Gothic wa Mahou Otome — Unofficial English Guide Introduction ► What is Gothic wa Mahou Otome? ゴシックは魔法乙女 (Gothic wa Mahou Otome — Gothic Magical Maiden) is a free mobile shoot 'em up with RPG elements released by CAVE in 2015 that takes place in Gilverado, the Deathsmiles universe. The game features the collection of familiars (usually young girls dressed in gothic lolita fashion) that can be used as the shot types or bombs, among other functions. There are over 1200 different familiars divided into six tiers of Rarity, over 70 different shot types and 12 different support functions. Every familiar has visual-novel-like scenes to be unlocked, most of them fully voiced, especially the main 15 maidens that have as much charisma as the characters from Deathsmiles. Gameplay Demonstration Video / Scoring Footage The gameplay is simplistic: touching the screen allows you to move and shoot at the same time. You may switch shot types and utilize your supports' functions by tapping their icons on the screen. There are many appealing aspects to Mahou Otome, but scoring being concerned, it is not complex either. It involves the use of strong, rare familiars that can be acquired mostly through gacha — a type of gambling where you pay in-game currency to draw new familiars. Which leads to your next question if you are new to Mahou Otome...

► Is Gothic wa Mahou Otome pay to win? In Mahou Otome, you can buy in-game currency (Holy Spirit Stones, or, in short, gems) with real money. Gems can be used to buy items that provide bonuses during stages; but in the end, these items are not even necessary for competitive scoring. Gems are also used to draw new familiars from gacha, but as the game rewards you constantly with them, you can make a team of strong familiars without spending a dollar. It just takes much longer, and you will probably miss some exclusive familiars, which may or may not return next year — though it may not matter since the gacha selection is renewed frequently. Additionally, you may use gems to refill your AP/"stamina" meter after depleting it playing on stages. Doing this is a must if you want to so events successfully, but with enough dedication you only need to spend the gems that the game gives you in order to get good rewards. In short, to pay is a shortcut.

► How to Download and Play Gothic wa Mahou Otome Mahou Otome is region locked for Japan on both Android and iOS, but there are easy ways to circumvent that. For Android, you can use an alternative app store such as QooApp: 1. Visit https:/apps.qoo-app.com/en/app/880 from your device's internet browser; 2. Click the Install button to download QooApp (your device may block third-party installations, you will have to allow it); 3. After installing it, open QooApp and go to the search button at the top of the screen; 4. Search for "Magic Gothic Girl". If this does not work, search for CAVE or ゴシックは魔法乙女; 5. Download Mahou Otome (as another third-party installation, you may have to allow it again); 6. After the installation is complete, you've got it! 7. Use QooApp to download updates for Mahou Otome the same way. If the game ever stops allowing you to get past the title screen with a message in Japanese, then it means you need to update the game; or, if there's a bunny, it's under maintenance. Alternative: Our Discord server's member JDB confirms that this can be done through APKPure. For iOS: You must make a new Apple Store account on your device with the region set to Japan. Click here to see a video tutorial.

► About this document This guide will help your way through Gothic wa Mahou Otome, explaining the relevant aspects of the game, as well as providing useful advice. In other words, it explains what the game does and does not tell you! It is useful for new players, as well as experienced players who may not know a thing or two about the game.

Notice. This guide uses hyperlinks within itself, which is not supported by Google Drive's reader! Follow these steps if you want a better and more dynamic read: For desktop: Download this guide and drag it to a new tab on your browser or use a standalone reader (suggestion: Adobe Reader). Firefox's reader and standalone readers will take you to the exact line that is hyperlinked, while Google Chrome's reader will only take you to the top of the page. For mobile: Use a standalone reader (suggestion: Adobe Acrobat Reader). Guide version: 17. Subscribe to our shmups.system11 forum thread for change logs and to be notified of new releases. This guide applies to game version: 2.4

Table of Contents Launch Screen & Tutorial Home Screen Quest Selection Event Quests Stages Helper Select Team Select During Stages Boss Fight Stage Clear (Screen 1) Rank Up Stage Clear (Screen 2) Score Contest Tab Score Contest Tab, Overall Rankings Main Story Sealed Path Refill This Month’s Score Contest Rankings Selection Rankings Class Rankings Ranking Rewards Main Reward Stats Active Point Milestones Shot Test Selection Shot Type Details Mission Screen Challenge Missions Guild Missions Presents Screen Friends List Helper Screen Menu Edit Profile Profile Dating and Cheering Information Score Contest Information Options Familiar Screen Equip Familiars Shot / Support Familiar Selection Filter Familiars List of Shot Types List of Skills and Descriptions Skill Behavior Analysis In-game Skill Descriptions Other Skill Considerations Reorder Familiars Change Displayed Stats Reinforcement Synthesis Familiar Selection Merge Familiars Item Synthesis Skill Item Synthesis Intimacy Increase Charm Equipping Possessed Charms Filter Charms Luck Synthesis

02 03 04 04 05 05 06 07 09 09 10 10 11 11 12 12 13 13 14 14 14 14 15 15 15 16 16 16 17 18 19 19 20 20 21 21 22 22 23 24 25 26 27 28 28 29 30 30 31 31 32 32 33 33 34 34 35

Luck Increase Information & Effects Familiar Evolution Familiar Reincarnation Familiar Overview Selection Familiar Information Familiar Profile Familiar Deposit Familiar Stories Prayer Screen Ability Tree Clearing House Gacha Catalogue Gacha Gacha Draw Gacha Results Gacha Recommendation Table of Gacha Rates Mana Gacha Drop Exchange / Coin Exchange Box Gacha Message Board Message Screen List of Stamps 1 List of Stamps 2 Message Board Menu Blacklist Stamp Management Requests Screen Write Request Screen Discussions Screen Gem Shop Loloi Premium Card Deals Support Item Deals Dating Screen Routes Change Outfit Screen Closet Shooting Lessons Lesson Screen Lesson Explanation Lesson Result LoveMaGacha Tips Event Types Daily Checklist Glossary Table of Contents for Guild Explanations T. o. C. for Maiden’s Academy Explanations Jarastar Mode Player Information Owned Items Data Recovery Familiar Collection Play Videos Publish Videos Additional Information List of Extra Stamps

35 36 36 37 37 38 38 39 39 40 40 41 41 41 42 42 42 43 43 43 44 44 45 46 47 47 47 47 48 48 49 49 50 50 51 51 51 52 52 52 52 53 53 54 55 56 57 72 80 81 81 82 82 83 83 83 84...

Clicking on the table’s contents redirects you to that section of the guide.

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Getting Started This is the first screen you will see when starting Gothic wa Mahou Otome for the first time. As stated below the game title, you need to tap it to proceed. There are, however, two other relevant elements on this screen: The text box on the top right corner of the screen will take you to the customer support page, but CAVE employees have stated that providing customer support to non-Japanese players is beyond their duty. On the bottom left corner of this screen, you can see the game's version. If the version displayed is different than the one stated in the introduction of this guide, you have downloaded an outdated launcher of the game, and trying to proceed will redirect you to the Google Play Store or the Apple Store (depending on your device's OS), where you will not be able to download the game. Follow the instructions given on this guide's introduction instead.

Terms of Service Agreement This comes after tapping the previous screen. 1) Terms of service. Takes you to the ToS. 2) Disagree. Not agreeing to the ToS takes you back to the previous screen. 3) Agree. Agree and proceed to the next step. 4) Data transfer. If you play Mahou Otome on one device and want to transfer your data to another, or uninstall the game and later wish to return, you should press this. More information is given on the Data Recovery explanation.

Name Input After agreeing with the ToS, the next step is typing your username. Below the input box, there are some warnings. This is what they say: Your username can only be 10-characters long; Do not type your personal information; Your username cannot be changed. Pressing OK continues.

Familiar Image Quality Setting This is the last step toward starting Mahou Otome. This affects game performance, and you may want to use the low quality option on slower devices. The top option is "high quality" and the bottom option is "low quality". You may change this setting later in game on the Menu.

Tutorial After the steps explained above, you will see some story, followed by the selection of your starting familiar. You have to choose between a Rarity 3 variation of Ranun, Cattleya and Souffle. After you choose, a tutorial stage will start. Even if you cannot read the explanations, the illustration makes the instructions easy to follow. When the stage is cleared, you are taken to the Home Screen, where more tutorials will happen. Reading the explanations provided on this guide while you browse through the menus as part of the tutorial is a good way to learn the basics of Mahou Otome.

Launch Screen After you start playing Mahou Otome, more elements are displayed on the top corners of the Launch Screen: 引継ぎ情報

Pressing this shows your Data Recovery information. There will be a button for you to copy your information to clipboard.

お問い合せ

キャッシュ クリア

Pressing this will clear the game's cache on your device.

画質設定

Pressing this takes you to the customer support page, but helping non-Japanese players is beyond CAVE's duty. Pressing this brings up the Familiar Image Quality Setting screen, which is explained above.

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Home Screen 1) Rank. Shows your current Rank. Pressing this displays an overview: ① Your current Rank; ② Required EXP to Rank up; ③ Next Rank’s AP meter size; ④ Next Rank’s team Cost limit; ⑤ Next Rank’s Friends List size. You Rank up as you clear quests. Ranking up restores your AP meter. 2) EXP meter. Displays your progress toward the next Rank up. Below, the exact EXP needed to Rank up is displayed. 3) AP meter. A stamina meter. Doing quests/playing on stages consumes AP. AP is replenished over time at a rate of one per five minutes. Below, the time remaining until your AP is fully replenished is displayed. 4) Gems. Your current amount of gems. You can spend gems to: Draw new familiars from gacha; Replenish AP instantly; Increase your company limit on the Dating screen; Instantly complete a date on the Dating screen; Continue after the defeat of your shot familiars during a stage; Buy a variety of items and services on the Gem Shop. Gems are rewarded to the player on various instances during the game, and can be bought with real money at the Gem Shop. 5) Ether Score Contest key. These keys are used in order to do Ether Score Contests. Six keys are available each day. 6) Premium status. Pressing this allows you to buy Loloi Premium Cards or apply cards that you own. If you have a card in effect, it will show the effects and the remaining time. 7) Dating. Takes you to the Dating screen. If you have completed a date, a number will be displayed on the top right. 8) Avatar familiar. The familiar currently set as your avatar. They will appear as the icon next to your name on various screens. You may change your avatar at a familiar’s Information screen. Tapping them makes them say a line. 9) Maiden’s Academy. Takes you to the Maiden’s Academy, where you can spend time with the Academy maidens. 10) Today's earnings. Displays your today's accumulated points for the LoveMaGacha, a system that rewards players for spending time playing the game. Pressing this takes you to the LoveMaGacha screen. 11) Home menu. Pressing this brings up a menu that allows you to access other screens: ① Takes you to the Prayer screen, where you can spend Material for bonuses. ② Takes you to the Ability Tree screen, where you can exchange Ether earned from Ether Score Contests for stat bonuses. ③ Takes you to a YouTube search for gameplay videos of Mahou Otome. ④ Takes you to the Shooting Lessons screen, where you can clear tutorial stages for rewards. ⑤ Brings up This Month’s Score Contests, a screen displaying the rewards you can get from participating on National Score Contests this month. ⑥ Brings up the Clearing House, where you can see the amounts of the different game currencies you own be redirected to their respective exchange screens. ⑦ Takes you to the Menu, an utility screen that contains things such as the game options. 12) Missions. Takes you to the Mission screen, where you can check on tasks that provide a variety of rewards. 13) Sortie. Takes you to the Quest Selection screen, where you can do quests. The Sortie element on the bottom of the screen also has this function, but takes you to the latest accessed quest selection screen. 14) Presents. Takes you to the Presents screen, where you can claim rewards. 15) Friends. Takes you to the Friends List, where you can manage friends and cheer them to restore AP. 16) Rankings. Pressing this takes you to the Rankings Selection screen. On Saturdays (JST), during National Score Contests, your score contest ranking is displayed on the bottom; otherwise, your Active Point Rankings position will. 17) News. You can access news articles concerning the game here. Though news articles are in Japanese, you can access them on gomaotsu.jp in order to copy the text to clipboard and attempt machine translation. 18) News article header. Article headers switch periodically, but you may use the arrows on both sides to browse. 19) Home. Takes you back to this screen. 20) Guild. Takes you to the Guild Screen, where you can join scoring battles between groups of players and win prizes. Click here to be taken to the Table of Contents for Guild Explanations. 21) Familiars. Takes you to the Familiar screen, where you can manage your familiars. 22) Gacha. Takes you to the Gacha selection, where you can get new familiars, and more. 23) Message Board. Takes you to the Message Board, where you can communicate with players for various reasons. 24) Gem Shop. Takes you to the Gem Shop, where you can buy items to aid you during stages, familiar storage space, and gems with real money. Click here to return to the Table of Contents

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Home Menu — Quest Selection 1) Story quests. Fixed quests for the main storylines. The first quests have little AP consumption while having the same capacity for gathering Material and raising Intimacy as other quests, so it is viable to grind those elements on them. Some story quests provide special rewards, such as 4-4-4D (Seirenum, fourth chapter, fourth stage, Death difficulty) that gives you a Rarity 5 familiar once you clear it 60 times. Doing story quests for the first time provides additional experience. 2) Event quests. During events, this tab shows headers that take you to the Event Quests screen. Event quests are time limited, so you should prioritize them if you want their rewards. See the list of Event Types for their explanations. 3) Score contest quests. There are three types of score contests: National Score Contests are held every Saturday (JST). They provide rewards based on their rankings and Coins that you can exchange for more prizes. For four to five weeks, one Rarity 5 familiar is available as a reward. If you participate on all weeks, you earn them regardless of position on the rankings. This is detailed on This Month’s Score Contests. For advice on scoring, see Tips. Infrequently, Rental Score Contests are held as National Score Contests. Ether Score Contests are held every weekday. At the start of each day, you gain six keys, which you need to spend in order to play the stage. Unused keys are lost at start of the next day. During the stage, you can only use familiars of a determined shot type. This also applies to support familiars (you cannot activate their Skill and their bonus does not apply). Support familiars can still have a Love Link with the unused, second shot familiar. Ether is rewarded to participants based on position on the rankings, to be exchanged for stat bonuses on the Ability Tree screen. Event Score Contests are held irregularly during events. They often work the same as National Score Contests, but they may also have their own set of rules. They do not appear on this tab; instead, they appear on ②. 4) Weekday quests. These quests switch each day and provide items for upgrading familiars. The rewarded items' attribute depend on the day of the week: Monday is for Darkness; Tuesday is for Fire; Wednesday is for Water; Thursday is for Wind; Friday is for Light and weekends are for Skill-up items and Medals. The Skill-up item quests on weekends are important, because skill items are scarce otherwise. 5) Quest selection. Quest headers displayed here may take you to another selection screen or to the quests themselves. On the score contest quests tab, there is a text box that takes you to the Coin exchange screen. 6) Shot test. Takes you to the Shot Test Selection screen, but first, a screen will appear explaining that only rental familiars will be used and that you will not gain EXP, Medals, Material and such from clearing shot test stages. On the bottom of that screen, checking a box prevents this screen from appearing again.

Quests — Event Quests Events provide Rarity 3—5 familiars through varying kinds of tasks, depending on their event type (follow this hyperlink for more details). Not all events’ quest selection screens will have all of the elements explained below. 1) Event information. Below the event's title, there is an expiration date. 2) Rules explanation (ルール説明). Pressing this brings up the event’s news article, displaying the familiars available as rewards, explaining event features and showing dates for the release of new quests and event score contests if they exist. 3) Familiars available as rewards (報酬使い魔). Shows a list of the familiars you can get from participating on the event. Depending on the event, they can be acquired as Active Point milestone rewards, Active Point rankings rewards, event score contest rankings rewards or Mission rewards. This list is similar to the Gacha Recommendation list, and you can see that for reference. 4) Event mission (イベントミッション). If the event brings special Missions, pressing this takes you to the “Event” tab on the Mission screen. 5) Prologue (プロローグ). Pressing this replays the event’s intro cut scene. 6) Useful info #1. On top, your current Active Points. On the bottom, your position at the event's Active Point rankings. 7) Useful info #2. On the top, the next milestone reward you can get from accumulating Active Points. On the bottom, the remaining Active Points you need to gain in order to get it. 8) Active Point milestones. Takes you to a list of rewards that you can get from accumulating Active Points. 9) Active Point rankings. Takes you to the event's rankings. 10) Stages. These elements take you to the event's stages. To the left, an EXP, Medals or Intimacy acquisition bonus upon clearing this quest’s stages may be displayed if you have Premium status or under other, unusual circumstances. Players below Rank 100 get an EXP bonus from every quests. If there are bonuses, on the top right corner of this element, each bonus’ expiration date is displayed (in accordance to JST). Upon accessing a quest’s stages, often a confirmation screen comes up asking if you would like to read its story. Click here to return to the Table of Contents

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Quests — Stages Some elements of this screen were explained in Quest Selection and Event Quests. 1) Stages. Pressing these tabs will open the list of difficulties for each stage. If you have completed the stage on all difficulties, a three-letter evaluation is displayed. This is not an average — your lowest evaluation for each category (score, Combo and clear amount) will be displayed. 2) Rankings. Takes you to the rankings for the respective stage. 3) Recommended attributes. The advantageous attributes against the enemies on the stage (ステージ) and the stage’s boss (ボス). In most cases, you should try to bring at least one shot of those attributes. In most cases, a boss fight will be very long if you do not have a shot familiar of the boss’ weakness attribute. 4) Difficulty select. These are the difficulties available for the stage. Selecting a difficulty takes you to the Helper Select screen for the stage. Most quests are available on Easy, Normal, Hard, and Death. By default, only the lowest available difficulty will be selectable. In order to unlock higher difficulties, you must clear the lower ones. During Active Point contests, it is important to play mainly on Death difficulty because the Active Points gained will be around twelve times the AP required to play the stage; while for Hard it is around ten times, and for both Easy and Normal it is only around eight times. This, however, is only true if you get a score evaluation of S. For more advice on acquiring Active Points, see Tips. On higher difficulties, enemy fire and the boss’s HP is increased. Not only there will be more enemies and destructible objects for you to shot at, but your Combo increase rate is higher, which favors shot types with high Combo potential for scoring (such as DDP Laser). 5) Evaluations. These are evaluations of your performance once you clear the stage. For details, see Stage Clear. 6) AP cost. The required AP in order to play the stage. If you do not have enough AP, you may still refill your AP meter. 7) Rewards. Pressing this takes you to a list of rewards that you will earn for getting certain evaluations after clearing the stage. The displayed reward is for the Clear amount evaluation, but you may also see a familiar fading in and out that can be a reward for any of the evaluations. Some rewards earned this way will be placed on the Presents screen for you to claim later, but most of the time they will be given immediately. 8) Jarastar mode. On top of the displayed difficulty, a golden tag saying ジャラスターモード means that this stage has a different scoring method than usual. For details on Jarastar Mode scoring, see Jarastar Mode. 9) Story. The story concerning this quest. Before accessing this screen, the game may have asked if you would like to read this story. Alternatively, you may also read unlocked stories on the Familiar Stories screen. 10) Back. Returns to the previous screen.

Quests — Helper Select Before you play on a stage, you have to select another player’s familiar to be your helper/third shot familiar. As a recent feature, you can Love Max with helper familiars, but not on score contest stages. Some elements of this screen were explained in Stages. 1) Helper familiar. A random player’s Helper familiar. Pressing the familiar’s icon brings up the player’s profile. The overlaid information on top of the icon is explained on Equip Familiars. Selecting a helper takes you to the Team Select screen. 2) Rank. The player’s Rank. 3) Username. The player’s username. 4) Times selected today. The number of times this player’s helper familiar has been selected today. This does not apply only for you; this number increases from all players of the game. 5) Shot category. The category, straight or wide, of this helper familiar’s shot type. 6) Shot type and stats. On top, the shot type of the helper familiar. Below, the Power and HP of the helper familiar. Note that helper familiars do not gain stat bonuses from your support familiars. 7) Mana (Heart Boxes) gained. The amount of Mana you will gain from using this familiar that can later be used for the Mana Gacha. Using the familiar of a friend will give you three Mana, while a stranger's familiar will give you one. 8) Back. Returns to the previous screen.

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Quests — Team Select On this screen, you will select the team with which you will play the selected stage. Some elements of this screen were explained in Stages. 1) Edit team. Takes you to the team configuration screen. 2) Team. The team you will be playing the stage as. A team consists of a straightshot, a wide-shot, a helper and three support familiars. Use the arrows to select which team you will use (dragging this left or right also works). 3) Helper. Previously explained in Helper Select. 4) Information. The description of the selected familiar's shot type or Skill, and below, Power and HP. Press a familiar's icon in order to select them. 5) Team number. The slot that the selected team is assigned, out of the maximum team slots. You can increase your team slots on the Gem Shop. 6) AP Boost. After you have cleared a stage once, you are able to increase the AP consumption for a variety of effects: AP Boost effects Increases...

Does not increase…

Earned Active Points Special items during Special Item Collection events Treasure chest efficiency during Treasure Chest Collection events Amount of stage drops Drop rate for familiars Earned LoveMaGacha points

Times cleared Earned Intimacy Earned Experience Earned Material Score Earned Mana and Advanced Mana

7) Consumed AP. The consumed AP in order to begin the stage. If you do not meet the required AP and press “Start”, the Refill screen will come up. 8) Item Set. Below are consumable items that provide bonuses for the selected stage. These items can be bought for gems at the Gem Shop or given as rewards for various reasons. The effects of each item are: Barrier: Protects you from a single hit and lingers for a while. Your Combo will not drop from this hit. Additionally, it doubles your familiar's earned Intimacy. Boss Time: Doubles the timer during the boss fight. Additionally, it doubles the Active Points earned upon clearing the stage. Ring Zoom: Increases the size of your Magical Ring, used for marking enemies. Combo Up: Increases the Combo meter size, allowing you to spend more time not firing against an enemy without depleting your Combo. With Loloi: Loloi joins you as an option. 9) Buy stage items. Takes you to Gem Shop, so you can buy the items explained above. 10) Back. Returns to the previous screen. 11) Start. Starts the stage (see: During Stages). If you are out of AP to play the stage, the Refill screen will come up. 12) Video recording. Turning this on will record gameplay footage of the stage (not all devices support this function). After the second Stage Clear screen, a confirmation screen will come up asking if you would like to publish your video. On that screen, pressing はい (yes) brings up an app selection screen; selecting the YouTube app (having it installed is necessary) takes you to the Publish Video screen. Pressing い いえ (no) allows you to publish your video later through the Play Videos screen, but if you record another video before publishing it, it will be overwritten.

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Gameplay — During Stages 1) Best score. The highest score you have registered on this stage. 2) Material. The amount of Material you have collected on this run. Material is dropped by destroying marked enemies (explained further) and to be exchanged for bonuses on the Prayer Screen. 3) Stage items. Each of these icons represent a stage item. If it is blackened out, it is not activated. 4) Pause. Pressing this pauses your game, bringing up the pause screen. Selecting the option on the left continues the stage, and the one on the right gives up (the same as failing the stage). The pause function can be used to warp around the screen without taking damage. Without letting go of the finger that is being used to move the character, press pause, and then press “continue”. During the countdown to resume to the stage, move the finger that was being used to move the character to the desired spot on the screen. When the stage resumes, the character will appear on that spot, ignoring any obstacles on his way. 5) Score evaluation. This meter represents your score evaluation that will be given when you finish the stage. While there are also the Combo and Clear evaluations, Score is the most important because it determines, among other things, the Active Points you will earn (diminished if lower than S). 6) Score. Your current score on this run. 7) Combo. Your current Combo chain. It raises as you shoot down targets and collect golden stars and Material before the meter depletes. The higher your Combo chain is, more points you will get out of collecting golden stars. There is a maximum Combo limit for stages (2000 for Easy, Normal and Hard; 10000 for Death), but you can increase this limit in the Ability Tree screen. If your Combo meter depletes, the counter goes back to zero, except during a boss fight; in that case, it falls at a fast rate. Being hit while vulnerable also resets both your Combo meter and counter. 8) Special item. Some events bring stages with special items for you to collect. See the list of Event Types for details. 9) Enemies. Destroying enemies earns points based on your shot familiar or offensive Skill's Power. It may also make them drop golden stars that increase the score when collected, but golden stars also appear in many other ways. Most enemies have a color that indicates attribute, and every attribute has a weakness. Shooting enemies with shots of their opposing attribute is a "critical hit" that deals more damage and grants more points. On the other side, shooting enemies with the attribute they are strong against gives diminished results. See this chart for reference: Fire: strong against Wind, weak against Water. Water: strong against Fire, weak against Wind. Wind: strong against Water, weak against Fire. Light: strong against Darkness. Darkness: strong against Light. Some enemies (usually large ones), shortly after appearing on the screen, have a state in which they absorb much of the damage of your shots, while you are still able to hit them. Doing this raises your Combo at a fast rate on higher difficulties. On Death difficulty, doing this while they are inside your Magical Ring also makes them spawn a great amount of golden stars. The same applies to destructible rocks shot by enemies (or spawned upon destroying them on Death difficulty, which happens at random), as they also have high damage absorption. Throughout a stage, up to three large enemies may appear. The English community refers to them as minibosses. Minibosses shoot destructible rocks against you and may or may not impede other enemies from spawning. For that reason, when aiming to achieve a high score, to destroy a miniboss early or late depends on the stage and difficulty. 10) HP. The HP of your selected shot familiar. Being hit while vulnerable lowers it. You are invulnerable shortly after being hit, shortly after activating a Skill, and during a boss' death animation. The higher the difficulty you are playing on, the more damage you will receive from hits. If a shot familiar loses its entire HP, it is defeated and you will not be able to use it for the rest of the stage. However, support familiars that only have a Love Link with the defeated shot familiar may still Awaken their Skill. There are no lasting effects for familiars defeated this way. If all of your shot familiars are defeated, you may pay five gems to heal them and reset your score, or give up and fail the stage. 11) You (the Master). You can move your character around by tapping and dragging anywhere around the screen (you do not need to press your character to move). You shoot by tapping the screen. The shot depends on your selected shot familiar. If you let go of the screen, the game slows down considerably after a second. The circle inside your character represents your hitbox, and its color relates to the selected shot familiar's attribute. Keep in mind that your actual hitbox is smaller than that, and so are the enemy models and bullets to a lesser degree. Click here to return to the Table of Contents

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12) Magical Ring. The circle around your character is called Magical Ring and delimits your marking range. It expands and contracts with your Combo meter. If the center of an enemy model gets inside this circle, they will be marked, with a visual confirmation. If you destroy marked enemies, you get double the points and they drop Material, which can be spent for bonuses on the Prayer screen. Only 1000 Material can appear during a stage (even if you collected, for example, 950 while 1000 already appeared, no more will). You cannot mark bosses, but you can mark minibosses. 13) Love Max meter. When you chain a 100 hit Combo, you go into Love Max mode with your selected shot familiar, making their shot stronger in various aspects and speeding up the game slightly (though some devices may, on the contrary, slow down). The progress toward Love Max appears on this meter — when your portrait reaches the familiar's portrait, it happens. The duration of the Love Max is based on the Intimacy rank of the selected shot familiar. It can also end early if you switch your shot familiar or are hit. This can be used for your advantage if you want to if you want to Love Max at a particular moment during the stage. As a recent feature, a familiar’s Luck level can also increase Love Max duration. 14) Shot familiars. This shows the three shot familiars you brought to the stage. Pressing around these icons changes your shot familiar. The one on top is your selected shot familiar, and its Power appears above its icon. When the stage starts, it will default you to your straight shot familiar. When a boss appears, familiars of the opposing attribute will have a speech bubble displayed on top of their icons. You can edit teams in the Equip Familiars screen. 15) Supports. Tapping a support familiar’s icon activates their Skill and triggers a short duration of invincibility frames. These invincibility frames can be used to "blink" around, as your character will move to a new location instantly if you do so without untapping the screen during the Skill activation animation. This can only be done if you were pressing the screen before the Skill's activation. You can see the List of Skills and Descriptions for names and explanations. If a support familiar is compatible with one of the shot types, their icon will display a linked hearts symbol. This is called Love Link. It means that there is a chance of Awakening the Skill, boosting its effect considerably. You can see which shot familiars a support familiar is compatible with on their header upon assigning them to a team. For a detailed explanation of Skill Awakening effects, see Other Skill Considerations. You can edit teams on the Equip Familiars screen. Skills improve as the familiar evolves, and their numerical effects can be improved on the Skill Item Synthesis screen. You can see the numerical effects for each Skill on Skill Behavior Analysis.

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Gameplay — Boss Fight 1) Boss. The boss is the final enemy of the stage, but weaker bosses may appear before it. The English community refers to bosses that appear on the middle of the stage as midbosses. Despite its hostile appearance, you can move on top of it without taking damage. Be careful, however, as bullets spawn even if you are placed at their spawn range. When the boss is defeated, you gain earn bonus points based on your current Combo. This is called Combo Bonus. 2) Boss attribute and HP. This displays the boss' attribute and remaining health. 3) Skull orbs. Skull orbs will fly down the screen in various patterns. All of them have attributes, represented by their color. They work like bullets, but do not despawn upon hitting you. Your shots slow them down, and a penetrating shot cannot penetrate skull orbs of the attribute it is not strong against. On high difficulties, they may shoot bullets of their own. When the boss is defeated, skull orbs and bullets on the screen turn into golden stars, and can make a difference if you want to earn a high score. 4) Boss timer. Displays how long you have to defeat the boss. For final bosses, if the timer ends, you fail the stage. 5) Destructible orbs. Your selected shot familiar is able to destroy skull orbs of the attribute it is strong against, sending a counterattack against the boss that neutralizes hostile fire. This is shown by a yellow crosshair around the orb. If the destroyed orb is the same attribute as the boss, it will destroy other orbs close by, causing a great deal of damage; but keep in mind that this will not happen if the orb is destroyed by a Skill and sometimes shortly after you activate a Skill. It also cannot happen multiple times within a short period.

Gameplay — Stage Clear (Screen 1) 1) Score evaluation. Your score evaluation. Reaching S is easily attainable by marking many enemies and building a lasting Combo chain. Setting a team with high Power is also important. 2) Combo evaluation. This evaluation is for the highest Combo chain you achieved on the stage. Keep in mind that some shot types are better than others are at building Combo chains. 3) Clear evaluation. This evaluates the amount of times you cleared the stage. Higher difficulties require you to clear the same stage many times; usually around 20 for Death. 4) Intimacy increase. By clearing stages, your familiars become more intimate toward you. Raising Intimacy increases Love Max duration if you are using the familiar as a shot, and increases the Skill Awakening chance if you are using them as a support. For details, see the Equip Familiars screen. By pressing the familiar's icon, a table detailing the Intimacy gain will show up. These are all the motives you may see an Intimacy increase:

Name Increase Conditions Applies to Sortie 1–3 Clear the stage. Difficulty varies: 1 for Easy/Norm., 2 for Hard and 3 for Death. Any Set as Avatar 0–1 Your avatar familiar gains 1 intimacy for being equipped. Any Premium 0–1 1 Intimacy is gained if you have Premium status. Any Main Equipment 1 Both shot familiars gain 1 Intimacy for being equipped. Shot Love Max 0–3 Up to 3 times, reaching Love Max with a shot familiar gives 1 Intimacy. Shot Marked Enemy 0–1 Destroying a marked enemy with a shot familiar grants them 1 Intimacy. Shot Survived 0–1 If a shot familiar finishes the stage undefeated, it gains 1 Intimacy. Shot Love Link 0–1 If a support has a Love Link with one of the shot familiars, it gains 1 Intimacy. Support Skill Activated 0–1 If you activate the Skill of a support, it gains 1 Intimacy. Support Skill Awakened 0–1 If you Awaken the Skill of a support, it gains 1 Intimacy. Support 5) Next. Go to the next screen.

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Gameplay — Rank Up If you Rank up after the stage, this screen will come up after the first Stage Clear screen. One of the three listed stats (AP meter size, Cost limit of your teams of familiars and Friends List capacity) will be increased by one. 1) Rank. Your new Rank. 2) “Your AP has been restored!”. When you Rank up, you gain an amount of AP equal to your AP capacity. This can overflow your AP meter. 3) Max AP. Your AP capacity. 4) Cost limit. Cost limit of your teams of familiars. 5) Friends capacity. The size of your Friends List. 6) Close. Closes the screen.

Gameplay — Stage Clear (Screen 2) 1) Medals acquired. The amount of Medals you got from clearing the stage. Higher difficulties are more efficient for acquiring Medals. You spend Medals to upgrade familiars, among other functions. You can also gain Medals from various types of rewards (events, score contests, missions, etc.), selling familiars and selling items. 2) Material gained. The amount of Material you got from clearing the stage. While you get more Material on higher difficulties, there is a 1000 Material cap for every stage. On Death difficulty, this cap is easily reached. Easy stages are the best for acquiring Material due to the low AP consumption. 3) Experience gained. The amount of Experience you got from clearing the stage. Experience is given at even rates through all difficulties. You earn Experience in order to Rank Up. 4) Experience bar. This bar represents your progress toward the next Rank. 5) Familiars/items gained. From clearing stages, you get random drops based on difficulty. Lower difficulties can provide Rarity 1–2 familiars and low-tier upgrading items while higher difficulties also provide high-tier upgrading items. As a recent feature, a familiar’s Luck level can increase the number of drops from quests. 6) Score. The score you got on the stage during this run. It also indicates the difference between your best score, or previous best if you surpassed it. 7) Special items collected. If the stage has special items, the amount of them that you collected appears here. 8) Active Points gained. Your Active Points earned from completing the stage, and to the right, your current amount. 9) Score ranking. This shows your current position on the score rankings for this stage, as well as changes either positive or negative if you have registered a score before. 10) Active Point ranking. Like above, but for Active Point rankings. 11) Continue. Upon pressing this, a screen comes up asking if you would like to cheer or send a friend request to your helper, depending on whether it was a friend or a stranger. After this, it takes you back to the Stages screen.

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Quest Selection — Score Contest Tab During National Score Contests, the Score Contest tab on the Quest Selection screen brings you to this special screen. Some elements of this screen were explained in Quest Selection and Event Quests. 1) Class ranking. This tab displays information concerning your Class Ranking progress. 2) Class. This is your current scorer Class. 3) Overall rankings. This tab displays information about the overall rankings of the score contest. 4) Trophy. After submitting a score, the score contest Trophy that you are going to acquire based on your ranking position is displayed here. 5) Status. After submitting a score, your ranking position in the contest and, below, your highest score are displayed here. 6) See the rankings. Takes you to the Class Rankings screen. 7) Class demotion range. After submitting a score, your score will be placed somewhere on this bar with an indicator. If the indicator is in this section, your current Class Rankings position will result in your grade being demoted at the end of the contest. 8) Class maintenance range. Same as above, but this section is for maintaining your class. 9) Class promotion range. Same as above, but this section is for advancing your class. 10) Lower-end requirement. Finishing with a score below this requirement results in class demotion. If your score is higher than this requirement but lower than the higher-end requirement, your class will be maintained. 11) Higher-end requirement. Finishing with a score above this requirements results in class promotion.

Quest Selection — Score Contest Tab, Overall Rankings Some elements of this screen were explained in Score Contest Tab. 1) See the rankings. Takes you to this score contest’s rankings. 2) No Trophy range. After submitting a score, your score will be placed somewhere on this bar with an indicator. If the indicator is in this section, you will not gain any Trophies upon finishing the contest. 3) Bronze Trophy range. Like above, but this section grants you a bronze Trophy. 3) Silver Trophy range. Like above, but for a silver Trophy. 3) Gold Trophy range. Like above, but for a gold Trophy. 3) Platinum Trophy range. Like above, but for a platinum Trophy.

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Quest Selection — Main Story Sealed Path Advancing through the main story you may come across this screen, which impedes your progress. To unlock the path, you must reach a certain Rank. 1) Required Rank. The required Rank for you to proceed on the main story. 2) Your current Rank. This is your current Rank. 3) Break the seal. If you meet the required Rank, pressing this button proceeds on the main story. 4) Retreat for now. Returns to the previous screen.

Quest Selection — Refill Upon attempting to start a quest for which you do not have the required AP, this screen will come up. 1) Refill with gems. You can pay 10 gems in order to refill your AP meter. You gain a quantity of AP equal to your meter’s capacity by doing so, and this may overflow the meter. 2) Spend gems. You refill with gems as described above by pressing this. 3) Fruits of Vitality. You may also use these consumables in order to refill your AP meter. Fruits of Vitality are given as various rewards on the Maiden’s Academy and through missions. There are three types of fruits: Berry of Vitality (recovers 10 AP); Fruit of Vitality (recovers 30 AP); Big Fruit of Vitality (recovers 100 AP). 4) Select amount. Brings up a screen so you can select the amount of fruit that you wish to consume.

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Home Screen Menu — This Month’s Score Contests On this screen, you can see information concerning National Score Contests. 1) Header. The header informs how the participation rewards for a month’s score contests increase as you participate, leading to the main reward (a Rarity 5 familiar) for a full, four times participation (or sometimes five). The header also displays the main reward itself. Pressing the header takes you to the score contests’ news article, which contains illustrations and a link to a YouTube video demonstrating the shot type of the main reward. Therefore, it is recommended to see the article even if you cannot read it. 2) Contest dates and participation rewards. These four elements represent the four score contests of a month. The dates they are held in are displayed on the top. The participation rewards are displayed below. Score contests that have ended are blackened out. You should keep in mind that score contests are always held in Saturdays (JST) and usually last for 24 hours. 3) Advice from Loloi. On this text box, Loloi gives advice concerning score contests. 4) Continuous participation reward. The upcoming reward for continuous participation on the month’s score contest is displayed here. 5) Back. Returns to the previous screen. 6) Participate. Only available during National Score Contests, pressing this button takes you to the Score Contest tab on the Quest Selection screen. 7) Ranking TOP. Takes you to the Rankings Selection screen.

Home Screen Menu — Rankings Selection Getting good positions on the rankings can be very rewarding. For advice, see Tips. 1) Rankings category. There are three categories of contests: イベントランキング (Event Rankings), for rankings of National and Event score contests; エーテルラン キング (Ether Rankings), for rankings of Ether Score Contests; and 週間ランキング (Weekly Rankings) for rankings of Active Points contests (アクティブランキング), Guild Active Rankings (ギルドアクティブランキング) and Mana rankings (マナラン キング). 2) Rankings. Each one of these elements is a contest. If you have participated, your position on the contest's rankings and your submission are displayed. Pressing this takes you to the contests' rankings. (Not pictured) Past events rankings. At the end of this list, there is a 過去のイベ ントランキング text box that takes you to the rankings for contests that have ended. There will be three tabs: 全国 (National), イベント (Event) and エーテル (Ether). (Not pictured) Past class rankings. At the end of this list, there is a 前回のクラス 別ランキング text box that takes you to the Class Rankings of past score contests. 3) Trophies. Trophies are earned as rewards for National Score Contests. The material of the received trophy is based on position on the rankings. Materials include platinum, gold, silver and bronze. Although the use of trophies is only to be shown, they can be useful, for example, to see how dedicated a new member of your guild is. 4) Coins. Your current amount of Coins. You get them from participating on score contests, in larger quantities if you get a good position on the rankings. You can exchange them for prizes at the Coin exchange screen. 5) Coin exchange. Takes you to the Coin exchange screen. 6) Back. Returns to the previous screen.

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Rankings Selection — Rankings 1) Registered scores. The table contents are player submissions. From left to right: position on the rankings, username, and score/Active Points. Pressing the submission displays the player's profile, or utilized team for finished score contest’s rankings. 2) TOP. Displays the rankings of the top 200 contestants. 3) My submission. Displays your registered score on the table. 4) Friends. Display friends only. 5) Back. Returns to the previous screen. 6) Class rankings. This element only appears for rankings of National Score Contests. It takes you to the Class Rankings screen, where you can see the rankings for your scorer class and the tendency to maintain or change it. 7) See the rewards. Takes you to the Ranking Rewards screen for this contest.

Rankings — Class Rankings The Grade Rankings screen shows the rankings of a National Score Contests within your scorer class. Your grade changes based on your position on the rankings of National Score Contests, and reaching higher grades increases the rewards for participating. Some elements of this screen were already explained in Rankings. 1) Your submission. If you have submitted a score, it will be displayed here as in the Rankings screen. There will be, however, an arrow to the left of your graded position. This arrow shows your tendency to maintain or change your scorer class based on your current ranking: if it points upward, your tendency is to advance; rightward, to maintain; downward, to fall. 2) Class. Your scorer class. 3) Back. Returns to the previous screen. 4) See the rewards. Takes you to the Ranking Rewards screen for this class.

Rankings — Ranking Rewards Score contests reward tables look a bit different than Active Points contest tables, but share many elements. 1) Event information. The event's name and difficulty, if it is a score contest. 2) Your graded position. Your position on the rankings and score/Active Points. 3) Ranking rewards. You can scroll up and down to see the prizes. On the top of each list of prizes, there is the required position on the rankings for you to acquire it. Note that the rewards are not cumulative. Pressing the icon of a familiar that is up as a reward brings up a screen showing its stats. 4) Main reward. Not all contests have one. It is a special familiar to be rewarded. 5) Main reward stats. Brings up the Main Reward Stats screen. 6) Main reward: show required position. Shows, at the table, the required position on the rankings needed to acquire the main reward. 7) Main reward required position. The required position on the rankings for the next better reward you can get; and below, the remaining points that you need in order to achieve it. (Not Pictured) Milestone rewards. Ranking reward tables for Active Point contests will have one more element on the bottom of the screen. It is a red text box, that when pressed, takes you to the list of milestone rewards that you get from accumulating Active Points.

Ranking Rewards — Main Reward Stats 1) Attribute and name. The familiar's attribute and name. 2) Familiar icon. The familiar's appearance. The overlaid information is explained on Equip Familiars. 3) Maximum Power. The familiar's maximum Power for the first, un-evolved form. 4) Max HP. Like above, but for HP. 5) Shot type. The familiar's shot type. 6) Skill. On top, the unique name for familiar's Skill. Below, the Skill type. You can see the List of Skills and Descriptions for names and explanations.

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Ranking Rewards — Active Point Milestones Some elements of this screen were already explained on Ranking Rewards. 1) Reward information. Each reward requires a given amount of Active Points for you to earn it. This amount appears here. The next reward you can acquire will have the word "NEXT" displayed to the right. If you have already acquired rewards, you can scroll up to see them; they will have the word "GET!!" displayed to the right. Press the icon of a familiar offered as reward to bring up a screen showing its stats. 2) Reward. From left to right: the reward's icon, its name and its quantity. 3) Back to ranking rewards. Returns to the Ranking Rewards screen.

Quest Selection — Shot Test Selection 1) Straight shot types. The list of straight shot types you can test. For shot type name translations, see the List of Shot Types. 2) Wide shot types. The list of wide shot types you can test. For shot type name translations, see the List of Shot Types. 3) Shot type. Selecting a shot type will bring up its Shot Type Details screen, displaying information concerning it and where you can proceed to the test stage. Shot types that you have not selected or, in other words, have not seen their details, will have the word "NEW" displayed over them. 4) Back. Returns to the previous screen.

Shot Test — Shot Type Details 1) Details. These are the details about the shot type. The details include a description of the shot type and comments on its efficiency. 2) Back. Returns to the previous screen. 3) Test. Brings up a difficulty selection screen for the test stage. Starting Easy and Normal test stages costs 2 AP; Hard stages, 3 AP; and Death stages, 4 AP. Once you select a difficulty, pressing "Start" proceeds to the stage.

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Home Screen — Mission Screen Missions are varied tasks split into three classes; from hardest to easiest, gold, silver and bronze. Though they are written in Japanese, playing through the game as normal will eventually complete them. You do not need to accept them; they work similarly to video game achievements. 1) Daily missions. The daily tab displays nine tasks for you to complete. The tasks appear on the 3x3 "bingo card" on the bottom of the screen. When you start the game on the next day, you will gain rewards according to the amount of bingo lines you have made. The daily bingo is a good source of gem income (4 gems per day). 2) Challenge missions. This tab displays Challenge Missions, which have no time to expire. 3) Guild missions. This tab displays Guild Missions, which have two kinds: Weekly Team Missions, to be completed by the entire guild; and normal missions, which work like challenge missions. Guild missions are completed through guild battles. 4) Event missions. Some event types bring special familiars and useful items to be earned through missions. The method of completing these missions vary according to the event type. You may turn in these missions long after the event’s end. 5) Completed missions. The amount of missions of each class that you have completed are displayed here. 6) Bingo rewards. The first six rewards displayed here are rewards for making bingo lines. The reward for completing the bingo card is displayed on the bottom of this section. Completing all the bingo tasks in a day counts as completing one bronze mission. 7) Bingo card. The nine daily bingo tasks are displayed here. To complete all the tasks, you should clear a stage of each difficulty, cheer a friend, draw from the Mana Gacha, clear a Maiden’s Academy match and collect EP from dating the maidens. Daily Bingo rewards are given when you log in or clear a stage for the first time on the following day.

Mission Screen — Challenge Missions Some elements of this screen were already explained in Mission Screen. 1) Class icon. This icon displays mission's class. 2) Objective. What you need to do in order to complete the mission. 3) Hint. Pressing this brings your progress toward completing the mission and a hint given by Loloi. Once you have finished the mission, it will be replaced by button for you to turn it in. 4) Reward. The mission's reward. Some rewards are given instantly, while others must be collected at the Presents screen. 5) Progress. The rounded down percentage of your progress toward the mission's completion.

Mission Screen — Guild Missions Some elements of this screen were already explained in Mission Screen. 1) Weekly Team Mission. Missions displayed here are to be completed by your guild as a whole. The missions are the similar for every guild: The first mission's objective is to earn this amount of GP in a week; The second mission's objective is to earn this amount of GP in a number of battles (displayed after the GP amount) in a week; The third mission's objective is to win this number of battles in a week. Mission objectives and rewards vary based on your guild's grade. For more information, see the List of Guild Rewards. 2) Guild mission. Guild missions displayed here work just like challenge missions, but are completed through guild battles. The rewards include good amounts of Heart Orbs, Love Orbs and Holy Water bottles.

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Home Screen — Presents Screen This is where you can claim rewards acquired through various instances while playing. 1) Present capacity. The unclaimed presents you have out of your present capacity. There is no way to increase this limit. The red text says that if you receive a present while your capacity is full, old presents will be lost. 2) Selection box. By pressing this box, you can select multiple, specific presents to be collected at once. 3) Sender. This icon indicates who sent the present. Loloi sends most of them, but you can also get presents from the management to compensate extended maintenance, for example. The main maidens also give you presents frequently as you unlock their routes on the Dating screen. 4) Present. The present you have received. In case of items, the bottommost line of text indicates the amount. 5) Time limit. Every present lasts up to 364 days on your Presents screen. They will disappear once they expire. 6) Collect. Collects this present individually. 7) Collect selected. Once you have selected the desired presents, you may press this to take them. A confirmation screen will come up; pressing やめる cancels and 受取る collects the presents. 8) Collect all. Collects all the presents at once.

Illustration by @hiziri_nizi.

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Home Screen — Friends List Interacting with other players on your Friends List will not only provide rewards, but may lead into a little bit of a virtual friendship, especially if you interact with them on the Message Board screen. 1) Friends List. This tab shows the players on your Friends List. 2) Pending requests. This tab displays pending friend requests that you have sent. On the tab, you may press a button on each request to cancel it. Other players cannot accept your friend requests if your Friends List is full. 3) Received requests. This tab displays pending friend requests from other players to you. On the tab, on each request you may accept them by pressing the left button, and refuse by pressing the right button. 4) Helper. Pressing this tag takes you to the Helper screen, where you can see the players who used your helper familiar and send them Advanced Mana. 5) Mana. The amount of Mana that you possess, to be used on the Mana Gacha. You gain one Mana by: Cheering friends; Clearing quests. 6) Advanced Mana. The amount of Advanced Mana that you possess, to be used on the Advanced Mana Gacha. You gain one Advanced Mana when: A friend cheers you; A friend returns your cheer; Another player selects your helper familiar; The player who owns a helper familiar that you have chosen sends a return cheer to you. 7) Number of friends. The number of friends you have, out of your maximum friend capacity. This capacity naturally increases as you Rank up, and can be increased by spending gems on the Gem Shop. 8) Friend’s avatar. The avatar familiar of a player on your Friends List. Pressing it brings up the player’s profile. 9) Friend’s username. The username of a player on your Friends List. 10) Time last seen. The last time on which game activity was recorded for this player. Devices not set to Japan’s time may display this time incorrectly. 11) Rank. The Rank of a player on your Friends List. 12) Trophies. The earned Trophies of a player on your Friends List. 13) Cheer. Cheering a friend grants you 10 Active Points, one Mana and recovers three AP. It also grants your friend one Advanced Mana and allows them to return your cheer, also granting you one Advanced Mana. You can cheer one friend once a day, and up to 10 friends a day. If a Loloi Premium Card is under effect, you can cheer 10 additional friends a day. After your cheers run out, if you try to cheer another friend, a message will pop up asking for five gems. Paying resets your number of available cheers. 14) Return cheer. If a friend has cheered you today, you may press this to grant them a return cheer. This gives them one Advanced Mana. Returning cheers does not consume your available cheers, and does not provide the benefits of a normal cheer. 15) Remove friend. Pressing this allows you to remove players from your Friends List. The cheer and return cheer buttons will be replaced with a red button for removal. When you are done, 戻る on the bottom of the screen returns. 16) Friend code. Pressing this will bring up a screen where you can input a player’s ID. Pressing the 検索 (search) button searches for the user and sends them friend request. Below, you can see your own player ID, and pressing the コピー (copy) button copies it to clipboard. Your player ID is also necessary for transferring your data to another device. 17) Return all. Pressing this button grants all available return cheers to friends that have cheered you today (see ⑭).

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Friends List — Helper Screen Some elements of this screen were explained in Friends List. 1) Times selected as helper today. The amount of times that other players have selected your helper familiar when doing quests. 2) Date selected as helper. The date and time on which this player selected you as their helper. 3) Return favor. Similar to return cheers, you may return the favor to a player who selected you as their helper, granting you Advanced Mana. Pressing this button grants them one Advanced Mana in return. 4) Friend request. Sends a friend request to this player. 5) Return all. Pressing this button grants all available return favors to players that have selected you as their helper familiar today (see ③).

Home Screen Menu — Menu 1) Player information. Takes you to your Player Information screen. 2) Edit profile. Takes you to the Edit Profile screen, where you can edit your profile. 3) News. Takes you to the News page, like the tabs on the Home Screen do. 4) Owned items. Takes you to the Owned Items screen, where you can see and sell the items that you possess. 5) Data recovery. Takes you to the Data Recovery screen, with information on how to continue playing Mahou Otome on another device. 6) Familiar collection. Takes you to your Familiar Collection screen. 7) Play videos. Takes you to the Play Videos screen, where you can publish or erase gameplay videos. 8) Help. Brings up a help screen with various kinds of information. 9) Options. Takes you to the Options screen, where you can configure the game. 10) Terms of service. Brings up the terms of service.

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Menu — Edit Profile Your profile is shown on various screens to players that press your icon. You may use it to introduce yourself to other players. 1) Profile familiar. This familiar is displayed on your profile as your favorite. You may replace them on the element marked as ⑤. 2) Rank. Your own Rank. 3) Username. Your own username. 4) Player ID. Your own player ID, used by other players for various reasons. 5) Favorite familiar. The familiar set as your favorite is displayed on your profile. Pressing the edit tag on the right allows you to choose between the familiars that you have owned to be set as your favorite. 6) Introduction. A text introduction about yourself. Pressing the tag on the right allows you to edit it. 7) Favorite maidens. Your favorite maidens between three groups: the five maidens, the five demons and the Academy maidens. Pressing the tag on the right allows you to choose your favorite maidens. 8) Play style. Here you may set the amount of dedication that you put into various aspect of the game. When you press the tag on the right to edit this element, four degrees of dedication are present; the leftmost is がっつり (fiercely), and each step to the right lowers until the rightmost degree, やらない (not doing). The aspects of the game that appear are, from top to bottom: スコアタ — Score contest; ギルド — Guild battles; イベント — Events; おでかけ — Dating screen; 応援 — Cheering events (on the Maiden’s Academy). 9) Back. Returns to the previous screen. Unsaved changes will be lost. 10) Preview. Brings up a preview of your profile screen with the changes you have made. 11) Apply changes. Applies the changes you have made to your profile and returns to the Menu.

Edit Profile — Profile 1) Profile. Pressing this tab takes you to this screen, the profile’s main page. 2) Dating and Cheering. Takes you to the Dating and Cheering information tab, where stats concerning the Dating Screen and the Maiden’s Academy are displayed. 3) Score contest. Takes you to the Score Contest information tab, where stats concerning participation on National Score Contests are displayed. 4) Favorite familiar. The familiar that the player has set as their favorite. 5) Rank. The player’s Rank. 6) Username. The player’s username. 7) Introduction. A brief text introduction concerning the player. 8) Player ID. The player’s ID. 9) Guild. The grade and name of the guild that the player belongs to. 10) Favorite maidens. The player’s favorite maidens between three groups: the five maidens, the five demons and the Academy maidens. 11) Play style. Degrees of dedication for various aspects of the game, set by the player. These aspects are, from top to bottom: score contest, guild battles, events, Dating screen and Cheering events (on the Maiden’s Academy). 12) Back. Returns to the previous screen.

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Profile — Dating and Cheering Information This tab shows a player’s stats for the Dating Screen and the Maiden’s Academy. 1) Dating information. The stats on this box concern the player’s Dating Screen stats. 2) Number of costumes. The number of different costumes for the five maidens and five demons that the player possesses. 3) Number of unlocked Routes. The number of Routes that the player has unlocked. 4) Most progressed maiden. The maiden with which the player has unlocked the most Routes. 5) See the closet. Brings up the player’s Closet, a screen that shows the unlocked costumes that they possess. 6) Maiden’s Academy information. The stats on this box concern the player’s Maiden’s Academy stats. 7) Academy Rank. The player’s Academy Rank. Below, the Rank’s icon. 8) Number of wins. The number of Maiden’s Academy matches that the player has won. 9) Most cheered maiden. The Academy maiden with which the player has earned the most Cheer Points. 10) Back. Returns to the previous screen.

Profile — Score Contest Information This tab shows a player’s stats for National Score Contests. 1) Scorer class. The player’s current scorer class. 2) Trophies. The player’s earned trophies. 3) Last score contest’s result. On this box, from top to bottom, the name of the latest score contest, the player’s earned score and ranking position are displayed. 4) Used team. The team used by the player on the latest score contest. The shot familiars appear on top, and support familiars on the bottom. The information overlaid on the familiar’s icons is explained in Equip Familiars. 5) Back. Returns to the previous screen.

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Menu — Options 1) BGM volume. Controls the volume of the BGM. 2) Sound effects volume. Controls the volume of the sound effects. 3) Voice volume. Controls the volume of the voices. 4) Shot change position. Sets the position of the shot change button during stages. The left option sets it on the left side of the screen, and the right option sets it to the right side of the screen. By default, it is set to the right. 5) Full AP notification. Sets whether or not your device will notify you when your AP meter is fully restored. 6) Familiar image quality. Sets the quality of the pictures of the familiars. The left option is high quality, the right option is low quality. This takes effect in many screens, including during stages, and thus may help improve the game performance. 7) Effect cut. Cuts down on the visual effects during stages. It also hides useful information such as score provided by destroying enemies, so you should not turn this on if you are not aware of how these aspects work. 8) Weight. Turning this option on will slow the game down during stages when there are many enemies, projectiles, etc. on the screen. It may be helpful for Score Contests as you will be more precise, but it is inconvenient for guild battle matches, as finishing them fast is important. 8) Apply. Saves your settings and returns to the previous menu.

Home Screen — Familiar Screen Here, you can access screens used for familiar management and upgrading. 1) Familiar capacity. The number of familiars you own, out of the maximum familiar capacity. If you have reached the max number of familiars, you will not be able do quests until you get rid of one. If you draw familiars from gacha, exceeding familiars will be placed on your Presents screen. 2) Familiar Deposit capacity. The number of familiars stored on your Familiar Deposit, out of your Familiar Deposit capacity. 3) Equip familiars. Takes you to the Equip Familiars screen, where you can assign familiars to your teams to be used on stages. 4) Reinforcement synthesis. Takes you to the Reinforcement Synthesis Familiar Selection screen, where you can synthesize familiars or items into another familiar to increase Lv and improve Skills, among other upgrades. 5) Familiar evolution. Takes you to the Familiar Evolution screen, where you can use items to evolve familiars. 6) Familiar reincarnation. Takes you to the Familiar Reincarnation screen, where you can use items to reincarnate your familiar, increasing their Rarity. 7) Set avatar, sell, lock and deposit. Takes you to the Familiar Overview Selection screen where you can select a familiar to view their profile, set a new avatar, sell familiars and more. 8) Story reading. Takes you to the Familiar Stories screen where you can re-watch scenes from the story quests, or watch kind of romantic scenes unlocked by reaching maximum Intimacy with a familiar.

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Familiar Screen — Equip Familiars On this screen, you can assign your familiars to teams to be used during stages. 1) Shot familiar. This is your straight shot familiar. Your wide shot familiar appears on the right. You cannot equip two shot familiars of the same category. 2) Rarity (star number). The number displayed along with a star is a familiar's Rarity. Overall, it represents the potential of the familiar's stats. 3) Familiar icon. Tapping a familiar’s icon brings up the Shot/Support Familiar Selection screen, allowing you to assign another shot or support familiar. Your familiar's icon changes as the familiar evolves; most Rarity 3 or less familiars only experience color variations, while most familiars with Rarity 4 or more usually get new images altogether at their final evolution. The background color corresponds to the familiar's Attribute. The familiar's shot and offensive Skills will deal this attribute’s damage. Some enemies have attributes and can be weak or strong against this attribute (for details, see During Stages). If you long press an icon, you will be taken to the familiar's information screen. 4) Luck. The familiar’s Luck level. Luck is explained on the Luck Synthesis screen explanation. 5) Intimacy. A representation of the amount of Intimacy a familiar has. A familiar gains Intimacy as you clear stages with them. The color represents the Intimacy rank. The closer it is the next Intimacy rank, the more filled the heart is. If a familiar reaches their final Intimacy rank, the heart will display the word "max" on it. A familiar’s Rarity determines the threshold for maxing out their Intimacy. Raising Intimacy increases Love Max duration for a shot familiar and increases the Skill Awakening chance for a support familiar. It also unlocks a visual-novel-like scene that provides gems when read for the first time. You can continue to generate Intimacy as a requirement for Reincarnation or to exchange it for EP. Intimacy Rank 0 1 2 3 4

Intimacy 0–39 40–139 140–339 340–639 640 or more

Color White Blue Green Pink Rainbow

Love Max duration 2 seconds 4 seconds 8 seconds 12 seconds 16 seconds

Skill Awakening Chance 15% 30% 45% 60% 75%

6) Evolutions. These icons display the times you evolved the familiar. You can evolve a familiar on the Familiar Evolution screen up to two times. Evolved familiars have improved shots and higher stats. 7) Charms. These three slots will appear full according to the Charms you have inserted into this familiar. Charm benefits can be shown when toggling between the displayed stats by pressing ⑯. 8) Lv/Level. Lv represents how close the familiar is to their stats' full potential. A familiar's max Lv is determined by their Rarity; for example, familiars with Rarity 4 can level up to 60. You can increase a familiar's Lv on the Item Synthesis screen. 9) Shot name. The shot name consists of a unique prefix + the shot type itself. 10) Power. This value does not relate to the damage done to enemies by this familiar's shot. Each shot type deals their respective amount of damage, regardless of the familiar's Power. Instead, Power determines the score that you earn from destroying enemies with either the familiar’s shot or Skill. 11) HP. Health points. When a familiar takes a hit, it loses HP. If it loses its entire HP during a stage, you cannot use the shot familiar for the rest of the stage. 12) Stats bonus. Support familiars will provide bonuses to the Power and HP of your shot familiars if they share the same attribute. This is based on their own stats. 13) Support familiars. These are your support familiars. A team can have from none to three supports. You can activate their Skills during stages for a variety of effects. You can see the List of Skills and Descriptions for names and explanations. Skills improve as the familiar evolves, and their numerical effects can be improved on the Skill Item Synthesis screen. You can see the numerical effects for each Skill on Skill Behavior Analysis. You can reassign support familiars by pressing their icons, taking you to the Support Familiar Selection screen. 14) Love Link. The linked hearts symbol means that the support is compatible with one of your shot familiars. This means that there is a chance for the familiar's Skill to be Awakened when you activate it, boosting its effect. The Skill Awakening chance increases as your Intimacy with the support familiar goes up (as explained above). You can see which shot familiars a support familiar is compatible with on their header upon assigning them to a team. For a detailed explanation of Skill Awakening effects, see Other Skill Considerations. 15) Skill name. Every familiar has a unique name for their Skill, but they all fall down into 11 types. 16) Team Cost. The Cost of your team, out of the maximum team Cost capacity. Every familiar has a Cost; the more they Cost, higher their base stats are. You cannot assemble a team if the familiars exceed your Cost capacity. Your team cost limit increases as you Rank up. You can see a familiar’s cost on their information screen. 17) Team information. Displays shot type and Skill information about each familiar you have assigned to the team. Click here to return to the Table of Contents

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18) Displayed stats. Switches displayed stats. The order is Cost, Power, HP, times merged, Charm benefits and nothing. 19) Team number. By default, you can only have five teams at a time, but you may increase this limit at the Gem Shop. 20) Auto assign. Brings up a screen so you can assign familiars automatically to a team. This process is not random, but makes ineffective teams as it disregards the many purposes for which you can make a team. 21) Back. Returns to the previous screen.

Equip Familiars — Shot/Support Familiar Selection The selection screen to reassign shot and support familiars are identical, except for the type of information displayed on the text box on top of the screen. 1) Shot name. The shot name consists of a unique prefix + the shot type itself. 2) Shot description. A brief description of the shot behavior. 3) Familiar’s name. The name of the familiar that is selected. 4) Order criteria. The stat that determines the order of which familiars appear. 5) Filter. Brings up the Filter Familiars screen, where you can filter your familiars by various criteria. 6) Reorder. Brings up the Reorder Familiars screen, where you can reorder familiars by specific stats or parameters. 7) Displayed stats. Brings up the Change Displayed Stats screen, where you can select the stat to be displayed on the familiars’ icons. 8) Familiars. Select a familiar to assign them as your shot familiar. The icons provide noteworthy details: ① The familiar’s Rarity. ② The familiar’s Luck level. ③ A representation of the familiar’s Intimacy. ④ A representation of the times you evolved the familiar. ⑤ The familiar’s equipped Charm slots. ⑥ The familiar’s Lv.

9) Team cost. The current Cost of the selected team on the Equip Familiars screen out of your team Cost limit. 10) Cancel. Returns to the Equip Familiars screen with no changes. 11) Assign. After selecting a familiar, pressing this assigns them as your shot familiar. (Not pictured) Support familiar selection screen header. When reassigning support familiars, this text box appears on top of the screen. ① The unique name of the familiar’s Skill. ② The level of the familiar’s Skill. ③ The Skill Awakening chance of the familiar’s Skill. ④ A brief description of the behavior of the familiar’s Skill. See In-game Skill Explanations to identify the Skill type based on this description. You can see the numerical effects for each Skill on Skill Behavior Analysis. ⑤ Other familiars that this familiar is compatible with, having a Love Link and, therefore, chance of Skill Awakening. You do not need to memorize and match names; support familiars that are compatible with the shot familiars already assigned at the Equip Familiars screen will have a Love Link on their icon.

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Familiar Screen — Filter Familiars This is a utility screen for filtering your familiar inventory. All screens on which you have to select familiars have this option. 1) General. Sort by general options, such as Rarity and attribute. 2) Straight shot. Sort by straight shot types that you own. Note that a familiar's shot type name will always have a unique prefix, but it can be disregarded. 3) Wide shot. Sort by wide shot types that you own. 4) Skill. Sort by Skills that you own. Note that each familiar has a unique name for their Skill, but they all fall down to the types shown at this table. 5) Rarity. Filters familiars by a specific Rarity. 6) Attribute. Filters familiars by a specific attribute. 7) Familiar story. Filters familiars by whether you have unlocked their Familiar Story or not. This option is useful for filtering familiars with maxed or un-maxed Intimacy. The left option is “not yet unlocked”, and the right option is “unlocked”. 8) Reincarnation. Filters familiars by not being reincarnated (left option) or having being reincarnated (right option). 9) Lock. Filters familiar by not being locked (left option) or being locked (right option). 10) Deposit. Filter familiars by being stored in the Familiar Deposit (left option) or not being stored. 11) Reset. Unselect all of the options from all screens. 12) Back. Returns to the previous screen. 13) Apply. Filters your familiars by the selected criteria. (Not pictured) Event bonus. When you are setting up a team from the Team Select screen, if the stage selected prior to that screen provides bonuses for using certain familiars (a common feature in Treasure Chest Collection events, among others), another filter category will appear. It is named イベントボーナス. The left option filters familiars by providing bonuses, and the right option, by not providing bonuses.

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List of Shot Types Straight Shot Types Japanese Name

Translation

ショット ウェーブ スプレッド マジカレーザー ニードル バルカン バックショット ガトリング ローリング バースト DDPレーザー ヴァイパー GODマグナム ツインショット ロックナパーム ブラスター サイクロン ランサー ソード メガレーザー ドラゴンバーン ヘビーキャノン デルタショット トレースビーム ドラゴンデーン アビス マルチサーベル ラブレイン グラビトン Xプロージョン パイルバンカー ドラゴンドーン スパイラル フェニックス デモンズホーン ツイストクロー ギルティィソー チャージカノン ウロボロス 極レーザー

Shot Wave Spread Magicalaser Needle Vulcan Back Shot Gatling Rolling Burst DDP Laser Viper GOD Magnum Twin Shot Lock Napalm Blaster Cyclone Lancer Sword Mega Laser Dragon Burn Heavy Cannon Delta Shot Trace Beam Dragon Den Abyss Multi Saber Love Rain Graviton Xplosion Pile Bunker Dragon Dawn Spiral Phoenix Demon’s Horn Twist Claw Guilty Saw Charge Cannon Uroboros Extreme Laser

Wide Shot Types C¹ G² J³

C g C C C C C g

Scoring Usage*

★★★ ★ ★★ ★ ★ ★★★ ★★

C g C g C

★ ★★

g J

★ C g

C C g J

Helper ★ ★★★

Japanese Name

Translation

Wショット スプラッシュ Wウェーブ Wスプレッド プラズマレイ ホーミング サイドショット バーナー ホーミング改 プラズマビーム バウンド ロックビーム リングカッター マルチウェイ アサルト ロックバレット ライトニング オールレンジ フレイム カオスウイング Vショット スプラッシュ改 ファントム クロスブレード バレルロール ワイバーン バフォメット フォトンレイ DRIドリル インフェルノ マインボンバー シザースエッジ デスサイズ

W Shot Splash W Wave W Spread Plasma Ray Homing Side Shot Burner Homing Revised Plasma Beam Bound Lock Beam Ring Cutter Multi Way Assault Lock Bullet Lightning All Range Flame Chaos Wing V Shot Splash Revised Phantom Cross Blade Barrel Roll Wyvern Baphomet Photon Ray DRI Drill Inferno Mine Bomber Scissor’s Edge Death Scythe

C¹ G² J³

Scoring Usage*

C



G G



C

★★

C C

★ ★ ★★★

C C g

C C

J

★ ★★ ★ ★ Helper

C

C ★ G C C

C¹: Recommendation for beginners to attain S score evaluation on Death stages. G²: Recommendation for guild battles. Uppercase G recommendations are used as main shots; in order of popularity, are Lock Beam, Multi Way and Twist Claw (in case of none of these shot types being possessed, W Shot is recommended). Lowercase g recommendations are used as secondary shot types in the attribute minibosses of the stage are strong against (for details, see Guild Battle — The Match). J³: Recommendation for scoring on Jarastar Mode. Scoring Usage*: Marked shot types are commonly seen used in score contests. More frequently seen shot types have more stars assigned to them. No shot type is useful for all score contests (due to stage layout and difficulty variation), so take this list as a recommendation for what to aim at on gacha and events. Shots that are not marked are likely to be surpassed by others at earning score, but that does not mean you cannot do well with them; in fact, lower difficulty score contests are more focused towards Skill usage and Power amounts. Shot types marked with “Helper” are useful for earning combo when used in the anti-recommended attribute of the stage. Click here to return to the Table of Contents

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List of Skills and Descriptions 全体攻撃

特殊弾

設置

使い魔オプション

サーチ連射

援護範囲攻撃

追尾貫通弾

回復

コンボ延長

ラブマックス

アイテム吸収

魔物コイコイ

Offense Skills Whole Attack. Activating this Skill releases a brief attack that damages all enemies and wipes all bullets on the screen. Skill-up and Skill Awakening increases Power multiplier. Example of Score Contest usage: E/N/H Special Bullet. Activating this Skill leaves a stationary firing unit, which fires homing bullets for a limited amount of time. This Skill’s fire neutralizes enemy bullets. Skill-up increases Power Multiplier. Skill Awakening increases Power multiplier and bullets fired. Example of Score Contest usage: E/N/H Installment. Activating this Skill leaves a stationary firing unit, which fires forward for a limited amount of time. This Skill’s fire neutralizes enemy bullets. You can activate other Skills during its effect. Skill-up and Skill Awakening increase Power multiplier. Example of Score Contest usage: E/N/H/D Familiar Option. Activating this Skill spawns a movable firing unit, which mimics your movements with a delay for a limited amount of time while firing forward. You can stop the option’s movement by untapping the screen and not moving (you can press again to fire, but be careful not to move); the option will return to move when you do. This Skill’s fire neutralizes enemy bullets. You can activate other Skills during its effect. Skill-up and Skill Awakening increase Power multiplier. Example of Score Contest usage: E/H Search Rapid-Fire. Activating this Skill spawns a movable firing unit, which almost instantly moves toward the front of enemies on the screen while firing forward. This Skill’s fire neutralizes enemy bullets. You can activate other Skills during its effect. Skill-up and Skill Awakening increase Power multiplier. As a recently implemented feature, it has not been used much in score contests yet. Sphere Installment. Activating this Skill leaves a stationary firing unit, which fires in a wide, spinning cross shape for a limited amount of time. This Skill’s fire neutralizes enemy bullets. You can activate other Skills during its effect. Skill-up and Skill Awakening increase Power multiplier. Example of Score Contest usage: E/N/H/D Homing Penetrating Bullet. Activating this Skill leaves a stationary firing unit, which fires multiple streams of fast, penetrating bullets that lock onto targets before leaving the screen at the end of its duration. This Skill’s fire neutralizes enemy bullets. Skill-up and Skill Awakening increase Power multiplier. Example of Score Contest usage: E/N Assist Skills Recovery. Activating this Skill instantly restores your selected shot familiar's HP. This Skill can activate automatically, restoring lesser HP, if your selected shot familiar’s HP is depleted from being hit when it is available. Skill-up and Skill Awakening increases recovered HP. It is not effective in score contests. Combo Extension. Activating this Skill prevents your Combo meter from depleting (due to not destroying enemies in time) for a limited amount of time. Being hit during this Skill’s duration still breaks your Combo, but does not end the Skill. This Skill can activate automatically, with a shorter duration, if your Combo meter is depleted when it is available. You can activate other Skills during its effect. Skill-up and Skill Awakening increases duration. It is not effective in score contests. Love Max. Activating this Skill triggers Love Max with your selected shot familiar for a limited amount of time. Being hit ends this Skill’s Love Max. You can activate other Skills during its effect. Skill-up and Skill Awakening increases Love Max duration. Example of Score Contest usage: H/D Item Absorption. Activating this Skill drags all items on the screen toward you for a limited amount of time. Skill-up and Skill Awakening increase duration. Example of Score Contest usage: D. Widely used on guild battles. Monster Koikoi*. Activating this Skill leaves a stationary unit that redirects everything that is aimed at your position (such as enemy fire) to itself for a limited amount of time. On contact, this Skill absorbs enemy fire and damages enemies similarly to an offensive Skill’s fire, but earns much lower score while doing so. You can activate other Skills during its effect. Skill-up and Skill Awakening increase duration. It is not effective in score contests. *コイコイ (koikoi) is an expression with the same meaning of “bring it on!” or “do your worst!”.

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Skill Behavior Analysis Skills of the same type have a hierarchy, as they may come with varying numerical amounts for their effects. Familiars with high Rarity and Cost usually come with the high-end of these amounts. Only a few Rarity 5 versions of the main heroines and Super Maidens have the highest amounts. It is important to focus on spending your Skill level up items on familiars with the high-end of these amounts. The following table is for fully evolved familiars. Offense Skill Power Multiplier (Skill level 1/Skill level 10) (%) Duration Whole Attack 500/612, 550/662, 600/712, 650/875 Instant Special Bullet 500/612, 550/662, 600/712 16, 18, 20, 22 (bullets fired) Installment 500/612, 550/662, 600/712, 600/735 12, 14 (seconds) Familiar Option 500/612, 550/662 12 (seconds) Search Rapid-Fire 600/712 12 (seconds) Sphere Installment 500/612, 550/662, 600/712, 650/762 8 (seconds) Homing Penetrating Bullet 500/612, 550/662, 600/712 6 (seconds) Assist Skill Effect Recovery 500/837, 700/1150, 1000/2125 (recovered HP) (Skill level 1/Skill level 10) Combo Extension* 10, 13, 15, 16 (seconds) Love Max* 7, 8.5, 10 (seconds) Item Absorption* 10, 13 (seconds) Monster Koikoi* 9 (seconds) *These Skills only display their Skill level 10 duration on their description, in the form of 最大〇〇秒 (up to x seconds).

In-game Skill Descriptions In many screens that display a familiar’s stats so you can evaluate them (examples: an event’s news article and the Gacha Recommendation screen), the Skill name is not displayed. Instead, only an explanation of the Skill behavior is. You can refer to the text patterns below if you are unsure of what Skill an explanation concerns. This table is also useful to understand where you can find the information presented on the Skill Behavior Analysis table within the Skill’s description.

Whole Attack (全体攻撃)

Offense Skills (Power multiplier) %の魔力で (attribute’s kanji) 属性全体攻撃

Special Bullet (特殊弾)

(Power multiplier) %の魔力で (attribute’s kanji) 属性の 特殊弾で (bullets fired) 発攻撃

Installment (設置)

(Power multiplier) %の魔力で (attribute’s kanji) 属性 設置 (seconds) 秒、連射攻撃

Familiar Option (使い魔オプション)

(Power multiplier) %の魔力で (attribute’s kanji) 属性の 援護攻撃 (seconds) 秒

Search Rapid-Fire (サーチ連射)

(Power multiplier) %の魔力で(attribute’s kanji) 属性の サーチ連射 (seconds) 秒

Sphere Installment (援護範囲攻撃)

(Power multiplier) %の魔力で (attribute’s kanji) 属性の 範囲攻撃 (seconds) 秒

Homing Penetrating Bullet (追尾貫通弾)

(Power multiplier) %の魔力で (attribute’s kanji) 属性の 追尾貫通攻撃 (seconds) 秒 Assist Skills

Recovery (回復)

体力を (recovered HP) 回復

Combo Extension (コンボ延長)

コンボゲージの減少を 最大 (seconds*) 秒ストップ

Love Max (ラブマックス)

瞬時にラブマックスが 最大 (seconds*) 秒発動する

Item Absorption (アイテム吸収)

画面内のアイテムを 最大 (seconds*) 秒全吸収する

Monster Koikoi (魔物コイコイ)

使い魔が囮になり敵弾等を 最大 (seconds*) 秒おびき寄せる

*These Skills only display their Skill level 10 duration on their description, in the form of 最大〇〇秒 (up to x seconds). Click here to return to the Table of Contents

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Other Skill Considerations Skill Awakening. When you assign a support familiar that is compatible with one of the assigned shot familiars on a team, the support displays a Love Link. When a support familiar has a Love Link, their Skill has a chance of being Awakened during a stage when you activate it, boosting its effect. This chance is based on your Intimacy Rank with the support familiar. As a recent feature, a familiar’s Luck level can also increase Skill Awakening chance. For offensive Skills, Skill Awakening multiplies the score earned upon destroying enemies with the Skill’s fire by 1.5 times. Special Bullet will also have its duration increased; the amount of bullets fired is also multiplied by 1.5 times. For assist Skills with duration, Skill Awakening multiplies the duration by 1.5 times. Recovery’s heal is multiplied by 1.5 times upon Awakening. Boss Effectiveness. Offensive Skills may come with ボス有効 (Boss Effectiveness) written within parenthesis at the end of their explanations. This means that the Skill deals increased damage against bosses. For instance, a comparison of a Whole Attack Skill that had Boss Effectiveness with a normal Whole Attack Skill showed that the boss-effective Skill dealt 80% more damage. Acquiring Skill-up items. Low-tier Skill-up items are obtained as drops upon clearing stages and guild battle matches. High-tier items are obtained rarely on the Mana Gacha. Weekday Quests on weekends are the best source of Skill-up items, more effectively on Death difficulty. Large amounts of Rarity 5 Skill-up items sometimes appear on item chests to be bought on the Gem Shop; if the chest also provides familiar presents, it is recommended to buy the chest for the Skill-up items and max out the Intimacy of your familiars with the presents, gaining your gems back. Skill duration consideration. Skills that have their duration set in seconds will last for two seconds more than the duration displayed on their description. This happens due to activation animation that happens before the Skill’s bar displayed upon activation begins to fall. The Skill’s effect is present during this two-second animation.

Photography by @Aoikosan. You can click on the image above to see its source.

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Familiar Selection — Reorder Familiars This is a utility screen for reordering your familiar inventory. All screens on which you have to select familiars have this option. 1) Ascending order. Familiars will be displayed from lesser to greater values of the selected stat below. 2) Descending order. Familiars will be displayed from greater to lesser values of the selected stat below. 3) Criteria. The selectable criteria are as follows: Rarity

Cost

Power

HP

Times merged

Skill level

Luck level

Lv Selling price (Medals)

Intimacy

Birthday date

Name

(from earlier to later)

(alphabetical order)

Acquisition time (from earlier to later)

4) Back. Returns to the previous screen. 5) Apply. Reorders the familiars by the selected order and criteria.

Familiar Selection — Change Displayed Stats This is a utility screen for changing the displayed stats over your familiar’s icons. All screens on which you have to select familiars have this option. 1) Stats. The selectable criteria are as follows: Nothing

Cost

Power

HP

Times merged

Skill level

Luck level

Birthday date

Charm effects Selling price (Medals and Drops)

Intimacy

2) Back. Returns to the previous screen. 3) Apply. Displays the selected stat over the familiars’ icons.

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Familiar Screen – Reinforcement Synthesis Familiar Selection Here, you can select a familiar to perform various types of strengthening processes. Some elements of this screen were explained in Shot/Suppport Familiar Selection. 1) Familiar capacity. The number of familiars you own, out of the maximum familiar capacity. 2) Merge. Takes you to the Merge Familiars screen. If you have multiples of the same familiar, you can merge them to increase stats. 3) Familiars. Select a familiar to take them to the Item Synthesis screen. If they already are at max Lv, they are taken to Skill Item Synthesis screen. If the familiar has maxed both Lv and Skill, they are taken to the Charm Equipping screen. If you long press an icon, you will be taken to the familiar's information screen. On this and other screens, you might see other details on top of the familiar’s icons: On the center, 参加中 means that you have this familiar equipped somewhere, and that you will not be able to sell, deposit or merge them into another familiar. Below the Rarity number, a purple 超 means that this familiar is a Super Maiden and can benefit from Super Maiden Charms (a special type of Charm). This also means this familiar has exceptional Skill and stats. On the top right, a birthday cake means that today is this familiar’s birthday. 4) Back. Returns to the previous screen.

Reinf. Synth. Familiar Selection — Merge Familiars Merging involves combining multiples of the same familiar. This improves the familiar's stats, but is not related to Lv or EXP. It is also a requirement for Familiar Reincarnation. All familiars can be merged up to 4 times. Selecting a familiar for Merging uses the same interface as the Reinforcement Synthesis Familiar Selection screen, and you can see that for reference. The screen will only show familiars able to be merged; that is, familiars with multiples. The explanation below is for the screen that appears after you select a familiar. Some elements of this screen were already explained in Equip Familiars. 1) Name and Attribute. The familiar's name and attribute. 2) Times Merged. The times you have merged this familiar with copies. 3) Merge Slots. Pressing an empty slot brings up a selection screen similar to the one that brought you here. You can only select multiples of the same familiar. Merged familiars will be consumed on the process. 4) Medals. The amount of Medals you currently have. 5) Required Medals. The amount of Medals that will be spent on the merging process. If you do not have enough Medals, you cannot perform it. 6) Clear. Clear the familiars out of the merge slots. 7) Back. Returns to the previous screen. 8) Merge. Proceeds to the merging process. Note that if your merge slots include any Rarity 3 familiars or higher, additional confirmation will be asked to be sure that you want to merge them.

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Synthesis Screen — Item Synthesis On this screen, you can increase a familiar’s Lv to increase stats. Some elements of this screen were explained in Equip Familiars and Merge Familiars. 1) Experience synthesis. Used in other screens, this tab takes you back here. 2) Skill item synthesis. Takes you to the Skill Item Synthesis screen, where you can improve the familiar's Skill. 3) Intimacy increase. Takes you to the Intimacy Increase screen, where you can give presents the familiar to increase their Intimacy. 4) Charm equipping. Takes you to the Charm Equipping screen, where you can insert Charms obtained through the Charm Gacha into a familiar for stat bonuses. 5) Items. The EXP items you possess. The more stars shown on the item's name, the more EXP it provides for lesser Medals. Synthesizing an item of the same attribute as the recipient grants more EXP. You can tell the attribute of the items by looking at their background color or the kanji on their name. If you have items of the same attribute as the recipient, they will appear first on the list. 6) Synthesize. Brings up a screen asking how many items you would like to use. The selector will be capped at either the maximum number of items you have, or the amount needed to reach maximum Lv (whichever limit you reach first). Synthesizing becomes more expensive as the familiar levels up. Leveling up a familiar from Lv 1 to the maximum Lv in one operation is economical. After the synthesis process, the familiar's Information screen will come up, showing stat changes. On the bottom of that screen, the text box 進化画面へ returns to the selection screen and the text box 続けて進化 returns to the synthesis screen so you can continue to level up your familiar. If the familiar reached their maximum Lv, the text box 続けて進化 instead takes you to the Evolution screen for the familiar you just leveled up. 7) Back. Returns to the selection screen. 8) Luck synthesis. Takes you to the Luck Synthesis screen, where you can improve your familiar’s Luck level for some minor benefits.

Synthesis Screen — Skill Item Synthesis A familiar’s Skill improves as they evolve, and its numerical effects can be improved on this screen. Improving a familiar's Skill is different from Lv. It can only be done through item synthesis, and is based on chance. The odds increase as you use more items at once. You can see the numerical effects for each Skill on Skill Behavior Analysis. Some elements of this screen were explained in Item Synthesis. 1) Items. The Skill items you currently have. Skill synthesis items do not have attributes, and work the same for every familiar. The more stars shown on the item's name, the higher the rate for the Skill to be successfully increased. These are the rates: ★1: 1%; ★2: 4%; ★3: 10%; ★4: 25%; ★5: 100%. 2) Synthesize. Brings up a selector asking how many items you would like to use. The rates described above accumulate, and can go past 100%. When that happens, the exceeding rate is for leveling the Skill an additional time. For example: a 150% success rate will increase the Skill level by 1 and has a 50% chance of increasing it by 2 instead. After choosing how many items you want to synthesize, the odds will be displayed on the confirmation screen (it is the only percentage displayed).

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Synth. Screen — Intimacy Increase Other than clearing stages, you may increase your familiar’s Intimacy by giving them presents. These presents can be acquired mainly as daily login rewards, gifts from the maidens at the Dating Screen and by purchasing them on the Gem Shop. Giving a present to a familiar on their birthday doubles the Intimacy provided. To know when a familiar’s birthday is, you may switch the displayed information over the familiars’ icon on a familiar selection screen. Some elements of this screen were explained in Item Synthesis. 1) Present. The presents you possess. There are three types of presents: ラブキャンヂィ(Love Candy), providing 10 Intimacy; ラブラブプリン(Love Love Pudding), providing 20 Intimacy; ラブマックスフラワー(Love Max Flower), providing 50 Intimacy. 2) Synthesize. Brings up a screen asking how many presents would you like to give. After choosing the amount, the total Intimacy provided is displayed on the confirmation screen.

Synth. Screen — Charm Equipping Equipping Charms into your familiars provides small, but useful stat bonuses. You can acquire Charms through the Charm Gacha. Some elements of this screen were explained in Item Synthesis. 1) Charm slots. Charms can be equipped into these slots. The purple slot is for Power Charms, red is for HP and green is for Skill Awakening chance. In the middle, you can see how many charms you can equip. As you merge duplicates into a familiar, the number of available Charm slots increases: 0—1 times merged is 1 slot; 2—3 times merged is 2 slots; 4 times merged is 3 slots. 2) Available slots. On the top, the maximum number of slots minus your equipped slots. On the bottom, the maximum number of slots (as explained on ①). 3) Equip. Pressing this allows you to select a slot and equip a charm. You will be taken to a screen for Charm selection, identical to the Possessed Charms screen. You cannot select slots with Charms equipped. 4) Dismantle. If you have an equipped charm, pressing this allows you to dismantle and destroying it. A confirmation screen will come up. 5) Possessed Charms. Takes you to the Possessed Charms screen (the list of Charms that you own).

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Charm Equipping — Possessed Charms 1) Power Charms. This tab displays Charms that increase Power. 2) HP Charms. This tab displays Charms that increase HP. 3) Skill Charms. This tab displays Charms that increase Skill Awakening chance. 4) Sort. Brings up the Filter Charms screen, so you can search for specific charms. 5) Displayed stats. Switches the displayed stats on the Charms' images. The order is raw bonuses (that apply to any familiar), additional bonuses (to familiars of a specific attribute, a specific character or a Super Maiden*) and nothing. In this screen, the raw bonus does not include additional bonuses, so you should sum raw and additional bonuses to know the exact increase. The sum is displayed when you are equipping the charm to a familiar that can benefit from the additional bonus. *Special Charms will have an attribute, a character icon or a 超 icon on the top right corner of their image. 6) Charm. On the top left corner, the Charm's Rarity is displayed. A Charm’s Rarity is directly related to the bonus it provides. Charms with high Rarity may have an icon denoting special bonuses that it can provide to specific familiars (as explained on ⑤). On the bottom right corner, the provided bonus and the quantity of this Charm that you have are displayed. 7) Back. Returns to the previous screen.

Possessed Charms — Filter Charms 1) Select all criteria. Pressing this text box selects all the criteria. 2) Unselect all criteria. Pressing this text box unselects all the criteria. 3) Rarity. Sort by Charm Rarity. 4) Attribute and characters. Sort by attribute or character-specific Charms. 5) Back. Returns to the previous screen. 6) Apply. Filter Charms by the selected criteria.

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Synthesis Screen – Luck Synthesis Luck increases Love Max duration for shot familiars and Skill Awakening chance for support familiars. It also makes additional items drop from quests. In order to increase a familiar’s Luck, you need to merge other familiars. Many familiars need to be consumed in order to get noticeable results from this upgrade, so it is not recommended for beginners. Some elements of this screen were explained in Item Synthesis. 1) Luck level. On top, this familiar’s current Luck level out of the maximum level is displayed. Below, a bar represents the progress until the next level. Below the bar, the required EXP until the next Luck level is displayed. 2) Gained EXP. As you add familiars the synthesis slots below, the gained EXP for synthesizing them is displayed here. 3) Synthesis slot. Pressing an empty slot brings up a familiar selection screen. You may select familiars to be consumed in order to raise the target familiar’s Luck level. Familiars of the same attribute and shot type as the recipient familiar provide additional EXP. The provided EXP also raises with Rarity. 4) Medals. The amount of Medals you currently have. 5) Required Medals. The amount of Medals that will be spent on the synthesis. If you do not have enough Medals, you cannot perform it. 6) Clear. Removes the familiars from the synthesis slots above. 7) Back. Returns to the previous screen. 8) Synthesize. Synthesizes the familiars in the slots into the recipient familiar, increasing its Luck EXP. 9) Back to Item Synthesis. Returns to the Item Synthesis screen, or another synthesis screen that lead you here.

Luck Increase Information & Effects This table details the maximum Luck levels for each Rarity and the effects of increasing your familiar’s Luck. When you reach maximum Luck level with a familiar, it gains an amount of bonus Luck based on its Rarity. For example, a Rarity 3 familiar that has reached Luck Level 50 (maximum) gains 15 Luck for a total of 65. Luck Effects Luck Increase Information



Rarity 1 Rarity 2 Rarity 3 Rarity 4* Rarity 5* Rarity 6*

(for maximum Luck level)

Maximum Luck Lv. 30 40 50 60 70 80

Bonus Luck for Max Luck Lv. Luck + 5 Luck + 10 Luck + 15 Luck + 20 Luck + 30 Luck + 120

Total Luck Max Lv. + bonus

35 50 65 80 100 200

Love Max Skill Awakening duration (sec.) Chance +0.35 +3.5% +0.5 +5% +0.65 +6.5% +0.8 +8% +1 +10% +2 +20%

Quest Item Drops** 35% rate of +1 50% rate of +1 65% rate of +1 80% rate of +1 +1 +2

*The same values apply if the familiar was reincarnated into this Rarity; that is, was originally of lower Rarity. **Rates for additional Quest drops are taken individually from the straight, wide and helper shot familiars (they do not accumulate). Helper familiars provide half of the rate displayed on this table (for example, a Rarity 6 helper familiar with 200 Luck only provides one additional item drop). Additional quest drops do not apply to guild battle stages.

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Familiar Screen — Familiar Evolution Once a familiar reaches its max Lv, you can evolve them (up to two times). You need the required items to evolve a familiar, based on their Cost. Selecting a familiar for Evolution uses the same interface as the Reinforcement Synthesis Familiar Selection screen. Familiars that have evolution requirements you do not meet will be blackened out but you can still select them to see the requirements. The explanation below is for the screen that appears after you select a familiar. Some elements of this screen were explained in Equip Familiars and Merge Familiars. 1) Current stats. The familiar's stats as they currently are. 2) Evolved stats. The familiar's stats after the Evolution. 3) Required items. The materials needed to evolve the familiar. On the bottom, the number you currently have, out of the number required to evolve is displayed. 4) Medals. The amount of Medals you currently have. 5) Required Medals. The amount of Medals that will be spent on the Evolution. If you do not have enough Medals, you cannot perform it. 6) Cancel. Cancels the Evolution and returns to the previous screen. 7) Evolve. Proceeds to the Evolution. After the evolution process, the familiar's Information screen will come up, showing stat changes. On the bottom of that screen, the text box 進化画面へ, on the left side, returns to the selection screen and the text box 続けて進化, on the right side, returns to the Familiar Evolution screen so you may evolve your familiar again.

Familiar Screen — Familiar Reincarnation Reincarnation is a process that increases a familiar's Rarity, boosting base stats considerably. You must meet the requirements to reincarnate a familiar, based on their Rarity. All Rarity 4 or higher familiars and a few Rarity 3 familiars can be reincarnated up to Rarity 6. Selecting a familiar for Reincarnation uses the same interface as the Reinforcement Synthesis Familiar Selection screen. Familiars that have evolution requirements you do not meet will be blackened out but you can still select them to see the requirements. The explanation below is for the screen that appears after you select a familiar. Some elements of this screen were explained in Equip Familiars and Merge Familiars. 1) Current stats. The familiar's stats as they currently are. 2) Intimacy. The familiar's Intimacy. 3) Reincarnated stats. The familiar's stats after the Reincarnation. 4) Required items. The materials needed to evolve the familiar. On the bottom, the number you currently have, out of the number required to evolve is displayed. 5) Times Merged Required. The number of times merged that the familiar needs to have in order to reincarnate. 6) Intimacy Required. The amount of Intimacy required to reincarnate. 7) Medals. The amount of Medals you currently have. 8) Required Medals. The amount of Medals that will be spent on the Reincarnation. If you do not have enough Medals, you cannot perform it. 9) Cancel. Cancels the Reincarnation and returns to the previous screen. 10) Reincarnate. Proceeds to the Reincarnation.

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Familiar Screen — Familiar Overview Selection Here you can select familiars to perform secondary tasks of familiar management. This screen uses the same interface as the Reinforcement Synthesis Familiar Selection screen, except for these elements: 1) Sell. Pressing this button allows you to select multiple familiars and sell them for Medal. Familiars that came from gacha also provide Drops upon being sold. You cannot sell a familiar that is assigned to one of your teams, locked, or set as your avatar. 2) Familiars. Select a familiar to go to their Familiar Information screen. 3) Familiar Deposit. Takes you to the Familiar Deposit screen, where you can store familiars that you do not plan to use currently, while still keeping them. 4) Lock. Takes you to a familiar selection screen where you can lock familiars that you do not want to lose. Locked familiars will be exempt from anywhere that involves losing familiars.

Familiar Overview Selection — Familiar Information Many elements displayed here were already explained in the Equip Familiars screen, but since this screen has a little more information, everything will be explained briefly. 1) Familiar image. Your familiar's illustration. It changes as the familiar evolves. 2) Rarity. Each familiar is divided by Rarity, ranging from 1 to 6. The higher the Rarity, higher the familiar's stats potential. 3) Intimacy representation. A visual representation of the amount of Intimacy the familiar has. Each rank increases the Love Max duration if the familiar is used as a shot familiar, and the chance of Skill Awakening as a support. 4) Zoom image. Brings up a higher resolution image of the familiar's picture. 5) Familiar's name. The name of the familiar. Variations of the same character and the final Evolution of every character have prefixes on their name. 6) Familiar's attribute. This icon indicates the familiar's attribute. Orange is fire; blue is water; green is wind; white is light; and purple is darkness. 7) Power. This number indicates the magical Power of the familiar. The function of Power is to magnify the score gained upon destroying an enemy. 8) HP. The familiar's HP, the amount of damage they can take during stages. 9) Intimacy. This number is the amount of Intimacy the familiar has. If it has not yet reached the final Intimacy rank, this number will also indicate the amount to reach the next rank. 10) Luck. The familiar’s Luck level, which provides small benefits as explained on the Luck Increase Info. & Effects table. 11) Times merged. The times you have merged this familiar with multiples. 12) Evolutions. These icons indicate the number of times you evolved the familiar. 13) Cost. The amount of Cost required to assign the familiar to a team. 14) Lv and EXP. The familiar's current Lv, and the amount of EXP needed to reach the next one. 15) Luck progress. The familiar’s Luck level out of the maximum level. To the right, there is a bar detailing the progress until the familiar’s next Luck level. 14) Shot type. Shot type name and, below, its description. 15) Shot category. All shot types are categorized as either straight or wide. 16) Skill. Skill name and, below, its description. See In-game Skill Explanations to identify the Skill type based on this description. You can see the numerical effects for each Skill on Skill Behavior Analysis. 17) Skill level. For every familiar, the maximum Skill level is 10. Skills improve as the familiar evolves, and their numerical effects can be improved on the Skill Item Synthesis screen. 18) Set as helper. Turns this familiar into your helper familiar, borrowed by other players during stages. It is important to set strong familiars as your helper, as it increases the chances of it being selected, granting you Advanced Mana. 19) Set as avatar. Brings up a screen that allows you to select an image of this familiar's evolutions to be your avatar. The familiar will appear on the Home Screen and as your icon on other screens. Additionally, if you clear stages with your avatar equipped, they also gain 1 additional Intimacy. 20) Profile. Takes you to the Familiar Profile with various sorts of information about them. 21) Back. Returns to the previous screen. Click here to return to the Table of Contents

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Familiar Information — Familiar Profile If you would like to know the contents of a familiar's profile, you can use a katakana chart to write their name down and search for them here. Once you find them, you will be able to copy their profile details to clipboard and use machine translation. 1) CV (character voice). The voice actor behind the familiar. Only Rarity 3 familiars or higher have voice actors. 2) Story. Once you reach maximum Intimacy with a familiar, you will be able to access their respective story piece by pressing this icon. 3) Description. A description of the familiar or a related text. 4) Name and age. Most familiars have their name written in katakana. 5) Birthday. Displayed as month/day. 6) Height. Displayed in centimeters. 7) Weight. Displayed in kilograms. 8) Three sizes. Bust, waist and hip measurements in centimeters. 9) Place of origin. A familiar can be from a region of Gilverado, another CAVE STG's universe, planet Earth, from a collaboration anime’s universe and others. 10) Blood type. The familiar's blood type. 11) Hobby. The familiar's hobby. 12) Likes. What the familiar likes. 13) Dislikes. What the familiar dislikes. 14) Compatible familiars. The familiars displayed here can have a Love Link with this familiar. 15) Back. Returns to the previous screen.

Familiar Overview Selection — Familiar Deposit You can store familiars that you do not plan to use, but do not want to get rid of in your Familiar Deposit. They will not appear in your inventory until you withdraw them back. 1) Store familiars. Brings up a familiar selection screen with the same interface as the Reinforcement Synthesis Familiar Selection screen. There, you may select the familiars you want to deposit. 2) Withdraw familiars. Brings up a familiar selection screen with the same interface as the Reinforcement Synthesis Familiar Selection screen. There, you may select the familiars you want to withdraw from the Familiar Deposit. 3) Toward the Gem Shop. Takes you to the Support Items tab on the Gem Shop, where you can purchase more storage space with gems. Alternatively, you can increase your Deposit capacity through the Prayer screen. 4) Back. Returns to the previous screen.

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Familiar Screen — Familiar Stories Here you can replay story cut scenes and see visual-novel-like short stories of a familiar once you max their Intimacy. Seeing a familiar's scene for the first time gives you gems, based on their Rarity. 1) NEW stories. This tab leads to a selection of familiar scenes that you have unlocked. Only familiars with Rarity 3 or higher have voiced scenes. 2) Event stories. This tab is for scenes of limited time, event quests. 3) Main stories. This tab is for scenes of the main story quests. 4) Story. On the NEW Stories screen, each familiar's scene have their non-evolved icon displayed and a treasure chest containing a gem if you have not read it, or nothing if otherwise. On other screens, you may browse through tabs to access each story piece. 5) Back. Returns to the previous screen.

Home Screen Menu — Prayer Screen The Prayer screen is where you spend Material to gain various bonuses. You gain Material by destroying marked enemies during stages, and as a reward on various instances. Every time you upgrade one of the options, the price raises. In some cases, after a given number upgrades, the effect rate halves. Note that the yellow value on the left is what you currently have, and the orange value on the right is what you will have after upgrading. You unlock more options as you Rank up; if you are at a low Rank, you may not see all of these options on your Prayer screen. Maximum HP value. Upgrading this universally increases the amount of HP your familiars have. Familiar storage capacity. Upgrading this increases the amount of familiars you can own at once. Familiar Deposit capacity. Upgrading this increases the amount of familiars you can store at your Familiar Deposit. Fire/Water/Wind Power. Increases the Power of fire, water, and wind familiars. Light/Darkness Power. Increases the Power of light and darkness familiars. Medal acquisition. Increases the amount of Medals you get from clearing stages. EXP acquisition. Increases the amount of Experience you gain from clearing stages. Gem acquisition. Grants you a single gem. Magical Ring size. Increases the size of your Magical Ring. Item attraction range. Increases the distance that you will be able to attract items during stages.

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Home Screen Menu — Ability Tree On this screen, you can spend Ether that you have earned on Ether Score Contests to gain stat bonuses. A possible misconception is that the bonuses only apply to familiars of the shot type that you choose to increase stats from — in reality, the bonuses apply in general. 1) Total times increased. The amount of times that you have increased stats through spending Ether is displayed here. The total bonuses for Power, HP and Combo limit are displayed to the right. Increasing Combo limit functions exactly as it sounds: if your Combo limit bonus is 50, you can reach 2050 Combo on Easy to Hard stages and 10050 on Death stages. 2) Shot Category. The category (straight/wide) of the list of shot types that is currently displayed. You can switch categories by pressing ⑪. 3) Shot type. Selecting a shot type allows you to increase stats from it (on the screenshot, Vulcan has been selected). Right below the shot type's name, a bar fills up as you spend Ether on it. If there is an ongoing Ether Score Contest for a shot type, the words 開催中 appear to the left of its name. After you have maxed out a shot type, “MAX” appears to the right of its name. 4) Required Ether. The amount of Ether that you have spent on this shot type, out of the amount of Ether needed for reaching the next level. 5) Owned Ether. The amount of Ether that you have for this shot type. Every shot type provides Ether individually: if you earn 300 Ether from a W Shot contest, you can only use it in the W Shot tab on this screen. 6) Times increased. The times that you have increased stats through this shot type. 7) Power. The Power bonus provided by the number of times that you have leveled this shot type. On the right, the bonus that the next level provides is displayed. 8) HP. Like above, but for HP. 9) Combo. Like above, but for Combo limit. 10) Increase. Press this to spend Ether on this shot type. This process works similarly to the Prayer screen. 11) Switch shot category. Switches the category (straight/wide) of the list of shot types. 12) Score contest. Takes you to the score contest tab on the Quest Selection screen.

Home Screen — Clearing House On this screen, you can see the various types of currency that you own and access their respective shops. 1) Orb exchange. Pressing this takes you to the Orb Exchange screen, which utilizes Orbs that are acquired through guild battles as currency. 2) Heart Orbs. The amount of Heart orbs you own. 3) Love Orbs. The amount of Love orbs you own. 4) Coin exchange. Pressing this takes you to the Coin Exchange screen, which utilizes Coins that are acquired as rewards on National Score Contests. 5) Coins. The amount of Coins you own. 6) Drop exchange. Pressing this takes you to the Drop Exchange screen, which utilizes Drops that are acquired when selling familiars that came from gacha. 7) Drops. The amount of Drops you own. 8) Back. Returns to the previous screen.

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Home Screen — Gacha Catalogue Gacha is a type of gambling. You pay gems to draw a determined number of random familiars from each gacha. Familiars with higher Rarity are rarer to get — the common rates being 80.50% for ☆3, 18.00% for ☆4, and 1.50% for ☆5. 1) Gems. The amount of gems you own. 2) Limited-time gacha. If a gacha has a date displayed below it, it will expire at that given date. Keep in mind that dates are given in JST (Japan Standard Time). 3) Mahou Otome gacha. This gacha does not expire and provides a variety of common cards. Unless you want to acquire a very specific familiar, choosing this gacha over discounted gacha is unadvised. 4) Mana gacha. Takes you to the Mana gacha, which consumes Mana and provides items for familiar upgrading. 5) Eligible draws. For the Mana and Drop Gacha only, this number displays how many times you can draw from them with your current amount of Mana/Drops. The sum of both appears over the Gacha icon on the Home Screen’ footer. 6) Drop gacha. This gacha accepts Drops and offers familiars from past events or score contests. It is advised to save Drops for such events. You gain Drops by selling familiars acquired through gacha. The Drop gacha catalogue changes monthly. 7) Drop exchange. This takes you to the Drop Exchange screen, where you can exchange Drops for familiars or items. 8) Coin exchange. Like Drop exchange, but utilizes Coins and offers different deals.

Gacha Catalogue — Gacha You can draw familiars from limited-time gacha with a 50% discounted price for the first time. This applies for both draw options: one time and ten times in a row. 1) Currency. The amount of this gacha's utilized currency that you have. 2) Expiration date. Limited time gacha will display their expiration dates here. Keep in mind that dates are given in JST (Japan Standard Time). 3) Ten times in a row. Draws ten familiars, and one of them is a guaranteed Rarity 4. Some gacha offer, instead, forty familiars in a row — in that case, one of them is a guaranteed Rarity 5. Other number of draws in a row may also appear. 4) One time. Gives you one familiar. Some gacha offer, instead, five familiars in a row as this option; in this case, one of them is a guaranteed Rarity 4. Drawing from gacha brings up a confirmation screen: いいえ refuses and ガチャる confirms, taking you to the Gacha Draw screen. If you do not have the necessary gems, a screen will come up asking if you would like to be taken to the Gem Shop. 5) Recommendation. Brings up the Gacha Recommendation screen, a list that shows main-feature familiars that can be acquired on this gacha. 6) News article. Brings up the news article concerning this gacha. 7) Back. Returns to the previous screen. 8) Table of Gacha Rates. Brings up the Table of Gacha Rates, where you can see the familiars you can draw from this gacha, as well as their rates of being drawn. (Not pictured) Step gacha. Some gacha will give reward you for drawing from it multiple times with 100% rates for certain familiars. They are called "step gacha" and you can identify them by having 5 to 20 "steps" displayed on their header image.

Gacha — Gacha Draw Tapping the mirror will change its color. Based on the mirror's color, you can predict the results. In increasing order of quality, there are the colors blue, red, golden and rainbow. Golden confirms the appearance of at least one Rarity 4 familiar, and rainbow, of at least one Rarity 5 familiar. After the color being displayed, an animation of the mirror breaking will play, and the Gacha Results screen will be displayed.

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Gacha Draw — Gacha Results 1) Familiar. You have drawn this familiar. If you do not have storage space, it will be stored at your Presents Screen for you to it claim later. Pressing the familiar's icon shows their profile. From there, the text box 閉じる on the bottom left closes the screen, and プロフィール詳細 on the bottom right shows the familiar's information screen. 2) Back. Returns to the previous screen. 3) Draw again. Pressing this button allows you to draw from this gacha again. You will return to the Gacha screen and a confirmation screen will come up.

Gacha — Gacha Recommendation 1) Icons. These icons provide details about the familiars you can get: New Familiar. This is the familiar's first appearance.

Reissue Familiar. The familiar has appeared before.

Reincarnation Target. This familiar can be reincarnated.

New Costume. Gives a new costume on the Dating Screen.

2) Attribute. The familiar's attribute. 3) Name. The familiar's name. 4) Familiar icon. The familiar's appearance. The overlaid information is explained on Equip Familiars. Pressing it brings up the familiar’s profile. 5) Cost. The familiar's Cost. 6) Max Power. The Power of the familiar’s first, un-evolved form. 7) Max HP. Like above, but for HP 8) Shot type. The familiar's shot type. 9) Skill. The Skill description of the familiar's first, un-evolved form. See In-game Skill Explanations to identify the Skill type based on this description. 10) Back. Returns to the previous screen.

Table of Gacha Rates 1) Usual rates. This tab displays the draw rate for each Rarity and familiars (as well as their information and individual draw rates) that can be acquired from normal draws of the respective gacha, as opposed to draws with a guaranteed Rarity (see the gacha explanation for details). 2) Guaranteed rates. Like above, but for draws with a guaranteed Rarity. 3) Draw rates by Rarity. This table displays the rate of each Rarity being drawn. 4) Draw rate. This, and the settings on the side, alter the displayed information of the list of familiars below. This tab displays the individual draw rate for the respective familiar on the list. 5) Shot. Like above, but for the shot type of each respective familiar on the list. 6) Skill. Like above, but for the Skill of each respective familiar on the list. 7) List of familiars. A list of the familiars that can be drawn from the respective gacha, sorted by Rarity (higher Rarities appear first). Each component of the list displays, from left to right, the familiar’s attribute, name and draw rate, shot type or Skill, according to the selected tab above (explained above). 8) Top of the page. Pressing this returns you to the top of this screen.

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Gacha Catalogue — Mana Gacha There are two types of Mana gacha: one that consumes regular Mana, and other that consumes Advanced Mana. Both provide items for familiar upgrading, but the Advanced Mana gacha grants better draws. To see the ways of earning both types of Mana, see Friends List. 1) Mana. The amount of regular Mana that you have. 2) Advanced Mana. The amount of Advanced Mana that you have. 3) Advanced Mana gacha: one draw. Pressing this consumes 10 Advanced Mana and draws once from the Advanced Mana gacha. 4) Advanced Mana gacha: 10 draws. Pressing this consumes 100 Advanced Mana and draws 10 times from the Advanced Mana gacha. 5) Mana gacha: one draw. Pressing this consumes 10 Mana and draws once from the Mana gacha. 6) Mana gacha: 10 draws. Pressing this consumes 100 Mana and draws 10 times from the Mana gacha. 7) Back. Returns to the previous screen.

Gacha Cat. – Drop/Coin Exchange Drop/Coin exchange deals appear and last for undetermined periods. They provide familiars from past events or score contests and a variety of items. The Drop and Coin exchange screens share the same interface. 1) Familiars. This tab displays the familiars up for purchase. 2) Items. This tab displays the items up for purchase. 3) Drops/Coins. The amount of Drops/Coins you have. You gain Drops by selling familiars acquired through gacha. You gain Coins by participating on score contests. 4) Expiration Date. This deal expires at this date. Note that dates are given in JST. 5) Description. For familiars, their name, Power, HP, shot type and Skill — for items, the their function. The information overlaid on the familiar's icon is explained in Equip Familiars. 6) Price. The amount of Drops/Coins required to exchange. 7) Purchase Limit. You may only purchase this familiar/item this number of times. 8) Purchase. Purchase the familiar/item. A confirmation screen will pop up. 9) Back. Returns to the previous screen.

Gacha Catalogue — Box Gacha Some events bring a special type of gacha called Box Gacha. In box gacha, there is pool of 200—140 prizes, and you get one of them every time you open a box. That means that if you open all boxes without resetting, you get all the available prizes and that the chance for you to get a specific prize increases as you open boxes. 1) Boxes. The amount of unopened boxes that you have. You get boxes from login rewards, Active Point Milestones and drawing familiars from usual gacha that provide boxes, which also comes with the event. In the last case, every draw grants you a box. You can identify gacha that provide boxes in the Gacha Selection screen by a green tag on the top left corner of their header image. 2) Remaining Prizes. The remaining number of boxes that you can open (without resetting) out of the total number of boxes. The first number is useful as you can see the rates for getting a specific prize. For instance, if I would open a box on this screen, the chance for me getting the Rarity 5 Plumeria would be 1 in 120. 3) Familiar. This and the familiars to the right can be acquired from opening boxes. The times you have acquired them out of the time they can be acquired is displayed. 4) Item List. Brings up the list of items you can get from opening boxes. 5) Expiration Date. The box gacha will expire at this date. Keep in mind that dates are given in JST (Japan's time). 6) Open 10 Boxes. Draws 10 prizes from the pool. 7) Open 1 Box. Draws one prize from the pool. 8) Reset. Resets the prize pool so you can get a prize that has ran out again. 9) Back. Returns to the previous screen. Click here to return to the Table of Contents

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Home Screen — Message Board This screen allows you to communicate with other players. You may find friends (even other English-speaking players), guilds to join, guild members and discussion threads. 1) Friends tab. This tab takes you to this screen. Here, you can chat with players on your Friends List. If you have not yet read messages from a friend, a notification will appear on top of this element. Starting conversations with friends fulfills missions that provide a few gems. 2) Guild tab. This tab takes you to a chat room shared by members of your guild. See Message screen for explanations of the chat room’s layout. If you have not yet read messages from the guild chat, a notification will appear on top of this element. 3) Requests tab. This tab takes you to the Requests screen, where you can write introductory messages to find friends, guild members and guilds to join. 4) Discussions tab. This tab takes you to the Discussions screen, where you can create discussion threads/chat rooms. Starting a discussion fulfills a mission, providing a few gems. 5) Friend’s avatar. The avatar familiar of your friend. Pressing it brings up your friend’s profile. 6) Friend’s username. The username of your friend. 7) Friend’s Rank. The Rank of your friend. 8) Date of the last message. The date and time on which the latest message was sent or received from this friend. 9) Write. Takes you to the Message screen with this friend. 10) Message Board menu. Brings up the Message Board Menu, where you can access settings for the Message Board system.

Message Board — Message Screen On the Message Screen, messages are displayed as speech bubbles pointing to the avatar familiar of the player who sent them. Messages sent by you will have the avatar displayed on the right side of the screen, while messages sent by other players have the avatar on the left side of the screen. Some elements of this screen were explained in Message Board. 1) Username. The username of the player that sent the message. 2) Remove message. For messages that you have sent, you may press this button to remove them. Your speech bubble stays, but the message is concealed. 3) Message content. The message’s content, text or stamp, is displayed here. 4) Avatar. The avatar familiar of the player who sent the message. Pressing this brings up the player’s profile. 5) Date. The date and time on which this message was sent (JST). 6) Report. For messages that other players have sent, you may press this button to report them to administration. A screen will come up asking for the reason of your report. Reasons for reporting another player include hate speech, harassment, etc. On the report screen, after writing your report, pressing 通報する sends the report and やめる cancels it. 7) Stamps. Brings up a list of stamps (reaction images) to be sent instead of a text message. 8) Write. Brings up a screen where you can type your message. After you are done typing, 書き込む sends it, and やめる cancels it. Messages can be up to 200 characters long. There are some banned words. 9) Refresh. Refreshes the Message Screen, in order to see new messages in case other players have sent them. You may also scroll the chat log down when it is already at the bottom in order to refresh it. 10) Back. Returns to the previous screen.

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List of Stamps 1 Before the introduction of the Message board, the stamps below were used on the guild system only. They all have a guild battle undertone, but stamps strictly related to guild battles are marked with (G).

“I will go on Easy!” (G)

“I will go on Normal!” (G)

“I will go on Hard!” (G)

“Thanks!”

“Let's earn GP!” (G)

“Please give me Chain!” (G)

“Break activation!” (G)

“I am sorry”

“Go in the usual way!”

“At your own pace!”

“I will leave it to you!”

“Yes!!”

“Thank you for the hard work”

“I am out of BP“ (G)

“I'll retreat...”

“NO!”

“Nice to meet you!”

“I'll participate!”

“I can't participate...”

“Fight!”

ガーン (onomatopoeia for disappointing shock)

“!?”

“Huh?”

“This tragedy, it's all my fault”

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List of Stamps 2

“I cheered you!”

“Congrats”

“OK”

“Do your best!”

“Yeah!”

“That’s right”(esp. agreement with something unfortunate)

“I’m glad!”

*drools*

“Praise me, praise me!”

“Ah!” (pleasant surprise; consolation)

“Idiot!” (tsundere)

“You look tasty”

*chuckle* (Lily chuckles this way after telling a pun)

“Eh?!” (embarrassed/surprised)

“Meow”

*chuckles quietly* (annoyed/disappointed)

Other stamps, which are not acquired by default, have been translated in the end of this guide in “List of Extra Stamps”.

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Message Board — Message Board Menu This screen allows you to alter settings of the Message Board system. 1) Notifications for not yet read messages. Here, you may toggle notifications for not yet read messages. These notifications appear on top of icons and tabs throughout the Message Board system. 2) Blacklist. Takes you to your blacklist, where you can block players that you do not want to get involved with. 3) Stamp management. Takes you to the Stamp Management screen, where you can reorder your list of stamps to suit your liking. 4) Message Board help. Brings up a help screen for the Message Board system. 5) Back. Returns to the previous screen.

Message Board Menu — Blacklist Blacklisting a player censors out their messages throughout the Message Board screens and makes it so you cannot add them to your Friends List. Some elements of this screen were explained in Message Board. 1) Blacklisted player. A player you have blacklisted. 2) Un-blacklist. Removes this player from your blacklist. 3) Back. Returns to the previous screen. 4) Blacklist a user. Brings up a screen where you may type a player’s ID in order to blacklist them.

Msg. Brd. Menu – Stamp Manag. On this screen, you may rearrange the order of stamps to suit your liking. To switch the place of one stamp with another: 1. Select the stamp you would like to move by pressing it; 2. Press the stamp you would like to switch places with the selected stamp. The translation of stamps is found on the list of stamps.

Msg. Brd. — Requests Screen Here, you may browse or make public requests for various motives. 1) Friend requests. This tab is for requesting to be added on other players’ Friends List. 2) Guild member requests. This tab is for guild administrators to request for players to join their guilds. 3) Guild requests. This tab is for players to request to be recruited on guilds. 4) Request title. The title of the request. 5) Requester’s avatar. The avatar familiar of the requester. 6) Requester. The username of the player who wrote the request. 7) Report. Pressing this allows you to report the request to management. This function is identical to the one on the Message screen. 8) Request. The content of the request. 9) Date. The date and time on which the request was posted. 10) Apply. For friend requests, pressing this sends a Friends List request to the requester. For guild member requests, applies for the requester’s guild. For guild requests, sends a guild recruitment request to the requester (guild administrator only). 11) Back. Returns to the previous screen. 12) Write a request. Brings up the Write Request screen, where you can make a request. If you already published a request, you may republish it or replace it. 13) Remove request. If you have published a request, you can remove it by pressing this element. 14) Message Board menu. Brings up the Message Board Menu. Click here to return to the Table of Contents

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Requests Screen — Write Request Screen As explained on the Requests screen, there are three types of requests. To write the correct type of request that you want, make sure you are on the right tab. 1) Title. Here, you may write the title of your request. 2) Contents. Here, you may write the details of your request. 3) Cancel. Cancels writing the request. 4) Publish. Publishes the request.

Msg. Board – Discussion Screen Here, you may browse or create discussion threads or chat rooms that any player can join. Some elements of this screen were explained in Message Board and Requests screen. 1) Only display favorites. Checking this box makes it so that only threads that you have favorited appear. 2) Favorite. Bookmarks this thread so you may access it later, as explained above. 3) Write. Brings up the thread’s Message screen, so you may join the discussion. 4) Create a thread. Brings up a screen that allows you to create a thread. This screen is similar to the Write Request screen (threads are also made in title — description format), and you can see it for reference.

Illustration by たぴちゃん. You can click on the image above to see its source.

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Home Screen — Gem Shop Going to the gem shop for the first time may take you to a screen that asks for your age. There will be three options: "Lesser than 16 years old — Let me spend up to 5000 yen a month"; "16–19 years old — Let me spend up to 20000 yen a month" and "20 years old or more — No limits". 1) Gem deals. This tab displays various gem deals bought with real money. There are two types of gem deals: special deals and normal deals. Special deals have bigger discounts and also provide items or familiars, but appear infrequently. Special deals can be identified by having a yellow background and appearing first. Normal deals can be bought whenever and only provide gems, but at the first day of each month (JST), they have bigger discounts (this bigger discount, however, only applies for the first time you make the deal). Advice: if you can spare one dollar, 80%-discounted deals for 25 gems appear frequently. 2) Loloi Premium Card deals. Pressing this tab takes you to the Loloi Premium Card Deals screen, where you can acquire Premium status for a variety of benefits. 3) Support Item deals. Pressing this tab takes you to the Support Item Deals screen, where you can buy various useful items with gems. 4) Gems. Your current amount of gems. 5) Gem deal information. These are the noteworthy deals: ① The deal’s discount; ② The amount of gems offered by the deal; ③ If the deal has an expiration date, it appears as あと(days left)日. How many times you can make the deal appears as 残り(times left)個購入可. 6) Gem deal price. This is the deal’s price, converted into your country’s currency. 7) Purchase. Pressing this allows you to make the deal. 8) Terms of service. Brings up the terms of service concerning IAPs.

Gem Shop — Loloi Premium Card Deals Loloi Premium Cards provide useful benefits for every player, but especially for beginners. A low-Rank player with Premium status will Rank up very quickly, lowering the need for refilling AP during Active Point contests. A player who has not leveled up their Magical Ring size and Item Attraction Range much on the Prayer screen will benefit from the maximum size of those bonuses. Loloi Premium Cards come in two versions: 30-days and 7-days cards. Additionally, beginners have 24 hours of free Premium status. 1) 7 days Loloi Premium Card. This Premium Card lasts for 7 days. 2) Benefits. Pressing this displays the Loloi Premium Card Benefits: Experience gain +50%; Medal acquisition +50%; Magical Ring size 100% (as in maxing it on the Prayer screen); Item Attraction Range size 100% (same as above); EP gain from Dating +100%; Intimacy gain +1 with all of your team’s familiars upon clearing a stage; Cheer friends 10 additional times per day; Lunch item effectiveness +20%. 3) Price. The price of the Premium Card converted into your country’s currency. 4) Purchase. Pressing this allows you to buy the premium card. 5) 30 days Premium Card. This Premium Card lasts for 30 days.

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Gem Shop — Support Item Deals Some elements of this screen were explained in Gem Shop. 1) Item chest. Time-limited packs of various support items. Due to their costbenefit, buying them is recommended. 2) Item chest deal information. The deal’s expiration date appears as あと(days left)日. How many times you can make the deal appears as 残り(times left)個購入可. 3) Item chest items. Brings up a list of the items contained in the item chest. 4) Price. The required gems to make the deal. 5) Purchase. Pressing this allows you to make the deal. 6) Love Max Flower. This is an item that can be gifted to a familiar on the Intimacy Increase screen to increase 50 Intimacy. On the deal below, you can buy ten pieces for the price of nine (same for other item deals on this screen). 7) Stage Items deals. These are stage items, which provide bonuses during stages. Stage item functions are explained in Team Select, and you can see that for reference. (Not pictured) Storage increase deals. On the bottom of this screen, deals for storage increase are displayed: ① Increases your familiar storage capacity; ② Increases your number of team settings; ③ Increases your Friends List capacity; ④ Increases your Familiar Deposit storage capacity.

Home Screen — Dating Screen On this screen, you can go out with the main maidens in order to gain EP (Escort Points) and exchange them for a variety of rewards and visual-novel-like stories. To unlock the maidens, first you need to acquire them as a familiar (any variation counts). There are five human maidens (Ranun, Cattleya, Souffle, Plumeria and Rosalie) and five demon maidens (Digitalis, Lily, Luccica, Kalmia and Datura). 1) Go out. Select a destination, wait the required time and you will be able to collect the EP. You can unlock more destinations by unlocking a maiden’s blue Routes (explained further). Without bonuses, longer dates are less efficient than shorter dates. When collecting EP of a finished date, maidens may gift you an item. This happens more often on longer dates. The maiden’s gift will be placed at your Present screen. 2) Company limit. Number of maidens you can simultaneously go out with. Tapping the plus button allows you to increase this limit by spending gems. 3) EP. The amount of EP you have. 4) Routes. Takes you to the Routes screen, where you can spend your EP for rewards and visual-novel-like stories. If you see an exclamation mark, it means you have the necessary EP to unlock one of this maiden's Routes. After unlocking all of a maiden's Routes, a "restart" element will appear below this. Restarting the Routes allows you to get more rewards. 5) Maiden. Tap the maiden and she will react as if you either have greeted her or touched her. If you do not do anything, she will eventually speak with you. Every once in a while, a heart icon will appear over the maiden's image. Tap it to receive 50 EP and a comment about how much she likes you. 6) Intimacy exchange. Once you reach maximum Intimacy with a familiar, you can exchange exceeding Intimacy points for EP here. Selecting a familiar for Intimacy exchange uses the same interface as the Reinforcement Synthesis Familiar Selection screen. Only familiars with exceeding Intimacy points will be displayed. 7) Name. The maiden's name. 8) Routes unlocked. The number of Routes that you unlocked for this maiden. 9) Change outfit. Brings up the Change Outfit screen, where you can change unlocked costumes for the maidens on the Dating screen.

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Dating Screen — Routes 10) Maiden roster. Browse and select through maidens. If you unlocked an outfit that you have not seen before, or if your maiden has a special date, an exclamation mark will be displayed on her icon. The door icon to the right allows you to select between all unlocked maidens. Routes are displayed as immature flowers, and you can spend EP to unlock them, granting you rewards. This works similarly to the Prayer screen. 1) Route. The color indicates the reward type, and an icon on the bottom right displays the reward itself. Some are locked, and to unlock them you have to do one of the following: Reach a certain Rank; Blossom 20 Routes with another maiden; Take this maiden on a specific date a given number of times. This is the most difficult to determine without being able to read Japanese, but if you look at the kanji in the lock message, you can match it with the corresponding date's kanji on the date selection screen. Blue routes unlock new destinations for you to date, and if you unlock all five of them for a maiden, she will start to propose special dates that provide double EP. There are routes that provide bonuses to Power and HP, and these bonuses apply only to that maiden and her variations. Unlocking all of a maiden's Routes allow you to restart the map. The "restart" element will be displayed below the element that took you to this screen. Restarting the Routes allows you to get more rewards. 2) Initial Story. This visual-novel-like story is an introduction to the Dating Screen. 3) Back. Returns to the previous screen. 4) Zoom out/in. Zoom in or out, so it is easier to navigate.

Dating Screen — Change Outfit Screen Here, you may change the maiden’s outfit. This change is merely aesthetical. Unlocking costumes involves acquiring familiar variations of the maiden, though not all variations provide costumes. The majority of new outfits will come from gacha and event rewards. 1) Outfit name. The name of the selected outfit. 2) Closet. Takes you to the Closet screen, where you can see the outfit that you have and have not acquired for each maiden. 3) Outfit. Press an outfit’s icon in order to apply it. 4) Selected outfit. This tag shows the outfit that the maiden is currently wearing.

Change Outfit Screen — Closet This screen is intended for completionists who aspire to collect many costumes for their maidens on the Dating Screen. 1) Number of unlocked outfits. This is the number of outfits you have unlocked for the selected maiden, out of all the different outfits available for her. 2) Outfits. The different outfits available for the selected maiden are displayed on this list. Outfits that you do not own will be faded out. Pressing an outfit’s icon shows the familiar variation that you need to acquire in order to unlock it; if you own it, you may dress the maiden with it through this screen. 3) Selected maiden. The maiden currently selected for the Closet screen. 4) Maiden roster. You can select other maidens by pressing their icons on this roster. 5) Back. Returns to the previous screen.

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Home Screen Menu — Shooting Lessons On this screen, you can browse tutorial missions that provide rewards upon being completed. These rewards include gems, Medals and stage items. 1) Elementary level. This tab displays lessons intended for explaining basic game functions, such as movement, the Magical Ring and Material. 2) Advanced level. This tab displays lessons intended for explaining advanced game functions, such as Skills and anti-recommended attribute. 3) Challenge level. This tab displays challenge missions, which are Death stages on which you need to use all of the game’s functions and special shots in order to reach a specific score before the stage ends. 4) Mercedes. When you complete a lesson, the word “complete” will be displayed below Mercedes’ icon. 5) Lesson. The number and description of the lesson. Pressing this takes you to the Lesson Screen. 6) Reward. Brings up a screen displaying the rewards for clearing all the steps of this lesson. 7) Back. Returns to the previous screen.

Shooting Lessons – Lesson Screen Lessons are divided into steps, which provide small rewards of their own. By finishing all steps, you complete a lesson. Some elements of this screen were explained in Shooting Lessons. 1) Mercedes. Mercedes is here to detail the lesson’s objective. On some lessons, other characters may appear. 2) Mission step. The explanation of the lesson step. By pressing it, a confirmation screen may appear to play a story cut scene. Then, you will be taken to the Lesson Explanation screen. 3) Reward. The reward that you can earn for clearing this mission step. 4) Back. Returns to the previous screen.

Lesson Screen – Lesson Explan. Some elements of this screen were explained in Shooting Lessons. 1) Explanation. This image explains the function that the lesson concerns. Even if you cannot read, looking at the illustration may help you to understand exactly what the objective of the lesson is. 2) Lesson objective. You must meet this objective in order to succeed this lesson. 3) Back. Returns to the previous screen. 4) Begin. Begins the lesson, taking you to gameplay. After the lesson is over, you are taken to the Lesson Result screen. 5) Story. Replays the story cut scene of this lesson.

Lesson Explan. — Lesson Result 1) Result. Whether you succeeded or failed the lesson is displayed here. 2) Lesson. This was the name of the lesson. 3) Objective. This was the objective of the lesson. 4) Reward. If you succeeded the lesson, the reward you earned is displayed here. 5) Praise or reprimand. Depending on whether you succeeded or failed, Mercedes or another character praises or reprimand you here. By pressing the OK button, you return to the Lesson Screen.

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Home Screen — LoveMaGacha After earning points earned from playing, you can draw new familiars from a special gacha called LoveMaGacha. 1) Expiration Date. The LoveMaGacha will reset at this date. Keep in mind that dates are given in JST (Japan Standard Time). 2) LoveMaGacha Level. Your current level of LoveMaGacha is displayed here. It increases as you accumulate certain amounts of points. The possible familiars that can be drawn from the LoveMaGacha are based on this level: Level 1: one fully evolved Rarity 3 familiar; Level 2: one fully evolved Rarity 4 familiar within the Five Maidens; Level 3: one fully evolved Rarity 4 familiar within the main heroines; Level 4: one fully evolved Rarity 4 or 5 familiar within the main heroines; Level 5: one fully evolved Rarity 5 familiar within the main heroines. 3) Today's Earned Points. The points that you accumulated today out of the daily limit (150 points) are displayed here. You earn points by: Logging in daily (50 points); Spending AP (spent AP equals earned points); Spending BP (half of the spent BP equals earned points). 4) Progress to the Next Level. Your progress to the next LoveMaGacha level is displayed here. 5) Draw. Draws a familiar based on your LoveMaGacha level. You can only draw once before the LoveMaGacha resets. 6) LoveMaGacha Explanation. Pressing this brings up a screen with explanations for the LoveMaGacha system. 7) Back. Returns to the previous screen. 8) Prize Table. Brings up a screen where you can see all the possible familiars you can draw from your current LoveMaGacha level.

Tips I cannot clear the stages! If you are not skilled at STGs, here is some useful advice. Although the majority of bullets are aimed at your position, they take a while to get there. Thus, moving slightly but constantly is a good way not to be hit or overwhelmed. Build up your skill from there and memorize the behavior of enemies. Secondly, upgrade your Magical Ring size at the Prayer screen so you can mark enemies from further away (this is more useful than HP). If you are still having trouble, have patience until you increase Intimacy with your familiars, as this will make their Love Max last longer, improving your shot familiar’s fire. Advice on boss fights on Death difficulty. On Death difficulty only, bosses will shoot against the player. If you find this to be overwhelming, here is some useful advice. When the boss appears, activate a stationary offensive Skill in the middle of the boss' sprite, where the bullets spawn. Installment has a long duration and is useful for this purpose. The boss' bullets will be neutralized by the Skill's fire. You should also consider assigning a shot familiar that has either Plasma Ray or Plasma Beam as their shot type to your team, as it deals high damage very quickly, independent of Rarity. Ideal team configuration. The ideal team for most stages has one shot familiar for scoring, and three supports of the same attribute for providing them with bonuses. The secondary shot familiar can be of any attribute, as its sole function is to have a Love Link with the supports so their Skills can be Awakened. This is not always true, as in some stages you can benefit from switching between specific shot types or attributes. Additionally, keep in mind that shot types differ in aspects such as fire rate and damage dealing potential; overall, you can be more successful on Easy and Normal quests with high Power shot familiars, and on Hard and Death quests with shot types good at increasing the Combo meter. Scoring. In order to score properly, you need an efficient team configuration (as described above) and to learn the methods. Scoring methods vary considerably from stage to stage. Because of this, they are not explained thoroughly on this guide. There is, however, an important thing that you should do; once you grasp the gameplay basics, watch reference gameplay videos of the stage you want to score.

Looking up reference videos on YouTube… Search for “ゴ魔乙 プレイ動画 (stage name)”. If you do not know how to type the stage’s name, record gameplay footage of it and publish immediately (after the second Stage Clear screen). You will get an automatic title for your video containing the stage name, which you can then copy.

Chances are you will not have the same shot types and skills of the player you are referencing. In that case, discussing with other players in order to find a strategy best suitable for you is the best option. Click here to be directed to our Discord server. A feature that may prove helpful is the weight option. Turning this option on will slow the game down during stages when there are many enemies, projectiles, items etc. on the screen. It is inconvenient, however, for the game to slow down in situations where score is not important, such as event quests. Click here to return to the Table of Contents

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Event Types Type 1 — Active Point contest event. At any given time, an Active Point contest is happening in Mahou Otome. This event can come as a main feature, offering Rarity 5 familiars as rewards; as a parallel with other events, offering rewards such as Medals and gems; or as filler between events, offering Coins, Medals, gems and the like. When an Active Point contest is the main event feature, Rarity 5 familiars can be acquired through getting good positions on the event's Active Point rankings or accumulating set numbers of Active Points. Accumulating Active Points does not require a lot of skill and strong familiars, but it may be time consuming. Know when the day breaks in Japan to start early and with a full AP meter. Focus on playing on event stages, on Death difficulty, and use Boss Time items on stages that provide bonus AP if there are any. Experiment with different quests, as some of them may give more Active Points (usually the last that appear). Cheer your friends to regain AP and pay gems to refill your AP meter. Refilling AP is more effective on higher Ranks as your AP meter is larger; and is not expensive given that you max out the Intimacy of your familiars while playing, gaining your gems back (among other gem rewards that you can get from playing constantly). Consider buying Premium Cards so you can flag 10 additional friends per day and Rank up more often (refilling your AP meter completely). Lastly, do not spend much time not playing when your AP meter is full; the more you play the better. Sometimes, events bring limited time (usually one hour) stages every day that gives you bonus Active Points, or something similar. Having a friend that can read the News may help. Type 2 — Score Contest event. Appearing about once a month, this event brings multiple score contest stages of varying difficulties. Many rewards can be obtained solely by participating, and the needed positions on the rankings for obtaining the main reward are usually broader compared to National Score Contests. Type 3 — Training event. Appearing about once a month, this event's quests will provide items for familiar upgrading at increased rates as drops, similarly to the weekday quests. There may be bonus stages that feature increased drop rates for Skill-up items or Rarity 5 EXP-up items as clear count evaluation rewards. Because of Active Point milestone rewards and for better drops, you should play mostly on higher difficulties. If you do not need these items, grinding Intimacy and Material on lower difficulties is also a valid option. Type 4 — Special Item Collection event. Appearing about once every two months, these events bring Rarity 3—5 familiars to be acquired as Mission rewards. These missions involve the gathering of special items, obtained during the event's stages. During event stages, you must be undergoing Love Max in order to see the special items. They spawn at determined parts of the stage that are the same for all difficulties (for this reason, lower difficulties are more suitable for grinding special items, due to the lower AP consumption). They come faded out and unable for you to acquire; you need to shoot them. Once they appear, keep in mind that they do not get attracted as other items (you need to touch them with your character). If possible, using support familiars with the Love Max invocation Skill is helpful. Type 5 — Treasure Chest Collection event. Appearing about once every two months, this event brings Rarity 3—5 familiars to be acquired as Mission rewards. These missions involve the gathering of special items, obtained at the Stage Clear screen of the event's stages when treasure chests acquired throughout the stage are opened. There are three types of treasure chests: gold, silver and bronze. You get them from destroying minibosses and the final boss, but it is not a guaranteed chance and their material is random. Higher difficulties have higher drop rates for better treasure chests. Sometimes, quests may provide chests to a specific familiar's mission (as opposed to only one type of item) — in this case, the quest for the Rarity 5 familiar usually comes a day or two after the event's start. Using certain familiars as shots provides bonus treasure chests at the end of stages (this also applies to helper shot familiars). The event's rewarded familiars and the familiars introduced on the event's gacha will provide bonus chests. At least one of the five maidens and five demons, depending on the stage, will also provide bonus chests. Familiars with a bronze bonus will provide one chest of the three materials at random. Familiars with a silver bonus will provide a silver or a golden chest at random. Familiars with a golden bonus will always provide a gold chest. Because treasure chest drop rates vary between difficulty settings, the most efficient difficulty setting is not clear. Hard is a good, balanced difficulty, not being tiring as lower difficulties marathons while still providing more Intimacy and Material than Death. Lastly, you should not refill your AP meter before bonus stages (stages with additional bosses than usual) appear. Keep in mind that acquiring all the rewards from these events usually takes several AP meter refills. Type 6 — Drop event. Appearing about once every two months, these events’ quests provide Rarity 3—5 familiars as potential drops (as in the Stage Clear screen). A Rarity 5 familiar may be offered as an Active Point milestone reward. The familiar drop rates are based on AP spent on the stage and even between difficulties, so it is recommended that you grind lower difficulties to raise the Intimacy of your familiars and gather Material. Type 7 — Shot-type-specific Active Point contest event. Appearing about once every two months, this event will have other Active Point contests along with the usual one. These different contests are restricted to certain shot types. When you clear a stage with a familiar that has one of the event's determined shot types, your earned Active Points amount to that shot type's pool. This only happens if this familiar was the stage's MVP.

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As for advice, you should follow the ones given to usual Active Point contest events (see above). Additionally, the needed positions on the specific shot type's rankings for a special reward are usually very broad, so you should not be afraid of going for various rewards. The shot-type-specific Active Point rankings can be accessed at the Event Quests screen, through a blue text box that appears on the bottom. You will be taken to a shot type selection screen. Once you select a shot type, you will be taken to its respective Active Point rankings, where you can access the list of rewards. Type 8 — Election. Appearing once or twice a year, these events work like popularity contests. The rules of the latest Election event (second anniversary event, held at the end of March 2017) differ considerably from the rules of previous two; therefore, for explanations and advice, it is better to ask other players. Extra feature: Event Score Contest. Event Score Contests appear irregularly during events. It usually happens during events in which participating on the score contest will not be too prejudicial, such as Drop events. Extra feature: time-limited stages. Some Active Point contests bring, multiple times a day, stages that will be up for 1—2 hours only and provide bonus Active Points. For this to not come as a surprise, you can try interpreting the event’s news article or asking other players. Extra feature: Box gacha. Some events, usually Active Point contests, bring box gacha to the gacha catalogue. Box gacha are a way to reward the player for drawing familiars from gacha (specifically, gacha that provide boxes, which also come with the event) and earning Active Points, as boxes will be given as active point milestone rewards. Extra feature: special Dating location. Some events bring new Dating locations for you to go out with the maidens during their duration. These locations are more efficient than most normal locations, but still lose to a continuous stream of “Walk in the Park”, 5 minutes dates. Additionally, special dates cannot provide double EP after unlocking all of a maiden’s blue routes. Extra feature: half-price Mana gacha. During very special events (such as collaboration events) the consumed Mana on the Mana gacha may be halved during their duration. Extra feature: daily Mahou Otome gacha free draw. Very special events may grant a free daily spin of the Mahou Otome gacha during their duration. Extra feature: 2000 Material limit stages. Infrequently, some events will bring stages that have a Material limit of 2000. It is a good opportunity to acquire bonuses on the Prayer screen. These stages may last one or two days or compose the entirety of the event’s quests. Extra feature: Love Max with helpers: During some events, you may be able to Love Max with helper familiars as well. National Score Contest extra feature: Rental Score Contest. Infrequently, National Score Contests will provide an evener playing field for contestants. The only usable familiar for all players will be a helper familiar provided by the game. Support familiars cannot be used either. For this reason, these score contests are called Rental Score Contests. National Score Contest extra feature: Jarastar Mode. Infrequently, National Score Contests stages will have a different scoring method called Jarastar Mode (follow the hyperlink for details). Extra feature: Mana rankings. Some events may bring Mana rankings, providing rewards to players that earned a lot of Mana. You can see the Mana rankings on the “weekly rankings” category of the Rankings selection screen; from there, follow the general explanations given to rankings to browse the rewards. To see ways of earning Mana, see Friends List. The biggest source of Mana will be clearing quests, but there are other ways to increase Mana generation: increasing your Friends list capacity, buying Premium Cards, clearing quests during various times of the day, setting up a strong or unique familiar as your helper.

Daily Checklist Daily Bingo Clear a quest on each difficulty Cheer friends and return cheers Draw from the Mana Gacha Visit the Maiden’s Academy Collect EP from the Dating Screen Event Know the rewards Know what to do and set a goal Do the event’s quests

Varied Progression Earn 150 LoveMaGacha points Spend your earned Material Spend your earned EP Check the gacha catalogue Check the Drop Exchange deals Check the Coin Exchange deals

Weekdays Do Ether Score Contests Spend your earned Ether Saturday (Score Contest) Watch a video of the stage* Prepare your team Do the National Score Contest

Guild If possible, participate on the battle Check your Defense Familiars

*Advice for most players

(Video) Gothic wa Mahou Otome: Daily Guide for Newcomer by Itasou

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Glossary w* Basic Game Terms AP w Active Points w Daily Bingo w Ether w Ether Score Contest w Event w Experience w Familiar w Friend w Gacha w Gameplay Video w Loloi Premium Card w LoveMaGacha w Mission w National Score Contest w Present w Profile Quest w Rank w Rank Up w Rankings w Shooting Lesson Stage w Trophy w Player ID w Weekday Quests w Gameplay Terms Boss Combo Difficulty Evaluations Familiar Team Golden Star* Helper Familiar Jarastar Mode Love Max Magical Ring Material Midboss Miniboss Monster Pause Refill/Fruits of Vitality Score* Shot Familiar Shot Test Skill Awakening Stage Drop Stage Item Support Familiar Video Recording You (the Master) Familiar Stats & Management Attribute

Avatar Familiar Charm Cost Cost Limit Evolution Familiar Deposit Familiar Present Familiar Story HP Intimacy Lock Luck Love Link Lv. Merging Power Profile Rarity Reincarnation Selling Shot Type Skill Super Maiden Currencies Advanced Mana Coin Drop Gem Heart Orb Love Orb Mana Medal Dating Screen Terms Closet Outfits Date EP Route Gacha Terms Box Gacha Drop Gacha Mahou Otome Gacha Mana Gacha & Advanced Mana Gacha Mirror Color Step Gacha Friend List Terms Cheer Friend Request* Return Cheer Return Favor Game Options Effect Cut Familiar Image Quality Setting Weight Option Message Board Terms

Discussion Thread/Chat Room Message Request Stamp Guild Terms BP Battle Log Charm Gacha Defense Familiars Grade Guild Guild Administrative Functions Guild Battle Guild Profile Guild Event Holy Water Lobi Group Soul Guild Battle Terms Boost Break Chain Dummy Data GP Jewel* Jewel Cages* Guild Battle Rewards Guild Active Point Rankings Rewards Guild Battle Participation Rewards Guild Member GP Rankings Rewards Guild Mission Rewards Guild Rankings Rewards Individual GP Rankings Rewards Maiden’s Academy Terms Academy Maiden* Academy Rank Attack Value Cheer Points Cheering Event Critical Hit Diary Screen Endurance Value Friendship Points Guard Lunch Item Match Senior Maidens Tension

w*: Clicking this link redirects you to the explanation of this term on the Gomaotsu English Guide Wiki (work in progress). *The guide does not have one clear definition for this term, but you can understand it reading the context in which it is found. Click here to return to the Table of Contents

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Table of Contents for Guild Explanations Getting Started & Introduction Guild Screen Guild Screen Menu Guild Battle Guild Battle Match Difficulty Select Guild Battle Helper Select Guild Battle Team Select Guild Battle Match Guild Battle Match Results Guild Battle Log GP/Chain MVP Rankings Guild Battle Results Guild Grade Change Guild Rewards Member Rewards Guild Rankings Member Rankings

56 57 57 58 58 59 59 59 60 61 61 61 62 62 62 63 63

Offense Familiars Defense Familiars Unlock Defense Slot/Cost Limit Increase Orb Exchange Charm Gacha Guild Management Guild Profile Guild Member List Create Guild Browse Guilds Guild Search Individual Rankings Lobi Group Guild Administration Functions Guild Event List of Guild Rewards

63 64 64 64 65 65 65 66 66 66 67 67 67 68 69 69

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Illustration by ぼ

こ. You can click on the image above to see its source.

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Getting Started This is the Guild Screen displayed for players who are not a member of any guild. There are many elements on this screen, but the first thing you should care about is becoming a guild member. The two text boxes displayed on the lower part of the screen have this function. 1) Browse recommended guilds. Takes you to the Browse Guilds screen, where you can search for guilds you can join. Only players that are Rank 15 or above can join guilds. Before you follow the explanations of the Browse Guilds screen, however, you should note that there is a difference on that screen for guild-less players. On the top of the Browse Guilds screen, the following text box will be displayed:

Pressing this will automatically assign you to a guild that is suitable for beginners. If you are, in fact, a beginner, then pressing this text box is recommended. 2) Create Guild. Takes you to the Create Guild screen. Only players that are Rank 30 or above can create guilds.

Introduction to Guild Battles Guild battles, simply put, are score contests between two groups of players. These matches are designed to be fair for both parties, as guilds are divided into grades that have their own rankings. Even complete beginners have an even playing field when playing on lower guild grades. The main difference that guild battle matches/stages have from the usual quests is the scoring system. Instead of golden stars, Jewels are the scoring items, and appear mainly from destroying marked enemies. Jewels appear at the same rate regardless of the Power of your shot familiar or offensive Skill; even if Power is still an important factor of guild battle scoring, the system is more focused toward a player's skill rather than strong teams. That said, the shot types and the sole Skill most suitable for guild battles are not easily obtainable for beginners. However, there is such a thing as the most suitable team a beginner can make, as will be explained later on. Participating frequently can be difficult for foreigners depending on the time zone, but as considerable amounts of gems can be obtained on guild battles (especially on higher grades), it is recommended to every player. The best guild grade that suits you depends on three factors: the amount of days of the week you can participate, your skill as a player and the quality of your teams. Even if you are not very skilled, a high participation rate will guarantee your stay on middle to high-grade guilds. Even if you can only participate half of the time, compensating with strong teams and player skill can also guarantee your stay on middle to high-grade guilds. Players who excel at all of these three factors occupy the top grades. As has been mentioned before, guild battle matches are more focused on player skill, and for this reason, they can be a great diversion for players that are on the process of acquiring strong familiars to properly participate on score contests. Although it is a secondary aspect of Mahou Otome, players who consider it the most enjoyable aspect are not rare.

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Guild Screen 1) BP meter. This meter displays your amount of BP, used for starting guild battle matches. BP is regained as you clear quest stages depending on difficulty: Easy and Normal stages regain 1 BP; Hard stages regain 2 BP; and Death stages regain 3 BP. At the start of a guild battle, you regain 150 BP. 2) Battle countdown. Time left until the start of next Guild Battle. After a Sunday’s last battle, the countdown will be used for the announcement of guild grade changes, which happens after 6 hours. 3) Individual Rankings. Takes you to the Individual Rankings screen, where the earned GP rankings for members of all guilds are displayed. 4) Missions. Takes you to the Mission Screen, where you can check on tasks that provide a variety of rewards. 5) Familiar. One of the defense familiars that you assigned will appear here. Press the "..." speech bubble to have them say something. If you have not set a defense familiar, Mercedes will be here instead. 6) Help. Takes you to a screen with explanations of the guild system. 7) Chat. Opens Lobi, a built-in external application used for conversation between guild members. 8) Message board. Takes you to the guild tab of the Message Board screen, where you can communicate with other members of your guild through messages and stamps. 9) Guild name. Your guild's name. Pressing it takes you to its profile. 10) Battle Log. Takes you to the Battle Log screen, where match results of all the members who participated on the latest battle are displayed. 11) Guild rewards. Takes you to the Guild Rewards screen, where weekly rewards given to all guild members are displayed. 12) Guild Rankings. Your guild's grade and position on the Guild Rankings. Note that every grade has its own rankings. Pressing this will take you to the guild rankings screen. No ranking will be shown after a Sunday evening battle, until the next battle. 13) Mercedes. Pressing Mercedes' icon displays a message. She is judgmental on whether your guild's tendency is to promote, demote or maintain its grade. 14) Member rewards. Takes you to the Member Rewards screen, where rewards given to the members of your guild based on earned GP are displayed. 15) Member Rankings & earned GP. Here, your position on the Member Rankings out of the number of members your guild has is displayed. To the right, your earned GP up to this point in the week is also shown. Pressing this will take you to the member rankings screen. 16) Menu. Brings up the Menu, with where you can access more screens of the guild system.

Guild Screen — Menu 1) Return. Hides this menu. 2) Message board. Takes you to the guild tab of the Message Board, where you can communicate with other members of your guild through messages and stamps. 3) Schedule. Displays a log of the latest battle, and the date, duration and advantageous attribute of the stages of the next five battles. The main utility of this screen is to know when guild events start, as most of the event battles are one hour long. The date that the battle will be held will be displayed beside its duration. The screen is not more useful than that, so it is not thoroughly explained on this guide. 4) Battle log. Takes you to the Battle Log screen, where match results of all the members who participated on the latest battle are displayed. 5) Offense familiars. Takes you to the Offense Familiars screen, where you can assign teams to be used in guild battles. 6) Defense familiars. Takes you to the Defense Familiars screen, where you can assign familiars to defense slots, providing Power and HP bonuses to your offense familiars. 7) Orb Exchange. Takes you to the Orb Exchange screen, where you can exchange earned orbs for familiars or items. 8) Guild Management. Takes you to the Guild Management screen, where you can access a few utility screens. 9) Browse Guilds. Takes you to the Browse Guilds screen, where you can search for guilds you can join. Click here to return to the Table of Contents for Guild Explanations

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Guild Battle 1) Time remaining. The remaining time until the end of the battle. Most battles last 30 minutes, but during guild events, battle durations may be altered. To see upcoming events, it is useful to check the schedule. If you finish a match after the battle's end, your earned points will not count. It is important to keep track of the time it takes you to finish a match on each difficulty. 2) GP earned. Here, your guild's earned GP on this battle is displayed. To the right, the adversary guild's earned GP. When the battle ends, the guild that earned the most GP wins. You gain GP by clearing stages (explained further). 3) Chain. The chain increases as guild members start matches. When one member increases the chain, another member has to start another match to further increase it. In other words, a member cannot continuously increase the chain on their own. Every time the chain is incremented by 25, five Break tickets become available. In addition, when a match is finished, bonus GP is earned based on the current chain. 4) Middle icon. These icons appear as members from both guilds finish matches/clear stages. The displayed familiar was used by that guild member, and collected the most Jewels on that match. If the icon has a blue outline and points to the left, it means that a member of your guild finished a match. If the icon has a red outline and points to the right, it was a member of the adversary guild instead. The most recent matches appear on top and eventually flow down. When a middle icon is displayed on ⑦, match details appear to the left and right. 5) Match result. This part of the screen displays the result of a match. A member of your guild used the familiar on the left. A member of the adversary guild used the one on the right. The scores are displayed below, but do not be surprised when there is a huge difference — under certain circumstances, matches will be against CPU with weak teams. The word "WIN" will appear on top of the familiar of the member that has won. 6) Match details. Three details are shown here. From top to bottom: whether or not the guild member used a Break ticket, whether or not the chain was increased and how many minutes ago the match was finished. 7) Match icon. As has been explained on ④, when one of the icons in the middle is displayed here, match details appear. 8) Message board. Takes you to the guild tab of the Message Board screen, where you can communicate with other members of your guild through messages and stamps. 9) Battle. Brings up the Difficulty Select menu, where you can proceed to a match. Both of these elements do the same. 10) Battle log. Takes you to the Battle Log screen, where match results of all the members who participated on the latest battle are displayed. 11) Earned GP. The amount of GP that you have earned on this battle. On the left, you can see your position on this battle's GP MVP Rankings for your guild. Pressing this takes you to the rankings. 12) Guild Rewards. Takes you to the Guild Rewards screen, where weekly rewards given to all guild members are displayed. 13) Earned Chain. The amount of Chain that you have earned on this battle. On the right, you can see your position on this battle's Chain MVP Rankings for your guild. Pressing this takes you to the rankings. 14) Menu. Brings up the Menu, with where you can access more screens of the guild system.

Guild Battle — Difficulty Select On this menu, you will choose the difficulty setting of the stage you will play on. If you want to improve your skill as a player, focusing on Hard is important. If the message "Chain Chance" appears when you bring up this menu, you will increase the Chain if you proceed to the next match. 1) Return. Hides this menu. 2) Break. Every time the chain is incremented by 25, five Break tickets become available for the whole guild to use. Using a Break ticket consumes it and activates Break mode for your next match. This boosts greatly the appearance of Jewels and removes the score limit (that is your team's Power + 80010). When using a Break ticket, you should also Boost; and let other members use Break tickets if you ran out of Boost uses. If you are not a top scorer in the current guild battle, you should not consume many Break tickets unless you are sure that they are going to waste otherwise. Some guilds, however, may show more acceptance to this behavior. In addition, Break tickets should not be used in any difficult other than Hard, as there are more Jewels to acquire (although if the battle is almost over, it may be beneficial to use it in lower difficulty, shorter stages). 3) TOP score. Displayed on top of the three difficulty icons, on blue, will be the highest submitted score of your guild for each difficulty respectively. Similarly, on the bottom of the icons, on red, the adversary guild's highest score submission is also displayed. The username of the player who submitted the score is displayed on top of it. 4) Easy difficulty. Very short stages, suitable for raising the Chain. Players that aim to be both the GP and Chain MVPs for extra rewards raise the chain on Easy and do three Hard stages with Break and Boost. On average devices, it takes 45 seconds to clear an Easy stage. Click here to return to the Table of Contents for Guild Explanations

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5) Normal difficulty. Short stages, so-called "balanced" between Chain and GP earning. On average devices, it takes 1 minute and 30 seconds to clear a Normal stage. 6) Hard difficulty. Long stages, usually the most efficient for earning GP. On average devices, it takes 3 minutes to clear a Hard stage. At the start of a guild battle, doing a Hard match while Boosting to save a break ticket to a more experienced player is a valid strategy, as the match will be against “dummy data” and the earned GP will be high. 7) Bonus. If you submit a score that is higher than any of the adversary guild's scores, your next match on that difficulty will be against the lowest submitted score of the adversary guild. This will happen even if an adversary surpasses your score before you start the Bonus match.

Guild Battle — Helper Select This screen is much similar to the Helper Select screen for normal quests, but there are important differences. The list of familiars to borrow from comes entirely from the members of your guild. Each familiar's Power and HP are displayed on the right side of each option. As the helper familiar does not alter the BP consumption of your team, in most cases you should select the familiar with the most Power, as it will increase your final score on the match.

Guild Battle — Team Select Many elements on this screen are the same for the Team Select screen for quests, and you can see that for reference. 1) Offense familiars. Takes you to the Offense Familiars screen. 2) Defense familiars. Takes you to the Defense Familiars screen. 3) Team's Power. The Power of the displayed team. It is added to the Jewels you earn on the following match, resulting in your final score. 4) Team's HP. The HP of the displayed team. It applies for all your shot familiars. 5) BP Boost. Pressing this will enable Boost, multiplying your earned GP on the following match by 2.2, but also doubling the consumed BP for you to start it. On normal guild battles, you can Boost up to 3 times, but during guild events this amount is altered. 6) Consumed BP. The amount BP required for you to start the match. If you do not have enough BP while possessing Holy Water items, a screen will come up allowing you to use them and regain your BP. Instead, you cannot proceed. The consumed BP is determined by the Rarity of the familiars assigned to your team. If you would like to economize Holy Water items, it is a good idea to make a team of low Rarity familiars. Doing this negatively affects your score, but saving Holy Water items for guild events is also important.

Guild Battle — The Match Guild battle matches work differently than quest stages, in a way that is difficult to explain through circled numbers over images. Refer to the following hints instead. Equip yourself properly. Although there are a few options, the most used primary shot type for guild battle matches is Lock Beam. You should get a Lock Beam familiar of each attribute, as destroying the boss' Skull Orbs can be done in an instant with this shot type (among other useful characteristics, such as destroying a miniboss very quickly if needed). For earning the most jewels out of certain minibosses patterns, some straight shots are used in the attribute the stage’s minibosses are strong against (explained further). These shot types are listed in the List of Shot Types. Of these, the most easy to use is Cyclone due to the lack of bullet penetration, which results in a better control over the miniboss' health bar. The most useful Skill for guild battles is Item Absorption, and as an overall advice, it should be used when there are many Jewels on the screen, as there can only be a limited number of them at the same time. In addition, one of these Skills should be saved for the boss fight, as you will be moving from Skull Orb to another, potentially letting Jewels fall down if you do not have Item Absorption on. Even as a beginner, equip yourself properly. As a beginner, you probably are not going to possess many Lock Beam, Cyclone and Item Absorption familiars. A very Click here to return to the Table of Contents for Guild Explanations

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common shot type that can be used for decent results is W Shot. As for the Skill, you should use Whole Attack when there are many enemies on the screen and during minibosses with very wide patterns, as it will count as if you had marked them (explained further). Mark as many enemies as possible. You should always be marking enemies during guild battle matches, as Jewel Cages will spawn every time you destroy 16 marked enemies (or 8 on Break mode). For this reason, it is essential for scoring that you let minibosses with certain patterns shoot the most destructible rocks at you as possible. Complementing to the first advice, you should overall use Lock Beam for concentrated miniboss patterns, and secondary straight shots such as Cyclone for wide patterns. Some minibosses have patterns that are lame for scoring, such as when destructible rocks are fired in every direction. If such a miniboss impedes enemies that are a better source of jewels from spawning, you should destroy it instantly. Wipe the screen at appropriate times. Destroying minibosses and certain ball-shaped enemies wipes all enemies and enemy fire on the screen, turning them into big Jewels (bigger than if you would have destroyed these enemies by shooting). For this reason, you should wipe the screen when there is a lot of enemies and enemy fire. Doing this usually takes precise timing and positioning. Jewel cages can also do this to some extent, more so on Break mode. Destroy as many Skull Orbs as possible before defeating the boss. During a boss fight, destroying Skull Orbs is a fundamental source of Jewel income. You should keep the boss alive as much as you can for this purpose, but do not let the boss timer run out, as the Combo bonus is also a fundamental source of Jewel income. Do not lose the Combo chain. Being hit will directly subtract from your earned Jewels during a match, but the most negative impact comes from lowering your Combo bonus at the end of a boss fight. The maximum bonus your Combo can provide caps at 2000 Combo. Beware of sections within some stages with low appearance of enemies. Remember that collecting Jewels will also prevent your chain from depleting, so you should slowly collect them on those sections. Experience is key. Guild battle stages repeat themselves occasionally and may have similar sections to one another, therefore knowing the patterns is the most important advice for guild scoring. Watch gameplay videos from skilled players. Click here to be directed to a YouTube channel full of guild battle reference videos by a player named スフオカ.

Guild Battle — Match Results After your score is compared to your opponents' score and the winner is displayed, details of the GP conversion of it are shown. 1) Team's Power. Your team's Power. 2) Earned Jewels. The amount you Jewels you earned on the stage. 3) Score. Your final score — a sum of the above. 4) Convert. First step toward converting the score into GP. It is multiplied by 0.1. 5) Win bonus. If you won, the result of the step above is multiplied by the percentage of which your score exceeded your opponent's. 6) Chain bonus. You will get a small GP bonus depending on the Chain that your guild has earned so far. 7) Boost bonus. If you enabled Boost, the resulting amount up to this point will be multiplied by 2.2. 8) Total GP. The total GP that you have earned on this match. 9) Guild's total GP on the current battle. Your GP earned on this match is added to your guild's earned GP on the current battle. Consequently, your guild's current amount of GP is displayed. 10) Continue. Returns to the Guild Battle screen.

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Guild Screen — Guild Battle Log The 100 most recent matches on a guild battle are registered here. This screen is useful to know, for example, how well Break tickets are being used by your guild. It is unacceptable for a player to use a Break ticket and lose a match. 1) Date and time. The date and time in which the guild battle was held. 2) Log entry. These are the elements of a battle log entry: On the left corner, the displayed familiar was the MVP of the match. On top, how many minutes ago the match happened is displayed (the counter stops at 99); To the right of the familiar icon, on the top line, the username of the player who completed the match is displayed. On the bottom line, if the word チェイン (chain) is displayed in yellow, the player had the chance of increasing the Chain on this match. On the middle of the bottom line, if the word ブレイク (break) is displayed in red, the player used a Break ticket on this match. On the right corner, on the top line, if the word WIN is displayed, the player has won this match. On the bottom line, the GP earned by the player on this match is displayed. 3) Back. Returns to the previous screen.

GP/Chain MVP Rankings These are rankings for earned GP/Chain on a guild battle. The same interface is used for the GP and Chain MVP rankings. 1) GP MVP Rankings. Pressing this tab takes you to the GP MVP Rankings. 2) Chain MVP Rankings. Pressing this tab takes you to the Chain MVP Rankings. 3) Battle information. Here, your guild's grade, the week that the battle was held, the battle's name and duration are displayed. 4) Rankings position. On the rankings, each graded position display, from left to right, the guild member's ranking on this battle, their avatar familiar, their username and their earned GP/Chain. On top of the guild member's earned GP/Chain, there can be two icons — a GP and a Chain icon. The presence of these icons means that this member is the GP or Chain MVP respectively, which, in turn, means the member is between the top three GP/Chain earners on this battle. 5) Your submission. On the bottom of the rankings, from left to right, your position on this list, username and GP/Chain earned on this battle are displayed. 6) See the rewards. Brings up a screen where the rewards for participation and being a MVP are displayed. This screen is similar to the Member Rewards screen. 7) Back. Returns to the previous screen.

Guild Battle Results After the guild battle timer runs out, it ends. 35 minutes after the battle ends, the next time you go to the Guild Screen, the battle results will be shown. 1) Battle information. Here, your guild's grade, the week that the battle was held, the battle's name and duration are displayed. 2) Winner and loser. Here, the winner and loser guild, as well as their earned GP on this battle are displayed. 3) GP MVPs. A list of the top three GP earners on this battle of your guild. 4) Chain MVPs. A list of the top three Chain earners on this battle of your guild. 5) Personal contribution. Here, you can see your own GP and Chain contributions on this battle, as well as your position on the MVP Rankings. 6) Proceed. Proceeds to the next screen. The next screen will display the participation rewards that you have earned, that include three gems (regardless of your guild's grade), Heart Orbs and medium Holy Water bottles that regain 50 BP (quantities depending on your guild's grade). During guild events, Love Orbs are also given. For more information, see the List of Guild Rewards. Higher-grade guilds provide better participation rewards, so if you ever feel like you are "carrying the team", you should probably move on to a better guild. Members that have not participated on a battle or that participated just too little do not get participation rewards. Click here to return to the Table of Contents for Guild Explanations

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Guild Grade Change 6 hours after a Sunday evening battle (the last battle of the week), guild grade changes are announced. A guild can be promoted, demoted or keep its grade based on their position on the Guild Rankings. Getting a grade promotion is desirable, as the participation, guild and member rewards become better. However, it is to be expected that guild battles become more competitive. High-grade guilds demand a lot of participation from their members, and this may or may not be what you are looking for. To know the required position on the rankings to be promoted, you can see the Guild Rewards screen. The required positions on the rankings to earn set of rewards that include gems are also the positions required for a guild to be promoted.

Guild Screen — Guild Rewards On this screen, you can see the rewards that will be given to all the members of the guild on the end of the week, based on the guild's position on the Guild Rankings. For more information, see the List of Guild Rewards. 1) Battle information. Here, your guild's grade, the week that the battle was held and the battle's name are displayed. 2) Set of rewards. On the top of each set of rewards, you can see the required position on the guild rankings to earn it. This screen also tells you something important about grade changes: when gems are included on a set of rewards, the required position on the guild rankings to earn this set of rewards are the positions required for advancing the guild's grade. The items with attributes displayed as rewards are Souls. Souls are on the Defense Familiars screen to unlock defense slots and increase the defense familiars Cost limit. They can also be earned as drops from matches and trough Orb Exchange. 3) Change grade. Brings up a screen where you can select another guild grade to see its table of rewards. 4) Guild information. On the bottom of the table of rewards, from left to right, your guild's grade, position on the guild rankings, name and earned GP up to this point in the week are displayed. 5) Member rewards. Takes you to the Member Rewards screen, where rewards given to the members of your guild based on earned GP are displayed. 6) Back. Returns to the previous screen.

Guild Screen — Member Rewards On this screen, you can see the rewards that will be given to specific members of your guild on the end of the week, based on the position on the Member Rankings. When you change guilds, your earned GP up to that point does not count for your new guild. Therefore, depending on when you change guilds, your member rewards can be diminished considerably. For more information, see the List of Guild Rewards. 1) Battle information. Here, your guild's grade, the week that the battle was held and the battle's name are displayed. 2) Rewards. On the top of each set of rewards, you can see the required position on the member rankings to earn it. 3) Member information. On the bottom of the table of rewards, from left to right, your graded position on the member rankings, username and earned GP up to this point in the week are displayed. 4) Guild rewards. Takes you to the Guild Rewards screen, where weekly rewards given to all guild members are displayed. 5) Back. Returns to the previous screen.

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Guild Screen — Guild Rankings 1) Battle information. Here, your guild's grade, the week that the battle was held and the battle's name are displayed. Arrows to both sides allows you to browse between rankings of previous guild battles. 2) Graded position. On the rankings, each graded position display, from left to right, the guild's ranking, icon familiar, name and earned GP up to this point in the week. You can press the icon familiar of a guild to be taken to its profile, where you can send a recruitment request. 3) Change grade. Brings up a screen where you can select another guild grade to see its rankings. 4) Guild information. On the bottom of the table of rewards, from left to right, your guild's grade, position on the guild rankings, name and earned GP up to this point in the week are displayed. 5) See the rewards. Takes you to the Guild Rewards screen, where weekly rewards given to all guild members are displayed. 6) Member Rankings. Takes you to the Member Rankings screen. 7) Back. Returns to the previous screen.

Guild Screen — Member Rankings When you change guilds, your earned GP up to that point does not count for your new guild. 1) Battle information. Here, your guild's grade, the week that the battle was held and the battle's name are displayed. Arrows to both sides allows you to browse between rankings of previous guild battles. 2) Rankings position. On the rankings, each graded position display, from left to right, the member's ranking, avatar familiar, username and earned GP up to this point in the week. 3) Member information. On the bottom of the rankings, from left to right, your graded position on the member rankings, username and earned GP up to this point in the week are displayed. 4) See the rewards. Takes you to the Member Rewards screen, where rewards given to the members of your guild based on earned GP are displayed. 5) Guild Rankings. Takes you to the Guild Rankings screen. 6) Back. Returns to the previous screen.

Offense Familiars / Equip Familiars This screen is very similar to the Equip Familiars screen for quests, and you can see that for the explanations of many elements of it. 1) Team status. On the guild system, instead of each shot familiar having their own Power and HP and the support familiars providing stat bonuses, a team's stats is combined into one pool. Team integrants provide bonuses based on their own stats. Note that support familiars will provide the same amount of Power and HP to the team's pool regardless of their attribute in relation with the attribute of the shot familiars. In other words, you should assign familiars based on their Power (after, of course, functionality), regardless of attribute; but keep in mind that increasing the Rarity of your assigned familiars also increases the consumed BP to use the team on a match. 2) Auto-assign. Brings up a screen so you can assign familiars automatically to a team. This process is not random, but makes ineffective teams. 3) Shot and Skill information. Displays shot type and Skill information about each familiar you have assigned to the team. 4) Displayed stats. Switches displayed stats. The order is: Cost, Power, HP, times merged, Charm benefits and nothing. 5) Back. Returns to the previous screen. 6) Defense familiars. Takes you to the Defense Familiars screen. Click here to return to the Table of Contents for Guild Explanations

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Guild Screen — Defense Familiars It is important to invest Heart Orbs on your defense familiars as they can provide large bonuses in the end. 1) Defense slot. Press an available defense slot to occupy or change the familiar that occupies it. Defense slots have attributes, and this is indicated by their color. Assigning familiars to slots of corresponding attribute boosts the bonus that they provide. Familiars will provide bonuses based on their own stats. 2) Locked slot. You need to unlock this slot before you can assign a familiar to it and be able to unlock the locked slots after it. Pressing it will bring up its Unlock Defense Slot screen, where you can unlock it. 3) Displayed stats. Switches displayed stats. The order is Cost, Power, HP, times merged, Charm benefits and nothing. 4) Defense familiars bonus. The Power and HP bonuses that your defense familiars provide. It applies to all your guild battle teams. 5) Defense familiars Cost. The Cost of your currently assigned defense familiars, out of your defense familiars Cost limit. 6) Increase Cost limit. Pressing this brings up a screen to increase the Cost limit of your defense familiars, that is similar to the Unlock Defense Slot screen. 7) Back. Returns to the previous screen. 8) Offense familiars. Takes you to the Offense Familiars screen.

Def. Familiars — Unlock Defense Slot/Cost Limit Increase 1) Slot to be unlocked/Cost limit Increase. Here, the name of the defense slot to be unlocked or the increase of the Cost limit is displayed. 2) Consumed and possessed Souls. On top, the required Souls to unlock the slot/increase Cost limit are displayed. Below, your possessed Souls of that attribute. You can acquire Souls as drops from matches, as Guild Rewards, and through Orb Exchange. 3) Medals. The amount of Medals you currently have. 4) Required Medals. The amount of Medals that will be spent on the unlocking/increasing process. If you do not have enough Medals, you cannot perform it. 5) Back. Returns to the previous screen. 6) Unlock/increase. Pressing this performs the unlocking/increase process. 7) Pay gems. Pressing brings up a screen where you can pay gems instead of Souls and Medals to unlock the slot/increase Cost limit. The price is very high and not recommended in most cases.

Guild Screen — Orb Exchange Many familiars that you can exchange orbs for are intended to be used on guild battle matches; having shot types and Skills like Lock Beam and Item Absorption. 1) Familiars. Pressing this tab displays the familiars up for orb exchange. 2) Items. Pressing this tab displays the items up for orb exchange. The interface is similar to the familiars tab. The items that you can exchange orbs for are Souls (5 of each attribute for 10 Heart Orbs, up to four times a week) and Holy Water bottles that regain 50 BP when consumed (becoming increasingly expensive as you buy; also renewed weekly). Buying at least some of the Holy Water bottles is important, as they are very cheap the first times you do. 3) Charm. Takes you to the Charm Gacha, where you can spend both types of orbs to draw new Charms. 4) Heart Orbs. The blue orbs are called Heart Orbs. The amount of them that you possess is displayed here. You gain Heart Orbs through participation, guild and member rewards. 5) Love Orbs. The red orbs are called Love Orbs. The amount of them that you possess is displayed here. You gain Love Orbs through participation, guild and member rewards during guild events, and more scarcely on other instances. 6) Expiration date. This deal will expire at this date. Keep in mind that dates are given in JST (Japan Standard Time). 7) Familiar/item information. For familiars, the name, Power, HP, shot type and Skill. For items, its function. Click here to return to the Table of Contents for Guild Explanations

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8) Deal information. Here, the required orbs to perform the exchange are displayed. On the bottom line, you can see the times that you can make this deal. For familiars and Holy Water bottles, the times that you can make the deal is displayed as "1" because the price changes as you buy them additional times. 9) Required grade. In order to make this deal, you need to be a member of a guild of the grades that are displayed here. 10) Exchange. Pressing this performs the orb exchange. 11) Back. Returns to the previous screen.

Orb Exchange — Charm Gacha Charms are items that can be equipped into your familiars, providing small, but useful stat bonuses. Charms can be equipped through the Charm Equipping screen. Before you start drawing from the Charm gacha, it is recommended to exchange orbs for useful familiars and Souls first. An important difference from familiar gacha to note about Charm gacha is that drawing ten times in a row does not guarantee a Rarity 4 Charm. Some elements of this screen were already explained in Orb Exchange, and you can see that for reference. 1) Love Orb Charm gacha. Uses Love Orbs to draw Charms. The left option draws one Charm for ten Love Orbs, and the right option draws ten Charms for a hundred Love orbs. The Love Orb Charm gacha only provides Rarity 3 Charms or stronger. Player reports say that it provides better results than the Heart Orb Charm gacha. 2) Heart Orb Charm gacha. Uses Heart Orbs to draw Charms. The left option draws one Charm for twenty Heart Orbs, and the right option draws ten Charms for two hundred Heart orbs. 3) Back. Returns to the previous screen. 4) Possessed Charms. Takes you to the Possessed Charms screen (the list of Charms that you own).

Guild Screen — Guild Management 1) Guild profile. Takes you to your guild's profile, where details about your guild are displayed. 2) Member list. Takes you to the Member List of your guild. 3) Create guild. Takes you to the Create Guild screen. 4) Leave guild. Pressing this allows you to leave your guild, becoming unaffiliated. 5) Back. Returns to the previous screen.

Guild Manag. — Guild Profile 1) Grade. The guild's current grade. 2) Name. The guild's name. 3) Rankings position. The guild's position on the Guild Rankings. 4) Icon familiar. The guild's icon familiar. 5) Leader. The username of the guild's leader. 6) Members. The number of members of the guild. The maximum capacity is 20. 7) Recruitment method. The recruitment method of the guild. For translations of recruitment methods, see Create Guild. 8) Play style. The play style of the guild. For translations of play styles, see Create Guild. 9) Battle Record. From left to right, the first number is the number of won guild battles and the second number is the number of lost guild battles. 10) Highest grade & rankings position. On the right, the highest grade and ranking that this guild has achieved is displayed. 11) Guild presentation. A brief, text presentation of the guild. Most medium to low grade guilds write their rules here. Most high grade guilds link their Lobi group. 12) Guild ID. The guild's ID. Having a guild's ID allows you to search for them on the Guild Search screen so you can join or apply to join (depending on the guild's recruitment method), or just see its profile. 13) Back. Returns to the previous screen. (Not displayed) Join guild. On the bottom right corner of the profile of a guild you are not a member of, there will be a text box that, when pressed, allows you to join or apply to join it, depending on its recruitment method. Click here to return to the Table of Contents for Guild Explanations

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Guild Management —Member List 1) Members. The number of members of the guild. The maximum capacity is 20. 2) Member's Avatar. The member's avatar familiar. Pressing it brings up the player’s profile. 3) Role. The member's role. There are three roles: leader, sub-leader and member. There can only be one leader and sub-leader. These two roles have administrative rights, and can do things such as kicking and inviting guild members. 4) Member's username. The member's username. 5) Last Time Seen. Shows the last that the member was active on the game. It is not displayed correctly on devices that are not set to Japan's time. 6) Member's Rank. The member's Rank. 7) Member's rankings position. The member's position on the Member Rankings. 8) Earned GP. The amount of GP the member has earned up to this point in the week. 9) Back. Returns to the previous screen.

Guild Management — Create Guild 1) Guild name. You can type the guild's name here. It can be up to 10 characters long. Once the guild has been created, its name cannot be changed. 2) Recruitment method. You can choose your guild's recruitment method. The left option, 自動承認, is automatic approval: players can join the guild without applying. The right option, 個別承認, is individual approval: the leader or the subleader need to accept recruitment requests from players. 3) Play style. You can choose your guild's play style. It does not affect anything other than the guild's profile; the usage is for recruits to know how much dedication the guild wants from them. Not all guilds take it seriously. The left option, 初心者歓迎, means "beginners are welcome". The middle option, マイペース, literally means "my pace" and refers to doing things at one's own pace (think of it as moderate participation demand). The right option, ガッツリ, means "plentifully" or "with all one's might". 4) Guild presentation. You can write a text presentation that will be displayed on your guild's profile here. It can be up to 64 characters long. Most medium to low grade guilds write their rules here. Most high grade guilds link their Lobi group. 5) Create. Once all fields are filled, pressing this creates your guild. 6) Back. Returns to the previous screen.

Guild Screen Menu — Browse Guilds 1) Recommended guilds. Guilds that have been active recently, have automatic approval set as their recruitment method and have open spots are displayed here. 2) Applications. Pending recruitment applications that you have sent to guilds with individual approval set as their recruitment method are displayed and can be lifted here. 3) Recruitment requests. Pending recruitment requests that guilds have sent to you are displayed here, and can be accepted or rejected. 4) Icon familiar. The guild's icon familiar. 5) Grade. The guild's grade. 6) Name. The guild's name. 7) Members. The guild's members out of the maximum capacity (20). 8) Recruitment method and play style. On top, the guild's recruitment method. Below, the guild's play style. For translations, see Create Guild. 9) Join. Either joins or applies to join the guild, depending on its recruitment method. 10) Back. Returns to the previous screen. 11) Guild search. Brings up the Guild Search screen, where you can search for guild with specific criteria. Click here to return to the Table of Contents for Guild Explanations

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Browse Guilds — Guild Search On this screen, you can search guilds by specific criteria. When selecting criteria, the option 選択しない is the "any" option. 1) Recruitment method. Sorts guilds by recruitment method. For translations, see Create Guild. 2) Play style. Sorts guilds by play style. For translations, see Create Guild. 3) Grade. Sorts guilds by grade. 4) Search. Searches guilds by the selected criteria. 5) Search by ID. You can type a specific guild's ID on the text field on the bottom of the screen. Pressing it searches for the guild.

Guild Scr. — Individual Rankings 1) Rankings. A hundred rankings above and below you are displayed here. 2) Rewards. The table of rewards, including the required positions on the rankings to get them are displayed here. Individual rewards include gems and Heart Orbs. 3) Battle information. The week that the guild battle was held in and the guild battle's name are displayed here. Arrows to both sides allow you to browse between rankings of previous guild battles. 4) Graded position. From left to right, the ranking, player's username and earned GP up to this point in the week are displayed. Your ranking is displayed in orange. 5) Your graded position. Your graded position, as explained above, is also displayed on the bottom of this screen.

Lobi Group Pressing the "Chat" button on the Guild Screen will first lead you to the Lobi webpage on your device's default browser. Lobi has an English interface, so following these instructions should be easy. In order to join a guild's Lobi group, you need to download the Lobi app. This can be done by pressing the button on the bottom of the Lobi webpage. Once you have it installed, you can create an account or use your Twitter or Facebook account. After this, pressing the "Chat" button on the guild screen will open Gothic wa Mahou Otome's feed on the Lobi app. On the Lobi app, you can press an arrow on the top left corner of the screen to go to Lobi's Home screen. Groups that you have joined are displayed either on the "Private" or "Public" tabs, as shown on the bottom left image of this (the guide's) page. Up to this point, however, you have not joined a group. To join a Lobi group, you need an invitation link. Guilds provide Lobi group invitation links on their profile, or provide a Twitter account for you to contact. Either way, you need to type the invitation link on your device's browser, in the following format:

lobi.co/invite/[invitation ID] On this webpage, press "グループをチェック" to see the group's page on the Lobi app. There, you can request group entry. Once you have been accepted, the group will be displayed on either the "Private" or the “Public" tabs. On the group's page, you can long press posts to copy them to clipboard so you can translate them with machine translation. Google Translate it the most accurate method. Replying may be difficult without any Japanese knowledge. Click here to return to the Table of Contents for Guild Explanations

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Guild Administration Functions There are two administrative roles on the guild system: leader and sub-leader. The functions that these roles can perform are: Sub-leader

Leader

Send and accept member recruitment requests

Able

Able

Expel members

Able

Able

Able

Able

Able

Able

Unable

Able

Unable

Able

Edit the guild profile's presentation text Change the recruitment method and play style Change the guild's icon familiar Appoint a sub-leader

These functions are performed through elements on previously explained screens, but that only appear to guild administrators. Send and accept member recruitment requests. This is done on a specific screen. On the Guild Management screen, pressing the middle option スカウトリスト takes you to the Scout List screen. Expel members. On the Member List screen, pressing 除名する below a player's name allows you to expel them from the guild. Edit the guild profile's presentation text. On your guild's profile, pressing "編集する" on the bottom right corner of the screen allows you to edit the presentation text. Change the guild's icon familiar. On your guild's profile, pressing 編集する below the icon familiar allows you to change it. Change the recruitment method and play style. On your guild's profile, pressing 編集す る on the bottom right corner of the screen allows you to change the recruitment method and play style. Appoint a sub-leader. On the Member List screen, pressing "任命する" below a player's name allows you to make them a sub-leader. Keep in mind that there can only be one sub-leader.

Guild Management — Scout List 1) Recommended. This tab displays random players recommended for your guild. 2) Sent requests. Pending recruitment requests that you have sent to players are displayed and can be lifted here. 3) Received requests. Pending recruitment requests that players have sent to your guild are displayed here, and can be accepted or rejected. 4) Invite member. Pressing this allows you to input a player's ID to send them a recruitment request for your guild. The request will be displayed on that player's Browse Guilds screen. 5) Player. Displayed from left to right are their avatar familiar, username, time last seen and Rank. The "time last seen" is not displayed correctly on devices that are not set to Japan's time. 6) Request. Pressing this sends a recruitment request to this player. 7) Back. Returns to the previous screen.

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Guild Event Guild events come every four weeks. The ways that guild events change the usual guild routine are numerous: Stages. Guild event stages are often normal stages with different favorable attribute and a few variations to the layout. Although rare, new patterns may however still be introduced. Schedule. Either there will be more battles or battles will last longer during guild events. Recently, there have been changes to the usual guild event schedule and it is uncertain whether they are permanent; therefore, keeping contact with other players is important. Boost amount. The amount of available Boosts during guild battles is increased during guild events. Amounts may vary between events, but they are often 5 for 30 minutes battles and 10 for 1-hour battles. As using Boost increases consumed BP, storing Holy Water bottles for guild events is important. Rewards. Love Orbs will appear as various guild rewards during the event (see the explanation below for details). Exclusive familiars and special item deals acquired with Love Orbs will appear on the Orb Exchange screen, also only for the event’s duration. Love Orbs will not disappear upon the event’s end.

List of Guild Rewards Examining the various rewards acquired by participating on guild battles helps you decide your game scope; how much you are willing to participate in order to achieve the wanted rewards. On the topic of guild rewards, keep in mind that grade demotion is never beneficial; the overall rewards of the lowest Guild Rankings position on a grade are better than the overall rewards of the highest rankings position on a lower grade. Guild Battle Participation Rewards. Given 35 minutes after every guild battle on which you participate (you need to visit the guild screen during this period to get them). The quality of the rewards is based on your guild’s grade and are better if your guild won the battle and if you finished within the top 3 GP and/or Chain earners. The rewards include 3 gems (regardless of your guild’s grade), Heart Orbs and medium Holy Water bottles that regain 50 BP (quantities depending on your guild's grade). During guild events, Love Orbs are also given as participation rewards. If you earned a very small quantity of GP compared to other members of your guild during a guild battle, you might not get this reward. Even if you do not visit the guild screen for several days, you may still get the rewards from a past battle. Guild Rankings Rewards. Given 6 hours after a Sunday’s last guild battle (you need to visit the guild screen during this period to get them). The quality of the rewards is based on your guild’s grade and Guild Rankings position. The rewards include gems, Heart Orbs and Souls; all amounts based on position on the rankings. You can see your grade’s guild rankings rewards on the Guild Rewards screen, as well as other grade’s rewards. These rewards are given equally to all guild members, and as a guild administrator, you should judge if all the members of your guild deserve it. Guild Member GP Rankings Rewards. Given 6 hours after a Sunday’s last guild battle (you need to visit the guild screen during this period to get them). The quality of the rewards is based on your position on your guild’s Member Rankings. Only Heart Orbs can be obtained from this source. During guild events, Love Orbs are also given as rewards. You can see your guild’s member rankings rewards on the Member Rewards screen. Individual GP Rankings Rewards. Placed directly at your Presents screen 6 hours after a Sunday’s last guild battle. The quality of the rewards is based on your position on the Individual Rankings for earned GP. The rewards include gems and Heart Orbs. You can see these rewards on the table of rewards tab on the Individual Rankings screen. Guild Mission Rewards. On the Guild tab at the Mission screen, there are two types of guild missions: Weekly Team Missions and Guild Challenge Missions. Weekly Team Mission rewards are given 6 hours after a Sunday’s last guild battle (you need to visit the guild screen during this period to get them). The quality of the rewards is based on your guild’s grade, but you can only acquire them if your guild fulfills their respective task (which also increases in difficulty based on your guild’s grade). Only Heart Orbs can be obtained from this source. These rewards are given equally to all guild members. Guild Challenge Mission rewards are given eventually as you do guild battles. There are various tasks that you do repeatedly, which increase in difficulty and remuneration every time they are completed. Completing these tasks provides a variety of items useful for guild progression, including Love Orbs, and gems. Guild Active Point Rankings Rewards. Given several hours after an event’s end, upon logging into Mahou Otome or clearing a stage on this period. The quality of the rewards is based on your guild’s position on the Guild Active Rankings; the rankings for the guilds with members who earn the most Active Points conjunctively. Only Heart Orbs can be obtained from this source. These rewards are given equally to all guild members. To see the table of rewards for this source, first you need to access the Guild Active Rankings on the Rankings Selection screen. Then, follow the Rankings explanation to browse the screen and access the table of rewards.

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Table of Contents for Maiden’s Academy Explanations Maiden's Academy Academy Rank Cheering Event Past Rankings Total Rankings Academy Maiden Screen Academy Maiden Story Diary

73 73 74 74 74 75 76 76

Opponent Selection Matching Screen Match Match Result Rankings Announcement Praise Screen Match Rewards Senior Maidens

77 77 77 78 78 79 79 79

You can click on the table's contents to be redirected to that section of the guide

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Illustration by @hiziri_nizi. You can click on the image above to see its source.

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Maiden’s Academy The Maiden’s Academy revolves around a casual, non-shooting secondary mode that can provide useful rewards. You develop the stats of your Academy maidens through various ways and match against other players. 1) Player status. On top, your username. Below, your Academy Rank. 2) Lunch items and Cheer Points. On top, the amount of each lunch item available for you to give to the Academy maidens on the Academy Maiden screen. Below, your earned Cheer Points for the ongoing cheering event. 3) Academy maidens’ statuses. Pressing this scrolls down a table with details about the Academy maidens. ① Icon and attribute. ② Attack value. ③ Endurance value. ④ Tension meter. ⑤ Tension percentage. 4) Academy Rank. Takes you to the Academy Rank screen, where you can see the rewards and requirements for reaching higher ranks in the academy. 5) Cheering Event. Takes you to the Cheering Event screen, where you can see information about events on the Maiden’s Academy. 6) Academy Maidens. Pressing an Academy maiden takes you to the Academy Maiden screen, where you can interact with her for a variety of effects, among other functions. On this screen, they will move around and emote as they speak with each other and Eryo. The conversation is voiced and displayed below them. If there is a special interaction available on the Academy Maiden screen, a speech bubble containing an exclamation mark will be displayed on top of the Academy maiden’s head. 7) Eryo. The protagonist of the Maiden’s Academy, which you take role of. On this screen, she will emote as she responds to the chat of the Academy maidens, displayed on the right. 8) Commence match. Takes you to the Opponent Selection screen, in order to start a Maiden’s Academy match. Doing so consumes one of the blue icons displayed below, which are replenished with time. On the bottom of this element, a timer counts down until all blue icons are replenished. If you do not have a blue icon available and attempt to start a match, a screen will come up asking for 30 gems in order to refill your five blue icons. 9) Academy quests. Takes you to the Academy Chapter section on the Quest Selection screen. On Academy Chapter quests, you play as Eryo, which has a rectangular-shaped Magical Ring that extends forward. Academy Chapter quests have a special scoring mode on Hard and Death difficulties. This mode is called Jarastar Mode. Clearing Academy Chapter quests on Easy is important, as Rarity 3 versions of the Academy maidens are available as score evaluation rewards. Possessing these familiars increases the stats of the Academy maidens during matches. This stat increase is displayed on the Diary screen, and you can see it for details. 10) Senior maidens. Takes you to the Senior Maiden screen, where you can assign familiars to provide stat bonuses to your Academy maidens.

Maiden’s Academy — Academy Rank As you win matches, your Academy Rank increases, granting you useful rewards. Your Academy Rank is also displayed when matching against opponents. 1) Number of wins. The number of matches you have won. 2) Number of losses. The number of matches you have lost. 3) Next Rank requirement. The required number of wins to reach the next Rank. 4) Next Rank rewards. The rewards obtained upon reaching the next Rank. Various kinds of rewards may shade in and out between each other. 5) Remaining wins to next Rank. Displays the remaining wins required until the next Rank. 6) Achieved Rank. The current Rank you have achieved. Below, the ranks past it. 7) Back. Returns to the previous screen.

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Maiden’s Academy — Cheering Event Cheering events, in general, provide rewards to players based on the amount of earned Cheer Points during its duration. Cheer Points can be obtained by doing matches and interacting with the Academy maidens on the Academy Maiden screen. Cheering events may alternatively provide familiar versions of the Academy maidens or familiar-upgrading items as rewards. 1) Event header. A banner for the ongoing event. 2) News article. The news article concerning the event. Although news articles are in Japanese, you can access them on gomaotsu.jp in order to copy the text to clipboard and attempt machine translation. 3) Event’s period. The date on which the event has commenced and the date it is going to expire, according to JST. 4) Past rankings. Brings up the Past Rankings screen, where you can browse rankings for bygone cheering events. 5) Overall earned Cheer Points. The amount of Cheer Points earned by all players. 6) Next reward rank. Once the overall earned Cheer Points reach the next milestone, the main reward of the event will rank up into what is displayed here. For example, often a main reward familiar will increase in Rarity as the overall earned Cheer Point milestones are achieved. 7) Cheer Points remaining until rank up. The remaining amount of Cheer Points to be earned by all players in order to rank up the main reward. 8) Current reward rank. The current rank of the event’s main reward. 9) Top 50. A list of the top 50 Cheer Point earners on the ongoing cheering event. The details displayed on the list are, from left to right: the player’s position on the rankings, icon of the Academy maiden with which the player has earned the most Cheer Points, username and earned Cheer Points. 10) Your position on the rankings. From left to right: the icon of the Academy maiden with which you have earned the most Cheer Points, your position on the rankings and earned Cheer Points. 11) Back. Returns to the previous screen.

Cheering Event — Past Rankings 1) Current event’s period. The date on which the current cheering event has commenced and the date it is going to expire, in accordance to JST. 2) Registered event. Cheering events held currently or in the past will be registered on this table. They are named after the period on which they were held. Selecting a past event takes you to its rankings, and the screen will look similar to the Total Rankings screen. Selecting the current event takes you back to the Cheering Event screen. 3) Total rankings. Takes you to the Total Rankings screen, where you can see the rankings for all-time Cheer Point earners (not limited to a specific event). 4) Back. Returns to the previous screen.

Past Rankings — Total Rankings 1) Past rankings. Brings back the Past Rankings screen. 2) Top 50. The top 50 Cheer Point earners of all time. The rankings’ entries have been explained on Cheering Event, and you can see it for details. 3) Your position on the rankings. From left to right: your position on the rankings and earned Cheer Points. Below, the top three Academy maidens with which you earned the most Cheer Points are displayed. 4) Back. Returns to the Maiden’s Academy screen.

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Maiden’s Academy — Academy Maiden Screen On this screen, you can interact with each Academy maiden for bonuses, and access useful screens for Academy maiden management. 1) Academy maiden’s name. As you browse through Academy maidens, their names will be displayed here. In roman characters, the names of the Academy maidens are Karen, Chico, Chamomile, Angelica and Ruberis. 2) Tension meter. A visual representation of the Academy maiden’s Tension. Tension affects Attack, Endurance and Critical Hit chance during matches, so it is a good idea for you to do matches only after raising it. You can raise an Academy maiden’s Tension through lunch items, pressing foreheads, conversation and praising after matches (except for the latter, these methods are explained below). Tension decreases with time. 3) Tension percentage. A more accurate representation of the maiden’s Tension. 4) Attack value. The Academy maiden’s Attack value, which increases the damage of her attacks on matches. The Attack value can be raised through a maiden’s Diary bonus, Senior Maiden bonus and permanent stat increases gained upon completing matches. 5) Endurance value. The Academy maiden’s Endurance value, which increases her health points during matches. The Endurance value can be raised through the same methods as the Attack value. 6) Cheer Points. Your accumulated Cheer Points, used in cheering events in order to get rewards. 7) Story. Brings up the Academy Maiden Story screen, where you can spend your Friendship Points earned on matches for stories, rewards and stat bonuses for the respective maiden. If you have enough Friendship Points to unlock a new chapter, an exclamation mark icon will be displayed on the top right corner of this icon. 8) Diary. Brings up the Diary screen, where you can see the stat bonuses provided by possessing familiar versions of the Academy maidens. 9) Academy maiden. Tap the Academy maiden to have her say something. From time to time, you are able to do special interactions with her. When these interactions are available, you will see exclamation point icons on the Home Screen and on the Maiden’s Academy screen. Pressing foreheads. Infrequently, a speech bubble with a musical note appears on top of the Academy maiden’s head. Tapping this speech bubble brings up a screen where you need to press and rub the maiden’s forehead. What is happening is that Eryo is pressing her forehead against the Academy maiden’s forehead for bonding. Doing so increases the maiden’s Tension meter by 30% and grants 100 Cheer Points. Conversation. When available, this interaction is triggered upon visiting the Academy maiden on this screen. The conversation starts with a speech line that only stays on screen for some seconds. The Academy maiden says a generic voiced line that is not what is written on the text box. Up next, you may get to choose between three dialogue options. Depending on your answer, the maiden’s Tension bar is increased by varying amounts. You also gain varying amounts of Cheer Points. Without some Japanese knowledge, knowing the best answer can be difficult. 10) Lunch items. Lunch items are given to the Academy maidens in order to raise the Tension meter and gain Cheer Points. There are three types of lunch items: Lemonade (fills Tension bar by 10%, grants 5 Cheer Points); Club Sandwich (fills Tension bar by 20%, grants 10 Cheer Points); Prim Macaron (fills Tension bar by 30%, grants 20 Cheer Points). To give a lunch item to an Academy maiden, you need to press the picnic icon in order to bring up the lunch item menu. There, tap and drag the lunch item into the maiden’s image. Every 0:00 and 12:00 (JST), lunch items are replenished; you gain two Lemonades, two Club Sandwiches and one Prim Macaron. You may replenish at any time by pressing おかわり; this brings up a screen asking for 10 gems in order to do it. Lastly, having a Loloi Premium Card in effect increases the gained values from lunch items by 20%. 11) Back. Returns to the previous screen. 12) Roster. Brings a selection screen for you to browse through Academy maidens. There, their Tension meter percentages are displayed below their icons.

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Academy Maiden Screen — Academy Maiden Story Unlocking an Academy maiden’s stories is important, as you may get rewards such as familiars, gems and stat bonuses on matches for the respective maiden. 1) Friendship Points. The amount of Friendship Points you own. Friendship Points are spent in order to unlock stories. You earn them by finishing matches; the gained amount is determined by winning or losing and the kind of opponent you chose (higher, similarly or lower-ranked). It is important to notice that Friendship Points are shared by all Academy maidens. 2) Icon. The icon of the currently selected Academy maiden. Arrows, left and right, allow you to browse through other maidens. 3) Familiar bonus. The stat bonuses gained by unlocking stories on this screen are displayed here. 4) Chapter number. The story’s chapter number. 5) Required Friendship Points. The required Friendship Points to be spent in order to unlock this story. Higher chapter numbers offer better rewards, but require more Friendship Points to be unlocked. 6) Rewards. The rewards obtained through unlocking and accessing the story. Various kinds of rewards may shade in and out between each other. 7) Back. Returns to the previous screen.

Academy Maiden Screen — Diary Possessing familiar versions of an Academy maiden gives stat bonuses to her during matches. These stat bonuses are displayed on this screen. The Academy maiden’s familiar versions can provide bonuses while stored in your Presents screen, in the Familiar Deposit and even after being sold. The most common sources of Diary bonuses are the main Rarity 3—5 versions of the Academy maidens. Rarity 3 versions of each Academy maiden are provided as score evaluation rewards on main story quests of the Academy Chapter (the chapter with Eryo on the banner). Rarity 4 versions are provided upon unlocking an Academy maiden’s third story chapter on the Academy Maiden screen. Rarity 5 versions appear recurrently on gacha. Main-reward Academy maidens from cheering events may also provide bonuses. 1) Icon. The icon of the currently selected Academy maiden. Arrows, left and right, allow you to browse through other maidens. 2) Name. The name of the currently selected Academy maiden. 3) Attack value. The Attack value of the currently selected Academy maiden. 4) Endurance value. The Endurance value of the currently selected Academy maiden. 5) Bonus-providing familiar. This familiar provides stat bonuses to the selected Academy maiden. The overlaid information on their icon is explained on the Shot/Support Familiar Selection screen explanation. 6) Provided bonuses. The bonuses provided by the familiar. 7) Back. Returns to the previous screen.

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Maiden’s Academy — Opponent Selection Before going into a match, you need to select your opponent. If you do not pay for refills and has little space for “testing the waters” when making the decision of higher or lower-ranked opponents, it is recommended to choose the middle option. 1) Available matches. Starting matches consumes the blue icons displayed here. Below, a timer counts down until all blue icons are replenished. 2) Match against higher-ranked opponent. This option matches you against a player who is considerably above you on the ongoing cheering event’s rankings. It provides better rewards. 3) Match against similarly ranked opponent. This option matches you against a player that is similarly placed on the ongoing cheering event’s rankings. It provides medium rewards. 4) Match against lower-ranked opponent. This option matches you against a player who is considerably below you on the ongoing cheering event’s rankings. It provides inferior rewards. 5) Skip battle production. Checking this box jumps to the match’s result. 6) Back. Returns to the previous screen.

Opponent Sel. — Matching Screen After choosing an opponent, your and the other player’s stats are compared. Your stats appear on the left side of the screen and your opponent’s stats appear to the right. 1) Name and Academy Rank. Your username and, below, Academy Rank. 2) Academy maiden. Your Academy maiden with the highest Tension. 3) Overall Attack value. The sum of all of your Academy maidens’ Attack values. 4) Academy maiden details. Details concerning an Academy maiden. This element has been broken down into details on the Maiden’s Academy screen explanation, and you can see it for details.

Maiden’s Academy — Match The goal of a Maiden’s Academy match is to attack and wipe out the opposing team of Academy maidens. Academy maidens attack automatically; you can only watch as the match unfolds. 1) Username. Your username. To the right, your opponent’s. 2) Earned GP. Your earned GP on this match. To the right, your opponent’s. GP is gained when an Academy maiden successfully attacks an opponent maiden. The higher the damage, higher the earned GP. The sole purpose of GP on Maiden’s Academy matches is to tiebreak in case of the timer running out (higher GP wins). 3) Timer. Matches can only last for a limited amount of turns, and this is shown on this timer. When the timer runs out, in order to break the tie, the player that has earned the most GP wins. 4) Academy maiden. The Academy maiden attacks an opponent maiden during her turn. The order of turns is decided by the maidens’ Tension, so it is a good idea to only start doing matches after you have raised it for your maidens. Before attacking, the Academy maiden has a chance of dealing a Critical Hit; this chance also based on her Tension. The damage of an Academy maiden’s attack is based on her Attack value. Upon receiving an attack, damage is dealt to an Academy maiden and is subtracted from her health points. An Academy maiden’s health points are influenced by her Endurance value and are represented by a bar below her during matches. There is a small chance for the Academy maiden to guard an attack, negating its damage; but the stat that influences this chance is not clear. Each Academy maiden has an attribute, and this influences damage dealt and received similarly to the system used in normal shooting. The maidens’ attributes are displayed beside their health bar. 5) Eryo. Although Eryo appears on the screen, she does not participate actively on the match. 6) Overall Attack value. The sum of all of your Academy maidens’ Attack values. To the right, your opponent’s. 7) Match speed. Pressing this alters the speed of the match. Higher speeds are not recommended for low-end devices. 8) Commentary. Eryo and your Academy maidens will make voiced commentary over the status of the match. This commentary appear here, in text form. Click here to return to the Table of Contents for Maiden's Academy Explanations

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Match — Match Result Your Academy maidens gain permanent stat bonuses upon finishing matches. These stat gains are detailed on this screen. 1) Username. Your username. To the right, your opponent’s. 2) Earned GP. Your earned GP on this match. To the right, your opponent’s. 3) Academy maiden. If an Academy maiden has survived the match, she will appear striking a victory pose on this screen. If she was defeated, she will be raising a white flag instead. 4) Attack value gain. The Academy maiden’s gained Attack value. 5) Endurance value gain. The Academy maiden’s gained Endurance value. 6) Stat gain parameter. As the stat increases appear on screen, the parameter (or motive) behind this gain is displayed here. The parameters can be: Finish the match: Attack and Endurance +1 to all Academy maidens; Win the match: Attack and Endurance +1 to all Academy maidens if you matched against a similarly ranked opponent, or Attack and Endurance +2 to all Academy maidens if you matched against a higher-ranked opponent; Last attack: Attack +1 to an Academy maiden who dealt a finishing attack to an opponent maiden; Survived: Endurance +1 to an Academy maiden who survived the match. 7) Match result. The result of the match, win or loss, is displayed here. (Not displayed) Continue. After the stat increases are displayed, a text box will appear on the bottom of the screen. Pressing it allows you to continue to the Rankings Announcement screen.

Match Result — Rankings Announcement On this screen, your Academy maidens are ranked by GP earned during the match. You can also see other noteworthy details. Some elements of this screen were already explained on Match Result. 1) Academy maiden. As on the previous screen, the maiden can appear either striking a victory pose or raising a white flag depending on if she survived or not. 2) Ranked position. This ranked position relates to GP earned during the match. The first-place Academy maiden appears on top and is the MVP. 3) Earned GP. The GP earned by the Academy maiden during the match. 4) Earned Cheer Points. Finishing matches earns Cheer Points. Based on rankings position, from 1st place to 5th place, each Academy maiden earns a decreasing amount of Cheer Points. These amounts are determined on the kind of opponent you chose and either you won or lost. The sum of these amounts are added to your Cheer Points pool: Higher-ranked opponent: +200 Cheer Points (win), +25 Cheer Points (loss); Similarly ranked opponent: +150 Cheer Points (win), +20 Cheer Points (loss); Lower-ranked opponent: +100 Cheer Points (win), +15 Cheer Points (loss). If a Senior Maiden assigned to an Academy maiden provides bonus Cheer Points, the bonus will be directly applied here. 5) Praise. In order to advance to the next screen, select the maiden you would like to praise, in order to increase Tension and stats further. Doing so takes you to the Praise screen.

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Ranking Announcement — Praise Screen Praising an Academy maiden after a match grants her stat increases. 1) Academy maiden. The Academy maiden you chose to praise. 2) Attack increase. The Academy maiden’s Attack value is increased by one. 3) Endurance increase. The Academy maiden’s Endurance is increased by one. 4) Tension increase. The Academy maiden’s Tension bar is filled by 10%. 5) Dialogue. The Academy maiden’s response to your praise. 6) Continue. Continues to the Match Rewards screen.

Praise Screen — Match Rewards This is the last screen seen before returning to the Maiden’s Academy screen, and is where you acquire useful rewards. 1) Match Result. The result of the match, win or loss, is displayed here. 2) Rewards. Items gained from finishing the match. The kind of opponent you chose and either you won or lost have influence over the quality of these rewards. Fruits of Vitality, consumables that refill AP, are a common drop from matches, although at scarce numbers. 3) Intimacy gain for Senior Maidens. The Senior Maidens, assigned to your Academy maidens on the Senior Maidens screen, gain three Intimacy at the end of every match. This increase is the same through all match outcomes. Having a Loloi Premium Card in effect provides one additional Intimacy. 4) Gained Friendship Points. Matches are the only way to get Friendship Points, which are used in order to unlock stories and important rewards on the Academy Maiden Story screen. The kind of opponent you chose and either you won or lost have influence over the gained amount: Higher-ranked opponent: +50 Friendship Points (win), +20 Friendship Points (loss); Similarly ranked opponent: +30 Friendship Points (win), +10 Friendship Points (loss); Lower-ranked opponent: +10 Friendship Points (win), +5 Friendship Points (loss). 5) Gained EXP. You also gain 100 Experience upon finishing matches. This gain is the same through all match outcomes. Having a Loloi Premium Card in effect provides 50 additional EXP. 6) Back. Returns to the Maiden’s Academy screen.

Maiden’s Academy — Senior Maidens Senior Maidens are familiars assigned to provide Attack and Endurance bonuses to your Academy maidens. These bonuses respectively relate to the Senior Maiden’s Power and HP, and are affected by Charms equipped to them. During cheering events, special familiars obtained through gacha or event rewards may also provide Cheer Point acquisition bonuses. These familiars will be announced on the cheering event’s news article. This Cheer Point acquisition bonus is applied upon finishing a match, on the Rankings Announcement screen. 1) Senior Maiden. Press the slot to assign a Senior Maiden. This brings up a unique-looking familiar selection screen, but still similar to the original in functions. On the bottom of that screen, the Senior Maiden’s Attack and Endurance bonuses appear as you select them. 2) Academy maiden. As displayed by their background color, Academy maidens have attributes, and only a Senior Maiden of the same attribute can be assigned to them. 3) Stats. The Academy maiden’s Attack and Endurance values, from top to bottom respectively. 4) Auto-assign. Press this option for optimal Senior Maidens to be assigned automatically. 5) Back. Returns to the previous screen.

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A new scoring mode from the Academy Chapter — Jarastar Mode Jarastar Mode is a special scoring mode. It can be found in Hard and Death stages of the Academy Chapter main story quests, and infrequently as event score contests. The difference from the normal mode is mainly the method of spawning golden stars. A cannon appears as you destroy enemies, and when it is destroyed, it fires an attack that turns all enemies on the way into large quantities of golden stars. 1) Magical Cannon gauge. This gauge is filled as you destroy enemies and decreases by you not destroying enemies. When the gauge is completely filled, it spawns a Magical Cannon and advances to the next gauge level. Destroying marked enemies, destroying enemies with an offensive Skill’s fire and destroying enemies with the Magical Cannon’s fire fills the gauge at double rate. As the gauge’s level advances, the projectile fired from the spawned Magical Cannon increases in size. The gauge’s size also increases, making it necessary for you to destroy more enemies in order to reach the next level. 2) Next Magical Cannon’s direction. As Magical Cannons spawn, the direction they face alternates between horizontal and vertical. The next Cannon’s direction is displayed by this element. 3) Magical cannon. After a Magical Cannon spawns, you need to shoot and destroy it in order to make it fire. The attribute of the shot familiar with which you destroy the Magical Cannon alters its fire’s attribute, but this hardly matters, as most of your score will come from combo and collecting golden stars. As mentioned before, the size of the Cannon’s fire increases with the Magical Cannon gauge level. Some shot types are better than others for damaging the Cannon. The recommended shot types for Jarastar Mode can be found in the List of Shot Types. When you destroy an enemy and fill the Magical Cannon gauge completely, the Magical Cannon spawns at that enemy’s position. After spawning, Magical Cannons fall to the bottom of the screen. Depending on the position of the screen where the Magical Cannon spawned, it will face either up or down (if it is a vertical Magical Cannon), or either left or right (if it is a horizontal Magical Cannon). This can be seen on the following images:

Image Interpretation

Vertical Magical Cannon A vertical Magical Cannon that spawns on the top of the screen (red area) faces down. A vertical Magical Cannon that spawns below the top of the screen (blue area) faces up. Horizontal Magical Cannon A horizontal Magical Cannon that spawns on the left side of the screen (blue area) faces right. A horizontal Magical Cannon that spawns on the right side of the screen (red area) faces left. Vertical — Horizontal As mentioned before, the Magical Cannon falls downward after spawning. Therefore, a vertical Cannon can spawn on top of the screen, facing down, and then turn up after falling into the middle of the screen. (Not pictured) Other differences to the normal mode. Jarastar Mode quests happen within the Maiden’s Academy. The controlled character is Eryo, and therefore the Magical Ring is rectangular-shaped. On Jarastar Mode, upon destroying minibosses, the enemies on the screen turn into large numbers of golden stars. This feature is important for scoring. There are unique enemies that only appear on Jarastar mode, including a rock monster that, upon being destroyed, turns all other enemies on screen into large numbers of golden stars. Knowing the pattern of these enemies is also important for scoring. You do not gain Material by destroying marked enemies on Jarastar Mode. Material only spawns from destroying minibosses, and the amount is the same either you marked it or not. Overall, the gained Material from Jarastar Mode is very low, so grinding on Jarastar Mode stages is not recommended for players who have not leveled important benefits on the Prayer Screen. The boss fight is also different. Destroying Skull Orbs fills the Magical Cannon gauge very quickly, but only with a familiar of the recommended attribute. The Magical Cannon’s fire can destroy other Skull Orbs, sending a highly damaging counterattack to the boss and spawning several golden stars. The type of the spawned golden stars is based on your Magical Cannon gauge. Click here to return to the Table of Contents

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Miscellaneous Screens from the Menu Menu — Player Information 1) Avatar Familiar. The familiar set as your avatar. 2) Scorer class. Your scorer class. 3) Username. Your username. 4) Rank. Your Rank. 5) Player ID. Your player ID. If you share this to other players, they can send you friend requests and invite you to their guilds. Additionally, providing your own player ID is a requirement for Data Recovery. 6) Trophies. Your earned trophies. 7) Medals. Your current amount of Medals. 8) Material. Your current amount of unspent Material. 9) Gems (bought). Your current amount of gems that you have bought with real money. When spending gems, this pool is used first. 10) Gems (earned without charge). Your current amount of gems that have been rewarded to you through playing. 11) Drops. Your current amount of Drops. 12) Coins. Your current amount of Coins. 13) Heart Orbs. Your current amount of Heart Orbs. 14) Love Orbs. Your current amount of Love Orbs. 15) Play Data. Here you can see a variety of stats about yourself: Number of days playing (日 means days); Number of stages cleared; Total number of Medals earned; Total number of Material earned; Maximum Combo count; Number of times that you have cheered friends.

Menu — Owned Items On this screen, you can see the various items that you possess and sell them for Medals. 1) General items. This tab displays Holy Water, AP recovery items, Souls, stage items and items for familiar upgrading. Selling these items is not recommended for unexperienced players. 2) Charms. This tab displays Charms that you have earned on the Charm Gacha. Low tier charms are nearly useless and selling them can provide a good amount of Medals. 3) Ether. After you have maxed an Ether branch on the Ability Tree screen, extra Ether that you earn for that shot type appears on this tab. There is no use for extra Ether, so you should sell them even though the gained Medals are little. 4) Item icon. The icon of the item you possess. 5) Name, description and checkbox. The name of the item is displayed in yellow. On the left of item names, there is a checkbox that can be used to mark multiple items and sell them at once by pressing ⑩. Below the name of the items, there is a description of their function. 6) Owned amount. The amount that you own of this item. 7) Sell. Brings up a screen where you can select an amount of this item to be sold. After selecting the amount, a confirmation screen appears, showing you the Medals you will earn by selling it. 8) Back. Returns to the previous screen. 9) Unselect all. After selecting items by checking the boxes beside their names, pressing this button unselects all items. 10) Sell all. After selecting items by checking the boxes beside their names, pressing this button allows you to sell them. A confirmation screen will come up.

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Miscellaneous Screens from the Menu Menu — Data Recovery This screen shows you your player ID and your data recovery code. If you want to continue playing Mahou Otome on another device, you need to write these down. When you start the application on the new device, go into the Terms of Service Agreement screen by tapping the launch screen. There, select データ引き継ぎはこちら. Enter your player ID and data recovery code, and you will be able to continue from where you left off (but not on the old device). 1) Player ID. As explained above, you need this to transfer your data. You may also share this to another player so they can add you as their friend. 2) Recovery code. You also need this in order to transfer your data, but you should not share it with anybody! 3) Renew recovery code. Pressing this gives you a new recovery code and obsoletes your previous one. 4) Warnings. The first two lines say that you should keep your recovery code to yourself, for the sake of your account's safety. Below, it is stated that when you transfer your data from an Android device to an iOS device, or vice versa, all your gems and Loloi Premium Cards will be lost. 5) Copy recovery code. Pressing this copies your recovery code to clipboard. 6) Data transfer: enabled. Selecting this option enables data transfer. 7) Data transfer: disabled. Selecting this option disables data transfer. Keep in mind that if you lose your phone with this option on, you’re in big trouble... 8) Apply changes. Apply the changes for the two options above.

Menu — Familiar Collection This screen works like a stamp album, filling the blank spots with familiars that you own or owned. On the top right corner of the screen, you can see the number of distinct familiars you have gotten out of the number of all familiars of Mahou Otome. While it may seem like a fun idea, catching them all is impossible if you have not played continuously since close to the game's launch, as there familiars issued in the past that will not return. It would also take a lot of money to get every familiar from gacha. Checking the box on the bottom left corner of the screen displays only familiars that you have possessed.

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Menu — Play Video If you recorded a gameplay video but did not publish it immediately after finishing the stage, it can be done on this screen. The downside of posting videos later is that you do not get an automatic title and description (containing stage name and score). Incidentally, posting videos immediately in order to get automatic details can be used in order to copy a stage’s name if you do not know how to write it. If you have not recorded a video, these elements will be blackened out. 1) Video preview. Plays the video as stored on your device. 2) Publish video. Brings up an app selection screen. Once you select the YouTube app (having it installed is necessary), it takes you to the Publish Video screen for your stored video. 3) Delete video. Deletes the stored video from your device.

Play Video — Publish Video Publishing a recorded gameplay video is done through the YouTube app. As YouTube has an English interface, it should be easily comprehensible without a full explanation on this guide. As stated previously, you will get an automatic video title and description containing stage name and earned score if you publish your video immediately after clearing a stage. You can take advantage of this feature for when you do not know how to type the stage’s name.

Additional Information Credits AcePleiades (writer), Sylmé, HarryKoakuma (general helpers) y@乳を訪ねて三千円, スフおか, yukaricloud, simiraaaa, ダイソンまさよし, 謙虚な wada314, mmmcipium, キャラ, KOR-KK, 雛蓼ひるね, よん, koz, Shojiro Fujimaki, アズマ, ElsiaLight, Pielle, みやびん(エル:ELE), ATALUMIER, ]-[|/34<#!, むび(youba), テキーラ, バーンΣ, まお太, あまおう, おかか容疑者, 狂, しる, パパス, せんぽよ, JDB, itasou, トラッキー, 西木野真姫, ジギタリス, D_MELODY, Sora-Nuxxxx, niviv (information sources). Illustrations Character images that are not fan art were taken from CAVE's official character gallery or from the game itself. Fan art images have credits below them.

If you are a fan of Mahou Otome, please join our dedicated typing-only Discord server.

You have reached the end of Gothic wa Mahou Otome English Guide. Thank you for reading. Now, go make contracts at once!

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List of Extra Stamps 1 These stamps have been rewarded during events, through gem deals or other time-limited methods. It is likely they will return to be acquired in the future.

“Hmm, I see!”; admiration

“Happy Birthday”

“Your training is lacking!” (scolding)

“Please!”

“Happy Birthday”

ちらっ(a word for watching a situation while hiding)

“Let the punishment begin”

ドヤッ (onomatopoeia for showing off one’s ability)

“A big one is coming!!”

“Idiot!” (crying)

“Please take off your clothes”

“Not bad” (tsundere)

“Burn everything!”

“I will respond to trust”

“Hug me tight!!”

“I have returned”

“It can’t be helped...”

“Happy Birthday”

“Unbelievable…!”

“Merry Christmas!”

“See ya!”

“Happy new year!”

“Unappetizing…”

“Lily!” (after Lily has been eaten by Digitalis)

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List of Extra Stamps 2

“Leave it to me”

“The development is amazing”

“Tasty!”

“The skill placement spot is too difficult!!” (pun)

“Eh?!” (surprised/embarassed)

“Meow”

*sneeze*

“Happy Birthday”

“Cool!”

おろおろ (onomatopoeia for being flustered)

“Repent now!!”

“Ouch...”

ピコーン

*sniffing*

“Leave it to me!!”

*chuckle*

“Happy Birthday”

“I love you” or “I love it”

“Hahahahaha!”

“Eh…” (flustered)

(onomatopoeia: shining light)

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Aug 30, 2012 - A. The District recognizes the Richland Education Association as the .... 171 and authorized credit unions and banks. 172. SECTION 2E. ..... and integrate such technology to the extent deemed appropriate in their professional.

Yakima,WA - ACP Hospitalist
particularly around the Apple Tree Golf Course where custom homes are available in various sizes and styles, including bungalow, Craftsman, Modern,.

WA Schedule
Hazleton Fun Fest Parade-Hazleton, PA. Sep 12, 2011. 6PM-9PM. Practice (stadium). Sep 15, 2011. 6PM-9PM. Practice (practice field). Sep 16, 2011. 6PM. HOME GAME vs. Lake-Lehman (Alumni. Game). Sep 19, 2011. 6PM-9PM. Practice (stadium). Sep 22, 2011.

battlefleet gothic rules pdf
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Lithograph by Harry .pdf
recognized university. or its equivalent. Page 3 of 7. Whoops! There was a problem loading this page. Retrying... Whoops! There was a problem previewing this document. Retrying... Download. Connect more apps... Try one of the apps below to open or ed