Curriculum Vitae
PERSONAL INFORMATION
Andrei Halip
Andrei Halip Kiningergasse 2, 1120, Vienna Austria +39 329 0820796
[email protected]
http://www.andreihalip.com/ Sex Male| Date of birth February 3, 1997 | Nationality Romanian
EDUCATION 2011 - 2016
Graduated high school at “ITIS GB Pininfarina”, Moncalieri majoring Computer Science (88\100) - Computer Science ➔ 3 years pratical & theortical Programming • Java • C/C++ • PHP • MySQL
➔ 3 years pratical & theortical Network System
• Cisco Packet Tracer
➔ 3 years pratical & theortical Web-Development
• HTML • CSS • Javascript • CMS (Wordpress) • Socket
- Self Studying ➔ Unity 3D (Microsft Virtual Academy, Blogs and Youtube) TRAINING October 2016 - In progress
- Unity 3D Certified Developer Course ➔ Economics of Game Development:
• Assessment of game markets, highlights growth areas and
opportunities, and industry economic trends. ➔ Game Production:
• Foundational knowledge of the game development pipeline and industry roles. Planning documents: Game Design Document and Technical Design Document.
➔ Project Management:
• Organize the project assets previously imported, arranging them and classifying for optimal workflow.
➔ 3D Object and Structure:
• Creating and modifying components in the Ispector Window, creation and use of native Unity GameObject. Hierarchy of Prefabs and creating, loading, © European Union, 2002-2015 | europass.cedefop.europa.eu
Curriculum Vitae
Andrei Halip
and saving scenes to construct levels.
➔ User Interface Development:
• Manage Canvas, creation and modification of the various user interface elements, ranging from buttons, to text, and how to bring interactivity and functionality to the interface elements.
➔ 3D Content Creation:
• Best practices in modeling, texturing, and animation of character models, and exporting in a streamlined process, and optimized import into the Unity.
➔ Physics & Game Level Design:
• 3D creation and placements of Colliders on objects, creating Rigidbody components and their role. Brief introduction to Level Design which include proceduralism, level bounding, wayfinding, and consideration of autonomus systems.
➔ Scripting in Game Development:
• Most important methods in Unity, use of conditions in scripting and looping, variable types and a primer on best scripting practices for readability, efficiency, and collaboration.
➔ Game Deployment:
• Configure build settings, choose build platforms, and build the game from the Unity Editor. Access to Unity Services: Ads, Analytics, Multiplayer, Performance Reporting, Cloud Build, and Everyplay.
➔ Mobile Development:
• Customizing a game for mobile deployment: changing the platform,
adapting interface for mobile controls, changing behaviors to accommodate mobile play.
October 2016 - In progress
- German Course to "DeutschAkademie" Opernring 1, 1010 Vienna, Austria
WORK EXPERIENCE June 2015 – July 2015
Internship N&C Telecomunicazioni, Via Pininfarina 5, 10043, Orbassano (TO) ▪ Monitoring Network Systems. ▪ Pratical support to company employees.
February 2016 – June 2016
Internship Telecom Italia, Via Guglielmo Reiss Romoli 274, 10148, Torino (TO)
• Support to company employees of a start-up. • Advertising online for mobile app “Play&Save”. July 2016 – August 2016
Internship The Akash Restaurant, 99-101 Albert Rd, Portsmouth PO5 2SG, United Kingdom
• Informatics Administration. October 2015 – June 2016
Project - “Trash Run”
Mobile Game Development Android (Unity 3D)
• Link Play Store: https://play.google.com/store/apps/details?id=com.pinapplelhstudios.trashrun&hl=it PERSONAL SKILLS © European Union, 2002-2015 | europass.cedefop.europa.eu
Curriculum Vitae Mother tongue(s)
Andrei Halip
Italian
Other language(s)
UNDERSTANDING
SPEAKING
WRITING
Listening
Reading
Spoken interaction
Spoken production
Romanian
B2
B2
B2
B2
-
English
B2
B2
B2
B2
B2
A2
A2
A2
A2
A2
German
Levels: A1/A2: Basic user - B1/B2: Independent user - C1/C2 Proficient user Common European Framework of Reference for Languages
Digital competence
SELF-ASSESSMENT
Information processing
Communication
Content creation
Safety
Problem solving
Proficient user
Proficient user
Proficient user
Independent user
Proficient user
Levels: Basic user - Independent user - Proficient user Digital competences - Self-assessment grid
Other skills
▪ Krav-Maga: course of self-defense at ‘CUS Torino’. ▪ First aid: certified in providing first aid. Certified got at school (2016).
Divg licece
B
© European Union, 2002-2015 | europass.cedefop.europa.eu