Jebadiah Kerman (Tournament) Player: Pieter holthuysen Half-Orc Barbarian 6 - CR 5 Chaotic Neutral Humanoid (Human, Orc); Deity: Gorum; Age: 20; Height: 6' 5"; Weight: 190lb. Ability
Score
STR STRENGTH
18/20
+4/+5
16
+3
17
+3
7
-2
13
+1
7
-2
DEX DEXTERITY
CON CONSTITUTION
INT INTELLIGENCE
WIS WISDOM
CHA CHARISMA
Saving Throw
Total
FORTITUDE
Base
+8 =
(CONSTITUTION)
REFLEX
+5 =
(DEXTERITY)
Modifier
Ability
+5
Resist
Temporary
Misc
Temp
Notes
+3
+2
+3
WILL
+3 =
+2
Total
Touch AC
Ability
Ranks
+4 -2 -2 +7 -2 -2 +0 +0 +1 +4 +6 +0 +1 +0 +5 +6
DEX (3)
1 2 1 2 1 1
INT (-2) CHA (-2) STR (5) CHA (-2) CHA (-2) DEX (3) DEX (3) WIS (1) CHA (-2) WIS (1) DEX (3) WIS (1) DEX (3) WIS (1) STR (5)
Temp
Feats
+1
Armor Proficiency (Light)
Energy Resistance: Fire (Ex)
20
Total
Acrobatics Appraise Bluff Climb Diplomacy Disguise Escape Artist Fly Heal Intimidate Perception Ride Sense Motive Stealth Survival Swim
Trap Sense : +2 bonus vs. traps
(WISDOM)
AC
Skill Name
Armor Shield Dex
= 10
+7
Size Natur Deflec Dodge Misc
Armor Proficiency (Medium)
+3
13
Flat-Footed AC
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
17
Trap Sense : +2 bonus vs. traps
CM Bonus
+11 =
CM Defense
24
= 10
BAB
Strength
Size
Misc
+6
+5*
-
-
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
BAB
Strength
Dexterity
Size
+6
+5*
+3
-
See the AC section (above) for situational modifiers that may also apply to CMD
Base Attack
+6
Initiative
+3
Speed
40 / 30 ft
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
HP
67
Damage / Current HP
Martial Weapon Proficiency - All You are proficient with all Martial weapons.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency - All Proficient with all simple weapons.
Special Abilities Darkvision (60 feet) You can see in the dark (black and white vision only).
Masterwork Greatsword
Both hands: +12/+7, 2d6+7
Fast Movement +10 (Ex) Crit: 19-20/×2 2-hand, S
+1 Breastplate
+7
Max Dex: +3, Armor Check: -3 Spell Fail: 25%, Medium, Slows
A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus Improved Uncanny Dodge >=10)land (Ex) stacks with any other bonuses to the(Lv barbarian's speed. You gain the ability to react to danger before her senses would normally allow you to do so. You cannot be caught flat-footed, nor do you lose your Dex bonus to AC if the attacker is invisible. You still lose your Dexterity bonus to AC if immobilized. You can still lose your Dexterity bonus to AC if an Orc Ferocity (1/day) opponent successfully uses the feint action against you. 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless denies broughtato at least HP, you You can no longer be flanked. This defense rogue the 0ability to sneak immediately unconscious and begin dying. has at least four more rogue attack you byfall flanking you, unless the attacker levels than Blow you have of uncanny dodge. Powerful +2levels (1/rage) (Ex) The barbarian gains a +1 bonus on a single damage roll. This bonus increases by +1 for every 4 levels the barbarian has attained. This power is used as a swift action before the roll to hit is made. This power can only be used once per rage.
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Gear
Experience & Wealth
Total Weight Carried: 265.82/400lbs, Medium Load (Light: 133 lbs, Medium: 266 lbs, Heavy: 400 lbs) +1 Breastplate Artisan's outfit (Free) Barbarian's kit Belt of giant strength +2 Masterwork Greatsword Money Potion of cure light wounds x5
Experience Points: 23000/35000 Current Cash: 10041 GP
30 lbs 26 lbs 1 lb 8 lbs 200.82 lbs -
Special Abilities Rage (17 rounds/day) (Ex) A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Trap Sensesuch +2as(Ex) Constitution, those gained from rage and spells like Bear's Endurance, do A an intuitive thatthat alerts her to danger from per traps, giving notcharacter increasegains the total number sense of rounds a barbarian can rage day. A her a +1 bonus on Reflex saves to avoidThe traps and a +1 dodge bonus ACper barbarian can enter rage as amade free action. total number of rounds of to rage against attacks made by traps. bonuses rise to +2hours whendo the character day is renewed after resting for These 8 hours, although these not need to be reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th consecutive. level, to +5 at 15th, and to +6 at 18th level. While in rage, a barbarian gains a +4 morale bonus to her Strength and Trap sense bonuses gained multiple Constitution, as well as a +2 from morale bonusclasses on Will stack. saves. In addition, she takes a Orc Ferocity (1/day) -2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points perof Hitcure Dice, but these disappear when the rage ends and are not lost first Potion light wounds like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, orBlow Intelligence-based skills(Ex) (except Acrobatics, Fly, Intimidate, and Powerful +2 (1/rage) Ride) or any ability that requires patience or concentration.
Tracked Resources
Rage (17 rounds/day) (Ex) A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Languages
Common
Orc
Validation Report Validation Report (3 issues): Feats: Resource Underspent: 2 of 3; Skill Points: Resource Underspent: 8 of 13; Barbarian: Add more Rage Powers. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.