fat_bald_midget (Tournament) Male Half-Orc Monk 6 - CR 5 Lawful Good Humanoid (Human, Orc); Atheist; Age: 17; Height: 5' 11" ; Weight: 241lb.; Eyes: laser-beam ; Hair: (bald); Skin: rainbow Ability

Score

STR STRENGTH

DEX DEXTERITY

CON CONSTITUTION

INT INTELLIGENCE

WIS WISDOM

CHA CHARISMA

Saving Throw

Modifier

16

+3

18

+4

14

+2

7

-2

16

+3

7

-2

Total

Base

Ability

FORTITUDE

+7 =

+5

+2

REFLEX

+9 =

+5

+4

+8 =

+5

+3

(CONSTITUTION) (DEXTERITY)

WILL

(WISDOM)

Resist

Skill Name

Acrobatics

Temporary

Misc

Temp

Notes

AC

19

Touch AC CM Bonus

Size Natur Deflec Dodge Misc

+4 19 +9

+1

Flat-Footed AC =

+4

14

BAB

Strength

Size

Misc

26

4

Temp

Speed greater than 30' : +8 jump, High Jump : +6 to jump

-2 -2 +8 -2 -2 +4 +4 +3 +0 +10 +4 +3 +8 +3 +7

Appraise Bluff Climb Diplomacy Disguise Escape Artist Fly Heal Intimidate Perception Ride Sense Motive Stealth Survival Swim

INT (-2) CHA (-2) STR (3) CHA (-2) CHA (-2) DEX (4) DEX (4) WIS (3) CHA (-2) WIS (3) DEX (4) WIS (3) DEX (4) WIS (3) STR (3)

2 4 1 1

+4

+3

-

-

= 10

You make attack rolls with the weapon normally. You don't provoke attacks of opportunity when grappling a foe.

Strength

Dexterity

Size

+4

+3

+4

-

28 vs. Grapple

+4

Initiative

+4

HP

+1 AC.

Improved Grapple

BAB

Base Attack

You can make extra attacks of opportunity.

Dodge Exotic Weapon Proficiency (Spiked chain)

+11 Grappling

CM Defense

Ranks

Combat Reflexes (5 AoO/round)

Armor Shield Dex

= 10

Ability

DEX (4)

Feats

Immunity to Disease Total

Total

+11

49

Damage / Current HP

Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.

Monk Weapon Proficiencies You are proficient with the Club, Crossbow (Light and Heavy), Dagger, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff, Sai, Shuriken, Sickle, Siangham and Sling.

Scorpion Style (DC 16) Standard action: Unarmed strike also reduces target's land speed to 5 ft.

Stunning Fist (6/day) (DC 16) Speed

30 / 50 ft

You can stun an opponent with an unarmed attack.

pointy (+2 reinforced viridium temple sword)

Main hand: +9, 1d8+5 Both hands: +9, 1d8+6 Main w/ offhand: +5, 1d8+5 Main w/ light off.: +7, 1d8+5 Offhand: +5, 1d8+3 Flurry: +9/+9/+4, 1d8+5

Crit: 19-20/×2 1-hand, S, Monk, Trip

Two-weapon Fighting Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.

Special Abilities AC Bonus +4 When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.

Darkvision (60 feet)

You can see in the dark (black andagainst white vision These bonuses to AC apply even touch only). attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when Evasion (Ex) he wears any armor, when carries allows a shield, he carries a medium If exposed to any effect thathe normally herortowhen attempt a Reflex saving or heavy throw for load. half damage, you takes no damage with a successful saving throw.

Fast Movement (+20') At 3rd level, a monk gains an enhancement bonus to his land speed. A monk in armor or carrying a medium or heavy load loses this extra speed. By spending 1 point from his ki pool, he can increase his speed by 20 feet for 1 round.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

pointy 2.0 (+1 reinforced viridium temple sword)

Main hand: +8, 1d8+4 Both hands: +8, 1d8+5 Main w/ offhand: +4, 1d8+4 Main w/ light off.: +6, 1d8+4 Offhand: +4, 1d8+2 Flurry: +8/+8/+3, 1d8+4

Crit: 19-20/×2 1-hand, S, Monk, Trip

Ki Strike, Magic (Su) At 4th level, ki strike allows a monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.

Maneuver Training (Ex) Crit: ×2 Rng: 10' Light, P, Monk

For the purpose of calculating CMB, you add your full monk levels, rather than 3/4 of your monk levels.

Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.

Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.

Unarmed strike

Main hand: +7, 1d8+3 Main w/ offhand: +3, 1d8+3 Main w/ light off.: +5, 1d8+3 Offhand: +5, 1d8+3 Flurry: +7/+7/+2, 1d8+3

Experience Points: 23000/35000 Current Cash: 818 GP, 7 SP

Special Abilities

Shuriken

Ranged: +8, 1d2+3 Ranged w/ offhand: +4, 1d2+3 Ranged w/ light off.: +6, 1d2+3 Ranged offhand: +6, 1d2+1 Ranged Flurry: +8/+8/+3, 1d2+3

Experience & Wealth

Reinforced Viridium Crit: ×2 Light, B, Nonlethal

Gear Total Weight Carried: 74/230lbs, Light Load (Light: 76 lbs, Medium: 153 lbs, Heavy: 230 lbs) Artisan's outfit (Free) Backpack (empty) Bear trap Bear trap Caltrops x5 Iron spike x6 Money Oil of invisibility pointy (+2 reinforced viridium temple sword) pointy 2.0 (+1 reinforced viridium temple sword) Potion of blur Potion of cure light wounds x3 Potion of sanctuary x2 Shuriken x50 Skyrocket firework x25

2 lbs 10 lbs 10 lbs 2 lbs 1 lb 16.5 lbs 3 lbs 3 lbs 0.1 lbs 1 lb

Special Abilities Flurry of Blows +4/+4/-1 (Ex) Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so, he may make one additional attack, taking a -2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (he High with Kitopoint) (Ex) does Jump not need(+6/+26 to use two weapons utilize this ability). For the purpose of these At 5th level, a monkbase addsattack his level to allfrom Acrobatics checks attacks, the monk's bonus his monk class made levels to is jump, equal both to hisfor vertical jumps and horizontal jumps. In addition, he always asprestige having aclass, monk level. For all other purposes, such as qualifying for a counts feat or a running when makingbase jumpattack checksbonus. using Acrobatics. By spending 1 point the monkstart uses his normal from his ki pool as a swift action, a monk gains a +20 bonus on Acrobatics checks Kimade Defense (Su) jump for 1 round. At 8th to level, monk can make twokiadditional attacks when uses flurry A monk can the spend 1 point from his pool to give himself a +4hedodge bonusofto blows, as if using AC for 1 round. Improved Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).

Ki Pool (Su)

At 4th monk gains pool of ki points, supernatural energy he can use toas 15thlevel, level,athe monk cana make three additional attacks using flurry of blows, accomplish amazing feats. TheFighting number(even of points a monk's pool is equal if using Greater Two-Weapon if theinmonk doeskinot meet the to 1/2 his monk level + feat). his Wisdom modifier. prerequisites for the

This deep green volcanic glass is similar to obsidian but is formed when molten rock is tainted with anomalous trace minerals from deep beneath the earth whose emanations are toxic to living things. It can be fragmented to razor sharpness, but even a tiny amount of viridium contacting the [N/A] Reinforced bloodstream can pass Viridium on a wasting sickness. This deep green volcanic glass is similar to obsidian but is formed when molten rock is tainted with anomalous trace minerals deep beneath the Any successful hit with a viridium weapon causes thefrom target to contract earth whose emanations are toxic toOn living things. It can be hit, fragmented to leprosy (Fortitude DC 12 negates). a successful critical a tiny fragment razor sharpness, but tinytarget, amount of viridium the of viridium breaks off even withinathe affecting it ascontacting though with greenblood Slow Fall 30' (Ex) bloodstream can 13 pass on a wasting sickness. oil 4th (Fortitude negates). At level orDC higher, a monk within arm's reach of a wall can use it to slow his descent. When first againing this ability, causes he takes damage ascontract if the fall were Any successful hit with viridium weapon the target to A creature carrying ait viridium weapon must save every 24 hours or(that contract 20 feet shorter than actually is. The monk's ability to slow his afall is, to leprosy (Fortitude DC 12 negates). On a successful critical hit, tiny fragment leprosy the unless the weapon is of kept an extradimensional space (such as reduce effective distance theinside fall affecting when next to though a wall) improves with his of viridium breaks off within the target, it as with greenblood an efficient quiver )20th or alevel scabbard lined lead. wall to slow his descent Stunning (Stun, Fatigue) (Ex) monk level Fist until at13 he can usewith a nearby oil (Fortitude DC negates). At 1st the monkwithout gains Stunning and falllevel, any distance harm. Fist as a bonus feat, even if he does Oozes, and outsiders to every the deadly emanations ofthe not meetplants, the prerequisites. Atare 4thimmune level, and 4 levels thereafter, A creature carrying a viridium must save 24 hours contract viridium. monk gains the ability to applyweapon a new condition to every the target of hisorStunning leprosy unless the weapon is kept inside an extradimensional space (such as Fist. This condition replaces stunning the target for 1 round, and a successful an efficient quiver )have or(1d8) a half scabbard lined with lead. Unarmed Strike Viridium weapons hardness oflevel, theirhe base havethe the saving throw still negates thethe effect. At 4th canweapon chooseand to make At 1st level, a monk gains Unarmed Strikesickened asata an bonus AcostAt fragile quality. Viridium canImproved be strengthened additional of target fatigued. At 8th level, he magically can make the target for feat. 1 minute. Oozes, plants, and outsiders are immune to the deadly emanations of monk's attacks may be with fist, elbows, knees, and feet. This means that a +1,000 gp for weapon gp staggered for ammunition. This rounds. removesAtthe fragile 12th level, he a can make or the+20 target for 1d6+1 16th level, viridium. monk may make unarmed strikes with his hands full. There is no such thing quality the item blind but does not otherwise affect its abilities. he can from permanently or deafen the target. At 20th level, he can paralyze as off-hand attackrounds. for a monk unarmed. monk condition may thus will apply thean target for 1d6+1 The striking monk must chooseA which apply Vow ofStrength Celibacy (+1 Ki) Viridium weapons have half the hardness of their base weapon and have the his full bonus on damage rolls for all his unarmed strikes. before the attack roll is made. These effects do not stack with themselves (a The monk mustViridium abstaincan frombeallmagically sexual and intimate physical activity. Acost monk fragile quality. strengthened at an additional of creature sickened by Stunning Fist cannot become nauseated if hit with by with thisgp vow takes it to an extreme, refusing to even share a room +1,000 for a weapon or +20 gp for ammunition. This removes the fragile Usually a monk's unarmed strikes deal lethal damage, but he can choose to Stunning Fist again), but additional hits do increase the duration. another person, or sleeping onnot the opposite side a abilities. camp other people quality from thedamage item butinstead does otherwise affect its deal nonlethal with no penalty onofhis attackfrom roll. He has the in a group. A to celibate monkorisnonlethal not allowed to touch others or have others same choice deal lethal damage while grappling. Vow of Cleanliness (+1 Ki) touch him (including touch spells from allies). Striking enemies in battle or A monk undertaking this vow must wash daily. Hemonk must change fresh or being struck by enemies is prohibited, the shuns allinto peaceful A monk's unarmed strike is not treated as become bothbut a manufactured weapon and a be clothes daily or shortly his robes dirty. His pleasurable contact. A after monk with this vowand increases his appearance ki pool by 1must ki point natural weapon for the purpose of spells effects that enhance or improve kept immaculate, including either neatly braiding or shaving off his hair (and, for every 5 monk levels (minimum +1). weapons. either manufactured weapons natural for male monks, maintaining a or clean-shaven face). His vow forbids him from

Vow of touching Fastingthe(+1 willingly filthy,Ki) diseased, dead, or undead (though he may

Note: If also you break or abandon vow, can setstaple that on the and tab. A monk deals more damage with hisyou unarmed strikes than aIn-Play normal The monk nothing but ricethis (or a similar bland, food) drinks attempt to eats cleanse or heal those suffering from disease), though using person would, as shown above onthese Table: Monk. unarmed damage nothing but water. On certain days (usually once The per month or a religious manufactured weapons to attack creatures is allowed. A on monk with this values listed onhis Table: Monk is for Medium monks. Abland Small monk deals less holiday), he may eat small of other simple, food to maintain vow increases ki apool by portion 1 ki point for every 5 monk levels (minimum +1) damagenutrition. than theThe amount there his unarmed attacks, alchemical while a Large proper monkgiven cannot usewith tobacco, drugs, potions, Vow ofrequiring Truth (+1 Ki)drinking, or any other thing that could be considered monk deals more damage. items eating or Note: If you or abandon this vow,speak you can that on the In-Play tab. The monk is break not allowed to deliberately anyset lies, a food or beverage. A monk with this vow increases his including ki pool bluffing, by 1 ki point stating half-truths with the intent to+1). deceive, exaggerating, telling white lies, for every 6 monk levels (minimum and so on. This applies to all forms of communication. If presented with circumstances where telling thethis truth would harm another, the monk Note: If you break or abandon vow, youbring can set thattoon the In-Play tab. remains silent. Many monks of this vow also take a vow of silence to show their commitment. A monk with this vow increases his ki pool by 1 ki point for every 5 monk levels (minimum +1).

Tracked Resources

Ki Pool (Su)

Note: If you break or abandon this vow, you can set that on the In-Play tab. Oil of invisibility

Orc Ferocity (1/day) Potion of blur Potion of cure light wounds Potion of sanctuary

A monk gains powers bonus that consume points from ki pool as he gains appliesadditional his full Strength to his damage rolls his for all successful levels. attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, The ki pool is replenished each morning after 8 hours of of rest or meditation; and trip combat maneuvers for unarmed attacks as part a flurry of blows.these A hours do not need to be consecutive. monk cannot use any weapon other than anNothing unarmedidentified strike or a special monk Validation Report (0 issues): weapon as part of a flurry of blows. A monk with natural weapons cannot use Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com For Ninja, theas Kipart Poolofisabased onblows, Charisma, rather sucha weapons flurry of nor can he than makeWisdom. natural attacks in Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. addition to his flurry of blows attacks.

Validation Report

By spending 1 point from his ki pool, a monk can make one additional attack at his highest attack bonus when making a flurry of blows attack.

Tracked Resources Shuriken

Skyrocket firework

Stunning Fist (6/day) (DC 16)

Languages Common

Orc

Background derp-derp, derpity-derpderp!

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

fat_bald_midget (Tournament) 6.pdf

Acrobatics +11 DEX (4) 4. Appraise -2 INT (-2) - Bluff -2 CHA (-2) - Climb +8 STR (3) 2. Diplomacy -2 CHA (-2) - Disguise -2 CHA (-2) - Escape Artist +4 DEX (4) ...

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