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Code No: RR420306

RR

Set No. 2

IV B.Tech II Semester Supplementary Examinations,May 2010 COMPUTER GRAPHICS Common to Mechanical Engineering, Production Engineering, Automobile Engineering Time: 3 hours Max Marks: 80 Answer any FIVE Questions All Questions carry equal marks ????? 1. Find the normalization transformation that maps a window whose lower left corner is at (1,1) and upper right corner is at (3,5) onto (a) a view port that is the entire normalized device screen and (b) a view port that has the lower left corner at (0,0) and upper right corner at (1/2,1/2). [16] 2. Write about the following: (a) Sutherland-Hodgman clipping (b) Cohen-suther land clipping.

[10+6]

3. Explain window to view port transformation. Derive the transformation matrro. [16] 4. (a) Explain with neat diagram, the working of DVST. (b) Using the mid point ellipse algorithm, explain how the ellipses are drawn. [6+10] 5. (a) Write the general form of the matrix for rotation about a point P (h, k) (10) (b) Perform a 450 rotation of triangle A (0,0), B (1,1), C (5,2). i. About the origin ii. About the point P (-1, -1)

[10+3+3]

6. (a) Explain the basic conepts of hidden surfaces and line removal methods with suitale examples. (b) Write about z-buffers.

[10+6]

7. (a) Write the tranformation matrix to rotate a point (x,y,z) about Z axis through an angle q in the clockwise direction. (b) Explain about different projection in 3-D .

[8+8]

8. Explain about the following: (a) B-spline method (b) Raster graphics architecture.

[8+8] ?????

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Code No: RR420306

RR

Set No. 4

IV B.Tech II Semester Supplementary Examinations,May 2010 COMPUTER GRAPHICS Common to Mechanical Engineering, Production Engineering, Automobile Engineering Time: 3 hours Max Marks: 80 Answer any FIVE Questions All Questions carry equal marks ????? 1. Write about the following: (a) Sutherland-Hodgman clipping (b) Cohen-suther land clipping.

[10+6]

2. (a) Explain with neat diagram, the working of DVST. (b) Using the mid point ellipse algorithm, explain how the ellipses are drawn. [6+10] 3. Find the normalization transformation that maps a window whose lower left corner is at (1,1) and upper right corner is at (3,5) onto (a) a view port that is the entire normalized device screen and (b) a view port that has the lower left corner at (0,0) and upper right corner at (1/2,1/2). [16] 4. Explain window to view port transformation. Derive the transformation matrro. [16] 5. (a) Write the general form of the matrix for rotation about a point P (h, k) (10) (b) Perform a 450 rotation of triangle A (0,0), B (1,1), C (5,2). i. About the origin ii. About the point P (-1, -1)

[10+3+3]

6. Explain about the following: (a) B-spline method (b) Raster graphics architecture.

[8+8]

7. (a) Explain the basic conepts of hidden surfaces and line removal methods with suitale examples. (b) Write about z-buffers.

[10+6]

8. (a) Write the tranformation matrix to rotate a point (x,y,z) about Z axis through an angle q in the clockwise direction. (b) Explain about different projection in 3-D . ????? www.QuestionPaperDownload.com

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[8+8]

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Code No: RR420306

RR

Set No. 1

IV B.Tech II Semester Supplementary Examinations,May 2010 COMPUTER GRAPHICS Common to Mechanical Engineering, Production Engineering, Automobile Engineering Time: 3 hours Max Marks: 80 Answer any FIVE Questions All Questions carry equal marks ????? 1. Find the normalization transformation that maps a window whose lower left corner is at (1,1) and upper right corner is at (3,5) onto (a) a view port that is the entire normalized device screen and (b) a view port that has the lower left corner at (0,0) and upper right corner at (1/2,1/2). [16] 2. Write about the following: (a) Sutherland-Hodgman clipping (b) Cohen-suther land clipping.

[10+6]

3. Explain about the following: (a) B-spline method (b) Raster graphics architecture.

[8+8]

4. (a) Explain with neat diagram, the working of DVST. (b) Using the mid point ellipse algorithm, explain how the ellipses are drawn. [6+10] 5. (a) Write the tranformation matrix to rotate a point (x,y,z) about Z axis through an angle q in the clockwise direction. (b) Explain about different projection in 3-D .

[8+8]

6. Explain window to view port transformation. Derive the transformation matrro. [16] 7. (a) Explain the basic conepts of hidden surfaces and line removal methods with suitale examples. (b) Write about z-buffers.

[10+6]

8. (a) Write the general form of the matrix for rotation about a point P (h, k) (10) (b) Perform a 450 rotation of triangle A (0,0), B (1,1), C (5,2). i. About the origin ii. About the point P (-1, -1)

[10+3+3]

????? www.QuestionPaperDownload.com

3

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Code No: RR420306

RR

Set No. 3

IV B.Tech II Semester Supplementary Examinations,May 2010 COMPUTER GRAPHICS Common to Mechanical Engineering, Production Engineering, Automobile Engineering Time: 3 hours Max Marks: 80 Answer any FIVE Questions All Questions carry equal marks ????? 1. (a) Write the tranformation matrix to rotate a point (x,y,z) about Z axis through an angle q in the clockwise direction. (b) Explain about different projection in 3-D .

[8+8]

2. (a) Write the general form of the matrix for rotation about a point P (h, k) (10) (b) Perform a 450 rotation of triangle A (0,0), B (1,1), C (5,2). i. About the origin ii. About the point P (-1, -1)

[10+3+3]

3. Explain window to view port transformation. Derive the transformation matrro. [16] 4. Find the normalization transformation that maps a window whose lower left corner is at (1,1) and upper right corner is at (3,5) onto (a) a view port that is the entire normalized device screen and (b) a view port that has the lower left corner at (0,0) and upper right corner at (1/2,1/2). [16] 5. (a) Explain with neat diagram, the working of DVST. (b) Using the mid point ellipse algorithm, explain how the ellipses are drawn. [6+10] 6. (a) Explain the basic conepts of hidden surfaces and line removal methods with suitale examples. (b) Write about z-buffers.

[10+6]

7. Write about the following: (a) Sutherland-Hodgman clipping (b) Cohen-suther land clipping.

[10+6]

8. Explain about the following: (a) B-spline method (b) Raster graphics architecture.

[8+8] ?????

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B Tech 4-2 RR CG Question paper.pdf

(a) Sutherland-Hodgman clipping. (b) Cohen-suther land clipping. [10+6]. 3. Explain window to view port transformation. Derive the transformation matrro. [16]. 4.

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