Marie Martin (Tournament) Player: Emmett Female Half-Orc Ranger 4 - CR 3 Chaotic Neutral Humanoid (Human, Orc); Age: 20; Height: 5' 9"; Weight: 201lb.; Eyes: green; Hair: black Ability
Score
STR STRENGTH
DEX DEXTERITY
CON
INTELLIGENCE
WIS WISDOM
CHA
15
+2
10
0
14
+2
Saving Throw
Total
FORTITUDE
+6 =
(CONSTITUTION)
Ability
+4
+2
Resist
(DEXTERITY)
WILL
(WISDOM)
Total
+6 =
+4
+2
+3 =
+1
+2
Armor Shield Dex
= 10
CM Bonus
+7
+7
Base Attack
20
= 10
Misc
Temp
Notes
CHA (1) STR (3) CHA (1) CHA (1) DEX (2) DEX (2) WIS (2) CHA (1) INT (0)
4 2 2
+8
WIS (2)
3
-1 +2
DEX (2) WIS (2)
-
Favored Enemy (Humans +2) : +2 vs. humans
Size Natur Deflec Dodge Misc
+1
+4
DEX (2)
2
+9
Size
Misc
+4
+3
-
-
+4
+2 HP
STR (3)
4
Feats Armor Proficiency (Light)
Size
42
Damage / Current HP
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Double Slice Add your full STR bonus to off-hand attacks.
+2
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
30 / 20 ft
Main hand: +8, 1d8+3 Both hands: +8, 1d8+4 Main w/ offhand: +4, 1d8+3 Main w/ light off.: +6, 1d8+3 Offhand: +4, 1d8+3
+7
19
Strength
+3
4
Endurance : +4 to resist nonlethal damage from exhaustion
BAB
+4
WIS (2)
Favored Enemy (Humans +2) : +2 vs. humans, Favored Terrain (Forest +2) : +2 while in forest terrain, Track: +2 to track
Swim
+1
Martial Weapon Proficiency - All
Masterwork Battleaxe
You are proficient with all Martial weapons.
Crit: x3 1-hand, S
Favored Enemy (Humans +2) : +2 vs. humans
+1 Breastplate
+7
Temp
Favored Enemy (Humans +2) : +2 vs. humans, Favored Terrain (Forest +2) : +2 while in forest terrain
Ride Sense Motive
Favored Terrain (Forest +2) : +2 while in forest terrain
Speed
-
+7 +1 +1 -1 -1 +7 +3 +5
Climb Diplomacy Disguise Escape Artist Fly Heal Intimidate Knowledge (nature)
Survival
Favored Enemy (Humans +2) : +2 vs. humans
Initiative
INT (0)
+0 +1
Perception
See the Base Attack (below) for modifiers that may also apply to CMB BAB Strength Dexterity
CM Defense
3
Favored Terrain (Forest +2) : +2 while in forest terrain
Flat-Footed AC =
Ranks
DEX (2)
Speed less than 30' : -4 jump
Stealth
+2
13
Ability
+2
Favored Enemy (Humans +2) : +2 vs. humans
Endurance : +4 vs. hot or cold environments and to resist damage from suffocation
REFLEX
Total
Favored Enemy (Humans +2) : +2 vs. humans
+1
Base
Acrobatics Appraise Bluff
+2
13
CHARISMA
Touch AC
+3
Temporary
Endurance : +4 to continue running, vs. nonlethal damage from a forced march, to avoid nonlethal damage from starvation/thirst, or to hold your breath
INT
21
17
14
CONSTITUTION
AC
Modifier
Skill Name
Max Dex: +3, Armor Check: -3 Spell Fail: 25%, Medium, Slows
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency - All Proficient with all simple weapons.
Toughness You gain +3 hit points.
Two-weapon Fighting Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.
Special Abilities Darkvision (60 feet) You can see in the dark (black and white vision only).
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Masterwork Handaxe
Experience & Wealth Crit: x3 Light, S
Main hand: +8, 1d6+3 Main w/ offhand: +4, 1d6+3 Main w/ light off.: +6, 1d6+3 Offhand: +6, 1d6+3
Experience Points: 9000/15000 Current Cash: 34 GP
Favored Enemy (Humans +2) : +2 vs. humans
Gear Total Weight Carried: 39.68/260lbs, Light Load (Light: 86 lbs, Medium: 173 lbs, Heavy: 260 lbs) +1 Breastplate Amulet of natural armor +1 Artisan's outfit (Free) Masterwork Battleaxe Masterwork Handaxe Money Ring of protection +1
30 lbs 6 lbs 3 lbs 0.68 lbs -
Special Abilities Favored Enemy (Humans +2) (Ex) At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Favored (Forest KnowledgeTerrain skill checks untrained+2) when(Ex) attempting to identify these creatures. At 3rd level, a ranger may select a type of terrain from the Favored Terrains table. The ranger a +2 five bonus on initiative (geography), At 5th level gains and every levels thereafterchecks (10th, and 15th,Knowledge and 20th level), the ranger Perception, Stealth, and Survival skill checks when he in this terrain. A ranger may select an additional favored enemy. In addition, atiseach such interval, the traveling through favored terrain normally leaves trail cannot ifbe bonus against anyhis one favored enemy (including the no one justand selected, sotracked Hunting Companions (2 rounds) (Ex) (though he may leave a trail if he so chooses). desired) increases by to +2. This bond allows him spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to may all allies within 30 feet who Atthe 8thranger level and every humanoids five levels thereafter, theasranger select an If chooses or outsiders a favored enemy, headditional must can see terrain. or hear In him. This bonus lasts for interval, a number ofskill rounds equal the also favored addition, at each such the bonus andtoinitiative choose an associated subtype, as indicated on the table below. (Note that ranger's modifier (minimum 1). Thisthe bonus doesselected, not stackif with anythere bonus in Wisdom any one favored terrain (including one just so desired), are other types of humanoid to choose from—those called out specifically onisthe Orc Ferocity (1/day) favored enemy bonuses possessed by his allies; they use whichever bonus increases byare +2.merely table below the most If a specific falls1 into 1/day, when brought below 0 HPcommon.) but not killed, you can creature fight on for moremore round higher. than one category favored ranger's do not he simply as if disabled. The of next round,enemy, unlessthe brought to atbonuses least 0 HP, youstack; immediately If a specific terrain falls into more than one category of favored terrain, the ranger's uses whichever bonus is higher. fall unconscious and begin dying. bonuses do not stack; he simply uses whichever bonus is higher.
Track +2
A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Wild Empathy +5 (Ex) A character can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The character rolls 1d20 and adds her class level and her Charisma modifier to determine the wild empathy check result.
Tracked Resources
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
Orc Ferocity (1/day)
To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. Common Orc
Languages
A character can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.
Spells & Powers
Ranger Spell DC: 12 + spell level CL: 1 (vs. SR: +1, Concentration: +3) Melee Touch +7 Ranged Touch +6 Maximum Ranger spells per day: 1x1 Ranger 1: delay poison
Validation Report Validation Report (0 issues): Nothing identified Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Marie Martin (Tournament), Ranger 4 – Spells Delay Poison
Ranger 1
School: Conjuration (Healing); Components: V, S, DF; Casting Time : 1 action; Range: Touch; Target: Creature touched; Duration: 1 hour/level; Save: Fortitude negates (harmless); Resistance: Yes (harmless) Stops poison from harming subject for 1 hour/level.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.