Ipot 'osite

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6*r

BUSHIDO BTADE

,("oog"u* Entvt

t

tctB

0nly on PloyStotion 0nly from

SOUARESOFT

SAUARESOFT

WARNING: READ BEFonE USING Y0UR PLAYSTATIoN@ GAlllE C0NSoLE. A very srnall percentage of ifdividuals may exp€riencc cp lcpt c seizuf€s when exposed to certain ight pattonrs orllash n0 iqhts. ExJlosure to certain patterns or backgrorfds on a ie ev s on screen or while p ay ng v d€o qames, nc !ding games played on the P aystation game console, may induce an epileptic seizure in these Certain conditions may indLc€ prevoLsy !ndetected eprleptic symploms ev€n npeTSonswho lfyou, orafyone in yo!r lamrly, has an epilept c cond/lion consull your phys ciaf prorto p ay ng.lfyou experiefce any olthe fo low ng syrnptoms while playing avdeo qame d zziness, allered v s of. €ye or muscl€ twilches loss of awa eness, d sor €nlation, any invoh ntary

indvduas

have rio history of prior seizu'es or ep lepsy.

movemerl, of convLi s ons llMX/lEDATELYdiscoflrnucLscandcorsuiyoLrphysicianbeloreresrmngplay WABNING TO OWNERS OF PNOJECTION TELEVISIONS: Do fol connect your Playsiation gameconsolcto a p olrxrli0n TV wllroutJifsl consuling the user nlarua lol yourprolectionry uiless t s oflhe L0D lype.0lhL.rws0. I niry pefmafenlly damageyourry screen.

.

. .

lse ofly willr lhc lrlilvsluli0 t,crush torsubnerqe linl!ui(ls

Th s compact disc is intended lor

. Donotbefd

6

l0 'r4

u l6

HANOLING YOUN PLAYSTATION DISC:

'

6

r gaNc console.

t6 11

Do nol leav€ t rn d rect sunlghl or near a radralu 0r Olhrx soLrrce of heai Be sLrTe lo take an occasional rest break dLr rU cxlcn(1fil l)lily Kesp lhis compact disc cleaf. Aways hold lh€ d s(i bV l[0 uirtos afd keep it in its proteclv€ cas€ when not ln use. C ean lhe d sc with a I nt free, solt, dry 010!h. w t)ifrr irr slra qhl I nes from cent€r to ouier edge Never use so vents orabrasive cLeaners.

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SOUABE ETECTBONIC ABTS GAME TIPS Game Tips are ava lable for all Square Soll

Physhli00 I lloj;

1-900-407-KLUE 11 900 407 5583) $.95/m f. Alloririrlri(l I t)s,

$l 2slm

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Call0rsunderlSyearsofaqemustoblainperfriss0rlrolrir )iIixrl0r 0rftdanbeloreca]in0.Gametpsare avarablelorcalerswlhnthelJ.S.only ToLrch l0rrc plx)firrNl|fi{rl lrve ass slance is availabie Ior Square Solt tll€spublishedollhePlayStalion0amcconsoc0llV(iifll:{rl$Lr)rsareavailablelvlofdayFrday,8amllr45amardlpm 5pm PaciicSlandardTnle.ALl0rirl,nlri trtxrlrsilvlilable24hoursaday,Tdaysawe€k Square Soll0nline

Visluson

ne irt

www.squares0ll.corn to re0

slfl

lor Itx:r)llrrxl iwi!l):lxki)s pri/cs afd morel

15

zs 7n 2n

z8

4

<^e-++i3 b*ar*e-d

ba-;Lr/h

C-<>n*v-ol-

butront

0ircrtionalbuttonl

0it( (over

0pen button

l1mory Grd rlot

N0te: Thit 10ftwarc manual erplaint

Itlov€ - 0irc t€t up your Playlldtion' gane r0n10le actording to thr inrtruftionr in iR Inttrlctio0 manual. llak€ rur€ thr power il off bdore inlefting 0r removing a (ompa(t dir(. Iniert the 80thid0 Slade-- z Dit( int0 y0ur Playttation game c0niole and dore into th€ (0ntrollrr complcted, and diJplay

lortr

and

thr

Dar(

(0v(r llakc rurc

one 0r t\vo

turn 0ll thr Playttati0n gaDc ronrolr. After thr

(0ntr0llfrt arc inJrned opening m0vie

il

thr Title tcreen will be dirpldyfd. (You ca[ prc$ tlc E buft0n t0 r|(ip the 0Fnilg movae thf Title tcrcrn.) td€ft a ganr nod( ulrg thc Dindonal butt0nr and 0rcfi tie E bufton

t0 ltart.

A l'lem0ry Grd (lold teparately) it re{uired t0 lav{ your rc(ordt and a(quared tupport ciarafttrl. InJen a l'1em0ry (ard int0 the Playthti0n ganc (0$01( t|tlORt itarting play. 00 not rcnoyr a llemory erd while Javing 0r loadinggameli d0ing t0 (oukldanrige tlrc fame data. Proio{dy Jayed dah villb€

ifthf

ll€mory erd ir llrerenf \!hm rfarlinS [p. T0 raye game dati, g0 t0 thf option kreen atthe llaan l4enu. You willali0 b€ arkcd i[you warrr t0lav€ gamf datn after c0mpleting loaded automati(ally

a rharacterS ttory tlode-

uf

0fth€ (ontrollrr vhfn you

are uring

thr (ontrollfr in port

L

iolal buttonr

ll0yei thc charactcr forward, backward, lrft and right By pr€rting the lane direcion fwi(€, thc (haraftrr can moyf a

(frldin diltan(f

more quirkly.

fRtt novftrtnl - lE llold d0wn thc

h

+ 0ireftional buttont butt0n while m0ving thr (harater with th€ Dir€ctional button! t0 run ar0und in th€ firru.

fRonfAtArrAcl('Obunon ltraightforwa(l atta(kr with

R€v€Rs€ ArrAcR /

MEMORY CARD

thr

n0

writt movenent.

€*tcurt

c0trtDAnDs .

E

bun0n

twingt weapon ridr\yay! and daihe! upward by turning thc wrirtl. lho pr6t and ryeaponr and to bypa$ novic!.

thI

butt0n t0 (h00Je (haradrfl

fflAn0100 SrAnCeS - tO button The

(harafrr

(hanger rfdn(e ea(h

fach weapon. !w0rd techniquel

tiflr

nry

you prelt the

drpending 0n

O

button. (haractert hayr three differentlfan(et for the (haraorr taket

thf tfdn(f

b4-i-

Rr.,,fe-.g oE bt ^-V-ido

C-ov.t*v-ol-

ranra( 0f 0RAvrrY - EE r0(,€Rs ctDrtR 0f oRAvlrv - EE

Alour Daftltsl

RATS'S

Try variour a(t|0nJ by thiftang

(!ee "(€nter

of6nvity"

Thil ganf d0et not haye any paftiolar (ommandi for d€frnr€. T0 defrnd againtt thr rpponeffl atrdckr, pnfi the O buft0n or bunon to defirctatnd( liith y0ur weapon. (!re page 7)

E

thr charaderl rtan(e upward

and downward

on pagr 8)-

tligh lldnc€

lflAn0a Vl€0i (pov noD€ ontY)

'

lll

E[ EE

You

F 0r (an changc thc point 0f view while playang in thr POv rctting (ter page r0).

6

BUIf0n -

sURRtnDaR

Thr character tiB down and lurrenderJ.

PAUst .

TTART

bffion

tt0pr thc game temp0rarily and dirplayr thc paurc llcn l.ihrn you are rrddy t0 retume.

(h00re (o tin

llen

r

Jn

.

E

t0 lr f0 ,.fJ ,/

game

reletion.

'

RtD

tffacr

tfftrr 0Ra€0 tfftsr 0rfllrr tffttr Btua

ORANOE

prcrr

button. (h00tr fleturn t0 Jub t0 rrlurn character relection. (h00re
SYSTTII'

repre!ent diflerent tituationt:

llormal trdn(e

button

t']I fAIALIIY

md byjuJt one fardl hir t0 the head, chef0r abdominalarea. Hh$ ttiii orofl, the damagf will be dilplayed in nd. AII 0thrr w€ap0n rtikel are repreientrd by a burlt 0fc0l0r at the point0fimpaft. 0jfferent colort

(a[(el commafldt/rcturn t0 rhc prcvioul t(reen.

' ttlto

SII'CL€

Thir game ir drJ8ned t0 nproduce realirti( ivord tlgh8. !0, battlg may

Low Jtin(e

EffECT

"BODY DAMAOf,"

fatdl

l|it

- riown when attack il JuffJJf[lly defended - Jhown vhen n0 damagr il (auted, butthe ciaractrr

"Perfeft }efenle" "Dffenre Bredft" lorer balan(€

th0wn when weaponr

hitra(h

rhown when da,nagr

it inflicted, but il notcratiGl

other 0r oth€r 0blfdclr,

SYSI'N

ofa

Lifr [eter," l]urhid0 Bla& z utrt the Body Damage" iyJtem, irherc the (haratrr it incnm$hlly \rrakrned by rur(efiful aftd*1. At areai 0f the character't b0dy b(ome damaged, that area will br(ome w€aker untal it b€(omft n0nfundonal. l.lhen light damage it received, tllr character InJtead

flin(hs momentarily ald n0y€ment il

reduaed. l.lhrn tryere damage il received t0 tfu left arm, the ability t0 thr0w 0bjectJ and hold weap0ni with both handr ii loJt and tfu eff€ftiyrnelJ 0fthf weaD0n ir diminifi€d

DzAfH BY IALL Thr (haraft€r will die ifth€y fdll from a location highs than zo fret.

4

Cdr6vr-'e- iVlode-Burhido Blade z ofle|l !)( drfiercnt Sdme moder. Thr you t0 choole from two typer 0fviewpoint

saDt

tl0ry

l10de. Vi. (PU

C=r6vnellodr

and

Iaining ll0de all0w

!0ftwar€ manual an bated 0n gameplay from

inrtructi0ff in thit

thil viru

rRAl0ilt0 lttota

p0v

There arc two modrt

fe

The view in whi(h y0[

{all diffrr fr0n the tide

through the eyt'

View.

l0r

example,

the tide Vie\l modr, you will nccd t0 pre!! In

(hange View (P()V l40de

thr f0cui oftie

thr upFr left (orner y0[ will

only)

PoV

ba(k and ,rorth. H0ld down tlrc

lrott

-

GII

ofthr [haracrr. Your command input ify0! vrn t0 pr6t the butt0n in

.f

the

i

button

i[ th€

bc ablc t0 rcc th€ rharacter]

lE + EE 0r EE

move th€ vifwp0int forlyard and the

ln

PoV m0de

inrtead.

rld[(e.

bufton and pre$ the

@

tfu

-

lliija. Ihe

tftdy

button t0 |tlovc backward

player Gn ule(t

tt0ry l10dr, rupport charadcf! will apprar Thr nqt ildge wrll be fought utiry charactcr will have the lame weapon ar thr mail (haraftrr.) lfyou conplet€ the Jtage uling the tupp0rl (harado and the main character matet it t0 thf charaftff in all m0d€1 0fthe gamf. end 0fthe tt0ry l40de, the iuppon charafter vill bc(omc d 'tl(ctablc

to

tif

lhi

IIART bufton. In

€rfing can

thil n0dr,

t0lrnamert againtttfu computer lince tlte thit it a uJdultay t0 ttudy opponenh tiat arc difiiculf to drallvith. I'10ck

0pp0nent and v€ap0[ Gfl bc Jel€ft€d,

faft

ltoDt '

Two Playeri player Jeh(R a (haraftrr and veapon rhat thry would ljkf t0 d0

battle witi. 0n(r thr dancten and weap0nJ haye bren ch0ien, a battle rrdge it agrerd upon afld the fightb€gini. (Playerr cannot choorf

(iaradfr)

{w

the Jane

-

thrtr flppoft charadefi. (l]0tr: Ihe lupport

Jword terhniqufl.

the injal fighting itnteSig.

be changrd durinS practirr by prcjjing

VS.

onr Playff

[,jh€n you advan(r in th€ 'UPPOR]

one Play€r

offenlive and d€fenriy€ te(hniqug by lighting againf a

PM(IIG R0tjND

buftn t0

play€r c0mpletei all patir urifig all p0rJiblr (lrdrddert.

(IIARA(TNT

pRA(llC

'

oftrailing t0 rcrinr yotr

rub-w€aponj and Karami-ldaza (lpc(ial l'10y€, Gnn0t be [ied (tfe page t4).

Thr tlayer (h0olel a (harafier from either l(h001 a d fighb the bo$el and low€r l€yel llinja 0fthe oDpoJing r(h001. Thc cltirc rt0ry unfoldt wh€n

tie chall$gr 0fddeating

all othrr charactefl in the gamr.

vtto

SroRY

Play€r

Ihe player rhooirj one rharaftff and fa(€r

The vitw which lhovJ both characterr from the ridc. AII

l,l0vcr

95- CPU 0t0Dt - oft

lwlode--

ll

(aravr,e- $vlode-o

C=raw-e- $Vlode-s &Afflt n00t

tR00P

-

Two

fiDK ntoDt

Playeri

group tournament uting bamboo w€apon!-

tirlt,

lclect the numbrr 0f ettriet 0[ ea(h team, Doint rylt€m and time lamit Thcn, (h00ie a t(h001 t0 irt up a team. (l.lhen a player choor€t a 1(h001, the 0pp0nenfl A

By uting two

I|0|,l

tif

]0

TTART

l'lake Jure

r.I

BANtt

fiODT RULT'

game

c0unb ar a fat?l hit uring rcal rv0rdl will (0unt ar 0n€

hitthat

Fint

(lppon). Any hitr Jhort 0f

that will not count.

2

lub-wrapont and Karani l^Jaza (lpecial l|0vet cannot

l. lfplayfrJ

haye

tft

ilrlt

utcd. (tet gage ]4)

jtt

up the

lfa playrf

fdrt

tink

(able

for rhii mode.

y0 lon

0n thc ba(k 0f each Playttati0i

InJert one Burhido Blade z Dilc int0 facll Plalrdtion game

i0ntol( and rl0le tlre Ditc covcrr. Turn 0n the playthti0l gam€ conroltl. ftoorr thr Link l'lodf 0n fa(h Playtrdti0n game (0nt0k. Aftrr b0th play€|l haye (hor€n

thfir (hara(te

baftle itage.

I

pov gane in

and wfa0o[i,

fither player ftn lelrft the

tirk flodr will bqin.

over lf a

givrn two warnin$, the opDonelt will 8ct a p0int.

6. lftime runr out, the player

vith

the m0Jt poin8 will win thr match. lfb0th playerr have the ramr lr will wan. (Ihe winner will earn a point for

having fewrr ryarningr.) lfplay€ri havr thc ramc runbcr oi poin$ and waningi,

tfu

match

vill

efld in a tie.

!elc0 eithcr

Dttfl(ljtlY

!ch(t thc diffi(ulty lryel.

fil,!(

lelet ()ff

tft IlEIlORY

GR'

KTY (OIITI6URATION

Whrn all mat(her are completed, the iide that won morc mafthet will win th€ tournament.

numbrr 0fwini are the ome, the tide with morr p0iltr the tame, the tournamrnt will end in a tie.

lz

\|ill

win the t0urnamfnt.

lfthe

lfthe

p0int, are

(0101

l.t0||tT0R

number 0f0oinfi, tien the player with frwer wdrfli

/.

ffigr

0Pfr0ns

winr th€ mat(h.

iJ

]lode. Ihere ii a lpe(ial

gamr (0ni0l€r are turned off. (onnert ra(h end

cable t0 rhe terial

rofiolr.

thf ultra-realiltk link

thr playrr vho geb a polnt firtt will to[rnamrnf for thr(c p0int matchel, the playfr who geti two

4. lf a player rtcpr out 0fthe vhitf linf, fallt 0r hih al thc tame tirne, the mat(i vill playrr altfntaonally Jtrpi out 0f the vhite linc, a warning will be ittued. J.

game (0nlole!, two m0nit06, two 8u1hid0 Blad€ z 0ilcl and a

up the tournament for one point mafth$,

win the match. lfplayeri pointr

[(

Player

L[]K t't0Dt

thr Plaflt?ti0n

0fthe link 6ROUP

Two

(rold Jeparately), you (an fnjoy

order 0fthe (haractert afld weaponl thry wall ut€. Thf lamr veapon Gnnot be (h01rn tlvi(e. r(h001 will br r€leded aut0matKally.) lele.t

'

Playtfdtion

0r Black

I

l/hite.

t0 turn off thr mulic and hear 0nly

tound efff(n.

lave ald load data. (hange

E

thf O brtton, lfyou (h00tr ,

bltt0n,

G

button and

t[c (0nfgurationr

O

buft0n configurationr.

ryill rehirn t0 th0te dftcribcd 0n

I and 4. lfyou d00le <(ult0m>, th€ configurati0nJ will return t0 thr 0n$ !rcyi0urly r€t telect t0 rehtrn t0 the option l,1enu. pager

rt

C-v- 4n vARr0us AfrAcl(s BY

-l*+-+

".n.-n

DrfftntDr

tifrf

Aee-<.i 4l b i*v, a*iov-> cLost c0ortst:

cflARAcrERs

Berldt' differcncei in p0$ier and rpeed, ra(h charader har F0ll0wing are rxamplet 0f

a.k=

a

niqrf ret 0f att!(kr.

ly'hen att?ckr

fron

occur Pre$ €ithrr

attn(kj.

each ride meet at the lame time. a

tir O

bufton or

E

(lolf (0ntgtwill

button repeatrdly. The player

(ontgtrvall hayc an adyartageou p0tition. lf[0 onf 0btiinr thr upper hand during a (l0lf (0nt€tt, pre$ the left 0r righr Dircctionalbutt0n t0 ltrp out 0fit. who vinJ the 00Je

arccLusrvt 0tovts !0me (haradefi have b(durive f"l0ver uring garticllar weap0 and ttancet.

ljlually, ra(h b(duriv€ llove har iti own command. liowevr( the tamf command may rometim€t bring up a ditrrrcnt nove depending 0n the (hara(trr.

1

j

0n

Tflt

cR0unD

lfthe charatrr lots

a (lote (ontelt 0r falh fr0m a higher leyfl during

e,ARhml.uAzi (sPtrraL novr)

batde, they may fall t0

Karami-l,iaza ir a uni{ue nove that ifivolveJ marhal arfi rl(illr that (an

foll0ving three adont can be perf0rrned:

only bc ured whfn charactert are mov€t, only particular

(101e

crfdin (haractet en utr

wrapo

t0 ea(h other

It ir ex(lutivr

.

thele movel whe[ thcy have

and itincer, but the commafld ir alwayr

i

r

ako ercap€ ftom thtle novet by prc$ilg thc O button in a tim€ly manner There arc tevfralm0v€t 0fthir typc crprrament t0

.

thrm all.

. suB-ortAp0ns fach (harater hal thcir own l[b-wfap0n. Each lub-weapon hal itr own

rffefit

and

diitinc featurcl. Ihcy

en inflift

a latdl

can be diyided into thrc€ maj0r Gteg0riet:

I orl. €

+.

Roll f0rward 0r badward and get up: Pre$ 0r Rollt forward 0r ba(kvard t0 get up and elcape fr0m immediate attackl.

E

6rt up ald atrdd(, Pre$ O 0r lvhile rolling for\{ard 0r backward Aft?(kr immediately after getting up from a forward 0r ba(kward r0ll.

i

hit

'A

ty0e that

'

A

ty9e that can b( urcd ar a rc(ond tword

A

tyre that can bc thro{n conrecutively

.

ground. ln thir rituati0n, one 0fthe

Rollr oyer t0 avoid immediate atta(kr.

E.

You can

dai(over

floll oyer, Prclt

tic

J

After being throvfl, Jmne tub weapo will r€main 0[ thc 8r0!nd until picked tp, and may tYel be pi*rd up by thr 0ppoting (haractrr. lf a character hal rc(ived lignificant iljury t0 their ltft arm, thev will not

h

able t0 ure rub-ryeaooni.

r4

tt

1>v"ee<>r*

C-V- Av-

a>v,pp<:,v-4. C-V-4v- a,=4e-'-='

4<*e-v-=,

l,lhcn y0 play ir ll0ry lioik, lu pp0n (ha nfterj with vafi0uJ pcrt0ndlitiei will ipprar dIring lhr r0uric 0ly0ur battlc t0 hrl0 y0rr nrJ]n lf,r(lcr f (cr|al re(uiremrlrfi ,rc fLrllllkrl, tJrele (han(leri \vlll bt(0mc lrlayabk in allgafirc rDodeJ (kr pdgc ro)

I

t

!

,W ahlhlr|]

t

I

I

,\?.,

lri

-r* $rl

'

'\},,

lll,If,|

l

&u;1'

2t

KhThOA Elade

ttan(r:

From HiSh

Tohl l-cn8ti: tq ]/J in.

/t

knSrh: 2q

(urvatnre:

Dil/e ln Revere

in.

4/5 in.

Tcnmei

0f kn8th, rpeed and po\{er and may be ur€d {ithout(on(ern aboutthe dirtanre betwcrn thr danfter and tie opponent t0iBble forvariou! atta(k', iud a la in8, rwrrping and thbbing

l]un and ttab:

from

Low

-,

Blade

Length:

Blade

Ilidth:2

IJeight:

I

in.

lb1.

Ilto lided fivord that hat,imilar mcarurcm(ntl t0 the Katdna. ltr lightwcjghtmaks it eaiier t0 handle fhan the Katana. lt i! not powcrful ar otherweapolt, but itt apabiliryt0 do varj0$ c()nie(utive atli(kl qui(kly make! it an attn(!veweapl)n.

l,kight:

l(yorrn tliounuh:

+, E

+,.f O E,O, O

i

la4r

thn(c: Upward tlalh:

From Low

drcd and

A,O

+, O O,

.f, E

E, O

Revcrrr 0oubk llarh:

+

and Tlv0-handed

lai(thainto): Jldppin! lword and Reverlr

eight:

ttab'

E,E,€, E

godylnatk

trom hiSh ltanrel lead

l.E

i8 immc k |)o\wr cnr

effe(t|vely utilized.

O, E,

VfrtkalAtta(k: lrom llormalitan(t

/ l/ro lll

expeftd fr0n iI $crthr ,fld lrrc. it dettrut|iyf wcap0n thil o\/o|)o\Vffr iti 0pp0nenn. Ai l0n8 il itr !lo\V1|)afllr1 realizcd,

ftopping:,f,E

Trtple

Ar

E,E,+, O

{tlarukagami):

&ROADSO/ORD Torrl Lrngrh: 46 in Sladc Length, t4 i

-) +E E,+,

z4

e(k ttabbing:

00ubk ilarh and hinning Rever'e Vcnr(altlalh'

Guret mu(h dannlr.

fr(lm Normalttan(f: ttrp In Eody tlath: Iripk fiid b|)dyAtta(k: O, O from L|]\r lrdn(e: +O ltep ln and VertiGltk,h: 00ubk ljpward Body and Vertitallla'h,

thb

@ O,

+,+, E

0ouble Eody and lead Atta(k:

Dl)uble

i/i

+,E

V€rtial tkrh and 0neHandcd Jtab,

From llorrnal itJn(el

lbr

l0ng bladed ll/rap0n (0vcrt

E,O, O

from lllgh ihmc: Vntiral |l pper Attark:

Two rlvord

4

Doubk

in

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