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Code No: RR420306
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Set No. 2
IV B.Tech II Semester Supplementary Examinations,May 2010 COMPUTER GRAPHICS Common to Mechanical Engineering, Production Engineering, Automobile Engineering Time: 3 hours Max Marks: 80 Answer any FIVE Questions All Questions carry equal marks ????? 1. Find the normalization transformation that maps a window whose lower left corner is at (1,1) and upper right corner is at (3,5) onto (a) a view port that is the entire normalized device screen and (b) a view port that has the lower left corner at (0,0) and upper right corner at (1/2,1/2). [16] 2. Write about the following: (a) Sutherland-Hodgman clipping (b) Cohen-suther land clipping.
[10+6]
3. Explain window to view port transformation. Derive the transformation matrro. [16] 4. (a) Explain with neat diagram, the working of DVST. (b) Using the mid point ellipse algorithm, explain how the ellipses are drawn. [6+10] 5. (a) Write the general form of the matrix for rotation about a point P (h, k) (10) (b) Perform a 450 rotation of triangle A (0,0), B (1,1), C (5,2). i. About the origin ii. About the point P (-1, -1)
[10+3+3]
6. (a) Explain the basic conepts of hidden surfaces and line removal methods with suitale examples. (b) Write about z-buffers.
[10+6]
7. (a) Write the tranformation matrix to rotate a point (x,y,z) about Z axis through an angle q in the clockwise direction. (b) Explain about different projection in 3-D .
[8+8]
8. Explain about the following: (a) B-spline method (b) Raster graphics architecture.
[8+8] ?????
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Code No: RR420306
RR
Set No. 4
IV B.Tech II Semester Supplementary Examinations,May 2010 COMPUTER GRAPHICS Common to Mechanical Engineering, Production Engineering, Automobile Engineering Time: 3 hours Max Marks: 80 Answer any FIVE Questions All Questions carry equal marks ????? 1. Write about the following: (a) Sutherland-Hodgman clipping (b) Cohen-suther land clipping.
[10+6]
2. (a) Explain with neat diagram, the working of DVST. (b) Using the mid point ellipse algorithm, explain how the ellipses are drawn. [6+10] 3. Find the normalization transformation that maps a window whose lower left corner is at (1,1) and upper right corner is at (3,5) onto (a) a view port that is the entire normalized device screen and (b) a view port that has the lower left corner at (0,0) and upper right corner at (1/2,1/2). [16] 4. Explain window to view port transformation. Derive the transformation matrro. [16] 5. (a) Write the general form of the matrix for rotation about a point P (h, k) (10) (b) Perform a 450 rotation of triangle A (0,0), B (1,1), C (5,2). i. About the origin ii. About the point P (-1, -1)
[10+3+3]
6. Explain about the following: (a) B-spline method (b) Raster graphics architecture.
[8+8]
7. (a) Explain the basic conepts of hidden surfaces and line removal methods with suitale examples. (b) Write about z-buffers.
[10+6]
8. (a) Write the tranformation matrix to rotate a point (x,y,z) about Z axis through an angle q in the clockwise direction. (b) Explain about different projection in 3-D . ????? www.QuestionPaperDownload.com
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[8+8]
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Code No: RR420306
RR
Set No. 1
IV B.Tech II Semester Supplementary Examinations,May 2010 COMPUTER GRAPHICS Common to Mechanical Engineering, Production Engineering, Automobile Engineering Time: 3 hours Max Marks: 80 Answer any FIVE Questions All Questions carry equal marks ????? 1. Find the normalization transformation that maps a window whose lower left corner is at (1,1) and upper right corner is at (3,5) onto (a) a view port that is the entire normalized device screen and (b) a view port that has the lower left corner at (0,0) and upper right corner at (1/2,1/2). [16] 2. Write about the following: (a) Sutherland-Hodgman clipping (b) Cohen-suther land clipping.
[10+6]
3. Explain about the following: (a) B-spline method (b) Raster graphics architecture.
[8+8]
4. (a) Explain with neat diagram, the working of DVST. (b) Using the mid point ellipse algorithm, explain how the ellipses are drawn. [6+10] 5. (a) Write the tranformation matrix to rotate a point (x,y,z) about Z axis through an angle q in the clockwise direction. (b) Explain about different projection in 3-D .
[8+8]
6. Explain window to view port transformation. Derive the transformation matrro. [16] 7. (a) Explain the basic conepts of hidden surfaces and line removal methods with suitale examples. (b) Write about z-buffers.
[10+6]
8. (a) Write the general form of the matrix for rotation about a point P (h, k) (10) (b) Perform a 450 rotation of triangle A (0,0), B (1,1), C (5,2). i. About the origin ii. About the point P (-1, -1)
[10+3+3]
????? www.QuestionPaperDownload.com
3
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Code No: RR420306
RR
Set No. 3
IV B.Tech II Semester Supplementary Examinations,May 2010 COMPUTER GRAPHICS Common to Mechanical Engineering, Production Engineering, Automobile Engineering Time: 3 hours Max Marks: 80 Answer any FIVE Questions All Questions carry equal marks ????? 1. (a) Write the tranformation matrix to rotate a point (x,y,z) about Z axis through an angle q in the clockwise direction. (b) Explain about different projection in 3-D .
[8+8]
2. (a) Write the general form of the matrix for rotation about a point P (h, k) (10) (b) Perform a 450 rotation of triangle A (0,0), B (1,1), C (5,2). i. About the origin ii. About the point P (-1, -1)
[10+3+3]
3. Explain window to view port transformation. Derive the transformation matrro. [16] 4. Find the normalization transformation that maps a window whose lower left corner is at (1,1) and upper right corner is at (3,5) onto (a) a view port that is the entire normalized device screen and (b) a view port that has the lower left corner at (0,0) and upper right corner at (1/2,1/2). [16] 5. (a) Explain with neat diagram, the working of DVST. (b) Using the mid point ellipse algorithm, explain how the ellipses are drawn. [6+10] 6. (a) Explain the basic conepts of hidden surfaces and line removal methods with suitale examples. (b) Write about z-buffers.
[10+6]
7. Write about the following: (a) Sutherland-Hodgman clipping (b) Cohen-suther land clipping.
[10+6]
8. Explain about the following: (a) B-spline method (b) Raster graphics architecture.
[8+8] ?????
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