5 Canvas Cheat Sheet v1.1. Page 2. Colors, styles and shadows. Attributes. Name. Type. Default. strokeStyle any black. fillStyle any black. shadowOffsetX.

Pokemon Go Cheat Sheet 619 ^% Pokemon Go Cheat Codes Ios
Free Pokemon Go hacks and cheats online for Android and iOS devices, which ... 6 Code Generator Pokemon Go Cheats For Ios 10 Live Free Game Generator.

Cheat Sheet.pdf
You can also ask "who knows the way?" and. "what 'way' is the song talking about?" and "what should we do so we don't. go astray?" and "what does 'astray' mean?" in between each time you sing it. Key words for verses & coordinating scriptures: ADAM:

CSS3 Cheat Sheet - GitHub
Border Radius vendor prefix required for iOS

gitchangelog Cheat Sheet - GitHub
new: test: added a bunch of test around user usability of feature X. fix: typo in spelling my name in comment. !minor. By Delqvs cheatography.com/delqvs/. Published 14th August, 2017. Last updated 14th August, 2017. Page 1 of 1. Sponsored by ApolloPa

Cheat sheet Services
Create a Version of your current container, and test it out on your live site by using Preview or Debug mode. Navigate around your site and see if the rules and tags are acting the way you expect. Migrate by removing hard-coded tags: You're almost re

Meterpreter Cheat Sheet - SCADAhacker
Page 1 ... Displays network interfaces information meterpreter> route. View and modify networking routing table meterpreter> portfwd. Establish port forwarding.

Reschedule Cheat Sheet
desire to meet with. • You've realized that your account has a meeting scheduled more than once with the same company. • You have reached your outstanding ...

jQuery Cheat Sheet
6. Traversing. 7. Events. 8. Effects. 10. AJAX. 11. Core. 12 of 2 13 ... DOM Insertion, Inside .append() .appendTo() .html() .prepend() .prependTo() .text().

TOP 150 CHEAT SHEET
2 Ezekiel Elliott. DAL. 8. RB. 52 Lamar Miller. HOU. 10. RB ... 62 Dion Lewis. TEN. 8. RB PPR. 112 Kenny Stills .... Ezekiel Elliott. DAL. 3. 7. A.J. Green. CIN. 4. 11.

dwm cheat sheet.pdf
email: [email protected]. Facebook: natsis.physicist. Skype: natsis.thanasis. Page 1 of 1. Main menu. Displaying dwm cheat sheet.pdf. Page 1 of 1.

Notepad++ Cheat Sheet.pdf
Ctrl-G Launch GoToLine. Dialog. Ctrl-Q Single line comment. Ctrl-Shift-Q Single line uncomment. Ctrl-K Toggle single line. comment. Ctrl-Shift-K Block comment. Tab (selection of one or. more full lines). Insert Tabulation or. Space (Indent). Shift-Ta