Athos' fighter (Tournament) Player: Athos Female Human Fighter 10 - CR 9 Chaotic Neutral Humanoid (Human); Atheist; Age: 21; Height: 5' 4"; Weight: 140lb.; Eyes: black; Hair: red; Skin: pale Ability
STR STRENGTH
DEX DEXTERITY
CON CONSTITUTION
Score
Modifier
16
+3
19
+4
16
+3
7
-2
12
+1
10
0
INT INTELLIGENCE
WIS WISDOM
CHA CHARISMA
Saving Throw
Total
Base
Ability
FORTITUDE
+10 =
+7
+3
REFLEX
+7 =
+3
+4
+4 =
+3
+1
(CONSTITUTION) (DEXTERITY)
WILL
(WISDOM)
Misc
Temp
Notes
Armor Shield Dex
26
= +10 10 Touch AC 16
Size Natur Deflec Dodge Misc
+3
+2
Flat-Footed AC
+13 =
CM Defense
29
+10
= 10
+1
+3
Dexterity
Size
+10
+3
+4
-
See the AC section (above) for situational modifiers that may also apply to CMD
Initiative
+8
2 2 8 4 4 1 3 -
INT (-2) CHA (0) STR (3) CHA (0) CHA (0) DEX (4) DEX (4) WIS (1) CHA (0) INT (-2) WIS (1) DEX (4) WIS (1) DEX (4) WIS (1) STR (3)
HP
105
Damage / Current HP
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Blind-Fight Re-roll misses because of concealment, other benefits.
Dodge +1 AC.
Improved Initiative You get a +4 bonus on initiative checks.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Speed
Martial Weapon Proficiency - All
30 ft
You are proficient with all Martial weapons.
Mobility
Greatsword
Both hands: +14/+9, 2d6+5
+4 to AC against some attacks of opportunity.
Crit: 19-20/×2 2-hand, S
Snap Crackle Death (+3 comp (Str +3) longbow) +3) Crit: ×3 Ranged, both hands: (Str +20/+15, 1d8+10 Rng: 110' 2-hand, P
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Shield Proficiency You can use a shield and take only the standard penalties.
+1 Living Steel Full plate
+10
Temp
Armor Proficiency (Medium)
-
Strength
+10
Ranks
DEX (4)
Armor Proficiency (Light)
22
BAB
Base Attack
Ability
+3 -2 +0 +5 +0 +0 +9 +1 +1 +7 +2 +2 +1 +1 +4 +1 +0
Armor Proficiency (Heavy)
Mobility: +4 Dodge bonus vs. Attacks of Opportunity because you moved out of or within a threatened area BAB Strength Size Misc
CM Bonus
Total
Acrobatics Appraise Bluff Climb Diplomacy Disguise Escape Artist Fly Heal Intimidate Linguistics Perception Ride Sense Motive Stealth Survival Swim
Feats
Bravery : +3 vs. fear
Total
AC
Resist
Temporary
Skill Name
Max Dex: +3, Armor Check: -3 Spell Fail: 35%, Heavy
Shot On The Run When attacking with a ranged weapon, you can move - attack - move.
Simple Weapon Proficiency - All Proficient with all simple weapons.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Feats
Experience & Wealth
Toughness
Experience Points: 105000/155000 Current Cash: 25938 GP, 4 SP, 9 CP
You gain +3 hit points.
Tower Shield Proficiency You can use a tower shield and suffer only the standard penalties.
Tracked Resources
Weapon Focus (Longbow) You gain a +1 bonus on all attack rolls you make using the selected weapon.
Weapon Specialization (Longbow) You gain a +2 bonus on all damage rolls you make using the selected weapon.
Potion of cure moderate wounds Potion of fly Potion of invisibility
Gear Total Weight Carried: 83.5/260lbs, Light Load (Light: 86 lbs, Medium: 173 lbs, Heavy: 260 lbs) +1 Living Steel Full plate 50 lbs Alchemist's fire x10 1 lb Artisan's outfit (Free) Backpack, masterwork (empty) 4 lbs Bomb launcher 0.5 lbs Bottled yeti fur Drill 1 lb Greatsword 8 lbs Ice cream cone Money Oil x5 1 lb Potion of cure moderate wounds Potion of fly x2 Potion of invisibility x2 Potion of resist acid 30 Potion of shield of faith +4 Ring of protection +2 Snap Crackle Death (+3 comp (Str +3) longbow) (Str 3 lbs +3) Torch 1 lb
Potion of resist acid 30 Potion of shield of faith +4 Torch
Languages Common Cyclops Daemonic Draconic
Dwarven grunt Sphinx
Background Awsomenes
Buildings and Organizations Buildings -------------------Organizations
Special Abilities Bravery +3 (Ex) Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Living Steel Some trees suck up potent minerals through their roots the same way others draw water from the ground. Though these trees blunt saws and axes used to hew them and shrug off fire, they eventually succumb to time or the elements. When properly harvested, these fallen trees produce nuggets of a metal called living Weapon +1An (Ex) steel. This Training glossy green(Blades, metal slowlyHeavy) repairs itself. item made from living steel Starting at 5th level, a fighter canof select group of weapons, as noted below. repairs damage to itself at a rate 2 hit one points per day, or 1 hit point per day if it Whenever he attacks with a weapon from this group, he a +1 bonus on has the broken condition. Items not primarily of metal aregains not meaningfully attack and damage rolls. affected by being partially made of living steel.
Weapon (Bows) +2 and (Ex) Every four Training levels thereafter (9th, 13th, 17th), a fighter becomes further trained
Armor and shields made fromcan living steelone cangroup damage metal weapons thatbelow. strike Starting at group 5th level, a fighter select of weapons, noted in another of gains a +1 bonus attack andas damage rolls them. Whenever theweapons. wielder ofHe a metal weapon rollson ahe natural on attack Whenever he attacks with athis weapon from this group, gains 1agranted +1 an bonus onroll when using a weapon from group. In addition, the bonuses by against a creature armor or wielding a living steel shield, the attack and damagewearing rolls. living steel previous +1 or each. when a fighter item mustweapon make agroups DC 20 increase Fortitudeby save gainFor theexample, broken condition. If the reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon already has the broken condition, it is instead destroyed. Living steel Every four levels thereafter (9th,on13th, and 17th), a fighter becomes further trained weapon group and a +2 bonus attack and damage rolls with the weapon group cannot damage adamantine weapons in this way. in anotheratgroup of weapons. gains from a +1 overlapping bonus on attack anddodamage rollsTake selected 5th level. BonusesHe granted groups not stack. when using bonus a weapon fromfor thisa group. Inifaddition, granted by the highest granted it residesthe in bonuses two or more Alchemist's fire Living steel has 35 hit points perweapon inch of thickness hardness 15.agroups. previous weapon groups increase by +1 each. Forand example, when fighter
Tracked Resources
reaches 9th receives a +1 on maneuver attack andchecks damage rolls with with one A fighter launcher alsolevel, addshe this bonus to anybonus combat made Bomb weapon group and a +2 bonus on attack and damage rolls with the weapon group
weapons from this group. This bonus also applies to the fighter's Combat selected at 5th level. Bonuses granted from overlapping groups do not stack. Take
Maneuver yeti Defense when defending against disarm and sunder attempts made Bottled furgranted the highest bonus for a weapon if it resides in two or more groups. against weapons from this group.
A fighter Heavy: also adds this bonus toelven any combat maneuver checks made with Blades, bastard sword, curve blade, falchion, greatsword, weapons from this group. This bonus also applies longsword, scimitar, scythe, and two-bladed sword.to the fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.
Validation Report
Validation Report (1 issues): Hero: You have learned too many languages. Bows: composite longbow, and shortbow. Herocomposite Lab and theshortbow, Hero Lab longbow, logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.