Jebadiah Kerman (Tournament) Player: Pieter holthuysen Half-Orc Barbarian 4 - CR 3 Chaotic Neutral Humanoid (Human, Orc); Deity: Gorum; Age: 20; Height: 6' 5"; Weight: 190lb. Ability

Score

STR STRENGTH

18/20

+4/+5

16

+3

17

+3

7

-2

13

+1

7

-2

DEX DEXTERITY

CON CONSTITUTION

INT INTELLIGENCE

WIS WISDOM

CHA CHARISMA

Saving Throw

Total

FORTITUDE

Base

+7 =

(CONSTITUTION)

REFLEX

+4 =

(DEXTERITY)

Modifier

Ability

+4

Resist

Temporary

Misc

Temp

Notes

+3

+1

+3

WILL

+2 =

+1

Total

Touch AC

Ability

Ranks

+4 -2 -2 +7 -2 -2 +0 +0 +1 +4 +6 +0 +1 +0 +5 +6

DEX (3)

1 2 1 2 1 1

INT (-2) CHA (-2) STR (5) CHA (-2) CHA (-2) DEX (3) DEX (3) WIS (1) CHA (-2) WIS (1) DEX (3) WIS (1) DEX (3) WIS (1) STR (5)

Temp

Feats

+1

Armor Proficiency (Light)

Energy Resistance: Fire (Ex)

20

Total

Acrobatics Appraise Bluff Climb Diplomacy Disguise Escape Artist Fly Heal Intimidate Perception Ride Sense Motive Stealth Survival Swim

Trap Sense : +1 bonus vs. traps

(WISDOM)

AC

Skill Name

Armor Shield Dex

= 10

+7

Size Natur Deflec Dodge Misc

Armor Proficiency (Medium)

+3

13

Flat-Footed AC

When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

17

Trap Sense : +1 bonus vs. traps

CM Bonus

+9

CM Defense

22

=

BAB

Strength

Size

Misc

+4

+5*

-

-

= 10

Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.

BAB

Strength

Dexterity

Size

+4

+5*

+3

-

See the AC section (above) for situational modifiers that may also apply to CMD

Base Attack

+4

Initiative

+3

Speed

40 / 30 ft

When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

HP

47

Damage / Current HP

Martial Weapon Proficiency - All You are proficient with all Martial weapons.

Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

Shield Proficiency You can use a shield and take only the standard penalties.

Simple Weapon Proficiency - All Proficient with all simple weapons.

Special Abilities Darkvision (60 feet) You can see in the dark (black and white vision only).

Masterwork Greatsword

Both hands: +10, 2d6+7

Fast Movement +10 (Ex) Crit: 19-20/x2 2-hand, S

+1 Breastplate

+7

Max Dex: +3, Armor Check: -3 Spell Fail: 25%, Medium, Slows

A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus Orc Ferocity (1/day) stacks with any other bonuses to the barbarian's land speed. 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.

Powerful Blow +2 (1/rage) (Ex) The barbarian gains a +1 bonus on a single damage roll. This bonus increases by +1 for every 4 levels the barbarian has attained. This power is used as a swift action before the roll to hit is made. This power can only be used once per rage.

Rage (13 rounds/day) (Ex)

A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like Bear's Endurance, do not increase the total number of rounds that a barbarian can Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, download can at http://www.wolflair.com rage perInc. day.Free A barbarian enter rage as a free action. The total number Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, underafter license. of rounds of rage perand dayare is used renewed resting for 8 hours, although these hours do not need to be consecutive. While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, asunconscious, well as +2 morale bonus Will saves. In a addition, she takes and cannot Acrobatics, A concentration. number otherwise barbarian death. barbarian are a use -2 of not 2 cannot falls enter penalty rounds any Fly, hit lost can points Charisma-, Intimidate, rage first end enter equal to like her Armor multiple per aatemporary to rage new Hit 2 and Dexterity-, Class. her times Dice, times asRide) rage rage a The but the free while hit during or immediately points. or these number increase action any fatigued Intelligence-based aon single ability disappear While and oftorounds or ends, is that Constitution encounter in exhausted fatigued rage, requires when placing spent skills the after or barbarian in but grants patience combat. her rage the (except rage can inrage. ends the peril for IforaA of

Gear

Experience & Wealth

Total Weight Carried: 65.82/400lbs, Light Load (Light: 133 lbs, Medium: 266 lbs, Heavy: 400 lbs) +1 Breastplate Artisan's outfit (Free) Barbarian's kit Belt of giant strength +2 Masterwork Greatsword Money Potion of cure light wounds x5

Experience Points: 9000/15000 Current Cash: 41 GP

30 lbs 26 lbs 1 lb 8 lbs 0.82 lbs -

Special Abilities Trap Sense +1 (Ex) A character gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the character reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th Uncanny (Ex) level, to +5 Dodge at 15th, and to +6 at 18th level. You gain the ability to react to danger before her senses would normally allow you to do so. You cannot be caught nor do stack. you lose your Dex bonus to AC Trap sense bonuses gained fromflat-footed, multiple classes if the attacker is invisible. You still lose your Dexterity bonus to AC if immobilized. You can still lose your Dexterity bonus to AC if an opponent successfully uses the feint action against you.

Tracked Resources

Orc Ferocity (1/day) Potion of cure light wounds Powerful Blow +2 (1/rage) (Ex) Rage (13 rounds/day) (Ex)

Languages Common

Orc

Validation Report Validation Report (0 issues): Nothing identified Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Jebadiah Kerman (Tournament) 4.pdf

stacks with any other bonuses to the barbarian's land speed. Fast Movement +10 (Ex). 1/day, when brought below 0 HP but not killed, you can fight on for 1 more.

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