Ipot 'osite
''"t
\)
6*r
BUSHIDO BTADE
,("oog"u* Entvt
t
tctB
0nly on PloyStotion 0nly from
SOUARESOFT
SAUARESOFT
WARNING: READ BEFonE USING Y0UR PLAYSTATIoN@ GAlllE C0NSoLE. A very srnall percentage of ifdividuals may exp€riencc cp lcpt c seizuf€s when exposed to certain ight pattonrs orllash n0 iqhts. ExJlosure to certain patterns or backgrorfds on a ie ev s on screen or while p ay ng v d€o qames, nc !ding games played on the P aystation game console, may induce an epileptic seizure in these Certain conditions may indLc€ prevoLsy !ndetected eprleptic symploms ev€n npeTSonswho lfyou, orafyone in yo!r lamrly, has an epilept c cond/lion consull your phys ciaf prorto p ay ng.lfyou experiefce any olthe fo low ng syrnptoms while playing avdeo qame d zziness, allered v s of. €ye or muscl€ twilches loss of awa eness, d sor €nlation, any invoh ntary
indvduas
have rio history of prior seizu'es or ep lepsy.
movemerl, of convLi s ons llMX/lEDATELYdiscoflrnucLscandcorsuiyoLrphysicianbeloreresrmngplay WABNING TO OWNERS OF PNOJECTION TELEVISIONS: Do fol connect your Playsiation gameconsolcto a p olrxrli0n TV wllroutJifsl consuling the user nlarua lol yourprolectionry uiless t s oflhe L0D lype.0lhL.rws0. I niry pefmafenlly damageyourry screen.
.
. .
lse ofly willr lhc lrlilvsluli0 t,crush torsubnerqe linl!ui(ls
Th s compact disc is intended lor
. Donotbefd
6
l0 'r4
u l6
HANOLING YOUN PLAYSTATION DISC:
'
6
r gaNc console.
t6 11
Do nol leav€ t rn d rect sunlghl or near a radralu 0r Olhrx soLrrce of heai Be sLrTe lo take an occasional rest break dLr rU cxlcn(1fil l)lily Kesp lhis compact disc cleaf. Aways hold lh€ d s(i bV l[0 uirtos afd keep it in its proteclv€ cas€ when not ln use. C ean lhe d sc with a I nt free, solt, dry 010!h. w t)ifrr irr slra qhl I nes from cent€r to ouier edge Never use so vents orabrasive cLeaners.
r8 rq z0
1l ZL
SOUABE ETECTBONIC ABTS GAME TIPS Game Tips are ava lable for all Square Soll
Physhli00 I lloj;
1-900-407-KLUE 11 900 407 5583) $.95/m f. Alloririrlri(l I t)s,
$l 2slm
n. Live Assislance.
Call0rsunderlSyearsofaqemustoblainperfriss0rlrolrir )iIixrl0r 0rftdanbeloreca]in0.Gametpsare avarablelorcalerswlhnthelJ.S.only ToLrch l0rrc plx)firrNl|fi{rl lrve ass slance is availabie Ior Square Solt tll€spublishedollhePlayStalion0amcconsoc0llV(iifll:{rl$Lr)rsareavailablelvlofdayFrday,8amllr45amardlpm 5pm PaciicSlandardTnle.ALl0rirl,nlri trtxrlrsilvlilable24hoursaday,Tdaysawe€k Square Soll0nline
Visluson
ne irt
www.squares0ll.corn to re0
slfl
lor Itx:r)llrrxl iwi!l):lxki)s pri/cs afd morel
15
zs 7n 2n
z8
4
<^e-++i3 b*ar*e-d
ba-;Lr/h
C-<>n*v-ol-
butront
0ircrtionalbuttonl
0it( (over
0pen button
l1mory Grd rlot
N0te: Thit 10ftwarc manual erplaint
Itlov€ - 0irc t€t up your Playlldtion' gane r0n10le actording to thr inrtruftionr in iR Inttrlctio0 manual. llak€ rur€ thr power il off bdore inlefting 0r removing a (ompa(t dir(. Iniert the 80thid0 Slade-- z Dit( int0 y0ur Playttation game c0niole and dore into th€ (0ntrollrr complcted, and diJplay
lortr
and
thr
Dar(
(0v(r llakc rurc
one 0r t\vo
turn 0ll thr Playttati0n gaDc ronrolr. After thr
(0ntr0llfrt arc inJrned opening m0vie
il
thr Title tcreen will be dirpldyfd. (You ca[ prc$ tlc E buft0n t0 r|(ip the 0Fnilg movae thf Title tcrcrn.) td€ft a ganr nod( ulrg thc Dindonal butt0nr and 0rcfi tie E bufton
t0 ltart.
A l'lem0ry Grd (lold teparately) it re{uired t0 lav{ your rc(ordt and a(quared tupport ciarafttrl. InJen a l'1em0ry (ard int0 the Playthti0n ganc (0$01( t|tlORt itarting play. 00 not rcnoyr a llemory erd while Javing 0r loadinggameli d0ing t0 (oukldanrige tlrc fame data. Proio{dy Jayed dah villb€
ifthf
ll€mory erd ir llrerenf \!hm rfarlinS [p. T0 raye game dati, g0 t0 thf option kreen atthe llaan l4enu. You willali0 b€ arkcd i[you warrr t0lav€ gamf datn after c0mpleting loaded automati(ally
a rharacterS ttory tlode-
uf
0fth€ (ontrollrr vhfn you
are uring
thr (ontrollfr in port
L
iolal buttonr
ll0yei thc charactcr forward, backward, lrft and right By pr€rting the lane direcion fwi(€, thc (haraftrr can moyf a
(frldin diltan(f
more quirkly.
fRtt novftrtnl - lE llold d0wn thc
h
+ 0ireftional buttont butt0n while m0ving thr (harater with th€ Dir€ctional button! t0 run ar0und in th€ firru.
fRonfAtArrAcl('Obunon ltraightforwa(l atta(kr with
R€v€Rs€ ArrAcR /
MEMORY CARD
thr
n0
writt movenent.
€*tcurt
c0trtDAnDs .
E
bun0n
twingt weapon ridr\yay! and daihe! upward by turning thc wrirtl. lho pr6t and ryeaponr and to bypa$ novic!.
thI
butt0n t0 (h00Je (haradrfl
fflAn0100 SrAnCeS - tO button The
(harafrr
(hanger rfdn(e ea(h
fach weapon. !w0rd techniquel
tiflr
nry
you prelt the
drpending 0n
O
button. (haractert hayr three differentlfan(et for the (haraorr taket
thf tfdn(f
b4-i-
Rr.,,fe-.g oE bt ^-V-ido
C-ov.t*v-ol-
ranra( 0f 0RAvrrY - EE r0(,€Rs ctDrtR 0f oRAvlrv - EE
Alour Daftltsl
RATS'S
Try variour a(t|0nJ by thiftang
(!ee "(€nter
of6nvity"
Thil ganf d0et not haye any paftiolar (ommandi for d€frnr€. T0 defrnd againtt thr rpponeffl atrdckr, pnfi the O buft0n or bunon to defirctatnd( liith y0ur weapon. (!re page 7)
E
thr charaderl rtan(e upward
and downward
on pagr 8)-
tligh lldnc€
lflAn0a Vl€0i (pov noD€ ontY)
'
lll
E[ EE
You
F 0r (an changc thc point 0f view while playang in thr POv rctting (ter page r0).
6
BUIf0n -
sURRtnDaR
Thr character tiB down and lurrenderJ.
PAUst .
TTART
bffion
tt0pr thc game temp0rarily and dirplayr thc paurc llcn l.ihrn you are rrddy t0 retume.
(h00re (o tin
llen
r
Jn
.
E
t0 lr f0 ,.fJ ,/
game
reletion.
'
RtD
tffacr
tfftrr 0Ra€0 tfftsr 0rfllrr tffttr Btua
ORANOE
prcrr
button. (h00tr fleturn t0 Jub t0 rrlurn character relection. (h00re
SYSTTII'
repre!ent diflerent tituationt:
llormal trdn(e
button
t']I fAIALIIY
md byjuJt one fardl hir t0 the head, chef0r abdominalarea. Hh$ ttiii orofl, the damagf will be dilplayed in nd. AII 0thrr w€ap0n rtikel are repreientrd by a burlt 0fc0l0r at the point0fimpaft. 0jfferent colort
(a[(el commafldt/rcturn t0 rhc prcvioul t(reen.
' ttlto
SII'CL€
Thir game ir drJ8ned t0 nproduce realirti( ivord tlgh8. !0, battlg may
Low Jtin(e
EffECT
"BODY DAMAOf,"
fatdl
l|it
- riown when attack il JuffJJf[lly defended - Jhown vhen n0 damagr il (auted, butthe ciaractrr
"Perfeft }efenle" "Dffenre Bredft" lorer balan(€
th0wn when weaponr
hitra(h
rhown when da,nagr
it inflicted, but il notcratiGl
other 0r oth€r 0blfdclr,
SYSI'N
ofa
Lifr [eter," l]urhid0 Bla& z utrt the Body Damage" iyJtem, irherc the (haratrr it incnm$hlly \rrakrned by rur(efiful aftd*1. At areai 0f the character't b0dy b(ome damaged, that area will br(ome w€aker untal it b€(omft n0nfundonal. l.lhen light damage it received, tllr character InJtead
flin(hs momentarily ald n0y€ment il
reduaed. l.lhrn tryere damage il received t0 tfu left arm, the ability t0 thr0w 0bjectJ and hold weap0ni with both handr ii loJt and tfu eff€ftiyrnelJ 0fthf weaD0n ir diminifi€d
DzAfH BY IALL Thr (haraft€r will die ifth€y fdll from a location highs than zo fret.
4
Cdr6vr-'e- iVlode-Burhido Blade z ofle|l !)( drfiercnt Sdme moder. Thr you t0 choole from two typer 0fviewpoint
saDt
tl0ry
l10de. Vi. (PU
C=r6vnellodr
and
Iaining ll0de all0w
!0ftwar€ manual an bated 0n gameplay from
inrtructi0ff in thit
thil viru
rRAl0ilt0 lttota
p0v
There arc two modrt
fe
The view in whi(h y0[
{all diffrr fr0n the tide
through the eyt'
View.
l0r
example,
the tide Vie\l modr, you will nccd t0 pre!! In
(hange View (P()V l40de
thr f0cui oftie
thr upFr left (orner y0[ will
only)
PoV
ba(k and ,rorth. H0ld down tlrc
lrott
-
GII
ofthr [haracrr. Your command input ify0! vrn t0 pr6t the butt0n in
.f
the
i
button
i[ th€
bc ablc t0 rcc th€ rharacter]
lE + EE 0r EE
move th€ vifwp0int forlyard and the
ln
PoV m0de
inrtead.
rld[(e.
bufton and pre$ the
@
tfu
-
lliija. Ihe
tftdy
button t0 |tlovc backward
player Gn ule(t
tt0ry l10dr, rupport charadcf! will apprar Thr nqt ildge wrll be fought utiry charactcr will have the lame weapon ar thr mail (haraftrr.) lfyou conplet€ the Jtage uling the tupp0rl (harado and the main character matet it t0 thf charaftff in all m0d€1 0fthe gamf. end 0fthe tt0ry l40de, the iuppon charafter vill bc(omc d 'tl(ctablc
to
tif
lhi
IIART bufton. In
€rfing can
thil n0dr,
t0lrnamert againtttfu computer lince tlte thit it a uJdultay t0 ttudy opponenh tiat arc difiiculf to drallvith. I'10ck
0pp0nent and v€ap0[ Gfl bc Jel€ft€d,
faft
ltoDt '
Two Playeri player Jeh(R a (haraftrr and veapon rhat thry would ljkf t0 d0
battle witi. 0n(r thr dancten and weap0nJ haye bren ch0ien, a battle rrdge it agrerd upon afld the fightb€gini. (Playerr cannot choorf
(iaradfr)
{w
the Jane
-
thrtr flppoft charadefi. (l]0tr: Ihe lupport
Jword terhniqufl.
the injal fighting itnteSig.
be changrd durinS practirr by prcjjing
VS.
onr Playff
[,jh€n you advan(r in th€ 'UPPOR]
one Play€r
offenlive and d€fenriy€ te(hniqug by lighting againf a
PM(IIG R0tjND
buftn t0
play€r c0mpletei all patir urifig all p0rJiblr (lrdrddert.
(IIARA(TNT
pRA(llC
'
oftrailing t0 rcrinr yotr
rub-w€aponj and Karami-ldaza (lpc(ial l'10y€, Gnn0t be [ied (tfe page t4).
Thr tlayer (h0olel a (harafier from either l(h001 a d fighb the bo$el and low€r l€yel llinja 0fthe oDpoJing r(h001. Thc cltirc rt0ry unfoldt wh€n
tie chall$gr 0fddeating
all othrr charactefl in the gamr.
vtto
SroRY
Play€r
Ihe player rhooirj one rharaftff and fa(€r
The vitw which lhovJ both characterr from the ridc. AII
l,l0vcr
95- CPU 0t0Dt - oft
lwlode--
ll
(aravr,e- $vlode-o
C=raw-e- $Vlode-s &Afflt n00t
tR00P
-
Two
fiDK ntoDt
Playeri
group tournament uting bamboo w€apon!-
tirlt,
lclect the numbrr 0f ettriet 0[ ea(h team, Doint rylt€m and time lamit Thcn, (h00ie a t(h001 t0 irt up a team. (l.lhen a player choor€t a 1(h001, the 0pp0nenfl A
By uting two
I|0|,l
tif
]0
TTART
l'lake Jure
r.I
BANtt
fiODT RULT'
game
c0unb ar a fat?l hit uring rcal rv0rdl will (0unt ar 0n€
hitthat
Fint
(lppon). Any hitr Jhort 0f
that will not count.
2
lub-wrapont and Karani l^Jaza (lpecial l|0vet cannot
l. lfplayfrJ
haye
tft
ilrlt
utcd. (tet gage ]4)
jtt
up the
lfa playrf
fdrt
tink
(able
for rhii mode.
y0 lon
0n thc ba(k 0f each Playttati0i
InJert one Burhido Blade z Dilc int0 facll Plalrdtion game
i0ntol( and rl0le tlre Ditc covcrr. Turn 0n the playthti0l gam€ conroltl. ftoorr thr Link l'lodf 0n fa(h Playtrdti0n game (0nt0k. Aftrr b0th play€|l haye (hor€n
thfir (hara(te
baftle itage.
I
pov gane in
and wfa0o[i,
fither player ftn lelrft the
tirk flodr will bqin.
over lf a
givrn two warnin$, the opDonelt will 8ct a p0int.
6. lftime runr out, the player
vith
the m0Jt poin8 will win thr match. lfb0th playerr have the ramr lr will wan. (Ihe winner will earn a point for
having fewrr ryarningr.) lfplay€ri havr thc ramc runbcr oi poin$ and waningi,
tfu
match
vill
efld in a tie.
!elc0 eithcr
Dttfl(ljtlY
!ch(t thc diffi(ulty lryel.
fil,!(
lelet ()ff
tft IlEIlORY
GR'
KTY (OIITI6URATION
Whrn all mat(her are completed, the iide that won morc mafthet will win th€ tournament.
numbrr 0fwini are the ome, the tide with morr p0iltr the tame, the tournamrnt will end in a tie.
lz
\|ill
win the t0urnamfnt.
lfthe
lfthe
p0int, are
(0101
l.t0||tT0R
number 0f0oinfi, tien the player with frwer wdrfli
/.
ffigr
0Pfr0ns
winr th€ mat(h.
iJ
]lode. Ihere ii a lpe(ial
gamr (0ni0l€r are turned off. (onnert ra(h end
cable t0 rhe terial
rofiolr.
thf ultra-realiltk link
thr playrr vho geb a polnt firtt will to[rnamrnf for thr(c p0int matchel, the playfr who geti two
4. lf a player rtcpr out 0fthe vhitf linf, fallt 0r hih al thc tame tirne, the mat(i vill playrr altfntaonally Jtrpi out 0f the vhite linc, a warning will be ittued. J.
game (0nlole!, two m0nit06, two 8u1hid0 Blad€ z 0ilcl and a
up the tournament for one point mafth$,
win the match. lfplayeri pointr
[(
Player
L[]K t't0Dt
thr Plaflt?ti0n
0fthe link 6ROUP
Two
(rold Jeparately), you (an fnjoy
order 0fthe (haractert afld weaponl thry wall ut€. Thf lamr veapon Gnnot be (h01rn tlvi(e. r(h001 will br r€leded aut0matKally.) lele.t
'
Playtfdtion
0r Black
I
l/hite.
t0 turn off thr mulic and hear 0nly
tound efff(n.
lave ald load data. (hange
E
thf O brtton, lfyou (h00tr ,
bltt0n,
G
button and
t[c (0nfgurationr
O
buft0n configurationr.
ryill rehirn t0 th0te dftcribcd 0n
I and 4. lfyou d00le <(ult0m>, th€ configurati0nJ will return t0 thr 0n$ !rcyi0urly r€t telect t0 rehtrn t0 the option l,1enu. pager
rt
C-v- 4n vARr0us AfrAcl(s BY
-l*+-+
".n.-n
DrfftntDr
tifrf
Aee-<.i 4l b i*v, a*iov-> cLost c0ortst:
cflARAcrERs
Berldt' differcncei in p0$ier and rpeed, ra(h charader har F0ll0wing are rxamplet 0f
a.k=
a
niqrf ret 0f att!(kr.
ly'hen att?ckr
fron
occur Pre$ €ithrr
attn(kj.
each ride meet at the lame time. a
tir O
bufton or
E
(lolf (0ntgtwill
button repeatrdly. The player
(ontgtrvall hayc an adyartageou p0tition. lf[0 onf 0btiinr thr upper hand during a (l0lf (0nt€tt, pre$ the left 0r righr Dircctionalbutt0n t0 ltrp out 0fit. who vinJ the 00Je
arccLusrvt 0tovts !0me (haradefi have b(durive f"l0ver uring garticllar weap0 and ttancet.
ljlually, ra(h b(duriv€ llove har iti own command. liowevr( the tamf command may rometim€t bring up a ditrrrcnt nove depending 0n the (hara(trr.
1
j
0n
Tflt
cR0unD
lfthe charatrr lots
a (lote (ontelt 0r falh fr0m a higher leyfl during
e,ARhml.uAzi (sPtrraL novr)
batde, they may fall t0
Karami-l,iaza ir a uni{ue nove that ifivolveJ marhal arfi rl(illr that (an
foll0ving three adont can be perf0rrned:
only bc ured whfn charactert are mov€t, only particular
(101e
crfdin (haractet en utr
wrapo
t0 ea(h other
It ir ex(lutivr
.
thele movel whe[ thcy have
and itincer, but the commafld ir alwayr
i
r
ako ercap€ ftom thtle novet by prc$ilg thc O button in a tim€ly manner There arc tevfralm0v€t 0fthir typc crprrament t0
.
thrm all.
. suB-ortAp0ns fach (harater hal thcir own l[b-wfap0n. Each lub-weapon hal itr own
rffefit
and
diitinc featurcl. Ihcy
en inflift
a latdl
can be diyided into thrc€ maj0r Gteg0riet:
I orl. €
+.
Roll f0rward 0r badward and get up: Pre$ 0r Rollt forward 0r ba(kvard t0 get up and elcape fr0m immediate attackl.
E
6rt up ald atrdd(, Pre$ O 0r lvhile rolling for\{ard 0r backward Aft?(kr immediately after getting up from a forward 0r ba(kward r0ll.
i
hit
'A
ty0e that
'
A
ty9e that can b( urcd ar a rc(ond tword
A
tyre that can bc thro{n conrecutively
.
ground. ln thir rituati0n, one 0fthe
Rollr oyer t0 avoid immediate atta(kr.
E.
You can
dai(over
floll oyer, Prclt
tic
J
After being throvfl, Jmne tub weapo will r€main 0[ thc 8r0!nd until picked tp, and may tYel be pi*rd up by thr 0ppoting (haractrr. lf a character hal rc(ived lignificant iljury t0 their ltft arm, thev will not
h
able t0 ure rub-ryeaooni.
r4
tt
1>v"ee<>r*
C-V- Av-
a>v,pp<:,v-4. C-V-4v- a,=4e-'-='
4<*e-v-=,
l,lhcn y0 play ir ll0ry lioik, lu pp0n (ha nfterj with vafi0uJ pcrt0ndlitiei will ipprar dIring lhr r0uric 0ly0ur battlc t0 hrl0 y0rr nrJ]n lf,r(lcr f (cr|al re(uiremrlrfi ,rc fLrllllkrl, tJrele (han(leri \vlll bt(0mc lrlayabk in allgafirc rDodeJ (kr pdgc ro)
I
t
!
,W ahlhlr|]
t
I
I
,\?.,
lri
-r* $rl
'
'\},,
lll,If,|
l
&u;1'
2t
KhThOA Elade
ttan(r:
From HiSh
Tohl l-cn8ti: tq ]/J in.
/t
knSrh: 2q
(urvatnre:
Dil/e ln Revere
in.
4/5 in.
Tcnmei
0f kn8th, rpeed and po\{er and may be ur€d {ithout(on(ern aboutthe dirtanre betwcrn thr danfter and tie opponent t0iBble forvariou! atta(k', iud a la in8, rwrrping and thbbing
l]un and ttab:
from
Low
-,
Blade
Length:
Blade
Ilidth:2
IJeight:
I
in.
lb1.
Ilto lided fivord that hat,imilar mcarurcm(ntl t0 the Katdna. ltr lightwcjghtmaks it eaiier t0 handle fhan the Katana. lt i! not powcrful ar otherweapolt, but itt apabiliryt0 do varj0$ c()nie(utive atli(kl qui(kly make! it an attn(!veweapl)n.
l,kight:
l(yorrn tliounuh:
+, E
+,.f O E,O, O
i
la4r
thn(c: Upward tlalh:
From Low
drcd and
A,O
+, O O,
.f, E
E, O
Revcrrr 0oubk llarh:
+
and Tlv0-handed
lai(thainto): Jldppin! lword and Reverlr
eight:
ttab'
E,E,€, E
godylnatk
trom hiSh ltanrel lead
l.E
i8 immc k |)o\wr cnr
effe(t|vely utilized.
O, E,
VfrtkalAtta(k: lrom llormalitan(t
/ l/ro lll
expeftd fr0n iI $crthr ,fld lrrc. it dettrut|iyf wcap0n thil o\/o|)o\Vffr iti 0pp0nenn. Ai l0n8 il itr !lo\V1|)afllr1 realizcd,
ftopping:,f,E
Trtple
Ar
E,E,+, O
{tlarukagami):
&ROADSO/ORD Torrl Lrngrh: 46 in Sladc Length, t4 i
-) +E E,+,
z4
e(k ttabbing:
00ubk ilarh and hinning Rever'e Vcnr(altlalh'
Guret mu(h dannlr.
fr(lm Normalttan(f: ttrp In Eody tlath: Iripk fiid b|)dyAtta(k: O, O from L|]\r lrdn(e: +O ltep ln and VertiGltk,h: 00ubk ljpward Body and Vertitallla'h,
thb
@ O,
+,+, E
0ouble Eody and lead Atta(k:
Dl)uble
i/i
+,E
V€rtial tkrh and 0neHandcd Jtab,
From llorrnal itJn(el
lbr
l0ng bladed ll/rap0n (0vcrt
E,O, O
from lllgh ihmc: Vntiral |l pper Attark:
Two rlvord
4
Doubk
in
0ne0fthe llanrkagdrnil |)ldrrtwcap0nt Alth0ugh it it 1l01V in 1tr(d thir flrrl/ed,
TlV|)-llyord (flarukagami):
in
in.
(urvaturer r t5
E,O, O
lldydte Kagenuki:
lj y'j
+, O +, O
lteo In and tlarh Up:
Hrad (hopping:
t
ttan(e:
Inorhika(ho:
from high Jt n(e:
Length: 47 t/t i[ llade Leigth: ]/ro in. Total
llormalt|dnftl VerticlUpper Ana*:
lai(thainro):
TotalLength:
noDAct'l
O,E,
From
Wejght: tl/tolbt. t|dndardJapancrr tw0rd.lt ha' a Sood balan(e
+,+, E E
SodyAth*:
tpinning Jlaih:
bo
i
a
Atta(k:
Double Eody
E,
O
E
Verticland 00[bk l]rvcrlc S0dyAnark, @, From Lo\l, ttan(e: Triple VcrtrGl ,r\lla(k: Triple Bodt
2'
/lila(k
O, E,
O
E,E,+,E
E,
E
E,+, O
nA&tnhTA (trdlrive
From fligh
for fte llarukaSami)
TotilLensth: 72in. Slade
length: r8 in.
lieight:
ttanc:
BodyAth(ft: Triple flead Anack
Triple
E, O,
Fron Normat Jtanrel
41/Slbt.
Jidc
ttct
and
E
O,+, O
O,
EodyAthrk:
l, E
00ubk 80dy and llp$rrd llarh Thirlveapon'r knSth all0\vt denitatinS r|dbi, llaihet and tlveept- ll0lr'evet, it iJ Jlo\t/t0 begin an
alta*
and t0 re(over
it un,uihbk
For
rfter an
ath*,
makilg
Low
Ath*: E,
tlan(e:
[0w Attark aid tlaginata lpiniinS: Reverre
(ro$ Attaft:
E,+, E
E,t, E
+, +, E, O
doe'range battlrr.
YARl
from High ltanR:
(txduiive for tte ihainto) TotalLength, P 4,/5 in. Blade LenSth:
from
lz
in.
l,Jeight: I7Io lbi
l'lulriple ttabbing',+,
8(atAnach Irorn llorfial lrrn(e: Three
Jpinning Jlarh:
0fall and ruited for rtihbing. opponcnri on be atticked fiom a dirldnre. Ai \Nith the llaginata, rnaitering diff(lllt(lore range
(lav A$a.k:
toot'rhb
and ljpward
The longelt t{eap0n
battlfr il the keym ru((err.
+,,+, E O, O,+, O
Bcat
T\1,o
Lrg t\t/eep and
'a, O
E, E, O
llarh: +, +, D0$k VerticlAttxtr'
O
E
@, @
Cve-di*= (0,
L-iw,i-\'e-
LTO
lree fiorn d".iecls
1i{'ir(ban8
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0TICE-Thismanualandllll|sollwircdcscrbedinthsmanlalarecopyrglrled A ri!hts rn Llre manualard aioftlvare are reserved. No llr1 oT lhrs Nanual or the described sollware NrV lle coD ed. reprodlced rj ated, or rcduced
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IURNS WITHIN g0 DAY WARRANTY PtRl00 -To replace deieclive mcdra !/lh n the 90-day warfantv perod, I the delectiv€ media, a c0pV ol 11r0 0rillrral sales receipl, a reirrn address, ard a snra I fote describin0 the
Lrt€syouareexperiencil(tloFi:rrr0riLArlsCustomerWaffanty.P0B0x9025,RedwoodClyCA94065' r1rl5 lfyou have warranty queslruis. V0Lrcilf aso coniact Custo rerWilra tyirl(650)628 1900. fax (650) rilis5999 Hours ol opefation [,4on(j;rl/ lri(l;ry 8:30am 11:45am;rrrd1t)n 4:30pm. Pacilc Standafd Timc
[andallfujimoto J&ver
hkaf i [a'hirumt, hkfi i [{nn0, Karuhiru fl atcSavai [n{p: Btun Dalttftri. fl mti$ D0rgali \1!0odurd0 l/dym (rord0 0inhlPinlhdm,(h Mrd rr0q.rr' a AndieN Krrmdy, (hurk lay, lfts l(elly, hir.h hatirri: Krium Pu(rLlr8(rd ng fadlity, flig tlde8 Po'l !p( fl
al Ihank{:
i'ko I0t!0ta, Brrlin.
'k
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llaiagn
l,/rl8ht Sedinr 6ro!p,lr(
28
BTTURNS AFTER
WAnRANTY
T0
ftl)lirjo deleciive media
aJt€r
tho nifoty (901 day warranty period has
rix)redsendth€ofginalCDlollr0lutr0ricArlsaddressaboveEncoscirslirlelreftoilhedefect,yo!f i re, vour return addrcss, afd r I rx)k or rorevordertor$15 REPLACEMENT MEDIA The abOvc t)rOvis ofs apply lo afy replaccnrerll rixjn or sollvrare provided by SoEA r) curder, nc udifg the above wirrifili0r ind imitations
lICHlllCALSUPP0nT-Forlechnicrlslrt]l)0riqrestons,youcancilll(;/1.1)r1280599.Representaliv€sare illr e fi,,londay-Friday 8am - ] I 15ir r iLrxl lpn-Spm,PacrlcSlirrlli (l I[Jre
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