VUGGS DAR'SECT'S GUIDE TO TECHNOLOGY HYPER LEARNING SYSTEM
Model: Advanced Ideas Ministry Hyper Education System Model 247 Type: Accelerated Learning System Cost: 10,000 device, 250-10,000 course module Availability: 3 Game Notes: The A.I.M. Hyper Education System Model 247 consists of a helmet, with visor, and a collection of course modules, that plug in the back. Over the course of 10 hours of use, the student is bombarded with years worth of conventional education on a subject, simultaneously on both a conscious and unconscious level. While multiple users can utilize the same H.E.S., the course software configures itself for the brain pattern of a single user. There are limitations on learning with this device. The H.E.S. Method of education can impart skills to 5D, which is above average levels of expertise, but only to those who don't already have that level of skill. Students with higher level of skills, may find the course an interesting refresher, but they will not gleam any additional insight from it. The H.E.S. also requires the student to actually pay attention. The device measures cognitive response and adjusts the synaptic response accordingly. Upon completing the course, the student makes a perception check to determine how much they able to absorb. 15-19 up to +1D skill learned 20-24 up to +2D skill learned 25+ up to +3D skill learned The new total for the skill can not be raised above 5D with the use of a H.E.S. The course is intended to split into 10 1 hour sessions, to be done 1 to 2 a day, over 5-10 days. If more than 48 goes by between sessions, the course needs to be restarted from the beginning. While it is not recommended, it is possible to undergo the entire course in shorter period of time. If the course is completed in fewer than 5 days, raise all the difficulty numbers on the Perception roll to retain the information by 5.
Course modules configure themselves to a single students thought patterns. The process not only allows them to serve the student better, but it ensures that each student buys their own course module, keeping Advanced Ideas Ministry profitable. Unknown to the vast majority of A.I.M.'s clients, the course modules can be reset to factory default. The procedure requires 8 hours of tedious code slicing ending with a very difficult computer programming check. The procedure is not without some risk. Failing the computer programming check by 5 or more permanently scrambles the course module, leaving it useless. Success leaves you with a module ready for a new student. As always, the exact selection of available titles and pricing is up to Game Master, to decide which are appropriate for the campaign. Recommended Learning Module Guidelines: Knowledge and Technical skills only Knowledge Skills 1,000 Knowledge Specialties 250 Knowledge Advanced 5,000 (comes with free requisite skill course, which must be at 5D before advance skill can be learned) Technical Skills 2,000 Technical Specialties 500 Technical Advanced 10,000 (comes with free requisite skill course, which must be at 5D before advance skill can be learned)
Adam Souza