Wolfthorne This village is a great place to start a new campaign. It’s got plot hooks and dungeons scattered around the area, with enough gold and experience to get players anywhere from level 5 to 7. The history of Wolfthorne is one of mystery, simply because not many people were around when it was created and the founders are tight lipped about it. The village is built upon a large hill with a tight, conformed moat around the edge. Underneath the hill is a demon that was put to sleep long ago. Sometimes the hill breathes and strange things are known to happen in the area. There’s a strong Fey presence even inside the village walls. Witches travel here for supplies and for the fertile hunting grounds. Unicorns have been spotted before, as have fairy groves, displacer beasts, packs of blink dogs, and even a faerie dragon. Below is a list of NPCs that are in the town, a list of the buildings, and then brief descriptions of each location. After that there are tables for randomly generating the shop items, travelers, and plot hooks/rumors. Then, to top it all off, there are six dungeons in the area and they are included as well. These dungeons are at the end of the document. You’ll see the map first, then the dungeon contents. Welcome to Wolfthorne.

Buildings 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21.

Moat-Bridge Trade Goods Emporium Home for Wayward Goblinoids Alchemy Shop The Iron Hut Tvigg’s Tiny Hut House of Curiosities The Lusty Rose The Rainbow’s End Jason the Apothecary Sacks and Baskets Smithy Beet Farm The Rusty Hook Rolando’s Magically Sweet Treats Eleanor’s Fountain The Saucy Hag’s Inn The Missed Adventure Witch’s Hut Dark Root Woodsmen Company The Estate

Moat-Bridge The only way into Wolfthorne is by the bridge across the moat. There are no guards, but the town is tight knit and thanks to the Lusty Rose, no one enters without being noticed.

percentile dice. That is the number of the key. Whenever it is used, it has that percentage of a chance to open the lock. She’ll buy keys at a gold a pop.

House of Curiosities

There are little trade goods here. Isael, the proprietor, deals mainly in low-level scrolls, potions, and strange oddities. Roll on the tables provided after this section to determine what is in stock at any time (or just make it up).

The shop is locked at all hours of the day. The owner, Talvos, stands outside. If you meet his eye and he see that you’re truthful, he’ll buy you a drink at the bar and let you look over his oddities. Roll on the tables below to determine what items he has. He’ll have about 5 different ones each week.

Home for Wayward Goblinoids

The Lusty Rose

Trade Goods Emporium

Roll 2d6 + 4. That’s how many half-orc, orc, and goblin children are living in this make-shift foster home. It’s run by Karranic, a retired adventurer. The building has a 75% chance of being vandalized with orc slurs and racist comments written in elven.

Alchemy Shop

This is a brothel. It’s full of whores and bad hygiene. Locals know to avoid this place and its many diseases. Check out the disease table below to see what you catch for sleeping around here. There’s also a table to see who you sleep with. The Rose is run by Lady Rose, a beautiful psion who loves knowing all the town’s dirty secrets.

The building is made from large chunks of fallen trees, sealed together to not let any light in. it smells of musk and mold. Inside it’s lit by glowing moss. It’s owned by a Myconid, Jamar. Strange potions are concocted here. Roll on the tables below to determine what Jamar has for sale.

The Rainbow’s End

The Iron Hut

This building is covered in vines and smells of perfume. There’s a single chimney that smokes at all hours. Jason is always brewing interesting potions inside, as well as perfumes and other alchemical concoctions. Roll on the table below to determine what potions are for sale.

Shop with one of each weapon in the Player’s Handbook. There’s a 20% chance of a +1 version of a weapon to be in the inventory. Torg, the orc owner, can try to obtain special order items (5% chance he can get one). At any time there are 3 random magic items in store. Roll on the tables below to determine them.

Tvigg’s Tiny Hut This is a store of doors. Tons of them, all rigged with strange contraptions to make them open automatically, though the door to the hut is just a rug. Tvigg, the gnomish owner, keeps lots of keys and will buy them and sell them. Roll a

This is a pet shop. There’s a lot of orphaned dogs and cats. The owner hates dogs and is only selling them to make her coin. Dogs are 20gp, cats are 10gp, but she can be talked down.

Jason the Apothecary

Sacks and Baskets This shop makes fancy baskets and sacks. Sacks cost 3 copper. Baskets cost 5 gold. There’s a few other services that are offered, though the owners don’t make mention of it. If you give the owner a feather, he’ll cast mending on any item. After dark, the owner runs a craps den in the basement. 2 copper for a pint of ale.

Smithy This place repairs armor (5gp per character level) and weapons (same as armor), plus Sam, the owner, makes adjustments to magical items. This costs at least 1,000gp but as much as 20,000gp. She doesn’t mess around and doesn’t take lightly to requests that don’t get paid for.

Beet Farm This is a beet farm run by Oliver Judenson. The town eats beets exclusively unless Judenson trades some for other goods. 75% chance that someone is outside the beet farm, yelling at Judenson to please grow something else.

The Rusty Hook This bar is cobbled together from the remains of sunken ships. There’s a 25% chance for any town NPC to be present at the bar during the day. This increases to 75% at night. Edwar Eggart runs the bar and likes to tell tales of his adventuring days and how he got all of his burn scars.

Rolando’s Magically Sweet Treats This place smells of delicious treats and sweets. It’s set up like a bakery. Any treat you can think of is present inside and available for a price (a gp per large good, smaller ones are put into small sacks). Rolando likes to make magical treats as well. The tables below will give some ideas of the magical goods.

Eleanor’s Fountain This is a beautiful, ornate fountain made of stone, named after a local legend: an aggrieved widower seeking to fill the void of beauty left after his wife passed. He traveled from village to village before settling here and building the fountain. Tossing 10,000 copper pieces into the fountain grants a wish.

The Saucy Hag’s Inn Two adventurers run this Inn, Lior and Sirocc. Rooms are a gp a night and drinks are

overpriced and poorly mixed. Lots of gossip can be found here (roll on the rumor table below to see what can be found).

The Missed Adventure A kobold with a salesman attitude runs this shop. This place sells all the things in the Player’s Handbook, including wagons, horses, and the miscellaneous items. There are a set of gold swords in a locked display case that look worthless, but cost 25,000gp each. If asked, they’re used for the hunt of the Jabberwocky.

Witch’s Hut An earth Dryad lives here, fused with the ground. Her name is Bonnie and she is a witch. She offers certain special services if given special gifts (which she freely shares). If given a religious symbol she will read your fate from her Tarot cards. If given a living rabbit she grants “Protection from Evil” as the spell. It lasts for 24 hours. If given a gem she will give you a piece of inner knowledge. Grants advantage to one roll of the Player’s choice. If given a vial of your own blood and you aid her in a ritual (sacrifice a living goat in the presence of a crow), she grants you revenge in the form of a vial of poison.

Dark Root Woodsmen Company A timber company that goes out into the woods to cut down trees daily. There’s always a “help wanted” sign hanging on the door, but no one is ever there. At night they return, put up their gear, and go get drunk.

The Estate The biggest building in town. Rests up on a hill that overlooks everything. Houses several servants and guards that protect Thaddius Blackguard, the tax collector of the town. Guests aren’t welcome without an invitation or escort. Thaddius is either out collecting taxes, hunting, or tending to his vineyard.



NPCs 

















Isael – Half-elf, Female, Sorcerer, apothecary, talented youth, keeps to herself, runs the Apothecary (#2). o Unhappy with current life, wants to travel, learn more, see the world Karranic – Human widow, retired adventurer, runs an orphanage for monster children, doesn’t get out much (#3) o Doesn’t like monsters but takes care of them out of guilt Jamar – Myconid, cannot survive in the sun, respects nature, likes company, runs a potion shop (#4) o Silently hates anyone who isn’t a druid or a lover of nature Torg – Orc, merchant, cunning, knowledgeable, opened the Iron Hut (area #5), has a story for every scar o He’s very paranoid of thieves trying to swindle him Tvigg – Gnome, suffers from narcolepsy, loony, collects keys, not respected in the town (#6) o If shown respect she will act friendly Talvos – Human, Monk, brutish, man of few words (#7) o If you meet his eye you’ll be offered a look at his oddities Lady Rose – Transvestite, Gnome, Mistress, psion, no one likes her, the building is reviled (#8) o She knows everyone’s secrets Judiaha Mensch – hates this town, hates the people, hates the pets, wants to leave but needs 500gp (#9) o Secretly sleeping with Boforn Jason – talks too much about nothing, hates it when he’s interrupted, old as the town (#10) o Will let you sleep in his store for ½ the Inn’s rate if you gather some supplies for him





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   







Jim-Jam Figglesteen – Gnome, Elder, craftsman, weird, hides his magic (#11) o Runs a craps den in the secret basement at nights Samantha Tyro Andromeda Argyve of Waylin Fjord II – Gnome, loves gold, always wanted to be a wizard, makes up for it with magic items (#12) o Hates dwarves and all dwarven made things Oliver Judenson (Judi) – pacifist, endearing, farmer, main food provider for the town (#13) o Lives with Crysilia, his adopted elf daughter Edwar Eggart – Dwarven, thief, covered in burn scars, hook hand, bruiser, bartender (#14) Rolando – baker, old, human, worldly, crappy wizard (#15) o Makes special food with magical properties Sirocc – bartender, burley, stoic, halforc, ex-adventurer, (#17) Lior – flamboyant, handsome, half-elf, gossips, ex-adventurer, (#17) Eric Deceival – kobold, entrepreneur, friendly, salesman (#18) Bonnie (Burnt Leaf) – witch, pleasant, otherworldly, absent minded, earth dryad (#19) o Has several services which can be exchanged for odd gifts Boforn – burly man, lumberjack, owner of the woodsmen company (#20) o Looking to hire someone to investigate the reason behind his job Thaddius Blackguard – Bureaucrat, administrator, tax collector, half-elf, over-confident, popular, hunter (#21) o Easily intimidated and bullied Tom – local drunk, bum, knowns about a forgotten grave.

Credits Cartography by Dyson Logos (Dysonlogos.com) The village was keyed by /r/DnDBehindtheScreen Contibutors: DeathMcGunz, SpaceApe, CalvenballAKA, deepfriendcheese, Moonmethysis, dIoiIoIb, Trapline, codefinder64, Applejaxc, bludgeons_and_wagons, TheDiscordedSnarl, IPickUpDucks, SilverWarrior9, FredTheFish97, dalecookie, famoushippopotamus, Seraphim_kid, alanrickman21, wilDes7, Giantslayer459. Potions – Arnold K (AKA GoblinPunch) 50 Magic Items – Arnold K (AKA GoblinPunch) 100 Oddities – Chris McDowall (AKA Into the Odd) Edited by DeathMcGunz

Wolfthorne (city).pdf

The building is made from large chunks of fallen. trees, sealed together to not let any light in. it. smells of musk and mold. Inside it's lit by. glowing moss.

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