Edward Kaminski
[email protected] 425.283.6297
www.edwardkaminski.com
Profile Four years of professional game production/project management experience. Credited on four professionally shipped titles and five school game projects. Worked with two major fantasy franchises: Lord of the Rings and Dungeons & Dragons. Worked on three game prototypes/pitches to be pitched to potential publishers. Managed an art team of 15-20, comprised of both in-house and external artists, and a design team of four. Technical skills – C/C++, C#, HTML, ActionScript 3.0. Familiar with Lua, PHP, and MySQL.
Three years of C/C++ programming experience. Exceptional organizational and communication skills. Can adjust my approach to accommodate different personality types. Keeps cool under pressure and finds creative but appropriate solutions to problems. Maintains a positive attitude during all stages of development Adjusts rapidly to new environments and experiences. Familiarity with Scrum/Agile frameworks.
Education BS in Real-Time Interactive Simulation (Computer Science) – DigiPen Institute of Technology – expected graduation December 2011. BA in Theatre – Baldwin-Wallace College – 1999, Cum laude.
Professional Experience Programming Intern – Open Water Source – (2011–Present) Designed and programmed company’s online event calendar system consisting of Flash/ActionScript, PHP and mySQL. Continuing to implement additional features. Web Developer – RealLiveSports – (2006 –2007) Created the layouts for two separate websites – www.reallivesports.com and www.reallivecontracts.com (both no longer active). Created engaging interaction for the company websites through HTML, JavaScript, and Flash. Interactive Project Manager – Cleveland Corporate Services – (2005 – 2006) Created content for touch-screen digital signage displays using InfoChannel 3 software by SCALA. Made updates to company websites as requested and designed flash-driven banner ads. Constructed/edited marketing videos for company’s trade events and created content for company print materials Producer – Liquid Entertainment – (2001 – 2005) Production Role Managed development team with emphasis in art and design. Created and maintained project schedules and tasked internal and external art resources. Contact for publisher regarding milestone goals and their on-time delivery. Ensured that the team received everything they needed to progress in their tasks and kept the channels of communication open between the design, art, and programming sub-teams. Worked with Tolkien Enterprises to ensure all aspects of the game met their franchise approval process. Coordinated audio recording sessions, directed voice actors, and provided audio materials to recording studio and publisher for license approval.
Contact for external localization team, coordinated delivery of text/audio and handled all related issues. PR Role Fulfilled publisher marketing requests such as gameplay movie creation and screenshots, coordinated developer-community chats, was interviewed by press to answer questions about the game, and attended all press conferences and trade shows to demo and promote the game to media and gaming community. Design Role Worked closely with the design team to create in-game cinematics that worked within the scope of the single-player missions and conveyed connectivity within the overall campaign storyline. Implemented improvements and polish to single-player missions as assigned by the Design Lead. Designed several multiplayer maps. Test Role Found, tracked, and verified fixes for game bugs and crashes. Charged with asset management including exportation, scripting, and implementation of art assets. Responsible for quality-control of all in-game text, dialogue, manual, and strategy guide content. Shipped Titles Dungeons & Dragons: Dragonshard (PC Real-Time Strategy) – Producer, Designer, Public Relations o Official Credits: Additional Production, Additional Design, Screenwriting, Marketing Support The Lord of the Rings: War of the Ring (PC Real-Time Strategy) – Producer o Official Credits: Producer Battle Realms: Winter of the Wolf – Producer, QA Tester o Official Credits: Production, Additional Design, Tester, Additional Voice Talent Battle Realms (PC Real-Time Strategy) – QA Tester o Official Credits: Additional Design, Tester, Additional Voice Talent
School Game Projects Producer, Programmer, Artist – The Undercats – Scrap-Bots – (September 2010 – October 2011) o Programmed the level editor, 2D animation editor, and UI. Programmer – Neko Team – Y-Soul – (January 2010 – April 2010) o Programmed miscellaneous items such as menu controls, cinematic bars, and billboards. Programmer, Designer, Artist – Odd Man In – Nurgles – (September 2009 – January 2010) o Designed original game concept and wrote the GDD. o Programmed dynamic tunnel system and user interface. o Created all in-game art. Product Manager, Programmer, Artist – Odd Man In – Sowlar – (January 2009 – April 2009) o Programmed multiple systems – character/environmental animation system, main character controls/movement, object interaction, inventory system, fishing system. o Created all conceptual and in-game art for characters and environment. o Designed world layout and helped write the GDD. Also wrote all in-game dialogue and tips. o Co-designed some gameplay aspects. o Responsible for all marketing materials including manual, game box, and swag. o Sowlar was a 2009 IndieCade Finalist. Programmer, Designer, Artist – Solo Project – Dungeon Runner – (September 2008 – January 2009) o Created all aspects of the game using DigiPen’s proprietary ProjectFun tool, Flash for graphics, and C/C++.