Athos' fighter (Tournament) Player: Athos Female Human Fighter 10 - CR 9 Chaotic Neutral Humanoid (Human); Atheist; Age: 21; Height: 5' 4"; Weight: 140lb.; Eyes: black; Hair: red; Skin: pale Ability

STR STRENGTH

DEX DEXTERITY

CON CONSTITUTION

Score

Modifier

16

+3

19

+4

16

+3

7

-2

12

+1

10

0

INT INTELLIGENCE

WIS WISDOM

CHA CHARISMA

Saving Throw

Total

Base

Ability

FORTITUDE

+10 =

+7

+3

REFLEX

+7 =

+3

+4

+4 =

+3

+1

(CONSTITUTION) (DEXTERITY)

WILL

(WISDOM)

Misc

Temp

Notes

Armor Shield Dex

26

= +10 10 Touch AC 16

Size Natur Deflec Dodge Misc

+3

+2

Flat-Footed AC

+13 =

CM Defense

29

+10

= 10

+1

+3

Dexterity

Size

+10

+3

+4

-

See the AC section (above) for situational modifiers that may also apply to CMD

Initiative

+8

2 2 8 4 4 1 3 -

INT (-2) CHA (0) STR (3) CHA (0) CHA (0) DEX (4) DEX (4) WIS (1) CHA (0) INT (-2) WIS (1) DEX (4) WIS (1) DEX (4) WIS (1) STR (3)

HP

105

Damage / Current HP

When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Blind-Fight Re-roll misses because of concealment, other benefits.

Dodge +1 AC.

Improved Initiative You get a +4 bonus on initiative checks.

Manyshot You can shoot two arrows as the first attack of a full attack action.

Speed

Martial Weapon Proficiency - All

30 ft

You are proficient with all Martial weapons.

Mobility

Greatsword

Both hands: +14/+9, 2d6+5

+4 to AC against some attacks of opportunity.

Crit: 19-20/×2 2-hand, S

Snap Crackle Death (+3 comp (Str +3) longbow) +3) Crit: ×3 Ranged, both hands: (Str +20/+15, 1d8+10 Rng: 110' 2-hand, P

Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.

Shield Proficiency You can use a shield and take only the standard penalties.

+1 Living Steel Full plate

+10

Temp

Armor Proficiency (Medium)

-

Strength

+10

Ranks

DEX (4)

Armor Proficiency (Light)

22

BAB

Base Attack

Ability

+3 -2 +0 +5 +0 +0 +9 +1 +1 +7 +2 +2 +1 +1 +4 +1 +0

Armor Proficiency (Heavy)

Mobility: +4 Dodge bonus vs. Attacks of Opportunity because you moved out of or within a threatened area BAB Strength Size Misc

CM Bonus

Total

Acrobatics Appraise Bluff Climb Diplomacy Disguise Escape Artist Fly Heal Intimidate Linguistics Perception Ride Sense Motive Stealth Survival Swim

Feats

Bravery : +3 vs. fear

Total

AC

Resist

Temporary

Skill Name

Max Dex: +3, Armor Check: -3 Spell Fail: 35%, Heavy

Shot On The Run When attacking with a ranged weapon, you can move - attack - move.

Simple Weapon Proficiency - All Proficient with all simple weapons.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Feats

Experience & Wealth

Toughness

Experience Points: 105000/155000 Current Cash: 25938 GP, 4 SP, 9 CP

You gain +3 hit points.

Tower Shield Proficiency You can use a tower shield and suffer only the standard penalties.

Tracked Resources

Weapon Focus (Longbow) You gain a +1 bonus on all attack rolls you make using the selected weapon.

Weapon Specialization (Longbow) You gain a +2 bonus on all damage rolls you make using the selected weapon.

Potion of cure moderate wounds Potion of fly Potion of invisibility

Gear Total Weight Carried: 83.5/260lbs, Light Load (Light: 86 lbs, Medium: 173 lbs, Heavy: 260 lbs) +1 Living Steel Full plate 50 lbs Alchemist's fire x10 1 lb Artisan's outfit (Free) Backpack, masterwork (empty) 4 lbs Bomb launcher 0.5 lbs Bottled yeti fur Drill 1 lb Greatsword 8 lbs Ice cream cone Money Oil x5 1 lb Potion of cure moderate wounds Potion of fly x2 Potion of invisibility x2 Potion of resist acid 30 Potion of shield of faith +4 Ring of protection +2 Snap Crackle Death (+3 comp (Str +3) longbow) (Str 3 lbs +3) Torch 1 lb

Potion of resist acid 30 Potion of shield of faith +4 Torch

Languages Common Cyclops Daemonic Draconic

Dwarven grunt Sphinx

Background Awsomenes

Buildings and Organizations Buildings -------------------Organizations

Special Abilities Bravery +3 (Ex) Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Living Steel Some trees suck up potent minerals through their roots the same way others draw water from the ground. Though these trees blunt saws and axes used to hew them and shrug off fire, they eventually succumb to time or the elements. When properly harvested, these fallen trees produce nuggets of a metal called living Weapon +1An (Ex) steel. This Training glossy green(Blades, metal slowlyHeavy) repairs itself. item made from living steel Starting at 5th level, a fighter canof select group of weapons, as noted below. repairs damage to itself at a rate 2 hit one points per day, or 1 hit point per day if it Whenever he attacks with a weapon from this group, he a +1 bonus on has the broken condition. Items not primarily of metal aregains not meaningfully attack and damage rolls. affected by being partially made of living steel.

Weapon (Bows) +2 and (Ex) Every four Training levels thereafter (9th, 13th, 17th), a fighter becomes further trained

Armor and shields made fromcan living steelone cangroup damage metal weapons thatbelow. strike Starting at group 5th level, a fighter select of weapons, noted in another of gains a +1 bonus attack andas damage rolls them. Whenever theweapons. wielder ofHe a metal weapon rollson ahe natural on attack Whenever he attacks with athis weapon from this group, gains 1agranted +1 an bonus onroll when using a weapon from group. In addition, the bonuses by against a creature armor or wielding a living steel shield, the attack and damagewearing rolls. living steel previous +1 or each. when a fighter item mustweapon make agroups DC 20 increase Fortitudeby save gainFor theexample, broken condition. If the reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon already has the broken condition, it is instead destroyed. Living steel Every four levels thereafter (9th,on13th, and 17th), a fighter becomes further trained weapon group and a +2 bonus attack and damage rolls with the weapon group cannot damage adamantine weapons in this way. in anotheratgroup of weapons. gains from a +1 overlapping bonus on attack anddodamage rollsTake selected 5th level. BonusesHe granted groups not stack. when using bonus a weapon fromfor thisa group. Inifaddition, granted by the highest granted it residesthe in bonuses two or more Alchemist's fire Living steel has 35 hit points perweapon inch of thickness hardness 15.agroups. previous weapon groups increase by +1 each. Forand example, when fighter

Tracked Resources

reaches 9th receives a +1 on maneuver attack andchecks damage rolls with with one A fighter launcher alsolevel, addshe this bonus to anybonus combat made Bomb weapon group and a +2 bonus on attack and damage rolls with the weapon group

weapons from this group. This bonus also applies to the fighter's Combat selected at 5th level. Bonuses granted from overlapping groups do not stack. Take

Maneuver yeti Defense when defending against disarm and sunder attempts made Bottled furgranted the highest bonus for a weapon if it resides in two or more groups. against weapons from this group.

A fighter Heavy: also adds this bonus toelven any combat maneuver checks made with Blades, bastard sword, curve blade, falchion, greatsword, weapons from this group. This bonus also applies longsword, scimitar, scythe, and two-bladed sword.to the fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.

Validation Report

Validation Report (1 issues): Hero: You have learned too many languages. Bows: composite longbow, and shortbow. Herocomposite Lab and theshortbow, Hero Lab longbow, logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Athos' fighter (Tournament) 10.pdf

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