Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Unofficial Star Wars Galaxies Trials of Obi-Wan Guide

Last Update: April 2007

Contact: [email protected] Website: http://www.killerguides.com

© Copyright www.killerguides.com 2007. All rights reserved. Final Fantasy and Vana'diel are registered trademarks of Square Enix Co., Ltd.

1

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Table of Contents Introduction......................................................................................................................6 What’s new in this expansion?.................................................................................. 6 Guide Format.............................................................................................................. 6 Before embarking on your journey across Mustafar.............................................. 7 The difference between Normal, Elite and Boss mobs......................................7 Mustafar’s content is intended for high level characters!................................ 9 Grouping for the win..............................................................................................9 Lava, invisible walls and just plain getting around...........................................10 The areas of Mustafar.......................................................................................... 12 Are you ready?.....................................................................................................14 Mustafarian Quest Guide.............................................................................................15 Quests beginning at the Mensix Mining Facility....................................................16 The Exploration of Mustafar ................................................................................16 Miner Madness......................................................................................................17 The Mining Field Markers......................................................................................17 The Strike................................................................................................................19 A Moral Choice - Switched Sides or Dirty Business........................................... 20 A History Lesson.....................................................................................................21 A Collector’s Business ..........................................................................................21 Symbols of Chu-Gon Dar.....................................................................................22 The Champion of Mustafar ( The YT-2400 ship quest)...................................... 23 The Jagged Teeth................................................................................................ 27 The Tasty Tanray....................................................................................................27 The Serpent Shard.................................................................................................27 A New Song and Dance..................................................................................... 28 The Cursed Shard..................................................................................................28 Skin the Blistmoks...................................................................................................29 Being a Good Samaritan.....................................................................................29 The Man-Eater ......................................................................................................30 Clear Out Beetle Nests ........................................................................................30 Skull of Jundak.......................................................................................................31 Lava Flea Bounty.................................................................................................. 31 A Strange Gem.....................................................................................................31 Quests beginning in the field...................................................................................32 Insight From Remains............................................................................................32 The Jedi’s Guard Dog.......................................................................................... 32 A Hidden Treasure................................................................................................ 33

2

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Symbiosis................................................................................................................33 An Archaeologist’s Problem................................................................................34 Fragments of the Past.......................................................................................... 34 Unlocking the Secrets...........................................................................................35 Sickness of the Storm Lord................................................................................... 36 The Trials of Obi Wan................................................................................................ 36 Fate of the Galaxy, Part I.....................................................................................37 Fate of the Galaxy, Part II....................................................................................38 Fate of the Galaxy, Part III...................................................................................39 Npc List and Bestiary.....................................................................................................42 Creatures................................................................................................................... 42 Blistmoks.................................................................................................................43 Kubaza Beetles..................................................................................................... 43 Lava Fleas..............................................................................................................44 Jundaks..................................................................................................................44 Tanrays...................................................................................................................44 Terroraptors............................................................................................................45 Xandanks...............................................................................................................45 Npcs............................................................................................................................46 Blackguard............................................................................................................47 Brotherhood Mortalis............................................................................................47 Droids......................................................................................................................47 Miners.....................................................................................................................49 Phantom Bandits...................................................................................................49 Razor Runners........................................................................................................49 Salvage Bandits (Crystal Flats Ruins).................................................................. 50 Salvage Bandits (Downed Republic Ship).........................................................50 Servants of the Storm Lord...................................................................................50 Treasure Hunters (Blackguard)............................................................................51 Treasure Hunters (Burning Plains)........................................................................ 51 Boss Mobs...................................................................................................................51 AK Prime.................................................................................................................52 Ancient Jundak.....................................................................................................53 Ancient Tulrus........................................................................................................ 53 Ancient Xandank..................................................................................................53 Ashscale.................................................................................................................53 Boss Uruli.................................................................................................................54 Captain Relgon Starkill.........................................................................................54 Cinderclaw............................................................................................................54 Cobak....................................................................................................................55

3

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Colonel Narl...........................................................................................................55 Colonel OR-5.........................................................................................................55 Commander Hal Razor........................................................................................56 CY-M.......................................................................................................................56 Devastator.............................................................................................................56 Doombringer.........................................................................................................57 Droid Factory Guardian.......................................................................................57 Fixer.........................................................................................................................57 Foehorn..................................................................................................................57 Forward Commander MK I..................................................................................58 Forward Commander MK II.................................................................................58 GK Oppressor........................................................................................................58 HK-47...................................................................................................................... 59 HK-58 (Aurek).........................................................................................................59 HK-58 (Besh)...........................................................................................................59 HK-Taskmaster....................................................................................................... 60 Illiv Orfa.................................................................................................................. 60 Kubaza Beetle Foreman......................................................................................60 Listlot Bloodscar.....................................................................................................60 Lord Vartonis..........................................................................................................61 Magma Horn.........................................................................................................61 Malfosa.................................................................................................................. 61 Master Droid Engineer..........................................................................................62 Onyx Plated Xandank..........................................................................................62 Prophet of the Storm Lord................................................................................... 62 Pwwoz Pwwa.........................................................................................................63 San’sii the Kursk.....................................................................................................63 Shambler................................................................................................................63 Sher Kar..................................................................................................................64 Skar.........................................................................................................................64 Storm Lord..............................................................................................................64 Tremorfoot............................................................................................................. 65 Trinity Assassin........................................................................................................65 Ura Jen...................................................................................................................65 Vansk of the Blackguard..................................................................................... 65 Voaker Duset.........................................................................................................66 Xos.......................................................................................................................... 66 Earning Credits and Grinding on Mustafar................................................................ 68 Using Mustafar to earn credits.................................................................................69 Credit drops from npcs........................................................................................69

4

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Credit earnings from quest completions...........................................................72 Junk loot from creatures and npcs that can be sold to the merchant........ 73 Tradeable loot from quests or mobs that you can sell to other players........74 Grinding on Mustafar................................................................................................81 Experience gains from quests............................................................................. 82 Experience gains from mobs...............................................................................84 Resources to aid you on your journey........................................................................87 Map of Mustafar....................................................................................................... 87 The Republic Bunker Walkthrough..........................................................................87 The Kubaza Beetle Cavern Walkthrough...............................................................91 Decrepit Droid Factory Walkthrough..................................................................... 96 Koseyet Mining Camp Walkthrough.................................................................... 100 Operational Droid Factory Walkthrough............................................................. 104 Volcano Crater Walkthrough................................................................................109 Chu-Gon Dar Cube recipes..................................................................................116 Glowing Items Locations (for use in the Chu-Gon Dar Cube).......................... 126 Trials of Obi Wan FAQ.................................................................................................129 Appendix......................................................................................................................135 Star Wars Galaxies forums......................................................................................135 Allakhazam.com.....................................................................................................135 Galaxy and Galaxy Trade Forums........................................................................135

5

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

INTRODUCTION

covered with new wildlife and many new

npc

types.

It

also

features

detailed artwork, caves, dungeons

Trials of Obi Wan (ToW) is the

and bunkers never before seen. New

newest expansion to the Star Wars

loot and quest rewards have also

Galaxies massively multiplayer online

been introduced – everything from

(MMO) game. It allows the player to

special buff crystals to new home

explore Mustafar, the volcanic planet

furnishings and decorations.

featured in Episode III on which the epic battle between Obi Wan Kenobi

Guide Format

and Anakin Skywalker took place. ToW will challenge the player to solve

This

guide will

employ

a

few

quests and endure the harsh beasts

features to help you find important

and environment of the planet while

information:

unraveling

the

chaotic

history



of

Some sentences will be set in

Mustafar. Ultimately you may even

red bold font. These will be

encounter the blue glowie spirit of

important tips and tricks that

Obi Wan himself!

you might want to look at even if you are skimming through a section

What’s New In This Expansion?

you

are

not

very

interested in. They will represent information I feel will give you an edge over those who are

Trials of Obi Wan features a brand

not aware of these things.

new planet to explore as well as many new quests and items exclusive to the expansion. Mustafar is also

6

Unofficial Star Wars Galaxies Trials of Obi Wan Guide



Coordinates for waypoints will

following section will give you an idea

be set in blue bold font for

about what to expect about your

contrast. Since ToW has no

ability to get around and survive on

space content, all waypoints

Mustafar.

will be on the ground and in the

The difference between Normal, Elite and Boss mobs

form of ( xxxx, yyyy ). •

Information set in green bold font will pertain to important tricks or tips that will help those interested

in

that

certain

In the normal game and previous

section but probably wouldn’t

expansions, you may have seen and

be important to anyone else.

dealt with all three of these mob

This will be used to distinguish

types before. On Mustafar, you will be

the kind of tips everyone needs

used to seeing mobs of all three types

from the tips needed only to be

quite frequently. Because the chance

successful at a specific task.

you will encounter them is greater, and the type of mob you encounter will play a part in whether or not you

Before Embarking On Your Journey Across Mustafar

can survive it, you should be well versed in the differences between the three types. You can tell these mobs apart by looking for chevrons (< > or

The new environment has some very

important

characteristics

you

and should

<<

unique

>>)

bracketing

their

Health/Action/Mind bars, or HAM,

know

when you target them.

about before venturing out into the shimmering heat of the wilds. The

7

Unofficial Star Wars Galaxies Trials of Obi Wan Guide







Normal mobs - When targeted,

Boss mobs – When targeted,

normal mobs have no chevrons

Boss mobs have two pairs of

bracketing their HAM. A white

gold chevrons bracketing their

con normal mob is considered

HAM. When calculating risk you

an average fight and shouldn’t

should treat Boss mobs as 10

give you much trouble. When

levels over what they claim to

calculating risk you should take

be to account for the greatly

a normal mob’s con color as a

increased

good indication of its difficulty

and

toward you.

receive. The con colors of Boss

Elite mobs - When targeted,

mobs

Elite mobs will have one pair of

misleading than Elites – a white

white chevrons bracketing their

con Boss mob can potentially

HAM. When calculating risk you

hit as hard as something which

should

as

would usually con purple, and

over

these usually prove to be tough

treat

approximately

Elite 5

mobs levels

hitpoints,

defense are

modifiers even

more

fights.

account

increased

when considering fighting a

hitpoints, damage and defense

Boss even if it is a couple of

modifiers they receive. The con

levels below you. Keep in mind

colors of Elite mobs can be

that if you attempt to solo a red

misleading – a white con Elite

or purple con Boss, regardless

mob is going to give you a

of your profession, it is very likely

significantly longer and tougher

you will die.

the

fight than a white con normal mob.

8

extreme

they

what they claim to be to for

Use

damage

caution

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Mustafar’s content is intended for high level characters!

Grouping for the win While a player can do most quests and fight most mobs alone if they are

Unfortunately, there is very little content

for

on

strengths and weaknesses of their

Mustafar. Most mobs on the planet

profession, there are some missions

range in level from 60 – 90, with many

that will require grouping to succeed.

being Elite. Even more difficult is the

Some of the more powerful bosses do

fact that Elites aren’t just in special

excessive

places like dungeons or quest areas.

quickly. Many are flanked by minions

They are also roaming around in the

or sub bosses who will most definitely

open

aggro you as well. For characters

and

encountered.

non-combatants

level 90 and are familiar with the

will

frequently

attack

under level 90, grouping is going to

dangerous, especially for anyone far

be a must in most places, and if

below level 90. If you are below level

below level 70 you will need a group

70

an

with at least one level 90 in it to

extremely difficult time surviving most

survive. The good thing is that SWG still

areas and quests, and many will be

retains its grouping policy in that

impossible for you to complete on

anyone in a group gains the level

your own. To adequately fight solo on

specific

the

highly

modifiers of the highest person in the

recommended you are at least level

group. This gives crafters and lower

75.

leveled players the option of helping

are

volcanic

makes

and

travel

you

This

be

damage

going

planet

to

it

have

is

accuracy

and

defense

out while grouped up with other level 80 players. The grouping system allows for everyone to experience the new

9

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Lava, invisible walls and just plain getting around

content as well, but be warned, even while grouped, lower level characters are still in a lot of danger due to their low hitpoint stats. Either way, don’t be

Unique to Mustafar is the lava

afraid to find a group. It may turn a

terrain, liquid rivers of fire that stream

potentially frustrating experience into

across the planet in every direction. If

one you will enjoy.

you enter the lava walking or on a mount or vehicle, you (not your

If

you

are

a

lower-leveled

mount or vehicle) will take lava

character attempting exploration on

damage to the crispy tune of about

Mustafar be aware that while your

1/3 of your total health damage per

level is considered equal to the

second. Most of the pathways around

highest of your group for damage

the mountainous planet have land

and defense purposes, mob aggro

bridges so you can cross safely,

applies to your true level. So while a

however, if you want to take shortcuts

true level 90 in your group would not

or stray from the main paths you may

be aggroed by a level 70 mob due to

have to take some lava damage. In

level difference, a true level 20 in your

most places you can cross a lava river

group would draw aggro from that

while only taking one damage hit, but

same level 70 mob despite being

if you try and cross a wide section

considered level 90.

you’re going to be graced with a trip to the cloner. While the lava doesn’t pose too much of a problem, it forces the player to pay attention at all times while driving around.

10

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

To make your life easier, there are

cross lava without damaging

three items in the game that are lava

itself or its riders. It also travels

damage immune:

at a decent speed but is slower than the Desert Skiff over hilled



The Lava Flea, a mountable

terrain.

Still,

it

is

a

pet that can wade in lava with

alternative to the Flea.

good

you safely on top, avoiding any sort of damage. However,





While

some

of

the

planet

is

it is extremely slow, and is only

plagued by invisible walls, most of the

practically used when needed

mountaintops can be cleared and

to cross lava. The Lava Flea is

passed over. Thick mountain ranges

an

on the map, such as the range

automatic

reward

for

buying the expansion.

around Tulrus Isle and the top of the

The Desert Skiff, an 8-seater vehicle resembling those used in Jabba the Hutt’s fleet. It is a relatively fast speeder that you can claim only if you pre ordered before October 24th , 2005. It is a much better alternative than the flea, with the added bonus of being able to move an entire group of 8 at once! It is slow to ascend inclines but rivals the fastest multi person vehicles on flat land.

Central Volcano, cannot be crossed.

The Lava Skiff, a 2-seater skiff

opposite end of the map will take you

which is dropped by the final

a good 20 minutes or more, even on

npc at the end of the Trials of

a fast speeder.

The planet is much more free roaming than Kashyyyk, as you will find you are able

to

take

many

shortcuts

to

decrease travel time. Having a mount or vehicle that can travel over lava will further hasten your trips around Mustafar.

Without

cutting

through

lava, traveling around from the sole Mining Facility on the planet to the

Obi Wan quest line. It too, can

11

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

The Crystal Flats

The areas of Mustafar

Southwest and west of the Mensix

Mustafar’s terrain is divided into

facility is the Crystal Flats area. While

different sections in order to identify

still relatively safe, this area does have

important

ease

a few 75+ leveled Elites. In the

navigation. Many quests and mob

extreme southwest of the flats you

locations in this guide will discuss

can find Boss Uruli and the Salvage

these various areas extensively, so

Bandit

getting to know them well will be a

poisoned miners’ camp.

great

places

asset

to

and

your

adventuring.

Camp,

and

nearby,

the

The Smoking Forest

Please consult the Map of Mustafar in section 5.1 for a detailed map with

In the northwest area of the map

important areas and points of interest

north of the Crystal Flats lies the

labeled.

Smoking Forest. Here is where the safety of the easier areas gives way

The Mining Fields

to the harsher environments of the

This is the safest area of the planet, located southeast

to of

the

south

the

and

Mensix

slight Mining

planet. The area will have a good amount of level 78 – 80+ elite mobs roaming

around.

Some

points

of

Facility. It is mostly populated by lava

interest in the Smoking Forest are the

fleas and miners who are non aggro

Razor Runner camp in the northwest

and will not pose too much of a

corner of the map, the Blackguard

threat to high leveled characters.

camp, and the Striking Miners’ Camp

Places worth noting in the Mining

which is located in the center of the

Fields are the Old Mining Facility and

Smoking Forest.

the ruins of Chu-Gon Dar.

12

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

The Burning Plains Over

the

bridge

east

Berken’s Flow of

the

This large area is located across

Smoking Forest is the Burning Plains

the bridge east of the Burning Plains,

area in the northern section of the

easily identified by the row of finger-

map. This area is populated mainly by

like lava inlets that run along the

kubaza beetles and terroraptors of

area. If you are looking for high level

high and elite levels. Here you can

elite mobs, this is the place to be.

find the camp overrun by beetles and

Berken’s

some ancient jedi ruins which are

places of interest, among them the

home to the Lair of the Crystal in the

Storm

extreme north of the map.

Phantom Bandit escape pod, the Old

Flow

Lord

Republic

The Central Volcano

also

camp,

Bunker

boasts the

and

many

downed

the

Droid

Factory.

South of the Burning Plains is the

Tulrus Isle

Central Volcano, amply named for its approximate center position on the

To the west of Berken’s Flow is a

map. The top of the Central Volcano

bridge that passes into Tulrus Isle,

is

higher

recognizable by its distinct curved

elevations have invisible walls. Mobs

shape with a well defined mountain

in this area vary but most are 80+

range running around it. Multitudes of

elite. Worthy of exploring in this area

Tulruses spawn here and it is a fairly

are the downed republic ship and the

dangerous

kubaza beetle cave.

looking for a tough fight. Points of

not

passable

and

the

spot

for

anyone

not

interest in this area are the Tulrus egg nests and the Sher Kar cave. Over the mountains to the south of Tulrus Isle is

13

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

the Shore of Remorse, the spot where Obi

Wan

Kenobi

and

Anakin

Skywalker had the climax of their battle.

Are you ready? Mustafar is an engaging planet with a wide variety of tasks for you to fulfill. Whether you are questing, looting, grinding or just taking in the sights I hope you will find this guide informitive and helpful throughout your adventurers. Have fun unlocking the secrets of this mysterious planet, and good luck in your search for Obi Wan and with all of your Mustafarian endeavors! Enjoy, Charles DiRaimondo Dark Jedi of Wanderhome

14

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

MUSTAFARIAN QUEST GUIDE



If you know the name of the object or person you need to find,

use

/tar

with

the

object/person’s name. This will

Most of the expansion’s content

let you target it as long as you

comes in the form of new quests and

are within about 100m of the

quest rewards. This section of the

person or object.

guide will extensively cover, in detail, all of the quests from the expansion,



You can use the radial menu

including the Trials of Obi Wan. Obi

and manipulate objects while

Wan’s quest line does not start until

in combat, incapacitated or

you have completed 9 pre-requisite

even dead. This will give you

quests. These pre-requisites will be

the opportunity to get to the

marked with red notes under the

item you need to activate for a

quest name, so if you are looking to

quest even if you won’t (or

get to Obi Wan as soon as possible,

didn’t) make it out alive.

check those out first. • •

When directed to radial a quest

To aid with questing, turn on all

object,

object names in options. This

click on the object if a hand

will let you see the names of

cursor appears over it without

quest items a lot easier. Also,

the need to bring up the radial

take note of any white boxes

menu. This is a shortcut for using

on your radar. They are almost

the radial, and will execute the

always something special to

same

investigate.

15

you

can

command

sometimes

as

if

you

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

selected

it

from

the

radial

may contain some spoilers. If you like

menu. Please note that not all

to explore and only would like a

objects offer this shortcut, some

gentle nudge, simply look at the first

you must still radial to use.

step in every quest description for its starting location and tackle them



When a quest requires you to beat

a

spawned

Boss,

yourself the rest of the way.

the

spawn spot indicated is usually

Quests Beginning At The Mensix Mining Facility

littered with mobs who are the Boss’ placeholders. If you don’t see the Boss spawned when you arrive at the area, kill the mobs covering the Boss’ spawn

The Mensix Mining Facilty is the

point until it spawns. Keep in

only safe haven on the planet. It

mind

to

contains the starport, a cantina, a

continue this for an extended

junk merchant and a cloner, and its

amount of time, up to as long,

rooms and corridors are filled with

as 2 – 4 hours, depending on

quest givers who offer those thirsty for

the randomized spawn timer.

adventure the opportunity to drink

you

may

have

their fill. This quest guide has been written to

give

step-by-step

details

The Exploration of Mustafar

and

waypoints for those that would like to do minimal work on quests by cutting

1.

Radial

and

inspect

the

out the time potentially wasted by

planetary map of Mustafar in the first

exploration. Because of the nature of

room you enter out of the starport.

being thorough, the walkthroughs

16

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Miner Madness

2. Travel to the Crystal Flats in the vicinity of ( -1171, -2904 ). 3. Travel to the Smoking Forest in the vicinity of ( -2200, -263 ).

1. Converse with Chief Armstrong at ( 308, -1271 ).

4. Travel to the Burning Plains in the vicinity of ( -1110, 2068 ).

2. Travel to the Poisoned Miners’ camp at ( -2683, -2033 ).

5. Travel to Berken’s Flow in the vicinity of ( 1097, 2466 ).

3. Use the Tracking Computer ( -2719, -2034 ) to obtain a beacon

6. Travel to the Central Volcano in

(waypoint).

the vicinity of ( 34, 1323 ).

4. Follow the waypoint provided

7. Travel to the downed Republic ship in the vicinity of ( 173, 574 ).

and kill all the poisoned miners that spawn.

8. Travel to Tulrus Isle in the vicinity of ( 1920, -568 ).

Mensix for your reward. You will

9. While adventuring, kill 5 of any variety

of

Blistmoks,

5. Return to Chief Armstrong at

Xandanks, Tulruses

Lava

and

Fleas,

receive

Mustafarian

Modified

Disruptor Pistol.

Kubaza

The Mining Field Markers

Beetles. 10.

a

Upon

automatically

completion

you

will

receive

map

of

a

1.

Converse in

the

with

Kevler

version of the one you took the quest

Armstrong

from.

conversing with him until you have

308,

with

Jo

Mustafar decoration that is a smaller

(

room

Surveyor

-1271

).

Chief Keep

offered to find all the markers in all the areas of Mustafar.

17

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

2. Travel to and activate the markers across the planet surface.

Northern

Burning

Plains

Marker

( -1612, 2931 ) Temple Ruins Marker ( 88, 2942 )

The markers are widespread and in many cases are in rough areas. Consult the following list to find all the

Berken's Flow Markers

markers:

Berken's Flow Marker ( 2366, 704 ) Droid Factory Marker ( 3275, -756 )

Mining Field Markers

Jedi Ruins Marker ( 2963, 993 )

Chu-Gon Dar Ruins Marker ( 338, -2921 )

Old Republic Bunker Marker ( 2271, 3054 )

Mensix Mining Facility Marker ( -60, -1673 )

Turlus Isle Bridge Marker

( 2305,

-481 )

Old Mining Facility Marker ( 842, -2263 )

Crystal Flats Markers

Koyesek Bridge Marker ( 3051,

Crossroads Marker ( -1372, -2805 )

-3177 )

Crystal Fields Marker ( -1135, -544 )

Southern Lava Flow Marker ( 2153, -3171 )

Crystal Flats Bridge Marker ( -2324, -467 ) Crystal Falls Marker ( -1771, -1286 )

Burning Plains Markers

Salvage

Berken's Flow Bridge Marker ( 766,

Bandit

Camp

Marker

( -3033, -2880 )

2535 ) Central Burning Plains Marker ( 70,

Turlus Nesting Grounds Markers

2159 )

Turlus Nesting Grounds Entrance

Central Volcano Bridge Marker

Marker ( 1219, -525 )

( 92, 1610 )

Turlus

Nesting

( 1081, 65 )

18

Grounds

Marker

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Sher Kar Cave Marker ( 902, 1099 )

The Strike

Central Volcano Markers Beetle Cave Marker ( -881, 430 ) Crashed

Republic

Ship

1. Converse with Urup Falco in the

Marker

room at waypoint ( 306, -1224 ).

( 102, 174 )

2. Follow the given waypoint to the

Main Lava Flow Marker ( -98, 1196 )

Striking

Miners’

Camp.

Talk

to

Foreman Nurfa Laz’op. 3. Travel to Tulrus Isle to collect

Smoking Forest Markers

Tulrus eggs from the 10 nests at

Field Miner Camp Marker ( -2277,

waypoints ( 1333, -276),

1266 )

( 1355, -205 ), ( 1309, -35 ), ( 967,

Northern Jedi Temple Ruins Marker ( -2579, 3213 )

-325 ), ( 936, -86 ), ( 1110, 195 ), ( 979, 703 ),

Southern Jedi Ruins Marker ( -1404, 402 )

( 1207, 532 ), ( 1115, 992 ) and ( 1258, 301 ). Radial each nest and

Smoking Forest Marker ( -3339, 1413 )

select “steal eggs.” You do not need to kill anything but be prepared for a

Bridge Marker ( -1553, 1982 )

lot of high level creature aggro as you work on this one, as there are tons of

3. Activate all markers and return

Tulruses nesting here. It is best to do

to Surveyor Jo for your reward. For

these on the run, especially if you are

each set you will receive 5,000 credits

alone. A set of good armor wouldn’t

(for a total of 35,000 credits upon

hurt either!

completion). After completing all sets

4. Return to Nurfa at the Striking

of markers you will also receive the

Miners’ Camp when you have the

decorative Tanray Heart Crystal.

eggs and converse with him.

19

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

5. Return to Urup at Mensix for your

( -2384, 1506 ). This will spawn a

reward. You will receive 10,000 credits

few Level 70 miners, which will aggro

and a Mustafarian Mining Suit.

you

immediately. Use

the

power

generator again. More miners will spawn to thwart your sabotage. If you

A Moral Choice - Switched Sides or Dirty Business

don’t wish to fight you can quickly radial the power structure twice and

This is one of the quests required to

do the necessary sabotage while under fire, then run.

trigger Obi Wan’s appearance. This quest can be done in two

4a. Return to the Executive at

ways. You may only complete one

Mensix for your reward. You will

way and the reward varies between

receive

them. See steps 4a and 5b below for

hologram

reward information.

Executive.

1.

Converse

with

the

20,000 of

credits the

and

Mining

a

Corp.

Mining

3b. If you wish to choose the good

Corporation Executive in the room at

alternative, Switched Sides, tell the

waypoint ( 306, -1224 ).

Mining Strike Leader at ( -2384, 1506 )

2. Travel to the Striking Miners’

about what you were asked to do.

Camp.

4b. Travel to the Mensix Facility

3a. If you wish to choose the evil solution, Dirty Business, follow the

and locate the terminal at ( 370, -1214 ). Use it and upload the data.

Executive’s orders. Be ready for a fight

5b. Return to the Mining Strike

and use the power generator behind

Leader for your reward. (You may be

the Mining Strike Leader at

attacked by two to six Level 78 Corrupt Security Guards on your way

20

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

out of the facility. You can kill them or

5. Following Epo’s next request,

flee.) You will receive 20,000 credits

travel to the Storm Lord’s camp south

and a hologram of a Mustafarian

of the Republic Bunker. There is a lot

miner.

of aggro here, so be careful if you are alone.

A History Lesson

6. Kill any random Scavenger in

This is one of the quests required to trigger Obi Wan’s appearance. 1. Converse with Epo Qetora in the room at waypoint ( 428, -1225 ).

the camp. 7. Search the remains at ( 3259, 1390 ).

2. Travel to the Old Republic Bunker, located at ( 2105, 3096 ). This is

instanced

9. Kill Skar, an npc who spawns

means that you and everyone in your

from time to time at ( 3046, 1603 ).

group are the only ones that will be

She is a Level 84 Elite, and will be a

present in the dungeon. (Please refer

tough solo fight.

section

5.2

dungeon,

( 3206, 1045 ).

which

to

an

8. Search the pile of rocks at

for

a

detailed

10. Return to Epo back in Mensix

walkthrough and explanation of the

with the pieces you collected for your

bunker.)

reward. You will receive your choice

3. Complete the tasks in the Bunker

of a rifle, carbine or pistol.

to obtain the data you need.

A Collector’s Business

4. When you have the data leave the bunker and return to Epo at Mensix.

This is one of the quests required to trigger Obi Wan’s appearance. 1. Converse with Q4-P3 in the room at waypoint ( 428, -1225 ).

21

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

2. Locate the mining droid in the

4. Return to Ithes at Mensix for your

vicinity of ( -1537, -1316 ). Radial the

reward. You will receive the Chu-Gon

droid and select “plug in”.

Dar Cube and three glowing objects

3.

Follow

the

“possible

codex

to be used inside. The Chu-Gon Dar Cube is an extremely important item,

location” waypoint provided. 4. Search both piles of rubble in

as it will allow you to mix certain

the vicinity of waypoint ( -1583, 281 ).

combinations of three glowing items

You will receive a codex. Seconds

inside it to create unique items!

after you receive the codex, you will

(Please refer to sections 5.8 and 5.9

be attacked by a Level 83 Elite Trinity

for

Asassin. For most, this will be a tough

samples

solo fight. You can either fight and kill

recipes.)

it or flee. 5. Return to Q4-P3 with the codex for your reward. You will receive 10,000 credits and a special Sith Holocron with buff abilities.

Symbols of Chu-Gon Dar 1. Converse with Ithes Olok in the room at waypoint ( 428, -1225). 2. Travel to the ruins located in the vicinity of ( 275, -3042). 3. Locate the tablets at ( 335, -2982), ( 328, -3023 ) and ( 261, -3022) . Radial each and select ”copy.”

22

a

combinable of

item

Chu-Gon

list

Dar

and Cube

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Replace Air Filters

The Champion of Mustafar ( The YT-2400 ship quest)

1. Travel to the ventilation ducts

This quest line is the longest and most engaging of the expansion, with a well sought after reward at its completion. It starts off quite simple but eventually snowballs into an immersive storyline and difficult multiplayer group tasks. You can start off the Foreman Chivos section alone, but once you get to the Kubaza Beetle Cavern you must be in a powerful group of at least 4 level 80+ players to complete some of the objectives. It is recommended you bring a full group of 8 level 90 players, especially for the final instances of the quest, and be prepared to make multiple attempts until you get it down pat.

near Mensix at waypoints ( -285, -1649 ), (-182, -1614 ), ( -11, -1585 ) and ( -500, -1603 ). Radial each and replace the filters. 2. Return to Foreman Chivos at Mensix for your reward. You will receive 5,000 credits and a new quest.

Salvage or Die 1. Travel to the downed Republic ship on the Central Volcano and head to waypoints

Supplies for the Miners

( 145, 104 ), ( 136, 660 ) and ( 137,

1. Converse with Foreman Chivos at ( 337, -1126 ).

260 ). Search the cores for the power rod at each location.

2. Travel to the field supply locker at ( -20, -3238).

2. The fourth rod is held by the Salvage Bandit Chief which spawns in

3. Radial the locker and you will

the camp. Kill him for it.

receive 5,000 credits and a new quest.

3. Return to Foreman Chivos at Mensix for your reward. You will receive 5,000 credits and a Miner’s Medallion. You will also be granted the ability to converse with Milo Mensix for a new quest line.

23

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Activating the Terminal

The Downed Ship 1. Once you have completed the three

Foreman

Chivos

quests,

converse with Milo Mensix at ( 301, -1225 ). 2. Travel to the downed republic ship on the central volcano. 3. Use the working terminal at ( 261, 25 ) and converse with it. 4. Use the destroyed terminal at ( 209, 284 ) and select “remove circuit board.”

From this point on, your success in the quest line will not only be determined by the strength of your group but also by how well you work together. Before attempting the following tasks make sure everyone in the group knows what the objectives are. Your group should have a recognized leader who can communicate quickly to the group. Time is a commodity you will find lacking in the final instances and only a team that is coodinated and efficient will be able to get the tasks done. For this and every instance after it, it is strongly recommended you bring a full group and have at least two tanks and two medics.

5. Kill randomly spawned Salvage Bandits in the area until you have received 4 circuit boards.

1.

Follow the waypoint given by

the working terminal to the Kubaza

6. Return to the working terminal

Beetle

Cavern

on

the

Central

and converse with it once again. You

Volcano. The instance door is located

will receive a new waypoint and the

at ( -724, 507 ).

next part of the quest.

2. Enter the cavern and proceed to accomplish the objectives within (please see section 5.3 for an in depth explanation and walkthrough for this instance.)

24

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

3. Once you have finished the

defeating its security bosses (please

cavern, return to the working terminal

see

section

in the cockpit of the downed ship at (

explanation and walkthrough of the

261, 25 ) to advance the quest and

instance.)

receive the next phase.

Republic Bunker at ( 2104, 3111 ).

detailed

Droid Factory, return to the Old Republic Bunker. Outside the front

2. Return power and ventilation to

door you should get a pop up and

data

mission update (you don’t have to

terminals in the bunker (please see

enter the instance.) Once the pop up

section

depth

is finished return to Milo Mensix in the

explanation and walkthrough of this

Mensix Mining Facility to advance the

instance.) Use the Delta-5 terminal in

quest.

5.2

for

an

the

a

1. When you exit the Decrepit

1. Make your way to the Old

repair

for

The Enemy Revealed

The Transfer of the AI

the facility and

5.4

in

the bunker to complete the phase

The Koseyet Mining Camp

and move on to the next part of the quest.

1. After speaking with Milo, it will be time for your group to tackle one

Wrong Place, Wrong Time

of the tougher instances in the game,

1. The next order of business is to investigate

the

Decrepit

Droid

the Koseyet Mining Camp. Travel to the Scout npc at

Factory. Travel to the factoy near

( 3430, -3130 ) with your group

( 3410, -997 ) and radial the blast

ready. Speak to the npc to enter the

doors with your group assembled to

camp.

enter the instance. Proceed through the factory, solving its puzzles and

25

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

2.

Go

through

the

instance,

2.

Go

through

the

instance,

completing the tasks and killing the

completing the tasks and killing the

required bosses

required bosses

to complete

this

to complete this

phase of the quest. (Please see

phase of the quest. (Please see

section

section

5.5

for

an

in

depth

5.6

for

an

in

depth

walkthrough and explanation of this

walkthrough and explanation of this

instance.)

instance.)

3. Return to Milo to receive the next phase of the quest.

3. Return to Milo to advance the quest to the last phase.

Shutting Down the Factory

The Champion of Mustafar

1. Your next task will be to shut

1. Follow Milo’s directions and

down the very same factory you

speak with the Master Pilot. He will

jumpstarted two instances ago. Travel

take you to the Volcano Crater

back to the Droid Factory at ( 3410,

instance.

-997 ), only this time you will be using

2.

Go

through

the

instance

the terminals off to the right side of

defeating all the bosses and finally

the

the

HK-47. (Please see section 5.7 for an in

Operational Droid Factory. Use the

depth walkthrough and explanation

terminals then enter the code on the

of this instance.) Once HK-47 has

blast door options. Ready your group

been destroyed, make sure you loot

and enter the instance.

him. He has a 100% chance to drop

blast

doors

to

enter

the YT-2400 deed. After looting him, talk to the pilot of the YT-2400 to complete the quest and leave the instance.

26

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

3. Return to Milo one last time. He

3. Upon killing the last Tanray you

will complete the quest for you and

will

automatically

direct you the terminal in his office.

credits.

receive

7,000

There, you will receive the HK-47

The Serpent Shard

hologram.

This is one of the quests required to trigger Obi Wan’s appearance.

The Jagged Teeth This quest is repeatable. You may retake it after completion.

1. Converse with Ikt in the cantina at ( 376, -1158 ).

1. Radial the medical hologram in the room next to the cloner at ( 385,

2. Travel to the area in the vicinity of ( -1705, 317 ).

-1082 ).

3. Locate the altar at ( -1656, 215 )

2. Kill Jundaks located randomly around the planet (any variety) until

and inspect it. This will spawn a female npc named Illiv Orfa.

you are able to collect 15 Jundak teeth.

4. Converse with Illiv until you reveal her to be the thief.

3. Upon collecting the last tooth you will automatically receive 7,000 credits.

5. Kill her when she attacks. She is a Level 84 Elite force sensitive npc, so be ready for a tough fight if you are solo.

The Tasty Tanray This quest is repeatable. You may retake it after completion.

6. After she dies, return to the altar and use it to receive another shard.

1. Radial the plate of tanray meat in the cantina at ( 376, -1158 ).

7. Return to Ikt at the Mensix cantina for your reward. You will

2. Kill Tanrays located randomly around the planet (any variety) until

receive the Shard of the Serpent, a buff crystal.

you meet the kill requirement.

27

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

A New Song and Dance 1.

If

you

are

an

use these waypoints as a guide. If your quest does not activate at the

Entertainer,

converse with Pei Yi in the cantina at (

given waypoints, search around the vicinity until it does. •

376, -1158 ).

( -1150, -2002 ) the cursed

She will teach you a dance new to the expansion and the game. 2.

If

you

are

an

When you arrive near waypoint shard in your pack will vibrate

Entertainer,

and three level 70 Tulruses will

converse with Diskret Stahn in the

spawn. You do not have to

same room.

fight

He will teach you a song new to

you

may

keep

going. •

the expansion and the game.

them,

When you arrive near waypoint ( 7, 2119 ) the shard will react

The Cursed Shard

again, this time spawning two

This is one of the quests required to trigger Obi Wan’s appearance. In order to start this quest, you must have at least 1,000 credits in your inventory or bank.

Smoldering Lava Fleas which

1. Converse with Menth Paul in the

not required, you may continue

are Level 80 Boss. Be careful, these guys are tough to solo. As with the Tulruses, killing them is

cantina at ( 376, -1158 ). Buy his •

crystal for 1,000 credits. 2. The next parts of the quest are activated when

on. When you arrive near waypoint ( 20, 1580 ) the shard will react

you travel to 3

a third time and your character

general areas. The waypoints seem to

will come to a revelation about

be slightly different for everyone, so

the shard.

28

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

3a. Travel to the central volcano

5. When it is decided you need a

bridge at ( 33, 1319 ) to complete the

better hide, you will be given a

quest. After waiting a moment you

waypoint

will receive your reward, a pair of

named Ura Jen. She is a level 80 Elite

Microsensory Mesh Gloves.

mob.

3b. Once you come to your revelation you can also solve the

to

the

special

Blistmok

6. Kill Ura Jen to automatically receive the Blistmok Rug reward.

quest by returning to Mensix and

Being a Good Samaritan

giving the crystal to Uggo, the large NPC in the Mensix cantina, for the same reward.

This is one of the quests required to trigger Obi Wan’s appearance.

Skin the Blistmoks

1. Converse with Pwwoz Pwwa in the room located at ( 442, -1125 ).

1. Radial and inspect the Blistmok Rug in the room at waypoint ( 442,

2. Travel to the area in the vicinity of ( -2504, -1274 ).

-1125 ).

3. Kill lava fleas until you receive a

2. Travel to any of the mining camps on the planet that contain a

message that you have found a crystal.

chemical locker. Possible locations

4. Return to Pwwoz at Mesnix. After

are ( 14, -3247 ), ( -2484, 1443 ),

speaking with him you can either

( -2676, -2020 ) and ( 2478, 100 ). You

choose to give him the crystal or

must get one preservative each from

keep it for yourself.

3 different lockers. 4. Kill randomly spawned Blistmoks until you get the required pristine hides.

29

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

5a. If you choose to give him the

3, Your mission will be updated

crystal he will succumb to the power

and you will receive a “most recent

of the crystal, become hostile and

attack” waypoint.

attack. He is a Level 83 Elite, force

4. Travel to the waypoint and

sensitive npc. Once he is dead you

Foehorn will spawn, a Level 82 Elite

will receive a Wild Crystal Shard.

Tulrus. You must kill it to advance the

5b. If you are soloing, are below

quest. If for any reason you are

level 90 or do not wish to engage a

unable to kill the Foehorn that spawns

difficult npc to complete this quest,

for

this is the option for you. If you choose

someone else kills it and you don’t

to

will

receive the credit, you will have to

threaten you with revenge and you

retake the quest by deleting it and

will receive the Wild Crystal Shard.

starting over. You will only get credit

While exiting the facility, you will be

for the Foehorn that you personally

attacked at a random time by two

spawn. Keep this in mind especially if

Level

you see other Foehorns around, and

keep

70

the

crystal,

normal

Pwwoz

Hired

Thugs.

However, at this point your quest is

and

it

despawns,

or

if

only kill the one that aggros you.

complete, and killing them is not necessary.

you

5. Return to Chief Glost at Mensix for your reward. You will receive 5,000 credits and a mounted Tulrus spine

The Man-Eater

decoration.

Clear Out Beetle Nests

1. Converse with Chief Ulon Glost at ( 442, -1164 ) 2.

Kill

10

randomly

Tulruses (any variety).

spawned

1. Converse with Foreman Donko Jen in the room at ( 442, -1164 ).

30

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

2. Travel to the beetle nests at ( -506, 2355 ).

3. Kill the Ancient Jundak. He is a Level 80 Boss mob, and will be a

3. Do the nests one at a time,

tough fight.

setting the charge, moving away,

4. Travel back to Mensix and head

then killing the spawns that flee the

to the Vat of Bleach located at ( 442,

nest when it explodes. Each time you

-1220 ).

explode a nest it will spawn 3 – 6

5. Radial the vat and put the skull

beetles per person in your group that

inside. Wait 10 seconds, and then

has the quest. It is recommended that

click the vat again and remove it.

you do not come with too many

You will receive a bleached Jundak

groupmates that have the quest, as a

skull decoration.

full group can easily spawn 50 beetles

Lava Flea Bounty

per lair! 4. Return to Foreman Jen at Mesnix for your reward. You will receive

This quest is repeatable. You may retake it after completion.

10,000 credits and a Mounted Kubaza

1. Radial and inspect the small scroll in the room at waypoint ( 372,

Beetle Head.

-1257 ).

Skull of Jundak

2. Kill 15 Lava Fleas (any variety). 3. You will automatically receive

1. Radial and inspect the Jundak

7,000 credits upon completion.

skull in the room at waypoint ( 372,

A Strange Gem

-1257 ). 2. Head to the provided waypoint marked “Ancient Jundak.” It should

This quest is repeatable. You may retake it after completion.

be in the vicinity of ( 1379, 1304 ).

31

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

1. Radial and inspect the lava

inspected closely by bringing up the

beads in the room at waypoint ( 372,

radial menu on them and will offer a

-1257 ).

quest. If you accept the quest, you

2. Kill randomly spawned Kubaza

will be asked to kill a random amount

Beetles (any variety) until you have

of creatures for a reward. Meeting

collected 15 beads.

the kill requirement will automatically

3. You will automatically receive 5,000 credits upon completion.

reward you with a credit amount of or exceeding 5,000. Look for Blistmok Hearts, Xandank

Quests Beginning In The Field

Jaws and Ivory Tulrus Tusks looted from their respective mobs to begin these quests.

These quests can be found while

The Jedi’s Guard Dog

out adventuring around Mustafar. Usually they are started by finding an interactive item and bringing up the

1. Travel to the salvage bandit

radial on it, but can also be started by

camp in the southwest corner of the

conversing with npcs.

map. The camp is usually filled with bandits ranging from Levels 68 – 70

Insight From Remains

normal.

These quests are repeatable. You may retake them after completion. After killing random creatures of

2. At waypoint ( -3133, -3052 ) you will find a Data Terminal guarded by Boss Uruli, a Level 78 Boss npc.

every type, you may want to check

3. Radial the terminal to start the

the corpse for loot. Looted body parts

quest. You can either fight your way

are not all useless – some can be

in and out, or do it on the run.

32

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

4. Travel to the old box located at

5. Pulling either lever will spawn an

( 1672, 1854). It will be guarded by

ancient

Cobak, a Level 80 Elite mob. Kill

Defeat the droid to complete the

Cobak and take note of the code

quest. You will receive a modified

you find.

fusion reactor schematic.

droid,

Level

67

normal.

5. Radial the old box and manually

Symbiosis

input the code you got from Cobak. 6. Inside the old box you will find 10,000

credits

and

a

pair

of

This is one of the quests required to trigger Obi Wan’s appearance. 1. Travel to waypoint ( 1343, 2566 ).

Mustafarian Miner’s Boots.

In the vicinity will be a bag and a few

A Hidden Treasure

corpses.

This is one of the quests required to trigger Obi Wan’s appearance. 1. Travel to waypoint ( 2869, 1414 )

2. Radial the bag, and then one of the corpses. You will be attacked by 2 -

5

Level

67

normal

unknown

and look in the vicinity for a Buried

arachnids. You must kill them all to

Tablet.

advance the quest.

2. Radial the tablet to receive a

3. Once the arachnids are dead,

waypoint to the next part of the

radial the bag again for a waypoint

quest.

to the lava bank. Travel to the

3.

Follow

the

waypoint

to

its

waypoint.

location ( 1754, 1220 ). Radial the dial

4. After the event at the waypoint,

(choose 8) and the holocron (choose

return to the site. Search a third

the saber).

corpse up on the hill in the vicinity of

4. Pull one of the two levers at the

the

bag

and

two

corpses

to

end. (No matter which you pull, the

complete the quest and receive your

outcome will be the same.)

reward. You will receive the unique

33

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

sword, Caller of Storms. (As soon as

required to clear her spawn point

you close the dialog box, you will be

before she appears. Kill all mobs that

attacked by 5 more arachnids. You

appear in her spawn point. Kill her

can either fight them or leave them

when she spawns.

there.)

5. Return to Dr. Lu to advance the quest.

An Archaeologist’s Problem

6. Head back to the Jedi Ruins and

1. Converse with Dr. Mi Fon Lu at ( -1753, 319 ).

seek out San’sii, a Level 82 Boss npc who also spawns in the vicinity of

of

( -1595, 220 ) by the ruined platform.

Blackguards in the vicinity of the Jedi

It is recommended you bring a group,

Ruins at ( -1469, 165 ). If you are

he is tough! San’sii has a respawn

looking for quick, easy completion,

timer of approximately 1 – 3 hours.

go for the normal minions. They are

Clear his spawn point of mobs until he

non-elite and a better option for those

spwns. Kill him when he spawns.

2.

Kill

10

of

any

variety

soloing.

7. Return to Dr. Lu for your reward.

3. Return to Dr. Lu to advance the quest.

You will receive 5,000 credits and a Mustafarian Distance Globe.

4. Head back to the Jedi Ruins and

Fragments of the Past

seek out Vansk, who spawns in the vicinity of ( -1595, 220 ) by the barracks. It is

This is one of the quests required to trigger Obi Wan’s appearance.

recommended you bring a group.

1. Travel to the “old box” at ( -1506

Vansk has a respawn timer of about

, 189 ) and inspect it. The area is

45 minutes – 4 hours, random. It is

highly populated by enemy npcs, so be careful.

34

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

2. Collect the splinters by doing the

few seconds, then radial the machine

following (order does not matter). You

again and remove them to complete

will get a notification that your shards

the quest and receive a buff crystal

are reacting whenever you come

as your reward.

near one of the locations below. •

Unlocking the Secrets

At ( - 1490, 254 ) radial the crystal splinters nearby.



At ( 2137, 3160 ) radial the

( -2915, 2831 ).

crystal splinters nearby. • •



1. Converse with Pletus Croix at

Kill a Phantoms Bandit in the

2. Head to the Razor Runner camp

vicinity of ( 3281, 2932 ).

in the northeast. Copy the glyphs at

Kill Magma Horn, a Level 83

( -2414, 3009 ),

Elite Tulrus in the vicinity of ( 933,

( -2504, 3051 ) and ( -2415, 3108 ).

1133 ).

3. Return to Pletus to advance the

Kill Xos, a Level 85 Boss npc in

quest.

the vicinity of ( -1469, 165 ). You

4. Head back to the Razor Runner

will want to bring a few people

camp and locate the npc bosses

with you for this one, he’s a

Captain Relgon Starkill, a level 82 Elite

tough customer.

( -2553, 3040 ) and Commander Hal

3. After you have all the pieces, go

Razor, a level 85 Elite

to the Old Republic Bunker at ( 2105,

( -2420, 3014 ).

Kill these two

3096 ). Go through the bunker (please

bosses. You may have to clear their

see section 5.2 for details on going

spawn points for a while before they

through the bunker) until you reach

spawn.

the

fusion

machine.

Radial

the

5. Return to Pletus when they are

machine and insert the shards. Wait a

dead for your reward. You will receive 10,000 credits and a DP-23 Rifle.

35

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

8. Jural’s final request is to kill the

Sickness of the Storm Lord

mastermind, The Storm Lord. Head

1. Converse with Jural at ( 3322, 2140 ) .

back to the ruins and kill the Storm

2. Kill 15 storm lord minions, Level

Lord, a level 90 Elite force sensitive who spawns near ( 3069,1131 ).

80 normal npcs, found at the ruins to the south of Jural’s location.

9. Return to Jural when the deed is done for your reward. You will receive

3. Return to Jural to advance the quest.

a Mustafarian Injector which buffs your stats.

4. Head back to the ruins and kill 10 zealots, Level 83 normal npcs. They

The Trials Of Obi Wan

are force sensitive so watch out for force powers. 5. Return to Jural to advance the quest.

This quest set is story-rich and the

6. Head back to the ruins and kill

main draw of the expansion. To

The Prophet of the Storm Lord, a Level

unlock this string, you will have to

87 Elite force sensitive who spawns

complete the following nine quests in

near ( 3195, 770 ). His placeholder is a

any order: The Serpent Shard, Cursed Shard,

high priest, who you may have to kill multiple times before spawning the

Symbiosis,

prophet.

Being a Good Samaritan, A Histoy

7. Return to Jural to advance the quest.

A

Collector’s

Business,

Lesson, Hidden Treasure, Fragments of the Past and A Moral Choice.

36

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Once you have completed the

Once you have done the pre-

nine pre-requisite quests, you will

requisites and have conversed with

receive a visit from the blue glowie

Obi Wan, you will be ready to begin

spirit of Obi Wan Kenobi after a

his three part quest.

certain amount of time (some have

Fate of the Galaxy, Part I

received their visit in an hour, others have had to wait up to three days).

1. After receiving your quest from If you don’t want to wait, there is an alternative. As soon as you are qualified to start Obi Wan’s quests, you can head to the Shore of Remorse located at waypoint ( 817, -1467 ). This section can be reached by entering the lava southeast of the Mensix facility and traveling to the northeast toward the waypoint, or by going over the mountains south of Tulrus Isle. The Shore of Remorse is the lava bank where Anakin met his fate at Obi Wan’s lightsaber and combusted into flames. On this bank will be a holocron sitting on the ground. You may come and radial it at any time to spawn the ghost of Obi Wan for conversing, as long as you meet the requirements. (Those that have yet to finish the required quests can still come to the Shore of Remorse and radial the holocron, however, they will not be able to spawn Obi Wan.)

Obi Wan, head to the Mensix Mining Facility. 2. Talk to the computer technician at ( 340, -1169 ). After speaking with him use the computer terminal in the same room to start your search. When the search is complete, radial the terminal again to receive a waypoint. 3. Follow the given waypoint until you arrive at its location. You will be attacked by two Level 75 normal blistmoks.

You

must

kill

them

to

advance the quest. 4. After the blistmoks are dead a hermit npc will spawn. Converse with him.

37

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

5. Kill the blistmoks that he calls on

worries – you can run in, put in the

you, this time you will be faced with 4

crystal and then flee to safety for the

Level 75 normal blistmoks. Converse

minute or so countdown. You can

with the hermit after they are dead.

then run back, grab the crystal and

6. Kill the hermit. He is a Level 78

haul tail out of there. You are not

normal. After dispatching him, you will

required to stay near the conduit

receive a crystal, the key.

while it charges the crystal. While you

7. Return to the holocron on the

are in the process of trying to charge

Shore of Remorse to converse with

the crystals, you may be attacked at

Obi Wan if he does not immediately

any

spawn for you.

Brotherhood

moment

by

npcs

Mortalis

called

Mercenaries,

Level 75 normal mobs.

Fate of the Galaxy, Part II The power conduits are located: •

1. Your next task is to charge the crystal by wedging it into three power conduits.

Travel

to

the

At

(

-1585,

231

)

in

the

Blackguard Camp. •

conduit

locations and radial the conduit,

At ( -2420, 3035 ) in the Razor Runner camp.



insert the crystal, and then wait the alotted time - usually around one

At ( 3088, 1148 ) near the ruins with the Storm Lord.

minute - for it to finish. Then remove

2. Once you have powered up the

the crystal by using the radial on the

crystal in all three conduits, return to

power conduit again. You must take

the holocron on the Shore of Remorse

the crystal from the conduit when it is

and converse with Obi Wan if he

done – don’t forget it! The conduits will

does not immediately spawn for you.

be

in

highly

dangerous

places,

especially if you are soloing. No

38

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Fate of the Galaxy, Part III 1. Your final task is to seek out the entrance to the Lair of the Crystal. This is an instanced cave that can only be done alone. Even if you are in a group, you will be the only one who can enter the lair to continue. Your

At this point you will begin what many have considered the best quest sequence in the game. While the next section will go into detail about what you will be up against and what you have to do for those that want to be prepared, you may want to try this part on your own to maximize your experience and avoid the spoilers just don’t forget to loot everyone you kill. Good luck!

groupmates will be left above, or if

4. Walk through the corridor until

they are on the same part as you, go

you come to the room with the

into an instance of their own.

orange crystal in the center. Lord

2. Travel to the “sealed door” at ( 186, 3101 ).

Vartonis will make his entrance and

3. Wait for Obi Wan to appear.

conversation he will summon one

You may have trouble seeing him

Level 75 normal Brotherhood Mortalis

with all the structures around, so /tar

Mercenary to fight you. Dispatch of

ethereal to focus in on him. Converse

the mercenary.

after an automatic exchange of

with him and he will instruct you on

5. Lord Vartonis will once again

how to use the charged crystal to

summon minions upon you, this time

open the door. Radial the door and

you will need to kill two Level 75

enter the Lair of the Crystal.

normal mercenaries.

39

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

6. Follow Obi Wan’s advice and

encounter without about 50% health.

use the orange crystal in the room

If you are incapped by Vartonis you

with your radial menu. Do this before

will fail the quest, be ejected from the

Vartonis finishes speaking, as he will

instance, and unable to attempt the

become aggro and attack. Once

Lair again for an hour.

you use the crystal you will notice that it has given you super powers!

8. When the mercs are dead Lord Vartonis will come at you again. He will have regenerated his health.

Lord Vartonis cannot be beaten without you using the crystal – chances are you may be in for a tough fight even after using it. He is a Level 110 Boss and without the huge buff gains from the crystal, he will most likely kill you in a few blows. 7. Battle Lord Vartonis with your newly acquired powers. When you have reduced his health to 0, he will

Continue the battle and defeat Lord Vartonis once and for all. This time, when you reduce him down to 0 hitpoints, he will stay down. Make sure you loot Lord Vartonis! He always carries the Lava Skiff and with being such a high leveled npc he has an additional chance to drop exceptional loot.

suddenly become unattackable and run from you. He will then spawn 5

9. Once the battle is over Obi Wan

Level 75 normal mercenaries which

will implore you to destroy the crystal.

should be no problem with your

Radial the crystal to choose your fate.

crystal buff. Dispatch them. If you are

At this point you may either choose to

below 50% of health, you may want to

keep the crystal or destroy it. You may

attempt killing all but one merc and

choose only one path and will never

use heals while you use the cover of

be able to change your decision

the cave structures to regain some

afterward.

health. You should not attempt to take out Lord Vartonis in the final

40

Unofficial Star Wars Galaxies Trials of Obi Wan Guide



If you choose to destroy the crystal, you will receive the badge “Savior of Obi Wan” and

a

buff

crystal

that

is

primarily defensive. •

If you choose to keep the crystal, you will receive the badge “Betrayer of Obi Wan” and

a

buff

crystal

that

is

primarily offensive. 10. Once you have made your choice, the spirit of Obi Wan will leave you and you will receive your reward. 11. Exit the Lair of the Crystal. At this point the quest is complete, and Obi Wan will no longer appear to you, even at the holocron.

41

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

NPC LIST AND BESTIARY As inhospitable as Mustafar may seem, it still is home to many creatures as well as a great number of bandits, raiders and force sensitive npcs who will have no hesitation to rid of you while undertaking their business on the planet. This section of the guide will provide a comprehensive list of creatures and npcs alike, as well as their level, areas they may be found and their loot and credit dropping potential. This way, you will know what you are up against and will be able to target the mobs you may need for quest or loot purposes.

Creatures Mustafar’s native inhabitants are just as hostile as its environment. Most creatures on the planet, with very few exceptions, are always agressive. This means that anything conned green and above to you will definitely aggro you if you come too close. The spawns on the planet are also very dense especially in areas like the Burning Fields and Tulrus Isle, ensuring no lack of mobs to fight. As far as credit and loot potential are concerned, creatures are the lowest on the list. Rendering no credits and only various creature parts as loot, the only cash to be made off them is by trading in the parts at the merchant in the Mensix facility. While each part only goes for an amount of 50 – 200 credits, if you are doing a lot of killing the pieces will add up to a decent amount of credits after a while.

42

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Note that some creatures also have the potential to drop body parts that start quests which task you with killing a random amount of their species for an amount of credits usually around 5,000 – 7,000.

Blistmoks Blistmoks are usually of lower levels and are spread out all over the map. You can find them primarily in the Crystal Flats, Smoking Forest and the Central Volcano areas. Mob Name Lowland Blistmok Smoking Forest Blistmok Lowland Blistmok Raptor Blistmok Crystal Stalker Smoking Forest Blistmok Stalker Blistmok

Level 67 69 69 72 Elite 74 Elite 75 Elite

Kubaza Beetles Most of these creature types are Elite, making them tougher fights. Their small size and hit boxes make them harder to hit at long ranges. They can be found all over the planet, but mainly in the areas of the Smoking Forest, Burning Plains and Central Volcano. Adding to the peril is the fact that they always spawn in mutiples, the very least of them a pair. Drawing a single beetle is a usually a difficult task. Also worth noting is that upon death, any of these beetle types have a chance to explode and splash out lava, doing a few hundred damage to anything in their vicinity – including you.

43

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Mob Name Kubaza Beetle Kubaza Beetle Soldier Plains Kubaza Beetle Soldier Kubaza Beetle Queen Plains Kubaza Beetle Queen Kubaza Soldier Beetle

Level 70 75 77 Elite 78 Elite 80 Elite 80 Elite

Lava Fleas The Lava Flea varieties are low level and are likely to be the first Mustafarian creatures you encounter. They are found all over the map but are dense in the area SW of Mensix in the Mining Field and the Crystal Flats. Mob Name Lava Flea Lava Strider Lava Flea Guard Lava Flea Queen

Level 65 67 70 Elite 75 Elite

Jundaks You can find these mobs mainly in the Central Volcano, Burning Plains or Berken’s Flow areas. Be careful of the Bloated Elite variety, it’s a tough mob to solo. Mob Name Jundak Jundak Shrieker Bloated Jundak

Level 78 80 84 Elite

Tanrays Mostly found populating Berken’s Flow, these mobs are about average difficulty when compared to the other types.

44

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Mob Name Plains Tanray Tanray Fleshripper Lava Runner Tanray Lava Runner Stalker Crowned Plains Tanray Lava Runner Prowler Crowned Lava Runner

Level 74 78 Elite 80 80 81 Elite 82 83 Elite

Terroraptors The terroraptor variety of mobs are tough fights, always being Elite. They are usually found scattered in the Burning Plains and Berken’s Flow areas. Mob Name Smoking Forest Terroraptor Plains Terroraptor

Level 78 Elite 80 Elite

Xandanks Xandanks are mostly lower-leveled mobs concentrated mainly in the Smoking Forest NW of Mensix. Overall, they cause more of an annoyance than a threat. Mob Name Xandank Xandank Stalker Xandank Prowler Xandank Pack Mate Plains Xandank Stalker Xandank Pack Leader

Level 71 73 75 75 75 79 Elite

45

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Npcs The recent shifting in Mustafar’s volcanic surface has unearthed ruins and structures of a time long forgotten. The draw of wealth and the prospect of finding ancient technology has attracted many to the volcanic moon – some with the intent to study, some with the intent to make money and others seeking power. Rather than roaming freely, most npcs on the planet are clustered together in certain places such as ruins, caves or camps. This makes finding the right npc a lot easier, as you can travel to a specific spot and always find the type of npc you want to kill. When it comes to loot and credit earning potential, npcs are much better for farming. Because they are humanoids they carry credits and other sometimes useful items on them. For the most part, the npcs on Mustafar drop items like lava tongs, lava rocks and pieces of onyx jewelry which can all be sold to the merchant at Mensix for 50 – 200 credits each for quick cash. The npcs on Mustafar also have an increased range of credit dropping, from 200 to about 2000 credits and the chance to drop glowing items which are sellable and used in Chu-Gon Dar Cube recipes. Keep in mind that if a mob is force sensitive you should treat it with a little more caution than you would a non force sensitive of the same level and elite rank.

46

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Blackguard Minions of Vansk and San’sii, some of these protectors have developed force sensitive skills and use lightsabers. They can be found spawned around and inside the Blackguard camp. Mob Name Blackguard Minion Blackguard Elite Minion Blackguard Wilder Blackguard Elite Wilder

Level 72 74 Elite 78 Elite (force sensitive) 80 Elite (force sensitive)

Brotherhood Mortalis These npcs will randomly spawn on you while you are in the process of completing the objectives in Fate of the Galaxy II and Fate of the Galaxy III. Mob Name Brotherhood Mortalis Mercenary

Level 75

Droids Most of these mobs are found in instances, but a couple can be found wandering around the outer entrances of the Droid Factory and Old Republic Bunker. Since droids are a major part of the story arc involving Mustafar there are many types you will encounter as you unravel the mysteries of the planet.

Quest Related Mob Name Guardian Droid (Droideka Type) Guardian Droid (IG-88 Type)

Level 78 78

47

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

The Droid Factory Mob Name Super Battle Droid CWW Class Eradicator

Level 85 Boss 88 Boss

The Koseyet Mining Camp Mob Name HK-88 Droid HK-88 Platoon Leader Hammer Droid Reaper Droid Sentry Droid

Level 80 Elite 80 Elite 83 Boss 83 Boss 83 Boss

The Old Republic Bunker Mob Name Malfunctioning Patrol Droid Ancient Patrol Drone Ancient Security Drone Ancient Sentinel Droid Ancient Guard Droid USD Class Pulverizer

Level 82 84 85 86 87 Elite 89 Boss

The Volcano Crater Mob Name HK-77 Assault Droid Risen Commanders SK-21 Support Droid

Level 82 Elite 82 Elite 83 Elite

48

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Miners The native npcs of the planet, these are the workers who mine the lava fields and lakes for their resources. Most of them are low level and not hostile unless you attack first. Mob Name Miner on Strike Miner Crew Chief on Strike

Level 70 73

Phantom Bandits These bandits are the crew of a downed escape pod located to the north of the Storm Lord Camp on the upper right corner of the map. Mob Name Phantom Bandit

Level 69

Razor Runners The Razor Runners are a group of bandits led by Commander Razor and Captain Starkill. They loiter the ancient jedi ruins in the northwest corner of the map. While the troopers and commandos are below 80 and non elite, they are densely packed in the area. Be wary of the Elite troopers – they are very close to having boss stats. Mob Name Razor Runner Trooper Razor Runner Commando Razor Runner Shock Trooper Razor Runner Elite Trooper

Level 77 79 80 Elite 82 Elite

49

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Salvage Bandits (Crystal Flats Ruins) Led by Boss Uruli, the salvage bandits have declared the ruins in the southwest corner of the map ( -3133, -3052 ) to be theirs. They are of considerably lower levels than most npcs on the planet and non elite. They are a good place to start if you’re looking to get your feet wet. Mob Name Salvage Bandit Thug Salvage Bandit Enforcer

Level 68 70

Salvage Bandits (Downed Republic Ship) These bandits are found hanging around the downed Republic ship at ( 167, 370 ). Both varieties are fairly easy to beat. Mob Name Salvage Bandit Salvage Bandit Chief

Level 75 80 Elite

Servants of the Storm Lord The npcs that guard the Storm Lord ruins have a mix of different levels and difficulty. They are found in the vicinity of the Storm Lord’s camp on the upper right section of the map. Mob Name Storm Lord Minion Scavenger Storm Lord Zealot Storm Lord Guard

Level 80 72 83 (force sensitive) 82 Elite (force sensitive)

50

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Treasure Hunters (Blackguard) The treasure hunters populate the same area as the Blackguard, spawning near the camp at ( -1509, 391 ). Mob Name Treasure Hunter Guard Treasure Hunter Mercenary Treasure Hunter Protector Treasure Hunter Bodyguard

Level 70 73 Elite 75 Elite 80 Elite

Treasure Hunters (Burning Plains) Another band of treasure hunters can be found near ( 120, 3097 ) in the Burning Plains at the northern jedi ruins. Led by a particularly ferocious npc named The Shambler, these hunters are much more deadly than their brethren near the Blackguard camp. There are only two varieties here, but they spawn in tight groups or 4 or 5 huddled together which almost guarantees multiple mobs aggroing at the same time. Mob Name Mindless Treasure Hunter Frenzied Treasure Hunter

Level 80 82 Elite

Boss Mobs These guys are the best of the best and are among the most powerful mobs in the game. Most of the boss mobs on Mustafar are required for quests and have long spawn timers. Some can only be found in instances.

51

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

The Boss mobs play a dual role, however. Loot is the key here, as their high levels and elite status allow them to hit the highest section of the loot tables when contemplating loot drops. For this reason, the boss npc mobs all have good chances to drop high end glowing items, modded clothing and in many cases items or equipment specifically held by them. This makes them fairly desirable when it comes to farming for loot. Due to their potential loot drops and quest afilliations, most of these npcs are on random spawn timers which can be anywhere from 45 minutes up to in excess of 4 hours to avoid campers looting them over and over again. Always bear in mind that you may be in for a long wait for them to spawn. The following setup will be used for each boss: Spawn point: The waypoint or instance where the mob can be found. Difficulty: Level information. Quest relation: Whether or not this npc is directly linked to completing a quest. Credit drop: Range of credits this mob is known to drop. Special loot drops: Any loot other than what you normally might obtain from a mob of equivalent difficulty.

AK Prime Spawn point: Inside the Volcano Crater instance. Difficulty: Level 85 Boss Quest relation: None Credit drop: None Special loot drops: AK Prime Rifle (unique rifle)

52

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Ancient Jundak Spawn point: ( 1264, 1299 ) on Tulrus Isle. Difficulty: Level 84 Elite Quest relation: Killing the Ancient Jundak is required to complete Skull of the Jundak. Credit drop: None Special loot drops: None

Ancient Tulrus Spawn point: In the 3rd level of the Old Republic Facility instance located at ( 2105, 3096 ). Difficulty: Level 85 Boss Quest relation: None Credit drop: None Special loot drops: Dimly glowing bacta ampule

Ancient Xandank Spawn point: : In the 1st level of the Old Republic Facility instance located at ( 2105, 3096 ). Difficulty: Level 87 Boss Quest relation: None Credit drop: None Special loot drops: Dimly glowing ledger

Ashscale Spawn point: ( 2218, 879 ) in Berken’s Flow.

53

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Difficulty: Level 89 Boss Quest relation: None Credit drop: None Special loot drops: Faintly glowing patch of hair

Boss Uruli Spawn point: ( -3133, -3052 ) at the salvage bandit camp in the Crystal Flats. Difficulty: Level 78 Boss Quest relation: None Credit drop: 200 – 1200 credits Special loot drops: Dimly glowing spray bottle, Hammer of the Miner (unique power hammer)

Captain Relgon Starkill Spawn point: ( -2553, 3040 ) in the Razor Runner camp. Difficulty: Level 82 Boss Quest relation: Killing Starkill is required to complete Unlocking the Secrets. Credit drop: 200 – 1600 credits Special loot drops: Dimly glowing magnetite cleaner, Coyn’s Protector (unique assault armor piece)

Cinderclaw Spawn point: Usually found roaming in the vicinity of waypoint ( 1770, 2226 ). Difficulty: Level 88 Elite Quest relation: None Credit drop: None

54

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Special loot drops: Faintly glowing medical enhancement

Cobak Spawn point: ( 1672, 1854 ) in the Berken’s Flow area. Difficulty: Level 80 Elite Quest relation: Killing Cobak is required to complete The Jedi’s Guard Dog. Credit drop: None Special loot drops: None

Colonel Narl Spawn point: Found wandering near waypoint ( -1340, 357 ). Difficulty: Level 82 Boss Quest relation: None Credit drop: 200 – 1600 credits Special loot drops: Dimly glowing sphere of water

Colonel OR-5 Spawn point: Inside the Decrepit Droid Factory instance. Difficulty: Level 83 Boss Quest relation: None Credit drop: None Special loot drops: OR-5’s DE-10 (unique pistol), OR-5’s Sword (unique 1 handed sword), OR-5’s E5 Carbine (unique carbine), OR-5’s Lightning Rifle (unique rifle)

55

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Commander Hal Razor Spawn point: ( -2420, 3014 ) in the Razor Runner camp. Difficulty: Level 85 Boss Quest relation: Killing Razor is required to complete Unlocking the Secrets. Credit drop: 200 – 1800 credits Special loot drops: Dimly glowing bottle, Shielding of Coyn (unique battle armor piece)

CY-M Spawn point: Inside the Volcano Crater instance. Difficulty: Level 85 Boss Quest relation: None Credit drop: None Special loot drops: Warmly glowing crystal, Warmly glowing deed, CY-M sword (unique two handed sword), Jedi Master Cloak (unique Jedi cloak)

Devastator Spawn point: Inside the Operational Droid Factory instance. Difficulty: Level 88 Boss Quest relation: None Credit drop: None Special loot drops: Warmly glowing rod, Devastator’s Lava Cannon (unique flamethrower)

56

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Doombringer Spawn point: At the end of the Operational Droid Factory instance. Difficulty: Level 85 Boss Quest relation: Killing Doombringer is required to complete the instance and progress further in The Champion of Mustafar. Credit drop: None Special loot drops: Warmly glowing magseal detector

Droid Factory Guardian Spawn point: At the end of the Decrepit Droid Factory instance. Difficulty: Level 85 Boss Quest relation: Killing the Guardian is required to complete the instance and progress to the next phase of The Champion of Mustafar. Credit drop: None Special loot drops: Guardian Blaster Fist (unique unarmed weapon)

Fixer Spawn point: Inside the Operational Droid Factory instance. Difficulty: Level 88 Boss Quest relation: None Credit drop: None Special loot drops: Warmly glowing sensor jammer

Foehorn Spawn point: In the miner camp at ( 2459, 91 ). Difficulty: Level 82 Elite

57

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Quest relation: Killing Foehorn is required to complete The Man-Eater. Credit drop: None Special loot drops: None

Forward Commander MK I Spawn point: Midway through the battle in the Koseyet Mining Camp instance. Difficulty: Level 84 Boss Quest relation: None Credit drop: None Special loot drops: Warmly glowing metallic eye, Warmly glowing eyeball, Warmly glowing artifact, Commander’s Mace (unique one handed weapon).

Forward Commander MK II Spawn point: Inside the Volcano Crater instance. Difficulty: Level 85 Boss Quest relation: None Credit drop: None Special loot drops: Commander’s Mace (unique one handed weapon)

GK Oppressor Spawn point: Inside the Volcano Crater instance. Difficulty: Level 82 Boss Quest relation: None Credit drop: None Special loot drops: Oppressor Pistol (unique pistol)

58

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

HK-47 Spawn point: At the end of the Volcano Crater instance. Difficulty: Level 83 Boss Quest relation: Killing HK-47 is required to complete The Champion of Mustafar. Credit drop: None Special loot drops: YT-2400 deed, HK-47 Disruptor (unique rifle), Old Republic Lightsaber hilt schematic, Jedi Master Cloak (unique Jedi robe), Warmly glowing engine component, Warmly glowing reactive antidote

HK-58 (Aurek) Spawn point: Inside the Operational Droid Factory instance. Difficulty: Level 83 Boss Quest relation: None Credit drop: None Special loot drops: None

HK-58 (Besh) Spawn point: Inside the Operational Droid Factory instance. Difficulty: Level 83 Boss Quest relation: None Credit drop: None Special loot drops: None

59

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

HK-Taskmaster Spawn point: Inside the Volcano Crater instance. Difficulty: Level 85 Boss Quest relation: None Credit drop: None Special loot drops: Taskmaster Flechette (unique pistol), Warmly glowing scroll, Warmly glowing pillbox, Warmly glowing splinters

Illiv Orfa Spawn point: ( -1656, 216 ) by the altar near the Blackguard Camp. Difficulty: Level 84 Elite (force sensitive) Quest relation: Killing Illiv is required to complete The Serpent Shard. Credit drop: 200 – 1800 credits Special loot drops: None

Kubaza Beetle Foreman Spawn point: At the end of the Kubaza Beetle Cavern instance. Difficulty: Level 81 Boss Quest relation: Killing the Foreman is required to complete the instance and progress forward in The Champion of Mustafar. Credit drop: None Special loot drops: Warmly glowing aeromagnifier

Listlot Bloodscar Spawn point: ( -1550, 393 ) Difficulty: Level 80 Boss

60

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Quest relation: None Credit drop: 200 – 1100 credits Special loot drops: Dimly glowing shisha

Lord Vartonis Spawn point: The Lair of the Crystal Difficulty: Level 110 Boss (force sensitive) Quest relation: Killing Lord Vartonis is required to complete Fate of the Galaxy, Part III Credit drop: 200 – 2800 credits Special loot drops: Lava Skiff Deed

Magma Horn Spawn point: ( 998,1012 ) on Tulrus Island. Difficulty: Level 82 Elite Quest relation: Killing Magma Horn is required to complete Frangments of the Past. Credit drop: None Special loot drops: None

Malfosa Spawn point: ( 0, 2330 ) in the Burning Plains. Difficulty: Level 80 Boss Quest relation: None Credit drop: None Special loot drops: Warmly glowing poison sac

61

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Master Droid Engineer Spawn point: Inside the Operational Droid Factory instance. Difficulty: Level 84 Boss Quest relation: None Credit drop: None Special loot drops: None

Onyx Plated Xandank Spawn point: Roaming in a 200m radius of ( -2224, 2510 ) in the Smoking Forest. Difficulty: Level 80 Elite Quest relation: None Credit drop: None Loot drops: Faintly glowing feather

Prophet of the Storm Lord Spawn point: ( 3195, 770 ) in the Storm Lord camp. Difficulty: Level 87 Boss (force sensitive) Quest relation: Killing the Prophet of the Storm Lord is required to complete Sickness of the Storm Lord. Credit drop: 200 – 1800 credits Special loot drops: Dimly glowing recording rod, Monk Sandals (terrain negotiation mod)

62

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Pwwoz Pwwa Spawn point: ( 442, -1125) in the Mensix Mining Facility. Difficulty: Level 83 Elite (force sensitive) Quest relation: If you elect to give him the crystal, you will have to kill him to complete Being a Good Samaritan. Credit drop: 200 – 1200 credits Special loot drops: None

San’sii the Kursk Spawn point: ( -1500, 25 ) in the Blackguard Camp. Difficulty: Level 82 Boss (force sensitive) Quest relation: Killing San’sii is required to complete An Archaeologist’s Problem. Credit drop: 200 – 1600 credits Special loot drops: Cloak of the Kursk (unique Jedi robe), Dimly glowing droid interface

Shambler Spawn point: Roams in a 100m radius surrounding waypoint ( 120, 3097 ) at the Northern Jedi Ruins in the Burning Plains. Difficulty: Level 85 Boss Quest relation: None Credit drop: 200 – 1800 credits Special loot drops: Faintly glowing booster, Faintly glowing fuse, Faintly glowing crate

63

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Sher Kar Spawn point: Inside the Sher Kar cave located near ( 998, 1012 ). Difficulty: Level 90 Boss Quest relation: None Credit drop: None Special loot drops: Warmly glowing skull, Warmly glowing gravestone, 2handed Old Republic Lightsaber Schematic

Skar Spawn point: ( 3068,1613 ) near the Storm Lord camp. Difficulty: Level 84 Elite (force sensitive) Quest relation: Killing Skar is required to complete A History Lesson. Credit drop: 200 – 1600 credits Special loot drops: None

Storm Lord Spawn point: ( 3069, 1131 ) in the Storm Lord camp. Difficulty: Level 90 Boss (force sensitive) Quest relation: Killing the Storm Lord is required to complete Sickness of the Storm Lord. Credit drop: 200 – 2200 credits Special loot drops: Cloak of the Storm Caller (unique jedi cloak), Dimly glowing bone, Caller of Storms (unique 1 handed sword), Dimly glowing spool of wire

64

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Tremorfoot Spawn point: In the vicinity of ( 1152, -33 ) on Tulrus Isle. Difficulty: Level 89 Boss Quest relation: None Credit drop: None Special loot drops: Faintly glowing ambush detector

Trinity Assassin Spawn point: Near the piles of rubble at (-1583, 281). Difficulty: Level 83 Elite (force sensitive) Quest relation: Ambushes players when they search the rubble during A Collector’s Business. Credit drop: 200 - 1200 Special loot drops: Mystical Orb (decorative), Sith Necklace (no mods)

Ura Jen Spawn point: ( -903, -334 ) in the Crystal Flats. Difficulty: Level 80 Elite Quest relation: Killing Ura Jen is required to complete Skin the Blistmoks. Credit drop: None Special loot drops: None

Vansk of the Blackguard Spawn point: ( -1478, 173 ) in the Blackguard Camp. Difficulty: Level 80 Boss (force sensitive)

65

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Quest relation: Killing Vansk is required to complete An Archaeologist’s Problem. Credit drop: 200 – 1600 credits Special loot drops: Dimly glowing ammo box, Blade of the Betrayer (unique one handed sword)

Voaker Duset Spawn point: ( -2298, 1518 ) near the Striking Miners’ Camp in the Smoking Forest. Difficulty: Level 84 Elite Quest relation: None Credit drop: 200 – 1600 credits Special loot drops: Dimly glowing battery

Xos Spawn point: ( -1509, 391 ) near the Blackguard camp. Difficulty: Level 85 Elite (force sensitive) Quest relation: You must kill Xos to obtain a piece of the shard in Fragments of the Past. Credit drop: 200 – 1600 credits Special loot drops: None

66

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

67

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

EARNING CREDITS AND GRINDING ON MUSTAFAR

Mustafar isn’t only going to make you credits, however. Because so many of the quests and areas are focused on high leveled combat, you will find yourself gaining experience at a decent rate just by going about your

tasks.

The

higher

leveled

instances such as the Old Republic Bunker, the Droid Factories and the

There’s a reason why Mustafar is

Volcano Crater are excellent places

trapped in a vice-grip of greed.

to watch your xp rise while grouped

Ancient ruins and bunkers promising

and taking on the quests therein.

the secrets of technology and relics forgotton long ago are beckoning for

Even better is that you don’t need

adventurers to discover them. Much

to be working on quests to grind on

like the bandits, thugs and zealots you

Mustafar. The whole planet is covered

will be fighting on the planet, the

with

combatant player has much to gain

respawning

in the new expansion. New tradeable

which are, in some places, very

loot

that

densely packed. You will easily get

Mustafarian npcs will drop useful items

more high level random spawns on

and credits makes this expansion

Mustafar than on any other planet in

without a doubt a very good place to

the game.

along

with

the

fact

focus on money making ventures.

68

non

quest

specific,

creatures

and

quickly npcs

Unofficial Star Wars Galaxies Trials of Obi Wan Guide



This chapter will cover the best

Junk loot from creatures

areas for you to focus on credit

and npcs that can be

making

sold to the merchant

and

experience.

Where •

certain loot items and mob locations are discussed, you can consult

the

Tradeable

loot

from

quests or mobs that you

bestiary section in Chapter 3 for

can sell to other players

information on loot drops, mob stats and spawn areas.

Let’s explore how you will use these basics to earn you some money on the volcanic planet.

Using Mustafar To Earn Credits

Credit drops from npcs

Your credit earning potential on

Credit drops on Mustafar are quite

Mustafar will come from a few main

good – a lot better than you will find

sources, which will heavily depend on

on the normal planets. Most mobs

how well you or your group can fight.

that drop credits will yield anywhere

There is very little content as far as

from 200 – 2,000 credits each. This

non

and

makes farming for credits a good way

unfortunately any credit gains will

for the solo player to make some

have to come from fighting. The basic

extra money.

credit

combatants

earning

go,

methods

in

the

expansion are summarized below:

Depending on what you can take on, there are a few very good places



Credit drops from npcs

for farming npcs. As a general rule, if



Credit

you are going for credit drops you will

earnings

quest completions

from

want to select lower leveled, easily

69

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

killed

npcs.

the

example grenades, Jedi sweeps or

a

the medic’s area clouds, you will

might

want to target lower levels since you

actually drop less than an easier one.

will be taking on a lot of aggro at

The difference is that the tougher

once.

randomization much

tougher

Because of

credit boss

of drops,

mob

mob’s range and maximum amount the mob could drop is more. This does

Below are some suggestions for

not necessarily mean you will get a

areas and npcs to farm credits from.

better credit amount. The extra time

These mobs are ideal not only due to

wasted to bring down an elite 20K hp

their levels but also because of their

mob rather than a 7K hp mob for the

spawn habits and the way their AI

difference of what might be a few

acts. Keep in mind that you want to

hundred credits is usually not worth it.

go for the highest level non elite mob

When factoring in the elite’s defense

you can kill easily and quickly to

mods, you could probably kill 3 - 4

render

normals of the same level in the same

invested.

amount of time which would easily

the

most

credits

/

time

Salvage Bandits (Crystal Flats Ruins)

add up to much more credits per time invested.

Without any type of AI other than For the reasons just described,

constant normal attacks and being of

ideally you will want to target fast

low levels, this is a good spot for

spawning, non elite mobs that you

farming. Focus on the bandits. The

can kill quickly for the best credit

only negative here is that while the

making potential. If you have a

respawn rate is fairly good the initial

weapon or profession special that

spawn is somewhat lacking, meaning

allows you to do area damage, for

if you’re a fast killer you may have

70

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

some lapses where you are waiting

Servants of the Storm Lord

for spawns. Nevertheless, it’s a good

The minion, scavenger and zealot

place to get a feel for how fast you

npcs who spawn in the Storm Lord’s

can

out

camp are all good choices for credit

different strategies to find out how

farming, and their abundance and

quick you can make your kills.

decent respawn times make any

make

credits

and

test

lapses in your earning nonexist. While Approximate

credits

per

hour

invested: 50,000

the zealots are force sensitive, they are still among the easier fights and offer higher credit drop potential.

Salvage Bandits (Downed Republic Ship)

Aggro is tight in this area though, as in some places 4 -5 mobs will be

Another good choice due to the

clumped

together

in

squads.

Be

lack of AI. Focus on the normal

careful and if you cannot manage

bandits and steer clear of the chiefs if

this area, use one of the easier spots.

you

are

looking

to

avoid

time

consuming fights. This is a great spot

Approximate credits invested: 120,000

due to its fast respawn rates and

per

hour

The Razor Runners

large initial spawn. You should have very little to no lapses where you are

Easily the best area to farm credits

waiting for spawns and a steady flow

at the time of this writing, the Razor

of creds should be coming in.

Runner camp in the northwest corner of the map features no drought of

Approximate invested: 90,000

credits

per

hour

normal mobs to kill. The troopers and commandos both have good credit drop rates and spawn rapidly and in great

71

numbers,

allowing

you

to

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

continuously rake in credits, xp and

The Strike: 10,000 credits

sellable objects at a very fast rate.

The

The only danger here is that you may

credits

sometimes pull a lot of aggro at once,

A

but they go down fast enough to

credits

Jedi’s

Guard

Collector’s

Dog:

10,000

Business:

10,000

make it a non issue. Approximate credits invested: 250,000

per

hour

Approximate

credits

per

hour

invested: Not very good, since these are one shot deals after what is

Credit earnings from quest completions

sometimes a lengthy quest. All of these quests can be done in under an hour if you are going in the right

Another way to make a steady

direction, however, with the Mining

stream of credits is to work on quests.

Field Markers taking about double

Many of the new quests on Mustafar

that.

award the player decent cash along

Repeatable quests that yield cash rewards

with the reward item. Some quests are

also

repeatable

an

infinite

number of times.

The following repeatable quests have decent payouts and some can

The best quest credit rewards The

following

are

among

be started from looting special body the

highest paying quests on Mustafar.

parts off creatures in the wild. This is especially

beneficial

if

you

are

grinding or working on “creature kill” The Mining Field Markers:

35,000

credits A Moral Choice: 20,000 credits

quests, as they have a chance to drop a body part that can start you on another cash quest without having

72

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Junk loot from creatures and npcs that can be sold to the merchant

to return to Mensix. If you are efficient at killing creatures and know where they are located, you can cash in on these quests everytime you return to Mensix or often while you are out

If you have room in your pack or

grinding. These are good for groups,

inventory,

don’t

pass

up

looting

as everyone gets the full payout as

trinkets and what seems to sometimes

quest credit reward are not shared

be useless items from your enemies.

and will mow through the required

Creature parts can be sold back to

mobs at a much faster rate.

the merchant in Mensix along with lava rocks, lava tongs and onyx

The Jagged Teeth: 7,000 credits

jewelry pieces. What’s better is that

The Tasty Tanray: 7,000 credits

these items are stackable, so that

The Lava Bounty: 7,000 credits

each type of looted item will take up

A Strange Gem: 5,000 credits

minimal space in your inventory while

Insight From Remains: 5,000 – 10,000 credits Approximate

credits

per

you collect them. It is especially nice to visit the merchant after a questing

hour

or grinding session to find that you

invested: A solo player could clear

have made a few tens of thousands

one of each quest in about an hour

just by looting junk.

(approximately 40,000 credits). An efficient group could probably clear each quest close to twice in one hour (approximately 70,000 cedits).

73

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Be very careful while selling items to any junk merchant! Some of Mustafar’s quest rewards also show up on the sell list, especially the new weapons. If you hit the “sell all” option you will automatically sell everything valid, including any special weapons you have obtained. Use sell all with care and always pay extra attention to the drop down list while choosing what to sell. Lag issues or lack of paying attention may cause you to sell one of your hard earned rewards that you will not be able to get back. Approximate

credits

per

hour

alone. While most of these can fetch a decent price if you target the right customer, there are a few rewards that stand out among the others. If you are looking to make some large credit amounts off lootable items or quest rewards, here is the place to look. Since the Chu-Gon Dar Cube is essential in making much of the new

invested: An additional 5,000 – 50,000

loot,

depending on drop rate and the

complete the Symbols of Chu-Gon

amount of creatures or npcs you kill in

Dar quest where you will obtain the

an hour.

cube. Players are encouraged to try

it

is

recommended

you

combinations of glowing items as

Tradeable loot from quests or mobs that you can sell to other players

frequently as possible. There may be uber loot waiting to be discovered by you!

Along with new expansion comes the hype over new quests - and loot craziness.

Mustafar

doesn’t

disappoint, as it boasts that the player can find 400+ never before seen items, about 300 of them supposedly just coming from Chu-Gon Dar Cube

74

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

A majority of tradable loot you receive -- especially weapons, armor or items that can be used by players to cause an effect -- can only be used by others if they have not already been bio linked to you. If you receive an item and are not sure if you might want it, hold off until you can get more information about the item. If you bio link an item and then decide it is not of good quality, you will be stuck with it and will have to sell it to a junk dealer for a minimal amount of creds. Do not attempt to sell an already bio linked item to another person, it will not function for them and you may damage your reputation. As long as the item is not bio linked you can sell it to others for credits.

demand and worth on your server is to keep an eye on the auction and planet tabs in game and the Galaxy Trade Forums out of game. Item: Buff Items (Wild Force Shards, Sith Holocron) Description: These items put a five minute buff on the player enhancing certain stats. Their reuse timers are relatively short, being only one hour. They provide buffs to offense and speed, defense and character stats. Rewarded: One of each type upon

Tradeable Quest Rewards

completion

of

The

Serpent

Shard, A Collector’s Business, Being a

Before we go into looting npcs we will discuss the most coveted quest

Good Samaritan and Fragments of the Past.

rewards. Please keep in mind that the

Who would want it: Anyone who

values discussed are approximate

does a lot of combat, especially

and in some cases may greatly vary

PvPers. Owning multiple buff items of

on your server due to many factors

each type would ensure that the

such

demand.

player could buff himself multiple

Consider the approximate value as a

times in the span of the hour it is

general idea of what the item is worth

taking for their first set of items to

rather than a selling price. A good

recharge.

as

population

or

way to get a feel for what items are in

75

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Approximate value and demand:

Who would want it: Anyone who

You only get one of each per

strives

character,

decorations.

as

they

are

obtained

to

collect

all

types

of

through non repeatable quests. They

Approximate value and demand:

are very useful and a player with

These holos are in demand since

multiple sets of these buff items will

each character can only obtain one

have a great advantage. Due to their

type of miner while doing the moral

usefulness and very high demand

choice quest and the HK-47 quest is

these

for

the most difficult in the game. Holos

anywhere between 2 million – 5

are one of the hottest types of

million credits each.

decorations

buff

items

should

go

out

there.

Many

adventurers will want these items and Item: Mustafarian Miner Hologram,

be willing to pay for it. You can

Mining Corp. Executive Hologram, HK-

expect to sell these for a value of

47 Hologram.

500,000 to upwards of 2 million credits.

Description: The miner holo is of

You

can

reasonably

charge

the thin miners. The executive holo is

substantially more for the HK-47 holo,

of the larger miners. The HK-47 holo is

as it is one of the toughest items to

of the assassin robot himself.

get.

Rewarded: awarded

for

The

miner

holo

the

Switched

is

Sides

decision and the executive holo is awarded for the Dirty Deeds decision when completing A Moral Choice. The

HK-47

holo

completing

The

is

awarded

for

Champion

of

Mustafar.

76

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Who would want it: Jedi

Tradeable npc loot

Approximate value and demand:

You will receive far more loot from

As of the writing of this guide, Jedi

the bodies of npcs than you will by

cloaks are the number one most

doing quests, and this is where you will

wanted item on many of the servers.

be making most of your loot creds. By

Jedi are finally able to have a

killing npcs, especially bosses, you

modded Jedi cloak with high armor

stand to receive some of the best

values that they can wear with their

items in the game.

normal bio engineered or modded clothing underneath. On most servers

Every npc that is able to drop

San’sii is camped quite frequently

credits has a chance to drop loot

and at times has an ungodly long

that can either be useable or sellable

spawn wait (surpassing 4 hours) so

to an npc. Generally speaking, the

bring a full group and plenty of

higher the level of the npc the

patience -

greater chance you will have of

there are groups camped there. Be

looting good modded clothing, armor

aware that you may have to battle

or items.

another group for loot rights by

especially if you notice

outdamaging

them.

Due

to

the

The following are a few items

trouble a lot are going through for

which are in a high demand across

these cloaks and the fact that they

the servers.

are such a boon to Jedi makes them quite valuable, in the range of 5

Item: The Cloak of the Kursk

million to 20 million credits.

Description: A brown, hood down Item: The Cloak of the Storm Caller

robe with Jedi specific mods on them. Who drops it: San’sii the Kursk

77

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Description: A black, hood down Item: The Jedi Master Cloak

robe with Jedi specific mods on them. Who drops it: The Storm Lord

Description: Black or brown hood

Who would want it: Jedi

up robe with Jedi specific mods on

Approximate value and demand:

them. Who drops it: HK-47 (black variety)

As of the writing of this guide, Jedi cloaks are the number one most

and CY-M (brown variety)

wanted item on many of the servers.

Who would want it: Jedi

Jedi are finally able to have a

Approximate value and demand:

modded Jedi cloak with high armor

As of the writing of this guide, Jedi

values that they can wear with their

cloaks are the number one most

normal bio engineered or modded

wanted item on many of the servers.

clothing underneath. On most servers

Jedi are finally able to have a

the Storm Lord is camped quite

modded Jedi cloak with high armor

frequently

an

values that they can wear with their

ungodly long spawn wait (surpassing

normal bio engineered or modded

4 hours) so bring a full group and

clothing

plenty of patience - especially if you

exception of Elder Jedi Robes which

notice there are groups camped

are not available as loot, the two

there. Be aware that you may have

Master robes give the highest armor

to battle another group for loot rights

rating of any Jedi garb and have the

by outdamaging them. Due to the

added feature of being a hood up

trouble a lot are going through for

robe which is usually more desired

these cloaks and the fact that they

than the hood down variety. They

are such a boon to Jedi makes them

drop from the two toughest npcs in

quite valuable, in the range of 5

the

million to 20 million credits.

considerably more credits than you

and

at

times

has

78

underneath.

game,

so

you

With

can

the

charge

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

would for the cloaks from San’sii or

Depending on the specific demand

The Storm Lord. These in demand

on your server, these weapons can

robes go for about 10 - 25 million

go for approximately 100,000 to 1

credits.

million credits.

Item: Various looted weapons

Item: Glowing items

Description: All types of weapons,

Description:

Faintly,

Dimly

and

ranging from fists to hammers to

Warmly glowing items that can be

flamethrowers!

used in the Chu-Gon Dar cube.

Who drops it: A variety of boss

Who

drops

it:

Many

different

mobs. Refer to the Bestiary to check

creatures, npcs and bosses drop

for the which bosses drop weapons

certain types of glowing items. Please

and where you can find them.

refer

Who would want it: Players who are

looking

different

to

use

weapons.

Mustafarian

unique Many

weapons

of

offer

to

section

5.9

for

specific

glowing item drops.

and

Who would want it: Because the

the

glowing items can make a broad

good

variety of final products, you can

damage for their level certification.

target virtually any type of player with

Approximate value and demand:

these

glowing

weapons

looted weapons on the servers. Some

demand because of their effects in

of the weapons have unique firing

battle.

styles or give off extra damage and

components and entertainer batons

graphic

them

made in the cube are sought after by

desirable over a common weapon of

collectors and low leveled crafters

the same damage range and level.

that cannot kill the required mobs to

that

make

buff

Decorations,

items

Unique

There is a relatively high demand for

effects

and

objects.

are

in

schematics,

obtain the parts to make them. Get a

79

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

feel for what’s hot on your server and

are used to make special items, such

use the references in this guide to

as

create these items in the cube. You

Omniglobular Syringe, can easily go

can also sell the certain glowing items

for 5 – 10 million credits each.

the

Lava

Crystal

and

the

themselves, or even sell the recipes you

already

know

or

Item: The Omniglobular Syringe

have

Description: The syringe is used to

discovered. Approximate value and demand:

access the ultimate hunting grounds

Weapons and buff items are probably

on Mustafar – the Sher Kar Cave. It is

a

made

little

less

in

demand

since

by

combining

a

warmly

combatants are usually good at

glowing reactive antidote, a warmly

looting the best ones themselves.

glowing poison gland and a warmly

Expect 20,000 to 250,000 from these

glowing dispersal unit in the Chu-Gon

types of cube items that can be sold.

Dar

Decorations and

schematics can

omniglobular syringe can be used an

fetch a good price from low level

unlimited amount of times and is

collectors who will need to purchase

tradeable.

cube.

Once

crafted,

the

the things they can’t get by killing

Who drops it: The syringe never

mobs. These usually range in the

drops on its own, and must always be

250,000 – 1 million credit range.

crafted. Look for the components in

Components are improtant to the

the following locations:

crafter who would be willing to pay 250,000

The antidote is looted from HK-47

credits, depending on what they can

at the end of the Champion of

make with them. Glowing items that

Mustafar questline. Start it by talking

anywhere

from

10,000



to Foreman Chivos.

80

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

The poison gland is looted from

Approximate value and demand:

Malfosa, a level 80 Boss with 225K

If you are able to craft an entire

health.

the

omniglobular syringe, you can expect

Burning Plains POI marker, and her

to get 20 – 50 million credits for it. You

respawn is quite long.

can also sell the various components

She

spawns

east

of

The dispersal unit is made in the

that are used to make up the syringe

Chu-Gon Dar cube with a faintly

for 5 – 10 million each. Being that the

glowing

Sher

patch

of

hair,

a

faintly

Kar

Cave

is

the

ultimate

glowing slave collar and a faintly

Mustafarian instance, demand is high,

glowing booster. Blistmoks drop hair,

especially to Jedi seeking to obtain

the mindless treasure hunters at the

the Lava Crystal. Don’t be undercut

north Jedi Ruins drop the collar, and

on this item – the amount of work it

the Shambler, also located at the

takes to craft it warrants the high

north ruins, drops the booster.

price.

Who would want it: Anyone who is

Grinding On Mustafar

not strong enough or willing to take the time needed to craft one on their own. The Sher Kar Cave is the most lucrative area to hunt on Mustafar. It

Mustafar can power you up as

has the highest teir mobs on the

well as line your pockets with cash. At

planet, and because of this, is the

the time of this writing, along with

best place to get the rarest drops. An

Kashyyyk, Mustafar offers the best

extremely valuable item, the Jedi

experience

Lava Crystal, can only be crafted with

completing quests for higher leveled

the glowing item retrieved from Sher Kar herself.

81

point

rewards

for

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

characters. Mobs are in abundance

are required to get for the next level.

as well, and this will add to your ability

This concept can be a bit confusing.

to use Mustafar as a good place to

For example, if level 80 a player

level up.

needs about 500,000 xp to advance to level 81, and does a 100,000 xp

You can use Mustafar to level up in two ways:

reward quest, he would receive the full 100,000 xp because his quest cap is 250,000xp (1/2 the amount he



Experience gains from quests

needs to level). However, a level 10



Experience gains from mobs

character who needs 10,000 xp to advance to level 11 could only be

Experience gains from quests

rewarded 5,000 xp from that very same quest since his cap is ½ what he needs to level which is 5,000 xp. In the

A vast majority of the quests on Mustafar experience completion.

give

very

point

generous

rewards

upon

Most

unrepeatable

quests range from

an 80,000 to

level 10 player’s case, he leveled, but wasted

xp

he

will

most

certainly need later on when leveling gets tougher.

140,000 xp reward with the average usually being around 100,000 xp.

95,000

Here are a few of the best quests to grind for xp, due to the fact that you can do them quickly.

Don’t attempt to use Mustafar to level a low level character quickly! Quests have been designed so that a player can only get, at the maximum, ½ the xp points of the amount they

82

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

The early stages of the Champion of Mustafar quest

are also short and relatively easy, and

Among the quickest ways to rack

hour.

completable within approximately an

up quest xp is by doing the first three

They

should

get

you

approximately 350,000 xp.

quests in the YT-2400 quest line. Unlike most other quests which only grant experience after the completion of

Here are some other fairly simple and quickly solved quests:

every step, Supplies for the Miners, Replace Air Filters, and Salvage or Die



Miner Madness

all have good xp rewards for their



A Collector’s Business

phase and are relatively easy to



The Cursed Shard

accomplish. You can complete all



Symbiosis

three in about an hour, and earn



Skull of Jundak

about 250,000 xp in the process. When questing for xp, especially

The Trials of Obi Wan (Fate of the Galaxy I, II and III) Going

for

these

quests

on tasks that require killing bosses, it will be beneficial to find a group who

are

may be working on the same quests

extremely beneficial not just for the

as you are. More help means faster

content, but for the xp gains as well.

completion with less risk, and your xp

The nine quests that lead up to

rewards for quests are not affected

spawning Obi Wan are all good in

by

terms of gaining xp, and each phase

grouped with.

of Obi Wan’s Fate of the Galaxy quests will reward you with over 100,000 experience. The three quests

83

how

many

people

you

are

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Experience gains from mobs

The experience point estimates given are based on those gained by

Due to the overabundance of mobs

populating

planet,

of the mob. Depending on your

experience is in no short supply. When

actual level you may find your rate

selecting

higher or lower.

experience,

mobs you

the

a player that is within a 2 level range

to

grind

usually

want

for to

Salvage Bandits (Crystal Flats Ruins)

choose areas that are similar to what you would look for when grinding credits. If you are going for pure xp

Without any type of AI other than

and are not worried about making

constant normal attacks and being of

credits, there is an additional area

low levels, this is a good spot for

you can use that was not mentioned

grinding. Focus on the bandits. The

in the credit farming section.

only negative here is that while the

When grinding mobs for xp, being in a group is more detrimental to your cause than if you were questing. Because kill experience is split up between group members, the more players you share your kills with, the less xp you will receive. Mustafar has plenty of mobs that are easy enough to solo quickly, and with a group you will probably find your xp gains suffering. If you are going to grind out some serious xp, hit the areas up alone, or with no more than one other person if you are having trouble.

respawn rate is fairly good the initial spawn is somewhat lacking, meaning if you’re a fast killer you may have some lapses where you are waiting for spawns. Nevertheless, it’s a good place to get a feel for how fast you can grind and test out different strategies to find out how quickly you can make your kills. Approximate xp per hour invested: 100,000

84

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Salvage Bandits (Downed Republic Ship)

squads. Be careful, and if you cannot manage this area, use one of the

Another good choice due to the

easier spots. If you can solo these

lack of AI. Focus on the normal

mobs you will find them extremely

bandits and steer clear of the chiefs if

valuable to your leveling cause.

you

are

looking

to

avoid

time Approximate xp per hour invested:

consuming fights. This is a great spot due to its fast respawn rates and

175,000

large initial spawn. You should have

The Razor Runners

very little to no lapses where you are waiting for spawns and a steady flow of xp should be coming in.

Easily the best area of npcs to grind xp from at the time of this

Approximate xp per hour invested: 120,000

writing, the Razor Runner camp in the northwest corner of the map features no drought of normal mobs to kill. The

Servants of the Storm Lord

troopers and commandos both have

The minion, scavenger and zealot

good xp rewards and spawn rapidly

npcs who spawn in the Storm Lord’s

and in great numbers, allowing you to

camp

for

continuously rake in xp very fast rate.

grinding, and their abundance and

The only danger here is that you may

decent respawn times make any

sometimes pull a lot of aggro at once,

lapses in your earning nonexistent.

but they usually go down fast enough

While the zealots are force sensitive,

to make it a non issue.

are

all

good

choices

they are still among the easier fights Approximate xp per hour invested:

and offer higher xp. Aggro is tight in this area though, as in some places 4

250,000

-5 mobs will be clumped together in

85

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Tulrus Isle This is a great grinding spot that surpasses the Razor Runner Camp as far as xp gains go, with a couple of added benefits. The area is mostly populated

by

normal

Tulrus

and

Jundak mobs which go down fairly easy and are in great abundance. The Isle has the extra value of being large

enough

and

overspawned

enough to support about 5 players soloing for xp at once without any sort of downtime or respawn waiting for any of them. For the best bang for your time, cruise the waypoints of the Tulrus

nests,

mentioned

in

the

walkthrough for The Strike in the quest section, as you get 3 – 6 spawns usually protecting the lairs. These mobs respawn very quickly and it’s a great area to grind out some xp, even if you are high leveled and needing to grind out a full level. Approximate xp gain per hour invested: 350,000

86

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

RESOURCES TO AID YOU ON YOUR JOURNEY

The Republic Bunker Walkthrough The Republic Bunker is an instance where a few quest requirements are fulfilled: A History Lesson, Fragments of the Past and Transfer of the AI. As the bunker is non operational upon your

In this section you will find a map

entry, you and your group will be

of Mustafar as well as walkthroughs to

tasked with bringing the bunker back

the instances of the expansion.

to life through the manipulation of ventilation,

power

and

security

systems.

Map Of Mustafar This useful map has all the areas of

Before tackling this instance, there

the volcanic planet marked as well as

are a few things you should know

all important points of interest and

about the bunker:

instances. It is a good reference document to assist you in getting to



It is highly recommended that

know the different areas discussed in

you bring a group of 3 or more

the guide.

level 80+ characters with you into the bunker. There are many

http://www.imagedump.com/index.c gi?pick=get&tp=352874

high leveled, high aggro mobs in the facility and you will need all the backup you can get. At

87

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

least



one

group

member

on your own by the end of the

should be a tank with good

hour, your group will be ejected

armor and one should be a

automatically

Medic.

entrance.

outside

the

The instance has a random lock out timer. After exiting, some have

experienced

a

timer

This walkthrough is best understood if used with the map on the following

which means they are not able

website:

to

http://www.libertyall.com/imageuplo ad/oldrsrchfac.jpg

re-enter

for

a

random

amount of time. This period has been reported as soon as 10

While

the

will

Make sure you are grouped

detailed enough to help you even if

before

you are not using it.

enter

the

will

you

visually,

to

walkthrough

help

minutes or as long as 6 hours. trying

the

map

be

facility to avoid accidentally not taking your team. •

1. Once inside the facility, exit the

The instance has a time limit.

entrance room and take a right at

From

you

the first T junction. Head to the next T

spawn into the bunker your

junction and take a right again. You

time limit will begin to count

should be in a room with a Power

down.

Access Terminal ( A ). Activate the

the

first

Your

second

group

will

be

alotted 1 hour to complete the tasks

within.

You

will

terminal.

be

reminded of the time remaining

2. Leave the room, go straight ahead

in intervals of 15 minutes, and

past the intersection and follow the

then at the final few minutes of

curvy hall to the staircase. Head

the instance. If you fail to exit

down the ramps to the second level

88

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

of the facility. Exit the staircase door

should be in a room with a Security

and

Console ( D ). Use the security

take

a

left

at

the

4-way

intersection. You should be in a room

console.

with a storage chest ( B ). Use the chest to retrieve the Access Key Card.

5. Backtrack to the staircase. Enter the staircase and go down the ramps to the third level of the facility. Exit the

3. Turn to face the door you entered

staircase on level 3 and go straight

from and then leave through the door

ahead through the T junction into the

on your left. This will lead to a hall that

next room. You should be in a room

curves to the right and then leads to

with a Photon Fusion Welder ahead of

a long corridor. Follow the hall straight

you and a Ventilation System to your

until you get to the end with a closed

far left ( E ). If you have already found

door and terminal beside it. Use the

all the crystal shards from the quest

terminal

and

Fragments of the Past, use the welder

continue straight through the next

in this room to forge yourself the wild

room until you are in a room with a

force shard and complete that part of

Journal Screen ( C ). Use the Journal

the quest.

to

open

the

door

Screen.

After using the welder, use the Ventilation System.

4. With your back to the door you just entered, leave the room through the

6. With the door you entered from to

doorway on your right. The hall will

your back, turn right and exit the

curve around to the right. Follow the

room. Follow the hall which will curve

hall

4-way

to the right into the circular power

intersection and turn left. Use the door

core room. Circle to the left and exit

terminal by the door and enter. You

through the door on the left of the

until

you

are

at

a

89

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

room. This is a very dangerous choke

first level. Most likely a good majority

spot and is the failure point for many

of the mobs you already defeated on

unprepared groups. Expect a lot of

your way down will be respawned so

aggro from a few tough droid npcs

be ready to fight. With your back to

and

the

creature

mobs

at

the

next

door

you

entered

from,

go

intersection. If possible try to draw as

through the right door. Follow the

little aggro as possible back into the

curve to the right until you get to the

core room to dispatch them in waves.

circular power core room. Circle to

At the T junction ahead turn left.

the left and exit through the left door.

Follow the hall to the next room. You

At the T junction ahead, turn left. This

should be in a room with an Air

will lead you to the staircase. Go up

Filtration System ( F ). Activate the

the ramps until you are on the first

system.

level.

7. Exit the room and go straight

9. Head out of the first floor

ahead at the T junction. Be prepared,

staircase and follow the twisty corridor

in the next room is a tough boss battle

to the T junction. Turn right. Head

with a Level 87 Boss Ancient Tulrus.

straight down this corridor, passing the

This will lead to a room with a box of

hall to the left and follow the curve

spare computer parts and the Boss

right to the first floor circular power

( G ). Let your tanks and highly

core room. Work your way around the

armored group members rush in first,

core and enter the door ahead. The

and make sure your medics are ready

corridor will bank to the left. Be

to heal. Defeat the Ancient Tulrus and

prepared, in the next room is a tough

don’t forget to grab the spare parts.

boss battle with a Level 87 Boss Ancient Xandank. As before, let your

8. Now you will have to return to the

tanks and medics shine through this

90

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

battle and kill the Xandank. You

and

should

two

starcase. Go up the staircase and

terminals, a main terminal ( H ) and a

though the door on the second floor.

log terminal ( I ). Use the main

At the 4-way intersection turn right

terminal once to repair the system,

and head into the second floor

then again to reboot the systems.

reactor core room. There should be a

Then use the log terminal.

Delta-5 Terminal in this room ( J ). Use

be

in

a

room

with

follow

the

corridor

to

the

the terminal to complete the quest. If you are trying to complete A History Lesson: After using the terminals in this

The Kubaza Beetle Cavern Walkthrough

room, kill any droid npc to auto-loot a droid part. Then return to the terminals in

this

room

and

use

them

to

complete the objective. If you have

The Kubaza Beetle Cavern is a

already solved A History Lesson or do

group instance that you will be

not have the quest, you do not have

required to complete for the YT-2400

to take this step.

quest. Not just an average dungeon,

If you are trying to complete Transfer of the AI: After using the terminals in this room, you will have to return to the

there are a few important mechanics that will make getting through it a bit tougher

than

simply

activating

security stations and using key cards.

second floor power core room. Exit the room and follow the corridor

Before tackling this instance, there

through the first floor power core

are a few things you should know

circular room. Follow the hall past the

about the beetle cavern:

T

junction

and

continue

straight

ahead. Go left at the next T junction

91

Unofficial Star Wars Galaxies Trials of Obi Wan Guide



It is highly recommended that

Make sure you are grouped

you bring a group of 5 or more

before

level 80+ characters with you

facility to avoid accidentally

into the beetle cavern. There

not taking your team. •

are many high leveled, high



trying

to

enter

the

The instance has a strict time

aggro mobs in the cavern and

limit. And I emphasize strict!

you will need all the backup

From

you can get. Also, the instance

spawn into the cavern your

has a very short time limit on it,

time limit will begin to count

and you are going to need to

down.

get objectives done as quickly

alotted a mere 20 minutes to

as possible. It is recommended

complete the tasks within. You

that

will be reminded of the time

at

least

two

group

the

first

Your

group

you

will

remaining

good armor and two should be

minutes, and then at the final

medics.

few minutes of the instance. If

The instance has a random lock

you fail to exit on your own by

out timer. After exiting, some

the end of the hour, your group

have

will be ejected automatically

a

timer

which means they are not able to

re-enter

for

a

intervals

of

be

members should be tanks with

experienced

in

second

5

outside the entrance.

random

amount of time. This period has

In this instance, the mobs play a

been reported as soon as 10

key role in how you are going to

minutes or as long as 6 hours.

complete your task. For this reason, you should know the role each mob plays before you enter so you know exactly what you will be dealing with:

92

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

markers set down by the Marker •

Marker

Droid:

The

most

Droid and will increase the

important mob in the instance,

Foreman Beetle’s stats if near

it wil be your job to escort and

him. •

protect it while it drops 11



markers around the instance.

continuously spawn after your

The

initial attack on the first lair,

markers

be

under

even

Beetle Lairs: There are four of

destroyed. They attack players

these in the instance, they

and the Marker Droid.

worker

and



drone

after

the

lairs

are

Defender Beetles: The Foreman

beetles.

Beetle’s backup, these beetles

Worker Beetles: These mobs

will spawn with him. They can

spawn from the lairs at random

quickly

intervals or when it is attacked.

inflicted on the Foreman Beetle.

They



will

attack as well.

spawn •

Soldier Beetles: These mobs will

attack

players



and

heal

any

damage

Foreman Beetle: The boss of the

markers set down by the Marker

instance, a Level 82 Boss. He will

Droid and will increase the

attack

Foreman Beetle’s stats if near

down by the Marker Droid and

him.

the Marker Droid itself.

Drone

Beetles:

These

players,

markers

set

mobs

spawn from the lairs at random

This walkthrough is best understood

intervals or when it is attacked.

if used with the map on the following

They

website:

attack

players

and

http://www.libertyall.com/imageuplo ad/kubazacaves.jpg

93

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

While visually,

the the

map

will

walkthrough

help will



you

The second lair ( C ) is located

be

near the middle of the instance

detailed enough to help you even if

in the area where the three

you are not using it.

antechambers of the cavern meet. Destroy it. •

1. Your first objective will be to take

The third lair ( D ) is located in

out the four lairs as fast as possible.

the upper right antechamber

Because the lairs spawn most of the

of the instance. Destroy it. •

beetles while they exist, all focus must

The fourth lair ( E ) is located in

go toward getting them out of the

the upper left antechamber of

way immediately. You should move

the instance. Destroy it.

as a group, ignoring any beetles that are not an immediate threat to you.

2. The next order of business is

You’ll worry about the stragglers later

clearing out the remaining drone and

on.

worker aggro that will attempt to interfere

with

the

Marker

Droid’s

The descriptions below assume

efforts. This is one of the tricky parts,

that you are looking at the overhead

however, since the time it would take

map with the entrance at the bottom

a single group to chase down all the

of the screen and the end of the

beetles would cause a serious time

instance at the top of the screen.

issue. For this reason, you will have to split your team into groups that will be



The first lair ( B ) is located on

formidable enough to go on their

the

first

own. Break your team into smaller

antechamber of the cavern.

killing squads and assign one of them

Destroy it.

to stay near the Marker Droid as it

right

side

of

the

goes

94

around

the

cavern.

By

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

destroying the beetles in different

the Defenders spawn. While your best

places at the same time, you will save

tanks take the Foreman, concentrate

enough time to allow enough for the

your firepower on the Defenders first,

final encounters. Clear out as many

as they have heals powerful enough

beetles as you can, but be aware

to negate nearly all damage inflicted

that even without the lairs you will still

on the Foreman, even that from a full

get soldier beetle spawns from time to

group. Once you have killed the

time. If you leave the Marker Droid

Defenders

unprotected, they will knock it out of

Foreman. He’s a heavy hitter so make

commission.

sure you have medics watching over

Destroy

any

soldier

beetles that spawn near the droid.

concentrate

on

the

your tanks. If you have any leftover Drone or Worker Beetles roaming

3. Once the aggro is reduced

around, make sure they do not enter

enough to where the already placed

the vicinity of the Foreman. They have

markers are safe and your escorts are

the ability to buff his defense, speed

following the Marker Droid, the rest of

and damage considerably, making

the

him all that much deadlier.

team

should

head

to

the

Foreman spawn point ( F ) which is in the

area

where

the

three

5. Once the Foreman is dead you

antechambers of the cavern meet,

will have fulfilled the requirements of

near a lair you previously destroyed

Activating the AI and this part of the

( C ).

quest will be complete.

4. Once the droid has placed its 11th marker, it’s showtime! Your escorts should rush to meet up with the rest of your group while the Foreman and

95

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Decrepit Droid Factory Walkthrough

factory and you will need all the backup you can get. It is recommended that at least two group members should be tanks with good armor and

This instance is one of the first that is going to test your group’s ability to

two should be medics. •

The instance has a random lock

be organized and cooperate. It is an

out timer. After exiting, some

instance designed with teamwork in

have

mind, so don’t attempt this with a

which means they are not able

group that cannot or will not be

to

willing to follow instructions well.

amount of time. This period has

experienced

re-enter

for

a

a

timer

random

been reported as soon as 10 Before tackling this instance, there

minutes or as long as 6 hours.

are a few things you should know

Make sure you are grouped

about the decrepit droid factory:

before

trying

to

enter

the

facility to avoid accidentally •

It is highly recommended that you bring a group of 5 or more

not taking your team. •

The instance has a time limit.

level 80+ characters with you

From

into the factory. No matter your

spawn into the factory your

group’s strength you must have

time limit will begin to count

at least 4 members in your

down.

group, as the very first access

alotted 1 hour to complete the

terminal

tasks

requires

4

person

the

first

Your within.

second

group You

will will

you

be be

teamwork. There are many high

reminded of the time remaining

leveled, high aggro mobs in the

in intervals of 15 minutes, and

96

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

then at the final few minutes of

displayed with the two large square

the instance. If you fail to exit

rooms near the entrance at the

on your own by the end of the

bottom of the screen and the big

hour, your group will be ejected

square room with two circular rooms

automatically

connected to it on the right side of

outside

the

entrance. •

the screen.

You should designate a leader. Due to the nature of the tasks ahead,

one

of

your

1. After entering the factory, head

group

down the corridor to the first door

should be designated as the

terminal ( A ). Access it to open the

communicator who will oversee

door. Make your way around the

giving directions to the group.

square room, killing the droids that

This will be essential as multiple

line

group members will have to

defeated.

the

walls

until

they

are

all

trigger multiple events at the same time in different locations.

2. You will notice that there are 6 smaller

rooms

branching

off

the

This walkthrough is best understood

square corridor. Three of these rooms

if used with the map on the following

contain code terminals. They are in

website:

the lower room off the left wall ( B - 3 ), the lone room off the top

http://www.libertyall.com/imageuplo ad/droidfactory.jpg While visually,

the the

map

will

walkthrough

help will

wall ( B - 2 ), and the top room off the

you

right wall

be

detailed enough to help you even if you are not using it. For all directional indications, have your overhead map

97

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

( B - 1 ). There is also a door

followed by the player at ( B - 2 ) and

terminal located along the top wall

then the player at ( B - 3 ). The player

near the right corner which will lead

at the terminal should then put in the

to the next area ( C ). To prepare,

six digit code and the door will open.

position one group member at each of the code terminals and one at the door terminal.

4. Make your way down the corridor, turning left at the T-junction. Enter the next room and proceeed

3. Time for teamwork. Each of the

into the room on your left. This will be

code terminals will give the player

the next puzzle. Inside this room are

accessing them two digits of the six

three objects – a security access

digit code required to enter the door.

panel ( D ) and two sensor panels ( E –

The player at the door terminal will

1 ) and ( E – 2 ).

have to correctly input the code to

This is another relatively simple

advance. ( B - 1 ) gives the first two

task,

digits. ( B - 2 ) gives the second two

requirement that is much more harsh

digits. ( B - 3 ) gives the last two digits.

than before. To get the access panel

The trick here is going to be speed. As

to release the locks you will have to

soon as the first terminal is accessed,

radial the two sensor panels and set

the person at the terminal has only 10

them to “obstruct” then use the

seconds to input the code. When

access terminal. The trick here? 3

everyone is ready, groupchat GO

seconds! You have no more than 3

and have your teammates use their

seconds to access the panel after

code terminals. The player at ( B - 1 )

obstructing the sensors. If you use the

should

security access panel at any time

announce

their

pair

first,

except

for

another

time

other than when the two sensors are obstructed,

98

three

Level

83

Elite

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

security bots will spawn! To make this

entrance to the big square room at

easier, one member should be tasked

the right of your map with two smaller,

with obstructing one sensor while the

circular rooms on the right wall. Inside

other obstructs the second sensor and

of this room will be a constant

then accesses the terminal. With one

damage over time effect, as the

member stationed at one of the

room has been set on fire. To stop the

sensors ready to radial, the leader

flames, you will have to activate the

should increase his field of view to

environmental control

include both the other sensor terminal

( H ) which is located in the lower

and the security access terminal in

circular room and then use the

the same screen. The leader should

access terminal ( G ) which is in the

ready the group and say GO, then

upper circular room. To do this, select

quickly proceed to obstruct his sensor

two of your team who will split up and

and then hit the terminal. If the other

each head to one of the rooms with

member was listening, the two should

the terminals. Make sure they use the

have obstructed their sensors around

environmental control first, then the

the same time allowing the terminal

access terminal to open the door.

to be accessed. You will then be able

Once the room’s flames have been

to leave this room and continue on

put out, the entire group should

out the second door on the left side

proceed through the door at the

of the room.

bottom of the room to move on.

5. Continue along the corridor,

6. At this point, the focus of the

fighting your way forward. On your

instance

way be wary of high level mobs,

combat than puzzle solving. The path

especially the Super Battle Droid

is straightforward, so fight your way

Bosses.

through the rooms and corridors all

Make

your

way

to

the

99

will

turn

more

toward

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

the way until the dead end near the center of the map with the power generator ( I ). Use the generator to

Koseyet Mining Camp Walkthrough

turn it back on, and in the corridor outside the room will spawn a Droid

This instance is a large battlefield

Factory Guardian, a Level 85 Boss. It is

littered with droids and miners who

the final mob of the instance, so lay

are locked in a deadly skirmish. Your

into it and finish off the instance.

job will be to repel and thwart the droid attackers who are trying to

7. Once the droid is dead, your task will be complete. Move past the

capture

and

destroy

the

mining

camp.

droid to the area at the crest of the curve where there is a door terminal

Before tackling this instance, there

( J ) and an exit terminal ( K ) in the

are a few things you should know

following room. Use the door terminal,

about the mining camp:

enter the room and exit the instance •

using the exit terminal.

It is highly recommended that you bring a group of 6 or more level 80+ characters with you into the mining camp. There are many high leveled, high aggro mobs in the attacking force and

you

will

need

all

the

backup you can get. It is

100

Unofficial Star Wars Galaxies Trials of Obi Wan Guide



recommended that at least

notified of how much time is

two group members should be

remaining every 15 minutes,

tanks with good armor and

and every minute when down

two to three should be medics.

to 5 minutes.

The instance has a random lock out timer. After exiting, some have

experienced

timer

to the instance (as there is no real

which means they are not able

direct path to defending the bases

to

and destroying the droids) this section

re-enter

for

a

Rather than a step by step guide

a

random

amount of time. This period has

will

been reported as soon as 10

information you will need to fight off

minutes or as long as 6 hours.

the droid army. Understanding the

Make sure you are grouped

critical factors and characteristics

before

unique to this instance will allow you

trying

to

enter

the

facility to avoid accidentally

cover

the

strategy

and

to succeed.

not taking your team. •

The instance has a time limit,



The droids will be attacking the

but for most it is not an issue.

bases continuously. Above all,

You are alotted two hours to kill

protecting the two bases are

every

the

your top priority. The instance

have

has two bases, the main base

get

and the forward base. The

it

forward base is the first line of

enemy

instance.

Most

npc

in

groups

found

that

they

wiped

out

or

either complete

before even getting close to

defense

and

will

be

the

failing due to time. You will be

attacking droids’ first target. They will attempt to destroy the power generator. If they are

101

Unofficial Star Wars Galaxies Trials of Obi Wan Guide





successful your party will be

detonator

inflicted with a debuff that will

generated in your inventory.

reduce

Click the detonator to set it off.

your

stats

for

15

will

be

minutes.

This can be a viable aid if they

The person who spoke to the

are set off in clusters at critical

scout npc to start the instance

points where mass droids have

MUST be the person who speaks

been spawned. There is one

with the foreman at completion.

major drawback to using this

This is very important. If this

tactic – detonated charges will

person dies and clones, or

injure you or your team if they

cannot be revived, you cannot

are in the blast area. Use them

complete the instance. Keep

with extreme caution and only

them alive!

if

Don’t allow the droids to attack

organized

the gates of the main camp! If

communicate very well.

the gates of the main camp go



item



your

group and

is

extremely able

to

The mining droids, miners and

down, you will fail the instance.

base facilities on your side can

If the droids are assaulting the

be attacked, damaged and

gates, drop everything to take

destroyed

them out.

groupmates. Be very careful

You

can

use

demolition

when

by

targeting

your enemies

own or

charges to assist your defense.

setting off charges near friendly

Demolition

which

npcs and base components.

players can pick up and then

You can damage your own

place anywhere they like are

reinforcements.

charges

available at the camps. After placing

the

charge

a

102

Unofficial Star Wars Galaxies Trials of Obi Wan Guide



Use the npcs to assist your

battle. It is beneficial to take

defense.

forward

him out as soon as possible, as

camp are two miners whose

his death will cause your party

troops you can order to follow

to receive a powerful one hour

or deploy. If you choose follow

buff that will be a great help to

they will attempt to back you

your efforts. Before rushing the

up. If you choose deploy, they

Commander, make sure the

will guard the spot. Use them to

bases are relatively safe and

back up your strategy – if you

the

are going to press an attack

protect

have them follow. If you find

concentrate your firepower on

you are under heavy assault,

the Commander.

Near

the



choose deploy. •

npcs

are

deployed

them.

to

Then,

You must kill every droid in the

Be careful of the more powerful

instance in order to complete it.

npcs in the instance. Randomly

Once they are all dead, speak

spawning,

to the Foreman to advance the

the

Boss

Sentry,

Reaper and Hammer droids are

quest.

extremely hard hitting and a



major threat. Take these out

There are many ways you can go

very soon after they spawn. If

about completing this instance. Keep

you get multiples of these, it will

in mind that you need to be on the

mean trouble.

defensive more than on the attack

Pay

attention

Commander’s

for

the

entry.

Droid At

a

and make sure you protect the bases at all costs.

random time, you will get a system

message

that

the

Commander has entered the

103

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Operational Droid Factory Walkthrough



The instance has a random lock out timer. After exiting, some have

experienced

a

timer

which means they are not able to

re-enter

for

a

random

This instance is accessed at the

amount of time. This period has

same location as the Decrepit Droid

been reported as soon as 10

Factory. It has the exact same map

minutes or as long as 6 hours.

layout

Make sure you are grouped

as

the

first

run

through,

however, instead of being full of mobs

before

and usable terminals it is divided into

facility to avoid accidentally

4 different puzzle tasks and Boss

not taking your team. •

battles.

trying

to

enter

the

The instance has a time limit. From

the

first

second

you

Before tackling this instance, there

spawn into the factory your

are a few things you should know

time limit will begin to count

about the Operational Droid Factory:

down.

Your

group

will

be

alotted 1 hour to complete the •

It is highly recommended that

tasks

you bring a group of 6 or more

reminded of the time remaining

level 80+ characters with you

in intervals of 15 minutes, and

into the factory. The bosses are

then at the final few minutes of

extremely

is

the instance. If you fail to exit

recommended that at least

on your own by the end of the

two group members should be

hour, your group will be ejected

tanks with good armor and

automatically

two to three should be medics.

entrance.

tough

here.

It

104

within.

You

will

outside

be

the

Unofficial Star Wars Galaxies Trials of Obi Wan Guide



You can use /eject to exit the

The first puzzle you will come

instance at any time. If you

across is on the first level. Two Boss

need to leave for any reason,

droids, Aurek and Bresh, populate the

you

/eject

level and the terminal leading to the

the

next area will not open until both

instance. Be warned – if you

droids are defeated. The trick to this

are the group leader and you

puzzle is that the terminal can only be

eject, everyone else will as well.

accessed once

You should designate a leader.

died. There’s a catch however - the

Due to the nature of the tasks

two droids respawn within 10 seconds

ahead,

group

of dying and the terminal can only be

should be designated as the

accessed while both are dead. Your

communicator who will oversee

group will have to kill the two at

giving directions to the group.

approximately the same time and

This will be essential as multiple

have someone ready to hit the switch

group members will have to

as soon as they go down. To prepare

trigger multiple events at the

for this encounter, break your group

same time in different locations.

into three different teams. One person

can

command



one

use

the

to

leave

of

your

both droids have

should be assigned as the terminal 1a. To enter, use the terminal on

activator. The rest of the group should

the right side of the blast doors to

split evenly into two teams (each

obtain the code to enter. Then use

should ideally have a tank and medic

the terminal on the left side of the

if possible). Establish everyone’s roles

instance to gain access. Everyone

before going after the droids.

with the quest

MUST do this to get

credit, not just the leader.

105

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

1b. Have all three teams engage the first Boss droid and take it down to about 1/10 health. At this point, you should have your second team and

2a. On the second level you will encounter the second puzzle of the instance. A very powerful Devastator Droid, who is immune to damage at first will be your next adversary.

the terminal activator break aggro

To damage and eventually kill him,

and head for the second droid. Your

you will have to use inhibitor rods to

first team should tank the weakened

temporarily disable his defenses.

droid, staying alive and making sure its health stays around 1/10.

2b. To prepare for this encounter, designate one of your members as a

1c. The second team and the terminal

activator

should

runner. Ideally, this should be a fast

then

person (a Jedi with Force Run is a

proceed to reduce the second Boss

good choice) or if you cannot spare

droid’s hp to about 1/10. At this point,

a high damage person, your lowest

the terminal activator should break

damaging groupmate. This player will

aggro and head to the terminal by

be key in providing the group their

the door. Both teams should tank and

opportunity

maintain the droids’ hits until the

Devastator.

to

damage

the

activator gets to the door. Once the activator is ready,

he should let

2c. There will be two rooms of note

everyone know and give the signal to

here – one with the Reactor inhibitor

finish off the droids. When the droids

and the other where the Devastator

are dead the activator should use the

will spawn. The designated runner

terminal and open the door.

should stay up at the reactor inhibitor while the rest of the team goes forward and engages the Devastator.

106

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

2d.

Once

the

is

3a. The next trial isn’t really much

aggroed, the runner will be able to

of a puzzle as much as it is an intense

radial the inhibitor and remove an

battle where your group will be tested

inhibitor rod from it. He must quickly

extensively on its ability to survive

then run down to the room where the

under heavy attack. Moving forward,

Devastator is and radial the energy

when you enter the next key room a

systems terminal behind it to insert the

Master Droid Engineer will spawn. You

inhibitor.

an

will need to defeat it and the boss

approximate 20 second opportunity

that spawns after it dies, the Fixer, all

where the Devastator will not be able

the while under attack from waves of

to regenerate off its damage. The

spawning droids. This is a brutal

runner should take off back out of the

encounter, but can be managed

room up to the inhibtor once again

with proper aggro management.

This

Devastator

will

open

and wait for a system message indicating that the system is humming back

to

life.

This

the

most of the group aggro the MDE,

Devastator’s invincibility once again

while one or two of your best tanks

and is the cue for the runner to

attempt to aggro the spawning lesser

repeat his job. Rinse and repeat these

droids. Your tanks can retreat out of

steps. It should take your runner about

the room if necessary, but the trick is

2 – 5 trips, depending on your group’s

to keep the lesser droids off the core

offensive

the

group while they finish off the MDE.

Devastator. If you have a strong

You can also have an emergency

offensive group, you may be able to

medic and a bodyguard stay back

take it in one try. Once it has been

across the catwalk in case they are

put out of commission, move on.

needed. After the MDE is dead, the

ability,

to

will

start

3b. A good method is to only have

destroy

entire group can attempt to lead the

107

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

spawns away and drop aggro or lead

in your favor. Without interference

them out into the other rooms of the

from other mobs, this Boss should be

factory trying to split the aggro up

child’s play and you will be able to

amongst the group. This way, you can

move on.

finish off the lesser mobs without having to deal with them while engaging the second Boss.

4a. Your final encounter is the toughest, and includes the risk of the

In order to manage aggro, you will

entire facility detonating which will kill

need to control the amount of “hate”

your whole group and fail your mission

the AI of the mobs have toward you.

no matter what. Your group will be

If you are looking to decrease your aggro, cease attacks and make sure someone else is trying to increase their aggro on the mob in question. If you are looking to increase your aggro, use your most powerful special attacks. Generally, mob hate will be directed at the person doing the most damage or highest heals.

squaring off against the Doombringer in the final battle of the instance. The Doombringer will spawn in the room with

the

Radiation

Tubes

in

the

middle, but not until a group member has gone ahead and confronted HK47. Your runner should be tasked with going to HK while the rest wait in the

3c. Once the MDE is destroyed the

chamber

where

spawn.

take care of any remaining droids

should approach HK and the battle

outside

the

will begin. The runner should retreat

Devastator was. This will ensure that

back to the spawn room to engage

your fight with the Fixer is well stacked

with the others.

the

room

where

108

ready,

the

will

Fixer droid will spawn soon after, so of

When

Doombringer

runner

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

4b.

Doombringer

isn’t

worried

5. Continue the above tactic, the

about its own life – its only purpose is

players stationed in front of the Hands

to bring down the facility with your

aggroing them when Doombringer is

group in the blast. It will use the Hands

inside with the backup members

of Doom bots scattered around the

running to aid those players. Once all

room to attack the Radiation Tubes

the Hands are destroyed, you will

unless you get its aggro on you.

face Doombringer itself in the last battle. This is not an easy fight and the

4c. To prepare for this encounter, you

should

station

one

group

extra risk of detonating the Tubes makes this a very difficult trial to pass.

member by each of the six Hands of

If

you

are

careful

enough

and

Doom droids, with the remaining

withstand Doombringer’s attacks, you

members ready to quickly help aggro

will complete the instance and be

whichever bot Doombringer jumps

able to move on to the final part of

into. When the fight starts, aggro any

Mensix’s long quest line - the Volcano

Hand of Doom he activates and

Crater.

make sure they attack you and not the

Tubes.

Hands

will

only

take

damage when the Doombringer is inside. Always keep in mind that you can also damage the Tubes! Be careful where you are clicking, especially if the Hand of Doom you are fighting is in front of the Tubes. Your team destroying the Tubes is just as catastrophic as if done by the Doombringer.

Volcano Crater Walkthrough This

instance

is

the

final

battleground in The Champion of Mustafar quest line. This one isn’t about solving puzzles - it features 6

109

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

straight up skirmishes between you

Make sure you are grouped

and

the

before talking to the pilot to

“meatbag” hater himself as the final

avoid accidentally not taking

challenge.

your team.

HK-47’s

army,

with

• Before tackling this instance, there

The instance has a time limit. From

the

first

second

you

are a few things you should know

spawn into the Crater your time

about the Volcano Crater:

limit will begin to count down. Your group will be alotted 2





It is recommended that you

hours to complete the tasks

bring a group of 8 level 80+

within. You will be reminded of

characters with you into the

the time remaining in intervals

Crater. Level 90 players are

of 15 minutes, and then at the

highly advised. The bosses are

final

extremely

is

instance. If you fail to exit on

recommended that at least

your own by the end of the

two group members should be

hour, your group will be ejected

tanks with good armor and

automatically

two to three should be medics.

entrance.

tough

here.

It

few

minutes

of

outside

the

the

The instance has a random lock out timer. After exiting, some have

experienced

a

timer

You

will

fights

to

offensive,

for

a

random

amount of time. This period has

facing

6

boss

encounters here, most are straight up

which means they are not able re-enter

be

that

will

defensive

abilities to the test.

been reported as soon as 1 hour or as long as 24 hours.

110

put

your and

party’s healing

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

1. Talk to the Master Pilot in the map room of Mensix to start the instance. After arriving inside the crater, your battles will begin!

support droids as quickly as possible, keeping in mind the fact that as the droids go down, your tanks will have more of a difficult time tanking the

2a. Your first fight will be against a

Taskmaster

due

to

its

increased

level 85 Boss HK-Taskmaster and 8 SK-

attack. Once the support droids are

21 support droids. The support droids

all down, the Taskmaster will be

in the attack group function to keep

vulnerable and you should proceed

the Taskmaster immune to damage

to finish it off.

while they stand. Because of this, you will need to defend against the

3a. The second spawn you must

Taskmaster until all the support droids

face will be the level 85 Boss AK Prime

have been killed. Adding to the

and 4 HK-77 Assault Droids. This can

difficulty is that the SK-21’s will toggle

be an exceptionally difficult battle, as

their activation and can only be hit

AK Prime is able to do high damage

while activated. Even worse (as if it

splash, area effect and cone attacks

wasn’t bad enough) every time you

on the entire party at once.

kill one of the SK-21’s the Taskmaster will receive a strengthening buff in damage.

3b. Fortunately AK Prime can be damaged from the get-go, so you won’t have to be worried about the

2b. To overcome this boss, you

HK-77 droids having to get destroyed

should have your two most powerful

first. Try to rush in on AK Prime

tanks

the

immediately, as if your party sticks

Taskmaster and assign a medic (or

close to him he tends to not use his

two if you can spare) to the tanks. The

area attacks as frequently. If his

rest of the group should take out the

backup droids are giving you a

immediately

aggro

111

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

problem, split the group into two

you have killed all 15 of his droids and

teams with separate goals of dealing

the droids are not all activated from

with AK and dealing with the HK

the start – they come online in groups

droids. This part can be tricky, and if

of 1 – 4 every 30 seconds or so until

you can help it, it is better to be

they are all up.

incapacitated by AK than by the HK77’s. Keep your medics alive on this

4b.

The

entire

party

should

one. Chances are you will need

descend on any droids that activate.

them.

For later purposes, try not to kill the droids close to each other and make

AK Prime will not deathblow, but his HK droids will. Also be careful not to flee with the HK droids in tow – if you move out of aggro range 4 more HK droids will respawn while the original 4 head back to the respawn point. Result? Double aggro. When all your opposition is down you will be ready for the third battle.

sure it is understood that when one droid is left, your best tank will keep it busy while the rest retreat. This is an ideal time to reapply buffs and rest up damaged hp before facing off with the Commander. The idea here is to pull away from the point where the HK-77 droids have been killed, as they

4a. You are sure to be impressed

will revive in the next part of the

when you are met with a spawn of 15

battle. Once everyone is ready, kill

HK-77 droids in formation with a level

the last droid and the Commander

85 Boss Forward Commander Mk II

should aggro and rush you. At this

behind them for the third fight. Don’t

point the HK-77 droids will begin to

get too intimidated however - while

rise, however if you have pulled the

there are a lot of mobs here, they don’t all rush you at once – the Commander is out of the fight until

112

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Commander away from their fallen

5b. Unless you have a super group,

bodies you should be able to make

you’ll probably want to avoid fighting

short work of the Commander and

as many of his spawned beetles as

then pick off the respawned droids.

possible. You can do this by having a

You can also accomplish this by splitting the group into two teams – one that will fight the Commander and one that will fight off any respawning droids. Either way has its risks. If you retreat, you may have to fight all 15 HK-77 droids at once because you cannot isolate a few at a time and end up aggroing them all. If you split your group one party may not be able to handle its task. Choose the tactic that best suits your group.

splinter group of 3 or 4 people from your team pull CY-M and the beetles back

to

where

Commander.

The

you

fought

trick

is

the that

sometimes different mobs break off their

attack

depending

on

the

amount of hate they have directed toward the player after giving chase. Your goal is to attempt to pull CY-M and as few beetles as possible to take

5a. Your next battle pits you

out while you fight him. Drag him

against a force sensitive droid named

back and try to finish him off as soon

CY-M. While fighting CY-M he will

as possible. Keep in mind that you

spawn 20+ beetles to fight by his side.

don’t have to kill all the beetles to

Taking on such a big spawn plus CY-

progress, just deal with those that

M himself is a tough task. Keep in

follow CY-M to your ambush group,

mind that the beetles will explode

which should have hung back at the

with an area splash of damage when

spawn point of the Commander you

killed.

killed in the last boss fight. Dispatch CY-M and then take a skiff or any

113

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

other lava crossable vehicle across

GK to the death. After GK goes down,

the lava, avoiding all the beetles that

you can ignore any remaining droids

you may not have killed. Press on to

that are left. Killing GK will allow HK-47

the next battle.

to spawn for the final confrontation.

6a.

The

final

battle

before

7a. Before getting to HK-47 you’ll

confronting HK-47 is with the GK

have to mow through a couple of

Oppressor. It is not a very powerful

droid squads that you won’t want

boss but comes with a lot of spawns

interfering with your HK battle. Fight

while it is alive. These spawns of

these much like the past fights – have

support droids can be deadly if they

a player or two aggro them and pull

pile up so you should attempt to take

them back to the rest of the group

out GK as soon as possible.

who should be well away from HK47’s spawn point. Target the squad

6b. Start the fight with GK a good

leaders first. Once the initial droids are

distance away from his initial spawn

down, have your pullers aggro HK

point and make him come to you.

and lead him back to the group.

Give him your most powerful specials right out of the gate. When GK

7b.

During

your

fight

beetles,

spawns the first set of droids, you can

defender droids and support droids

either have one person take their

will be spawning on your team. Taking

aggro and lead them away from the

out the support droids is important

group or take them out while tanking

because they will attempt to heal HK

the

fairly

and help him shrug off your damage.

straightforward. Do your best to keep

Without the support droids he is easily

up with the droid spawns as you fight

damaged so have a part of your

GK.

This

fight

is

team dedicated to taking out the

114

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

support droids. They should get the aggro and then run away from HK. Keeping the support droids away from him neutralizes their ability to aid him. To make it easier one other person can aggro and lead the defenders and beetles away from the main groups so that they can deal with

HK

and

the

support

droids

without much interruption. If you can manage to tank the defenders and beetles and keep the support droids away from HK you should take care of him rather quickly. Once he is dead make sure you loot him – he hits the very top of the loot table and has the chance to drop unique items including the Old Republic Lightsaber Hilt and the YT-2400 deed. Once you have defeated HK-47 speak with the pilot who is standing near the landed YT-2400 to be taken out of the instance.

115

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Chu-Gon Dar Cube Recipes Many of the new items in the expansion are crafted by using the Chu-Gon Dar cube. As you kill mobs on Mustafar, you will from time to time come across Faintly, Dimly and Warmly glowing objects. Alone, they serve no function. However, when any one item is used in the Chu-Gon Dar cube with two other specific glowing objects, they transform into a new item. To make new items, simply put three types of glowing objects into the cube as you would a pack and combine the items. If you put in the right recipe, you will be greatly rewarded! Since the launch of the expansion players have been working hard toward finding all the recipes created by the devs. In this section will be a list of all the reported combinations that have been discovered as of the time of this writing. There are many more waiting to be discovered - experiment with your own combinations and see if you can be the one to find the next great item! Items created in the Chu-Gon Dar cube have several different functions. The list below is color coded to help you find what type of items you may be interested in converting: Usable Items: These items can be used to boost stats, increase resistances or create special combat effects. Weapons / Equippable Items: These items can be used as weapons for combat or wielded in the case of entertainer specific batons. Components: These items are needed in schematics to craft other items. Special Items: These items are unique in that they have unusual properties.

116

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Schematics: These items are used by crafters to make the object on the schematic. Decoration: These items are collectibles, useful only for decoration. Item 1

Item 2

Item 3

Dimly glowing shield repair kit

Dimly glowing droid interface

Dimly glowing medicine

Dimly glowing spray bottle

Dimly glowing magnetite cleaner Dimly glowing magnetite cleaner

Faintly glowing chemical antidote Faintly glowing brazier Faintly glowing comm unit Faintly glowing ambush detector Faintly glowing cyborg kit Faintly glowing homing beacon Barely glowing old cup

Faintly glowing homing beacon Dimly glowing battery Faintly glowing feather

Faintly glowing document Dimly glowing ledger

Faintly glowing chance die

Faintly glowing powerpack

Dimly glowing ledger

Dimly glowing droid interface Dimly glowing bacta ampule Barely glowing

Faintly glowing slave collar Barely glowing

Dimly glowing shisha

117

Resulting Item

Auto Counter IFF Device

Republic Flame Thrower

Two Handed Tulrus Sword Core

Universal Weapon Scope

Dermal Laminant Syptic

Constitution Boost Stim

External Melee Weapon Scope (Advanced) External Ranged Weapon Scope (Improved) Minor Health Stim

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Item 1

Faintly glowing impulse detector Faintly glowing patch of hair Faintly glowing booster Faintly glowing radio Faintly glowing impulse detector Faintly glowing distress beacon

Item 2

Item 3

datapad

worklight

Faintly glowing medical enhanceme nt Faintly glowing powerpack Faintly glowing fuse

Faintly glowing cyborg kit Faintly glowing comm unit Faintly glowing powerpack

Resulting Item

Old Republic Power Converter

Transthermal Padding

Dance Baton (Right)

Faintly glowing cyborg kit

Dimly glowing bone

Antibiotic Caplets with ImmuBoost

Dimly glowing liquid

Dimly glowing ledger

Fortitude Enchancement (Advanced)

Faintly glowing homing beacon

Faintly glowing slave collar

Fire Prevention Spray

Faintly glowing chance die

Faintly glowing feather

Faintly glowing chance cube Faintly glowing distress beacon

Faintly glowing imp. scanner Faintly glowing impulse scanner

Faintly glowing medical enhancemen t Dimly glowing ledger Faintly glowing impulse detector

118

Reinforced Support Beam

External Ranged Weapon Scope (Improved)

Styptic Powder

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Item 1

Item 2

Faintly glowing brazier

Faintly glowing chemical antidote Faintly glowing slave collar Faintly glowing document Faintly glowing camera Faintly glowing cyborg kit Faintly glowing ambush detector Faintly glowing camera

Warmly glowing sensor jammer

Faintly glowing powerpack

Dimly glowing ammo box

Dimly glowing shisha

Faintly glowing booster

Faintly glowing fuse

Faintly glowing

Faintly glowing

Faintly glowing decryptor Faintly glowing decryptor Faintly glowing powerpack Dimly glowing battery Faintly glowing chance die Faintly glowing ammo box

Item 3 Faintly glowing brazier Faintly glowing radio Faintly glowing retrofit kit Faintly glowing decryptor Faintly glowing retrofit kit Faintly glowing radio Faintly glowing patch of hair Faintly glowing homing beacon Dimly glowing sphere of water Dimly glowing bacta ampule Faintly glowing

119

Resulting Item Auto-Counter IFF Device

Dance Baton (Left)

Flat Blade Dance Baton (Left) Health Boost Hormone (Improved) Willpower Boost

SFOR Carbine Coil

Eyes of Mesra (Magic 8-balllike item)

Obsidian Lance Schematic

Jedi Relic

Immu-Boost Caplets Willpower Boost Stim

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Item 1

Item 2

Item 3

ambush detector

medical enhanceme nt

booster

Dimly glowing pair of binoculars

Dimly glowing medicine

Faintly glowing feather

Faintly glowing decryptor Dimly glowing device Faintly glowing chance die Dimly glowing bacta ampule

Dimly glowing spray bottle Dimly glowing bacta ampule Faintly glowing medical enhancement Dimly glowing medicine

Dimly glowing spray bottle

Faintly glowing document Faintly glowing document

Faintly glowing radio Faintly glowing comm unit

Dimly glowing battery

Dimly glowing battery

Faintly glowing

Faintly glowing

Faintly glowing medical enhancemen t Faintly glowing cyborg kit Dimly glowing medicine Faintly glowing comm unit Dimly glowing ledger Dimly glowing magnetite cleaner Faintly glowing cyborg kit Dimly glowing pair of binoculars Dimly glowing magnetite cleaner Dimly glowing

120

Resulting Item

Static Field Generator (Advanced)

Health Boost Hormone

Mustafar Bandit Sword Stamina Boost Stim (Advanced)

Dermal Laminate (Advanced)

Heavy Republic Flame Thrower

Fire Prevention Spray Poison Prevention and Interdiction Compound

Lava Cannon Dermal Laminate Spray (Improved)

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Item 1 booster Faintly glowing radio

Dimly glowing spool of wire

Item 2

Item 3

impulse detector Faintly glowing chemical antidote Dimly glowing recording rod

shield repair kit

Warmly glowing sensor jammer

Warmly glowing deed

Faintly glowing booster

Dimly glowing pair of binoculars Faintly glowing medical enhanceme nt Faintly glowing feather Faintly glowing impulse scanner Dimly glowing spray bottle Dimly glowing liquid Faintly glowing

Faintly glowing comm unit Faintly glowing radio Faintly glowing small crate Dimly glowing bone Faintly glowing document Faintly glowing

Dimly glowing medicine Faintly glowing chance die Warmly glowing sensor jammer Dimly glowing ledger

Resulting Item

True Strike Multi-Retaliation Device

Mustafar Painting Schematic #3

Image Cohesion Diffusing Module

Endurance Hormones

Faintly glowing camera

Ornate Dance Baton (Left)

Faintly glowing patch of hair

Stamina Boost Stim

Dimly glowing droid interface

Static Field Generator (Improved)

Faintly glowing chance die Dimly glowing id badge Faintly glowing fuse

121

Fire Retardant Spray (Advanced) Obsidian Lance Stamina Boost Stim

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Item 1

Item 2

document

slave collar

Faintly glowing booster Faintly glowing booster Faintly glowing booster Faintly glowing chemical antidote Faintly glowing medical enhancement Faintly glowing distress beacon Faintly glowing powerpack

Dimly glowing battery Faintly glowing retrofit kit Dimly glowing bottle

Dimly glowing spray bottle Faintly glowing comm unit Dimly glowing droid interface

Faintly glowing chance die

Dimly glowing spray bottle

Overwhelming Shock

Faintly glowing cyborg kit

Dimly glowing ledger

External Melee Weapon Scope (Improved)

Faintly glowing retrofit kit

Dimly glowing battery

Willpower Boost Stim (Improved)

Dimly glowing liquid

Dimly glowing medicine Dimly glowing magnetite clnr

Faintly glowing fuse Faintly glowing chemical antidote Faintly glowing document

Dimly glowing battery

Item 3

Resulting Item

Immu-Boost Caplets (Advanced)

Fire Retardant Spray Heavy Republic Flame Thrower

Two Handed Tulrus Sword

Obsidian Sword

Dimly glowing spray bottle

Dimly glowing droid interface

Tenacity Enhancement (Advanced)

Faintly glowing cyborg kit

Dimly glowing spray bottle

Fortitude Enhancement

122

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Item 1

Item 2

Dimly glowing pair of binoculars

Dimly glowing spray bottle

Dimly glowing bacta ampule

Dimly glowing id badge

Faintly glowing comm unit

Dimly glowing id badge

Faintly glowing chemical antidote Faintly glowing chemical antidote Faintly glowing homing beacon Faintly glowing brazier Dimly glowing pair of binoculars Dimly glowing device Dimly glowing battery

Item 3 Dimly glowing bacta ampule Faintly glowing comm unit Dimly glowing bacta ampule

Resulting Item All Purpose Repulsion Generator

Stamina Boost (Advanced)

Stamina Boost (Advanced)

Dimly glowing ammo box

Dimly glowing shisha

Mustafar Painting Schematic

Faintly glowing circuit board

Dimly glowing canister

Determination Enhancement

Dimly glowing shisha

Two Handed Tulrus Sword Core

Faintly glowing document

Universal Weapon Scope

Dimly glowing ledger

Osidian sword

Faintly glowing chemical antidote Dimly glowing battery Dimly glowing shield repair kit Faintly glowing powerpack Dimly glowing droid interface

Dimly glowing battery Faintly glowing camera

123

True Strike Multi-Retaliation Device SFOR Republic Carbine

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Item 1

Item 2

Faintly glowing decryptor

Faintly glowing chance die

Faintly glowing retrofit kit Faintly glowing fuse Dimly glowing liquid Faintly glowing circuit board Faintly glowing document Faintly glowing camera Faintly glowing booster Faintly glowing booster Faintly glowing impulse detector

Dimly glowing shield repair kit Faintly glowing comm unit Dimly glowing pair of binoculars Dimly glowing droid interface Faintly glowing module interface Faintly glowing module interface Faintly glowing comm unit Dimly glowing pair of binoculars Faintly glowing chance die

Item 3 Dimly glowing shield repair kit Dimly glowing bacta ampule Dimly glowing ammo box Dimly glowing droid interface

Resulting Item Instinct Enhancement

External Ranged Weapon Scope (Improved)

Tulrus Lance Core

Ion Relic Pistol

Faintly glowing retrofit kit

Stuffed Bantha

Dimly glowing liquid

Health Boost Hormone

Faintly glowing fuse

Soft Lightning Source

Dimly glowing id badge Dimly glowing spray bottle Faintly glowing fuse

124

Instinct Enhancement All-Purpose Repulsion Generator (Improved) External Melee Weapon Scope

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Item 1

Item 2

Item 3

Resulting Item

Faintly glowing impulse detector

Faintly glowing chance die

Dimly glowing ledger

External Ranged Weapon Scope (Improved)

Faintly glowing chance die Dimly glowing bone Dimly glowing medicine

Dimly glowing spoolof wire Faintly glowing document Faintly glowing radio Faintly glowing ambush detector Dimly glowing battery

Dimly glowing magnetite cleaner Dimly glowing battery Faintly glowing ambush detector Dimly glowing sphere of water Dimly glowing pair of binoculars Faintly glowing small crate Faintly glowing homing beacon Dimly glowing liquid

Dimly glowing device Dimly glowing droid interface Dimly glowing shield repair kit Dimly glowing ammo box Dimly glowing shield repair kit Faintly glowing comm unit Faintly glowing impulse scanner Dimly glowing bottle

125

Tenacity Enhancement (Advanced) Glucose Metabolite Inhaler (Enhanced Combat Speed)

Disruptor Rifle

Living Canals Painting

Image Cohesion Diffusion Module Poison Interdiction Compound External Melee Weapon Scope Antibiotic Caplets with ImmuBoost (Advanced)

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Glowing Items Locations (for Use In The Chu-Gon Dar Cube) Following is a chart listing the mobs that drop glowing items. Using this list will help you obtain the items needed to make any of the objects you are interested in. Not all drops are 100% frequency. You may have to make multiple kills on the mob in order for the glowing item to drop.

Glow Type Faintly glowing Faintly glowing

Item ambush detector booster

Looted From Tulrus (any type) The Shambler

Faintly glowing

brazier

Lowland Blistmoks/Lava Striders

Faintly glowing Faintly glowing Faintly glowing Faintly glowing

camera chance die chemical antidote circuit board

Faintly glowing

comm unit

Faintly glowing Faintly glowing Faintly glowing Faintly glowing Faintly glowing Faintly glowing Faintly glowing Faintly glowing Faintly glowing

cyborg kit decryptor distress beacon document feather fuse homing beacon impulse detector impulse scanner medical enhancement

Storm Lord Minions Storm Lord Minions (any type) Razor Runner Troopers Mindless Treasure Hunters Lava Flea Queen/Smoldering Lava Flea/Lava Flea Guards Treasure Hunter Protectors Blackguard Minions Boss Uruli's Salvage Bandits Razor Runners (any type) Onyx Plated Xandank The Shambler Treasure Hunters (any type) Blackguard Minions (any type) Blackguard Elite Wilders

Faintly glowing Faintly glowing

module interface

Faintly glowing Faintly glowing

patch of hair powerpack

Cinderclaw Frenzied/Mindless Treasure Hunters (any type) Blistmoks (any type) Storm Lord Minions (any type)

126

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Glow Type Faintly glowing

Item radio

Faintly glowing

retrofit kit

Faintly glowing Faintly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing

slave collar small crate ammo box bacta ampule battery bone bottle canister device droid interface id badge

Dimly glowing

ledger

Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Warmly glowing Warmly glowing Warmly glowing Warmly glowing

liquid magnetite cleaner medicine pair of binoculars recording rod shield repair kit shisha sphere of water spool of wire spray bottle aeromagnifier artifact crystal deed

Warmly glowing

dispersal unit

Warmly glowing Warmly glowing Warmly glowing

engine component eyeball gravestone

Looted From Blackguard Minions (any type) Razor Runners (any type) or Blackguard Wilders Mindless Treasure Hunters The Shambler Vansk of the Blackguard Ancient Tulrus Voaker Duset The Storm Lord Commander Hal Razor CWW Class Eradicator Droid Commander Hal Razor San'sii the Kursk San'sii the Kursk Any of the Bosses in the Decrepit Droid Factory USD Class Pulverizer Droid Captain Starkill Razor Runners (any type) Storm Lord Minions (any type) Prophet of the Storm Lord Colonel Narl Listlot Bloodscar Colonel Narl The Storm Lord Boss Uruli Kubaza Beetle Foreman Forward Commander MK I CY-M CY-M Crafted by combining a Faintly glowing Booster, Faintly glowing slave collar and Faintly glowing patch of hair in the Chu-Gon Dar Cube HK-47 Forward Commander MK I Sher Kar

127

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

Glow Type Warmly glowing Warmly glowing Warmly glowing Warmly glowing Warmly glowing Warmly glowing Warmly glowing Warmly glowing Warmly glowing Warmly glowing

Item magseal detector metallic eye pill box poison gland reactive antidote rod scroll sensor jammer skull splinters

Looted From Doombringer Forward Commander MK I HK-Taskmaster Malfosa HK-47 Devastator HK-Taskmaster Fixer Sher Kar HK-Taskmaster

128

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

TRIALS OF OBI WAN FAQ

anything with him will end there. If you want to take his quest line and interact with him further, you will need to do all 9 quests.

I’m not a Jedi, can I still interact with Obi Wan?

I did all the required quests and still no Obi Wan. What’s wrong?

Yes! Obi Wan is seeking anyone of

The time it takes for Obi Wan to

any profession to help him with his

appear to you after you complete

tasks. You do not have to be a Jedi to

the pre-requisites can be anywhere

see him, interact with him or take his

from 1 hour to 3 days. Some of those

quests.

who did not want to wait have

Is there any way for me to see Obi Wan without doing the nine necessary pre-requisite quests? Not

if

you

are

Shore of Remorse will not work for them even if they should be able to spawn him from it. If you have been

yourself.

waiting for longer than 3 days you

However, you may be able to get a

may be experiencing a bug that

chance to see him if he spawns for

unfortunately stops Obi Wan from

someone else. If you attempt to

appearing to players no matter the

converse with him while someone else

circumstance. Until fixed, the only

is talking with him, he will simply tell

way to work around this bug is to

you you’re not the one he seeks.

have another player spawn Obi Wan

Unfortunately,

and then talk to him. If you have this

your

by

reported that the holocron on the

ability

to

do

bug

you

will

have

to

do

the

workaround everytime you need to talk to him. Don’t be shy, this will in no

129

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

way “hijack” or interfere with the

immersive. In addition to the 2400

quest of the person who spawned

there is always the possibility to loot

him. If you are in need of the spirit

the most rare items in the game,

and you see him spawned jump right

especially from HK-47. His quest is the

in.

toughest

quest

complete

and

The quest line for the YT-2400 ship is brutal! Is the item really worth it? On this one, it’s really a matter of choice

and

bragging

rights.

in you

the will

game be

to well

rewarded for it.

How efficient will I be trying to solo a majority of the quests?

The

Luckily many of the quests can be

instances in the quest line all reward

done solo if you are careful about

you with badges when completing

how you pull your aggro. You should

them. As for the 2400, it is not any

be able to solo all quests that do not

better than the other POB ships in the

require killing a mob that is higher

game, and even worse it cannot be

than a level 80 Boss. There are quests

traded or sold so you will be stuck

and mobs that you absolutely must

with it. In addition, to pilot it you must

have a group to have a chance. The

be an Ace, so you will have had to

only instance that can be soloed is

flown extensively in space to use it for

the Lair of the Crystal, and only

yourself.

because it was designed as a solo encounter.

That being said, the quest line, while difficult, is a fun experience that you would be missing out on if you didn’t at least give it a shot. A few of the scenarios truly seem epic and

130

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

As

with

any

task

where

you

Many configurations of different

compare solo vs. group, you can

professions will work, as all classes

expect to be far more successful and

have pretty much the same special

efficient with even a couple more

abilities. Regardless,

players in your team than you will be

want to have the following specifics:

you

definitely

solo.

I’m going to attempt to get a group together to do the tougher instances. What kind of professions should I get and what should I expect as a leader?



A group leader that can type fairly quickly in chat and who is willing to take responsibility for calling

the

shots

move,

retreat,

or

(when

to

enter

an

instance) •

All the members of your group

Very few of the instances can be

should be at least level 80 and

done with less than a full group, so

know their profession well. They

you should go ahead and try to

should also agree that they are

assemble an 8 person team. Also, I

going to follow the lead of the

can’t stress enough how much being

group leader and reserve chat

organized will be. Because of this, try

and orders for only the leader

to pre select a team that is serious

or designated members. This is

about

trials

VERY important, as the last few

together rather than shouting in a

instances need to have sub

starport for a group. While either

groups splitting up and tackling

group may be successful, you have a

multiple

getting

through

the

better shot if you are all briefed.

131

objectives

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

simultaneously.

Getting

communications



from

you and your team. If you wait until a

the

particular part to have to consult the

leader will be the only way to

guide or talk things over, you’ve

accomplish them.

waited too long.

Your team should have at the

What’s the Sker Kar Cave and how do I get inside?

very least two tanks with good armor and buffs for damage mitigation, and two medics for

The Sher Kar cave is at the end of

healing and reviving. The rest of

the

the group should be of various

against the northern mountain range.

professions and should be good

It is a cave entrance that is covered

damage dealers. Your medics

by rocks and not accessible by

should

normal means.

be

knowledgeable

cul-de-sac

on

Tulrus

Isle

up

about how to keep as little aggro

on

themselves

as

possible.

To get access to the cave, you will need syringe.

to

craft

The

an

syringe

omniglobular is

made

by

Remember to protect your medics

combining a warmly glowing reactive

at all times. They will be the lifeline of

antidote, a warmly glowing poison

your

gland and a warmly glowing dispersal

group.

If

they

go

down,

everyone goes down.

unit in the Chu-Gon Dar cube. The syringe can be used an unlimited

If you are going to lead the group,

amount of times and is tradeable,

study the maps or flowcharts to the

which means you can also buy it if

instances beforehand and brief your

you have the credits and find a seller.

group accordingly. The instances are

It will, however, be very expensive.

specifically designed to challenge

132

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

The antidote is looted from HK-47

Where is this Lava Crystal I’ve been hearing about?

at the end of the Champion of

The lava crystal is created by

Mustafar questline. Start it by talking

combining a warmly glowing skull, a

to Foreman Chivos.

warmly glowing artifact and a warmly glowing engine component in the

The poison gland is looted from

Chu-Gon Dar cube. The item is one of

Malfosa, a level 80 Boss with 225K

the most complicated in the game to

health.

the

create, since its parts come from the

Burning Plains POI marker, and her

Sher Kar cave and the final quest in

respawn is quite long.

the HK-47 quest line. Please see

She

spawns

east

of

section 5.9 for information on which The dispersal unit is made in the Chu-Gon Dar cube with a faintly glowing

patch

of

hair,

a

faintly

glowing slave collar and a faintly

mobs drop these components.

I tried to enter an instance and am “locked out!” Why?

glowing booster. Blistmoks drop hair,

To

reduce

the

chances

instances,

of

the mindless treasure hunters at the

repeating

upon

north Jedi Ruins drop the collar, and

completion or failure of an instance a

the Shambler, also located at the

player will not be permitted to re-

north ruins, drops the booster.

enter until a certain amount of time has passed. This is a new concept in SWG, and can be very frustrating. Most of the time your lockout timer will reflect how far you were when you failed, completed or exited the instance. If you died or ejected near

133

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

the beginning you should have a relatively short lockout, however if you went

all

the

way

through

and

completed the instance the lockout will be much longer.

134

Unofficial Star Wars Galaxies Trials of Obi Wan Guide

APPENDIX

Galaxy And Galaxy Trade Forums

Here you can find some useful websites that may help you while on

These boards are useful for seeing

Mustafar, as well providing general

the latest happenings on your server,

game knowledge.

as well as the very important Galaxy Trade boards which you can use to make price checks, see what items

Star Wars Galaxies Forums

are in demand and sell or auction your loot.

A good resource for keeping up

http://forums.station.sony.com/swg/f orums/list.m?category_id=41

with changes and chatting about everything associated with the game. http://forums.station.sony.com/swg/

Allakhazam.com A huge resource of everything concerning SWG including quests, npcs, bestiaries and items. A must use! http://swg.allakhazam.com/

135

Unofficial Star Wars Galaxies Trials Of Obi-Wan Guide.pdf ...

3. Page 3 of 135. Unofficial Star Wars Galaxies Trials Of Obi-Wan Guide.pdf. Unofficial Star Wars Galaxies Trials Of Obi-Wan Guide.pdf. Open. Extract. Open with.

2MB Sizes 46 Downloads 228 Views

Recommend Documents

Star-Wars-Darth-Plagueis-Star-Wars-Legends.pdf
with Darth Plagueis Star Wars .. Fingers on: Amazon Kindle Contact (2016) e-book reader The Sydney Morning Herald-13 hrs. back I don't view this like a ...

Star Formation in Dwarf Galaxies - Wise Observatory
Apr 2, 1998 - –3–. 1. Introduction. The star formation (SF) is a fundamental ... unless the SF event is the first in the history of the galaxy or the star burst is ...