Chosen Prince of Yatogami, Corrin (Male) Skill 1: "Bright Banner of Hope" / ACT / [Flip 3 Bonds, Discard 1 "Corrin (Male)" from your hand] Deploy a cost 2 or lower unit from hand and all your units gain +30 power until end of turn. Skill 2: "Untarnished White Sword" / ACT / [Flip 3 Bonds, Discard 1 "Corrin (Male)" from your hand] Destroy 1 enemy unit by battle (except the Main Character) and choose one Hoshido unit in your Retreat Area and add it to your hand.

Hidden Dragon Prince, Corrin (Male) Skill 1: "Dragon's Fury" / AUTO / If there is no ally "Aqua" on the field when this unit is deployed, you must select 1 your face-up Bonds and flip it face-down.

Crown-Prince of Hoshido, Corrin (Male) Skill 1: “Nohrian Heart” / CONT / You may also treat this card as a Nohr unit. (This skill only becomes active while this card is on the field.) Skill 2: “Yato, Depth of Night” / CONT / During your turn if you have 2 or more Hoshido Bonds, this unit gains +10 power. Support Skill: “Hero’s Emblem” / ATK SUPP / If your attacking unit is a Hoshido unit, then until the end of the Action Phase any Orbs that are destroyed as a result of that unit’s attack becomes 2. Songstress of Light, Aqua Skill 1: “Hymn of Hoshido” / ACT / [Tap this Card, Flip 2 Bonds] Select a Hoshido ally unit that has attacked and untap it and it gains +20 power until end of turn.

Songstress of the Fountain, Aqua Skill 1: “Song of Healing” / ACT / [Tap this Card] Select an ally unit, it gains +10 power until the end of turn. You may only use this ability if you have 2 or more face-down Bonds. Support Skill: “Songstress' Emblem” / ATK SUPP / When this supports an attack by a Hoshido unit, select 1 of your cost 2 or lower units and untap it.

1

Trueblade of Roaring Thunder, Ryoma Skill 1: "Lightning Blade" / CONT / If this unit is in the Frontline and you have 4 or more Hoshido units on the field, this unit gains +20 power, its range becomes 1-2, and loses "Unyielding Forces". Skill 2: "Unyielding Forces" / AUTO / [Flip 1 Bond] At the start of your turn, you may pay the cost, if you do, deploy 1 cost 2 or lower Hoshido unit from your Retreat Area.

First Prince of Hoshido, Ryoma Skill 1: "Eldest Brother of Hoshido” / CONT / When this unit is supported by "Hinoka", "Takumi", or "Sakura", this unit gains +10 power until the end of the battle. Support Skill: “Fighter's Emblem” / ATK SUPP / When this unit supports an attack, the attacking unit gains +20 power until the end of the battle.

Captain of the Red Lotus, Hinoka Skill 1: "Pep Talk" / ACT / [Once per Turn] [Flip 1 Bond] Choose 1 ally unit with 30 power or less. Until the end of the turn, that unit gains +30 power. If this card was Class Changed, it loses the [Once per Turn] restriction. Skill 2: Galloping Gallantry" / SPEC / If "Hinoka" and at least 2 other allies are on the field, this card's Promotional Cost while in your hand is now 2.

First Princess of Hoshido, Hinoka Skill 1: “Princess of Hoshido” / CONT / If there are 2 or more other Hoshido ally units on the field, this gains +10 power. Support Skill: “Flyer’s Emblem” When this supports an attack, you may select 1 ally unit that is not an attacking unit, and move it.

Gale Garbed Holy Marksman, Takumi Skill 1: "Fuujin Bow" / ACT / [Once per Turn] [Flip 1 Bond] Select any number of ally units and move them. Skill 2: "Clearing the Skies” / CONT / When attacking a Flying unit, this unit gains +30 power.

2

Young Prince of Hoshido, Takumi Skill 1: "Rivalry" / CONT / As long as there is 1 or more ally units with a cost of 3 or higher on the field, this unit gains +10 power. Skill 2: "Clearing the Skies” / CONT / When attacking a Flying unit, this unit gains +30 power. Support Skill: “Fighter's Emblem” / ATK SUPP / When this unit supports an attack, the attacking unit gains +20 power until the end of the battle. Priestess of Love and War, Sakura Skill 1: "Cascading Blossoms of Restoration” / ACT / [Flip 4 Bonds, Tap this Card] Select 3 cards in your Retreat Area except "Sakura" and add them to your hand. Skill 2: “Clearing the Skies” / CONT / When attacking a Flying unit, this unit gains +30 power.

Princess of the Hoshido, Sakura Skill 1: “Heal” / ACT / [Tap this Card, Flip 2 Bonds] Select 1 card from your Retreat Area except "Sakura" and add it to your hand. Support Skill: “Priest’s Emblem” / DEF SUPP / When this supports a defending unit, until the end of the Action Phase the attacking unit cannot perform Critical Hits.

Explosive Flame User, Saizou Skill 1: "Fire Demon's Formation" / ACT / [Once Per Turn] [Tap 2 Ally Units] Until the end of the turn, this unit gains +20 power. Skill 2: " "Forced Reconnaissance" / AUTO / When this unit attacks, if "Fire Demon's Formation" was used this turn, reveal the top card of your opponent’s deck, then you may send it Retreat Area.

Shadow of the Hoshido, Saizou Skill 1: "Ryoma’s Retainer" / CONT / During your turn, if you have "Ryoma" on the field, this unit gains +10 power. Support Skill: “Ninja's Emblem” / ATK SUPP / When this unit supports an attack, you may discard 1 card, if you do, instead of sending this unit to the Retreat Area, deploy this unit onto the field tapped.

3

Ever Faithful, Kagerou (Promoted) Skill 1: "Ninja’s Escape Plan” / CONT / Your opponent’s Bow and Shuriken units in the Backline cannot attack this unit. If this unit was Class Changed, your opponent’s Bow and Shuriken units in the Backline and Frontline cannot attack this unit. Skill 2: "Needle Shuriken " / CONT / When attacking an Armored unit, this unit gains +20 power

Ninja of the Ancient Wind, Kagerou Skill 1: "Ryoma’s Retainer" / CONT / During your turn, if you have "Ryoma" on the field, this unit gains +10 power. Support Skill: “Ninja's Emblem” / ATK SUPP / When this unit supports an attack, you may discard 1 card, if you do, instead of sending this unit to the Retreat Area, deploy this unit onto the field tapped.

Silent Sniper, Setsuna Skill 1: "I’ll Do My Best…" / AUTO / [Once per Turn] When this unit attacks, it gains +30 power until the end of the turn. Skill 2: Clearing the Skies” / CONT / When attacking a Flying unit, this unit gains +30 power.

Clumsy Archer, Setsuna Skill 1: "Hinoka’s Retainer” / AUTO / When this unit attacks, if you have "Hinoka" on the field, this unit gains +10 power until of the battle. Skill 2: Clearing the Skies” / CONT / When attacking a Flying unit, this unit gains +30 power. Support Skill: “Fighter's Emblem” / ATK SUPP / When this unit supports an attack, the attacking unit gains +20 power until the end of the battle.

Invective Mountain Priest, Asama Skill 1: "Metempsychosis" / AUTO / [Once per Turn] [Flip 1 Bond] When this unit destroys an enemy unit by battle, you may pay the cost, if you do, select 1 cost 1 card from your Retreat Area except "Asama" and add it to your hand. Skill 2: "Thundering Strike” / ACT / [Flip 1 Bond] Until the end of the turn, this unit’s range becomes 1-2 and gains a Tome Affinity.

4

Priest of Hidden Potential, Asama Skill 1: “Heal” / ACT / [Tap this Card, Flip 2 Bonds] Select 1 card from your Retreat Area except "Asuma" and add it to your hand. Skill: “Hinoka’s Retainer” / CONT / While is card is on the field, ally unit “Hinoka” gains +10 power. Support Skill: “Priest’s Emblem” / DEF SUPP / When this supports a defending unit, until the end of the Action Phase the attacking unit cannot perform Critical Hits. White Knight of Fortunate Adventures, Hinata Skill 1: "Futile Struggle” / CONT / When attacking a unit with cost 4 or higher, this unit gains +10 power. Skill 2: "Best Sword Forward!” / AUTO / [Once per Turn] When this unit is moved to the Frontline, you may select another Frontline unit and move it. (This effect cannot be used during a March)

Daring Samurai, Hinata Skill 1: "Takumi’s Retainer" / AUTO / When this unit destroys an enemy unit by battle, you may select 1 unit in the Frontline and move it. This skill cannot be used unless you have “Takumi” ib the field. Support Skill: “Fighter's Emblem” / ATK SUPP / When this unit supports an attack, the attacking unit gains +20 power until the end of the battle.

One Who Vanquishes the Darkness, Oboro Skill 1: "Devilish Intentions” / AUTO / When this unit is moved, its range becomes 1-2 until the end of the turn. Skill 2: "Substitute” / ACT / [Flip 1 Bond] Select 1 unit from a different area on the field and switch the position of this unit with the select unit.

Spear of Devilish Intentions, Oboro Skill 1: "Takumi’s Retainer" / AUTO / When this unit destroys an enemy unit by battle, you may select 1 unit in the Frontline and move it. This skill cannot be used unless you have “Takumi” the field. Support Skill: “Fighter's Emblem” / ATK SUPP / When this unit supports an attack, the attacking unit gains +20 power until the end of the battle.

5

Sakura’s Protector, Hana Skill 1: "Warrior of the Wind” / AUTO / [Once per Turn] When this unit performs an Evade, reveal the top 4 card of your deck, if there is a “Hana”, add 1 to you hand, then send the rest to the Retreat Area. CCS "Rivalry" / CONT / As long as there is 1 or more ally units with a cost of 3 or higher on the field, this unit gains +10 power. (CCS: This skill does not take effect unless this unit is Class Changed.)

Tomboy Samurai, Hana Skill 1: "Sakura's Retainer" / CONT / When this unit is supported by "Sakura”, it gains +20 power until the end of the battle. Support Skill: “Fighter's Emblem” / ATK SUPP / When this unit supports an attack, the attacking unit gains +20 power until the end of the battle.

Wings of Perfection, Tsubaki Skill 1: "Perfectionism” / AUTO / [Once per Turn] When this unit performs a Critical Hit, reveal the top 4 card of your deck, if there is a “Tsubaki”, add 1 to you hand, then send the rest to the Retreat Area. CCS "Rivalry" / CONT / As long as there is 1 or more ally units with a cost of 3 or higher on the field, this unit gains +10 power. (CCS: This skill does not take effect unless this unit is Class Changed.)

Graceful Pegasus Warrior, Tsubaki Skill 1: "Sakura’s Retainer” / CONT / While you have “Sakura” on the field, this unit gains +10 power. Support Skill: “Flyer’s Emblem” When this supports an attack, you may select 1 ally unit that is not an attacking unit, and move it.

Capable Maid, Felicia Skill 1: "Here I Go! ~" / ACT / [Once per Turn] [Flip 1 Bond, Tap your Main Character] Untap this unit. Skill 2: "I Won’t Go Easy!" / ACT / [Discard 1 card with the same Unit name as your Main Character from your hand] Until the end of the turn, this unit's attack is doubled.

6

Clumsy Maid, Felicia Skill 1: "Heal" / ACT / [Tap this Card, Flip 2 Bonds] Select 1 card from your Retreat Area except "Felicia" and add it to your hand.

Warrior Against Tradition, Yuugiri Skill 1: “Angelic Flight” / ACT / Move this unit to a different area on field. This skill can only be used if this unit has not yet taken an action this turn. Skill 2: “Clearing the Skies” / CONT / When attacking a Flying unit, this unit gains +30 power.

Radiant Onmyoji, Orochi Skill 1: "Snake God" / ACT / [Flip 3 Bonds] This unit gains +20 power until the end of the turn. Draw 1 card.

Playful Spellcaster, Orochi Skill 1: "Rat God" / ACT / [Tap this Card, Flip 2 Bonds] Draw 1 card.

Solemn Fire Tribe, Rinkah Skill 1: "Strike of the Demon” / CONT / During your turn, this unit gains +20 power. If this unit was Class Changed, it gains +40 power instead.

7

Daughter of Fire, Rinkah Skill 1: "Tribal Pride” / CONT / During your turn, this unit gains +20 power. Support Skill: “Fighter's Emblem” / ATK SUPP / When this unit supports an attack, the attacking unit gains +20 power until the end of the battle.

Young Onmyoji, Tsukuyomi Skill 1: "Dragon God" / CONT / When attacking a Dragon unit, this unit gains +30 power. Skill 2: "Curiosity" / CONT / During your turn, if this unit is in the Frontline, it gains +10 power.

Young Spellcaster, Tsukuyomi Skill 1: " Pomposity” / CONT / When attacking a unit with Cost 2 or higher, this unit gains +10 power. Support Skill: “Mage's Emblem” / ATK SUPP / Draw 1 card. Then, select 1 card from your hand and place it in the Retreat Area.

Golden Fox, Nishiki Skill 1: CCS "Fox Tribe Chieftain" / CONT / While you have 2 or more Fang units in your Bond Area, this unit gains +10 power. (CCS: This skill does not take effect unless this unit is Class Changed.) Skill 2: "Beastbane” / CONT / When this unit attacks a Fang unit, it gains +20 power until the end of the battle.

Leader of the Foxes, Flannel Skill 1: "Hunting with Fellow Beasts" / CONT / When this unit is supported by a Fang unit, it gains +10 power until the end of the battle. Support Skill: “Fighter's Emblem” / ATK SUPP / When this unit supports an attack, the attacking unit gains +20 power until the end of the battle.

8

White Dragon Prince, Kanna (Female) Skill 1: "Reckless Power” / ACT / [Flip 1 Bond] If you have 6 or more Bonds, flip all of them face-down. Until the end of the turn, any Orbs that are destroyed as a result of this unit’s attack becomes 2. Skill 2: "Blood of the Holy Dragon” / CONT / While you have 6 or more face-down Bonds, this unit gains +30 power.

Dragon Child of Hoshido, Kanna (Female) Skill 1: "Divine Dragon Bloodline” / CONT / If there are 4 or more cards in your Bond Area, then this unit gains +30 power. Support Skill: "Manakete's Emblem" / ATK SUPP / If the attacking unit is a Hoshido Unit, then you may select 1 card from your hand and put it in your Bond Area.

Beautifully Scented, Gurei Skill 1: "Ninja Tactics" / AUTO / After a Shuriken unit attacks, if that unit is in the Frontline, you may move it. Skill 2: CCS "Power in Numbers" / CONT / When this unit is supported by a Shuriken unit, this unit gains +20 power until the end of the battle. (CCS: This skill cannot be used unless this unit was Class Changed.)

Sweet Taste of Success, Gurei Skill 1: "Leaving a Mark" / CONT / After this unit attacks, if this unit is in the Frontline, you may move it. Support Skill: “Ninja's Emblem” / ATK SUPP / When this unit supports an attack, you may discard 1 card, if you do, instead of sending this unit to the Retreat Area, deploy this unit onto the field tapped.

Wings that Chase Perfection, Matoi Skill 1: CCS “Speed of Sound” / AUTO / When a Flying unit destroys an enemy unit by battle, you may choose 1 ally unit and move it. (CCS: This skill cannot be used unless this unit was Class Changed.) Skill 2: “Weapons Shift” / ACT / [Flip 1 Bond] Select 1 Flying unit, it gains range 1-2.

9

Intelligent Warrior, Matoi Skill 1: "Longing for My Father” / CONT / While you have “Tsubaki” on the field, this unit gains +10 power. Support Skill: “Flyer’s Emblem” When this supports an attack, you may select 1 ally unit that is not an attacking unit, and move it.

Burning Flames of Love, Syalla Skill 1: "Magical Talents" / ACT / [Flip 1 Bond] Until the end of the turn, this unit gains +10 power. Skill 2: “Studying Numerology” / ACT / [Discard 1 Tome unit from your hand] Draw 1 card.

Tenacity of the Spellcaster, Syalla Skill 1: "Father-Daughter Numerology” / CONT / During your turn, if you have 4 or more cards in your hand, this unit gains +20 power. This skill cannot be used unless you have “Tsukuyomi” on the field. Support Skill: “Mage's Emblem” / ATK SUPP / Draw 1 card. Then, select 1 card from your hand and place it in the Retreat Area.

Jumping Into the Fray, Emma Skill 1: "Fellow Fliers” / CONT / When this unit is supported by a Flying unit, it gains +10 power until the end of the battle. Skill 2: "Clearing the Skies” / CONT / When attacking a Flying unit, this unit gains +30 power.

Pegasus Warrior Apprentice, Emma Skill 1: "Rescue" / ACT / [Tap this Card] Select 1 unit and move it. Support Skill: “Flyer’s Emblem” When this supports an attack, you may select 1 ally unit that is not an attacking unit, and move it.

10

Chosen Prince of the Future, Corrin (Male) Skill 1: "Resonating Feelings" / CONT / During your turn, If this unit is in the Frontline and there are 3 or more other ally units on the field, all other ally units gain +10 power. Skill 2: "Consecrated Sword of Hoshido" / AUTO / [Tap "Ryoma", "Hinoka", "Takumi", or "Sakura"] When this attacks a Nohr unit, you may pay the cost, if you do, this unit gains +10 power until the end of the battle.

Successor of Hoshido, Ryoma Skill 1: “Sacred Treasure, Raijin Katana” / ACT / [Flip 2 Bonds] Unit the end of the turn, this unit gains +10 power and becomes range 1-2. Skill 2: “I Do Not Like to Give Up!” / CONT / While you have no Orbs, any Orbs that are destroyed as a result of this unit’s attack becomes 2. This still does not take effect if you have any face-up Bonds that are not have Hoshido cards.

Crimson Red Princess, Hinoka Skill 1: “Javelin” / ACT / [Flip 1 Bond] Until the end of the turn, this unit’s range becomes 1-2. Skill 2: “Mystical Pegasus” / AUTO / When another Hoshido unit is Deployed, you may select any number of ally units and move them.

Holy Bowman, Takumi Skill 1: “True Craftsmanship” / ACT / [Flip 1 Bonds]. Until the end of the turn, this unit can attack your opponent’s Backline regardless of range. Skill 2: "Clearing the Skies” / CONT / When attacking a Flying unit, this unit gains +30 power.

Priestess of Love, Sakura Skill 1: “A Bit of Encouragement” / AUTO / [Once per Turn] [Flip 2 Bonds] When another Hoshido ally unit destroys an opponent’s unit by battle, you may pay the cost, if you do, select 1 card from your Retreat Area except "Sakura" and add it to your hand. Skill 2: "Clearing the Skies” / CONT / When attacking a Flying unit, this unit gains +30 power.

11

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