e n o e l m l co e a m o c
Tata Institute of Social Sciences, Mumbai
LITERARY SOCIETY PRESENTS
Just A Minute
JUST 15 seconds to think and compose... Are u ready for the CHALLENGE!!
DATE: 6th August 2009 Thursday VENUE: Conference Hall, Main Campus TIME: 6:00 pm
CONTACTS
: Anwesha (97692 72936) Suman Rath (99301 62018) E-mail:
[email protected]
Just A Minute The object of the game is for participants to talk “for just a minute” on a given subject, “without repetition, hesitation or deviation”. He/She will be given 15 secs to prepare and 45 secs to speak. Within the speech, he/she has to observe the rules without which he/she can be challenged and stopped from speaking by his/her opponents. The last person speaking when the bell goes gets the point. To speak for the full minute without being challenged is extremely difficult, and meritorious when achieved.
RULES The chosen (participant) speaker is given 45 seconds to talk on a topic chosen by the organizer. You cannot change the topic. If you do so, objections can be raised. 1. No hesitation, repetition, or deviation. (i.e. you cannot hesitate while talking, deviate from the subject, or repeat any word aside from simple words or the subject.) “Repetition” originally meant not repeating a particular idea or concept, but is now under stood to prevent repetition of any word or phrase, although challenges based upon very common words such as “and” are generally rejected except in extreme cases (for example, when repeated half a dozen times or more). Words contained in the given subject are exempt unless repeated many times in quick succession. “Hesitation” is watched very strictly: even a momentary pause before resumption of the subject can give rise to a successful challenge, as can tripping over one’s words. Even pausing during audience laughter or applause (known as “riding a laugh”) is not permitted. “Deviation” originally meant only deviating too far from the subject.
A player who makes a correct challenge takes over the subject for the remainder of the minute, or, more likely, until he or she is correctly challenged within the rules of the game. A participant also scores a point if he/she is the person speaking when the 60 seconds expires.
2. No pauses for more than 2 secs. 3. A successful challenge allows the challenger to take over the talk from the speaker for the
remaining time. 4. The person with the most number of points at the end of the allotted period wins.
The difficult part of the game is to continue to speak within the three cardinal rules for any substantial length of time, whilst remaining coherent, and hopefully also being amusing. Therefore, to speak for the full minute without being challenged is an honour. >> Sample of topics... “People in glass houses should not throw stones...” “If elephants had wings...” “The glass is half full...” etc etc ALL THE BEST.
- Literary Society, TISS