How to Solve a Rubik’s Cube! Begin Here!

Step One – Cross on Bottom Set-up: Hold the White* Center piece in the bottom layer. Find an edge with White in top layer. Position it above the centerpiece of edge’s non-white color. F2. If the edge is backwards use the algorithm 1 time Algorithm: F’ D R’ D’

Below are the basics of the cube. Once you know those, move on the right column to begin solving! You got this!

Types of Pieces on a Rubik’s Cube A Rubik’s Cube has three types of pieces.  Centerpieces: These have one color on them. These never move which tells you what color each face will be when the cube is solved. (Ex: The face with a white center will be all white when the cube is solved.)  Edges: These have two colors.  Corners: These have three colors.

Glitches: If your cross isn’t done, and you don’t have any White edges in the top layer, find one in the first or second layers. Perform appropriate action to move edge to top layer.  First Layer: F2  Second Layer: (R U R’ U’) o This is called a Trigger. Triggers are recognized for a set of moves like “Up Over Down Back”

Step Two – Corners of 1st Layer Set-Up: Find a corner with White in top layer. Position above where it should go (solved position). Perform Algorithm up to 5 times. Algorithm: (R U R’ U’)

Trigger again!

Glitches: If the first layer isn’t solved, find a white corner stuck in the first layer then do the above algorithm once. Now go back to Set-Up.

Step Three – 2nd Layer Understanding Notation Algorithms are written in notation, which is a way of writing down which faces to turn which direction and in which order. Each face is labeled with a letter, and each letter will have a superscript which tells the direction the face should be turned.

SuperScripts

Note: The face in front of you is labeled with a F. Ex: If Blue was facing you instead of Yellow, Blue would be the F Layer. Note: Whichever face is on top

No superscript means to turn the face clockwise. (Ex: U) An apostrophe means to turn the face counterclockwise (Ex: U’) A Superscripted 2 means to turn the layer twice. (Ex: U2)

Set-Up: Find a non-yellow edge in the top layer. Match up front color to make a “Big T”. Determine if edge needs to go to the right or the left, and use appropriate algorithm. Algorithm: The formula for both algorithms is “Turn away from solved position, Trigger, Use Front layer to insert.”  Right: U (R U R’ U’) F’ U’ F  Left: U’ (L’ U’ L U) F U F’ o Note the Lefty form of the trigger here. Glitches: If you haven’t finished your second layer, but there aren’t any non-yellow edges in the top layer, find one that is stuck in the second layer, and use either algorithm above to pull it out. To Set-Up. Note: This guide is intended as a supplement to Problem Solved’s video tutorial on YouTube, NOT a standalone tutorial. Congrats if you can use it as such though!  https://youtu.be/nInGsSmjeds *You can begin with any color on bottom. I am using White for simplicity’s sake. In order to use another color, replace the word “White” with the color you wish to put on the bottom. Also replace “Yellow” with the color you have in the top layer. This is called being “Color Neutral,” and it helps greatly with getting faster.

Welcome to the Third Layer!

Step Four – Make Cross on Top. Set-Up: Determine which of the patterns below you have. Hold the cube as shown. Use Algorithm once to advance from step to step.

You are doing great! Keep going, you are almost done!

Algorithm: F (R U R’ U’) F’  This is the trigger with F moves on each side. Glitches: None

Step Five – Solve Cross on Top

Step Six – Place Top Corners

Set-up: Turn the top layer as needed to match up two edges. Determine which of the patterns below you have. Hold the cube as shown. Use Algorithm once to advance from diagram to diagram.

Set-up: Determine number of correctly placed corners (represented by a checkmark). Hold the cube as shown. Use Algorithm once to advance from diagram to diagram. Advancing from the second to third diagram may take two repetitions of the algorithm.

Algorithm: (R U R’ U) R U2 R’  This is called the “Sune.” Notice that it starts similar to a trigger.

Algorithm: R U’ L’ U R’ U’ L U  This is called the “Riklas.”

Glitches: None

Glitches: None

Step Seven – Solve the Cube! Set-up: Hold an unsolved/twisted corner in the bottom right of the top layer. Perform Algorithm up to 4 times. Algorithm: R’ D’ R D  This is just the trigger upside-down. Glitches: Only turn the top layer to get a new unsolved corner into the bottom right! If you don’t, you will be back at the 2nd layer or earlier.

You’ve Done It! Congratulations! Now keep practicing until you no longer need to reference this sheet. Then share this tutorial with a friend. Teach them to solve a Rubik’s Cube too! Finally, if you want to get faster, look up my tutorials on speedcubing.

This guide was made to supplement the video tutorial at https://youtu.be/nInGsSmjeds It may be shared freely in its current form.

3x3 Rubik's Cube Printable Guide.pdf

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