FACULTY OF INFORMATICS B.E. 4/4 (IT) II – Semester (Main) Examination, April / May 2013 Subject: Human Computer Interaction (Elective – V) Time: 3 Hours
Max.Marks: 75
Note: Answer all questions from Part – A and any five questions from Part – B. PART – A (25 Marks) 1.
What is the difference between user interface prototyping and usability testing?
2.
What are design standards and style guides? How they are useful for developers and users?
3.
What are different levels of navigation links a web site contains? Indicate the locations where these links are placed on a web page?
4.
What are key board accelerators and short cut keys?
5.
Differentiate between primary and secondary windows.
6.
What are different kinds of contextual help?
7. 8.
Why classic water fall life cycle model cannot be used in interaction design? What is Fitt’s law?
9.
What is anthromorphism?
10.
What is formative evaluation? PART – B (5x10 = 50 Marks)
11.(a) Define usability. Give some usability problems of graphical systems. (b) Briefly describe how card-sorting techniques can be used to elicit requirements of web-based information systems. 12. (a) Briefly list the advantages and the disadvantages of multiple document interfaces. (b) What are different window presentation styles? Describe each of them. 13.(a) What is reference help? Give design guidelines for reference help. (b) Explain different techniques to deal with time delays. 14.(a) What impact does cognition have on human-computer interactions? Explain in brief. (b) What is interaction design? Describe the four main activities of the process of interaction design. 15.(a) List the advantages and disadvantages of paper prototyping. (b) What are the fundamental differences between heuristic evaluation and cognitive walkthrough? 16.(a) What are the major differences between web interface and GUI? (b) Differentiate between pull down, popup and cascading menus. 17.
Write short notes on: a) Common pitfalls in design process b) Gestalt laws of perception c) Usability heuristics ****
Vasavai CE B.E IT 4th Year Apr 2013 Human Computer Interaction.pdf ...
Why classic water fall life cycle model cannot be used in interaction design? 8. What is Fitt's law? 9. What is anthromorphism? 10. What is formative evaluation?
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